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<h3>anim <span class="subtitle">3.0.0b1</span></h3>
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<div class="highlight" ><pre><span class="c">/**</span>
<span class="c">* The Animation Utility provides an API for creating advanced transitions.</span>
<span class="c">* @module anim</span>
<span class="c">*/</span>
<span class="c">/**</span>
<span class="c">* Provides the base Anim class, for animating numeric properties.</span>
<span class="c">*</span>
<span class="c">* @module anim</span>
<span class="c">* @submodule anim-base</span>
<span class="c">*/</span>
<span class="c">/**</span>
<span class="c"> * A class for constructing animation instances.</span>
<span class="c"> * @class Anim</span>
<span class="c"> * @for Anim</span>
<span class="c"> * @constructor</span>
<span class="c"> * @extends Base</span>
<span class="c"> */</span>
<span class="k">var</span> <span class="nx">RUNNING</span> <span class="o">=</span> <span class="s1">'running'</span><span class="o">,</span>
<span class="nx">START_TIME</span> <span class="o">=</span> <span class="s1">'startTime'</span><span class="o">,</span>
<span class="nx">ELAPSED_TIME</span> <span class="o">=</span> <span class="s1">'elapsedTime'</span><span class="o">,</span>
<span class="c">/**</span>
<span class="c"> * @for Anim</span>
<span class="c"> * @event start</span>
<span class="c"> * @description fires when an animation begins.</span>
<span class="c"> * @param {Event} ev The start event.</span>
<span class="c"> * @type Event.Custom</span>
<span class="c"> */</span>
<span class="nx">START</span> <span class="o">=</span> <span class="s1">'start'</span><span class="o">,</span>
<span class="c">/**</span>
<span class="c"> * @event tween</span>
<span class="c"> * @description fires every frame of the animation.</span>
<span class="c"> * @param {Event} ev The tween event.</span>
<span class="c"> * @type Event.Custom</span>
<span class="c"> */</span>
<span class="nx">TWEEN</span> <span class="o">=</span> <span class="s1">'tween'</span><span class="o">,</span>
<span class="c">/**</span>
<span class="c"> * @event end</span>
<span class="c"> * @description fires after the animation completes.</span>
<span class="c"> * @param {Event} ev The end event.</span>
<span class="c"> * @type Event.Custom</span>
<span class="c"> */</span>
<span class="nx">END</span> <span class="o">=</span> <span class="s1">'end'</span><span class="o">,</span>
<span class="nx">NODE</span> <span class="o">=</span> <span class="s1">'node'</span><span class="o">,</span>
<span class="nx">PAUSED</span> <span class="o">=</span> <span class="s1">'paused'</span><span class="o">,</span>
<span class="nx">REVERSE</span> <span class="o">=</span> <span class="s1">'reverse'</span><span class="o">,</span> <span class="c">// TODO: cleanup</span>
<span class="c"></span> <span class="nx">ITERATION_COUNT</span> <span class="o">=</span> <span class="s1">'iterationCount'</span><span class="o">,</span>
<span class="nx">NUM</span> <span class="o">=</span> <span class="nb">Number</span><span class="o">;</span>
<span class="k">var</span> <span class="nx">_running</span> <span class="o">=</span> <span class="o">{},</span>
<span class="nx">_instances</span> <span class="o">=</span> <span class="o">{},</span>
<span class="nx">_timer</span><span class="o">;</span>
<span class="nx">Y</span><span class="o">.</span><span class="nx">Anim</span> <span class="o">=</span> <span class="k">function</span><span class="o">()</span> <span class="o">{</span>
<span class="nx">Y</span><span class="o">.</span><span class="nx">Anim</span><span class="o">.</span><span class="nx">superclass</span><span class="o">.</span><span class="nx">constructor</span><span class="o">.</span><span class="nx">apply</span><span class="o">(</span><span class="k">this</span><span class="o">,</span> <span class="nx">arguments</span><span class="o">);</span>
<span class="nx">_instances</span><span class="o">[</span><span class="nx">Y</span><span class="o">.</span><span class="nx">stamp</span><span class="o">(</span><span class="k">this</span><span class="o">)]</span> <span class="o">=</span> <span class="k">this</span><span class="o">;</span>
<span class="o">};</span>
<span class="nx">Y</span><span class="o">.</span><span class="nx">Anim</span><span class="o">.</span><span class="nx">NAME</span> <span class="o">=</span> <span class="s1">'anim'</span><span class="o">;</span>
<span class="c">/**</span>
<span class="c"> * Regex of properties that should use the default unit.</span>
<span class="c"> *</span>
<span class="c"> * @property RE_DEFAULT_UNIT</span>
<span class="c"> * @static</span>
<span class="c"> */</span>
<span class="nx">Y</span><span class="o">.</span><span class="nx">Anim</span><span class="o">.</span><span class="nx">RE_DEFAULT_UNIT</span> <span class="o">=</span> <span class="sr">/^width|height|top|right|bottom|left|margin.*|padding.*|border.*$/i</span><span class="o">;</span>
<span class="c">/**</span>
<span class="c"> * The default unit to use with properties that pass the RE_DEFAULT_UNIT test.</span>
<span class="c"> *</span>
<span class="c"> * @property DEFAULT_UNIT</span>
<span class="c"> * @static</span>
<span class="c"> */</span>
<span class="nx">Y</span><span class="o">.</span><span class="nx">Anim</span><span class="o">.</span><span class="nx">DEFAULT_UNIT</span> <span class="o">=</span> <span class="s1">'px'</span><span class="o">;</span>
<span class="nx">Y</span><span class="o">.</span><span class="nx">Anim</span><span class="o">.</span><span class="nx">DEFAULT_EASING</span> <span class="o">=</span> <span class="k">function</span> <span class="o">(</span><span class="nx">t</span><span class="o">,</span> <span class="nx">b</span><span class="o">,</span> <span class="nx">c</span><span class="o">,</span> <span class="nx">d</span><span class="o">)</span> <span class="o">{</span>
<span class="k">return</span> <span class="nx">c</span> <span class="o">*</span> <span class="nx">t</span> <span class="sr">/ d + b; /</span><span class="o">/</span> <span class="nx">linear</span> <span class="nx">easing</span>
<span class="o">};</span>
<span class="c">/**</span>
<span class="c"> * Bucket for custom getters and setters</span>
<span class="c"> *</span>
<span class="c"> * @property behaviors</span>
<span class="c"> * @static</span>
<span class="c"> */</span>
<span class="nx">Y</span><span class="o">.</span><span class="nx">Anim</span><span class="o">.</span><span class="nx">behaviors</span> <span class="o">=</span> <span class="o">{</span>
<span class="nx">left</span><span class="o">:</span> <span class="o">{</span>
<span class="nx">get</span><span class="o">:</span> <span class="k">function</span><span class="o">(</span><span class="nx">anim</span><span class="o">,</span> <span class="nx">attr</span><span class="o">)</span> <span class="o">{</span>
<span class="k">return</span> <span class="nx">anim</span><span class="o">.</span><span class="nx">_getOffset</span><span class="o">(</span><span class="nx">attr</span><span class="o">);</span>
<span class="o">}</span>
<span class="o">}</span>
<span class="o">};</span>
