--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/cm/media/js/lib/yui/yui_3.10.3/build/matrix/matrix.js Tue Jul 16 14:29:46 2013 +0200
@@ -0,0 +1,939 @@
+/*
+YUI 3.10.3 (build 2fb5187)
+Copyright 2013 Yahoo! Inc. All rights reserved.
+Licensed under the BSD License.
+http://yuilibrary.com/license/
+*/
+
+YUI.add('matrix', function (Y, NAME) {
+
+/**
+ * Matrix utilities.
+ *
+ * @class MatrixUtil
+ * @module matrix
+ **/
+
+var MatrixUtil = {
+ /**
+ * Used as value for the _rounding method.
+ *
+ * @property _rounder
+ * @private
+ */
+ _rounder: 100000,
+
+ /**
+ * Rounds values
+ *
+ * @method _round
+ * @private
+ */
+ _round: function(val) {
+ val = Math.round(val * MatrixUtil._rounder) / MatrixUtil._rounder;
+ return val;
+ },
+ /**
+ * Converts a radian value to a degree.
+ *
+ * @method rad2deg
+ * @param {Number} rad Radian value to be converted.
+ * @return Number
+ */
+ rad2deg: function(rad) {
+ var deg = rad * (180 / Math.PI);
+ return deg;
+ },
+
+ /**
+ * Converts a degree value to a radian.
+ *
+ * @method deg2rad
+ * @param {Number} deg Degree value to be converted to radian.
+ * @return Number
+ */
+ deg2rad: function(deg) {
+ var rad = deg * (Math.PI / 180);
+ return rad;
+ },
+
+ /**
+ * Converts an angle to a radian
+ *
+ * @method angle2rad
+ * @param {Objecxt} val Value to be converted to radian.
+ * @return Number
+ */
+ angle2rad: function(val) {
+ if (typeof val === 'string' && val.indexOf('rad') > -1) {
+ val = parseFloat(val);
+ } else { // default to deg
+ val = MatrixUtil.deg2rad(parseFloat(val));
+ }
+
+ return val;
+ },
+
+ /**
+ * Converts a transform object to an array of column vectors.
+ *
+ * / \
+ * | matrix[0][0] matrix[1][0] matrix[2][0] |
+ * | matrix[0][1] matrix[1][1] matrix[2][1] |
+ * | matrix[0][2] matrix[1][2] matrix[2][2] |
+ * \ /
+ *
+ * @method getnxn
+ * @return Array
+ */
+ convertTransformToArray: function(matrix)
+ {
+ var matrixArray = [
+ [matrix.a, matrix.c, matrix.dx],
+ [matrix.b, matrix.d, matrix.dy],
+ [0, 0, 1]
+ ];
+ return matrixArray;
+ },
+
+ /**
+ * Returns the determinant of a given matrix.
+ *
+ * / \
+ * | matrix[0][0] matrix[1][0] matrix[2][0] |
+ * | matrix[0][1] matrix[1][1] matrix[2][1] |
+ * | matrix[0][2] matrix[1][2] matrix[2][2] |
+ * | matrix[0][3] matrix[1][3] matrix[2][3] |
+ * \ /
+ *
+ * @method getDeterminant
+ * @param {Array} matrix An nxn matrix represented an array of vector (column) arrays. Each vector array has index for each row.
