src/cm/media/js/lib/yui/yui_3.10.3/build/scrollview-base/scrollview-base-debug.js
changeset 525 89ef5ed3c48b
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/cm/media/js/lib/yui/yui_3.10.3/build/scrollview-base/scrollview-base-debug.js	Tue Jul 16 14:29:46 2013 +0200
@@ -0,0 +1,1463 @@
+/*
+YUI 3.10.3 (build 2fb5187)
+Copyright 2013 Yahoo! Inc. All rights reserved.
+Licensed under the BSD License.
+http://yuilibrary.com/license/
+*/
+
+YUI.add('scrollview-base', function (Y, NAME) {
+
+/**
+ * The scrollview-base module provides a basic ScrollView Widget, without scrollbar indicators
+ *
+ * @module scrollview
+ * @submodule scrollview-base
+ */
+
+ // Local vars
+var getClassName = Y.ClassNameManager.getClassName,
+    DOCUMENT = Y.config.doc,
+    IE = Y.UA.ie,
+    NATIVE_TRANSITIONS = Y.Transition.useNative,
+    vendorPrefix = Y.Transition._VENDOR_PREFIX, // Todo: This is a private property, and alternative approaches should be investigated
+    SCROLLVIEW = 'scrollview',
+    CLASS_NAMES = {
+        vertical: getClassName(SCROLLVIEW, 'vert'),
+        horizontal: getClassName(SCROLLVIEW, 'horiz')
+    },
+    EV_SCROLL_END = 'scrollEnd',
+    FLICK = 'flick',
+    DRAG = 'drag',
+    MOUSEWHEEL = 'mousewheel',
+    UI = 'ui',
+    TOP = 'top',
+    LEFT = 'left',
+    PX = 'px',
+    AXIS = 'axis',
+    SCROLL_Y = 'scrollY',
+    SCROLL_X = 'scrollX',
+    BOUNCE = 'bounce',
+    DISABLED = 'disabled',
+    DECELERATION = 'deceleration',
+    DIM_X = 'x',
+    DIM_Y = 'y',
+    BOUNDING_BOX = 'boundingBox',
+    CONTENT_BOX = 'contentBox',
+    GESTURE_MOVE = 'gesturemove',
+    START = 'start',
+    END = 'end',
+    EMPTY = '',
+    ZERO = '0s',
+    SNAP_DURATION = 'snapDuration',
+    SNAP_EASING = 'snapEasing',
+    EASING = 'easing',
+    FRAME_DURATION = 'frameDuration',
+    BOUNCE_RANGE = 'bounceRange',
+    _constrain = function (val, min, max) {
+        return Math.min(Math.max(val, min), max);
+    };
+
+/**
+ * ScrollView provides a scrollable widget, supporting flick gestures,
+ * across both touch and mouse based devices.
+ *
+ * @class ScrollView
+ * @param config {Object} Object literal with initial attribute values
+ * @extends Widget
+ * @constructor
+ */
+function ScrollView() {
+    ScrollView.superclass.constructor.apply(this, arguments);
+}
+
+Y.ScrollView = Y.extend(ScrollView, Y.Widget, {
+
+    // *** Y.ScrollView prototype
+
+    /**
+     * Flag driving whether or not we should try and force H/W acceleration when transforming. Currently enabled by default for Webkit.
+     * Used by the _transform method.
+     *
+     * @property _forceHWTransforms
+     * @type boolean
+     * @protected
+     */
+    _forceHWTransforms: Y.UA.webkit ? true : false,
+
+    /**
+     * <p>Used to control whether or not ScrollView's internal
+     * gesturemovestart, gesturemove and gesturemoveend
+     * event listeners should preventDefault. The value is an
+     * object, with "start", "move" and "end" properties used to
+     * specify which events should preventDefault and which shouldn't:</p>
+     *
+     * <pre>
+     * {
+     *    start: false,
+     *    move: true,
+     *    end: false
+     * }
+     * </pre>
+     *
+     * <p>The default values are set up in order to prevent panning,
+     * on touch devices, while allowing click listeners on elements inside
+     * the ScrollView to be notified as expected.</p>
+     *
+     * @property _prevent
+     * @type Object
+     * @protected
+     */
+    _prevent: {
+        start: false,
+        move: true,
+        end: false
+    },
+
+    /**
+     * Contains the distance (postive or negative) in pixels by which
+     *  the scrollview was last scrolled. This is useful when setting up
+     *  click listeners on the scrollview content, which on mouse based
+     *  devices are always fired, even after a drag/flick.
+     *
+     * <p>Touch based devices don't currently fire a click event,
+     *  if the finger has been moved (beyond a threshold) so this
+     *  check isn't required, if working in a purely touch based environment</p>
+     *
+     * @property lastScrolledAmt
+     * @type Number
+     * @public
+     * @default 0
+     */
+    lastScrolledAmt: 0,
+
+    /**
+     * Internal state, defines the minimum amount that the scrollview can be scrolled along the X axis
+     *
+     * @property _minScrollX
+     * @type number
+     * @protected
+     */
+    _minScrollX: null,
+
+    /**
+     * Internal state, defines the maximum amount that the scrollview can be scrolled along the X axis
+     *
+     * @property _maxScrollX
+     * @type number
+     * @protected
+     */
+    _maxScrollX: null,
+
+    /**
+     * Internal state, defines the minimum amount that the scrollview can be scrolled along the Y axis
+     *
+     * @property _minScrollY
+     * @type number
+     * @protected
+     */
+    _minScrollY: null,
+
+    /**
+     * Internal state, defines the maximum amount that the scrollview can be scrolled along the Y axis
+     *
+     * @property _maxScrollY
+     * @type number
+     * @protected
+     */
+    _maxScrollY: null,
+    
+    /**
+     * Designated initializer
+     *
+     * @method initializer
+     * @param {config} Configuration object for the plugin
+     */
+    initializer: function () {
+        var sv = this;
+
+        // Cache these values, since they aren't going to change.
