wp/wp-includes/js/swfupload/swfupload.js
changeset 0 d970ebf37754
child 5 5e2f62d02dcd
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/wp/wp-includes/js/swfupload/swfupload.js	Wed Nov 06 03:21:17 2013 +0000
@@ -0,0 +1,980 @@
+/**
+ * SWFUpload: http://www.swfupload.org, http://swfupload.googlecode.com
+ *
+ * mmSWFUpload 1.0: Flash upload dialog - http://profandesign.se/swfupload/,  http://www.vinterwebb.se/
+ *
+ * SWFUpload is (c) 2006-2007 Lars Huring, Olov Nilzén and Mammon Media and is released under the MIT License:
+ * http://www.opensource.org/licenses/mit-license.php
+ *
+ * SWFUpload 2 is (c) 2007-2008 Jake Roberts and is released under the MIT License:
+ * http://www.opensource.org/licenses/mit-license.php
+ *
+ */
+
+
+/* ******************* */
+/* Constructor & Init  */
+/* ******************* */
+var SWFUpload;
+
+if (SWFUpload == undefined) {
+	SWFUpload = function (settings) {
+		this.initSWFUpload(settings);
+	};
+}
+
+SWFUpload.prototype.initSWFUpload = function (settings) {
+	try {
+		this.customSettings = {};	// A container where developers can place their own settings associated with this instance.
+		this.settings = settings;
+		this.eventQueue = [];
+		this.movieName = "SWFUpload_" + SWFUpload.movieCount++;
+		this.movieElement = null;
+
+
+		// Setup global control tracking
+		SWFUpload.instances[this.movieName] = this;
+
+		// Load the settings.  Load the Flash movie.
+		this.initSettings();
+		this.loadFlash();
+		this.displayDebugInfo();
+	} catch (ex) {
+		delete SWFUpload.instances[this.movieName];
+		throw ex;
+	}
+};
+
+/* *************** */
+/* Static Members  */
+/* *************** */
+SWFUpload.instances = {};
+SWFUpload.movieCount = 0;
+SWFUpload.version = "2.2.0 2009-03-25";
+SWFUpload.QUEUE_ERROR = {
+	QUEUE_LIMIT_EXCEEDED	  		: -100,
+	FILE_EXCEEDS_SIZE_LIMIT  		: -110,
+	ZERO_BYTE_FILE			  		: -120,
+	INVALID_FILETYPE		  		: -130
+};
+SWFUpload.UPLOAD_ERROR = {
+	HTTP_ERROR				  		: -200,
+	MISSING_UPLOAD_URL	      		: -210,
+	IO_ERROR				  		: -220,
+	SECURITY_ERROR			  		: -230,
+	UPLOAD_LIMIT_EXCEEDED	  		: -240,
+	UPLOAD_FAILED			  		: -250,
+	SPECIFIED_FILE_ID_NOT_FOUND		: -260,
+	FILE_VALIDATION_FAILED	  		: -270,
+	FILE_CANCELLED			  		: -280,
+	UPLOAD_STOPPED					: -290
+};
+SWFUpload.FILE_STATUS = {
+	QUEUED		 : -1,
+	IN_PROGRESS	 : -2,
+	ERROR		 : -3,
+	COMPLETE	 : -4,
+	CANCELLED	 : -5
+};
+SWFUpload.BUTTON_ACTION = {
+	SELECT_FILE  : -100,
+	SELECT_FILES : -110,
+	START_UPLOAD : -120
+};
+SWFUpload.CURSOR = {
+	ARROW : -1,
+	HAND : -2
+};
+SWFUpload.WINDOW_MODE = {
+	WINDOW : "window",
+	TRANSPARENT : "transparent",
+	OPAQUE : "opaque"
+};
+
+// Private: takes a URL, determines if it is relative and converts to an absolute URL
+// using the current site. Only processes the URL if it can, otherwise returns the URL untouched
+SWFUpload.completeURL = function(url) {
+	if (typeof(url) !== "string" || url.match(/^https?:\/\//i) || url.match(/^\//)) {
+		return url;
+	}
+	
+	var currentURL = window.location.protocol + "//" + window.location.hostname + (window.location.port ? ":" + window.location.port : "");
+	
+	var indexSlash = window.location.pathname.lastIndexOf("/");
+	if (indexSlash <= 0) {
+		path = "/";
+	} else {
+		path = window.location.pathname.substr(0, indexSlash) + "/";
+	}
+	
+	return /*currentURL +*/ path + url;
+	
+};
+
+
+/* ******************** */
+/* Instance Members  */
+/* ******************** */
+
+// Private: initSettings ensures that all the
+// settings are set, getting a default value if one was not assigned.
