wp/wp-includes/js/jquery/ui/spinner.js
changeset 18 be944660c56a
child 19 3d72ae0968f4
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/wp/wp-includes/js/jquery/ui/spinner.js	Wed Sep 21 18:19:35 2022 +0200
@@ -0,0 +1,572 @@
+/*!
+ * jQuery UI Spinner 1.12.1
+ * http://jqueryui.com
+ *
+ * Copyright jQuery Foundation and other contributors
+ * Released under the MIT license.
+ * http://jquery.org/license
+ */
+
+//>>label: Spinner
+//>>group: Widgets
+//>>description: Displays buttons to easily input numbers via the keyboard or mouse.
+//>>docs: http://api.jqueryui.com/spinner/
+//>>demos: http://jqueryui.com/spinner/
+//>>css.structure: ../../themes/base/core.css
+//>>css.structure: ../../themes/base/spinner.css
+//>>css.theme: ../../themes/base/theme.css
+
+( function( factory ) {
+	if ( typeof define === "function" && define.amd ) {
+
+		// AMD. Register as an anonymous module.
+		define( [
+			"jquery",
+			"./button",
+			"./core"
+		], factory );
+	} else {
+
+		// Browser globals
+		factory( jQuery );
+	}
+}( function( $ ) {
+
+function spinnerModifer( fn ) {
+	return function() {
+		var previous = this.element.val();
+		fn.apply( this, arguments );
+		this._refresh();
+		if ( previous !== this.element.val() ) {
+			this._trigger( "change" );
+		}
+	};
+}
+
+$.widget( "ui.spinner", {
+	version: "1.12.1",
+	defaultElement: "<input>",
+	widgetEventPrefix: "spin",
+	options: {
+		classes: {
+			"ui-spinner": "ui-corner-all",
+			"ui-spinner-down": "ui-corner-br",
+			"ui-spinner-up": "ui-corner-tr"
+		},
+		culture: null,
+		icons: {
+			down: "ui-icon-triangle-1-s",
+			up: "ui-icon-triangle-1-n"
+		},
+		incremental: true,
+		max: null,
+		min: null,
+		numberFormat: null,
+		page: 10,
+		step: 1,
+
+		change: null,
+		spin: null,
+		start: null,
+		stop: null
+	},
+
+	_create: function() {
+
+		// handle string values that need to be parsed
+		this._setOption( "max", this.options.max );
+		this._setOption( "min", this.options.min );
+		this._setOption( "step", this.options.step );
+
+		// Only format if there is a value, prevents the field from being marked
+		// as invalid in Firefox, see #9573.
+		if ( this.value() !== "" ) {
+
+			// Format the value, but don't constrain.
+			this._value( this.element.val(), true );
+		}
+
+		this._draw();
+		this._on( this._events );
+		this._refresh();
+
+		// Turning off autocomplete prevents the browser from remembering the
+		// value when navigating through history, so we re-enable autocomplete
+		// if the page is unloaded before the widget is destroyed. #7790
+		this._on( this.window, {
+			beforeunload: function() {
+				this.element.removeAttr( "autocomplete" );
+			}
+		} );
+	},
+
+	_getCreateOptions: function() {
+		var options = this._super();
+		var element = this.element;
+
+		$.each( [ "min", "max", "step" ], function( i, option ) {
+			var value = element.attr( option );
+			if ( value != null && value.length ) {
+				options[ option ] = value;
+			}
+		} );
+
+		return options;
+	},
+
+	_events: {
+		keydown: function( event ) {
+			if ( this._start( event ) && this._keydown( event ) ) {
+				event.preventDefault();
+			}
+		},
+		keyup: "_stop",
+		focus: function() {
+			this.previous = this.element.val();
+		},
+		blur: function( event ) {
+			if ( this.cancelBlur ) {
+				delete this.cancelBlur;
+				return;
+			}
+
+			this._stop();
+			this._refresh();
+			if ( this.previous !== this.element.val() ) {
+				this._trigger( "change", event );
+			}
+		},
+		mousewheel: function( event, delta ) {
+			if ( !delta ) {
+				return;
+			}
+			if ( !this.spinning && !this._start( event ) ) {
+				return false;
+			}
+
+			this._spin( ( delta > 0 ? 1 : -1 ) * this.options.step, event );
+			clearTimeout( this.mousewheelTimer );
+			this.mousewheelTimer = this._delay( function() {
+				if ( this.spinning ) {
+					this._stop( event );
+				}
+			}, 100 );
+			event.preventDefault();
+		},
+		"mousedown .ui-spinner-button": function( event ) {
+			var previous;
+
+			// We never want the buttons to have focus; whenever the user is
+			// interacting with the spinner, the focus should be on the input.