<span class="nx">Y</span><span class="o">.</span><span class="nx">Anim</span><span class="o">.</span><span class="nx">behaviors</span><span class="o">.</span><span class="nx">top</span> <span class="o">=</span> <span class="nx">Y</span><span class="o">.</span><span class="nx">Anim</span><span class="o">.</span><span class="nx">behaviors</span><span class="o">.</span><span class="nx">left</span><span class="o">;</span>
<span class="c">/**</span>
<span class="c"> * The default setter to use when setting object properties.</span>
<span class="c"> *</span>
<span class="c"> * @property DEFAULT_SETTER</span>
<span class="c"> * @static</span>
<span class="c"> */</span>
<span class="nx">Y</span><span class="o">.</span><span class="nx">Anim</span><span class="o">.</span><span class="nx">DEFAULT_SETTER</span> <span class="o">=</span> <span class="k">function</span><span class="o">(</span><span class="nx">anim</span><span class="o">,</span> <span class="nx">att</span><span class="o">,</span> <span class="nx">from</span><span class="o">,</span> <span class="nx">to</span><span class="o">,</span> <span class="nx">elapsed</span><span class="o">,</span> <span class="nx">duration</span><span class="o">,</span> <span class="nx">fn</span><span class="o">,</span> <span class="nx">unit</span><span class="o">)</span> <span class="o">{</span>
<span class="nx">unit</span> <span class="o">=</span> <span class="nx">unit</span> <span class="o">||</span> <span class="s1">''</span><span class="o">;</span>
<span class="nx">anim</span><span class="o">.</span><span class="nx">_node</span><span class="o">.</span><span class="nx">setStyle</span><span class="o">(</span><span class="nx">att</span><span class="o">,</span> <span class="nx">fn</span><span class="o">(</span><span class="nx">elapsed</span><span class="o">,</span> <span class="nx">NUM</span><span class="o">(</span><span class="nx">from</span><span class="o">),</span> <span class="nx">NUM</span><span class="o">(</span><span class="nx">to</span><span class="o">)</span> <span class="o">-</span> <span class="nx">NUM</span><span class="o">(</span><span class="nx">from</span><span class="o">),</span> <span class="nx">duration</span><span class="o">)</span> <span class="o">+</span> <span class="nx">unit</span><span class="o">);</span>
<span class="o">};</span>
<span class="c">/**</span>
<span class="c"> * The default getter to use when getting object properties.</span>
<span class="c"> *</span>
<span class="c"> * @property DEFAULT_GETTER</span>
<span class="c"> * @static</span>
<span class="c"> */</span>
<span class="nx">Y</span><span class="o">.</span><span class="nx">Anim</span><span class="o">.</span><span class="nx">DEFAULT_GETTER</span> <span class="o">=</span> <span class="k">function</span><span class="o">(</span><span class="nx">anim</span><span class="o">,</span> <span class="nx">prop</span><span class="o">)</span> <span class="o">{</span>
<span class="k">return</span> <span class="nx">anim</span><span class="o">.</span><span class="nx">_node</span><span class="o">.</span><span class="nx">getComputedStyle</span><span class="o">(</span><span class="nx">prop</span><span class="o">);</span>
<span class="o">};</span>
<span class="nx">Y</span><span class="o">.</span><span class="nx">Anim</span><span class="o">.</span><span class="nx">ATTRS</span> <span class="o">=</span> <span class="o">{</span>
<span class="c">/**</span>
<span class="c"> * The object to be animated.</span>
<span class="c"> * @attribute node</span>
<span class="c"> * @type Node</span>
<span class="c"> */</span>
<span class="nx">node</span><span class="o">:</span> <span class="o">{</span>
<span class="nx">setter</span><span class="o">:</span> <span class="k">function</span><span class="o">(</span><span class="nx">node</span><span class="o">)</span> <span class="o">{</span>
<span class="nx">node</span> <span class="o">=</span> <span class="nx">Y</span><span class="o">.</span><span class="nx">get</span><span class="o">(</span><span class="nx">node</span><span class="o">);</span>
<span class="k">this</span><span class="o">.</span><span class="nx">_node</span> <span class="o">=</span> <span class="nx">node</span><span class="o">;</span>
<span class="k">if</span> <span class="o">(!</span><span class="nx">node</span><span class="o">)</span> <span class="o">{</span>
<span class="nx">Y</span><span class="o">.</span><span class="nx">log</span><span class="o">(</span><span class="nx">node</span> <span class="o">+</span> <span class="s1">' is not a valid node'</span><span class="o">,</span> <span class="s1">'warn'</span><span class="o">,</span> <span class="s1">'Anim'</span><span class="o">);</span>
<span class="o">}</span>
<span class="k">return</span> <span class="nx">node</span><span class="o">;</span>
<span class="o">}</span>
<span class="o">},</span>
<span class="c">/**</span>
<span class="c"> * The length of the animation. Defaults to "1" (second).</span>
<span class="c"> * @attribute duration</span>
<span class="c"> * @type NUM</span>
<span class="c"> */</span>
<span class="nx">duration</span><span class="o">:</span> <span class="o">{</span>
<span class="nx">value</span><span class="o">:</span> <span class="m">1</span>
<span class="o">},</span>
<span class="c">/**</span>
<span class="c"> * The method that will provide values to the attribute(s) during the animation. </span>
<span class="c"> * Defaults to "Easing.easeNone".</span>
<span class="c"> * @attribute easing</span>
<span class="c"> * @type Function</span>
<span class="c"> */</span>
<span class="nx">easing</span><span class="o">:</span> <span class="o">{</span>
<span class="nx">value</span><span class="o">:</span> <span class="nx">Y</span><span class="o">.</span><span class="nx">Anim</span><span class="o">.</span><span class="nx">DEFAULT_EASING</span><span class="o">,</span>
<span class="nx">setter</span><span class="o">:</span> <span class="k">function</span><span class="o">(</span><span class="nx">val</span><span class="o">)</span> <span class="o">{</span>
<span class="k">if</span> <span class="o">(</span><span class="k">typeof</span> <span class="nx">val</span> <span class="o">===</span> <span class="s1">'string'</span> <span class="o">&&</span> <span class="nx">Y</span><span class="o">.</span><span class="nx">Easing</span><span class="o">)</span> <span class="o">{</span>
<span class="k">return</span> <span class="nx">Y</span><span class="o">.</span><span class="nx">Easing</span><span class="o">[</span><span class="nx">val</span><span class="o">];</span>
<span class="o">}</span>
<span class="o">}</span>
<span class="o">},</span>
<span class="c">/**</span>
<span class="c"> * The starting values for the animated properties. </span>
<span class="c"> * Fields may be strings, numbers, or functions.</span>
<span class="c"> * If a function is used, the return value becomes the from value.</span>
<span class="c"> * If no from value is specified, the DEFAULT_GETTER will be used. </span>
<span class="c"> * @attribute from</span>
<span class="c"> * @type Object</span>
<span class="c"> */</span>
<span class="nx">from</span><span class="o">:</span> <span class="o">{},</span>
<span class="c">/**</span>
<span class="c"> * The ending values for the animated properties. </span>
<span class="c"> * Fields may be strings, numbers, or functions.</span>
