wp/wp-includes/blocks/image/view.js
changeset 21 48c4eec2b7e6
child 22 8c2e4d02f4ef
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/wp/wp-includes/blocks/image/view.js	Fri Sep 05 18:40:08 2025 +0200
@@ -0,0 +1,424 @@
+import * as __WEBPACK_EXTERNAL_MODULE__wordpress_interactivity_8e89b257__ from "@wordpress/interactivity";
+/******/ // The require scope
+/******/ var __webpack_require__ = {};
+/******/ 
+/************************************************************************/
+/******/ /* webpack/runtime/define property getters */
+/******/ (() => {
+/******/ 	// define getter functions for harmony exports
+/******/ 	__webpack_require__.d = (exports, definition) => {
+/******/ 		for(var key in definition) {
+/******/ 			if(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {
+/******/ 				Object.defineProperty(exports, key, { enumerable: true, get: definition[key] });
+/******/ 			}
+/******/ 		}
+/******/ 	};
+/******/ })();
+/******/ 
+/******/ /* webpack/runtime/hasOwnProperty shorthand */
+/******/ (() => {
+/******/ 	__webpack_require__.o = (obj, prop) => (Object.prototype.hasOwnProperty.call(obj, prop))
+/******/ })();
+/******/ 
+/************************************************************************/
+var __webpack_exports__ = {};
+
+;// CONCATENATED MODULE: external "@wordpress/interactivity"
+var x = (y) => {
+	var x = {}; __webpack_require__.d(x, y); return x
+} 
+var y = (x) => (() => (x))
+const interactivity_namespaceObject = x({ ["getContext"]: () => (__WEBPACK_EXTERNAL_MODULE__wordpress_interactivity_8e89b257__.getContext), ["getElement"]: () => (__WEBPACK_EXTERNAL_MODULE__wordpress_interactivity_8e89b257__.getElement), ["store"]: () => (__WEBPACK_EXTERNAL_MODULE__wordpress_interactivity_8e89b257__.store) });
+;// CONCATENATED MODULE: ./node_modules/@wordpress/block-library/build-module/image/view.js
+/**
+ * WordPress dependencies
+ */
+
+
+/**
+ * Tracks whether user is touching screen; used to differentiate behavior for
+ * touch and mouse input.
+ *
+ * @type {boolean}
+ */
+let isTouching = false;
+
+/**
+ * Tracks the last time the screen was touched; used to differentiate behavior
+ * for touch and mouse input.
+ *
+ * @type {number}
+ */
+let lastTouchTime = 0;
+
+/**
+ * Stores the image reference of the currently opened lightbox.
+ *
+ * @type {HTMLElement}
+ */
+let imageRef;
+
+/**
+ * Stores the button reference of the currently opened lightbox.
+ *
+ * @type {HTMLElement}
+ */
+let buttonRef;
+const {
+  state,
+  actions,
+  callbacks
+} = (0,interactivity_namespaceObject.store)('core/image', {
+  state: {
+    currentImage: {},
+    get overlayOpened() {
+      return state.currentImage.currentSrc;
+    },
+    get roleAttribute() {
+      return state.overlayOpened ? 'dialog' : null;
+    },
+    get ariaModal() {
+      return state.overlayOpened ? 'true' : null;
+    },
+    get enlargedSrc() {
+      return state.currentImage.uploadedSrc || 'data:image/gif;base64,R0lGODlhAQABAAD/ACwAAAAAAQABAAACADs=';
+    },
+    get imgStyles() {
+      return state.overlayOpened && `${state.currentImage.imgStyles?.replace(/;$/, '')}; object-fit:cover;`;
+    }
+  },
+  actions: {
+    showLightbox() {
+      const ctx = (0,interactivity_namespaceObject.getContext)();
+
+      // Bails out if the image has not loaded yet.
+      if (!ctx.imageRef?.complete) {
+        return;
+      }
+
+      // Stores the positons of the scroll to fix it until the overlay is
+      // closed.
+      state.scrollTopReset = document.documentElement.scrollTop;
+      state.scrollLeftReset = document.documentElement.scrollLeft;
+
+      // Moves the information of the expaned image to the state.
+      ctx.currentSrc = ctx.imageRef.currentSrc;
+      imageRef = ctx.imageRef;
+      buttonRef = ctx.buttonRef;
+      state.currentImage = ctx;
+      state.overlayEnabled = true;
+
+      // Computes the styles of the overlay for the animation.