+SWFUpload.prototype.initSettings = function () {
+	this.ensureDefault = function (settingName, defaultValue) {
+		this.settings[settingName] = (this.settings[settingName] == undefined) ? defaultValue : this.settings[settingName];
+	};
+	
+	// Upload backend settings
+	this.ensureDefault("upload_url", "");
+	this.ensureDefault("preserve_relative_urls", false);
+	this.ensureDefault("file_post_name", "Filedata");
+	this.ensureDefault("post_params", {});
+	this.ensureDefault("use_query_string", false);
+	this.ensureDefault("requeue_on_error", false);
+	this.ensureDefault("http_success", []);
+	this.ensureDefault("assume_success_timeout", 0);
+	
+	// File Settings
+	this.ensureDefault("file_types", "*.*");
+	this.ensureDefault("file_types_description", "All Files");
+	this.ensureDefault("file_size_limit", 0);	// Default zero means "unlimited"
+	this.ensureDefault("file_upload_limit", 0);
+	this.ensureDefault("file_queue_limit", 0);
+
+	// Flash Settings
+	this.ensureDefault("flash_url", "swfupload.swf");
+	this.ensureDefault("prevent_swf_caching", true);
+	
+	// Button Settings
+	this.ensureDefault("button_image_url", "");
+	this.ensureDefault("button_width", 1);
+	this.ensureDefault("button_height", 1);
+	this.ensureDefault("button_text", "");
+	this.ensureDefault("button_text_style", "color: #000000; font-size: 16pt;");
+	this.ensureDefault("button_text_top_padding", 0);
+	this.ensureDefault("button_text_left_padding", 0);
+	this.ensureDefault("button_action", SWFUpload.BUTTON_ACTION.SELECT_FILES);
+	this.ensureDefault("button_disabled", false);
+	this.ensureDefault("button_placeholder_id", "");
+	this.ensureDefault("button_placeholder", null);
+	this.ensureDefault("button_cursor", SWFUpload.CURSOR.ARROW);
+	this.ensureDefault("button_window_mode", SWFUpload.WINDOW_MODE.WINDOW);
+	
+	// Debug Settings
+	this.ensureDefault("debug", false);
+	this.settings.debug_enabled = this.settings.debug;	// Here to maintain v2 API
+	
+	// Event Handlers
+	this.settings.return_upload_start_handler = this.returnUploadStart;
+	this.ensureDefault("swfupload_loaded_handler", null);
+	this.ensureDefault("file_dialog_start_handler", null);
+	this.ensureDefault("file_queued_handler", null);
+	this.ensureDefault("file_queue_error_handler", null);
+	this.ensureDefault("file_dialog_complete_handler", null);
+	
+	this.ensureDefault("upload_start_handler", null);
+	this.ensureDefault("upload_progress_handler", null);
+	this.ensureDefault("upload_error_handler", null);
+	this.ensureDefault("upload_success_handler", null);
+	this.ensureDefault("upload_complete_handler", null);
+	
+	this.ensureDefault("debug_handler", this.debugMessage);
+
+	this.ensureDefault("custom_settings", {});
+
+	// Other settings
+	this.customSettings = this.settings.custom_settings;
+	
+	// Update the flash url if needed
+	if (!!this.settings.prevent_swf_caching) {
+		this.settings.flash_url = this.settings.flash_url + (this.settings.flash_url.indexOf("?") < 0 ? "?" : "&") + "preventswfcaching=" + new Date().getTime();
+	}
+	
+	if (!this.settings.preserve_relative_urls) {
+		//this.settings.flash_url = SWFUpload.completeURL(this.settings.flash_url);	// Don't need to do this one since flash doesn't look at it
+		this.settings.upload_url = SWFUpload.completeURL(this.settings.upload_url);
+		this.settings.button_image_url = SWFUpload.completeURL(this.settings.button_image_url);
+	}
+	
+	delete this.ensureDefault;
+};
+
+// Private: loadFlash replaces the button_placeholder element with the flash movie.
+SWFUpload.prototype.loadFlash = function () {
+	var targetElement, tempParent;
+
+	// Make sure an element with the ID we are going to use doesn't already exist
+	if (document.getElementById(this.movieName) !== null) {
+		throw "ID " + this.movieName + " is already in use. The Flash Object could not be added";
+	}
+
+	// Get the element where we will be placing the flash movie
+	targetElement = document.getElementById(this.settings.button_placeholder_id) || this.settings.button_placeholder;
+
+	if (targetElement == undefined) {
+		throw "Could not find the placeholder element: " + this.settings.button_placeholder_id;
+	}
+
+	// Append the container and load the flash
+	tempParent = document.createElement("div");
+	tempParent.innerHTML = this.getFlashHTML();	// Using innerHTML is non-standard but the only sensible way to dynamically add Flash in IE (and maybe other browsers)
+	targetElement.parentNode.replaceChild(tempParent.firstChild, targetElement);
+
+	// Fix IE Flash/Form bug
+	if (window[this.movieName] == undefined) {
+		window[this.movieName] = this.getMovieElement();
+	}
+	
+};
+
+// Private: getFlashHTML generates the object tag needed to embed the flash in to the document
+SWFUpload.prototype.getFlashHTML = function () {
+	// Flash Satay object syntax: http://www.alistapart.com/articles/flashsatay
+	return ['<object id="', this.movieName, '" type="application/x-shockwave-flash" data="', this.settings.flash_url, '" width="', this.settings.button_width, '" height="', this.settings.button_height, '" class="swfupload">',
+				'<param name="wmode" value="', this.settings.button_window_mode, '" />',
+				'<param name="movie" value="', this.settings.flash_url, '" />',
+				'<param name="quality" value="high" />',
+				'<param name="menu" value="false" />',
+				'<param name="allowScriptAccess" value="always" />',
+				'<param name="flashvars" value="' + this.getFlashVars() + '" />',
+				'</object>'].join("");
+};
+
+// Private: getFlashVars builds the parameter string that will be passed
+// to flash in the flashvars param.
