diff -r 322d0feea350 -r 89ef5ed3c48b src/cm/media/js/lib/yui/yui_3.10.3/docs/event/touch.html --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/cm/media/js/lib/yui/yui_3.10.3/docs/event/touch.html Tue Jul 16 14:29:46 2013 +0200 @@ -0,0 +1,411 @@ + + + + + Touch Events and Abstractions + + + + + + + + + + +
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+ + Jump to Table of Contents + + +

Touch Events and Abstractions

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The event-touch module extends the whitelist of DOM events to include the + native touch and gesture events and adds relevant information to event + facades.

+ +

The event-move module adds a set of abstract events that adapt to + the client environment to handle either touch or mouse input.

+ +

The event-flick module adds a "flick" event on top of the gesture + abstraction layer to capture a user flicking an element with mouse or + finger.

+ +

The event-gestures module is a rollup of these three, but will + potentially roll in more gesture based events in the future.

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Using Touch Events

+ +

YUI DOM event support also extends to touch events. To use touch events in your application, you will need to include the event-touch module in your use statement.

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The set of common low-level touch events, which exist on most touch-enabled OSes are supported:

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  • touchstart
  • +
  • touchmove
  • +
  • touchend
  • +
  • touchcancel
  • +
+ +

Additionally, the iOS specific touch events, gesturestart, +gesturechange and gestureend, are also supported. +YUI doesn't replicate support for these events on other touch OSes currently, +due to their lack of DOM level multi-touch support. At the point at which they +do expose multi-touch information in the lower level touch events, we can build +in cross-platform support for multi-touch gestures.

+ +
node.on("touchstart", function () {
+    this.addClass("detached");
+});
+ + +

The Touch Event Facade

+ +

The event facade passed to touch events has the common set of touch specific +array properties available:

+ +
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  • touches
  • +
  • changedTouches
  • +
  • touchTargets
  • +
+ +

These event objects in these arrays are also normalized, just the same as +the event object pass to any other DOM listener.

+ +

The event object for the iOS gesture events have scale and +rotation properties, the same as the native event object.

+ +

Cross-Device Gesture Support

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The event-move module provides the following events that +roughly relate to the associated touch or mouse event, depending on the client +device:

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Abstract eventMouse eventTouch event
gesturemovestartmousedowntouchstart
gesturemovemousemovetouchmove
gesturemoveendmouseuptouchend
+ +

I say "roughly" because the gesture events aim to encapsulate common +interactions rather than just serving as a relay to other events. Where this +comes out is in the additional configuration that can be included in the +subscription as a third argument.

+ +
// Notify me when the user puts a finger down, or mouses down on
+// the car node
+car.on("gesturemovestart", alignForMove, {
+
+    // fire the event only after 300ms of continuous contact...
+    minTime: 300,
+
+    // ...or if the finger/mouse moves more than 3px
+    minDistance: 3
+});
+
+// Move the car node when the user moves the finger or mouse.
+// Note the `this` override parameter is shifted to account for
+// the configuration param
+car.on("gesturemove", car.move, null, car);
+
+
+// Notify me when the user lifts their finger, or lets go of
+// the mouse button (only if a gesturemovestart was received
+// on the node).
+car.on("gesturemoveend", screechingHalt);
+ + +

The complete set of configuration parameters for the gesture events is in the API docs.

+ + + +

The three gesture events are related to each other. They are notifications +for the start, progress, and end of the same gesture. gesturemove and +gesturemoveend subscriptions won't execute unless a gesturemovestart +happens.

+ +

If you need them to fire separately, such as when attaching and detaching +subscribers dynamically, the gesturemove and gesturemoveend events can be +subscribed to individually by configuring standAlone: true

+ +
// Doesn't require an associated `gesturemovestart` subscription
+Y.one("doc").on("gesturemove", function(e) {...}, {
+    standAlone:true
+});
+ + +

Under the hood, the DOM listeners which monitor mousemove/touchmove and +mouseup/touchend are bound to the document by default. The node only provides +the shared context to relate the three events.

+ + +

Flick Gesture Event

+ +

The flick gesture event is fired whenever the user initiates a flick gesture (with a finger or the mouse) on the node where the listener is attached.

+ +
myNode.on("flick", function(e) {
+
+  // Some of the flick specific data on the event facade
+
+  var flick = e.flick,
+      velocity = flick.velocity,
+      distance = flick.distance,
+      axis = flick.axis,
+      startX = flick.start.pageX,
+      startY = flick.start.pageY,
+
+  // The event object itself is the event object for
+  // the event which concludes the flick (the mouseup or touchend)
+
+      endX = e.pageX,
+      endY = e.pageY,
+      endTarget = e.target;
+
+});
+ + +

Like with the supporting gesture events, when subscribing to +flick, you can also pass additional configuration to control +when and how the flick subscriber is notified.

+ +
// Custom config, with no context or extra args
+myNode.on("flick", flickHandler, {
+
+    // only notify me if the flick covered
+    // more than 20px and was faster than 0.8 px/ms
+    minDistance: 20,
+    minVelocity: 0.8,
+
+    // prevent the default behavior for the
+    // underlying mouse/touch events
+    preventDefault: true
+});
+
+// Another option to avoid confusion when specifying the `this`
+// override or bound arguments for events with custom signatures
+// is to use Y.bind
+myNode.on("flick", Y.bind(o.flickHandler, o, arg1), {
+    minDistance: 20,
+    minVelocity: 0.8,
+    preventDefault: true
+});
+
+// Alternately, make sure to account for the additional subscription
+// parameter by passing null if there is no configuration.
+myNode.on("flick", o.flickHandler, null, o, arg1);
+ + +

The complete set of configuration parameters for the flick event is in the API docs.

+ +

Caveats

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  1. The flick event doesn't (yet) support delegation.
  2. +
  3. + The delegate() signature for the gesture events is + node.delegate('gesturemove', callback, filter, + gestureConfig), reversing the order of the delegation + filter and extra params from the hover and + key events. This may be changed in a future + release. +
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