src/cm/media/js/lib/yui/yui3-3.15.0/build/transition-timer/transition-timer-debug.js
changeset 602 e16a97fb364a
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/cm/media/js/lib/yui/yui3-3.15.0/build/transition-timer/transition-timer-debug.js	Mon Mar 10 15:19:48 2014 +0100
@@ -0,0 +1,334 @@
+YUI.add('transition-timer', function (Y, NAME) {
+
+/**
+* Provides the base Transition class, for animating numeric properties.
+*
+* @module transition
+* @submodule transition-timer
+*/
+
+
+var Transition = Y.Transition;
+
+Y.mix(Transition.prototype, {
+    _start: function() {
+        if (Transition.useNative) {
+            this._runNative();
+        } else {
+            this._runTimer();
+        }
+    },
+
+    _runTimer: function() {
+        var anim = this;
+        anim._initAttrs();
+
+        Transition._running[Y.stamp(anim)] = anim;
+        anim._startTime = new Date();
+        Transition._startTimer();
+    },
+
+    _endTimer: function() {
+        var anim = this;
+        delete Transition._running[Y.stamp(anim)];
+        anim._startTime = null;
+    },
+
+    _runFrame: function() {
+        var t = new Date() - this._startTime;
+        this._runAttrs(t);
+    },
+
+    _runAttrs: function(time) {
+        var anim = this,
+            node = anim._node,
+            config = anim._config,
+            uid = Y.stamp(node),
+            attrs = Transition._nodeAttrs[uid],
+            customAttr = Transition.behaviors,
+            done = false,
+            allDone = false,
+            data,
+            name,
+            attribute,
+            setter,
+            elapsed,
+            delay,
+            d,
+            t,
+            i;
+
+        for (name in attrs) {
+            if ((attribute = attrs[name]) && attribute.transition === anim) {
+                d = attribute.duration;
+                delay = attribute.delay;
+                elapsed = (time - delay) / 1000;
+                t = time;
+                data = {
+                    type: 'propertyEnd',
+                    propertyName: name,
+                    config: config,
+                    elapsedTime: elapsed
+                };
+
+                setter = (i in customAttr && 'set' in customAttr[i]) ?
+                        customAttr[i].set : Transition.DEFAULT_SETTER;
+
+                done = (t >= d);
+
+                if (t > d) {
+                    t = d;
+                }
+
+                if (!delay || time >= delay) {
+                    setter(anim, name, attribute.from, attribute.to, t - delay, d - delay,
+                        attribute.easing, attribute.unit);
+
+                    if (done) {
+                        delete attrs[name];
+                        anim._count--;
+
+                        if (config[name] && config[name].on && config[name].on.end) {
+                            config[name].on.end.call(Y.one(node), data);
+                        }
+
+                        //node.fire('transition:propertyEnd', data);
+
+                        if (!allDone && anim._count <= 0) {
+                            allDone = true;
+                            anim._end(elapsed);
+                            anim._endTimer();
+                        }
+                    }
+                }
+
+            }
+        }
+    },
+
+    _initAttrs: function() {
+        var anim = this,
+            customAttr = Transition.behaviors,
+            uid = Y.stamp(anim._node),
+            attrs = Transition._nodeAttrs[uid],
+            attribute,
+            duration,
+            delay,
+            easing,
+            val,
+            name,
+            mTo,
+            mFrom,
+            unit, begin, end;
+
+        for (name in attrs) {
+            if ((attribute = attrs[name]) && attribute.transition === anim) {
+                duration = attribute.duration * 1000;
+                delay = attribute.delay * 1000;
+                easing = attribute.easing;
+                val = attribute.value;
+
+                // only allow supported properties
+                if (name in anim._node.style || name in Y.DOM.CUSTOM_STYLES) {
+                    begin = (name in customAttr && 'get' in customAttr[name])  ?
+                            customAttr[name].get(anim, name) : Transition.DEFAULT_GETTER(anim, name);
+
+                    mFrom = Transition.RE_UNITS.exec(begin);
+                    mTo = Transition.RE_UNITS.exec(val);
+
+                    begin = mFrom ? mFrom[1] : begin;
+                    end = mTo ? mTo[1] : val;
+                    unit = mTo ? mTo[2] : mFrom ?  mFrom[2] : ''; // one might be zero TODO: mixed units
+
+                    if (!unit && Transition.RE_DEFAULT_UNIT.test(name)) {
+                        unit = Transition.DEFAULT_UNIT;
+                    }
+
+                    if (typeof easing === 'string') {
+                        if (easing.indexOf('cubic-bezier') > -1) {
+                            easing = easing.substring(13, easing.length - 1).split(',');
+                        } else if (Transition.easings[easing]) {
+                            easing = Transition.easings[easing];
+                        }
+                    }
+
+                    attribute.from = Number(begin);
+                    attribute.to = Number(end);
+                    attribute.unit = unit;
+                    attribute.easing = easing;
+                    attribute.duration = duration + delay;
+                    attribute.delay = delay;
+                } else {
+                    delete attrs[name];
+                    anim._count--;
+                }
+            }
+        }
+    },
+
+    destroy: function() {
+        this.detachAll();
+        this._node = null;
+    }
+}, true);
+
+Y.mix(Y.Transition, {
+    _runtimeAttrs: {},
+    /*
+     * Regex of properties that should use the default unit.
