src/cm/media/js/lib/yui/yui3.0.0/examples/widget/widget-tooltip_clean.html
author raph
Mon, 23 Nov 2009 15:14:29 +0100
changeset 0 40c8f766c9b8
permissions -rw-r--r--
import from internal svn r 4007


<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Creating a simple Tooltip widget</title>

<style type="text/css">
/*margin and padding on body element
  can introduce errors in determining
  element position and are not recommended;
  we turn them off as a foundation for YUI
  CSS treatments. */
body {
	margin:0;
	padding:0;
}
</style>

<link type="text/css" rel="stylesheet" href="../../build/cssfonts/fonts-min.css" />
<script type="text/javascript" src="../../build/yui/yui-min.js"></script>


<!--begin custom header content for this example-->
<style type="text/css">
    .yui-tooltip {
        position:absolute;
    }

    .yui-tooltip-content {
        color: #000;
        padding: 2px 5px;
        border-color: #D4C237 #A6982B #A6982B #A6982B;
        border-width: 1px;
        border-style: solid;
        background-color: #FFEE69;
    }

    .yui-tooltip-hidden {
        visibility:hidden;
    }

    div.yui-hastooltip {
        border:1px solid #243356;
        background-color:#406ED9;
        color:#ffffff;
        width:25em;
        margin:20px 0px;
        padding:5px;
        cursor:default;
    }

    div.yui-hastooltip span {
        font-style:italic;
        font-weight:bold;
        color:#ABCEFF;
    }

    .yui-tooltip-content strong {
        font-weight:bold;
    }
</style>

<!--end custom header content for this example-->

</head>

<body class=" yui-skin-sam">

<h1>Creating a simple Tooltip widget</h1>

<div class="exampleIntro">
	This is an advanced example, in which we create a Tooltip widget, by extending the base <code>Widget</code> class, and adding <code>WidgetStack</code> and <code>WidgetPosition</code> extensions, through <code>Base.build</code>.			
</div>

<!--BEGIN SOURCE CODE FOR EXAMPLE =============================== -->

<div id="delegate">
    <div class="yui-hastooltip" title="Tooltip 1" id="tt1">Tooltip One <span>(content from title)</span></div>
    <div class="yui-hastooltip" title="Tooltip 2" id="tt2">Tooltip Two <span>(content set in event listener)</span></div>
    <div class="yui-hastooltip" title="Tooltip 3" id="tt3">Tooltip Three <span>(content from lookup)</span></div>
    <div class="yui-hastooltip" title="Tooltip 4" id="tt4">Tooltip Four <span>(content from title)</span></div>
    <label><input type="checkbox" id="prevent" /> Prevent Tooltip Four</label>
</div>

<script type="text/javascript">
YUI({base:"../../build/", timeout: 10000}).use("widget", "widget-position", "widget-stack", function(Y) {
    var Lang = Y.Lang,
        Node = Y.Node;

    /* Tooltip constructor */
    function Tooltip(config) {
        Tooltip.superclass.constructor.apply(this, arguments);
    }

    /* 
       Required NAME static field, used to identify the Widget class and 
       used as an event prefix, to generate class names etc. (set to the 
       class name in camel case). 
    */
    Tooltip.NAME = "tooltip";

    /* Static constants */
    Tooltip.OFFSET_X = 15;
    Tooltip.OFFSET_Y = 15;
    Tooltip.OFFSCREEN_X = -10000;
    Tooltip.OFFSCREEN_Y = -10000;

    /* Default Tooltip Attributes */
    Tooltip.ATTRS = {

        /* 
         * The tooltip content. This can either be a fixed content value, 
         * or a map of id-to-values, designed to be used when a single
         * tooltip is mapped to multiple trigger elements.
         */
        content : {
            value: null
        },

        /* 
         * The set of nodes to bind to the tooltip instance. Can be a string, 
         * or a node instance.
         */
        triggerNodes : {
            value: null,
            setter: function(val) {
                if (val && Lang.isString(val)) {
                    val = Node.all(val);
                }
                return val;
            }
        },

