--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/cm/media/js/lib/yui/yui_3.10.3/build/graphics/graphics-debug.js Tue Jul 16 14:29:46 2013 +0200
@@ -0,0 +1,1202 @@
+/*
+YUI 3.10.3 (build 2fb5187)
+Copyright 2013 Yahoo! Inc. All rights reserved.
+Licensed under the BSD License.
+http://yuilibrary.com/license/
+*/
+
+YUI.add('graphics', function (Y, NAME) {
+
+/**
+ *
+ * <p>The `Graphics` module provides a JavaScript API for creating shapes in a variety of formats across
+ * a <a href="http://developer.yahoo.com/yui/articles/gbs">browser test baseline</a>.
+ * Based on device and browser capabilities, `Graphics` leverages <a href="http://www.w3.org/TR/SVG/">SVG</a>,
+ * <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> and <a href="http://www.w3.org/TR/NOTE-VML">VML</a>
+ * to render its graphical elements.</p>
+ *
+ * <p>The `Graphics` module features a <a href="../classes/Graphic.html">`Graphic`</a> class that allows you to easily create and manage shapes.
+ * Currently, a <a href="../classes/Graphic.html">`Graphic`</a> instance can be used to create predifined shapes and free-form polygons with fill
+ * and stroke properties.</p>
+ *
+ * <p>The `Graphics` module normalizes an API through the use of alias and implementation classes that share
+ * interfaces. Each alias class points to an appropriate implementation class dependent on the browser's
+ * capabilities. There should rarely, if ever, be a need to interact directly with an implementation class.</p>
+ *
+ * <p>Below is a list of available classes.
+ * <ul>
+ * <li><a href="../classes/Graphic.html">`Graphic`</a>
+ * <li><a href="../classes/Shape.html">`Shape`</a>
+ * <li><a href="../classes/Circle.html">`Circle`</a>
+ * <li><a href="../classes/Ellipse.html">`Ellipse`</a>
+ * <li><a href="../classes/Rect.html">`Rect`</a>
+ * <li><a href="../classes/Path.html">`Path`</a>
+ * </ul>
+ * You can also extend the `Shape` class to create your own custom shape classes.</p>
+ * @module graphics
+ * @main graphics
+ */
+var SETTER = "setter",
+ PluginHost = Y.Plugin.Host,
+ VALUE = "value",
+ VALUEFN = "valueFn",
+ READONLY = "readOnly",
+ Y_LANG = Y.Lang,
+ STR = "string",
+ WRITE_ONCE = "writeOnce",
+ GraphicBase,
+ AttributeLite;
+
+ /**
+ * AttributeLite provides Attribute-like getters and setters for shape classes in the Graphics module.
+ * It provides a get/set API without the event infastructure. This class is temporary and a work in progress.
+ *
+ * @class AttributeLite
+ * @constructor
+ */
+ AttributeLite = function()
+ {
+ var host = this; // help compression
+
+ // Perf tweak - avoid creating event literals if not required.
+ host._ATTR_E_FACADE = {};
+
+ Y.EventTarget.call(this, {emitFacade:true});
+ host._state = {};
+ host.prototype = Y.mix(AttributeLite.prototype, host.prototype);
+ };
+
+ AttributeLite.prototype = {
+ /**
+ * Initializes the attributes for a shape. If an attribute config is passed into the constructor of the host,
+ * the initial values will be overwritten.
+ *
+ * @method addAttrs
+ * @param {Object} cfg Optional object containing attributes key value pairs to be set.
+ */
+ addAttrs: function(cfg)
+ {
+ var host = this,
+ attrConfig = this.constructor.ATTRS,
+ attr,
+ i,
+ fn,
+ state = host._state;
+ for(i in attrConfig)
+ {
+ if(attrConfig.hasOwnProperty(i))
+ {
+ attr = attrConfig[i];
+ if(attr.hasOwnProperty(VALUE))
+ {
+ state[i] = attr.value;
+ }
+ else if(attr.hasOwnProperty(VALUEFN))
+ {
+ fn = attr.valueFn;
+ if(Y_LANG.isString(fn))
+ {
+ state[i] = host[fn].apply(host);
+ }
+ else
+ {
+ state[i] = fn.apply(host);
+ }
+ }
+ }
+ }
+ host._state = state;
+ for(i in attrConfig)
+ {
+ if(attrConfig.hasOwnProperty(i))
+ {
+ attr = attrConfig[i];
+ if(attr.hasOwnProperty(READONLY) && attr.readOnly)
+ {
+ continue;
+ }
+
+ if(attr.hasOwnProperty(WRITE_ONCE) && attr.writeOnce)
+ {
+ attr.readOnly = true;
+ }
+
+ if(cfg && cfg.hasOwnProperty(i))
+ {
+ if(attr.hasOwnProperty(SETTER))
+ {
+ host._state[i] = attr.setter.apply(host, [cfg[i]]);
+ }
+ else
+ {
+ host._state[i] = cfg[i];
+ }
+ }
+ }
+ }
+ },
+
+ /**
+ * For a given item, returns the value of the property requested, or undefined if not found.