<span class="c"> * @attribute to</span>
<span class="c"> * @type Object</span>
<span class="c"> */</span>
<span class="nx">to</span><span class="o">:</span> <span class="o">{},</span>
<span class="c">/**</span>
<span class="c"> * Date stamp for the first frame of the animation.</span>
<span class="c"> * @attribute startTime</span>
<span class="c"> * @type Int</span>
<span class="c"> * @default 0 </span>
<span class="c"> * @readOnly</span>
<span class="c"> */</span>
<span class="nx">startTime</span><span class="o">:</span> <span class="o">{</span>
<span class="nx">value</span><span class="o">:</span> <span class="m">0</span><span class="o">,</span>
<span class="nx">readOnly</span><span class="o">:</span> <span class="kc">true</span>
<span class="o">},</span>
<span class="c">/**</span>
<span class="c"> * Current time the animation has been running.</span>
<span class="c"> * @attribute elapsedTime</span>
<span class="c"> * @type Int</span>
<span class="c"> * @default 0 </span>
<span class="c"> * @readOnly</span>
<span class="c"> */</span>
<span class="nx">elapsedTime</span><span class="o">:</span> <span class="o">{</span>
<span class="nx">value</span><span class="o">:</span> <span class="m">0</span><span class="o">,</span>
<span class="nx">readOnly</span><span class="o">:</span> <span class="kc">true</span>
<span class="o">},</span>
<span class="c">/**</span>
<span class="c"> * Whether or not the animation is currently running.</span>
<span class="c"> * @attribute running </span>
<span class="c"> * @type Boolean</span>
<span class="c"> * @default false </span>
<span class="c"> * @readOnly</span>
<span class="c"> */</span>
<span class="nx">running</span><span class="o">:</span> <span class="o">{</span>
<span class="nx">getter</span><span class="o">:</span> <span class="k">function</span><span class="o">()</span> <span class="o">{</span>
<span class="k">return</span> <span class="o">!!</span><span class="nx">_running</span><span class="o">[</span><span class="nx">Y</span><span class="o">.</span><span class="nx">stamp</span><span class="o">(</span><span class="k">this</span><span class="o">)];</span>
<span class="o">},</span>
<span class="nx">value</span><span class="o">:</span> <span class="kc">false</span><span class="o">,</span>
<span class="nx">readOnly</span><span class="o">:</span> <span class="kc">true</span>
<span class="o">},</span>
<span class="c">/**</span>
<span class="c"> * The number of times the animation should run </span>
<span class="c"> * @attribute iterations</span>
<span class="c"> * @type Int</span>
<span class="c"> * @default 1 </span>
<span class="c"> */</span>
<span class="nx">iterations</span><span class="o">:</span> <span class="o">{</span>
<span class="nx">value</span><span class="o">:</span> <span class="m">1</span>
<span class="o">},</span>
<span class="c">/**</span>
<span class="c"> * The number of iterations that have occurred.</span>
<span class="c"> * Resets when an animation ends (reaches iteration count or stop() called). </span>
<span class="c"> * @attribute iterationCount</span>
<span class="c"> * @type Int</span>
<span class="c"> * @default 0</span>
<span class="c"> * @readOnly</span>
<span class="c"> */</span>
<span class="nx">iterationCount</span><span class="o">:</span> <span class="o">{</span>
<span class="nx">value</span><span class="o">:</span> <span class="m">0</span><span class="o">,</span>
<span class="nx">readOnly</span><span class="o">:</span> <span class="kc">true</span>
<span class="o">},</span>
<span class="c">/**</span>
<span class="c"> * How iterations of the animation should behave. </span>
<span class="c"> * Possible values are "normal" and "alternate".</span>
<span class="c"> * Normal will repeat the animation, alternate will reverse on every other pass.</span>
<span class="c"> *</span>
<span class="c"> * @attribute direction</span>
<span class="c"> * @type String</span>
<span class="c"> * @default "normal"</span>
<span class="c"> */</span>
<span class="nx">direction</span><span class="o">:</span> <span class="o">{</span>
<span class="nx">value</span><span class="o">:</span> <span class="s1">'normal'</span> <span class="c">// | alternate (fwd on odd, rev on even per spec)</span>
<span class="c"></span> <span class="o">},</span>
<span class="c">/**</span>
<span class="c"> * Whether or not the animation is currently paused.</span>
<span class="c"> * @attribute running </span>
<span class="c"> * @type Boolean</span>
<span class="c"> * @default false </span>
<span class="c"> * @readOnly</span>
<span class="c"> */</span>
<span class="nx">paused</span><span class="o">:</span> <span class="o">{</span>
<span class="nx">readOnly</span><span class="o">:</span> <span class="kc">true</span><span class="o">,</span>
<span class="nx">value</span><span class="o">:</span> <span class="kc">false</span>
<span class="o">},</span>
<span class="c">/**</span>
<span class="c"> * If true, animation begins from last frame</span>
<span class="c"> * @attribute reverse</span>
<span class="c"> * @type Boolean</span>
<span class="c"> * @default false </span>
<span class="c"> */</span>
<span class="nx">reverse</span><span class="o">:</span> <span class="o">{</span>
<span class="nx">value</span><span class="o">:</span> <span class="kc">false</span>
<span class="o">}</span>
<span class="o">};</span>
<span class="c">/**</span>
<span class="c"> * Runs all animation instances.</span>
<span class="c"> * @method run</span>
<span class="c"> * @static</span>
<span class="c"> */</span>
<span class="nx">Y</span><span class="o">.</span><span class="nx">Anim</span><span class="o">.</span><span class="nx">run</span> <span class="o">=</span> <span class="k">function</span><span class="o">()</span> <span class="o">{</span>
<span class="k">for</span> <span class="o">(</span><span class="k">var</span> <span class="nx">i</span> <span class="k">in</span> <span class="nx">_instances</span><span class="o">)</span> <span class="o">{</span>
<span class="k">if</span> <span class="o">(</span><span class="nx">_instances</span><span class="o">[</span><span class="nx">i</span><span class="o">].</span><span class="nx">run</span><span class="o">)</span> <span class="o">{</span>
<span class="nx">_instances</span><span class="o">[</span><span class="nx">i</span><span class="o">].</span><span class="nx">run</span><span class="o">();</span>
<span class="o">}</span>
<span class="o">}</span>
<span class="o">};</span>
<span class="c">/**</span>
<span class="c"> * Pauses all animation instances.</span>
<span class="c"> * @method pause</span>
<span class="c"> * @static</span>
<span class="c"> */</span>
<span class="nx">Y</span><span class="o">.</span><span class="nx">Anim</span><span class="o">.</span><span class="nx">pause</span> <span class="o">=</span> <span class="k">function</span><span class="o">()</span> <span class="o">{</span>
<span class="k">for</span> <span class="o">(</span><span class="k">var</span> <span class="nx">i</span> <span class="k">in</span> <span class="nx">_running</span><span class="o">)</span> <span class="o">{</span> <span class="c">// stop timer if nothing running</span>
<span class="c"></span> <span class="k">if</span> <span class="o">(</span><span class="nx">_running</span><span class="o">[</span><span class="nx">i</span><span class="o">].</span><span class="nx">pause</span><span class="o">)</span> <span class="o">{</span>