+     *
+     * @property RE_DEFAULT_UNIT
+     * @static
+     */
+    RE_DEFAULT_UNIT: /^width|height|top|right|bottom|left|margin.*|padding.*|border.*$/i,
+
+    /*
+     * The default unit to use with properties that pass the RE_DEFAULT_UNIT test.
+     *
+     * @property DEFAULT_UNIT
+     * @static
+     */
+    DEFAULT_UNIT: 'px',
+
+    /*
+     * Time in milliseconds passed to setInterval for frame processing
+     *
+     * @property intervalTime
+     * @default 20
+     * @static
+     */
+    intervalTime: 20,
+
+    /*
+     * Bucket for custom getters and setters
+     *
+     * @property behaviors
+     * @static
+     */
+    behaviors: {
+        left: {
+            get: function(anim, attr) {
+                return Y.DOM._getAttrOffset(anim._node, attr);
+            }
+        }
+    },
+
+    /*
+     * The default setter to use when setting object properties.
+     *
+     * @property DEFAULT_SETTER
+     * @static
+     */
+    DEFAULT_SETTER: function(anim, att, from, to, elapsed, duration, fn, unit) {
+        from = Number(from);
+        to = Number(to);
+
+        var node = anim._node,
+            val = Transition.cubicBezier(fn, elapsed / duration);
+
+        val = from + val[0] * (to - from);
+
+        if (node) {
+            if (att in node.style || att in Y.DOM.CUSTOM_STYLES) {
+                unit = unit || '';
+                Y.DOM.setStyle(node, att, val + unit);
+            }
+        } else {
+            anim._end();
+        }
+    },
+
+    /*
+     * The default getter to use when getting object properties.
+     *
+     * @property DEFAULT_GETTER
+     * @static
+     */
+    DEFAULT_GETTER: function(anim, att) {
+        var node = anim._node,
+            val = '';
+
+        if (att in node.style || att in Y.DOM.CUSTOM_STYLES) {
+            val = Y.DOM.getComputedStyle(node, att);
+        }
+
+        return val;
+    },
+
+    _startTimer: function() {
+        if (!Transition._timer) {
+            Transition._timer = setInterval(Transition._runFrame, Transition.intervalTime);
+        }
+    },
+
+    _stopTimer: function() {
+        clearInterval(Transition._timer);
+        Transition._timer = null;
+    },
+
+    /*
+     * Called per Interval to handle each animation frame.
+     * @method _runFrame
+     * @private
+     * @static
+     */
+    _runFrame: function() {
+        var done = true,
+            anim;
+        for (anim in Transition._running) {
+            if (Transition._running[anim]._runFrame) {
+                done = false;
+                Transition._running[anim]._runFrame();
+            }
+        }
+
+        if (done) {
+            Transition._stopTimer();
+        }
+    },
+
+    cubicBezier: function(p, t) {
+        var x0 = 0,
+            y0 = 0,
+            x1 = p[0],
+            y1 = p[1],
+            x2 = p[2],
+            y2 = p[3],
+            x3 = 1,
+            y3 = 0,
+
+            A = x3 - 3 * x2 + 3 * x1 - x0,
+            B = 3 * x2 - 6 * x1 + 3 * x0,
+            C = 3 * x1 - 3 * x0,
+            D = x0,
+            E = y3 - 3 * y2 + 3 * y1 - y0,
+            F = 3 * y2 - 6 * y1 + 3 * y0,
+            G = 3 * y1 - 3 * y0,
+            H = y0,
+
+            x = (((A*t) + B)*t + C)*t + D,
+            y = (((E*t) + F)*t + G)*t + H;
+
+        return [x, y];
+    },
+
+    easings: {
+        ease: [0.25, 0, 1, 0.25],
+        linear: [0, 0, 1, 1],
+        'ease-in': [0.42, 0, 1, 1],
+        'ease-out': [0, 0, 0.58, 1],
+        'ease-in-out': [0.42, 0, 0.58, 1]
+    },
+
+    _running: {},
+    _timer: null,
+
+    RE_UNITS: /^(-?\d*\.?\d*){1}(em|ex|px|in|cm|mm|pt|pc|%)*$/
+}, true);
+
+Transition.behaviors.top = Transition.behaviors.bottom = Transition.behaviors.right = Transition.behaviors.left;
+
+Y.Transition = Transition;
+
+
+}, '@VERSION@', {"requires": ["transition"]});