+        sv._bb = sv.get(BOUNDING_BOX);
+        sv._cb = sv.get(CONTENT_BOX);
+
+        // Cache some attributes
+        sv._cAxis = sv.get(AXIS);
+        sv._cBounce = sv.get(BOUNCE);
+        sv._cBounceRange = sv.get(BOUNCE_RANGE);
+        sv._cDeceleration = sv.get(DECELERATION);
+        sv._cFrameDuration = sv.get(FRAME_DURATION);
+    },
+
+    /**
+     * bindUI implementation
+     *
+     * Hooks up events for the widget
+     * @method bindUI
+     */
+    bindUI: function () {
+        var sv = this;
+
+        // Bind interaction listers
+        sv._bindFlick(sv.get(FLICK));
+        sv._bindDrag(sv.get(DRAG));
+        sv._bindMousewheel(true);
+        
+        // Bind change events
+        sv._bindAttrs();
+
+        // IE SELECT HACK. See if we can do this non-natively and in the gesture for a future release.
+        if (IE) {
+            sv._fixIESelect(sv._bb, sv._cb);
+        }
+
+        // Set any deprecated static properties
+        if (ScrollView.SNAP_DURATION) {
+            sv.set(SNAP_DURATION, ScrollView.SNAP_DURATION);
+        }
+
+        if (ScrollView.SNAP_EASING) {
+            sv.set(SNAP_EASING, ScrollView.SNAP_EASING);
+        }
+
+        if (ScrollView.EASING) {
+            sv.set(EASING, ScrollView.EASING);
+        }
+
+        if (ScrollView.FRAME_STEP) {
+            sv.set(FRAME_DURATION, ScrollView.FRAME_STEP);
+        }
+
+        if (ScrollView.BOUNCE_RANGE) {
+            sv.set(BOUNCE_RANGE, ScrollView.BOUNCE_RANGE);
+        }
+
+        // Recalculate dimension properties
+        // TODO: This should be throttled.
+        // Y.one(WINDOW).after('resize', sv._afterDimChange, sv);
+    },
+
+    /**
+     * Bind event listeners
+     *
+     * @method _bindAttrs
+     * @private
+     */
+    _bindAttrs: function () {
+        var sv = this,
+            scrollChangeHandler = sv._afterScrollChange,
+            dimChangeHandler = sv._afterDimChange;
+
+        // Bind any change event listeners
+        sv.after({
+            'scrollEnd': sv._afterScrollEnd,
+            'disabledChange': sv._afterDisabledChange,
+            'flickChange': sv._afterFlickChange,
+            'dragChange': sv._afterDragChange,
+            'axisChange': sv._afterAxisChange,
+            'scrollYChange': scrollChangeHandler,
+            'scrollXChange': scrollChangeHandler,
+            'heightChange': dimChangeHandler,
+            'widthChange': dimChangeHandler
+        });
+    },
+
+    /**
+     * Bind (or unbind) gesture move listeners required for drag support
+     *
+     * @method _bindDrag
+     * @param drag {boolean} If true, the method binds listener to enable
+     *  drag (gesturemovestart). If false, the method unbinds gesturemove
+     *  listeners for drag support.
+     * @private
+     */
+    _bindDrag: function (drag) {
+        var sv = this,
+            bb = sv._bb;
+
+        // Unbind any previous 'drag' listeners
+        bb.detach(DRAG + '|*');
+
+        if (drag) {
+            bb.on(DRAG + '|' + GESTURE_MOVE + START, Y.bind(sv._onGestureMoveStart, sv));
+        }
+    },
+
+    /**
+     * Bind (or unbind) flick listeners.
+     *
+     * @method _bindFlick
+     * @param flick {Object|boolean} If truthy, the method binds listeners for
+     *  flick support. If false, the method unbinds flick listeners.
+     * @private
+     */
+    _bindFlick: function (flick) {
+        var sv = this,
+            bb = sv._bb;
+
+        // Unbind any previous 'flick' listeners
+        bb.detach(FLICK + '|*');
+
+        if (flick) {
+            bb.on(FLICK + '|' + FLICK, Y.bind(sv._flick, sv), flick);
+
+            // Rebind Drag, becuase _onGestureMoveEnd always has to fire -after- _flick
+            sv._bindDrag(sv.get(DRAG));
+        }
+    },
+
+    /**
+     * Bind (or unbind) mousewheel listeners.
+     *
+     * @method _bindMousewheel
+     * @param mousewheel {Object|boolean} If truthy, the method binds listeners for
+     *  mousewheel support. If false, the method unbinds mousewheel listeners.
+     * @private
+     */
+    _bindMousewheel: function (mousewheel) {
+        var sv = this,
+            bb = sv._bb;
+
+        // Unbind any previous 'mousewheel' listeners
+        // TODO: This doesn't actually appear to work properly. Fix. #2532743
+        bb.detach(MOUSEWHEEL + '|*');
+
+        // Only enable for vertical scrollviews
+        if (mousewheel) {
+            // Bound to document, because that's where mousewheel events fire off of.
+            Y.one(DOCUMENT).on(MOUSEWHEEL, Y.bind(sv._mousewheel, sv));
+        }
+    },
+
+    /**
+     * syncUI implementation.
+     *
+     * Update the scroll position, based on the current value of scrollX/scrollY.