<span class="nx">_running</span><span class="o">[</span><span class="nx">i</span><span class="o">].</span><span class="nx">pause</span><span class="o">();</span>
<span class="o">}</span>
<span class="o">}</span>
<span class="nx">Y</span><span class="o">.</span><span class="nx">Anim</span><span class="o">.</span><span class="nx">_stopTimer</span><span class="o">();</span>
<span class="o">};</span>
<span class="c">/**</span>
<span class="c"> * Stops all animation instances.</span>
<span class="c"> * @method stop</span>
<span class="c"> * @static</span>
<span class="c"> */</span>
<span class="nx">Y</span><span class="o">.</span><span class="nx">Anim</span><span class="o">.</span><span class="nx">stop</span> <span class="o">=</span> <span class="k">function</span><span class="o">()</span> <span class="o">{</span>
<span class="k">for</span> <span class="o">(</span><span class="k">var</span> <span class="nx">i</span> <span class="k">in</span> <span class="nx">_running</span><span class="o">)</span> <span class="o">{</span> <span class="c">// stop timer if nothing running</span>
<span class="c"></span> <span class="k">if</span> <span class="o">(</span><span class="nx">_running</span><span class="o">[</span><span class="nx">i</span><span class="o">].</span><span class="nx">stop</span><span class="o">)</span> <span class="o">{</span>
<span class="nx">_running</span><span class="o">[</span><span class="nx">i</span><span class="o">].</span><span class="nx">stop</span><span class="o">();</span>
<span class="o">}</span>
<span class="o">}</span>
<span class="nx">Y</span><span class="o">.</span><span class="nx">Anim</span><span class="o">.</span><span class="nx">_stopTimer</span><span class="o">();</span>
<span class="o">};</span>
<span class="nx">Y</span><span class="o">.</span><span class="nx">Anim</span><span class="o">.</span><span class="nx">_startTimer</span> <span class="o">=</span> <span class="k">function</span><span class="o">()</span> <span class="o">{</span>
<span class="k">if</span> <span class="o">(!</span><span class="nx">_timer</span><span class="o">)</span> <span class="o">{</span>
<span class="nx">_timer</span> <span class="o">=</span> <span class="nx">setInterval</span><span class="o">(</span><span class="nx">Y</span><span class="o">.</span><span class="nx">Anim</span><span class="o">.</span><span class="nx">_runFrame</span><span class="o">,</span> <span class="m">1</span><span class="o">);</span>
<span class="o">}</span>
<span class="o">};</span>
<span class="nx">Y</span><span class="o">.</span><span class="nx">Anim</span><span class="o">.</span><span class="nx">_stopTimer</span> <span class="o">=</span> <span class="k">function</span><span class="o">()</span> <span class="o">{</span>
<span class="nx">clearInterval</span><span class="o">(</span><span class="nx">_timer</span><span class="o">);</span>
<span class="nx">_timer</span> <span class="o">=</span> <span class="m">0</span><span class="o">;</span>
<span class="o">};</span>
<span class="c">/**</span>
<span class="c"> * Called per Interval to handle each animation frame.</span>
<span class="c"> * @method _runFrame</span>
<span class="c"> * @private</span>
<span class="c"> * @static</span>
<span class="c"> */</span>
<span class="nx">Y</span><span class="o">.</span><span class="nx">Anim</span><span class="o">.</span><span class="nx">_runFrame</span> <span class="o">=</span> <span class="k">function</span><span class="o">()</span> <span class="o">{</span>
<span class="k">var</span> <span class="nx">done</span> <span class="o">=</span> <span class="kc">true</span><span class="o">;</span>
<span class="k">for</span> <span class="o">(</span><span class="k">var</span> <span class="nx">anim</span> <span class="k">in</span> <span class="nx">_running</span><span class="o">)</span> <span class="o">{</span>
<span class="k">if</span> <span class="o">(</span><span class="nx">_running</span><span class="o">[</span><span class="nx">anim</span><span class="o">].</span><span class="nx">_runFrame</span><span class="o">)</span> <span class="o">{</span>
<span class="nx">done</span> <span class="o">=</span> <span class="kc">false</span><span class="o">;</span>
<span class="nx">_running</span><span class="o">[</span><span class="nx">anim</span><span class="o">].</span><span class="nx">_runFrame</span><span class="o">();</span>
<span class="o">}</span>
<span class="o">}</span>
<span class="k">if</span> <span class="o">(</span><span class="nx">done</span><span class="o">)</span> <span class="o">{</span>
<span class="nx">Y</span><span class="o">.</span><span class="nx">Anim</span><span class="o">.</span><span class="nx">_stopTimer</span><span class="o">();</span>
<span class="o">}</span>
<span class="o">};</span>
<span class="nx">Y</span><span class="o">.</span><span class="nx">Anim</span><span class="o">.</span><span class="nx">RE_UNITS</span> <span class="o">=</span> <span class="sr">/^(-?\d*\.?\d*){1}(em|ex|px|in|cm|mm|pt|pc|%)*$/</span><span class="o">;</span>
<span class="k">var</span> <span class="nx">proto</span> <span class="o">=</span> <span class="o">{</span>
<span class="c">/**</span>
<span class="c"> * Starts or resumes an animation.</span>
<span class="c"> * percent start time marker.</span>
<span class="c"> * @method run</span>
<span class="c"> * @chainable</span>
<span class="c"> */</span>
<span class="nx">run</span><span class="o">:</span> <span class="k">function</span><span class="o">()</span> <span class="o">{</span>
<span class="k">if</span> <span class="o">(!</span><span class="k">this</span><span class="o">.</span><span class="nx">get</span><span class="o">(</span><span class="nx">RUNNING</span><span class="o">))</span> <span class="o">{</span>
<span class="k">this</span><span class="o">.</span><span class="nx">_start</span><span class="o">();</span>
<span class="o">}</span> <span class="k">else</span> <span class="k">if</span> <span class="o">(</span><span class="k">this</span><span class="o">.</span><span class="nx">get</span><span class="o">(</span><span class="nx">PAUSED</span><span class="o">))</span> <span class="o">{</span>
<span class="k">this</span><span class="o">.</span><span class="nx">_resume</span><span class="o">();</span>
<span class="o">}</span>
<span class="k">return</span> <span class="k">this</span><span class="o">;</span>
<span class="o">},</span>
<span class="c">/**</span>
<span class="c"> * Pauses the animation and</span>
<span class="c"> * freezes it in its current state and time.</span>
<span class="c"> * Calling run() will continue where it left off.</span>
<span class="c"> * @method pause</span>
<span class="c"> * @chainable</span>
<span class="c"> */</span>
<span class="nx">pause</span><span class="o">:</span> <span class="k">function</span><span class="o">()</span> <span class="o">{</span>
<span class="k">if</span> <span class="o">(</span><span class="k">this</span><span class="o">.</span><span class="nx">get</span><span class="o">(</span><span class="nx">RUNNING</span><span class="o">))</span> <span class="o">{</span>
<span class="k">this</span><span class="o">.</span><span class="nx">_pause</span><span class="o">();</span>