+ * @return Number
+ */
+ getDeterminant: function(matrix)
+ {
+ var determinant = 0,
+ len = matrix.length,
+ i = 0,
+ multiplier;
+
+ if(len == 2)
+ {
+ return matrix[0][0] * matrix[1][1] - matrix[0][1] * matrix[1][0];
+ }
+ for(; i < len; ++i)
+ {
+ multiplier = matrix[i][0];
+ if(i % 2 === 0 || i === 0)
+ {
+ determinant += multiplier * MatrixUtil.getDeterminant(MatrixUtil.getMinors(matrix, i, 0));
+ }
+ else
+ {
+ determinant -= multiplier * MatrixUtil.getDeterminant(MatrixUtil.getMinors(matrix, i, 0));
+ }
+ }
+ return determinant;
+ },
+
+ /**
+ * Returns the inverse of a matrix
+ *
+ * @method inverse
+ * @param Array matrix An array representing an nxn matrix
+ * @return Array
+ *
+ * / \
+ * | matrix[0][0] matrix[1][0] matrix[2][0] |
+ * | matrix[0][1] matrix[1][1] matrix[2][1] |
+ * | matrix[0][2] matrix[1][2] matrix[2][2] |
+ * | matrix[0][3] matrix[1][3] matrix[2][3] |
+ * \ /
+ */
+ inverse: function(matrix)
+ {
+ var determinant = 0,
+ len = matrix.length,
+ i = 0,
+ j,
+ inverse,
+ adjunct = [],
+ //vector representing 2x2 matrix
+ minor = [];
+ if(len === 2)
+ {
+ determinant = matrix[0][0] * matrix[1][1] - matrix[0][1] * matrix[1][0];
+ inverse = [
+ [matrix[1][1] * determinant, -matrix[1][0] * determinant],
+ [-matrix[0][1] * determinant, matrix[0][0] * determinant]
+ ];
+ }
+ else
+ {
+ determinant = MatrixUtil.getDeterminant(matrix);
+ for(; i < len; ++i)
+ {
+ adjunct[i] = [];
+ for(j = 0; j < len; ++j)
+ {
+ minor = MatrixUtil.getMinors(matrix, j, i);
+ adjunct[i][j] = MatrixUtil.getDeterminant(minor);
+ if((i + j) % 2 !== 0 && (i + j) !== 0)
+ {
+ adjunct[i][j] *= -1;
+ }
+ }
+ }
+ inverse = MatrixUtil.scalarMultiply(adjunct, 1/determinant);
+ }
+ return inverse;
+ },
+
+ /**
+ * Multiplies a matrix by a numeric value.
+ *
+ * @method scalarMultiply
+ * @param {Array} matrix The matrix to be altered.
+ * @param {Number} multiplier The number to multiply against the matrix.
+ * @return Array
+ */
+ scalarMultiply: function(matrix, multiplier)
+ {
+ var i = 0,
+ j,
+ len = matrix.length;
+ for(; i < len; ++i)
+ {
+ for(j = 0; j < len; ++j)
+ {
+ matrix[i][j] = MatrixUtil._round(matrix[i][j] * multiplier);
+ }
+ }
+ return matrix;
+ },
+
+ /**
+ * Returns the transpose for an nxn matrix.
+ *
+ * @method transpose
+ * @param matrix An nxn matrix represented by an array of vector arrays.
+ * @return Array
+ */
+ transpose: function(matrix)
+ {
+ var len = matrix.length,
+ i = 0,
+ j = 0,
+ transpose = [];
+ for(; i < len; ++i)
+ {
+ transpose[i] = [];
+ for(j = 0; j < len; ++j)
+ {
+ transpose[i].push(matrix[j][i]);
+ }
+ }
+ return transpose;
+ },
+
+ /**
+ * Returns a matrix of minors based on a matrix, column index and row index.
+ *
+ * @method getMinors
+ * @param {Array} matrix The matrix from which to extract the matrix of minors.
+ * @param {Number} columnIndex A zero-based index representing the specified column to exclude.
+ * @param {Number} rowIndex A zero-based index represeenting the specified row to exclude.
+ * @return Array
+ */
+ getMinors: function(matrix, columnIndex, rowIndex)
+ {
+ var minors = [],
+ len = matrix.length,
+ i = 0,
+ j,
+ column;
+ for(; i < len; ++i)
+ {
+ if(i !== columnIndex)
+ {
+ column = [];
+ for(j = 0; j < len; ++j)
+ {
+ if(j !== rowIndex)
+ {
+ column.push(matrix[i][j]);
+ }
+ }
+ minors.push(column);
+ }
+ }
+ return minors;
+ },
+
+ /**
+ * Returns the sign of value
+ *
+ * @method sign
+ * @param {Number} val value to be interpreted
+ * @return Number
+ */
+ sign: function(val)
+ {
+ return val === 0 ? 1 : val/Math.abs(val);
+ },
+
+ /**
+ * Multiplies a vector and a matrix
+ *
+ * @method vectorMatrixProduct
+ * @param {Array} vector Array representing a column vector
+ * @param {Array} matrix Array representing an nxn matrix
+ * @return Array
+ */
+ vectorMatrixProduct: function(vector, matrix)
+ {
+ var i,
+ j,
+ len = vector.length,
+ product = [],
+ rowProduct;
+ for(i = 0; i < len; ++i)
+ {
+ rowProduct = 0;
+ for(j = 0; j < len; ++j)
+ {
+ rowProduct += vector[i] * matrix[i][j];
+ }
+ product[i] = rowProduct;
+ }
+ return product;
+ },
+
+ /**
+ * Breaks up a 2d transform matrix into a series of transform operations.
