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using System; |
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using System.Collections.Generic; |
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using System.Linq; |
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using System.Text; |
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using System.ComponentModel; |
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using System.Diagnostics; |
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namespace FingersDance.ViewModels |
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{ |
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/// <summary> |
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/// Base class for all ViewModel classes in the application. |
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/// It provides support for property change notifications |
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/// and has a DisplayName property. This class is abstract. |
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/// </summary> |
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public abstract class ViewModelBase : INotifyPropertyChanged, IDisposable |
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{ |
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#region Constructor |
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protected ViewModelBase() |
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{ |
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} |
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#endregion // Constructor |
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#region DisplayName |
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/// <summary> |
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/// Returns the user-friendly name of this object. |
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/// Child classes can set this property to a new value, |
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/// or override it to determine the value on-demand. |
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/// </summary> |
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public virtual string DisplayName { get; protected set; } |
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#endregion // DisplayName |
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#region Debugging Aides |
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/// <summary> |
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/// Warns the developer if this object does not have |
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/// a public property with the specified name. This |
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/// method does not exist in a Release build. |
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/// </summary> |
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[Conditional("DEBUG")] |
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[DebuggerStepThrough] |
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public void VerifyPropertyName(string propertyName) |
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{ |
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// Verify that the property name matches a real, |
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// public, instance property on this object. |
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if (TypeDescriptor.GetProperties(this)[propertyName] == null) |
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{ |
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string msg = "Invalid property name: " + propertyName; |
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if (this.ThrowOnInvalidPropertyName) |
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throw new Exception(msg); |
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else |
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Debug.Fail(msg); |
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} |
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} |
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/// <summary> |
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/// Returns whether an exception is thrown, or if a Debug.Fail() is used |
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/// when an invalid property name is passed to the VerifyPropertyName method. |
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/// The default value is false, but subclasses used by unit tests might |
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/// override this property's getter to return true. |
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/// </summary> |
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protected virtual bool ThrowOnInvalidPropertyName { get; private set; } |
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#endregion // Debugging Aides |
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#region INotifyPropertyChanged Members |
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/// <summary> |
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/// Raised when a property on this object has a new value. |
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/// </summary> |
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public event PropertyChangedEventHandler PropertyChanged; |
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/// <summary> |
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/// Raises this object's PropertyChanged event. |
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/// </summary> |
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/// <param name="propertyName">The property that has a new value.</param> |
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protected virtual void OnPropertyChanged(string propertyName) |
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{ |
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this.VerifyPropertyName(propertyName); |
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PropertyChangedEventHandler handler = this.PropertyChanged; |
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if (handler != null) |
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{ |
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var e = new PropertyChangedEventArgs(propertyName); |
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handler(this, e); |
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} |
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} |
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#endregion // INotifyPropertyChanged Members |
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#region IDisposable Members |
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/// <summary> |
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/// Invoked when this object is being removed from the application |
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/// and will be subject to garbage collection. |
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/// </summary> |
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public void Dispose() |
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{ |
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this.OnDispose(); |
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} |
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/// <summary> |
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/// Child classes can override this method to perform |
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/// clean-up logic, such as removing event handlers. |
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/// </summary> |
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protected virtual void OnDispose() |
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{ |
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} |
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#if DEBUG |
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/// <summary> |
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/// Useful for ensuring that ViewModel objects are properly garbage collected. |
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/// </summary> |
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~ViewModelBase() |
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{ |
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string msg = string.Format("{0} ({1}) ({2}) Finalized", this.GetType().Name, this.DisplayName, this.GetHashCode()); |
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System.Diagnostics.Debug.WriteLine(msg); |
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} |
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#endif |
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#endregion // IDisposable Member |
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} |
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} |