<span class="o">}</span>
<span class="k">return</span> <span class="k">this</span><span class="o">;</span>
<span class="o">},</span>
<span class="c">/**</span>
<span class="c"> * Stops the animation and resets its time.</span>
<span class="c"> * @method stop</span>
<span class="c"> * @chainable</span>
<span class="c"> */</span>
<span class="nx">stop</span><span class="o">:</span> <span class="k">function</span><span class="o">(</span><span class="nx">finish</span><span class="o">)</span> <span class="o">{</span>
<span class="k">if</span> <span class="o">(</span><span class="k">this</span><span class="o">.</span><span class="nx">get</span><span class="o">(</span><span class="nx">RUNNING</span><span class="o">)</span> <span class="o">||</span> <span class="k">this</span><span class="o">.</span><span class="nx">get</span><span class="o">(</span><span class="nx">PAUSED</span><span class="o">))</span> <span class="o">{</span>
<span class="k">this</span><span class="o">.</span><span class="nx">_end</span><span class="o">(</span><span class="nx">finish</span><span class="o">);</span>
<span class="o">}</span>
<span class="k">return</span> <span class="k">this</span><span class="o">;</span>
<span class="o">},</span>
<span class="nx">_added</span><span class="o">:</span> <span class="kc">false</span><span class="o">,</span>
<span class="nx">_start</span><span class="o">:</span> <span class="k">function</span><span class="o">()</span> <span class="o">{</span>
<span class="k">this</span><span class="o">.</span><span class="nx">_set</span><span class="o">(</span><span class="nx">START_TIME</span><span class="o">,</span> <span class="k">new</span> <span class="nb">Date</span><span class="o">()</span> <span class="o">-</span> <span class="k">this</span><span class="o">.</span><span class="nx">get</span><span class="o">(</span><span class="nx">ELAPSED_TIME</span><span class="o">));</span>
<span class="k">this</span><span class="o">.</span><span class="nx">_actualFrames</span> <span class="o">=</span> <span class="m">0</span><span class="o">;</span>
<span class="k">if</span> <span class="o">(!</span><span class="k">this</span><span class="o">.</span><span class="nx">get</span><span class="o">(</span><span class="nx">PAUSED</span><span class="o">))</span> <span class="o">{</span>
<span class="k">this</span><span class="o">.</span><span class="nx">_initAnimAttr</span><span class="o">();</span>
<span class="o">}</span>
<span class="nx">_running</span><span class="o">[</span><span class="nx">Y</span><span class="o">.</span><span class="nx">stamp</span><span class="o">(</span><span class="k">this</span><span class="o">)]</span> <span class="o">=</span> <span class="k">this</span><span class="o">;</span>
<span class="nx">Y</span><span class="o">.</span><span class="nx">Anim</span><span class="o">.</span><span class="nx">_startTimer</span><span class="o">();</span>
<span class="k">this</span><span class="o">.</span><span class="nx">fire</span><span class="o">(</span><span class="nx">START</span><span class="o">);</span>
<span class="o">},</span>
<span class="nx">_pause</span><span class="o">:</span> <span class="k">function</span><span class="o">()</span> <span class="o">{</span>
<span class="k">this</span><span class="o">.</span><span class="nx">_set</span><span class="o">(</span><span class="nx">START_TIME</span><span class="o">,</span> <span class="kc">null</span><span class="o">);</span>
<span class="k">this</span><span class="o">.</span><span class="nx">_set</span><span class="o">(</span><span class="nx">PAUSED</span><span class="o">,</span> <span class="kc">true</span><span class="o">);</span>
<span class="nx">delete</span> <span class="nx">_running</span><span class="o">[</span><span class="nx">Y</span><span class="o">.</span><span class="nx">stamp</span><span class="o">(</span><span class="k">this</span><span class="o">)];</span>
<span class="c">/**</span>
<span class="c"> * @event pause</span>
<span class="c"> * @description fires when an animation is paused.</span>
<span class="c"> * @param {Event} ev The pause event.</span>
<span class="c"> * @type Event.Custom</span>
<span class="c"> */</span>
<span class="k">this</span><span class="o">.</span><span class="nx">fire</span><span class="o">(</span><span class="s1">'pause'</span><span class="o">);</span>
<span class="o">},</span>
<span class="nx">_resume</span><span class="o">:</span> <span class="k">function</span><span class="o">()</span> <span class="o">{</span>
<span class="k">this</span><span class="o">.</span><span class="nx">_set</span><span class="o">(</span><span class="nx">PAUSED</span><span class="o">,</span> <span class="kc">false</span><span class="o">);</span>
<span class="nx">_running</span><span class="o">[</span><span class="nx">Y</span><span class="o">.</span><span class="nx">stamp</span><span class="o">(</span><span class="k">this</span><span class="o">)]</span> <span class="o">=</span> <span class="k">this</span><span class="o">;</span>
<span class="c">/**</span>
<span class="c"> * @event resume</span>
<span class="c"> * @description fires when an animation is resumed (run from pause).</span>
<span class="c"> * @param {Event} ev The pause event.</span>
<span class="c"> * @type Event.Custom</span>
<span class="c"> */</span>
<span class="k">this</span><span class="o">.</span><span class="nx">fire</span><span class="o">(</span><span class="s1">'resume'</span><span class="o">);</span>
<span class="o">},</span>
<span class="nx">_end</span><span class="o">:</span> <span class="k">function</span><span class="o">(</span><span class="nx">finish</span><span class="o">)</span> <span class="o">{</span>
<span class="k">this</span><span class="o">.</span><span class="nx">_set</span><span class="o">(</span><span class="nx">START_TIME</span><span class="o">,</span> <span class="kc">null</span><span class="o">);</span>
<span class="k">this</span><span class="o">.</span><span class="nx">_set</span><span class="o">(</span><span class="nx">ELAPSED_TIME</span><span class="o">,</span> <span class="m">0</span><span class="o">);</span>
<span class="k">this</span><span class="o">.</span><span class="nx">_set</span><span class="o">(</span><span class="nx">PAUSED</span><span class="o">,</span> <span class="kc">false</span><span class="o">);</span>
<span class="nx">delete</span> <span class="nx">_running</span><span class="o">[</span><span class="nx">Y</span><span class="o">.</span><span class="nx">stamp</span><span class="o">(</span><span class="k">this</span><span class="o">)];</span>
<span class="k">this</span><span class="o">.</span><span class="nx">fire</span><span class="o">(</span><span class="nx">END</span><span class="o">,</span> <span class="o">{</span><span class="nx">elapsed</span><span class="o">:</span> <span class="k">this</span><span class="o">.</span><span class="nx">get</span><span class="o">(</span><span class="nx">ELAPSED_TIME</span><span class="o">)});</span>
<span class="o">},</span>
<span class="nx">_runFrame</span><span class="o">:</span> <span class="k">function</span><span class="o">()</span> <span class="o">{</span>
<span class="k">var</span> <span class="nx">attr</span> <span class="o">=</span> <span class="k">this</span><span class="o">.</span><span class="nx">_runtimeAttr</span><span class="o">,</span>