+SWFUpload.prototype.getFlashVars = function () {
+	// Build a string from the post param object
+	var paramString = this.buildParamString();
+	var httpSuccessString = this.settings.http_success.join(",");
+	
+	// Build the parameter string
+	return ["movieName=", encodeURIComponent(this.movieName),
+			"&amp;uploadURL=", encodeURIComponent(this.settings.upload_url),
+			"&amp;useQueryString=", encodeURIComponent(this.settings.use_query_string),
+			"&amp;requeueOnError=", encodeURIComponent(this.settings.requeue_on_error),
+			"&amp;httpSuccess=", encodeURIComponent(httpSuccessString),
+			"&amp;assumeSuccessTimeout=", encodeURIComponent(this.settings.assume_success_timeout),
+			"&amp;params=", encodeURIComponent(paramString),
+			"&amp;filePostName=", encodeURIComponent(this.settings.file_post_name),
+			"&amp;fileTypes=", encodeURIComponent(this.settings.file_types),
+			"&amp;fileTypesDescription=", encodeURIComponent(this.settings.file_types_description),
+			"&amp;fileSizeLimit=", encodeURIComponent(this.settings.file_size_limit),
+			"&amp;fileUploadLimit=", encodeURIComponent(this.settings.file_upload_limit),
+			"&amp;fileQueueLimit=", encodeURIComponent(this.settings.file_queue_limit),
+			"&amp;debugEnabled=", encodeURIComponent(this.settings.debug_enabled),
+			"&amp;buttonImageURL=", encodeURIComponent(this.settings.button_image_url),
+			"&amp;buttonWidth=", encodeURIComponent(this.settings.button_width),
+			"&amp;buttonHeight=", encodeURIComponent(this.settings.button_height),
+			"&amp;buttonText=", encodeURIComponent(this.settings.button_text),
+			"&amp;buttonTextTopPadding=", encodeURIComponent(this.settings.button_text_top_padding),
+			"&amp;buttonTextLeftPadding=", encodeURIComponent(this.settings.button_text_left_padding),
+			"&amp;buttonTextStyle=", encodeURIComponent(this.settings.button_text_style),
+			"&amp;buttonAction=", encodeURIComponent(this.settings.button_action),
+			"&amp;buttonDisabled=", encodeURIComponent(this.settings.button_disabled),
+			"&amp;buttonCursor=", encodeURIComponent(this.settings.button_cursor)
+		].join("");
+};
+
+// Public: getMovieElement retrieves the DOM reference to the Flash element added by SWFUpload
+// The element is cached after the first lookup
+SWFUpload.prototype.getMovieElement = function () {
+	if (this.movieElement == undefined) {
+		this.movieElement = document.getElementById(this.movieName);
+	}
+
+	if (this.movieElement === null) {
+		throw "Could not find Flash element";
+	}
+	
+	return this.movieElement;
+};
+
+// Private: buildParamString takes the name/value pairs in the post_params setting object
+// and joins them up in to a string formatted "name=value&amp;name=value"
+SWFUpload.prototype.buildParamString = function () {
+	var postParams = this.settings.post_params; 
+	var paramStringPairs = [];
+
+	if (typeof(postParams) === "object") {
+		for (var name in postParams) {
+			if (postParams.hasOwnProperty(name)) {
+				paramStringPairs.push(encodeURIComponent(name.toString()) + "=" + encodeURIComponent(postParams[name].toString()));
+			}
+		}
+	}
+
+	return paramStringPairs.join("&amp;");
+};
+
+// Public: Used to remove a SWFUpload instance from the page. This method strives to remove
+// all references to the SWF, and other objects so memory is properly freed.
+// Returns true if everything was destroyed. Returns a false if a failure occurs leaving SWFUpload in an inconsistant state.
+// Credits: Major improvements provided by steffen
+SWFUpload.prototype.destroy = function () {
+	try {
+		// Make sure Flash is done before we try to remove it
+		this.cancelUpload(null, false);
+		
+
+		// Remove the SWFUpload DOM nodes
+		var movieElement = null;
+		movieElement = this.getMovieElement();
+		
+		if (movieElement && typeof(movieElement.CallFunction) === "unknown") { // We only want to do this in IE
+			// Loop through all the movie's properties and remove all function references (DOM/JS IE 6/7 memory leak workaround)
+			for (var i in movieElement) {
+				try {
+					if (typeof(movieElement[i]) === "function") {
+						movieElement[i] = null;
+					}
+				} catch (ex1) {}
+			}
+
+			// Remove the Movie Element from the page
+			try {
+				movieElement.parentNode.removeChild(movieElement);
+			} catch (ex) {}
+		}
+		
+		// Remove IE form fix reference
+		window[this.movieName] = null;
+
+		// Destroy other references
+		SWFUpload.instances[this.movieName] = null;
+		delete SWFUpload.instances[this.movieName];
+
+		this.movieElement = null;
+		this.settings = null;
+		this.customSettings = null;
+		this.eventQueue = null;
+		this.movieName = null;
+		
+		
+		return true;
+	} catch (ex2) {
+		return false;
+	}
+};
+
+
+// Public: displayDebugInfo prints out settings and configuration
+// information about this SWFUpload instance.