        /*
         * The delegate node to which event listeners should be attached.
         * This node should be an ancestor of all trigger nodes bound
         * to the instance. By default the document is used.
         */
        delegate : {
            value: null,
            setter: function(val) {
                return Y.one(val) || Y.one("document");
            }
        },

        /*
         * The time to wait, after the mouse enters the trigger node,
         * to display the tooltip
         */
        showDelay : {
            value:250
        },

        /*
         * The time to wait, after the mouse leaves the trigger node,
         * to hide the tooltip
         */
        hideDelay : {
            value:10
        },

        /*
         * The time to wait, after the tooltip is first displayed for 
         * a trigger node, to hide it, if the mouse has not left the 
         * trigger node
         */
        autoHideDelay : {
            value:2000
        },

        /*
         * Override the default visibility set by the widget base class
         */
        visible : {
            value:false
        },

        /*
         * Override the default XY value set by the widget base class,
         * to position the tooltip offscreen
         */
        xy: {
            value:[Tooltip.OFFSCREEN_X, Tooltip.OFFSCREEN_Y]
        }
    };

    /* Extend the base Widget class */
    Y.extend(Tooltip, Y.Widget, {

        /*
         * Initialization Code: Sets up privately used state
         * properties, and publishes the events Tooltip introduces
         */
        initializer : function(config) {

            this._triggerClassName = this.getClassName("trigger");

            // Currently bound trigger node information
            this._currTrigger = {
                node: null,
                title: null,
                mouseX: Tooltip.OFFSCREEN_X,
                mouseY: Tooltip.OFFSCREEN_Y
            };

            // Event handles - mouse over is set on the delegate
            // element, mousemove and mouseout are set on the trigger node
            this._eventHandles = {
                delegate: null,
                trigger: {
                    mouseMove : null,
                    mouseOut: null
                }
            };

            // Show/hide timers
            this._timers = {
                show: null,
                hide: null
            };

            // Publish events introduced by Tooltip. Note the triggerEnter event is preventable,
            // with the default behavior defined in the _defTriggerEnterFn method 
            this.publish("triggerEnter", {defaultFn: this._defTriggerEnterFn, preventable:true});
            this.publish("triggerLeave", {preventable:false});
        },

        /*
         * Destruction Code: Clears event handles, timers,
         * and current trigger information
         */
        destructor : function() {
            this._clearCurrentTrigger();
            this._clearTimers();
            this._clearHandles();
        },

        /*
         * bindUI is used to bind attribute change and dom event
         * listeners
         */
        bindUI : function() {
            this.after("delegateChange", this._afterSetDelegate);
            this.after("nodesChange", this._afterSetNodes);

            this._bindDelegate();
        },

        /*
         * syncUI is used to update the rendered DOM, based on the current
         * Tooltip state
         */
        syncUI : function() {
            this._uiSetNodes(this.get("triggerNodes"));
        },

        /*
         * Public method, which can be used by triggerEvent event listeners
         * to set the content of the tooltip for the current trigger node
         */
        setTriggerContent : function(content) {
            var contentBox = this.get("contentBox");
            contentBox.set("innerHTML", "");

            if (content) {
                if (content instanceof Node) {
                    for (var i = 0, l = content.size(); i < l; ++i) {
                        contentBox.appendChild(content.item(i));
                    }
                } else if (Lang.isString(content)) {
                    contentBox.set("innerHTML", content);
                }
            }
        },

        /*
         * Gets the closest ancestor of the given node,
         * which is a tooltip trigger node
         */
        getParentTrigger : function(node) {
            var cn = this._triggerClassName;
            return (node.hasClass(cn)) ? node : node.ancestor(function(node) {return node.hasClass(cn)});
        },