<span class="nx">customAttr</span> <span class="o">=</span> <span class="nx">Y</span><span class="o">.</span><span class="nx">Anim</span><span class="o">.</span><span class="nx">behaviors</span><span class="o">,</span>
<span class="nx">easing</span> <span class="o">=</span> <span class="nx">attr</span><span class="o">.</span><span class="nx">easing</span><span class="o">,</span>
<span class="nx">d</span> <span class="o">=</span> <span class="nx">attr</span><span class="o">.</span><span class="nx">duration</span><span class="o">,</span>
<span class="nx">t</span> <span class="o">=</span> <span class="k">new</span> <span class="nb">Date</span><span class="o">()</span> <span class="o">-</span> <span class="k">this</span><span class="o">.</span><span class="nx">get</span><span class="o">(</span><span class="nx">START_TIME</span><span class="o">),</span>
<span class="nx">reversed</span> <span class="o">=</span> <span class="k">this</span><span class="o">.</span><span class="nx">get</span><span class="o">(</span><span class="nx">REVERSE</span><span class="o">),</span>
<span class="nx">done</span> <span class="o">=</span> <span class="o">(</span><span class="nx">t</span> <span class="o">>=</span> <span class="nx">d</span><span class="o">),</span>
<span class="nx">lastFrame</span> <span class="o">=</span> <span class="nx">d</span><span class="o">,</span>
<span class="nx">attribute</span><span class="o">,</span>
<span class="nx">setter</span><span class="o">;</span>
<span class="k">if</span> <span class="o">(</span><span class="nx">reversed</span><span class="o">)</span> <span class="o">{</span>
<span class="nx">t</span> <span class="o">=</span> <span class="nx">d</span> <span class="o">-</span> <span class="nx">t</span><span class="o">;</span>
<span class="nx">done</span> <span class="o">=</span> <span class="o">(</span><span class="nx">t</span> <span class="o"><=</span> <span class="m">0</span><span class="o">);</span>
<span class="nx">lastFrame</span> <span class="o">=</span> <span class="m">0</span><span class="o">;</span>
<span class="o">}</span>
<span class="k">for</span> <span class="o">(</span><span class="k">var</span> <span class="nx">i</span> <span class="k">in</span> <span class="nx">attr</span><span class="o">)</span> <span class="o">{</span>
<span class="k">if</span> <span class="o">(</span><span class="nx">attr</span><span class="o">[</span><span class="nx">i</span><span class="o">].</span><span class="nx">to</span><span class="o">)</span> <span class="o">{</span>
<span class="nx">attribute</span> <span class="o">=</span> <span class="nx">attr</span><span class="o">[</span><span class="nx">i</span><span class="o">];</span>
<span class="nx">setter</span> <span class="o">=</span> <span class="o">(</span><span class="nx">i</span> <span class="k">in</span> <span class="nx">customAttr</span> <span class="o">&&</span> <span class="s1">'set'</span> <span class="k">in</span> <span class="nx">customAttr</span><span class="o">[</span><span class="nx">i</span><span class="o">])</span> <span class="o">?</span>
<span class="nx">customAttr</span><span class="o">[</span><span class="nx">i</span><span class="o">].</span><span class="nx">set</span> <span class="o">:</span> <span class="nx">Y</span><span class="o">.</span><span class="nx">Anim</span><span class="o">.</span><span class="nx">DEFAULT_SETTER</span><span class="o">;</span>
<span class="k">if</span> <span class="o">(!</span><span class="nx">done</span><span class="o">)</span> <span class="o">{</span>
<span class="nx">setter</span><span class="o">(</span><span class="k">this</span><span class="o">,</span> <span class="nx">i</span><span class="o">,</span> <span class="nx">attribute</span><span class="o">.</span><span class="nx">from</span><span class="o">,</span> <span class="nx">attribute</span><span class="o">.</span><span class="nx">to</span><span class="o">,</span> <span class="nx">t</span><span class="o">,</span> <span class="nx">d</span><span class="o">,</span> <span class="nx">easing</span><span class="o">,</span> <span class="nx">attribute</span><span class="o">.</span><span class="nx">unit</span><span class="o">);</span>
<span class="o">}</span> <span class="k">else</span> <span class="o">{</span> <span class="c">// ensure final frame value is set</span>
<span class="c"></span> <span class="c">// TODO: handle keyframes </span>
<span class="c"></span> <span class="nx">setter</span><span class="o">(</span><span class="k">this</span><span class="o">,</span> <span class="nx">i</span><span class="o">,</span> <span class="nx">attribute</span><span class="o">.</span><span class="nx">from</span><span class="o">,</span> <span class="nx">attribute</span><span class="o">.</span><span class="nx">to</span><span class="o">,</span> <span class="nx">lastFrame</span><span class="o">,</span> <span class="nx">d</span><span class="o">,</span> <span class="nx">easing</span><span class="o">,</span> <span class="nx">attribute</span><span class="o">.</span><span class="nx">unit</span><span class="o">);</span>
<span class="o">}</span>
<span class="o">}</span>
<span class="o">}</span>
<span class="k">this</span><span class="o">.</span><span class="nx">_actualFrames</span> <span class="o">+=</span> <span class="m">1</span><span class="o">;</span>
<span class="k">this</span><span class="o">.</span><span class="nx">_set</span><span class="o">(</span><span class="nx">ELAPSED_TIME</span><span class="o">,</span> <span class="nx">t</span><span class="o">);</span>
<span class="k">this</span><span class="o">.</span><span class="nx">fire</span><span class="o">(</span><span class="nx">TWEEN</span><span class="o">);</span>
<span class="k">if</span> <span class="o">(</span><span class="nx">done</span><span class="o">)</span> <span class="o">{</span>
<span class="k">this</span><span class="o">.</span><span class="nx">_lastFrame</span><span class="o">();</span>
<span class="o">}</span>
<span class="o">},</span>
<span class="nx">_lastFrame</span><span class="o">:</span> <span class="k">function</span><span class="o">()</span> <span class="o">{</span>
<span class="k">var</span> <span class="nx">iter</span> <span class="o">=</span> <span class="k">this</span><span class="o">.</span><span class="nx">get</span><span class="o">(</span><span class="s1">'iterations'</span><span class="o">),</span>
<span class="nx">iterCount</span> <span class="o">=</span> <span class="k">this</span><span class="o">.</span><span class="nx">get</span><span class="o">(</span><span class="nx">ITERATION_COUNT</span><span class="o">);</span>
<span class="nx">iterCount</span> <span class="o">+=</span> <span class="m">1</span><span class="o">;</span>
<span class="k">if</span> <span class="o">(</span><span class="nx">iter</span> <span class="o">===</span> <span class="s1">'infinite'</span> <span class="o">||</span> <span class="nx">iterCount</span> <span class="o"><</span> <span class="nx">iter</span><span class="o">)</span> <span class="o">{</span>
<span class="k">if</span> <span class="o">(</span><span class="k">this</span><span class="o">.</span><span class="nx">get</span><span class="o">(</span><span class="s1">'direction'</span><span class="o">)</span> <span class="o">===</span> <span class="s1">'alternate'</span><span class="o">)</span> <span class="o">{</span>