+     *
+     * @method syncUI
+     */
+    syncUI: function () {
+        var sv = this,
+            scrollDims = sv._getScrollDims(),
+            width = scrollDims.offsetWidth,
+            height = scrollDims.offsetHeight,
+            scrollWidth = scrollDims.scrollWidth,
+            scrollHeight = scrollDims.scrollHeight;
+
+        // If the axis is undefined, auto-calculate it
+        if (sv._cAxis === undefined) {
+            // This should only ever be run once (for now).
+            // In the future SV might post-load axis changes
+            sv._cAxis = {
+                x: (scrollWidth > width),
+                y: (scrollHeight > height)
+            };
+
+            sv._set(AXIS, sv._cAxis);
+        }
+        
+        // get text direction on or inherited by scrollview node
+        sv.rtl = (sv._cb.getComputedStyle('direction') === 'rtl');
+
+        // Cache the disabled value
+        sv._cDisabled = sv.get(DISABLED);
+
+        // Run this to set initial values
+        sv._uiDimensionsChange();
+
+        // If we're out-of-bounds, snap back.
+        if (sv._isOutOfBounds()) {
+            sv._snapBack();
+        }
+    },
+
+    /**
+     * Utility method to obtain widget dimensions
+     *
+     * @method _getScrollDims
+     * @return {Object} The offsetWidth, offsetHeight, scrollWidth and
+     *  scrollHeight as an array: [offsetWidth, offsetHeight, scrollWidth,
+     *  scrollHeight]
+     * @private
+     */
+    _getScrollDims: function () {
+        var sv = this,
+            cb = sv._cb,
+            bb = sv._bb,
+            TRANS = ScrollView._TRANSITION,
+            // Ideally using CSSMatrix - don't think we have it normalized yet though.
+            // origX = (new WebKitCSSMatrix(cb.getComputedStyle("transform"))).e,
+            // origY = (new WebKitCSSMatrix(cb.getComputedStyle("transform"))).f,
+            origX = sv.get(SCROLL_X),
+            origY = sv.get(SCROLL_Y),
+            origHWTransform,
+            dims;
+
+        // TODO: Is this OK? Just in case it's called 'during' a transition.
+        if (NATIVE_TRANSITIONS) {
+            cb.setStyle(TRANS.DURATION, ZERO);
+            cb.setStyle(TRANS.PROPERTY, EMPTY);
+        }
+
+        origHWTransform = sv._forceHWTransforms;
+        sv._forceHWTransforms = false; // the z translation was causing issues with picking up accurate scrollWidths in Chrome/Mac.
+
+        sv._moveTo(cb, 0, 0);
+        dims = {
+            'offsetWidth': bb.get('offsetWidth'),
+            'offsetHeight': bb.get('offsetHeight'),
+            'scrollWidth': bb.get('scrollWidth'),
+            'scrollHeight': bb.get('scrollHeight')
+        };
+        sv._moveTo(cb, -(origX), -(origY));
+
+        sv._forceHWTransforms = origHWTransform;
+
+        return dims;
+    },
+
+    /**
+     * This method gets invoked whenever the height or width attributes change,
+     * allowing us to determine which scrolling axes need to be enabled.
+     *
+     * @method _uiDimensionsChange
+     * @protected
+     */
+    _uiDimensionsChange: function () {
+        var sv = this,
+            bb = sv._bb,
+            scrollDims = sv._getScrollDims(),
+            width = scrollDims.offsetWidth,
+            height = scrollDims.offsetHeight,
+            scrollWidth = scrollDims.scrollWidth,
+            scrollHeight = scrollDims.scrollHeight,
+            rtl = sv.rtl,
+            svAxis = sv._cAxis,
+            minScrollX = (rtl ? Math.min(0, -(scrollWidth - width)) : 0),
+            maxScrollX = (rtl ? 0 : Math.max(0, scrollWidth - width)),
+            minScrollY = 0,
+            maxScrollY = Math.max(0, scrollHeight - height);
+            
+        if (svAxis && svAxis.x) {
+            bb.addClass(CLASS_NAMES.horizontal);
+        }
+
+        if (svAxis && svAxis.y) {
+            bb.addClass(CLASS_NAMES.vertical);
+        }
+
+        sv._setBounds({
+            minScrollX: minScrollX,
+            maxScrollX: maxScrollX,
+            minScrollY: minScrollY,
+            maxScrollY: maxScrollY
+        });
+    },
+
+    /**
+     * Set the bounding dimensions of the ScrollView
+     *
+     * @method _setBounds
+     * @protected
+     * @param bounds {Object} [duration] ms of the scroll animation. (default is 0)
+     *   @param {Number} [bounds.minScrollX] The minimum scroll X value
+     *   @param {Number} [bounds.maxScrollX] The maximum scroll X value
+     *   @param {Number} [bounds.minScrollY] The minimum scroll Y value
+     *   @param {Number} [bounds.maxScrollY] The maximum scroll Y value
+     */
+    _setBounds: function (bounds) {
+        var sv = this;
+        
+        // TODO: Do a check to log if the bounds are invalid
+
+        sv._minScrollX = bounds.minScrollX;
+        sv._maxScrollX = bounds.maxScrollX;
+        sv._minScrollY = bounds.minScrollY;
+        sv._maxScrollY = bounds.maxScrollY;
+    },
+
+    /**
+     * Get the bounding dimensions of the ScrollView
+     *
+     * @method _getBounds
+     * @protected
+     */
+    _getBounds: function () {
+        var sv = this;
+        
+        return {
+            minScrollX: sv._minScrollX,
+            maxScrollX: sv._maxScrollX,
+            minScrollY: sv._minScrollY,
+            maxScrollY: sv._maxScrollY
+        };
+
+    },
+
+    /**
+     * Scroll the element to a given xy coordinate
+     *
+     * @method scrollTo
+     * @param x {Number} The x-position to scroll to. (null for no movement)
+     * @param y {Number} The y-position to scroll to. (null for no movement)
+     * @param {Number} [duration] ms of the scroll animation. (default is 0)
+     * @param {String} [easing] An easing equation if duration is set. (default is `easing` attribute)
+     * @param {String} [node] The node to transform.  Setting this can be useful in
+     *  dual-axis paginated instances. (default is the instance's contentBox)
+     */
+    scrollTo: function (x, y, duration, easing, node) {
+        // Check to see if widget is disabled
+        if (this._cDisabled) {
+            return;
+        }
+
+        var sv = this,
+            cb = sv._cb,
+            TRANS = ScrollView._TRANSITION,
+            callback = Y.bind(sv._onTransEnd, sv), // @Todo : cache this
+            newX = 0,
+            newY = 0,
+            transition = {},
+            transform;
+
+        // default the optional arguments
+        duration = duration || 0;
+        easing = easing || sv.get(EASING); // @TODO: Cache this
+        node = node || cb;
+
+        if (x !== null) {
+            sv.set(SCROLL_X, x, {src:UI});
+            newX = -(x);
+        }
+
+        if (y !== null) {
+            sv.set(SCROLL_Y, y, {src:UI});
+            newY = -(y);
+        }
+
+        transform = sv._transform(newX, newY);
+
+        if (NATIVE_TRANSITIONS) {
+            // ANDROID WORKAROUND - try and stop existing transition, before kicking off new one.
