src/cm/media/js/lib/yui/yui_3.10.3/build/matrix/matrix-debug.js
changeset 525 89ef5ed3c48b
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/cm/media/js/lib/yui/yui_3.10.3/build/matrix/matrix-debug.js	Tue Jul 16 14:29:46 2013 +0200
@@ -0,0 +1,939 @@
+/*
+YUI 3.10.3 (build 2fb5187)
+Copyright 2013 Yahoo! Inc. All rights reserved.
+Licensed under the BSD License.
+http://yuilibrary.com/license/
+*/
+
+YUI.add('matrix', function (Y, NAME) {
+
+/**
+ * Matrix utilities.
+ *
+ * @class MatrixUtil
+ * @module matrix
+ **/
+
+var MatrixUtil = {
+        /**
+         * Used as value for the _rounding method.
+         *
+         * @property _rounder
+         * @private
+         */
+        _rounder: 100000,
+
+        /**
+         * Rounds values
+         *
+         * @method _round
+         * @private
+         */
+        _round: function(val) {
+            val = Math.round(val * MatrixUtil._rounder) / MatrixUtil._rounder;
+            return val;
+        },
+        /**
+         * Converts a radian value to a degree.
+         *
+         * @method rad2deg
+         * @param {Number} rad Radian value to be converted.
+         * @return Number
+         */
+        rad2deg: function(rad) {
+            var deg = rad * (180 / Math.PI);
+            return deg;
+        },
+
+        /**
+         * Converts a degree value to a radian.
+         *
+         * @method deg2rad
+         * @param {Number} deg Degree value to be converted to radian.
+         * @return Number
+         */
+        deg2rad: function(deg) {
+            var rad = deg * (Math.PI / 180);
+            return rad;
+        },
+
+        /**
+         * Converts an angle to a radian
+         *
+         * @method angle2rad
+         * @param {Objecxt} val Value to be converted to radian.
+         * @return Number
+         */
+        angle2rad: function(val) {
+            if (typeof val === 'string' && val.indexOf('rad') > -1) {
+                val = parseFloat(val);
+            } else { // default to deg
+                val = MatrixUtil.deg2rad(parseFloat(val));
+            }
+
+            return val;
+        },
+
+        /**
+         * Converts a transform object to an array of column vectors.
+         *
+         * /                                             \
+         * | matrix[0][0]   matrix[1][0]    matrix[2][0] |
+         * | matrix[0][1]   matrix[1][1]    matrix[2][1] |
+         * | matrix[0][2]   matrix[1][2]    matrix[2][2] |
+         * \                                             /
+         *
+         * @method getnxn
+         * @return Array
+         */
+        convertTransformToArray: function(matrix)
+        {
+            var matrixArray = [
+                    [matrix.a, matrix.c, matrix.dx],
+                    [matrix.b, matrix.d, matrix.dy],
+                    [0, 0, 1]
+                ];
+            return matrixArray;
+        },
+
+        /**
+         * Returns the determinant of a given matrix.
+         *
+         * /                                             \
+         * | matrix[0][0]   matrix[1][0]    matrix[2][0] |
+         * | matrix[0][1]   matrix[1][1]    matrix[2][1] |
+         * | matrix[0][2]   matrix[1][2]    matrix[2][2] |
+         * | matrix[0][3]   matrix[1][3]    matrix[2][3] |
+         * \                                             /
+         *
+         * @method getDeterminant
+         * @param {Array} matrix An nxn matrix represented an array of vector (column) arrays. Each vector array has index for each row.