+// This function (and any references to it) can be deleted when placing
+// SWFUpload in production.
+SWFUpload.prototype.displayDebugInfo = function () {
+	this.debug(
+		[
+			"---SWFUpload Instance Info---\n",
+			"Version: ", SWFUpload.version, "\n",
+			"Movie Name: ", this.movieName, "\n",
+			"Settings:\n",
+			"\t", "upload_url:               ", this.settings.upload_url, "\n",
+			"\t", "flash_url:                ", this.settings.flash_url, "\n",
+			"\t", "use_query_string:         ", this.settings.use_query_string.toString(), "\n",
+			"\t", "requeue_on_error:         ", this.settings.requeue_on_error.toString(), "\n",
+			"\t", "http_success:             ", this.settings.http_success.join(", "), "\n",
+			"\t", "assume_success_timeout:   ", this.settings.assume_success_timeout, "\n",
+			"\t", "file_post_name:           ", this.settings.file_post_name, "\n",
+			"\t", "post_params:              ", this.settings.post_params.toString(), "\n",
+			"\t", "file_types:               ", this.settings.file_types, "\n",
+			"\t", "file_types_description:   ", this.settings.file_types_description, "\n",
+			"\t", "file_size_limit:          ", this.settings.file_size_limit, "\n",
+			"\t", "file_upload_limit:        ", this.settings.file_upload_limit, "\n",
+			"\t", "file_queue_limit:         ", this.settings.file_queue_limit, "\n",
+			"\t", "debug:                    ", this.settings.debug.toString(), "\n",
+
+			"\t", "prevent_swf_caching:      ", this.settings.prevent_swf_caching.toString(), "\n",
+
+			"\t", "button_placeholder_id:    ", this.settings.button_placeholder_id.toString(), "\n",
+			"\t", "button_placeholder:       ", (this.settings.button_placeholder ? "Set" : "Not Set"), "\n",
+			"\t", "button_image_url:         ", this.settings.button_image_url.toString(), "\n",
+			"\t", "button_width:             ", this.settings.button_width.toString(), "\n",
+			"\t", "button_height:            ", this.settings.button_height.toString(), "\n",
+			"\t", "button_text:              ", this.settings.button_text.toString(), "\n",
+			"\t", "button_text_style:        ", this.settings.button_text_style.toString(), "\n",
+			"\t", "button_text_top_padding:  ", this.settings.button_text_top_padding.toString(), "\n",
+			"\t", "button_text_left_padding: ", this.settings.button_text_left_padding.toString(), "\n",
+			"\t", "button_action:            ", this.settings.button_action.toString(), "\n",
+			"\t", "button_disabled:          ", this.settings.button_disabled.toString(), "\n",
+
+			"\t", "custom_settings:          ", this.settings.custom_settings.toString(), "\n",
+			"Event Handlers:\n",
+			"\t", "swfupload_loaded_handler assigned:  ", (typeof this.settings.swfupload_loaded_handler === "function").toString(), "\n",
+			"\t", "file_dialog_start_handler assigned: ", (typeof this.settings.file_dialog_start_handler === "function").toString(), "\n",
+			"\t", "file_queued_handler assigned:       ", (typeof this.settings.file_queued_handler === "function").toString(), "\n",
+			"\t", "file_queue_error_handler assigned:  ", (typeof this.settings.file_queue_error_handler === "function").toString(), "\n",
+			"\t", "upload_start_handler assigned:      ", (typeof this.settings.upload_start_handler === "function").toString(), "\n",
+			"\t", "upload_progress_handler assigned:   ", (typeof this.settings.upload_progress_handler === "function").toString(), "\n",
+			"\t", "upload_error_handler assigned:      ", (typeof this.settings.upload_error_handler === "function").toString(), "\n",
+			"\t", "upload_success_handler assigned:    ", (typeof this.settings.upload_success_handler === "function").toString(), "\n",
+			"\t", "upload_complete_handler assigned:   ", (typeof this.settings.upload_complete_handler === "function").toString(), "\n",
+			"\t", "debug_handler assigned:             ", (typeof this.settings.debug_handler === "function").toString(), "\n"
+		].join("")
+	);
+};
+
+/* Note: addSetting and getSetting are no longer used by SWFUpload but are included
+	the maintain v2 API compatibility
+*/
+// Public: (Deprecated) addSetting adds a setting value. If the value given is undefined or null then the default_value is used.
+SWFUpload.prototype.addSetting = function (name, value, default_value) {
+    if (value == undefined) {
+        return (this.settings[name] = default_value);
+    } else {
+        return (this.settings[name] = value);
+	}
+};
+
+// Public: (Deprecated) getSetting gets a setting. Returns an empty string if the setting was not found.
+SWFUpload.prototype.getSetting = function (name) {
+    if (this.settings[name] != undefined) {
+        return this.settings[name];
+	}
+
+    return "";
+};
+
+
+
+// Private: callFlash handles function calls made to the Flash element.
+// Calls are made with a setTimeout for some functions to work around
+// bugs in the ExternalInterface library.
