wp/wp-includes/js/hoverIntent.js
changeset 18 be944660c56a
parent 9 177826044cd9
child 19 3d72ae0968f4
--- a/wp/wp-includes/js/hoverIntent.js	Tue Dec 15 15:52:01 2020 +0100
+++ b/wp/wp-includes/js/hoverIntent.js	Wed Sep 21 18:19:35 2022 +0200
@@ -1,13 +1,14 @@
 /*!
- * hoverIntent v1.8.3 // 2014.08.11 // jQuery v1.9.1+
- * http://cherne.net/brian/resources/jquery.hoverIntent.html
+ * hoverIntent v1.10.1 // 2019.10.05 // jQuery v1.7.0+
+ * http://briancherne.github.io/jquery-hoverIntent/
  *
  * You may use hoverIntent under the terms of the MIT license. Basically that
  * means you are free to use hoverIntent as long as this header is left intact.
- * Copyright 2007, 2014 Brian Cherne
+ * Copyright 2007-2019 Brian Cherne
  */
- 
-/* hoverIntent is similar to jQuery's built-in "hover" method except that
+
+/**
+ * hoverIntent is similar to jQuery's built-in "hover" method except that
  * instead of firing the handlerIn function immediately, hoverIntent checks
  * to see if the user's mouse has slowed down (beneath the sensitivity
  * threshold) before firing the event. The handlerOut function is only
@@ -29,87 +30,135 @@
  * @param  selector    selector OR undefined
  * @author Brian Cherne <brian(at)cherne(dot)net>
  */
-(function($) {
-    $.fn.hoverIntent = function(handlerIn,handlerOut,selector) {
+
+;(function(factory) {
+    'use strict';
+    if (typeof define === 'function' && define.amd) {
+        define(['jquery'], factory);
+    } else if (typeof module === 'object' && module.exports) {
+        module.exports = factory(require('jquery'));
+    } else if (jQuery && !jQuery.fn.hoverIntent) {
+        factory(jQuery);
+    }
+})(function($) {
+    'use strict';
+
+    // default configuration values
+    var _cfg = {
+        interval: 100,
+        sensitivity: 6,
+        timeout: 0
+    };
+
+    // counter used to generate an ID for each instance
+    var INSTANCE_COUNT = 0;
+
+    // current X and Y position of mouse, updated during mousemove tracking (shared across instances)
+    var cX, cY;
+
+    // saves the current pointer position coordinates based on the given mousemove event
+    var track = function(ev) {
+        cX = ev.pageX;
+        cY = ev.pageY;
+    };
 
-        // default configuration values
-        var cfg = {
-            interval: 100,
-            sensitivity: 6,
-            timeout: 0
-        };
+    // compares current and previous mouse positions
+    var compare = function(ev,$el,s,cfg) {
+        // compare mouse positions to see if pointer has slowed enough to trigger `over` function
+        if ( Math.sqrt( (s.pX-cX)*(s.pX-cX) + (s.pY-cY)*(s.pY-cY) ) < cfg.sensitivity ) {
+            $el.off(s.event,track);
+            delete s.timeoutId;
+            // set hoverIntent state as active for this element (permits `out` handler to trigger)
+            s.isActive = true;
+            // overwrite old mouseenter event coordinates with most recent pointer position
+            ev.pageX = cX; ev.pageY = cY;
+            // clear coordinate data from state object
+            delete s.pX; delete s.pY;
+            return cfg.over.apply($el[0],[ev]);
+        } else {
+            // set previous coordinates for next comparison
+            s.pX = cX; s.pY = cY;
+            // use self-calling timeout, guarantees intervals are spaced out properly (avoids JavaScript timer bugs)
+            s.timeoutId = setTimeout( function(){compare(ev, $el, s, cfg);} , cfg.interval );
+        }
+    };
 
-        if ( typeof handlerIn === "object" ) {
-            cfg = $.extend(cfg, handlerIn );
-        } else if ($.isFunction(handlerOut)) {
+    // triggers given `out` function at configured `timeout` after a mouseleave and clears state
+    var delay = function(ev,$el,s,out) {
+        var data = $el.data('hoverIntent');
+        if (data) {
+            delete data[s.id];
+        }
+        return out.apply($el[0],[ev]);
+    };
+
+    $.fn.hoverIntent = function(handlerIn,handlerOut,selector) {
+        // instance ID, used as a key to store and retrieve state information on an element
+        var instanceId = INSTANCE_COUNT++;
+
+        // extend the default configuration and parse parameters
+        var cfg = $.extend({}, _cfg);
+        if ( $.isPlainObject(handlerIn) ) {
+            cfg = $.extend(cfg, handlerIn);
+            if ( !$.isFunction(cfg.out) ) {
+                cfg.out = cfg.over;
+            }
+        } else if ( $.isFunction(handlerOut) ) {
             cfg = $.extend(cfg, { over: handlerIn, out: handlerOut, selector: selector } );
         } else {
             cfg = $.extend(cfg, { over: handlerIn, out: handlerIn, selector: handlerOut } );
         }
 