+         * @return Number
+         */
+        getDeterminant: function(matrix)
+        {
+            var determinant = 0,
+                len = matrix.length,
+                i = 0,
+                multiplier;
+
+            if(len == 2)
+            {
+                return matrix[0][0] * matrix[1][1] - matrix[0][1] * matrix[1][0];
+            }
+            for(; i < len; ++i)
+            {
+                multiplier = matrix[i][0];
+                if(i % 2 === 0 || i === 0)
+                {
+                    determinant += multiplier * MatrixUtil.getDeterminant(MatrixUtil.getMinors(matrix, i, 0));
+                }
+                else
+                {
+                    determinant -= multiplier * MatrixUtil.getDeterminant(MatrixUtil.getMinors(matrix, i, 0));
+                }
+            }
+            return determinant;
+        },
+
+        /**
+         * Returns the inverse of a matrix
+         *
+         * @method inverse
+         * @param Array matrix An array representing an nxn matrix
+         * @return Array
+         *
+         * /                                             \
+         * | matrix[0][0]   matrix[1][0]    matrix[2][0] |
+         * | matrix[0][1]   matrix[1][1]    matrix[2][1] |
+         * | matrix[0][2]   matrix[1][2]    matrix[2][2] |
+         * | matrix[0][3]   matrix[1][3]    matrix[2][3] |
+         * \                                             /
+         */
+        inverse: function(matrix)
+        {
+            var determinant = 0,
+                len = matrix.length,
+                i = 0,
+                j,
+                inverse,
+                adjunct = [],
+                //vector representing 2x2 matrix
+                minor = [];
+            if(len === 2)
+            {
+                determinant = matrix[0][0] * matrix[1][1] - matrix[0][1] * matrix[1][0];
+                inverse = [
+                    [matrix[1][1] * determinant, -matrix[1][0] * determinant],
+                    [-matrix[0][1] * determinant, matrix[0][0] * determinant]
+                ];
+            }
+            else
+            {
+                determinant = MatrixUtil.getDeterminant(matrix);
+                for(; i < len; ++i)
+                {
+                    adjunct[i] = [];
+                    for(j = 0; j < len; ++j)
+                    {
+                        minor = MatrixUtil.getMinors(matrix, j, i);
+                        adjunct[i][j] = MatrixUtil.getDeterminant(minor);
+                        if((i + j) % 2 !== 0 && (i + j) !== 0)
+                        {
+                            adjunct[i][j] *= -1;
+                        }
+                    }
+                }
+                inverse = MatrixUtil.scalarMultiply(adjunct, 1/determinant);
+            }
+            return inverse;
+        },
+
+        /**
+         * Multiplies a matrix by a numeric value.
+         *
+         * @method scalarMultiply
+         * @param {Array} matrix The matrix to be altered.
+         * @param {Number} multiplier The number to multiply against the matrix.
+         * @return Array
+         */
+        scalarMultiply: function(matrix, multiplier)
+        {
+            var i = 0,
+                j,
+                len = matrix.length;
+            for(; i < len; ++i)
+            {
+                for(j = 0; j < len; ++j)
+                {
+                    matrix[i][j] = MatrixUtil._round(matrix[i][j] * multiplier);
+                }
+            }
+            return matrix;
+        },
+
+        /**
+         * Returns the transpose for an nxn matrix.
+         *
+         * @method transpose
+         * @param matrix An nxn matrix represented by an array of vector arrays.
+         * @return Array
+         */
+        transpose: function(matrix)
+        {
+            var len = matrix.length,
+                i = 0,
+                j = 0,
+                transpose = [];
+            for(; i < len; ++i)
+            {
+                transpose[i] = [];
+                for(j = 0; j < len; ++j)
+                {
+                    transpose[i].push(matrix[j][i]);
+                }
+            }
+            return transpose;
+        },
+
+        /**
+         * Returns a matrix of minors based on a matrix, column index and row index.
+         *
+         * @method getMinors
+         * @param {Array} matrix The matrix from which to extract the matrix of minors.
+         * @param {Number} columnIndex A zero-based index representing the specified column to exclude.
+         * @param {Number} rowIndex A zero-based index represeenting the specified row to exclude.
+         * @return Array
+         */
+        getMinors: function(matrix, columnIndex, rowIndex)
+        {
+            var minors = [],
+                len = matrix.length,
+                i = 0,
+                j,
+                column;
+            for(; i < len; ++i)
+            {
+                if(i !== columnIndex)
+                {
+                    column = [];
+                    for(j = 0; j < len; ++j)
+                    {
+                        if(j !== rowIndex)
+                        {
+                            column.push(matrix[i][j]);
+                        }
+                    }
+                    minors.push(column);
+                }
+            }
+            return minors;
+        },
+
+        /**
+         * Returns the sign of value
+         *
+         * @method sign
+         * @param {Number} val value to be interpreted
+         * @return Number
+         */
+        sign: function(val)
+        {
+            return val === 0 ? 1 : val/Math.abs(val);
+        },
+
+        /**
+         * Multiplies a vector and a matrix
+         *
+         * @method vectorMatrixProduct
+         * @param {Array} vector Array representing a column vector
+         * @param {Array} matrix Array representing an nxn matrix
+         * @return Array
+         */
+        vectorMatrixProduct: function(vector, matrix)
+        {
+            var i,
+                j,
+                len = vector.length,
+                product = [],
+                rowProduct;
+            for(i = 0; i < len; ++i)
+            {
+                rowProduct = 0;
+                for(j = 0; j < len; ++j)
+                {
+                    rowProduct += vector[i] * matrix[i][j];
+                }
+                product[i] = rowProduct;
+            }
+            return product;
+        },
+
+        /**
+         * Breaks up a 2d transform matrix into a series of transform operations.