+            node.setStyle(TRANS.DURATION, ZERO).setStyle(TRANS.PROPERTY, EMPTY);
+        }
+
+        // Move
+        if (duration === 0) {
+            if (NATIVE_TRANSITIONS) {
+                node.setStyle('transform', transform);
+            }
+            else {
+                // TODO: If both set, batch them in the same update
+                // Update: Nope, setStyles() just loops through each property and applies it.
+                if (x !== null) {
+                    node.setStyle(LEFT, newX + PX);
+                }
+                if (y !== null) {
+                    node.setStyle(TOP, newY + PX);
+                }
+            }
+        }
+
+        // Animate
+        else {
+            transition.easing = easing;
+            transition.duration = duration / 1000;
+
+            if (NATIVE_TRANSITIONS) {
+                transition.transform = transform;
+            }
+            else {
+                transition.left = newX + PX;
+                transition.top = newY + PX;
+            }
+
+            node.transition(transition, callback);
+        }
+    },
+
+    /**
+     * Utility method, to create the translate transform string with the
+     * x, y translation amounts provided.
+     *
+     * @method _transform
+     * @param {Number} x Number of pixels to translate along the x axis
+     * @param {Number} y Number of pixels to translate along the y axis
+     * @private
+     */
+    _transform: function (x, y) {
+        // TODO: Would we be better off using a Matrix for this?
+        var prop = 'translate(' + x + 'px, ' + y + 'px)';
+
+        if (this._forceHWTransforms) {
+            prop += ' translateZ(0)';
+        }
+
+        return prop;
+    },
+
+    /**
+    * Utility method, to move the given element to the given xy position
+    *
+    * @method _moveTo
+    * @param node {Node} The node to move
+    * @param x {Number} The x-position to move to
+    * @param y {Number} The y-position to move to
+    * @private
+    */
+    _moveTo : function(node, x, y) {
+        if (NATIVE_TRANSITIONS) {
+            node.setStyle('transform', this._transform(x, y));
+        } else {
+            node.setStyle(LEFT, x + PX);
+            node.setStyle(TOP, y + PX);
+        }
+    },
+
+
+    /**
+     * Content box transition callback
+     *
+     * @method _onTransEnd
+     * @param {Event.Facade} e The event facade
+     * @private
+     */
+    _onTransEnd: function () {
+        var sv = this;
+        
+        // If for some reason we're OOB, snapback
+        if (sv._isOutOfBounds()) {
+            sv._snapBack();
+        }
+        else {
+            /**
+             * Notification event fired at the end of a scroll transition
+             *
+             * @event scrollEnd
+             * @param e {EventFacade} The default event facade.
+             */
+            sv.fire(EV_SCROLL_END);
+        }
+    },
+
+    /**
+     * gesturemovestart event handler
+     *
+     * @method _onGestureMoveStart
+     * @param e {Event.Facade} The gesturemovestart event facade
+     * @private
+     */
+    _onGestureMoveStart: function (e) {
+
+        if (this._cDisabled) {
+            return false;
+        }
+
+        var sv = this,
+            bb = sv._bb,
+            currentX = sv.get(SCROLL_X),
+            currentY = sv.get(SCROLL_Y),
+            clientX = e.clientX,
+            clientY = e.clientY;
+
+        if (sv._prevent.start) {
+            e.preventDefault();
+        }
+
+        // if a flick animation is in progress, cancel it
+        if (sv._flickAnim) {
+            sv._cancelFlick();
+            sv._onTransEnd();
+        }
+
+        // Reset lastScrolledAmt
+        sv.lastScrolledAmt = 0;
+
+        // Stores data for this gesture cycle.  Cleaned up later
+        sv._gesture = {
+
+            // Will hold the axis value
+            axis: null,
+
+            // The current attribute values
+            startX: currentX,
+            startY: currentY,
+
+            // The X/Y coordinates where the event began
+            startClientX: clientX,
+            startClientY: clientY,
+
+            // The X/Y coordinates where the event will end
+            endClientX: null,
+            endClientY: null,
+
+            // The current delta of the event
+            deltaX: null,
+            deltaY: null,
+
+            // Will be populated for flicks
+            flick: null,
+
+            // Create some listeners for the rest of the gesture cycle
+            onGestureMove: bb.on(DRAG + '|' + GESTURE_MOVE, Y.bind(sv._onGestureMove, sv)),
+            
+            // @TODO: Don't bind gestureMoveEnd if it's a Flick?