<span class="k">this</span><span class="o">.</span><span class="nx">set</span><span class="o">(</span><span class="nx">REVERSE</span><span class="o">,</span> <span class="o">!</span><span class="k">this</span><span class="o">.</span><span class="nx">get</span><span class="o">(</span><span class="nx">REVERSE</span><span class="o">));</span> <span class="c">// flip it</span>
<span class="c"></span> <span class="o">}</span>
<span class="c">/**</span>
<span class="c"> * @event iteration</span>
<span class="c"> * @description fires when an animation begins an iteration.</span>
<span class="c"> * @param {Event} ev The iteration event.</span>
<span class="c"> * @type Event.Custom</span>
<span class="c"> */</span>
<span class="k">this</span><span class="o">.</span><span class="nx">fire</span><span class="o">(</span><span class="s1">'iteration'</span><span class="o">);</span>
<span class="o">}</span> <span class="k">else</span> <span class="o">{</span>
<span class="nx">iterCount</span> <span class="o">=</span> <span class="m">0</span><span class="o">;</span>
<span class="k">this</span><span class="o">.</span><span class="nx">_end</span><span class="o">();</span>
<span class="o">}</span>
<span class="k">this</span><span class="o">.</span><span class="nx">_set</span><span class="o">(</span><span class="nx">START_TIME</span><span class="o">,</span> <span class="k">new</span> <span class="nb">Date</span><span class="o">());</span>
<span class="k">this</span><span class="o">.</span><span class="nx">_set</span><span class="o">(</span><span class="nx">ITERATION_COUNT</span><span class="o">,</span> <span class="nx">iterCount</span><span class="o">);</span>
<span class="o">},</span>
<span class="nx">_initAnimAttr</span><span class="o">:</span> <span class="k">function</span><span class="o">()</span> <span class="o">{</span>
<span class="k">var</span> <span class="nx">from</span> <span class="o">=</span> <span class="k">this</span><span class="o">.</span><span class="nx">get</span><span class="o">(</span><span class="s1">'from'</span><span class="o">)</span> <span class="o">||</span> <span class="o">{},</span>
<span class="nx">to</span> <span class="o">=</span> <span class="k">this</span><span class="o">.</span><span class="nx">get</span><span class="o">(</span><span class="s1">'to'</span><span class="o">)</span> <span class="o">||</span> <span class="o">{},</span>
<span class="nx">dur</span> <span class="o">=</span> <span class="k">this</span><span class="o">.</span><span class="nx">get</span><span class="o">(</span><span class="s1">'duration'</span><span class="o">)</span> <span class="o">*</span> <span class="m">1000</span><span class="o">,</span>
<span class="nx">node</span> <span class="o">=</span> <span class="k">this</span><span class="o">.</span><span class="nx">get</span><span class="o">(</span><span class="nx">NODE</span><span class="o">),</span>
<span class="nx">easing</span> <span class="o">=</span> <span class="k">this</span><span class="o">.</span><span class="nx">get</span><span class="o">(</span><span class="s1">'easing'</span><span class="o">)</span> <span class="o">||</span> <span class="o">{},</span>
<span class="nx">attr</span> <span class="o">=</span> <span class="o">{},</span>
<span class="nx">customAttr</span> <span class="o">=</span> <span class="nx">Y</span><span class="o">.</span><span class="nx">Anim</span><span class="o">.</span><span class="nx">behaviors</span><span class="o">,</span>
<span class="nx">unit</span><span class="o">,</span> <span class="nx">begin</span><span class="o">,</span> <span class="nx">end</span><span class="o">;</span>
<span class="nx">Y</span><span class="o">.</span><span class="nx">each</span><span class="o">(</span><span class="nx">to</span><span class="o">,</span> <span class="k">function</span><span class="o">(</span><span class="nx">val</span><span class="o">,</span> <span class="nx">name</span><span class="o">)</span> <span class="o">{</span>
<span class="k">if</span> <span class="o">(</span><span class="k">typeof</span> <span class="nx">val</span> <span class="o">===</span> <span class="s1">'function'</span><span class="o">)</span> <span class="o">{</span>
<span class="nx">val</span> <span class="o">=</span> <span class="nx">val</span><span class="o">.</span><span class="nx">call</span><span class="o">(</span><span class="k">this</span><span class="o">,</span> <span class="nx">node</span><span class="o">);</span>
<span class="o">}</span>
<span class="nx">begin</span> <span class="o">=</span> <span class="nx">from</span><span class="o">[</span><span class="nx">name</span><span class="o">];</span>
<span class="k">if</span> <span class="o">(</span><span class="nx">begin</span> <span class="o">===</span> <span class="kc">undefined</span><span class="o">)</span> <span class="o">{</span>
<span class="nx">begin</span> <span class="o">=</span> <span class="o">(</span><span class="nx">name</span> <span class="k">in</span> <span class="nx">customAttr</span> <span class="o">&&</span> <span class="s1">'get'</span> <span class="k">in</span> <span class="nx">customAttr</span><span class="o">[</span><span class="nx">name</span><span class="o">])</span> <span class="o">?</span>
<span class="nx">customAttr</span><span class="o">[</span><span class="nx">name</span><span class="o">].</span><span class="nx">get</span><span class="o">(</span><span class="k">this</span><span class="o">,</span> <span class="nx">name</span><span class="o">)</span> <span class="o">:</span> <span class="nx">Y</span><span class="o">.</span><span class="nx">Anim</span><span class="o">.</span><span class="nx">DEFAULT_GETTER</span><span class="o">(</span><span class="k">this</span><span class="o">,</span> <span class="nx">name</span><span class="o">);</span>
<span class="o">}</span> <span class="k">else</span> <span class="k">if</span> <span class="o">(</span><span class="k">typeof</span> <span class="nx">begin</span> <span class="o">===</span> <span class="s1">'function'</span><span class="o">)</span> <span class="o">{</span>
<span class="nx">begin</span> <span class="o">=</span> <span class="nx">begin</span><span class="o">.</span><span class="nx">call</span><span class="o">(</span><span class="k">this</span><span class="o">,</span> <span class="nx">node</span><span class="o">);</span>
<span class="o">}</span>
<span class="k">var</span> <span class="nx">mFrom</span> <span class="o">=</span> <span class="nx">Y</span><span class="o">.</span><span class="nx">Anim</span><span class="o">.</span><span class="nx">RE_UNITS</span><span class="o">.</span><span class="nx">exec</span><span class="o">(</span><span class="nx">begin</span><span class="o">);</span>
<span class="k">var</span> <span class="nx">mTo</span> <span class="o">=</span> <span class="nx">Y</span><span class="o">.</span><span class="nx">Anim</span><span class="o">.</span><span class="nx">RE_UNITS</span><span class="o">.</span><span class="nx">exec</span><span class="o">(</span><span class="nx">val</span><span class="o">);</span>
