src/cm/media/js/lib/yui/yui_3.10.3/build/graphics/graphics.js
changeset 525 89ef5ed3c48b
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/cm/media/js/lib/yui/yui_3.10.3/build/graphics/graphics.js	Tue Jul 16 14:29:46 2013 +0200
@@ -0,0 +1,1202 @@
+/*
+YUI 3.10.3 (build 2fb5187)
+Copyright 2013 Yahoo! Inc. All rights reserved.
+Licensed under the BSD License.
+http://yuilibrary.com/license/
+*/
+
+YUI.add('graphics', function (Y, NAME) {
+
+/**
+ *
+ * <p>The `Graphics` module provides a JavaScript API for creating shapes in a variety of formats across
+ * a <a href="http://developer.yahoo.com/yui/articles/gbs">browser test baseline</a>.
+ * Based on device and browser capabilities, `Graphics` leverages <a href="http://www.w3.org/TR/SVG/">SVG</a>,
+ * <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> and <a href="http://www.w3.org/TR/NOTE-VML">VML</a>
+ * to render its graphical elements.</p>
+ *
+ * <p>The `Graphics` module features a <a href="../classes/Graphic.html">`Graphic`</a> class that allows you to easily create and manage shapes.
+ * Currently, a <a href="../classes/Graphic.html">`Graphic`</a> instance can be used to create predifined shapes and free-form polygons with fill
+ * and stroke properties.</p>
+ *
+ * <p>The `Graphics` module normalizes an API through the use of alias and implementation classes that share
+ * interfaces. Each alias class points to an appropriate implementation class dependent on the browser's
+ * capabilities. There should rarely, if ever, be a need to interact directly with an implementation class.</p>
+ *
+ * <p>Below is a list of available classes.
+ *     <ul>
+ *         <li><a href="../classes/Graphic.html">`Graphic`</a>
+ *         <li><a href="../classes/Shape.html">`Shape`</a>
+ *         <li><a href="../classes/Circle.html">`Circle`</a>
+ *         <li><a href="../classes/Ellipse.html">`Ellipse`</a>
+ *         <li><a href="../classes/Rect.html">`Rect`</a>
+ *         <li><a href="../classes/Path.html">`Path`</a>
+ *     </ul>
+ * You can also extend the `Shape` class to create your own custom shape classes.</p>
+ * @module graphics
+ * @main graphics
+ */
+var SETTER = "setter",
+	PluginHost = Y.Plugin.Host,
+    VALUE = "value",
+    VALUEFN = "valueFn",
+    READONLY = "readOnly",
+    Y_LANG = Y.Lang,
+    STR = "string",
+    WRITE_ONCE = "writeOnce",
+    GraphicBase,
+    AttributeLite;
+
+    /**
+	 * AttributeLite provides Attribute-like getters and setters for shape classes in the Graphics module.
+     * It provides a get/set API without the event infastructure. This class is temporary and a work in progress.
+	 *
+	 * @class AttributeLite
+	 * @constructor
+	 */
+    AttributeLite = function()
+    {
+        var host = this; // help compression
+
+        // Perf tweak - avoid creating event literals if not required.
+        host._ATTR_E_FACADE = {};
+
+        Y.EventTarget.call(this, {emitFacade:true});
+        host._state = {};
+        host.prototype = Y.mix(AttributeLite.prototype, host.prototype);
+    };
+
+    AttributeLite.prototype = {
+		/**
+		 * Initializes the attributes for a shape. If an attribute config is passed into the constructor of the host,
+		 * the initial values will be overwritten.
+		 *
+		 * @method addAttrs
+		 * @param {Object} cfg Optional object containing attributes key value pairs to be set.
+		 */
+		addAttrs: function(cfg)
+		{
+			var host = this,
+				attrConfig = this.constructor.ATTRS,
+				attr,
+				i,
+				fn,
+				state = host._state;
+			for(i in attrConfig)
+			{
+				if(attrConfig.hasOwnProperty(i))
+				{
+					attr = attrConfig[i];
+					if(attr.hasOwnProperty(VALUE))
+					{
+						state[i] = attr.value;
+					}
+					else if(attr.hasOwnProperty(VALUEFN))
+					{
+						fn = attr.valueFn;
+						if(Y_LANG.isString(fn))
+						{
+							state[i] = host[fn].apply(host);
+						}
+						else
+						{
+							state[i] = fn.apply(host);
+						}
+					}
+                }
+            }
+			host._state = state;
+            for(i in attrConfig)
+			{
+				if(attrConfig.hasOwnProperty(i))
+				{
+					attr = attrConfig[i];
+                    if(attr.hasOwnProperty(READONLY) && attr.readOnly)
+					{
+						continue;
+					}
+
+					if(attr.hasOwnProperty(WRITE_ONCE) && attr.writeOnce)
+					{
+						attr.readOnly = true;
+					}
+
+					if(cfg && cfg.hasOwnProperty(i))
+					{
+						if(attr.hasOwnProperty(SETTER))
+						{
+							host._state[i] = attr.setter.apply(host, [cfg[i]]);
+						}
+						else
+						{
+							host._state[i] = cfg[i];
+						}
+					}
+				}
+			}
+		},
+
+        /**
+         * For a given item, returns the value of the property requested, or undefined if not found.
+         *
+         * @method get
+         * @param name {String} The name of the item
+         * @return {Any} The value of the supplied property.