+SWFUpload.prototype.callFlash = function (functionName, argumentArray) {
+	argumentArray = argumentArray || [];
+	
+	var movieElement = this.getMovieElement();
+	var returnValue, returnString;
+
+	// Flash's method if calling ExternalInterface methods (code adapted from MooTools).
+	try {
+		returnString = movieElement.CallFunction('<invoke name="' + functionName + '" returntype="javascript">' + __flash__argumentsToXML(argumentArray, 0) + '</invoke>');
+		returnValue = eval(returnString);
+	} catch (ex) {
+		throw "Call to " + functionName + " failed";
+	}
+	
+	// Unescape file post param values
+	if (returnValue != undefined && typeof returnValue.post === "object") {
+		returnValue = this.unescapeFilePostParams(returnValue);
+	}
+
+	return returnValue;
+};
+
+/* *****************************
+	-- Flash control methods --
+	Your UI should use these
+	to operate SWFUpload
+   ***************************** */
+
+// WARNING: this function does not work in Flash Player 10
+// Public: selectFile causes a File Selection Dialog window to appear.  This
+// dialog only allows 1 file to be selected.
+SWFUpload.prototype.selectFile = function () {
+	this.callFlash("SelectFile");
+};
+
+// WARNING: this function does not work in Flash Player 10
+// Public: selectFiles causes a File Selection Dialog window to appear/ This
+// dialog allows the user to select any number of files
+// Flash Bug Warning: Flash limits the number of selectable files based on the combined length of the file names.
+// If the selection name length is too long the dialog will fail in an unpredictable manner.  There is no work-around
+// for this bug.
+SWFUpload.prototype.selectFiles = function () {
+	this.callFlash("SelectFiles");
+};
+
+
+// Public: startUpload starts uploading the first file in the queue unless
+// the optional parameter 'fileID' specifies the ID 
+SWFUpload.prototype.startUpload = function (fileID) {
+	this.callFlash("StartUpload", [fileID]);
+};
+
+// Public: cancelUpload cancels any queued file.  The fileID parameter may be the file ID or index.
+// If you do not specify a fileID the current uploading file or first file in the queue is cancelled.
+// If you do not want the uploadError event to trigger you can specify false for the triggerErrorEvent parameter.
+SWFUpload.prototype.cancelUpload = function (fileID, triggerErrorEvent) {
+	if (triggerErrorEvent !== false) {
+		triggerErrorEvent = true;
+	}
+	this.callFlash("CancelUpload", [fileID, triggerErrorEvent]);
+};
+
+// Public: stopUpload stops the current upload and requeues the file at the beginning of the queue.
+// If nothing is currently uploading then nothing happens.
+SWFUpload.prototype.stopUpload = function () {
+	this.callFlash("StopUpload");
+};
+
+/* ************************
+ * Settings methods
+ *   These methods change the SWFUpload settings.
+ *   SWFUpload settings should not be changed directly on the settings object
+ *   since many of the settings need to be passed to Flash in order to take
+ *   effect.
+ * *********************** */
+
+// Public: getStats gets the file statistics object.
+SWFUpload.prototype.getStats = function () {
+	return this.callFlash("GetStats");
+};
+
+// Public: setStats changes the SWFUpload statistics.  You shouldn't need to 
+// change the statistics but you can.  Changing the statistics does not
+// affect SWFUpload accept for the successful_uploads count which is used
+// by the upload_limit setting to determine how many files the user may upload.
+SWFUpload.prototype.setStats = function (statsObject) {
+	this.callFlash("SetStats", [statsObject]);
+};
+
+// Public: getFile retrieves a File object by ID or Index.  If the file is
+// not found then 'null' is returned.
+SWFUpload.prototype.getFile = function (fileID) {
+	if (typeof(fileID) === "number") {
+		return this.callFlash("GetFileByIndex", [fileID]);
+	} else {
+		return this.callFlash("GetFile", [fileID]);
+	}
+};
+
+// Public: addFileParam sets a name/value pair that will be posted with the
+// file specified by the Files ID.  If the name already exists then the
+// exiting value will be overwritten.
+SWFUpload.prototype.addFileParam = function (fileID, name, value) {
+	return this.callFlash("AddFileParam", [fileID, name, value]);
+};
+
+// Public: removeFileParam removes a previously set (by addFileParam) name/value
+// pair from the specified file.
+SWFUpload.prototype.removeFileParam = function (fileID, name) {
+	this.callFlash("RemoveFileParam", [fileID, name]);
+};
+
+// Public: setUploadUrl changes the upload_url setting.
+SWFUpload.prototype.setUploadURL = function (url) {
+	this.settings.upload_url = url.toString();
+	this.callFlash("SetUploadURL", [url]);
+};
+
+// Public: setPostParams changes the post_params setting
+SWFUpload.prototype.setPostParams = function (paramsObject) {
+	this.settings.post_params = paramsObject;
+	this.callFlash("SetPostParams", [paramsObject]);
+};
+
+// Public: addPostParam adds post name/value pair.  Each name can have only one value.
+SWFUpload.prototype.addPostParam = function (name, value) {
+	this.settings.post_params[name] = value;
+	this.callFlash("SetPostParams", [this.settings.post_params]);
+};
+
+// Public: removePostParam deletes post name/value pair.
