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1 using System; |
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2 using System.Collections.Generic; |
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3 using System.Linq; |
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4 using System.Text; |
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5 using System.Windows; |
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6 |
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7 namespace FingersDance.Control.SyncSource |
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8 { |
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9 public enum SyncSourceState |
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10 { |
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11 Playing, |
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12 Paused, |
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13 Stopped |
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14 } |
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15 |
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16 public class SyncSourceEventArg : RoutedEventArgs |
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17 { |
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18 public SyncSourceState OrignalState { get; set; } |
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19 } |
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20 |
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21 public delegate void SyncSourceEventHandler(Object source, SyncSourceEventArg e); |
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22 |
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23 public interface ISyncSource |
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24 { |
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25 void Play(); |
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26 void Pause(); |
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27 void Stop(); |
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28 SyncSourceState State { get; set; } |
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29 event SyncSourceEventHandler CurrentStateChanged; |
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30 } |
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31 } |