+         */
+        get: function(attr)
+        {
+            var host = this,
+                getter,
+                attrConfig = host.constructor.ATTRS;
+            if(attrConfig && attrConfig[attr])
+            {
+                getter = attrConfig[attr].getter;
+                if(getter)
+                {
+                    if(typeof getter === STR)
+                    {
+                        return host[getter].apply(host);
+                    }
+                    return attrConfig[attr].getter.apply(host);
+                }
+
+                return host._state[attr];
+            }
+            return null;
+        },
+
+        /**
+         * Sets the value of an attribute.
+         *
+         * @method set
+         * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
+         * be passed in to set multiple attributes at once.
+         * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
+         * the name param.
+         */
+        set: function()
+        {
+            var attr = arguments[0],
+                i;
+            if(Y_LANG.isObject(attr))
+            {
+                for(i in attr)
+                {
+                    if(attr.hasOwnProperty(i))
+                    {
+                        this._set(i, attr[i]);
+                    }
+                }
+            }
+            else
+            {
+                this._set.apply(this, arguments);
+            }
+        },
+
+		/**
+         * Provides setter logic. Used by `set`.
+         *
+         * @method _set
+         * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
+         * be passed in to set multiple attributes at once.
+         * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
+         * the name param.
+		 * @protected
+		 */
+		_set: function(attr, val)
+		{
+			var host = this,
+				setter,
+				args,
+				attrConfig = host.constructor.ATTRS;
+			if(attrConfig && attrConfig.hasOwnProperty(attr))
+			{
+				setter = attrConfig[attr].setter;
+				if(setter)
+				{
+					args = [val];
+					if(typeof setter === STR)
+					{
+						val = host[setter].apply(host, args);
+					}
+					else
+                    {
+                        val = attrConfig[attr].setter.apply(host, args);
+                    }
+				}
+				host._state[attr] = val;
+			}
+		}
+	};
+    Y.mix(AttributeLite, Y.EventTarget, false, null, 1);
+	Y.AttributeLite = AttributeLite;
+
+    /**
+     * GraphicBase serves as the base class for the graphic layer. It serves the same purpose as
+     * Base but uses a lightweight getter/setter class instead of Attribute.
+     * This class is temporary and a work in progress.
+     *
+     * @class GraphicBase
+     * @constructor
+     * @param {Object} cfg Key value pairs for attributes
+     */
+    GraphicBase = function(cfg)
+    {
+        var host = this,
+            PluginHost = Y.Plugin && Y.Plugin.Host;
+        if (host._initPlugins && PluginHost) {
+            PluginHost.call(host);
+        }
+
+        host.name = host.constructor.NAME;
+        host._eventPrefix = host.constructor.EVENT_PREFIX || host.constructor.NAME;
+        AttributeLite.call(host);
+        host.addAttrs(cfg);
+        host.init.apply(this, arguments);
+        if (host._initPlugins) {
+            // Need to initPlugins manually, to handle constructor parsing, static Plug parsing
+            host._initPlugins(cfg);
+        }
+        host.initialized = true;
+    };
+
+    GraphicBase.NAME = "baseGraphic";
+
+    GraphicBase.prototype = {
+        /**
+         * Init method, invoked during construction.
+         * Fires an init event after calling `initializer` on implementers.
+         *
+         * @method init
+         * @protected
+         */
+        init: function()
+        {
+            this.publish("init", {
+                fireOnce:true
+            });
+            this.initializer.apply(this, arguments);
+            this.fire("init", {cfg: arguments[0]});
+        },
+
+        /**
+         * Camel case concatanates two strings.
+         *
+         * @method _camelCaseConcat
+         * @param {String} prefix The first string
+         * @param {String} name The second string
+         * @return String
+         * @private
+         */
+        _camelCaseConcat: function(prefix, name)
+        {
+            return prefix + name.charAt(0).toUpperCase() + name.slice(1);
+        }
+    };
+//Straightup augment, no wrapper functions
+Y.mix(GraphicBase, Y.AttributeLite, false, null, 1);
+Y.mix(GraphicBase, PluginHost, false, null, 1);
+GraphicBase.prototype.constructor = GraphicBase;
+GraphicBase.plug = PluginHost.plug;
+GraphicBase.unplug = PluginHost.unplug;
+Y.GraphicBase = GraphicBase;
+
+
+/**
+ * `Drawing` provides a set of drawing methods used by `Path` and custom shape classes.
+ * `Drawing` has the following implementations based on browser capability.
+ *  <ul>
+ *      <li><a href="SVGDrawing.html">`SVGDrawing`</a></li>
+ *      <li><a href="VMLDrawing.html">`VMLDrawing`</a></li>
+ *      <li><a href="CanvasDrawing.html">`CanvasDrawing`</a></li>
+ *  </ul>
+ *
+ * @class Drawing
+ * @constructor
+ */
+    /**
+     * Draws a line segment using the current line style from the current drawing position to the specified x and y coordinates.
+     *
+     * @method lineTo
+     * @param {Number} point1 x-coordinate for the end point.
+     * @param {Number} point2 y-coordinate for the end point.
+     */
+    /**
+     * Moves the current drawing position to specified x and y coordinates.
+     *
+     * @method moveTo
+     * @param {Number} x x-coordinate for the end point.