+      callbacks.setOverlayStyles();
+    },
+    hideLightbox() {
+      if (state.overlayEnabled) {
+        // Waits until the close animation has completed before allowing a
+        // user to scroll again. The duration of this animation is defined in
+        // the `styles.scss` file, but in any case we should wait a few
+        // milliseconds longer than the duration, otherwise a user may scroll
+        // too soon and cause the animation to look sloppy.
+        setTimeout(function () {
+          // Delays before changing the focus. Otherwise the focus ring will
+          // appear on Firefox before the image has finished animating, which
+          // looks broken.
+          buttonRef.focus({
+            preventScroll: true
+          });
+
+          // Resets the current image to mark the overlay as closed.
+          state.currentImage = {};
+          imageRef = null;
+          buttonRef = null;
+        }, 450);
+
+        // Starts the overlay closing animation. The showClosingAnimation
+        // class is used to avoid showing it on page load.
+        state.showClosingAnimation = true;
+        state.overlayEnabled = false;
+      }
+    },
+    handleKeydown(event) {
+      if (state.overlayEnabled) {
+        // Focuses the close button when the user presses the tab key.
+        if (event.key === 'Tab') {
+          event.preventDefault();
+          const {
+            ref
+          } = (0,interactivity_namespaceObject.getElement)();
+          ref.querySelector('button').focus();
+        }
+        // Closes the lightbox when the user presses the escape key.
+        if (event.key === 'Escape') {
+          actions.hideLightbox();
+        }
+      }
+    },
+    handleTouchMove(event) {
+      // On mobile devices, prevents triggering the scroll event because
+      // otherwise the page jumps around when it resets the scroll position.
+      // This also means that closing the lightbox requires that a user
+      // perform a simple tap. This may be changed in the future if there is a
+      // better alternative to override or reset the scroll position during
+      // swipe actions.
+      if (state.overlayEnabled) {
+        event.preventDefault();
+      }
+    },
+    handleTouchStart() {
+      isTouching = true;
+    },
+    handleTouchEnd() {
+      // Waits a few milliseconds before resetting to ensure that pinch to
+      // zoom works consistently on mobile devices when the lightbox is open.
+      lastTouchTime = Date.now();
+      isTouching = false;
+    },
+    handleScroll() {
+      // Prevents scrolling behaviors that trigger content shift while the
+      // lightbox is open. It would be better to accomplish through CSS alone,
+      // but using overflow: hidden is currently the only way to do so and
+      // that causes a layout to shift and prevents the zoom animation from
+      // working in some cases because it's not possible to account for the
+      // layout shift when doing the animation calculations. Instead, it uses
+      // JavaScript to prevent and reset the scrolling behavior.
+      if (state.overlayOpened) {
+        // Avoids overriding the scroll behavior on mobile devices because
+        // doing so breaks the pinch to zoom functionality, and users should
+        // be able to zoom in further on the high-res image.
+        if (!isTouching && Date.now() - lastTouchTime > 450) {
+          // It doesn't rely on `event.preventDefault()` to prevent scrolling
+          // because the scroll event can't be canceled, so it resets the
+          // position instead.
+          window.scrollTo(state.scrollLeftReset, state.scrollTopReset);
+        }
+      }
+    }
+  },
+  callbacks: {
+    setOverlayStyles() {
+      if (!imageRef) {
+        return;
+      }
+      let {
+        naturalWidth,
+        naturalHeight,
+        offsetWidth: originalWidth,
+        offsetHeight: originalHeight
+      } = imageRef;
+      let {
+        x: screenPosX,
+        y: screenPosY
+      } = imageRef.getBoundingClientRect();
+
+      // Natural ratio of the image clicked to open the lightbox.
+      const naturalRatio = naturalWidth / naturalHeight;
+      // Original ratio of the image clicked to open the lightbox.
+      let originalRatio = originalWidth / originalHeight;
+
+      // If it has object-fit: contain, recalculates the original sizes
+      // and the screen position without the blank spaces.
+      if (state.currentImage.scaleAttr === 'contain') {
+        if (naturalRatio > originalRatio) {
+          const heightWithoutSpace = originalWidth / naturalRatio;
+          // Recalculates screen position without the top space.
+          screenPosY += (originalHeight - heightWithoutSpace) / 2;
+          originalHeight = heightWithoutSpace;
+        } else {
+          const widthWithoutSpace = originalHeight * naturalRatio;
+          // Recalculates screen position without the left space.
