diff -r 322d0feea350 -r 89ef5ed3c48b src/cm/media/js/lib/yui/yui_3.10.3/build/anim-easing/anim-easing-debug.js --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/cm/media/js/lib/yui/yui_3.10.3/build/anim-easing/anim-easing-debug.js Tue Jul 16 14:29:46 2013 +0200 @@ -0,0 +1,372 @@ +/* +YUI 3.10.3 (build 2fb5187) +Copyright 2013 Yahoo! Inc. All rights reserved. +Licensed under the BSD License. +http://yuilibrary.com/license/ +*/ + +YUI.add('anim-easing', function (Y, NAME) { + +/* +TERMS OF USE - EASING EQUATIONS +Open source under the BSD License. +Copyright 2001 Robert Penner All rights reserved. + +Redistribution and use in source and binary forms, with or without modification, +are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, this + list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name of the author nor the names of contributors may be used to + endorse or promote products derived from this software without specific prior + written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. +IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, +INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY +OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE +OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED +OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/** + * The easing module provides methods for customizing + * how an animation behaves during each run. + * @class Easing + * @module anim + * @submodule anim-easing + */ + +var Easing = { + + /** + * Uniform speed between points. + * @for Easing + * @method easeNone + * @param {Number} t Time value used to compute current value + * @param {Number} b Starting value + * @param {Number} c Delta between start and end values + * @param {Number} d Total length of animation + * @return {Number} The computed value for the current animation frame + */ + easeNone: function (t, b, c, d) { + return c*t/d + b; + }, + + /** + * Begins slowly and accelerates towards end. (quadratic) + * @method easeIn + * @param {Number} t Time value used to compute current value + * @param {Number} b Starting value + * @param {Number} c Delta between start and end values + * @param {Number} d Total length of animation + * @return {Number} The computed value for the current animation frame + */ + easeIn: function (t, b, c, d) { + return c*(t/=d)*t + b; + }, + + /** + * Begins quickly and decelerates towards end. (quadratic) + * @method easeOut + * @param {Number} t Time value used to compute current value + * @param {Number} b Starting value + * @param {Number} c Delta between start and end values + * @param {Number} d Total length of animation + * @return {Number} The computed value for the current animation frame + */ + easeOut: function (t, b, c, d) { + return -c *(t/=d)*(t-2) + b; + }, + + /** + * Begins slowly and decelerates towards end. (quadratic) + * @method easeBoth + * @param {Number} t Time value used to compute current value + * @param {Number} b Starting value + * @param {Number} c Delta between start and end values + * @param {Number} d Total length of animation + * @return {Number} The computed value for the current animation frame + */ + easeBoth: function (t, b, c, d) { + if ((t /= d/2) < 1) { + return c/2*t*t + b; + } + + return -c/2 * ((--t)*(t-2) - 1) + b; + }, + + /** + * Begins slowly and accelerates towards end. (quartic) + * @method easeInStrong + * @param {Number} t Time value used to compute current value + * @param {Number} b Starting value + * @param {Number} c Delta between start and end values + * @param {Number} d Total length of animation + * @return {Number} The computed value for the current animation frame + */ + easeInStrong: function (t, b, c, d) { + return c*(t/=d)*t*t*t + b; + }, + + /** + * Begins quickly and decelerates towards end. (quartic) + * @method easeOutStrong + * @param {Number} t Time value used to compute current value + * @param {Number} b Starting value + * @param {Number} c Delta between start and end values + * @param {Number} d Total length of animation + * @return {Number} The computed value for the current animation frame + */ + easeOutStrong: function (t, b, c, d) { + return -c * ((t=t/d-1)*t*t*t - 1) + b; + }, + + /** + * Begins slowly and decelerates towards end. (quartic) + * @method easeBothStrong + * @param {Number} t Time value used to compute current value + * @param {Number} b Starting value + * @param {Number} c Delta between start and end values + * @param {Number} d Total length of animation + * @return {Number} The computed value for the current animation frame + */ + easeBothStrong: function (t, b, c, d) { + if ((t /= d/2) < 1) { + return c/2*t*t*t*t + b; + } + + return -c/2 * ((t-=2)*t*t*t - 2) + b; + }, + + /** + * Snap in elastic effect. + * @method elasticIn + * @param {Number} t Time value used to compute current value + * @param {Number} b Starting value + * @param {Number} c Delta between start and end values + * @param {Number} d Total length of animation + * @param {Number} a Amplitude (optional) + * @param {Number} p Period (optional) + * @return {Number} The computed value for the current animation frame + */ + + elasticIn: function (t, b, c, d, a, p) { + var s; + if (t === 0) { + return b; + } + if ( (t /= d) === 1 ) { + return b+c; + } + if (!p) { + p = d* 0.3; + } + + if (!a || a < Math.abs(c)) { + a = c; + s = p/4; + } + else { + s = p/(2*Math.PI) * Math.asin (c/a); + } + + return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; + }, + + /** + * Snap out elastic effect. + * @method elasticOut + * @param {Number} t Time value used to compute current value + * @param {Number} b Starting value + * @param {Number} c Delta between start and end values + * @param {Number} d Total length of animation + * @param {Number} a Amplitude (optional) + * @param {Number} p Period (optional) + * @return {Number} The computed value for the current animation frame + */ + elasticOut: function (t, b, c, d, a, p) { + var s; + if (t === 0) { + return b; + } + if ( (t /= d) === 1 ) { + return b+c; + } + if (!p) { + p=d * 0.3; + } + + if (!a || a < Math.abs(c)) { + a = c; + s = p / 4; + } + else { + s = p/(2*Math.PI) * Math.asin (c/a); + } + + return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b; + }, + + /** + * Snap both elastic effect. + * @method elasticBoth + * @param {Number} t Time value used to compute current value + * @param {Number} b Starting value + * @param {Number} c Delta between start and end values + * @param {Number} d Total length of animation + * @param {Number} a Amplitude (optional) + * @param {Number} p Period (optional) + * @return {Number} The computed value for the current animation frame + */ + elasticBoth: function (t, b, c, d, a, p) { + var s; + if (t === 0) { + return b; + } + + if ( (t /= d/2) === 2 ) { + return b+c; + } + + if (!p) { + p = d*(0.3*1.5); + } + + if ( !a || a < Math.abs(c) ) { + a = c; + s = p/4; + } + else { + s = p/(2*Math.PI) * Math.asin (c/a); + } + + if (t < 1) { + return -0.5*(a*Math.pow(2,10*(t-=1)) * + Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; + } + return a*Math.pow(2,-10*(t-=1)) * + Math.sin( (t*d-s)*(2*Math.PI)/p )*0.5 + c + b; + }, + + + /** + * Backtracks slightly, then reverses direction and moves to end. + * @method backIn + * @param {Number} t Time value used to compute current value + * @param {Number} b Starting value + * @param {Number} c Delta between start and end values + * @param {Number} d Total length of animation + * @param {Number} s Overshoot (optional) + * @return {Number} The computed value for the current animation frame + */ + backIn: function (t, b, c, d, s) { + if (s === undefined) { + s = 1.70158; + } + if (t === d) { + t -= 0.001; + } + return c*(t/=d)*t*((s+1)*t - s) + b; + }, + + /** + * Overshoots end, then reverses and comes back to end. + * @method backOut + * @param {Number} t Time value used to compute current value + * @param {Number} b Starting value + * @param {Number} c Delta between start and end values + * @param {Number} d Total length of animation + * @param {Number} s Overshoot (optional) + * @return {Number} The computed value for the current animation frame + */ + backOut: function (t, b, c, d, s) { + if (typeof s === 'undefined') { + s = 1.70158; + } + return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b; + }, + + /** + * Backtracks slightly, then reverses direction, overshoots end, + * then reverses and comes back to end. + * @method backBoth + * @param {Number} t Time value used to compute current value + * @param {Number} b Starting value + * @param {Number} c Delta between start and end values + * @param {Number} d Total length of animation + * @param {Number} s Overshoot (optional) + * @return {Number} The computed value for the current animation frame + */ + backBoth: function (t, b, c, d, s) { + if (typeof s === 'undefined') { + s = 1.70158; + } + + if ((t /= d/2 ) < 1) { + return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b; + } + return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b; + }, + + /** + * Bounce off of start. + * @method bounceIn + * @param {Number} t Time value used to compute current value + * @param {Number} b Starting value + * @param {Number} c Delta between start and end values + * @param {Number} d Total length of animation + * @return {Number} The computed value for the current animation frame + */ + bounceIn: function (t, b, c, d) { + return c - Y.Easing.bounceOut(d-t, 0, c, d) + b; + }, + + /** + * Bounces off end. + * @method bounceOut + * @param {Number} t Time value used to compute current value + * @param {Number} b Starting value + * @param {Number} c Delta between start and end values + * @param {Number} d Total length of animation + * @return {Number} The computed value for the current animation frame + */ + bounceOut: function (t, b, c, d) { + if ((t/=d) < (1/2.75)) { + return c*(7.5625*t*t) + b; + } else if (t < (2/2.75)) { + return c*(7.5625*(t-=(1.5/2.75))*t + 0.75) + b; + } else if (t < (2.5/2.75)) { + return c*(7.5625*(t-=(2.25/2.75))*t + 0.9375) + b; + } + return c*(7.5625*(t-=(2.625/2.75))*t + 0.984375) + b; + }, + + /** + * Bounces off start and end. + * @method bounceBoth + * @param {Number} t Time value used to compute current value + * @param {Number} b Starting value + * @param {Number} c Delta between start and end values + * @param {Number} d Total length of animation + * @return {Number} The computed value for the current animation frame + */ + bounceBoth: function (t, b, c, d) { + if (t < d/2) { + return Y.Easing.bounceIn(t * 2, 0, c, d) * 0.5 + b; + } + return Y.Easing.bounceOut(t * 2 - d, 0, c, d) * 0.5 + c * 0.5 + b; + } +}; + +Y.Easing = Easing; + + +}, '3.10.3', {"requires": ["anim-base"]});