-        // instantiate variables
-        // cX, cY = current X and Y position of mouse, updated by mousemove event
-        // pX, pY = previous X and Y position of mouse, set by mouseover and polling interval
-        var cX, cY, pX, pY;
-
-        // A private function for getting mouse position
-        var track = function(ev) {
-            cX = ev.pageX;
-            cY = ev.pageY;
-        };
-
-        // A private function for comparing current and previous mouse position
-        var compare = function(ev,ob) {
-            ob.hoverIntent_t = clearTimeout(ob.hoverIntent_t);
-            // compare mouse positions to see if they've crossed the threshold
-            if ( Math.sqrt( (pX-cX)*(pX-cX) + (pY-cY)*(pY-cY) ) < cfg.sensitivity ) {
-                $(ob).off("mousemove.hoverIntent",track);
-                // set hoverIntent state to true (so mouseOut can be called)
-                ob.hoverIntent_s = true;
-                return cfg.over.apply(ob,[ev]);
-            } else {
-                // set previous coordinates for next time
-                pX = cX; pY = cY;
-                // use self-calling timeout, guarantees intervals are spaced out properly (avoids JavaScript timer bugs)
-                ob.hoverIntent_t = setTimeout( function(){compare(ev, ob);} , cfg.interval );
-            }
-        };
-
-        // A private function for delaying the mouseOut function
-        var delay = function(ev,ob) {
-            ob.hoverIntent_t = clearTimeout(ob.hoverIntent_t);
-            ob.hoverIntent_s = false;
-            return cfg.out.apply(ob,[ev]);
-        };
-
         // A private function for handling mouse 'hovering'
         var handleHover = function(e) {
-            // copy objects to be passed into t (required for event object to be passed in IE)
+            // cloned event to pass to handlers (copy required for event object to be passed in IE)
             var ev = $.extend({},e);
-            var ob = this;
+
+            // the current target of the mouse event, wrapped in a jQuery object
+            var $el = $(this);
+
+            // read hoverIntent data from element (or initialize if not present)
+            var hoverIntentData = $el.data('hoverIntent');
+            if (!hoverIntentData) { $el.data('hoverIntent', (hoverIntentData = {})); }
+
+            // read per-instance state from element (or initialize if not present)
+            var state = hoverIntentData[instanceId];
+            if (!state) { hoverIntentData[instanceId] = state = { id: instanceId }; }
 
-            // cancel hoverIntent timer if it exists
-            if (ob.hoverIntent_t) { ob.hoverIntent_t = clearTimeout(ob.hoverIntent_t); }
+            // state properties:
+            // id = instance ID, used to clean up data
+            // timeoutId = timeout ID, reused for tracking mouse position and delaying "out" handler
+            // isActive = plugin state, true after `over` is called just until `out` is called
+            // pX, pY = previously-measured pointer coordinates, updated at each polling interval
+            // event = string representing the namespaced event used for mouse tracking
 
-            // if e.type === "mouseenter"
-            if (e.type === "mouseenter") {
+            // clear any existing timeout
+            if (state.timeoutId) { state.timeoutId = clearTimeout(state.timeoutId); }
+
+            // namespaced event used to register and unregister mousemove tracking
+            var mousemove = state.event = 'mousemove.hoverIntent.hoverIntent'+instanceId;
+
+            // handle the event, based on its type
+            if (e.type === 'mouseenter') {
+                // do nothing if already active
+                if (state.isActive) { return; }
                 // set "previous" X and Y position based on initial entry point
-                pX = ev.pageX; pY = ev.pageY;
+                state.pX = ev.pageX; state.pY = ev.pageY;
                 // update "current" X and Y position based on mousemove
-                $(ob).on("mousemove.hoverIntent",track);
+                $el.off(mousemove,track).on(mousemove,track);
                 // start polling interval (self-calling timeout) to compare mouse coordinates over time
-                if (!ob.hoverIntent_s) { ob.hoverIntent_t = setTimeout( function(){compare(ev,ob);} , cfg.interval );}
-
-                // else e.type == "mouseleave"
-            } else {
+                state.timeoutId = setTimeout( function(){compare(ev,$el,state,cfg);} , cfg.interval );
+            } else { // "mouseleave"
+                // do nothing if not already active
+                if (!state.isActive) { return; }
                 // unbind expensive mousemove event
-                $(ob).off("mousemove.hoverIntent",track);
+                $el.off(mousemove,track);
                 // if hoverIntent state is true, then call the mouseOut function after the specified delay
-                if (ob.hoverIntent_s) { ob.hoverIntent_t = setTimeout( function(){delay(ev,ob);} , cfg.timeout );}
+                state.timeoutId = setTimeout( function(){delay(ev,$el,state,cfg.out);} , cfg.timeout );
             }
         };
 
         // listen for mouseenter and mouseleave
         return this.on({'mouseenter.hoverIntent':handleHover,'mouseleave.hoverIntent':handleHover}, cfg.selector);
     };
-})(jQuery);
+});