+            onGestureMoveEnd: bb.on(DRAG + '|' + GESTURE_MOVE + END, Y.bind(sv._onGestureMoveEnd, sv))
+        };
+    },
+
+    /**
+     * gesturemove event handler
+     *
+     * @method _onGestureMove
+     * @param e {Event.Facade} The gesturemove event facade
+     * @private
+     */
+    _onGestureMove: function (e) {
+        var sv = this,
+            gesture = sv._gesture,
+            svAxis = sv._cAxis,
+            svAxisX = svAxis.x,
+            svAxisY = svAxis.y,
+            startX = gesture.startX,
+            startY = gesture.startY,
+            startClientX = gesture.startClientX,
+            startClientY = gesture.startClientY,
+            clientX = e.clientX,
+            clientY = e.clientY;
+
+        if (sv._prevent.move) {
+            e.preventDefault();
+        }
+
+        gesture.deltaX = startClientX - clientX;
+        gesture.deltaY = startClientY - clientY;
+
+        // Determine if this is a vertical or horizontal movement
+        // @TODO: This is crude, but it works.  Investigate more intelligent ways to detect intent
+        if (gesture.axis === null) {
+            gesture.axis = (Math.abs(gesture.deltaX) > Math.abs(gesture.deltaY)) ? DIM_X : DIM_Y;
+        }
+
+        // Move X or Y.  @TODO: Move both if dualaxis.
+        if (gesture.axis === DIM_X && svAxisX) {
+            sv.set(SCROLL_X, startX + gesture.deltaX);
+        }
+        else if (gesture.axis === DIM_Y && svAxisY) {
+            sv.set(SCROLL_Y, startY + gesture.deltaY);
+        }
+    },
+
+    /**
+     * gesturemoveend event handler
+     *
+     * @method _onGestureMoveEnd
+     * @param e {Event.Facade} The gesturemoveend event facade
+     * @private
+     */
+    _onGestureMoveEnd: function (e) {
+        var sv = this,
+            gesture = sv._gesture,
+            flick = gesture.flick,
+            clientX = e.clientX,
+            clientY = e.clientY,
+            isOOB;
+
+        if (sv._prevent.end) {
+            e.preventDefault();
+        }
+
+        // Store the end X/Y coordinates
+        gesture.endClientX = clientX;
+        gesture.endClientY = clientY;
+
+        // Cleanup the event handlers
+        gesture.onGestureMove.detach();
+        gesture.onGestureMoveEnd.detach();
+
+        // If this wasn't a flick, wrap up the gesture cycle
+        if (!flick) {
+            // @TODO: Be more intelligent about this. Look at the Flick attribute to see
+            // if it is safe to assume _flick did or didn't fire.
+            // Then, the order _flick and _onGestureMoveEnd fire doesn't matter?
+
+            // If there was movement (_onGestureMove fired)
+            if (gesture.deltaX !== null && gesture.deltaY !== null) {
+                
+                isOOB = sv._isOutOfBounds();
+                
+                // If we're out-out-bounds, then snapback
+                if (isOOB) {
+                    sv._snapBack();
+                }
+
+                // Inbounds
+                else {
+                    // Fire scrollEnd unless this is a paginated instance and the gesture axis is the same as paginator's
+                    // Not totally confident this is ideal to access a plugin's properties from a host, @TODO revisit
+                    if (!sv.pages || (sv.pages && !sv.pages.get(AXIS)[gesture.axis])) {
+                        sv._onTransEnd();
+                    }
+                }
+            }
+        }
+    },
+
+    /**
+     * Execute a flick at the end of a scroll action
+     *
+     * @method _flick
+     * @param e {Event.Facade} The Flick event facade
+     * @private
+     */
+    _flick: function (e) {
+        if (this._cDisabled) {
+            return false;
+        }
+
+        var sv = this,
+            svAxis = sv._cAxis,
+            flick = e.flick,
+            flickAxis = flick.axis,
+            flickVelocity = flick.velocity,
+            axisAttr = flickAxis === DIM_X ? SCROLL_X : SCROLL_Y,
+            startPosition = sv.get(axisAttr);
+
+        // Sometimes flick is enabled, but drag is disabled
+        if (sv._gesture) {
+            sv._gesture.flick = flick;
+        }
+
+        // Prevent unneccesary firing of _flickFrame if we can't scroll on the flick axis
+        if (svAxis[flickAxis]) {
+            sv._flickFrame(flickVelocity, flickAxis, startPosition);
+        }
+    },
+
+    /**
+     * Execute a single frame in the flick animation
+     *
+     * @method _flickFrame
+     * @param velocity {Number} The velocity of this animated frame
+     * @param flickAxis {String} The axis on which to animate
+     * @param startPosition {Number} The starting X/Y point to flick from
+     * @protected
+     */
+    _flickFrame: function (velocity, flickAxis, startPosition) {
+
+        var sv = this,
+            axisAttr = flickAxis === DIM_X ? SCROLL_X : SCROLL_Y,
+            bounds = sv._getBounds(),
+
+            // Localize cached values
+            bounce = sv._cBounce,
+            bounceRange = sv._cBounceRange,
+            deceleration = sv._cDeceleration,
+            frameDuration = sv._cFrameDuration,
+
+            // Calculate
+            newVelocity = velocity * deceleration,
+            newPosition = startPosition - (frameDuration * newVelocity),
+
+            // Some convinience conditions
+            min = flickAxis === DIM_X ? bounds.minScrollX : bounds.minScrollY,
+            max = flickAxis === DIM_X ? bounds.maxScrollX : bounds.maxScrollY,
+            belowMin       = (newPosition < min),
+            belowMax       = (newPosition < max),
+            aboveMin       = (newPosition > min),
+            aboveMax       = (newPosition > max),
+            belowMinRange  = (newPosition < (min - bounceRange)),
+            withinMinRange = (belowMin && (newPosition > (min - bounceRange))),
+            withinMaxRange = (aboveMax && (newPosition < (max + bounceRange))),
+            aboveMaxRange  = (newPosition > (max + bounceRange)),
+            tooSlow;
+
+        // If we're within the range but outside min/max, dampen the velocity
+        if (withinMinRange || withinMaxRange) {
+            newVelocity *= bounce;
+        }
+
+        // Is the velocity too slow to bother?