+     * @param {Number} y y-coordinate for the end point.
+     */
+    /**
+     * Draws a bezier curve.
+     *
+     * @method curveTo
+     * @param {Number} cp1x x-coordinate for the first control point.
+     * @param {Number} cp1y y-coordinate for the first control point.
+     * @param {Number} cp2x x-coordinate for the second control point.
+     * @param {Number} cp2y y-coordinate for the second control point.
+     * @param {Number} x x-coordinate for the end point.
+     * @param {Number} y y-coordinate for the end point.
+     */
+    /**
+     * Draws a quadratic bezier curve.
+     *
+     * @method quadraticCurveTo
+     * @param {Number} cpx x-coordinate for the control point.
+     * @param {Number} cpy y-coordinate for the control point.
+     * @param {Number} x x-coordinate for the end point.
+     * @param {Number} y y-coordinate for the end point.
+     */
+    /**
+     * Draws a rectangle.
+     *
+     * @method drawRect
+     * @param {Number} x x-coordinate
+     * @param {Number} y y-coordinate
+     * @param {Number} w width
+     * @param {Number} h height
+     */
+    /**
+     * Draws a rectangle with rounded corners.
+     *
+     * @method drawRoundRect
+     * @param {Number} x x-coordinate
+     * @param {Number} y y-coordinate
+     * @param {Number} w width
+     * @param {Number} h height
+     * @param {Number} ew width of the ellipse used to draw the rounded corners
+     * @param {Number} eh height of the ellipse used to draw the rounded corners
+     */
+    /**
+     * Completes a drawing operation.
+     *
+     * @method end
+     */
+    /**
+     * Clears the path.
+     *
+     * @method clear
+     */
+/**
+ *  <p>Base class for creating shapes.</p>
+ *  <p>`Shape` is an abstract class and is not meant to be used directly. The following classes extend
+ *  `Shape`.
+ *
+ *  <ul>
+ *      <li><a href="Circle.html">`Circle`</a></li>
+ *      <li><a href="Ellipse.html">`Ellipse`</a></li>
+ *      <li><a href="Rect.html">`Rect`</a></li>
+ *      <li><a href="Path.html">`Path`</a></li>
+ *  </ul>
+ *
+ * `Shape` can also be extended to create custom shape classes.</p>
+ *
+ * `Shape` has the following implementations based on browser capability.
+ *  <ul>
+ *      <li><a href="SVGShape.html">`SVGShape`</a></li>
+ *      <li><a href="VMLShape.html">`VMLShape`</a></li>
+ *      <li><a href="CanvasShape.html">`CanvasShape`</a></li>
+ *  </ul>
+ *
+ * It is not necessary to interact with these classes directly. `Shape` will point to the appropriate implemention.</p>
+ *
+ * @class Shape
+ * @constructor
+ * @param {Object} cfg (optional) Attribute configs
+ */
+    /**
+     * Init method, invoked during construction.
+     * Calls `initializer` method.
+     *
+     * @method init
+     * @protected
+     */
+	/**
+	 * Initializes the shape
+	 *
+	 * @private
+	 * @method initializer
+	 */
+	/**
+	 * Add a class name to each node.
+	 *
+	 * @method addClass
+	 * @param {String} className the class name to add to the node's class attribute
+	 */
+	/**
+	 * Removes a class name from each node.
+	 *
+	 * @method removeClass
+	 * @param {String} className the class name to remove from the node's class attribute
+	 */
+	/**
+	 * Gets the current position of the node in page coordinates.
+	 *
+	 * @method getXY
+	 * @return Array The XY position of the shape.
+	 */
+	/**
+	 * Set the position of the shape in page coordinates, regardless of how the node is positioned.
+	 *
+	 * @method setXY
+	 * @param {Array} Contains x & y values for new position (coordinates are page-based)
+	 */
+	/**
+	 * Determines whether the node is an ancestor of another HTML element in the DOM hierarchy.
+	 *
+	 * @method contains
+	 * @param {Shape | HTMLElement} needle The possible node or descendent
+	 * @return Boolean Whether or not this shape is the needle or its ancestor.
+	 */
+	/**
+	 * Compares nodes to determine if they match.
+	 * Node instances can be compared to each other and/or HTMLElements.
+	 * @method compareTo
+	 * @param {HTMLElement | Node} refNode The reference node to compare to the node.
+	 * @return {Boolean} True if the nodes match, false if they do not.
+	 */
+	/**
+	 * Test if the supplied node matches the supplied selector.
+	 *
+	 * @method test
+	 * @param {String} selector The CSS selector to test against.
+	 * @return Boolean Wheter or not the shape matches the selector.
+	 */
+    /**
+     * Sets the value of an attribute.
+     *
+     * @method set
+     * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
+     * be passed in to set multiple attributes at once.
+     * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
+     * the name param.
+     */
+	/**
+	 * Specifies a 2d translation.
+	 *
+	 * @method translate
+	 * @param {Number} x The value to transate on the x-axis.
+	 * @param {Number} y The value to translate on the y-axis.
+	 */
+	/**
+	 * Translates the shape along the x-axis. When translating x and y coordinates,
+	 * use the `translate` method.
+	 *
+	 * @method translateX
+	 * @param {Number} x The value to translate.
+	 */
+	/**
+	 * Translates the shape along the y-axis. When translating x and y coordinates,
+	 * use the `translate` method.