+ *
+ * @method decompose
+ * @param {Array} 3x3 matrix array
+ * @return Array
+ */
+ decompose: function(matrix)
+ {
+ var a = parseFloat(matrix[0][0]),
+ b = parseFloat(matrix[1][0]),
+ c = parseFloat(matrix[0][1]),
+ d = parseFloat(matrix[1][1]),
+ dx = parseFloat(matrix[0][2]),
+ dy = parseFloat(matrix[1][2]),
+ rotate,
+ sx,
+ sy,
+ shear;
+ if((a * d - b * c) === 0)
+ {
+ return false;
+ }
+ //get length of vector(ab)
+ sx = MatrixUtil._round(Math.sqrt(a * a + b * b));
+ //normalize components of vector(ab)
+ a /= sx;
+ b /= sx;
+ shear = MatrixUtil._round(a * c + b * d);
+ c -= a * shear;
+ d -= b * shear;
+ //get length of vector(cd)
+ sy = MatrixUtil._round(Math.sqrt(c * c + d * d));
+ //normalize components of vector(cd)
+ c /= sy;
+ d /= sy;
+ shear /=sy;
+ shear = MatrixUtil._round(MatrixUtil.rad2deg(Math.atan(shear)));
+ rotate = MatrixUtil._round(MatrixUtil.rad2deg(Math.atan2(matrix[1][0], matrix[0][0])));
+
+ return [
+ ["translate", dx, dy],
+ ["rotate", rotate],
+ ["skewX", shear],
+ ["scale", sx, sy]
+ ];
+ },
+
+ /**
+ * Parses a transform string and returns an array of transform arrays.
+ *
+ * @method getTransformArray
+ * @param {String} val A transform string
+ * @return Array
+ */
+ getTransformArray: function(transform) {
+ var re = /\s*([a-z]*)\(([\w,\.,\-,\s]*)\)/gi,
+ transforms = [],
+ args,
+ m,
+ decomp,
+ methods = MatrixUtil.transformMethods;
+
+ while ((m = re.exec(transform))) {
+ if (methods.hasOwnProperty(m[1]))
+ {
+ args = m[2].split(',');
+ args.unshift(m[1]);
+ transforms.push(args);
+ }
+ else if(m[1] == "matrix")
+ {
+ args = m[2].split(',');
+ decomp = MatrixUtil.decompose([
+ [args[0], args[2], args[4]],
+ [args[1], args[3], args[5]],
+ [0, 0, 1]
+ ]);
+ transforms.push(decomp[0]);
+ transforms.push(decomp[1]);
+ transforms.push(decomp[2]);
+ transforms.push(decomp[3]);
+ }
+ }
+ return transforms;
+ },
+
+ /**
+ * Returns an array of transform arrays representing transform functions and arguments.
+ *
+ * @method getTransformFunctionArray
+ * @return Array
+ */
+ getTransformFunctionArray: function(transform) {
+ var list;
+ switch(transform)
+ {
+ case "skew" :
+ list = [transform, 0, 0];
+ break;
+ case "scale" :
+ list = [transform, 1, 1];
+ break;
+ case "scaleX" :
+ list = [transform, 1];
+ break;
+ case "scaleY" :
+ list = [transform, 1];
+ break;
+ case "translate" :
+ list = [transform, 0, 0];
+ break;
+ default :
+ list = [transform, 0];
+ break;
+ }
+ return list;
+ },
+
+ /**
+ * Compares to arrays or transform functions to ensure both contain the same functions in the same
+ * order.
+ *
+ * @method compareTransformSequence
+ * @param {Array} list1 Array to compare
+ * @param {Array} list2 Array to compare
+ * @return Boolean
+ */
+ compareTransformSequence: function(list1, list2)
+ {
+ var i = 0,
+ len = list1.length,
+ len2 = list2.length,
+ isEqual = len === len2;
+ if(isEqual)
+ {
+ for(; i < len; ++i)
+ {
+ if(list1[i][0] != list2[i][0])
+ {
+ isEqual = false;
+ break;
+ }
+ }
+ }
+ return isEqual;
+ },
+
+ /**
+ * Mapping of possible transform method names.