+        tooSlow = (Math.abs(newVelocity).toFixed(4) < 0.015);
+
+        // If the velocity is too slow or we're outside the range
+        if (tooSlow || belowMinRange || aboveMaxRange) {
+            // Cancel and delete sv._flickAnim
+            if (sv._flickAnim) {
+                sv._cancelFlick();
+            }
+
+            // If we're inside the scroll area, just end
+            if (aboveMin && belowMax) {
+                sv._onTransEnd();
+            }
+
+            // We're outside the scroll area, so we need to snap back
+            else {
+                sv._snapBack();
+            }
+        }
+
+        // Otherwise, animate to the next frame
+        else {
+            // @TODO: maybe use requestAnimationFrame instead
+            sv._flickAnim = Y.later(frameDuration, sv, '_flickFrame', [newVelocity, flickAxis, newPosition]);
+            sv.set(axisAttr, newPosition);
+        }
+    },
+
+    _cancelFlick: function () {
+        var sv = this;
+
+        if (sv._flickAnim) {
+            // Cancel the flick (if it exists)
+            sv._flickAnim.cancel();
+
+            // Also delete it, otherwise _onGestureMoveStart will think we're still flicking
+            delete sv._flickAnim;
+        }
+
+    },
+
+    /**
+     * Handle mousewheel events on the widget
+     *
+     * @method _mousewheel
+     * @param e {Event.Facade} The mousewheel event facade
+     * @private
+     */
+    _mousewheel: function (e) {
+        var sv = this,
+            scrollY = sv.get(SCROLL_Y),
+            bounds = sv._getBounds(),
+            bb = sv._bb,
+            scrollOffset = 10, // 10px
+            isForward = (e.wheelDelta > 0),
+            scrollToY = scrollY - ((isForward ? 1 : -1) * scrollOffset);
+
+        scrollToY = _constrain(scrollToY, bounds.minScrollY, bounds.maxScrollY);
+
+        // Because Mousewheel events fire off 'document', every ScrollView widget will react
+        // to any mousewheel anywhere on the page. This check will ensure that the mouse is currently
+        // over this specific ScrollView.  Also, only allow mousewheel scrolling on Y-axis,
+        // becuase otherwise the 'prevent' will block page scrolling.
+        if (bb.contains(e.target) && sv._cAxis[DIM_Y]) {
+
+            // Reset lastScrolledAmt
+            sv.lastScrolledAmt = 0;
+
+            // Jump to the new offset
+            sv.set(SCROLL_Y, scrollToY);
+
+            // if we have scrollbars plugin, update & set the flash timer on the scrollbar
+            // @TODO: This probably shouldn't be in this module
+            if (sv.scrollbars) {
+                // @TODO: The scrollbars should handle this themselves
+                sv.scrollbars._update();
+                sv.scrollbars.flash();
+                // or just this
+                // sv.scrollbars._hostDimensionsChange();
+            }
+
+            // Fire the 'scrollEnd' event
+            sv._onTransEnd();
+
+            // prevent browser default behavior on mouse scroll
+            e.preventDefault();
+        }
+    },
+
+    /**
+     * Checks to see the current scrollX/scrollY position beyond the min/max boundary
+     *
+     * @method _isOutOfBounds
+     * @param x {Number} [optional] The X position to check
+     * @param y {Number} [optional] The Y position to check
+     * @return {boolen} Whether the current X/Y position is out of bounds (true) or not (false)
+     * @private
+     */
+    _isOutOfBounds: function (x, y) {
+        var sv = this,
+            svAxis = sv._cAxis,
+            svAxisX = svAxis.x,
+            svAxisY = svAxis.y,
+            currentX = x || sv.get(SCROLL_X),
+            currentY = y || sv.get(SCROLL_Y),
+            bounds = sv._getBounds(),
+            minX = bounds.minScrollX,
+            minY = bounds.minScrollY,
+            maxX = bounds.maxScrollX,
+            maxY = bounds.maxScrollY;
+
+        return (svAxisX && (currentX < minX || currentX > maxX)) || (svAxisY && (currentY < minY || currentY > maxY));
+    },
+
+    /**
+     * Bounces back
+     * @TODO: Should be more generalized and support both X and Y detection
+     *
+     * @method _snapBack
+     * @private
+     */
+    _snapBack: function () {
+        var sv = this,
+            currentX = sv.get(SCROLL_X),
+            currentY = sv.get(SCROLL_Y),
+            bounds = sv._getBounds(),
+            minX = bounds.minScrollX,
+            minY = bounds.minScrollY,
+            maxX = bounds.maxScrollX,
+            maxY = bounds.maxScrollY,
+            newY = _constrain(currentY, minY, maxY),
+            newX = _constrain(currentX, minX, maxX),
+            duration = sv.get(SNAP_DURATION),
+            easing = sv.get(SNAP_EASING);
+
+        if (newX !== currentX) {
+            sv.set(SCROLL_X, newX, {duration:duration, easing:easing});
+        }
+        else if (newY !== currentY) {
+            sv.set(SCROLL_Y, newY, {duration:duration, easing:easing});
+        }
+        else {
+            sv._onTransEnd();
+        }