+	 *
+	 * @method translateY
+	 * @param {Number} y The value to translate.
+	 */
+    /**
+     * Skews the shape around the x-axis and y-axis.
+     *
+     * @method skew
+     * @param {Number} x The value to skew on the x-axis.
+     * @param {Number} y The value to skew on the y-axis.
+     */
+	/**
+	 * Skews the shape around the x-axis.
+	 *
+	 * @method skewX
+	 * @param {Number} x x-coordinate
+	 */
+	/**
+	 * Skews the shape around the y-axis.
+	 *
+	 * @method skewY
+	 * @param {Number} y y-coordinate
+	 */
+	/**
+	 * Rotates the shape clockwise around it transformOrigin.
+	 *
+	 * @method rotate
+	 * @param {Number} deg The degree of the rotation.
+	 */
+	/**
+	 * Specifies a 2d scaling operation.
+	 *
+	 * @method scale
+	 * @param {Number} val
+	 */
+	/**
+	 * Returns the bounds for a shape.
+	 *
+     * Calculates the a new bounding box from the original corner coordinates (base on size and position) and the transform matrix.
+     * The calculated bounding box is used by the graphic instance to calculate its viewBox.
+     *
+	 * @method getBounds
+	 * @return Object
+	 */
+    /**
+     * Destroys the instance.
+     *
+     * @method destroy
+     */
+	/**
+	 * An array of x, y values which indicates the transformOrigin in which to rotate the shape. Valid values range between 0 and 1 representing a
+	 * fraction of the shape's corresponding bounding box dimension. The default value is [0.5, 0.5].
+	 *
+	 * @config transformOrigin
+	 * @type Array
+	 */
+    /**
+     * <p>A string containing, in order, transform operations applied to the shape instance. The `transform` string can contain the following values:
+     *
+     *    <dl>
+     *        <dt>rotate</dt><dd>Rotates the shape clockwise around it transformOrigin.</dd>
+     *        <dt>translate</dt><dd>Specifies a 2d translation.</dd>
+     *        <dt>skew</dt><dd>Skews the shape around the x-axis and y-axis.</dd>
+     *        <dt>scale</dt><dd>Specifies a 2d scaling operation.</dd>
+     *        <dt>translateX</dt><dd>Translates the shape along the x-axis.</dd>
+     *        <dt>translateY</dt><dd>Translates the shape along the y-axis.</dd>
+     *        <dt>skewX</dt><dd>Skews the shape around the x-axis.</dd>
+     *        <dt>skewY</dt><dd>Skews the shape around the y-axis.</dd>
+     *        <dt>matrix</dt><dd>Specifies a 2D transformation matrix comprised of the specified six values.</dd>
+     *    </dl>
+     * </p>
+     * <p>Applying transforms through the transform attribute will reset the transform matrix and apply a new transform. The shape class also contains
+     * corresponding methods for each transform that will apply the transform to the current matrix. The below code illustrates how you might use the
+     * `transform` attribute to instantiate a recangle with a rotation of 45 degrees.</p>
+            var myRect = new Y.Rect({
+                type:"rect",
+                width: 50,
+                height: 40,
+                transform: "rotate(45)"
+            };
+     * <p>The code below would apply `translate` and `rotate` to an existing shape.</p>
+
+        myRect.set("transform", "translate(40, 50) rotate(45)");
+	 * @config transform
+     * @type String
+	 */
+	/**
+	 * Unique id for class instance.
+	 *
+	 * @config id
+	 * @type String
+	 */
+	/**
+	 * Indicates the x position of shape.
+	 *
+	 * @config x
+	 * @type Number
+	 */
+	/**
+	 * Indicates the y position of shape.
+	 *
+	 * @config y
+	 * @type Number
+	 */
+	/**
+	 * Indicates the width of the shape
+	 *
+	 * @config width
+	 * @type Number
+	 */
+	/**
+	 * Indicates the height of the shape
+	 *
+	 * @config height
+	 * @type Number
+	 */
+	/**
+	 * Indicates whether the shape is visible.
+	 *
+	 * @config visible
+	 * @type Boolean
+	 */
+	/**
+	 * Contains information about the fill of the shape.
+     *  <dl>
+     *      <dt>color</dt><dd>The color of the fill.</dd>
+     *      <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the fill. The default value is 1.</dd>
+     *      <dt>type</dt><dd>Type of fill.
+     *          <dl>
+     *              <dt>solid</dt><dd>Solid single color fill. (default)</dd>
+     *              <dt>linear</dt><dd>Linear gradient fill.</dd>
+     *              <dt>radial</dt><dd>Radial gradient fill.</dd>
+     *          </dl>
+     *      </dd>
+     *  </dl>
+     *  <p>If a `linear` or `radial` is specified as the fill type. The following additional property is used:
+     *  <dl>
+     *      <dt>stops</dt><dd>An array of objects containing the following properties:
+     *          <dl>
+     *              <dt>color</dt><dd>The color of the stop.</dd>
+     *              <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stop. The default value is 1.