        /*
         * Default attribute change listener for 
         * the triggerNodes attribute
         */
        _afterSetNodes : function(e) {
            this._uiSetNodes(e.newVal);
        },

        /*
         * Default attribute change listener for 
         * the delegate attribute
         */
        _afterSetDelegate : function(e) {
            this._bindDelegate(e.newVal);
        },

        /*
         * Updates the rendered DOM to reflect the
         * set of trigger nodes passed in
         */
        _uiSetNodes : function(nodes) {
            if (this._triggerNodes) {
                this._triggerNodes.removeClass(this._triggerClassName);
            }

            if (nodes) {
                this._triggerNodes = nodes;
                this._triggerNodes.addClass(this._triggerClassName);
            }
        },

        /*
         * Attaches the default mouseover DOM listener to the 
         * current delegate node
         */
        _bindDelegate : function() {
            var eventHandles = this._eventHandles;

            if (eventHandles.delegate) {
                eventHandles.delegate.detach();
                eventHandles.delegate = null;
            }
            eventHandles.delegate = Y.on("mouseover", Y.bind(this._onDelegateMouseOver, this), this.get("delegate"));
        },

        /*
         * Default mouse over DOM event listener.
         * 
         * Delegates to the _enterTrigger method,
         * if the mouseover enters a trigger node.
         */
        _onDelegateMouseOver : function(e) {
            var node = this.getParentTrigger(e.target);
            if (node && (!this._currTrigger.node || !node.compareTo(this._currTrigger.node))) {
                this._enterTrigger(node, e.pageX, e.pageY);
            }
        },

        /*
         * Default mouse out DOM event listener
         * 
         * Delegates to _leaveTrigger if the mouseout
         * leaves the current trigger node
         */
        _onNodeMouseOut : function(e) {
            var to = e.relatedTarget;
            var trigger = e.currentTarget;

            if (!trigger.contains(to)) {
                this._leaveTrigger(trigger);
            }
        },

        /*
         * Default mouse move DOM event listener
         */
        _onNodeMouseMove : function(e) {
            this._overTrigger(e.pageX, e.pageY);
        },

        /*
         * Default handler invoked when the mouse enters
         * a trigger node. Fires the triggerEnter
         * event which can be prevented by listeners to 
         * show the tooltip from being displayed.
         */
        _enterTrigger : function(node, x, y) {
            this._setCurrentTrigger(node, x, y);
            this.fire("triggerEnter", {node:node, pageX:x, pageY:y});
        },

        /*
         * Default handler for the triggerEvent event,
         * which will setup the timer to display the tooltip,
         * if the default handler has not been prevented.
         */
        _defTriggerEnterFn : function(e) {
            var node = e.node;
            if (!this.get("disabled")) {
                this._clearTimers();
                var delay = (this.get("visible")) ? 0 : this.get("showDelay");
                this._timers.show = Y.later(delay, this, this._showTooltip, [node]);
            }
        },

        /*
         * Default handler invoked when the mouse leaves
         * the current trigger node. Fires the triggerLeave
         * event and sets up the hide timer
         */
        _leaveTrigger : function(node) {
            this.fire("triggerLeave");

            this._clearCurrentTrigger();
            this._clearTimers();

            this._timers.hide = Y.later(this.get("hideDelay"), this, this._hideTooltip);
        },

        /*
         * Default handler invoked for mousemove events
         * on the trigger node. Stores the current mouse 
         * x, y positions
         */
        _overTrigger : function(x, y) {
            this._currTrigger.mouseX = x;
            this._currTrigger.mouseY = y;
        },

        /*
         * Shows the tooltip, after moving it to the current mouse
         * position.
         */
        _showTooltip : function(node) {
            var x = this._currTrigger.mouseX;
            var y = this._currTrigger.mouseY;

            this.move(x + Tooltip.OFFSET_X, y + Tooltip.OFFSET_Y);

            this.show();
            this._clearTimers();

            this._timers.hide = Y.later(this.get("autoHideDelay"), this, this._hideTooltip);
        },

