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using System; |
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using System.Collections.Generic; |
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using System.Linq; |
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using System.Text; |
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namespace FingersDance.Data |
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{ |
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class AnnotationAddedEventArg : EventArgs |
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{ |
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private float _tcBegin; |
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private float _dur; |
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private String _gestureType; |
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public float tcBegin |
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{ |
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get { return this._tcBegin; } |
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} |
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public float dur |
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{ |
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get { return this._dur; } |
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} |
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public String gestureType |
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{ |
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get { return this._gestureType; } |
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} |
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public AnnotationAddedEventArg(float tcBegin, float dur, String gestureType) { |
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this._tcBegin = tcBegin; |
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this._dur = dur; |
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this._gestureType = gestureType; |
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} |
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} |
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class Annotation |
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{ |
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private float tcBegin; |
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private float dur; |
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private string gestureType; |
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public event EventHandler<AnnotationAddedEventArg> AnnotationAdded; |
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public Annotation(float tcBeginPar, float durPar, string gesturePar) |
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{ |
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this.tcBegin = tcBeginPar; |
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this.dur = durPar; |
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this.gestureType = gesturePar; |
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AnnotationAdded(this, new AnnotationAddedEventArg(tcBegin, dur, gestureType)); |
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} |
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} |
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} |