+ *
+ * @property transformMethods
+ * @type Object
+ */
+ transformMethods: {
+ rotate: "rotate",
+ skew: "skew",
+ skewX: "skewX",
+ skewY: "skewY",
+ translate: "translate",
+ translateX: "translateX",
+ translateY: "tranlsateY",
+ scale: "scale",
+ scaleX: "scaleX",
+ scaleY: "scaleY"
+ }
+
+};
+
+Y.MatrixUtil = MatrixUtil;
+
+/**
+ * Matrix is a class that allows for the manipulation of a transform matrix.
+ * This class is a work in progress.
+ *
+ * @class Matrix
+ * @constructor
+ * @module matrix
+ */
+var Matrix = function(config) {
+ this.init(config);
+};
+
+Matrix.prototype = {
+ /**
+ * Used as value for the _rounding method.
+ *
+ * @property _rounder
+ * @private
+ */
+ _rounder: 100000,
+
+ /**
+ * Updates the matrix.
+ *
+ * @method multiple
+ * @param {Number} a
+ * @param {Number} b
+ * @param {Number} c
+ * @param {Number} d
+ * @param {Number} dx
+ * @param {Number} dy
+ */
+ multiply: function(a, b, c, d, dx, dy) {
+ var matrix = this,
+ matrix_a = matrix.a * a + matrix.c * b,
+ matrix_b = matrix.b * a + matrix.d * b,
+ matrix_c = matrix.a * c + matrix.c * d,
+ matrix_d = matrix.b * c + matrix.d * d,
+ matrix_dx = matrix.a * dx + matrix.c * dy + matrix.dx,
+ matrix_dy = matrix.b * dx + matrix.d * dy + matrix.dy;
+
+ matrix.a = this._round(matrix_a);
+ matrix.b = this._round(matrix_b);
+ matrix.c = this._round(matrix_c);
+ matrix.d = this._round(matrix_d);
+ matrix.dx = this._round(matrix_dx);
+ matrix.dy = this._round(matrix_dy);
+ return this;
+ },
+
+ /**
+ * Parses a string and updates the matrix.
+ *
+ * @method applyCSSText
+ * @param {String} val A css transform string
+ */
+ applyCSSText: function(val) {
+ var re = /\s*([a-z]*)\(([\w,\.,\-,\s]*)\)/gi,
+ args,
+ m;
+
+ val = val.replace(/matrix/g, "multiply");
+ while ((m = re.exec(val))) {
+ if (typeof this[m[1]] === 'function') {
+ args = m[2].split(',');
+ this[m[1]].apply(this, args);
+ }
+ }
+ },
+
+ /**
+ * Parses a string and returns an array of transform arrays.
+ *
+ * @method getTransformArray
+ * @param {String} val A css transform string
+ * @return Array
+ */
+ getTransformArray: function(val) {
+ var re = /\s*([a-z]*)\(([\w,\.,\-,\s]*)\)/gi,
+ transforms = [],
+ args,
+ m;
+
+ val = val.replace(/matrix/g, "multiply");
+ while ((m = re.exec(val))) {
+ if (typeof this[m[1]] === 'function') {
+ args = m[2].split(',');
+ args.unshift(m[1]);
+ transforms.push(args);
+ }
+ }
+ return transforms;
+ },
+
+ /**
+ * Default values for the matrix
+ *
+ * @property _defaults
+ * @private
+ */
+ _defaults: {
+ a: 1,
+ b: 0,
+ c: 0,
+ d: 1,
+ dx: 0,
+ dy: 0
+ },
+
+ /**
+ * Rounds values
+ *
+ * @method _round
+ * @private
+ */
+ _round: function(val) {
+ val = Math.round(val * this._rounder) / this._rounder;
+ return val;
+ },
+
+ /**
+ * Initializes a matrix.
+ *
+ * @method init
+ * @param {Object} config Specified key value pairs for matrix properties. If a property is not explicitly defined in the config argument,
+ * the default value will be used.