+SWFUpload.prototype.removePostParam = function (name) {
+	delete this.settings.post_params[name];
+	this.callFlash("SetPostParams", [this.settings.post_params]);
+};
+
+// Public: setFileTypes changes the file_types setting and the file_types_description setting
+SWFUpload.prototype.setFileTypes = function (types, description) {
+	this.settings.file_types = types;
+	this.settings.file_types_description = description;
+	this.callFlash("SetFileTypes", [types, description]);
+};
+
+// Public: setFileSizeLimit changes the file_size_limit setting
+SWFUpload.prototype.setFileSizeLimit = function (fileSizeLimit) {
+	this.settings.file_size_limit = fileSizeLimit;
+	this.callFlash("SetFileSizeLimit", [fileSizeLimit]);
+};
+
+// Public: setFileUploadLimit changes the file_upload_limit setting
+SWFUpload.prototype.setFileUploadLimit = function (fileUploadLimit) {
+	this.settings.file_upload_limit = fileUploadLimit;
+	this.callFlash("SetFileUploadLimit", [fileUploadLimit]);
+};
+
+// Public: setFileQueueLimit changes the file_queue_limit setting
+SWFUpload.prototype.setFileQueueLimit = function (fileQueueLimit) {
+	this.settings.file_queue_limit = fileQueueLimit;
+	this.callFlash("SetFileQueueLimit", [fileQueueLimit]);
+};
+
+// Public: setFilePostName changes the file_post_name setting
+SWFUpload.prototype.setFilePostName = function (filePostName) {
+	this.settings.file_post_name = filePostName;
+	this.callFlash("SetFilePostName", [filePostName]);
+};
+
+// Public: setUseQueryString changes the use_query_string setting
+SWFUpload.prototype.setUseQueryString = function (useQueryString) {
+	this.settings.use_query_string = useQueryString;
+	this.callFlash("SetUseQueryString", [useQueryString]);
+};
+
+// Public: setRequeueOnError changes the requeue_on_error setting
+SWFUpload.prototype.setRequeueOnError = function (requeueOnError) {
+	this.settings.requeue_on_error = requeueOnError;
+	this.callFlash("SetRequeueOnError", [requeueOnError]);
+};
+
+// Public: setHTTPSuccess changes the http_success setting
+SWFUpload.prototype.setHTTPSuccess = function (http_status_codes) {
+	if (typeof http_status_codes === "string") {
+		http_status_codes = http_status_codes.replace(" ", "").split(",");
+	}
+	
+	this.settings.http_success = http_status_codes;
+	this.callFlash("SetHTTPSuccess", [http_status_codes]);
+};
+
+// Public: setHTTPSuccess changes the http_success setting
+SWFUpload.prototype.setAssumeSuccessTimeout = function (timeout_seconds) {
+	this.settings.assume_success_timeout = timeout_seconds;
+	this.callFlash("SetAssumeSuccessTimeout", [timeout_seconds]);
+};
+
+// Public: setDebugEnabled changes the debug_enabled setting
+SWFUpload.prototype.setDebugEnabled = function (debugEnabled) {
+	this.settings.debug_enabled = debugEnabled;
+	this.callFlash("SetDebugEnabled", [debugEnabled]);
+};
+
+// Public: setButtonImageURL loads a button image sprite
+SWFUpload.prototype.setButtonImageURL = function (buttonImageURL) {
+	if (buttonImageURL == undefined) {
+		buttonImageURL = "";
+	}
+	
+	this.settings.button_image_url = buttonImageURL;
+	this.callFlash("SetButtonImageURL", [buttonImageURL]);
+};
+
+// Public: setButtonDimensions resizes the Flash Movie and button
+SWFUpload.prototype.setButtonDimensions = function (width, height) {
+	this.settings.button_width = width;
+	this.settings.button_height = height;
+	
+	var movie = this.getMovieElement();
+	if (movie != undefined) {
+		movie.style.width = width + "px";
+		movie.style.height = height + "px";
+	}
+	
+	this.callFlash("SetButtonDimensions", [width, height]);
+};
+// Public: setButtonText Changes the text overlaid on the button
+SWFUpload.prototype.setButtonText = function (html) {
+	this.settings.button_text = html;
+	this.callFlash("SetButtonText", [html]);
+};
+// Public: setButtonTextPadding changes the top and left padding of the text overlay
+SWFUpload.prototype.setButtonTextPadding = function (left, top) {
+	this.settings.button_text_top_padding = top;
+	this.settings.button_text_left_padding = left;
+	this.callFlash("SetButtonTextPadding", [left, top]);
+};
+
+// Public: setButtonTextStyle changes the CSS used to style the HTML/Text overlaid on the button
+SWFUpload.prototype.setButtonTextStyle = function (css) {
+	this.settings.button_text_style = css;
+	this.callFlash("SetButtonTextStyle", [css]);
+};
+// Public: setButtonDisabled disables/enables the button
+SWFUpload.prototype.setButtonDisabled = function (isDisabled) {
+	this.settings.button_disabled = isDisabled;
+	this.callFlash("SetButtonDisabled", [isDisabled]);
+};
+// Public: setButtonAction sets the action that occurs when the button is clicked
+SWFUpload.prototype.setButtonAction = function (buttonAction) {
+	this.settings.button_action = buttonAction;
+	this.callFlash("SetButtonAction", [buttonAction]);
+};
+
+// Public: setButtonCursor changes the mouse cursor displayed when hovering over the button
+SWFUpload.prototype.setButtonCursor = function (cursor) {
+	this.settings.button_cursor = cursor;
+	this.callFlash("SetButtonCursor", [cursor]);
+};
+
+/* *******************************
+	Flash Event Interfaces
+	These functions are used by Flash to trigger the various
+	events.