+     *              Note: No effect for IE 6 - 8</dd>
+     *              <dt>offset</dt><dd>Number between 0 and 1 indicating where the color stop is positioned.</dd>
+     *          </dl>
+     *      </dd>
+     *      <p>Linear gradients also have the following property:</p>
+     *      <dt>rotation</dt><dd>Linear gradients flow left to right by default. The rotation property allows you to change the
+     *      flow by rotation. (e.g. A rotation of 180 would make the gradient pain from right to left.)</dd>
+     *      <p>Radial gradients have the following additional properties:</p>
+     *      <dt>r</dt><dd>Radius of the gradient circle.</dd>
+     *      <dt>fx</dt><dd>Focal point x-coordinate of the gradient.</dd>
+     *      <dt>fy</dt><dd>Focal point y-coordinate of the gradient.</dd>
+     *      <dt>cx</dt><dd>
+     *          <p>The x-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
+     *          <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and
+     *          `VMLShape` classes which are used on Android or IE 6 - 8.</p>
+     *      </dd>
+     *      <dt>cy</dt><dd>
+     *          <p>The y-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
+     *          <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and `VMLShape`
+     *          classes which are used on Android or IE 6 - 8.</p>
+     *      </dd>
+     *  </dl>
+	 *
+	 * @config fill
+	 * @type Object
+	 */
+	/**
+	 * Contains information about the stroke of the shape.
+     *  <dl>
+     *      <dt>color</dt><dd>The color of the stroke.</dd>
+     *      <dt>weight</dt><dd>Number that indicates the width of the stroke.</dd>
+     *      <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stroke. The default value is 1.</dd>
+     *      <dt>dashstyle</dt>Indicates whether to draw a dashed stroke. When set to "none", a solid stroke is drawn. When set
+     *      to an array, the first index indicates the length of the dash. The second index indicates the length of gap.
+     *      <dt>linecap</dt><dd>Specifies the linecap for the stroke. The following values can be specified:
+     *          <dl>
+     *              <dt>butt (default)</dt><dd>Specifies a butt linecap.</dd>
+     *              <dt>square</dt><dd>Specifies a sqare linecap.</dd>
+     *              <dt>round</dt><dd>Specifies a round linecap.</dd>
+     *          </dl>
+     *      </dd>
+     *      <dt>linejoin</dt><dd>Specifies a linejoin for the stroke. The following values can be specified:
+     *          <dl>
+     *              <dt>round (default)</dt><dd>Specifies that the linejoin will be round.</dd>
+     *              <dt>bevel</dt><dd>Specifies a bevel for the linejoin.</dd>
+     *              <dt>miter limit</dt><dd>An integer specifying the miter limit of a miter linejoin. If you want to specify a linejoin
+     *              of miter, you simply specify the limit as opposed to having separate miter and miter limit values.</dd>
+     *          </dl>
+     *      </dd>
+     *  </dl>
+	 *
+	 * @config stroke
+	 * @type Object
+	 */
+	/**
+	 * Dom node for the shape.
+	 *
+	 * @config node
+	 * @type HTMLElement
+	 * @readOnly
+	 */
+    /**
+     * Represents an SVG Path string. This will be parsed and added to shape's API to represent the SVG data across all
+     * implementations. Note that when using VML or SVG implementations, part of this content will be added to the DOM using
+     * respective VML/SVG attributes. If your content comes from an untrusted source, you will need to ensure that no
+     * malicious code is included in that content.
+     *
+     * @config data
+     * @type String
+     */
+	/**
+	 * Reference to the parent graphic instance
+	 *
+	 * @config graphic
+	 * @type Graphic
+	 * @readOnly
+	 */
+
+/**
+ * <p>Creates circle shape with editable attributes.</p>
+ * <p>`Circle` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the
+ * <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute. Assigning "circle"
+ * or `Y.Circle` to this attribute will create a `Circle` instance. Required attributes for instantiating a `Circle` are
+ * `type` and `radius`. Optional attributes include:
+ *  <ul>
+ *      <li><a href="#attr_fill">fill</a></li>
+ *      <li><a href="#attr_id">id</a></li>
+ *      <li><a href="#attr_stroke">stroke</a></li>
+ *      <li><a href="#attr_transform">transform</a></li>
+ *      <li><a href="#attr_transformOrigin">transformOrigin</a></li>
+ *      <li><a href="#attr_visible">visible</a></li>
+ *      <li><a href="#attr_x">x</a></li>
+ *      <li><a href="#attr_y">y</a></li>
+ *  </ul>
+ *
+ * The below code creates a circle by defining the `type` attribute as "circle":</p>
+
+        var myCircle = myGraphic.addShape({
+            type: "circle",
+            radius: 10,
+            fill: {
+                color: "#9aa"
+            },
+            stroke: {
+                weight: 1,
+                color: "#000"
+            }
+        });
+
+ * Below, this same circle is created by defining the `type` attribute with a class reference:
+ *
+        var myCircle = myGraphic.addShape({
+            type: Y.Circle,
+            radius: 10,
+            fill: {
+                color: "#9aa"
+            },
+            stroke: {
+                weight: 1,
+                color: "#000"
+            }
+        });
+ *
+ * <p>`Circle` has the following implementations based on browser capability.