+ */
+ init: function(config) {
+ var defaults = this._defaults,
+ prop;
+
+ config = config || {};
+
+ for (prop in defaults) {
+ if(defaults.hasOwnProperty(prop))
+ {
+ this[prop] = (prop in config) ? config[prop] : defaults[prop];
+ }
+ }
+
+ this._config = config;
+ },
+
+ /**
+ * Applies a scale transform
+ *
+ * @method scale
+ * @param {Number} val
+ */
+ scale: function(x, y) {
+ this.multiply(x, 0, 0, y, 0, 0);
+ return this;
+ },
+
+ /**
+ * Applies a skew transformation.
+ *
+ * @method skew
+ * @param {Number} x The value to skew on the x-axis.
+ * @param {Number} y The value to skew on the y-axis.
+ */
+ skew: function(x, y) {
+ x = x || 0;
+ y = y || 0;
+
+ if (x !== undefined) { // null or undef
+ x = Math.tan(this.angle2rad(x));
+
+ }
+
+ if (y !== undefined) { // null or undef
+ y = Math.tan(this.angle2rad(y));
+ }
+
+ this.multiply(1, y, x, 1, 0, 0);
+ return this;
+ },
+
+ /**
+ * Applies a skew to the x-coordinate
+ *
+ * @method skewX
+ * @param {Number} x x-coordinate
+ */
+ skewX: function(x) {
+ this.skew(x);
+ return this;
+ },
+
+ /**
+ * Applies a skew to the y-coordinate
+ *
+ * @method skewY
+ * @param {Number} y y-coordinate
+ */
+ skewY: function(y) {
+ this.skew(null, y);
+ return this;
+ },
+
+ /**
+ * Returns a string of text that can be used to populate a the css transform property of an element.
+ *
+ * @method toCSSText
+ * @return String
+ */
+ toCSSText: function() {
+ var matrix = this,
+ text = 'matrix(' +
+ matrix.a + ',' +
+ matrix.b + ',' +
+ matrix.c + ',' +
+ matrix.d + ',' +
+ matrix.dx + ',' +
+ matrix.dy + ')';
+ return text;
+ },
+
+ /**
+ * Returns a string that can be used to populate the css filter property of an element.
+ *
+ * @method toFilterText
+ * @return String
+ */
+ toFilterText: function() {
+ var matrix = this,
+ text = 'progid:DXImageTransform.Microsoft.Matrix(';
+ text += 'M11=' + matrix.a + ',' +
+ 'M21=' + matrix.b + ',' +
+ 'M12=' + matrix.c + ',' +
+ 'M22=' + matrix.d + ',' +
+ 'sizingMethod="auto expand")';
+
+ text += '';
+
+ return text;
+ },
+
+ /**
+ * Converts a radian value to a degree.
+ *
+ * @method rad2deg
+ * @param {Number} rad Radian value to be converted.
+ * @return Number
+ */
+ rad2deg: function(rad) {
+ var deg = rad * (180 / Math.PI);
+ return deg;
+ },
+
+ /**
+ * Converts a degree value to a radian.
+ *
+ * @method deg2rad
+ * @param {Number} deg Degree value to be converted to radian.
+ * @return Number
+ */
+ deg2rad: function(deg) {
+ var rad = deg * (Math.PI / 180);
+ return rad;
+ },
+
+ angle2rad: function(val) {
+ if (typeof val === 'string' && val.indexOf('rad') > -1) {
+ val = parseFloat(val);
+ } else { // default to deg
+ val = this.deg2rad(parseFloat(val));
+ }
+
+ return val;
+ },
+
+ /**
+ * Applies a rotate transform.
+ *
+ * @method rotate
+ * @param {Number} deg The degree of the rotation.
+ */
+ rotate: function(deg, x, y) {
+ var rad = this.angle2rad(deg),
+ sin = Math.sin(rad),
+ cos = Math.cos(rad);
+ this.multiply(cos, sin, 0 - sin, cos, 0, 0);
+ return this;
+ },
+
+ /**
+ * Applies translate transformation.
+ *
+ * @method translate
+ * @param {Number} x The value to transate on the x-axis.
+ * @param {Number} y The value to translate on the y-axis.