+         *
+         * @method decompose
+         * @param {Array} 3x3 matrix array
+         * @return Array
+         */
+        decompose: function(matrix)
+        {
+            var a = parseFloat(matrix[0][0]),
+                b = parseFloat(matrix[1][0]),
+                c = parseFloat(matrix[0][1]),
+                d = parseFloat(matrix[1][1]),
+                dx = parseFloat(matrix[0][2]),
+                dy = parseFloat(matrix[1][2]),
+                rotate,
+                sx,
+                sy,
+                shear;
+            if((a * d - b * c) === 0)
+            {
+                return false;
+            }
+            //get length of vector(ab)
+            sx = MatrixUtil._round(Math.sqrt(a * a + b * b));
+            //normalize components of vector(ab)
+            a /= sx;
+            b /= sx;
+            shear = MatrixUtil._round(a * c + b * d);
+            c -= a * shear;
+            d -= b * shear;
+            //get length of vector(cd)
+            sy = MatrixUtil._round(Math.sqrt(c * c + d * d));
+            //normalize components of vector(cd)
+            c /= sy;
+            d /= sy;
+            shear /=sy;
+            shear = MatrixUtil._round(MatrixUtil.rad2deg(Math.atan(shear)));
+            rotate = MatrixUtil._round(MatrixUtil.rad2deg(Math.atan2(matrix[1][0], matrix[0][0])));
+
+            return [
+                ["translate", dx, dy],
+                ["rotate", rotate],
+                ["skewX", shear],
+                ["scale", sx, sy]
+            ];
+        },
+
+        /**
+         * Parses a transform string and returns an array of transform arrays.
+         *
+         * @method getTransformArray
+         * @param {String} val A transform string
+         * @return Array
+         */
+        getTransformArray: function(transform) {
+            var re = /\s*([a-z]*)\(([\w,\.,\-,\s]*)\)/gi,
+                transforms = [],
+                args,
+                m,
+                decomp,
+                methods = MatrixUtil.transformMethods;
+
+            while ((m = re.exec(transform))) {
+                if (methods.hasOwnProperty(m[1]))
+                {
+                    args = m[2].split(',');
+                    args.unshift(m[1]);
+                    transforms.push(args);
+                }
+                else if(m[1] == "matrix")
+                {
+                    args = m[2].split(',');
+                    decomp = MatrixUtil.decompose([
+                        [args[0], args[2], args[4]],
+                        [args[1], args[3], args[5]],
+                        [0, 0, 1]
+                    ]);
+                    transforms.push(decomp[0]);
+                    transforms.push(decomp[1]);
+                    transforms.push(decomp[2]);
+                    transforms.push(decomp[3]);
+                }
+            }
+            return transforms;
+        },
+
+        /**
+         * Returns an array of transform arrays representing transform functions and arguments.
+         *
+         * @method getTransformFunctionArray
+         * @return Array
+         */
+        getTransformFunctionArray: function(transform) {
+            var list;
+            switch(transform)
+            {
+                case "skew" :
+                    list = [transform, 0, 0];
+                break;
+                case "scale" :
+                    list = [transform, 1, 1];
+                break;
+                case "scaleX" :
+                    list = [transform, 1];
+                break;
+                case "scaleY" :
+                    list = [transform, 1];
+                break;
+                case "translate" :
+                    list = [transform, 0, 0];
+                break;
+                default :
+                    list = [transform, 0];
+                break;
+            }
+            return list;
+        },
+
+        /**
+         * Compares to arrays or transform functions to ensure both contain the same functions in the same
+         * order.