+          screenPosX += (originalWidth - widthWithoutSpace) / 2;
+          originalWidth = widthWithoutSpace;
+        }
+      }
+      originalRatio = originalWidth / originalHeight;
+
+      // Typically, it uses the image's full-sized dimensions. If those
+      // dimensions have not been set (i.e. an external image with only one
+      // size), the image's dimensions in the lightbox are the same
+      // as those of the image in the content.
+      let imgMaxWidth = parseFloat(state.currentImage.targetWidth !== 'none' ? state.currentImage.targetWidth : naturalWidth);
+      let imgMaxHeight = parseFloat(state.currentImage.targetHeight !== 'none' ? state.currentImage.targetHeight : naturalHeight);
+
+      // Ratio of the biggest image stored in the database.
+      let imgRatio = imgMaxWidth / imgMaxHeight;
+      let containerMaxWidth = imgMaxWidth;
+      let containerMaxHeight = imgMaxHeight;
+      let containerWidth = imgMaxWidth;
+      let containerHeight = imgMaxHeight;
+      // Checks if the target image has a different ratio than the original
+      // one (thumbnail). Recalculates the width and height.
+      if (naturalRatio.toFixed(2) !== imgRatio.toFixed(2)) {
+        if (naturalRatio > imgRatio) {
+          // If the width is reached before the height, it keeps the maxWidth
+          // and recalculates the height unless the difference between the
+          // maxHeight and the reducedHeight is higher than the maxWidth,
+          // where it keeps the reducedHeight and recalculate the width.
+          const reducedHeight = imgMaxWidth / naturalRatio;
+          if (imgMaxHeight - reducedHeight > imgMaxWidth) {
+            imgMaxHeight = reducedHeight;
+            imgMaxWidth = reducedHeight * naturalRatio;
+          } else {
+            imgMaxHeight = imgMaxWidth / naturalRatio;
+          }
+        } else {
+          // If the height is reached before the width, it keeps the maxHeight
+          // and recalculate the width unlesss the difference between the
+          // maxWidth and the reducedWidth is higher than the maxHeight, where
+          // it keeps the reducedWidth and recalculate the height.
+          const reducedWidth = imgMaxHeight * naturalRatio;
+          if (imgMaxWidth - reducedWidth > imgMaxHeight) {
+            imgMaxWidth = reducedWidth;
+            imgMaxHeight = reducedWidth / naturalRatio;
+          } else {
+            imgMaxWidth = imgMaxHeight * naturalRatio;
+          }
+        }
+        containerWidth = imgMaxWidth;
+        containerHeight = imgMaxHeight;
+        imgRatio = imgMaxWidth / imgMaxHeight;
+
+        // Calculates the max size of the container.
+        if (originalRatio > imgRatio) {
+          containerMaxWidth = imgMaxWidth;
+          containerMaxHeight = containerMaxWidth / originalRatio;
+        } else {
+          containerMaxHeight = imgMaxHeight;
+          containerMaxWidth = containerMaxHeight * originalRatio;
+        }
+      }
+
+      // If the image has been pixelated on purpose, it keeps that size.
+      if (originalWidth > containerWidth || originalHeight > containerHeight) {
+        containerWidth = originalWidth;
+        containerHeight = originalHeight;
+      }
+
+      // Calculates the final lightbox image size and the scale factor.
+      // MaxWidth is either the window container (accounting for padding) or
+      // the image resolution.
+      let horizontalPadding = 0;
+      if (window.innerWidth > 480) {
+        horizontalPadding = 80;
+      } else if (window.innerWidth > 1920) {
+        horizontalPadding = 160;
+      }
+      const verticalPadding = 80;
+      const targetMaxWidth = Math.min(window.innerWidth - horizontalPadding, containerWidth);
+      const targetMaxHeight = Math.min(window.innerHeight - verticalPadding, containerHeight);
+      const targetContainerRatio = targetMaxWidth / targetMaxHeight;
+      if (originalRatio > targetContainerRatio) {
+        // If targetMaxWidth is reached before targetMaxHeight.
+        containerWidth = targetMaxWidth;
+        containerHeight = containerWidth / originalRatio;
+      } else {
+        // If targetMaxHeight is reached before targetMaxWidth.