+	
+	All these functions a Private.
+	
+	Because the ExternalInterface library is buggy the event calls
+	are added to a queue and the queue then executed by a setTimeout.
+	This ensures that events are executed in a determinate order and that
+	the ExternalInterface bugs are avoided.
+******************************* */
+
+SWFUpload.prototype.queueEvent = function (handlerName, argumentArray) {
+	// Warning: Don't call this.debug inside here or you'll create an infinite loop
+	
+	if (argumentArray == undefined) {
+		argumentArray = [];
+	} else if (!(argumentArray instanceof Array)) {
+		argumentArray = [argumentArray];
+	}
+	
+	var self = this;
+	if (typeof this.settings[handlerName] === "function") {
+		// Queue the event
+		this.eventQueue.push(function () {
+			this.settings[handlerName].apply(this, argumentArray);
+		});
+		
+		// Execute the next queued event
+		setTimeout(function () {
+			self.executeNextEvent();
+		}, 0);
+		
+	} else if (this.settings[handlerName] !== null) {
+		throw "Event handler " + handlerName + " is unknown or is not a function";
+	}
+};
+
+// Private: Causes the next event in the queue to be executed.  Since events are queued using a setTimeout
+// we must queue them in order to garentee that they are executed in order.
+SWFUpload.prototype.executeNextEvent = function () {
+	// Warning: Don't call this.debug inside here or you'll create an infinite loop
+
+	var  f = this.eventQueue ? this.eventQueue.shift() : null;
+	if (typeof(f) === "function") {
+		f.apply(this);
+	}
+};
+
+// Private: unescapeFileParams is part of a workaround for a flash bug where objects passed through ExternalInterface cannot have
+// properties that contain characters that are not valid for JavaScript identifiers. To work around this
+// the Flash Component escapes the parameter names and we must unescape again before passing them along.
+SWFUpload.prototype.unescapeFilePostParams = function (file) {
+	var reg = /[$]([0-9a-f]{4})/i;
+	var unescapedPost = {};
+	var uk;
+
+	if (file != undefined) {
+		for (var k in file.post) {
+			if (file.post.hasOwnProperty(k)) {
+				uk = k;
+				var match;
+				while ((match = reg.exec(uk)) !== null) {
+					uk = uk.replace(match[0], String.fromCharCode(parseInt("0x" + match[1], 16)));
+				}
+				unescapedPost[uk] = file.post[k];
+			}
+		}
+
+		file.post = unescapedPost;
+	}
+
+	return file;
+};
+
+// Private: Called by Flash to see if JS can call in to Flash (test if External Interface is working)
+SWFUpload.prototype.testExternalInterface = function () {
+	try {
+		return this.callFlash("TestExternalInterface");
+	} catch (ex) {
+		return false;
+	}
+};
+
+// Private: This event is called by Flash when it has finished loading. Don't modify this.
+// Use the swfupload_loaded_handler event setting to execute custom code when SWFUpload has loaded.
+SWFUpload.prototype.flashReady = function () {
+	// Check that the movie element is loaded correctly with its ExternalInterface methods defined
+	var movieElement = this.getMovieElement();
+
+	if (!movieElement) {
+		this.debug("Flash called back ready but the flash movie can't be found.");
+		return;
+	}
+
+	this.cleanUp(movieElement);
+	
+	this.queueEvent("swfupload_loaded_handler");
+};
+
+// Private: removes Flash added fuctions to the DOM node to prevent memory leaks in IE.
+// This function is called by Flash each time the ExternalInterface functions are created.
+SWFUpload.prototype.cleanUp = function (movieElement) {
+	// Pro-actively unhook all the Flash functions
+	try {
+		if (this.movieElement && typeof(movieElement.CallFunction) === "unknown") { // We only want to do this in IE
+			this.debug("Removing Flash functions hooks (this should only run in IE and should prevent memory leaks)");
+			for (var key in movieElement) {
+				try {
+					if (typeof(movieElement[key]) === "function") {
+						movieElement[key] = null;
+					}
+				} catch (ex) {
+				}
+			}
+		}
+	} catch (ex1) {
+	
+	}
+
+	// Fix Flashes own cleanup code so if the SWFMovie was removed from the page
+	// it doesn't display errors.
+	window["__flash__removeCallback"] = function (instance, name) {
+		try {
+			if (instance) {
+				instance[name] = null;
+			}
+		} catch (flashEx) {
+		
+		}
+	};
+
+};
+
+
+/* This is a chance to do something before the browse window opens */
+SWFUpload.prototype.fileDialogStart = function () {
+	this.queueEvent("file_dialog_start_handler");
+};
+
+
+/* Called when a file is successfully added to the queue. */
+SWFUpload.prototype.fileQueued = function (file) {
+	file = this.unescapeFilePostParams(file);
+	this.queueEvent("file_queued_handler", file);
+};
+
+
+/* Handle errors that occur when an attempt to queue a file fails. */
+SWFUpload.prototype.fileQueueError = function (file, errorCode, message) {
+	file = this.unescapeFilePostParams(file);
+	this.queueEvent("file_queue_error_handler", [file, errorCode, message]);
+};
+
+/* Called after the file dialog has closed and the selected files have been queued.