+         *
+         * @method compareTransformSequence
+         * @param {Array} list1 Array to compare
+         * @param {Array} list2 Array to compare
+         * @return Boolean
+         */
+        compareTransformSequence: function(list1, list2)
+        {
+            var i = 0,
+                len = list1.length,
+                len2 = list2.length,
+                isEqual = len === len2;
+            if(isEqual)
+            {
+                for(; i < len; ++i)
+                {
+                    if(list1[i][0] != list2[i][0])
+                    {
+                        isEqual = false;
+                        break;
+                    }
+                }
+            }
+            return isEqual;
+        },
+
+        /**
+         * Mapping of possible transform method names.
+         *
+         * @property transformMethods
+         * @type Object
+         */
+        transformMethods: {
+            rotate: "rotate",
+            skew: "skew",
+            skewX: "skewX",
+            skewY: "skewY",
+            translate: "translate",
+            translateX: "translateX",
+            translateY: "tranlsateY",
+            scale: "scale",
+            scaleX: "scaleX",
+            scaleY: "scaleY"
+        }
+
+};
+
+Y.MatrixUtil = MatrixUtil;
+
+/**
+ * Matrix is a class that allows for the manipulation of a transform matrix.
+ * This class is a work in progress.
+ *
+ * @class Matrix
+ * @constructor
+ * @module matrix
+ */
+var Matrix = function(config) {
+    this.init(config);
+};
+
+Matrix.prototype = {
+    /**
+     * Used as value for the _rounding method.
+     *
+     * @property _rounder
+     * @private
+     */
+    _rounder: 100000,
+
+    /**
+     * Updates the matrix.
+     *
+     * @method multiple
+     * @param {Number} a
+     * @param {Number} b
+     * @param {Number} c
+     * @param {Number} d
+     * @param {Number} dx
+     * @param {Number} dy
+     */
+    multiply: function(a, b, c, d, dx, dy) {
+        var matrix = this,
+            matrix_a = matrix.a * a + matrix.c * b,
+            matrix_b = matrix.b * a + matrix.d * b,
+            matrix_c = matrix.a * c + matrix.c * d,
+            matrix_d = matrix.b * c + matrix.d * d,
+            matrix_dx = matrix.a * dx + matrix.c * dy + matrix.dx,
+            matrix_dy = matrix.b * dx + matrix.d * dy + matrix.dy;
+
+        matrix.a = this._round(matrix_a);
+        matrix.b = this._round(matrix_b);
+        matrix.c = this._round(matrix_c);
+        matrix.d = this._round(matrix_d);
+        matrix.dx = this._round(matrix_dx);
+        matrix.dy = this._round(matrix_dy);
+        return this;
+    },
+
+    /**
+     * Parses a string and updates the matrix.
+     *
+     * @method applyCSSText
+     * @param {String} val A css transform string
+     */
+    applyCSSText: function(val) {
+        var re = /\s*([a-z]*)\(([\w,\.,\-,\s]*)\)/gi,
+            args,
+            m;
+
+        val = val.replace(/matrix/g, "multiply");
+        while ((m = re.exec(val))) {
+            if (typeof this[m[1]] === 'function') {
+                args = m[2].split(',');
+                this[m[1]].apply(this, args);
+            }
+        }
+    },
+
+    /**
+     * Parses a string and returns an array of transform arrays.
+     *
+     * @method getTransformArray
+     * @param {String} val A css transform string
+     * @return Array
+     */
+    getTransformArray: function(val) {
+        var re = /\s*([a-z]*)\(([\w,\.,\-,\s]*)\)/gi,
+            transforms = [],
+            args,
+            m;
+
+        val = val.replace(/matrix/g, "multiply");
+        while ((m = re.exec(val))) {
+            if (typeof this[m[1]] === 'function') {
+                args = m[2].split(',');
+                args.unshift(m[1]);
+                transforms.push(args);
+            }
+        }
+        return transforms;
+    },
+
+    /**
+     * Default values for the matrix
+     *
+     * @property _defaults
+     * @private
+     */
+    _defaults: {
+        a: 1,
+        b: 0,
+        c: 0,
+        d: 1,
+        dx: 0,
+        dy: 0
+    },
+
+    /**
+     * Rounds values
+     *
+     * @method _round
+     * @private
+     */
+    _round: function(val) {
+        val = Math.round(val * this._rounder) / this._rounder;
+        return val;
+    },
+
+    /**
+     * Initializes a matrix.
+     *
+     * @method init
+     * @param {Object} config Specified key value pairs for matrix properties. If a property is not explicitly defined in the config argument,
+     * the default value will be used.