+ *  <ul>
+ *      <li><a href="SVGCircle.html">`SVGCircle`</a></li>
+ *      <li><a href="VMLCircle.html">`VMLCircle`</a></li>
+ *      <li><a href="CanvasCircle.html">`CanvasCircle`</a></li>
+ *  </ul>
+ *
+ * It is not necessary to interact with these classes directly. `Circle` will point to the appropriate implemention.</p>
+ *
+ * @class Circle
+ * @extends Shape
+ * @constructor
+ */
+    /**
+     * Radius of the circle
+     *
+     * @config radius
+     * @type Number
+     */
+/**
+ * <p>Creates an ellipse shape with editable attributes.</p>
+ * <p>`Ellipse` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the
+ * <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute. Assigning "ellipse"
+ * or `Y.Ellipse` to this attribute will create a `Ellipse` instance. Required attributes for instantiating a `Ellipse` are
+ * `type`, `width` and `height`. Optional attributes include:
+ *  <ul>
+ *      <li><a href="#attr_fill">fill</a></li>
+ *      <li><a href="#attr_id">id</a></li>
+ *      <li><a href="#attr_stroke">stroke</a></li>
+ *      <li><a href="#attr_transform">transform</a></li>
+ *      <li><a href="#attr_transformOrigin">transformOrigin</a></li>
+ *      <li><a href="#attr_visible">visible</a></li>
+ *      <li><a href="#attr_x">x</a></li>
+ *      <li><a href="#attr_y">y</a></li>
+ *  </ul>
+ *
+ * The below code creates an ellipse by defining the `type` attribute as "ellipse":</p>
+
+        var myEllipse = myGraphic.addShape({
+            type: "ellipse",
+            width: 20,
+            height: 10,
+            fill: {
+                color: "#9aa"
+            },
+            stroke: {
+                weight: 1,
+                color: "#000"
+            }
+        });
+
+ * Below, the same ellipse is created by defining the `type` attribute with a class reference:
+ *
+        var myEllipse = myGraphic.addShape({
+            type: Y.Ellipse,
+            width: 20,
+            height: 10,
+            fill: {
+                color: "#9aa"
+            },
+            stroke: {
+                weight: 1,
+                color: "#000"
+            }
+        });
+ *
+ * <p>`Ellipse` has the following implementations based on browser capability.
+ *  <ul>
+ *      <li><a href="SVGEllipse.html">`SVGEllipse`</a></li>
+ *      <li><a href="VMLEllipse.html">`VMLEllipse`</a></li>
+ *      <li><a href="CanvasEllipse.html">`CanvasEllipse`</a></li>
+ *  </ul>
+ *
+ * It is not necessary to interact with these classes directly. `Ellipse` will point to the appropriate implemention.</p>
+ *
+ * @class Ellipse
+ * @extends Shape
+ * @constructor
+ */
+/**
+ * <p>Creates an rectangle shape with editable attributes.</p>
+ * <p>`Rect` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the
+ * <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute. Assigning "rect"
+ * or `Y.Rect` to this attribute will create a `Rect` instance. Required attributes for instantiating a `Rect` are `type`,
+ * `width` and `height`. Optional attributes include:
+ *  <ul>
+ *      <li><a href="#attr_fill">fill</a></li>
+ *      <li><a href="#attr_id">id</a></li>
+ *      <li><a href="#attr_stroke">stroke</a></li>
+ *      <li><a href="#attr_transform">transform</a></li>
+ *      <li><a href="#attr_transformOrigin">transformOrigin</a></li>
+ *      <li><a href="#attr_visible">visible</a></li>
+ *      <li><a href="#attr_x">x</a></li>
+ *      <li><a href="#attr_y">y</a></li>
+ *  </ul>
+ *
+ * The below code creates a rectangle by defining the `type` attribute as "rect":</p>
+
+        var myRect = myGraphic.addShape({
+            type: "rect",
+            width: 20,
+            height: 10,
+            fill: {
+                color: "#9aa"
+            },
+            stroke: {
+                weight: 1,
+                color: "#000"
+            }
+        });
+
+ * Below, the same rectangle is created by defining the `type` attribute with a class reference:
+ *
+        var myRect = myGraphic.addShape({
+            type: Y.Rect,
+            width: 20,
+            height: 10,
+            fill: {
+                color: "#9aa"
+            },
+            stroke: {
+                weight: 1,
+                color: "#000"
+            }
+        });
+ *
+ * <p>`Rect` has the following implementations based on browser capability.
+ *  <ul>
+ *      <li><a href="SVGRect.html">`SVGRect`</a></li>
+ *      <li><a href="VMLRect.html">`VMLRect`</a></li>
+ *      <li><a href="CanvasRect.html">`CanvasRect`</a></li>
+ *  </ul>
+ *
+ * It is not necessary to interact with these classes directly. `Rect` will point to the appropriate implemention.</p>
+ *
+ * @class Rect
+ * @extends Shape
+ * @constructor
+ */
+/**
+ * <p>The `Path` class creates a shape through the use of drawing methods. The `Path` class has the following drawing methods available:</p>
+ *  <ul>
+ *      <li><a href="#method_clear">`clear`</a></li>
+ *      <li><a href="#method_curveTo">`curveTo`</a></li>
+ *      <li><a href="#method_drawRect">`drawRect`</a></li>
+ *      <li><a href="#method_drawRoundRect">`drawRoundRect`</a></li>
+ *      <li><a href="#method_end">`end`</a></li>
+ *      <li><a href="#method_lineTo">`lineTo`</a></li>
+ *      <li><a href="#method_moveTo">`moveTo`</a></li>
+ *      <li><a href="#method_quadraticCurveTo">`quadraticCurveTo`</a></li>
+ *  </ul>
+ *
+ *  <p>Like other shapes, `Path` elements are created using the <a href="Graphic.html#method_addShape">`addShape`</a>
+ *  method of the <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute.