<span class="nx">begin</span> <span class="o">=</span> <span class="nx">mFrom</span> <span class="o">?</span> <span class="nx">mFrom</span><span class="o">[</span><span class="m">1</span><span class="o">]</span> <span class="o">:</span> <span class="nx">begin</span><span class="o">;</span>
<span class="nx">end</span> <span class="o">=</span> <span class="nx">mTo</span> <span class="o">?</span> <span class="nx">mTo</span><span class="o">[</span><span class="m">1</span><span class="o">]</span> <span class="o">:</span> <span class="nx">val</span><span class="o">;</span>
<span class="nx">unit</span> <span class="o">=</span> <span class="nx">mTo</span> <span class="o">?</span> <span class="nx">mTo</span><span class="o">[</span><span class="m">2</span><span class="o">]</span> <span class="o">:</span> <span class="nx">mFrom</span> <span class="o">?</span> <span class="nx">mFrom</span><span class="o">[</span><span class="m">2</span><span class="o">]</span> <span class="o">:</span> <span class="s1">''</span><span class="o">;</span> <span class="c">// one might be zero TODO: mixed units</span>
<span class="c"></span>
<span class="k">if</span> <span class="o">(!</span><span class="nx">unit</span> <span class="o">&&</span> <span class="nx">Y</span><span class="o">.</span><span class="nx">Anim</span><span class="o">.</span><span class="nx">RE_DEFAULT_UNIT</span><span class="o">.</span><span class="nx">test</span><span class="o">(</span><span class="nx">name</span><span class="o">))</span> <span class="o">{</span>
<span class="nx">unit</span> <span class="o">=</span> <span class="nx">Y</span><span class="o">.</span><span class="nx">Anim</span><span class="o">.</span><span class="nx">DEFAULT_UNIT</span><span class="o">;</span>
<span class="o">}</span>
<span class="k">if</span> <span class="o">(!</span><span class="nx">begin</span> <span class="o">||</span> <span class="o">!</span><span class="nx">end</span><span class="o">)</span> <span class="o">{</span>
<span class="nx">Y</span><span class="o">.</span><span class="nx">error</span><span class="o">(</span><span class="s1">'invalid "from" or "to" for "'</span> <span class="o">+</span> <span class="nx">name</span> <span class="o">+</span> <span class="s1">'"'</span><span class="o">,</span> <span class="s1">'Anim'</span><span class="o">);</span>
<span class="k">return</span><span class="o">;</span>
<span class="o">}</span>
<span class="nx">attr</span><span class="o">[</span><span class="nx">name</span><span class="o">]</span> <span class="o">=</span> <span class="o">{</span>
<span class="nx">from</span><span class="o">:</span> <span class="nx">begin</span><span class="o">,</span>
<span class="nx">to</span><span class="o">:</span> <span class="nx">end</span><span class="o">,</span>
<span class="nx">unit</span><span class="o">:</span> <span class="nx">unit</span>
<span class="o">};</span>
<span class="nx">attr</span><span class="o">.</span><span class="nx">duration</span> <span class="o">=</span> <span class="nx">dur</span><span class="o">;</span>
<span class="nx">attr</span><span class="o">.</span><span class="nx">easing</span> <span class="o">=</span> <span class="nx">easing</span><span class="o">;</span>
<span class="o">},</span> <span class="k">this</span><span class="o">);</span>
<span class="k">this</span><span class="o">.</span><span class="nx">_runtimeAttr</span> <span class="o">=</span> <span class="nx">attr</span><span class="o">;</span>
<span class="o">},</span>
<span class="c">// TODO: move to computedStyle? (browsers dont agree on default computed offsets)</span>
<span class="c"></span> <span class="nx">_getOffset</span><span class="o">:</span> <span class="k">function</span><span class="o">(</span><span class="nx">attr</span><span class="o">)</span> <span class="o">{</span>
<span class="k">var</span> <span class="nx">node</span> <span class="o">=</span> <span class="k">this</span><span class="o">.</span><span class="nx">_node</span><span class="o">,</span>
<span class="nx">val</span> <span class="o">=</span> <span class="nx">node</span><span class="o">.</span><span class="nx">getComputedStyle</span><span class="o">(</span><span class="nx">attr</span><span class="o">),</span>
<span class="nx">get</span> <span class="o">=</span> <span class="o">(</span><span class="nx">attr</span> <span class="o">===</span> <span class="s1">'left'</span><span class="o">)</span> <span class="o">?</span> <span class="s1">'getX'</span><span class="o">:</span> <span class="s1">'getY'</span><span class="o">,</span>
<span class="nx">set</span> <span class="o">=</span> <span class="o">(</span><span class="nx">attr</span> <span class="o">===</span> <span class="s1">'left'</span><span class="o">)</span> <span class="o">?</span> <span class="s1">'setX'</span><span class="o">:</span> <span class="s1">'setY'</span><span class="o">;</span>
<span class="k">if</span> <span class="o">(</span><span class="nx">val</span> <span class="o">===</span> <span class="s1">'auto'</span><span class="o">)</span> <span class="o">{</span>
<span class="k">var</span> <span class="nx">position</span> <span class="o">=</span> <span class="nx">node</span><span class="o">.</span><span class="nx">getStyle</span><span class="o">(</span><span class="s1">'position'</span><span class="o">);</span>
<span class="k">if</span> <span class="o">(</span><span class="nx">position</span> <span class="o">===</span> <span class="s1">'absolute'</span> <span class="o">||</span> <span class="nx">position</span> <span class="o">===</span> <span class="s1">'fixed'</span><span class="o">)</span> <span class="o">{</span>
<span class="nx">val</span> <span class="o">=</span> <span class="nx">node</span><span class="o">[</span><span class="nx">get</span><span class="o">]();</span>
<span class="nx">node</span><span class="o">[</span><span class="nx">set</span><span class="o">](</span><span class="nx">val</span><span class="o">);</span>
<span class="o">}</span> <span class="k">else</span> <span class="o">{</span>
<span class="nx">val</span> <span class="o">=</span> <span class="m">0</span><span class="o">;</span>
<span class="o">}</span>
<span class="o">}</span>
<span class="k">return</span> <span class="nx">val</span><span class="o">;</span>
<span class="o">}</span>
<span class="o">};</span>
<span class="nx">Y</span><span class="o">.</span><span class="nx">extend</span><span class="o">(</span><span class="nx">Y</span><span class="o">.</span><span class="nx">Anim</span><span class="o">,</span> <span class="nx">Y</span><span class="o">.</span><span class="nx">Base</span><span class="o">,</span> <span class="nx">proto</span><span class="o">);</span>
</pre></div>
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<li class=""><a href="module_dump.html" title="dump">dump</a></li>
<li class=""><a href="module_event.html" title="event">event</a></li>
<li class=""><a href="module_event-custom.html" title="event-custom">event-custom</a></li>
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<li class=""><a href="module_widget-position.html" title="widget-position">widget-position</a></li>
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<li class=""><a href="anim-node-plugin.js.html" title="anim-node-plugin.js">anim-node-plugin.js</a></li>
<li class=""><a href="anim-scroll.js.html" title="anim-scroll.js">anim-scroll.js</a></li>
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