+    },
+
+    /**
+     * After listener for changes to the scrollX or scrollY attribute
+     *
+     * @method _afterScrollChange
+     * @param e {Event.Facade} The event facade
+     * @protected
+     */
+    _afterScrollChange: function (e) {
+        if (e.src === ScrollView.UI_SRC) {
+            return false;
+        }
+
+        var sv = this,
+            duration = e.duration,
+            easing = e.easing,
+            val = e.newVal,
+            scrollToArgs = [];
+
+        // Set the scrolled value
+        sv.lastScrolledAmt = sv.lastScrolledAmt + (e.newVal - e.prevVal);
+
+        // Generate the array of args to pass to scrollTo()
+        if (e.attrName === SCROLL_X) {
+            scrollToArgs.push(val);
+            scrollToArgs.push(sv.get(SCROLL_Y));
+        }
+        else {
+            scrollToArgs.push(sv.get(SCROLL_X));
+            scrollToArgs.push(val);
+        }
+
+        scrollToArgs.push(duration);
+        scrollToArgs.push(easing);
+
+        sv.scrollTo.apply(sv, scrollToArgs);
+    },
+
+    /**
+     * After listener for changes to the flick attribute
+     *
+     * @method _afterFlickChange
+     * @param e {Event.Facade} The event facade
+     * @protected
+     */
+    _afterFlickChange: function (e) {
+        this._bindFlick(e.newVal);
+    },
+
+    /**
+     * After listener for changes to the disabled attribute
+     *
+     * @method _afterDisabledChange
+     * @param e {Event.Facade} The event facade
+     * @protected
+     */
+    _afterDisabledChange: function (e) {
+        // Cache for performance - we check during move
+        this._cDisabled = e.newVal;
+    },
+
+    /**
+     * After listener for the axis attribute
+     *
+     * @method _afterAxisChange
+     * @param e {Event.Facade} The event facade
+     * @protected
+     */
+    _afterAxisChange: function (e) {
+        this._cAxis = e.newVal;
+    },
+
+    /**
+     * After listener for changes to the drag attribute
+     *
+     * @method _afterDragChange
+     * @param e {Event.Facade} The event facade
+     * @protected
+     */
+    _afterDragChange: function (e) {
+        this._bindDrag(e.newVal);
+    },
+
+    /**
+     * After listener for the height or width attribute
+     *
+     * @method _afterDimChange
+     * @param e {Event.Facade} The event facade
+     * @protected
+     */
+    _afterDimChange: function () {
+        this._uiDimensionsChange();
+    },
+
+    /**
+     * After listener for scrollEnd, for cleanup
+     *
+     * @method _afterScrollEnd
+     * @param e {Event.Facade} The event facade
+     * @protected
+     */
+    _afterScrollEnd: function () {
+        var sv = this;
+
+        if (sv._flickAnim) {
+            sv._cancelFlick();
+        }
+
+        // Ideally this should be removed, but doing so causing some JS errors with fast swiping
+        // because _gesture is being deleted after the previous one has been overwritten
+        // delete sv._gesture; // TODO: Move to sv.prevGesture?
+    },
+
+    /**
+     * Setter for 'axis' attribute
+     *
+     * @method _axisSetter
+     * @param val {Mixed} A string ('x', 'y', 'xy') to specify which axis/axes to allow scrolling on
+     * @param name {String} The attribute name
+     * @return {Object} An object to specify scrollability on the x & y axes
+     *
+     * @protected
+     */
+    _axisSetter: function (val) {
+
+        // Turn a string into an axis object
+        if (Y.Lang.isString(val)) {
+            return {
+                x: val.match(/x/i) ? true : false,
+                y: val.match(/y/i) ? true : false
+            };
+        }
+    },
+    
+    /**
+    * The scrollX, scrollY setter implementation
+    *
+    * @method _setScroll
+    * @private
+    * @param {Number} val
+    * @param {String} dim
+    *
+    * @return {Number} The value
+    */
+    _setScroll : function(val) {
+
+        // Just ensure the widget is not disabled
+        if (this._cDisabled) {
+            val = Y.Attribute.INVALID_VALUE;
+        }
+
+        return val;
+    },
+
+    /**
+    * Setter for the scrollX attribute
+    *
+    * @method _setScrollX
+    * @param val {Number} The new scrollX value
+    * @return {Number} The normalized value
+    * @protected
+    */
+    _setScrollX: function(val) {
+        return this._setScroll(val, DIM_X);
+    },
+
+    /**
+    * Setter for the scrollY ATTR
+    *
+    * @method _setScrollY
+    * @param val {Number} The new scrollY value
+    * @return {Number} The normalized value
+    * @protected
+    */
+    _setScrollY: function(val) {
+        return this._setScroll(val, DIM_Y);
+    }
+
+    // End prototype properties
+
+}, {
+
+    // Static properties
+
+    /**
+     * The identity of the widget.
+     *
+     * @property NAME
+     * @type String
+     * @default 'scrollview'
+     * @readOnly
+     * @protected
+     * @static
+     */
+    NAME: 'scrollview',
+
+    /**
+     * Static property used to define the default attribute configuration of
+     * the Widget.