+ *  Assigning "path" or `Y.Path` to this attribute will create a `Path` instance. After instantiation, a series of drawing
+ *  operations must be performed in order to render a shape. The below code instantiates a path element by defining the
+ *  `type` attribute as "path":</p>
+
+        var myPath = myGraphic.addShape({
+            type: "path",
+            fill: {
+                color: "#9aa"
+            },
+            stroke: {
+                weight: 1,
+                color: "#000"
+            }
+        });
+
+ * Below a `Path` element with the same properties is instantiated by defining the `type` attribute with a class reference:
+ *
+        var myPath = myGraphic.addShape({
+            type: Y.Path,
+            fill: {
+                color: "#9aa"
+            },
+            stroke: {
+                weight: 1,
+                color: "#000"
+            }
+        });
+
+ * After instantiation, a shape or segment needs to be drawn for an element to render. After all draw operations are performed,
+ * the <a href="#method_end">`end`</a> method will render the shape. The code below will draw a triangle:
+
+        myPath.moveTo(35, 5);
+        myPath.lineTo(65, 65);
+        myPath.lineTo(5, 65);
+        myPath.lineTo(35, 5);
+        myPath.end();
+ *
+ * <p>`Path` has the following implementations based on browser capability.
+ *  <ul>
+ *      <li><a href="SVGPath.html">`SVGPath`</a></li>
+ *      <li><a href="VMLPath.html">`VMLPath`</a></li>
+ *      <li><a href="CanvasPath.html">`CanvasPath`</a></li>
+ *  </ul>
+ * It is not necessary to interact with these classes directly. `Path` will point to the appropriate implemention.</p>
+ *
+ * @class Path
+ * @extends Shape
+ * @uses Drawing
+ * @constructor
+ */
+	/**
+	 * Indicates the path used for the node.
+	 *
+	 * @config path
+	 * @type String
+     * @readOnly
+	 */
+/**
+ * `Graphic` acts a factory and container for shapes. You need at least one `Graphic` instance to create shapes for your application.
+ * <p>The code block below creates a `Graphic` instance and appends it to an HTMLElement with the id 'mygraphiccontainer'.</p>
+
+        var myGraphic = new Y.Graphic({render:"#mygraphiccontainer"});
+
+ * <p>Alternatively, you can add a `Graphic` instance to the DOM using the <a href="#method_render">`render`</a> method.</p>
+        var myGraphic = new Y.Graphic();
+        myGraphic.render("#mygraphiccontainer");
+
+ * `Graphic` has the following implementations based on browser capability.
+ *  <ul>
+ *      <li><a href="SVGGraphic.html">`SVGGraphic`</a></li>
+ *      <li><a href="VMLGraphic.html">`VMLGraphic`</a></li>
+ *      <li><a href="CanvasGraphic.html">`CanvasGraphic`</a></li>
+ *  </ul>
+ *
+ * It is not necessary to interact with these classes directly. `Graphic` will point to the appropriate implemention.</p>
+ *
+ * @class Graphic
+ * @constructor
+ */
+    /**
+     * Whether or not to render the `Graphic` automatically after to a specified parent node after init. This can be a Node
+     * instance or a CSS selector string.
+     *
+     * @config render
+     * @type Node | String
+     */
+    /**
+	 * Unique id for class instance.
+	 *
+	 * @config id
+	 * @type String
+	 */
+    /**
+     * Key value pairs in which a shape instance is associated with its id.
+     *
+     *  @config shapes
+     *  @type Object
+     *  @readOnly
+     */
+    /**
+     *  Object containing size and coordinate data for the content of a Graphic in relation to the coordSpace node.
+     *
+     *  @config contentBounds
+     *  @type Object
+     *  @readOnly
+     */
+    /**
+     *  The html element that represents to coordinate system of the Graphic instance.
+     *
+     *  @config node
+     *  @type HTMLElement
+     *  @readOnly
+     */
+	/**
+	 * Indicates the width of the `Graphic`.
+	 *
+	 * @config width
+	 * @type Number
+	 */
+	/**
+	 * Indicates the height of the `Graphic`.
+	 *
+	 * @config height
+	 * @type Number
+	 */
+    /**
+     *  Determines the sizing of the Graphic.
+     *
+     *  <dl>
+     *      <dt>sizeContentToGraphic</dt><dd>The Graphic's width and height attributes are, either explicitly set through the
+     *      <code>width</code> and <code>height</code> attributes or are determined by the dimensions of the parent element. The
+     *      content contained in the Graphic will be sized to fit with in the Graphic instance's dimensions. When using this
+     *      setting, the <code>preserveAspectRatio</code> attribute will determine how the contents are sized.</dd>
+     *      <dt>sizeGraphicToContent</dt><dd>(Also accepts a value of true) The Graphic's width and height are determined by the
+     *      size and positioning of the content.</dd>
+     *      <dt>false</dt><dd>The Graphic's width and height attributes are, either explicitly set through the <code>width</code>
+     *      and <code>height</code> attributes or are determined by the dimensions of the parent element. The contents of the
+     *      Graphic instance are not affected by this setting.</dd>
+     *  </dl>
+     *
+     *
+     *  @config autoSize
+     *  @type Boolean | String
+     *  @default false
+     */
+    /**
+     * Determines how content is sized when <code>autoSize</code> is set to <code>sizeContentToGraphic</code>.