+	You could call startUpload here if you want the queued files to begin uploading immediately. */
+SWFUpload.prototype.fileDialogComplete = function (numFilesSelected, numFilesQueued, numFilesInQueue) {
+	this.queueEvent("file_dialog_complete_handler", [numFilesSelected, numFilesQueued, numFilesInQueue]);
+};
+
+SWFUpload.prototype.uploadStart = function (file) {
+	file = this.unescapeFilePostParams(file);
+	this.queueEvent("return_upload_start_handler", file);
+};
+
+SWFUpload.prototype.returnUploadStart = function (file) {
+	var returnValue;
+	if (typeof this.settings.upload_start_handler === "function") {
+		file = this.unescapeFilePostParams(file);
+		returnValue = this.settings.upload_start_handler.call(this, file);
+	} else if (this.settings.upload_start_handler != undefined) {
+		throw "upload_start_handler must be a function";
+	}
+
+	// Convert undefined to true so if nothing is returned from the upload_start_handler it is
+	// interpretted as 'true'.
+	if (returnValue === undefined) {
+		returnValue = true;
+	}
+	
+	returnValue = !!returnValue;
+	
+	this.callFlash("ReturnUploadStart", [returnValue]);
+};
+
+
+
+SWFUpload.prototype.uploadProgress = function (file, bytesComplete, bytesTotal) {
+	file = this.unescapeFilePostParams(file);
+	this.queueEvent("upload_progress_handler", [file, bytesComplete, bytesTotal]);
+};
+
+SWFUpload.prototype.uploadError = function (file, errorCode, message) {
+	file = this.unescapeFilePostParams(file);
+	this.queueEvent("upload_error_handler", [file, errorCode, message]);
+};
+
+SWFUpload.prototype.uploadSuccess = function (file, serverData, responseReceived) {
+	file = this.unescapeFilePostParams(file);
+	this.queueEvent("upload_success_handler", [file, serverData, responseReceived]);
+};
+
+SWFUpload.prototype.uploadComplete = function (file) {
+	file = this.unescapeFilePostParams(file);
+	this.queueEvent("upload_complete_handler", file);
+};
+
+/* Called by SWFUpload JavaScript and Flash functions when debug is enabled. By default it writes messages to the
+   internal debug console.  You can override this event and have messages written where you want. */
+SWFUpload.prototype.debug = function (message) {
+	this.queueEvent("debug_handler", message);
+};
+
+
+/* **********************************
+	Debug Console
+	The debug console is a self contained, in page location
+	for debug message to be sent.  The Debug Console adds
+	itself to the body if necessary.
+
+	The console is automatically scrolled as messages appear.
+	
+	If you are using your own debug handler or when you deploy to production and
+	have debug disabled you can remove these functions to reduce the file size
+	and complexity.
+********************************** */
+   
+// Private: debugMessage is the default debug_handler.  If you want to print debug messages
+// call the debug() function.  When overriding the function your own function should
+// check to see if the debug setting is true before outputting debug information.
+SWFUpload.prototype.debugMessage = function (message) {
+	if (this.settings.debug) {
+		var exceptionMessage, exceptionValues = [];
+
+		// Check for an exception object and print it nicely
+		if (typeof message === "object" && typeof message.name === "string" && typeof message.message === "string") {
+			for (var key in message) {
+				if (message.hasOwnProperty(key)) {
+					exceptionValues.push(key + ": " + message[key]);
+				}
+			}
+			exceptionMessage = exceptionValues.join("\n") || "";
+			exceptionValues = exceptionMessage.split("\n");
+			exceptionMessage = "EXCEPTION: " + exceptionValues.join("\nEXCEPTION: ");
+			SWFUpload.Console.writeLine(exceptionMessage);
+		} else {
+			SWFUpload.Console.writeLine(message);
+		}
+	}
+};
+
+SWFUpload.Console = {};
+SWFUpload.Console.writeLine = function (message) {
+	var console, documentForm;
+
+	try {
+		console = document.getElementById("SWFUpload_Console");
+
+		if (!console) {
+			documentForm = document.createElement("form");
+			document.getElementsByTagName("body")[0].appendChild(documentForm);
+
+			console = document.createElement("textarea");
+			console.id = "SWFUpload_Console";
+			console.style.fontFamily = "monospace";
+			console.setAttribute("wrap", "off");
+			console.wrap = "off";
+			console.style.overflow = "auto";
+			console.style.width = "700px";
+			console.style.height = "350px";
+			console.style.margin = "5px";
+			documentForm.appendChild(console);
+		}
+
+		console.value += message + "\n";
+
+		console.scrollTop = console.scrollHeight - console.clientHeight;
+	} catch (ex) {
+		alert("Exception: " + ex.name + " Message: " + ex.message);
+	}
+};