+			// If the input is focused then this.previous is properly set from
+			// when the input first received focus. If the input is not focused
+			// then we need to set this.previous based on the value before spinning.
+			previous = this.element[ 0 ] === $.ui.safeActiveElement( this.document[ 0 ] ) ?
+				this.previous : this.element.val();
+			function checkFocus() {
+				var isActive = this.element[ 0 ] === $.ui.safeActiveElement( this.document[ 0 ] );
+				if ( !isActive ) {
+					this.element.trigger( "focus" );
+					this.previous = previous;
+
+					// support: IE
+					// IE sets focus asynchronously, so we need to check if focus
+					// moved off of the input because the user clicked on the button.
+					this._delay( function() {
+						this.previous = previous;
+					} );
+				}
+			}
+
+			// Ensure focus is on (or stays on) the text field
+			event.preventDefault();
+			checkFocus.call( this );
+
+			// Support: IE
+			// IE doesn't prevent moving focus even with event.preventDefault()
+			// so we set a flag to know when we should ignore the blur event
+			// and check (again) if focus moved off of the input.
+			this.cancelBlur = true;
+			this._delay( function() {
+				delete this.cancelBlur;
+				checkFocus.call( this );
+			} );
+
+			if ( this._start( event ) === false ) {
+				return;
+			}
+
+			this._repeat( null, $( event.currentTarget )
+				.hasClass( "ui-spinner-up" ) ? 1 : -1, event );
+		},
+		"mouseup .ui-spinner-button": "_stop",
+		"mouseenter .ui-spinner-button": function( event ) {
+
+			// button will add ui-state-active if mouse was down while mouseleave and kept down
+			if ( !$( event.currentTarget ).hasClass( "ui-state-active" ) ) {
+				return;
+			}
+
+			if ( this._start( event ) === false ) {
+				return false;
+			}
+			this._repeat( null, $( event.currentTarget )
+				.hasClass( "ui-spinner-up" ) ? 1 : -1, event );
+		},
+
+		// TODO: do we really want to consider this a stop?
+		// shouldn't we just stop the repeater and wait until mouseup before
+		// we trigger the stop event?
+		"mouseleave .ui-spinner-button": "_stop"
+	},
+
+	// Support mobile enhanced option and make backcompat more sane
+	_enhance: function() {
+		this.uiSpinner = this.element
+			.attr( "autocomplete", "off" )
+			.wrap( "<span>" )
+			.parent()
+
+				// Add buttons
+				.append(
+					"<a></a><a></a>"
+				);
+	},
+
+	_draw: function() {
+		this._enhance();
+
+		this._addClass( this.uiSpinner, "ui-spinner", "ui-widget ui-widget-content" );
+		this._addClass( "ui-spinner-input" );
+
+		this.element.attr( "role", "spinbutton" );
+
+		// Button bindings
+		this.buttons = this.uiSpinner.children( "a" )
+			.attr( "tabIndex", -1 )
+			.attr( "aria-hidden", true )
+			.button( {
+				classes: {
+					"ui-button": ""
+				}
+			} );
+
+		// TODO: Right now button does not support classes this is already updated in button PR
+		this._removeClass( this.buttons, "ui-corner-all" );
+
+		this._addClass( this.buttons.first(), "ui-spinner-button ui-spinner-up" );
+		this._addClass( this.buttons.last(), "ui-spinner-button ui-spinner-down" );
+		this.buttons.first().button( {
+			"icon": this.options.icons.up,
+			"showLabel": false
+		} );
+		this.buttons.last().button( {
+			"icon": this.options.icons.down,
+			"showLabel": false
+		} );
+
+		// IE 6 doesn't understand height: 50% for the buttons
+		// unless the wrapper has an explicit height
+		if ( this.buttons.height() > Math.ceil( this.uiSpinner.height() * 0.5 ) &&
+				this.uiSpinner.height() > 0 ) {
+			this.uiSpinner.height( this.uiSpinner.height() );
+		}
+	},
+
+	_keydown: function( event ) {
+		var options = this.options,
+			keyCode = $.ui.keyCode;
+
+		switch ( event.keyCode ) {
+		case keyCode.UP:
+			this._repeat( null, 1, event );
+			return true;
+		case keyCode.DOWN:
+			this._repeat( null, -1, event );
+			return true;
+		case keyCode.PAGE_UP:
+			this._repeat( null, options.page, event );