+        containerHeight = targetMaxHeight;
+        containerWidth = containerHeight * originalRatio;
+      }
+      const containerScale = originalWidth / containerWidth;
+      const lightboxImgWidth = imgMaxWidth * (containerWidth / containerMaxWidth);
+      const lightboxImgHeight = imgMaxHeight * (containerHeight / containerMaxHeight);
+
+      // As of this writing, using the calculations above will render the
+      // lightbox with a small, erroneous whitespace on the left side of the
+      // image in iOS Safari, perhaps due to an inconsistency in how browsers
+      // handle absolute positioning and CSS transformation. In any case,
+      // adding 1 pixel to the container width and height solves the problem,
+      // though this can be removed if the issue is fixed in the future.
+      state.overlayStyles = `
+				:root {
+					--wp--lightbox-initial-top-position: ${screenPosY}px;
+					--wp--lightbox-initial-left-position: ${screenPosX}px;
+					--wp--lightbox-container-width: ${containerWidth + 1}px;
+					--wp--lightbox-container-height: ${containerHeight + 1}px;
+					--wp--lightbox-image-width: ${lightboxImgWidth}px;
+					--wp--lightbox-image-height: ${lightboxImgHeight}px;
+					--wp--lightbox-scale: ${containerScale};
+					--wp--lightbox-scrollbar-width: ${window.innerWidth - document.documentElement.clientWidth}px;
+				}
+			`;
+    },
+    setButtonStyles() {
+      const ctx = (0,interactivity_namespaceObject.getContext)();
+      const {
+        ref
+      } = (0,interactivity_namespaceObject.getElement)();
+      ctx.imageRef = ref;
+      const {
+        naturalWidth,
+        naturalHeight,
+        offsetWidth,
+        offsetHeight
+      } = ref;
+
+      // If the image isn't loaded yet, it can't calculate where the button
+      // should be.
+      if (naturalWidth === 0 || naturalHeight === 0) {
+        return;
+      }
+      const figure = ref.parentElement;
+      const figureWidth = ref.parentElement.clientWidth;
+
+      // It needs special handling for the height because a caption will cause
+      // the figure to be taller than the image, which means it needs to
+      // account for that when calculating the placement of the button in the
+      // top right corner of the image.
+      let figureHeight = ref.parentElement.clientHeight;
+      const caption = figure.querySelector('figcaption');
+      if (caption) {
+        const captionComputedStyle = window.getComputedStyle(caption);
+        if (!['absolute', 'fixed'].includes(captionComputedStyle.position)) {
+          figureHeight = figureHeight - caption.offsetHeight - parseFloat(captionComputedStyle.marginTop) - parseFloat(captionComputedStyle.marginBottom);
+        }
+      }
+      const buttonOffsetTop = figureHeight - offsetHeight;
+      const buttonOffsetRight = figureWidth - offsetWidth;
+
+      // In the case of an image with object-fit: contain, the size of the
+      // <img> element can be larger than the image itself, so it needs to
+      // calculate where to place the button.
+      if (ctx.scaleAttr === 'contain') {
+        // Natural ratio of the image.
+        const naturalRatio = naturalWidth / naturalHeight;
+        // Offset ratio of the image.
+        const offsetRatio = offsetWidth / offsetHeight;
+        if (naturalRatio >= offsetRatio) {
+          // If it reaches the width first, it keeps the width and compute the
+          // height.
+          const referenceHeight = offsetWidth / naturalRatio;
+          ctx.imageButtonTop = (offsetHeight - referenceHeight) / 2 + buttonOffsetTop + 16;
+          ctx.imageButtonRight = buttonOffsetRight + 16;
+        } else {
+          // If it reaches the height first, it keeps the height and compute
+          // the width.
+          const referenceWidth = offsetHeight * naturalRatio;
+          ctx.imageButtonTop = buttonOffsetTop + 16;
+          ctx.imageButtonRight = (offsetWidth - referenceWidth) / 2 + buttonOffsetRight + 16;
+        }
+      } else {
+        ctx.imageButtonTop = buttonOffsetTop + 16;
+        ctx.imageButtonRight = buttonOffsetRight + 16;
+      }
+    },
+    setOverlayFocus() {
+      if (state.overlayEnabled) {
+        // Moves the focus to the dialog when it opens.
+        const {
+          ref
+        } = (0,interactivity_namespaceObject.getElement)();
+        ref.focus();
+      }
+    },
+    initTriggerButton() {
+      const ctx = (0,interactivity_namespaceObject.getContext)();
+      const {
+        ref
+      } = (0,interactivity_namespaceObject.getElement)();
+      ctx.buttonRef = ref;
+    }
+  }
+}, {
+  lock: true
+});
+