+ */
+ translate: function(x, y) {
+ x = parseFloat(x) || 0;
+ y = parseFloat(y) || 0;
+ this.multiply(1, 0, 0, 1, x, y);
+ return this;
+ },
+
+ /**
+ * Applies a translate to the x-coordinate
+ *
+ * @method translateX
+ * @param {Number} x x-coordinate
+ */
+ translateX: function(x) {
+ this.translate(x);
+ return this;
+ },
+
+ /**
+ * Applies a translate to the y-coordinate
+ *
+ * @method translateY
+ * @param {Number} y y-coordinate
+ */
+ translateY: function(y) {
+ this.translate(null, y);
+ return this;
+ },
+
+
+ /**
+ * Returns an identity matrix.
+ *
+ * @method identity
+ * @return Object
+ */
+ identity: function() {
+ var config = this._config,
+ defaults = this._defaults,
+ prop;
+
+ for (prop in config) {
+ if (prop in defaults) {
+ this[prop] = defaults[prop];
+ }
+ }
+ return this;
+ },
+
+ /**
+ * Returns a 3x3 Matrix array
+ *
+ * / \
+ * | matrix[0][0] matrix[1][0] matrix[2][0] |
+ * | matrix[0][1] matrix[1][1] matrix[2][1] |
+ * | matrix[0][2] matrix[1][2] matrix[2][2] |
+ * \ /
+ *
+ * @method getMatrixArray
+ * @return Array
+ */
+ getMatrixArray: function()
+ {
+ var matrix = this,
+ matrixArray = [
+ [matrix.a, matrix.c, matrix.dx],
+ [matrix.b, matrix.d, matrix.dy],
+ [0, 0, 1]
+ ];
+ return matrixArray;
+ },
+
+ /**
+ * Returns the left, top, right and bottom coordinates for a transformed
+ * item.
+ *
+ * @method getContentRect
+ * @param {Number} width The width of the item.
+ * @param {Number} height The height of the item.
+ * @param {Number} x The x-coordinate of the item.
+ * @param {Number} y The y-coordinate of the item.
+ * @return Object
+ */
+ getContentRect: function(width, height, x, y)
+ {
+ var left = !isNaN(x) ? x : 0,
+ top = !isNaN(y) ? y : 0,
+ right = left + width,
+ bottom = top + height,
+ matrix = this,
+ a = matrix.a,
+ b = matrix.b,
+ c = matrix.c,
+ d = matrix.d,
+ dx = matrix.dx,
+ dy = matrix.dy,
+ x1 = (a * left + c * top + dx),
+ y1 = (b * left + d * top + dy),
+ //[x2, y2]
+ x2 = (a * right + c * top + dx),
+ y2 = (b * right + d * top + dy),
+ //[x3, y3]
+ x3 = (a * left + c * bottom + dx),
+ y3 = (b * left + d * bottom + dy),
+ //[x4, y4]
+ x4 = (a * right + c * bottom + dx),
+ y4 = (b * right + d * bottom + dy);
+ return {
+ left: Math.min(x3, Math.min(x1, Math.min(x2, x4))),
+ right: Math.max(x3, Math.max(x1, Math.max(x2, x4))),
+ top: Math.min(y2, Math.min(y4, Math.min(y3, y1))),
+ bottom: Math.max(y2, Math.max(y4, Math.max(y3, y1)))
+ };
+ },
+
+ /**
+ * Returns the determinant of the matrix.
+ *
+ * @method getDeterminant
+ * @return Number
+ */
+ getDeterminant: function()
+ {
+ return Y.MatrixUtil.getDeterminant(this.getMatrixArray());
+ },
+
+ /**
+ * Returns the inverse (in array form) of the matrix.
+ *
+ * @method inverse
+ * @return Array
+ */
+ inverse: function()
+ {
+ return Y.MatrixUtil.inverse(this.getMatrixArray());
+ },
+
+ /**
+ * Returns the transpose of the matrix
+ *
+ * @method transpose
+ * @return Array
+ */
+ transpose: function()
+ {
+ return Y.MatrixUtil.transpose(this.getMatrixArray());
+ },
+
+ /**
+ * Returns an array of transform commands that represent the matrix.
+ *
+ * @method decompose
+ * @return Array
+ */
+ decompose: function()
+ {
+ return Y.MatrixUtil.decompose(this.getMatrixArray());
+ }
+};
+
+Y.Matrix = Matrix;
+
+
+}, '3.10.3', {"requires": ["yui-base"]});