+			return true;
+		case keyCode.PAGE_DOWN:
+			this._repeat( null, -options.page, event );
+			return true;
+		}
+
+		return false;
+	},
+
+	_start: function( event ) {
+		if ( !this.spinning && this._trigger( "start", event ) === false ) {
+			return false;
+		}
+
+		if ( !this.counter ) {
+			this.counter = 1;
+		}
+		this.spinning = true;
+		return true;
+	},
+
+	_repeat: function( i, steps, event ) {
+		i = i || 500;
+
+		clearTimeout( this.timer );
+		this.timer = this._delay( function() {
+			this._repeat( 40, steps, event );
+		}, i );
+
+		this._spin( steps * this.options.step, event );
+	},
+
+	_spin: function( step, event ) {
+		var value = this.value() || 0;
+
+		if ( !this.counter ) {
+			this.counter = 1;
+		}
+
+		value = this._adjustValue( value + step * this._increment( this.counter ) );
+
+		if ( !this.spinning || this._trigger( "spin", event, { value: value } ) !== false ) {
+			this._value( value );
+			this.counter++;
+		}
+	},
+
+	_increment: function( i ) {
+		var incremental = this.options.incremental;
+
+		if ( incremental ) {
+			return $.isFunction( incremental ) ?
+				incremental( i ) :
+				Math.floor( i * i * i / 50000 - i * i / 500 + 17 * i / 200 + 1 );
+		}
+
+		return 1;
+	},
+
+	_precision: function() {
+		var precision = this._precisionOf( this.options.step );
+		if ( this.options.min !== null ) {
+			precision = Math.max( precision, this._precisionOf( this.options.min ) );
+		}
+		return precision;
+	},
+
+	_precisionOf: function( num ) {
+		var str = num.toString(),
+			decimal = str.indexOf( "." );
+		return decimal === -1 ? 0 : str.length - decimal - 1;
+	},
+
+	_adjustValue: function( value ) {
+		var base, aboveMin,
+			options = this.options;
+
+		// Make sure we're at a valid step
+		// - find out where we are relative to the base (min or 0)
+		base = options.min !== null ? options.min : 0;
+		aboveMin = value - base;
+
+		// - round to the nearest step
+		aboveMin = Math.round( aboveMin / options.step ) * options.step;
+
+		// - rounding is based on 0, so adjust back to our base
+		value = base + aboveMin;
+
+		// Fix precision from bad JS floating point math
+		value = parseFloat( value.toFixed( this._precision() ) );
+
+		// Clamp the value
+		if ( options.max !== null && value > options.max ) {
+			return options.max;
+		}
+		if ( options.min !== null && value < options.min ) {
+			return options.min;
+		}
+
+		return value;
+	},
+
+	_stop: function( event ) {
+		if ( !this.spinning ) {
+			return;
+		}
+
+		clearTimeout( this.timer );
+		clearTimeout( this.mousewheelTimer );
+		this.counter = 0;
+		this.spinning = false;
+		this._trigger( "stop", event );
+	},
+
+	_setOption: function( key, value ) {
+		var prevValue, first, last;
+
+		if ( key === "culture" || key === "numberFormat" ) {
+			prevValue = this._parse( this.element.val() );
+			this.options[ key ] = value;
+			this.element.val( this._format( prevValue ) );
+			return;
+		}
+
+		if ( key === "max" || key === "min" || key === "step" ) {
+			if ( typeof value === "string" ) {
+				value = this._parse( value );
+			}
+		}
+		if ( key === "icons" ) {
+			first = this.buttons.first().find( ".ui-icon" );
+			this._removeClass( first, null, this.options.icons.up );
+			this._addClass( first, null, value.up );
+			last = this.buttons.last().find( ".ui-icon" );
+			this._removeClass( last, null, this.options.icons.down );
+			this._addClass( last, null, value.down );
+		}
+
+		this._super( key, value );
+	},
+
+	_setOptionDisabled: function( value ) {
+		this._super( value );
+
+		this._toggleClass( this.uiSpinner, null, "ui-state-disabled", !!value );
+		this.element.prop( "disabled", !!value );
+		this.buttons.button( value ? "disable" : "enable" );
+	},
+
+	_setOptions: spinnerModifer( function( options ) {
+		this._super( options );
+	} ),
+
+	_parse: function( val ) {
+		if ( typeof val === "string" && val !== "" ) {
+			val = window.Globalize && this.options.numberFormat ?