        /*
         * Hides the tooltip, after clearing existing timers.
         */
        _hideTooltip : function() {
            this._clearTimers();
            this.hide();
        },

        /*
         * Set the rendered content of the tooltip for the current
         * trigger, based on (in order of precedence):
         * 
         * a). The string/node content attribute value
         * b). From the content lookup map if it is set, or 
         * c). From the title attribute if set.
         */
        _setTriggerContent : function(node) {
            var content = this.get("content");
            if (content && !(content instanceof Node || Lang.isString(content))) {
                content = content[node.get("id")] || node.getAttribute("title");
            }
            this.setTriggerContent(content);
        },

        /*
         * Set the currently bound trigger node information, clearing 
         * out the title attribute if set and setting up mousemove/out 
         * listeners.
         */
        _setCurrentTrigger : function(node, x, y) {

            var currTrigger = this._currTrigger,
                triggerHandles = this._eventHandles.trigger;

            this._setTriggerContent(node);

            triggerHandles.mouseMove = Y.on("mousemove", Y.bind(this._onNodeMouseMove, this), node);
            triggerHandles.mouseOut = Y.on("mouseout", Y.bind(this._onNodeMouseOut, this), node);

            var title = node.getAttribute("title");
            node.setAttribute("title", "");

            currTrigger.mouseX = x;
            currTrigger.mouseY = y;
            currTrigger.node = node;
            currTrigger.title = title;
        },

        /*
         * Clear out the current trigger state, restoring
         * the title attribute on the trigger node, 
         * if it was originally set.
         */
        _clearCurrentTrigger : function() {

            var currTrigger = this._currTrigger,
                triggerHandles = this._eventHandles.trigger;

            if (currTrigger.node) {
                var node = currTrigger.node;
                var title = currTrigger.title || "";

                currTrigger.node = null;
                currTrigger.title = "";

                triggerHandles.mouseMove.detach();
                triggerHandles.mouseOut.detach();
                triggerHandles.mouseMove = null;
                triggerHandles.mouseOut = null;

                node.setAttribute("title", title);
            }
        },

        /*
         * Cancel any existing show/hide timers
         */
        _clearTimers : function() {
            var timers = this._timers;
            if (timers.hide) {
                timers.hide.cancel();
                timers.hide = null;
            }
            if (timers.show) {
              timers.show.cancel();
              timers.show = null;
            }
        },

        /*
         * Detach any stored event handles
         */
        _clearHandles : function() {
            var eventHandles = this._eventHandles;

            if (eventHandles.delegate) {
                this._eventHandles.delegate.detach();
            }
            if (eventHandles.trigger.mouseOut) {
                eventHandles.trigger.mouseOut.detach();
            }
            if (eventHandles.trigger.mouseMove) {
                eventHandles.trigger.mouseMove.detach();
            }
        }
    });

    // dynamic:false = Modify the existing Tooltip class
    Tooltip = Y.Base.build(Tooltip.NAME, Tooltip, [Y.WidgetPosition, Y.WidgetStack], {dynamic:false});

    var tt = new Tooltip({
        triggerNodes:".yui-hastooltip",
        delegate: "#delegate",
        content: {
            tt3: "Tooltip 3 (from lookup)"
        },
        shim:false,
        zIndex:2
    });
    tt.render();

    tt.on("triggerEnter", function(e) {
        var node = e.node;
        if (node && node.get("id") == "tt2") {
            this.setTriggerContent("Tooltip 2 (from triggerEvent)");
        }
    });

    var prevent = Y.one("#prevent");
    tt.on("triggerEnter", function(e) {
        var node = e.node;
        if (prevent.get("checked")) {
            if (node && node.get("id") == "tt4") {
                e.preventDefault();
            }
        }
    });
});
</script>

<!--END SOURCE CODE FOR EXAMPLE =============================== -->

</body>
</html>