+     *
+     *  <dl>
+     *      <dt>none<dt><dd>Do not force uniform scaling. Scale the graphic content of the given element non-uniformly if necessary
+     *      such that the element's bounding box exactly matches the viewport rectangle.</dd>
+     *      <dt>xMinYMin</dt><dd>Force uniform scaling position along the top left of the Graphic's node.</dd>
+     *      <dt>xMidYMin</dt><dd>Force uniform scaling horizontally centered and positioned at the top of the Graphic's node.<dd>
+     *      <dt>xMaxYMin</dt><dd>Force uniform scaling positioned horizontally from the right and vertically from the top.</dd>
+     *      <dt>xMinYMid</dt>Force uniform scaling positioned horizontally from the left and vertically centered.</dd>
+     *      <dt>xMidYMid (the default)</dt><dd>Force uniform scaling with the content centered.</dd>
+     *      <dt>xMaxYMid</dt><dd>Force uniform scaling positioned horizontally from the right and vertically centered.</dd>
+     *      <dt>xMinYMax</dt><dd>Force uniform scaling positioned horizontally from the left and vertically from the bottom.</dd>
+     *      <dt>xMidYMax</dt><dd>Force uniform scaling horizontally centered and position vertically from the bottom.</dd>
+     *      <dt>xMaxYMax</dt><dd>Force uniform scaling positioned horizontally from the right and vertically from the bottom.</dd>
+     *  </dl>
+     *
+     * @config preserveAspectRatio
+     * @type String
+     * @default xMidYMid
+     */
+    /**
+     * The contentBounds will resize to greater values but not to smaller values. (for performance)
+     * When resizing the contentBounds down is desirable, set the resizeDown value to true.
+     *
+     * @config resizeDown
+     * @type Boolean
+     */
+	/**
+	 * Indicates the x-coordinate for the instance.
+	 *
+	 * @config x
+	 * @type Number
+	 */
+	/**
+	 * Indicates the y-coordinate for the instance.
+	 *
+	 * @config y
+	 * @type Number
+	 */
+    /**
+     * Indicates whether or not the instance will automatically redraw after a change is made to a shape.
+     * This property will get set to false when batching operations.
+     *
+     * @config autoDraw
+     * @type Boolean
+     * @default true
+     * @private
+     */
+	/**
+	 * Indicates whether the `Graphic` and its children are visible.
+	 *
+	 * @config visible
+	 * @type Boolean
+	 */
+    /**
+     * Gets the current position of the graphic instance in page coordinates.
+     *
+     * @method getXY
+     * @return Array The XY position of the shape.
+     */
+    /**
+     * Adds the graphics node to the dom.
+     *
+     * @method render
+     * @param {Node|String} parentNode node in which to render the graphics node into.
+     */
+    /**
+     * Removes all nodes.
+     *
+     * @method destroy
+     */
+    /**
+     * <p>Generates a shape instance by type. The method accepts an object that contain's the shape's
+     * type and attributes to be customized. For example, the code below would create a rectangle:</p>
+     *
+            var myRect = myGraphic.addShape({
+                type: "rect",
+                width: 40,
+                height: 30,
+                fill: {
+                    color: "#9aa"
+                },
+                stroke: {
+                    weight: 1,
+                    color: "#000"
+                }
+            });
+     *
+     * <p>The `Graphics` module includes a few basic shapes. More information on their creation
+     * can be found in each shape's documentation:
+     *
+     *  <ul>
+     *      <li><a href="Circle.html">`Circle`</a></li>
+     *      <li><a href="Ellipse.html">`Ellipse`</a></li>
+     *      <li><a href="Rect.html">`Rect`</a></li>
+     *      <li><a href="Path.html">`Path`</a></li>
+     *  </ul>
+     *
+     *  The `Graphics` module also allows for the creation of custom shapes. If a custom shape
+     *  has been created, it can be instantiated with the `addShape` method as well. The attributes,
+     *  required and optional, would need to be defined in the custom shape.
+     *
+            var myCustomShape = myGraphic.addShape({
+                type: Y.MyCustomShape,
+                width: 50,
+                height: 50,
+                fill: {
+                    color: "#9aa"
+                },
+                stroke: {
+                    weight: 1,
+                    color: "#000"
+                }
+            });
+     *
+     * @method addShape
+     * @param {Object} cfg Object containing the shape's type and attributes.
+     * @return Shape
+     */
+    /**
+     * Removes a shape instance from from the graphic instance.
+     *
+     * @method removeShape
+     * @param {Shape|String} shape The instance or id of the shape to be removed.
+     */
+    /**
+     * Removes all shape instances from the dom.
+     *
+     * @method removeAllShapes
+     */
+    /**
+     * Returns a shape based on the id of its dom node.
+     *
+     * @method getShapeById
+     * @param {String} id Dom id of the shape's node attribute.
+     * @return Shape
+     */
+	/**
+	 * Allows for creating multiple shapes in order to batch appending and redraw operations.
+	 *
+	 * @method batch
+	 * @param {Function} method Method to execute.
+	 */
+
+
+}, '3.10.3', {"requires": ["node", "event-custom", "pluginhost", "matrix", "classnamemanager"]});