+     */
+    init: function(config) {
+        var defaults = this._defaults,
+            prop;
+
+        config = config || {};
+
+        for (prop in defaults) {
+            if(defaults.hasOwnProperty(prop))
+            {
+                this[prop] = (prop in config) ? config[prop] : defaults[prop];
+            }
+        }
+
+        this._config = config;
+    },
+
+    /**
+     * Applies a scale transform
+     *
+     * @method scale
+     * @param {Number} val
+     */
+    scale: function(x, y) {
+        this.multiply(x, 0, 0, y, 0, 0);
+        return this;
+    },
+
+    /**
+     * Applies a skew transformation.
+     *
+     * @method skew
+     * @param {Number} x The value to skew on the x-axis.
+     * @param {Number} y The value to skew on the y-axis.
+     */
+    skew: function(x, y) {
+        x = x || 0;
+        y = y || 0;
+
+        if (x !== undefined) { // null or undef
+            x = Math.tan(this.angle2rad(x));
+
+        }
+
+        if (y !== undefined) { // null or undef
+            y = Math.tan(this.angle2rad(y));
+        }
+
+        this.multiply(1, y, x, 1, 0, 0);
+        return this;
+    },
+
+    /**
+     * Applies a skew to the x-coordinate
+     *
+     * @method skewX
+     * @param {Number} x x-coordinate
+     */
+    skewX: function(x) {
+        this.skew(x);
+        return this;
+    },
+
+    /**
+     * Applies a skew to the y-coordinate
+     *
+     * @method skewY
+     * @param {Number} y y-coordinate
+     */
+    skewY: function(y) {
+        this.skew(null, y);
+        return this;
+    },
+
+    /**
+     * Returns a string of text that can be used to populate a the css transform property of an element.
+     *
+     * @method toCSSText
+     * @return String
+     */
+    toCSSText: function() {
+        var matrix = this,
+            text = 'matrix(' +
+                    matrix.a + ',' +
+                    matrix.b + ',' +
+                    matrix.c + ',' +
+                    matrix.d + ',' +
+                    matrix.dx + ',' +
+                    matrix.dy + ')';
+        return text;
+    },
+
+    /**
+     * Returns a string that can be used to populate the css filter property of an element.
+     *
+     * @method toFilterText
+     * @return String
+     */
+    toFilterText: function() {
+        var matrix = this,
+            text = 'progid:DXImageTransform.Microsoft.Matrix(';
+        text +=     'M11=' + matrix.a + ',' +
+                    'M21=' + matrix.b + ',' +
+                    'M12=' + matrix.c + ',' +
+                    'M22=' + matrix.d + ',' +
+                    'sizingMethod="auto expand")';
+
+        text += '';
+
+        return text;
+    },
+
+    /**
+     * Converts a radian value to a degree.
+     *
+     * @method rad2deg
+     * @param {Number} rad Radian value to be converted.
+     * @return Number
+     */
+    rad2deg: function(rad) {
+        var deg = rad * (180 / Math.PI);
+        return deg;
+    },
+
+    /**
+     * Converts a degree value to a radian.
+     *
+     * @method deg2rad
+     * @param {Number} deg Degree value to be converted to radian.
+     * @return Number
+     */
+    deg2rad: function(deg) {
+        var rad = deg * (Math.PI / 180);
+        return rad;
+    },
+
+    angle2rad: function(val) {
+        if (typeof val === 'string' && val.indexOf('rad') > -1) {
+            val = parseFloat(val);
+        } else { // default to deg
+            val = this.deg2rad(parseFloat(val));
+        }
+
+        return val;
+    },
+
+    /**
+     * Applies a rotate transform.
+     *
+     * @method rotate
+     * @param {Number} deg The degree of the rotation.
+     */
+    rotate: function(deg, x, y) {
+        var rad = this.angle2rad(deg),
+            sin = Math.sin(rad),
+            cos = Math.cos(rad);
+        this.multiply(cos, sin, 0 - sin, cos, 0, 0);
+        return this;
+    },
+
+    /**
+     * Applies translate transformation.
+     *
+     * @method translate
+     * @param {Number} x The value to transate on the x-axis.
+     * @param {Number} y The value to translate on the y-axis.