+     *
+     * @property ATTRS
+     * @type {Object}
+     * @protected
+     * @static
+     */
+    ATTRS: {
+
+        /**
+         * Specifies ability to scroll on x, y, or x and y axis/axes.
+         *
+         * @attribute axis
+         * @type String
+         */
+        axis: {
+            setter: '_axisSetter',
+            writeOnce: 'initOnly'
+        },
+
+        /**
+         * The current scroll position in the x-axis
+         *
+         * @attribute scrollX
+         * @type Number
+         * @default 0
+         */
+        scrollX: {
+            value: 0,
+            setter: '_setScrollX'
+        },
+
+        /**
+         * The current scroll position in the y-axis
+         *
+         * @attribute scrollY
+         * @type Number
+         * @default 0
+         */
+        scrollY: {
+            value: 0,
+            setter: '_setScrollY'
+        },
+
+        /**
+         * Drag coefficent for inertial scrolling. The closer to 1 this
+         * value is, the less friction during scrolling.
+         *
+         * @attribute deceleration
+         * @default 0.93
+         */
+        deceleration: {
+            value: 0.93
+        },
+
+        /**
+         * Drag coefficient for intertial scrolling at the upper
+         * and lower boundaries of the scrollview. Set to 0 to
+         * disable "rubber-banding".
+         *
+         * @attribute bounce
+         * @type Number
+         * @default 0.1
+         */
+        bounce: {
+            value: 0.1
+        },
+
+        /**
+         * The minimum distance and/or velocity which define a flick. Can be set to false,
+         * to disable flick support (note: drag support is enabled/disabled separately)
+         *
+         * @attribute flick
+         * @type Object
+         * @default Object with properties minDistance = 10, minVelocity = 0.3.
+         */
+        flick: {
+            value: {
+                minDistance: 10,
+                minVelocity: 0.3
+            }
+        },
+
+        /**
+         * Enable/Disable dragging the ScrollView content (note: flick support is enabled/disabled separately)
+         * @attribute drag
+         * @type boolean
+         * @default true
+         */
+        drag: {
+            value: true
+        },
+
+        /**
+         * The default duration to use when animating the bounce snap back.
+         *
+         * @attribute snapDuration
+         * @type Number
+         * @default 400
+         */
+        snapDuration: {
+            value: 400
+        },
+
+        /**
+         * The default easing to use when animating the bounce snap back.
+         *
+         * @attribute snapEasing
+         * @type String
+         * @default 'ease-out'
+         */
+        snapEasing: {
+            value: 'ease-out'
+        },
+
+        /**
+         * The default easing used when animating the flick
+         *
+         * @attribute easing
+         * @type String
+         * @default 'cubic-bezier(0, 0.1, 0, 1.0)'
+         */
+        easing: {
+            value: 'cubic-bezier(0, 0.1, 0, 1.0)'
+        },
+
+        /**
+         * The interval (ms) used when animating the flick for JS-timer animations
+         *
+         * @attribute frameDuration
+         * @type Number
+         * @default 15
+         */
+        frameDuration: {
+            value: 15
+        },
+
+        /**
+         * The default bounce distance in pixels
+         *
+         * @attribute bounceRange
+         * @type Number
+         * @default 150
+         */
+        bounceRange: {
+            value: 150
+        }
+    },
+
+    /**
+     * List of class names used in the scrollview's DOM
+     *
+     * @property CLASS_NAMES
+     * @type Object
+     * @static
+     */
+    CLASS_NAMES: CLASS_NAMES,
+
+    /**
+     * Flag used to source property changes initiated from the DOM
+     *
+     * @property UI_SRC
+     * @type String
+     * @static
+     * @default 'ui'
+     */
+    UI_SRC: UI,
+
+    /**
+     * Object map of style property names used to set transition properties.
+     * Defaults to the vendor prefix established by the Transition module.
+     * The configured property names are `_TRANSITION.DURATION` (e.g. "WebkitTransitionDuration") and
+     * `_TRANSITION.PROPERTY (e.g. "WebkitTransitionProperty").
+     *
+     * @property _TRANSITION
+     * @private
+     */
+    _TRANSITION: {
+        DURATION: (vendorPrefix ? vendorPrefix + 'TransitionDuration' : 'transitionDuration'),
+        PROPERTY: (vendorPrefix ? vendorPrefix + 'TransitionProperty' : 'transitionProperty')
+    },
+
+    /**
+     * The default bounce distance in pixels
+     *
+     * @property BOUNCE_RANGE
+     * @type Number
+     * @static
+     * @default false
+     * @deprecated (in 3.7.0)
+     */
+    BOUNCE_RANGE: false,
+
+    /**
+     * The interval (ms) used when animating the flick
+     *
+     * @property FRAME_STEP
+     * @type Number
+     * @static
+     * @default false
+     * @deprecated (in 3.7.0)
+     */
+    FRAME_STEP: false,
+
+    /**
+     * The default easing used when animating the flick
+     *
+     * @property EASING
+     * @type String
+     * @static
+     * @default false
+     * @deprecated (in 3.7.0)
+     */
+    EASING: false,
+
+    /**
+     * The default easing to use when animating the bounce snap back.
+     *
+     * @property SNAP_EASING
+     * @type String
+     * @static
+     * @default false
+     * @deprecated (in 3.7.0)
+     */
+    SNAP_EASING: false,
+
+    /**
+     * The default duration to use when animating the bounce snap back.
+     *
+     * @property SNAP_DURATION
+     * @type Number
+     * @static
+     * @default false
+     * @deprecated (in 3.7.0)
+     */
+    SNAP_DURATION: false
+
+    // End static properties
+
+});
+
+}, '3.10.3', {"requires": ["widget", "event-gestures", "event-mousewheel", "transition"], "skinnable": true});