The event-touch module extends the whitelist of DOM events to include the
+ native touch and gesture events and adds relevant information to event
+ facades.
The event-move module adds a set of abstract events that adapt to
+ the client environment to handle either touch or mouse input.
The event-flick module adds a "flick" event on top of the gesture
+ abstraction layer to capture a user flicking an element with mouse or
+ finger.
The event-gestures module is a rollup of these three, but will
+ potentially roll in more gesture based events in the future.
Using Touch Events
+ +YUI DOM event support also extends to touch events. To use touch events in your application, you will need to include the event-touch module in your use statement.
The set of common low-level touch events, which exist on most touch-enabled OSes are supported:
+ +-
+
touchstart
+ touchmove
+ touchend
+ touchcancel
+
Additionally, the iOS specific touch events, gesturestart,
+gesturechange and gestureend, are also supported.
+YUI doesn't replicate support for these events on other touch OSes currently,
+due to their lack of DOM level multi-touch support. At the point at which they
+do expose multi-touch information in the lower level touch events, we can build
+in cross-platform support for multi-touch gestures.
node.on("touchstart", function () {
+ this.addClass("detached");
+});
+
+
+The Touch Event Facade
+ +The event facade passed to touch events has the common set of touch specific +array properties available:
+ +-
+
touches
+ changedTouches
+ touchTargets
+
These event objects in these arrays are also normalized, just the same as +the event object pass to any other DOM listener.
+ +The event object for the iOS gesture events have scale and
+rotation properties, the same as the native event object.
Cross-Device Gesture Support
+ +The event-move module provides the following events that
+roughly relate to the associated touch or mouse event, depending on the client
+device:
| Abstract event | +Mouse event | +Touch event | + +
|---|---|---|
gesturemovestart |
+ mousedown |
+ touchstart |
+
gesturemove |
+ mousemove |
+ touchmove |
+
gesturemoveend |
+ mouseup |
+ touchend |
+
I say "roughly" because the gesture events aim to encapsulate common +interactions rather than just serving as a relay to other events. Where this +comes out is in the additional configuration that can be included in the +subscription as a third argument.
+ +// Notify me when the user puts a finger down, or mouses down on
+// the car node
+car.on("gesturemovestart", alignForMove, {
+
+ // fire the event only after 300ms of continuous contact...
+ minTime: 300,
+
+ // ...or if the finger/mouse moves more than 3px
+ minDistance: 3
+});
+
+// Move the car node when the user moves the finger or mouse.
+// Note the `this` override parameter is shifted to account for
+// the configuration param
+car.on("gesturemove", car.move, null, car);
+
+
+// Notify me when the user lifts their finger, or lets go of
+// the mouse button (only if a gesturemovestart was received
+// on the node).
+car.on("gesturemoveend", screechingHalt);
+
+
+The complete set of configuration parameters for the gesture events is in the API docs.
+ +Related Events
+ +The three gesture events are related to each other. They are notifications
+for the start, progress, and end of the same gesture. gesturemove and
+gesturemoveend subscriptions won't execute unless a gesturemovestart
+happens.
If you need them to fire separately, such as when attaching and detaching
+subscribers dynamically, the gesturemove and gesturemoveend events can be
+subscribed to individually by configuring standAlone: true
// Doesn't require an associated `gesturemovestart` subscription
+Y.one("doc").on("gesturemove", function(e) {...}, {
+ standAlone:true
+});
+
+
+Under the hood, the DOM listeners which monitor mousemove/touchmove and
+mouseup/touchend are bound to the document by default. The node only provides
+the shared context to relate the three events.
Flick Gesture Event
+ +The flick gesture event is fired whenever the user initiates a flick gesture (with a finger or the mouse) on the node where the listener is attached.
+ +myNode.on("flick", function(e) {
+
+ // Some of the flick specific data on the event facade
+
+ var flick = e.flick,
+ velocity = flick.velocity,
+ distance = flick.distance,
+ axis = flick.axis,
+ startX = flick.start.pageX,
+ startY = flick.start.pageY,
+
+ // The event object itself is the event object for
+ // the event which concludes the flick (the mouseup or touchend)
+
+ endX = e.pageX,
+ endY = e.pageY,
+ endTarget = e.target;
+
+});
+
+
+Like with the supporting gesture events, when subscribing to
+flick, you can also pass additional configuration to control
+when and how the flick subscriber is notified.
// Custom config, with no context or extra args
+myNode.on("flick", flickHandler, {
+
+ // only notify me if the flick covered
+ // more than 20px and was faster than 0.8 px/ms
+ minDistance: 20,
+ minVelocity: 0.8,
+
+ // prevent the default behavior for the
+ // underlying mouse/touch events
+ preventDefault: true
+});
+
+// Another option to avoid confusion when specifying the `this`
+// override or bound arguments for events with custom signatures
+// is to use Y.bind
+myNode.on("flick", Y.bind(o.flickHandler, o, arg1), {
+ minDistance: 20,
+ minVelocity: 0.8,
+ preventDefault: true
+});
+
+// Alternately, make sure to account for the additional subscription
+// parameter by passing null if there is no configuration.
+myNode.on("flick", o.flickHandler, null, o, arg1);
+
+
+The complete set of configuration parameters for the flick event is in the API docs.
Caveats
+ +-
+
- The
flickevent doesn't (yet) support delegation.
+ -
+ The
delegate()signature for the gesture events is +node.delegate('gesturemove', callback, filter, + gestureConfig), reversing the order of the delegation + filter and extra params from thehoverand +keyevents. This may be changed in a future + release. +
+