+     */
+    translate: function(x, y) {
+        x = parseFloat(x) || 0;
+        y = parseFloat(y) || 0;
+        this.multiply(1, 0, 0, 1, x, y);
+        return this;
+    },
+
+    /**
+     * Applies a translate to the x-coordinate
+     *
+     * @method translateX
+     * @param {Number} x x-coordinate
+     */
+    translateX: function(x) {
+        this.translate(x);
+        return this;
+    },
+
+    /**
+     * Applies a translate to the y-coordinate
+     *
+     * @method translateY
+     * @param {Number} y y-coordinate
+     */
+    translateY: function(y) {
+        this.translate(null, y);
+        return this;
+    },
+
+
+    /**
+     * Returns an identity matrix.
+     *
+     * @method identity
+     * @return Object
+     */
+    identity: function() {
+        var config = this._config,
+            defaults = this._defaults,
+            prop;
+
+        for (prop in config) {
+            if (prop in defaults) {
+                this[prop] = defaults[prop];
+            }
+        }
+        return this;
+    },
+
+    /**
+     * Returns a 3x3 Matrix array
+     *
+     * /                                             \
+     * | matrix[0][0]   matrix[1][0]    matrix[2][0] |
+     * | matrix[0][1]   matrix[1][1]    matrix[2][1] |
+     * | matrix[0][2]   matrix[1][2]    matrix[2][2] |
+     * \                                             /
+     *
+     * @method getMatrixArray
+     * @return Array
+     */
+    getMatrixArray: function()
+    {
+        var matrix = this,
+            matrixArray = [
+                [matrix.a, matrix.c, matrix.dx],
+                [matrix.b, matrix.d, matrix.dy],
+                [0, 0, 1]
+            ];
+        return matrixArray;
+    },
+
+    /**
+     * Returns the left, top, right and bottom coordinates for a transformed
+     * item.
+     *
+     * @method getContentRect
+     * @param {Number} width The width of the item.
+     * @param {Number} height The height of the item.
+     * @param {Number} x The x-coordinate of the item.
+     * @param {Number} y The y-coordinate of the item.
+     * @return Object
+     */
+    getContentRect: function(width, height, x, y)
+    {
+        var left = !isNaN(x) ? x : 0,
+            top = !isNaN(y) ? y : 0,
+            right = left + width,
+            bottom = top + height,
+            matrix = this,
+            a = matrix.a,
+            b = matrix.b,
+            c = matrix.c,
+            d = matrix.d,
+            dx = matrix.dx,
+            dy = matrix.dy,
+            x1 = (a * left + c * top + dx),
+            y1 = (b * left + d * top + dy),
+            //[x2, y2]
+            x2 = (a * right + c * top + dx),
+            y2 = (b * right + d * top + dy),
+            //[x3, y3]
+            x3 = (a * left + c * bottom + dx),
+            y3 = (b * left + d * bottom + dy),
+            //[x4, y4]
+            x4 = (a * right + c * bottom + dx),
+            y4 = (b * right + d * bottom + dy);
+        return {
+            left: Math.min(x3, Math.min(x1, Math.min(x2, x4))),
+            right: Math.max(x3, Math.max(x1, Math.max(x2, x4))),
+            top: Math.min(y2, Math.min(y4, Math.min(y3, y1))),
+            bottom: Math.max(y2, Math.max(y4, Math.max(y3, y1)))
+        };
+    },
+
+    /**
+     * Returns the determinant of the matrix.
+     *
+     * @method getDeterminant
+     * @return Number
+     */
+    getDeterminant: function()
+    {
+        return Y.MatrixUtil.getDeterminant(this.getMatrixArray());
+    },
+
+    /**
+     * Returns the inverse (in array form) of the matrix.
+     *
+     * @method inverse
+     * @return Array
+     */
+    inverse: function()
+    {
+        return Y.MatrixUtil.inverse(this.getMatrixArray());
+    },
+
+    /**
+     * Returns the transpose of the matrix
+     *
+     * @method transpose
+     * @return Array
+     */
+    transpose: function()
+    {
+        return Y.MatrixUtil.transpose(this.getMatrixArray());
+    },
+
+    /**
+     * Returns an array of transform commands that represent the matrix.
+     *
+     * @method decompose
+     * @return Array
+     */
+    decompose: function()
+    {
+        return Y.MatrixUtil.decompose(this.getMatrixArray());
+    }
+};
+
+Y.Matrix = Matrix;
+
+
+}, '3.10.3', {"requires": ["yui-base"]});