+				Globalize.parseFloat( val, 10, this.options.culture ) : +val;
+		}
+		return val === "" || isNaN( val ) ? null : val;
+	},
+
+	_format: function( value ) {
+		if ( value === "" ) {
+			return "";
+		}
+		return window.Globalize && this.options.numberFormat ?
+			Globalize.format( value, this.options.numberFormat, this.options.culture ) :
+			value;
+	},
+
+	_refresh: function() {
+		this.element.attr( {
+			"aria-valuemin": this.options.min,
+			"aria-valuemax": this.options.max,
+
+			// TODO: what should we do with values that can't be parsed?
+			"aria-valuenow": this._parse( this.element.val() )
+		} );
+	},
+
+	isValid: function() {
+		var value = this.value();
+
+		// Null is invalid
+		if ( value === null ) {
+			return false;
+		}
+
+		// If value gets adjusted, it's invalid
+		return value === this._adjustValue( value );
+	},
+
+	// Update the value without triggering change
+	_value: function( value, allowAny ) {
+		var parsed;
+		if ( value !== "" ) {
+			parsed = this._parse( value );
+			if ( parsed !== null ) {
+				if ( !allowAny ) {
+					parsed = this._adjustValue( parsed );
+				}
+				value = this._format( parsed );
+			}
+		}
+		this.element.val( value );
+		this._refresh();
+	},
+
+	_destroy: function() {
+		this.element
+			.prop( "disabled", false )
+			.removeAttr( "autocomplete role aria-valuemin aria-valuemax aria-valuenow" );
+
+		this.uiSpinner.replaceWith( this.element );
+	},
+
+	stepUp: spinnerModifer( function( steps ) {
+		this._stepUp( steps );
+	} ),
+	_stepUp: function( steps ) {
+		if ( this._start() ) {
+			this._spin( ( steps || 1 ) * this.options.step );
+			this._stop();
+		}
+	},
+
+	stepDown: spinnerModifer( function( steps ) {
+		this._stepDown( steps );
+	} ),
+	_stepDown: function( steps ) {
+		if ( this._start() ) {
+			this._spin( ( steps || 1 ) * -this.options.step );
+			this._stop();
+		}
+	},
+
+	pageUp: spinnerModifer( function( pages ) {
+		this._stepUp( ( pages || 1 ) * this.options.page );
+	} ),
+
+	pageDown: spinnerModifer( function( pages ) {
+		this._stepDown( ( pages || 1 ) * this.options.page );
+	} ),
+
+	value: function( newVal ) {
+		if ( !arguments.length ) {
+			return this._parse( this.element.val() );
+		}
+		spinnerModifer( this._value ).call( this, newVal );
+	},
+
+	widget: function() {
+		return this.uiSpinner;
+	}
+} );
+
+// DEPRECATED
+// TODO: switch return back to widget declaration at top of file when this is removed
+if ( $.uiBackCompat !== false ) {
+
+	// Backcompat for spinner html extension points
+	$.widget( "ui.spinner", $.ui.spinner, {
+		_enhance: function() {
+			this.uiSpinner = this.element
+				.attr( "autocomplete", "off" )
+				.wrap( this._uiSpinnerHtml() )
+				.parent()
+
+					// Add buttons
+					.append( this._buttonHtml() );
+		},
+		_uiSpinnerHtml: function() {
+			return "<span>";
+		},
+
+		_buttonHtml: function() {
+			return "<a></a><a></a>";
+		}
+	} );
+}
+
+return $.ui.spinner;
+
+} ) );