+ *
+ * @method get
+ * @param name {String} The name of the item
+ * @return {Any} The value of the supplied property.
+ */
+ get: function(attr)
+ {
+ var host = this,
+ getter,
+ attrConfig = host.constructor.ATTRS;
+ if(attrConfig && attrConfig[attr])
+ {
+ getter = attrConfig[attr].getter;
+ if(getter)
+ {
+ if(typeof getter === STR)
+ {
+ return host[getter].apply(host);
+ }
+ return attrConfig[attr].getter.apply(host);
+ }
+
+ return host._state[attr];
+ }
+ return null;
+ },
+
+ /**
+ * Sets the value of an attribute.
+ *
+ * @method set
+ * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
+ * be passed in to set multiple attributes at once.
+ * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
+ * the name param.
+ */
+ set: function()
+ {
+ var attr = arguments[0],
+ i;
+ if(Y_LANG.isObject(attr))
+ {
+ for(i in attr)
+ {
+ if(attr.hasOwnProperty(i))
+ {
+ this._set(i, attr[i]);
+ }
+ }
+ }
+ else
+ {
+ this._set.apply(this, arguments);
+ }
+ },
+
+ /**
+ * Provides setter logic. Used by `set`.
+ *
+ * @method _set
+ * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
+ * be passed in to set multiple attributes at once.
+ * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
+ * the name param.
+ * @protected
+ */
+ _set: function(attr, val)
+ {
+ var host = this,
+ setter,
+ args,
+ attrConfig = host.constructor.ATTRS;
+ if(attrConfig && attrConfig.hasOwnProperty(attr))
+ {
+ setter = attrConfig[attr].setter;
+ if(setter)
+ {
+ args = [val];
+ if(typeof setter === STR)
+ {
+ val = host[setter].apply(host, args);
+ }
+ else
+ {
+ val = attrConfig[attr].setter.apply(host, args);
+ }
+ }
+ host._state[attr] = val;
+ }
+ }
+ };
+ Y.mix(AttributeLite, Y.EventTarget, false, null, 1);
+ Y.AttributeLite = AttributeLite;
+
+ /**
+ * GraphicBase serves as the base class for the graphic layer. It serves the same purpose as
+ * Base but uses a lightweight getter/setter class instead of Attribute.
+ * This class is temporary and a work in progress.
+ *
+ * @class GraphicBase
+ * @constructor
+ * @param {Object} cfg Key value pairs for attributes
+ */
+ GraphicBase = function(cfg)
+ {
+ var host = this,
+ PluginHost = Y.Plugin && Y.Plugin.Host;
+ if (host._initPlugins && PluginHost) {
+ PluginHost.call(host);
+ }
+
+ host.name = host.constructor.NAME;
+ host._eventPrefix = host.constructor.EVENT_PREFIX || host.constructor.NAME;
+ AttributeLite.call(host);
+ host.addAttrs(cfg);
+ host.init.apply(this, arguments);
+ if (host._initPlugins) {
+ // Need to initPlugins manually, to handle constructor parsing, static Plug parsing
+ host._initPlugins(cfg);
+ }
+ host.initialized = true;
+ };
+
+ GraphicBase.NAME = "baseGraphic";
+
+ GraphicBase.prototype = {
+ /**
+ * Init method, invoked during construction.
+ * Fires an init event after calling `initializer` on implementers.
+ *
+ * @method init
+ * @protected
+ */
+ init: function()
+ {
+ this.publish("init", {
+ fireOnce:true
+ });
+ this.initializer.apply(this, arguments);
+ this.fire("init", {cfg: arguments[0]});
+ },
+
+ /**
+ * Camel case concatanates two strings.
+ *
+ * @method _camelCaseConcat
+ * @param {String} prefix The first string
+ * @param {String} name The second string
+ * @return String
+ * @private
+ */
+ _camelCaseConcat: function(prefix, name)
+ {
+ return prefix + name.charAt(0).toUpperCase() + name.slice(1);
+ }
+ };
+//Straightup augment, no wrapper functions
+Y.mix(GraphicBase, Y.AttributeLite, false, null, 1);
+Y.mix(GraphicBase, PluginHost, false, null, 1);
+GraphicBase.prototype.constructor = GraphicBase;
+GraphicBase.plug = PluginHost.plug;
+GraphicBase.unplug = PluginHost.unplug;
+Y.GraphicBase = GraphicBase;
+
+
+/**
+ * `Drawing` provides a set of drawing methods used by `Path` and custom shape classes.
+ * `Drawing` has the following implementations based on browser capability.
+ * <ul>
+ * <li><a href="SVGDrawing.html">`SVGDrawing`</a></li>
+ * <li><a href="VMLDrawing.html">`VMLDrawing`</a></li>
+ * <li><a href="CanvasDrawing.html">`CanvasDrawing`</a></li>
+ * </ul>
+ *
+ * @class Drawing
+ * @constructor
+ */
+ /**
+ * Draws a line segment using the current line style from the current drawing position to the specified x and y coordinates.
+ *
+ * @method lineTo
+ * @param {Number} point1 x-coordinate for the end point.
+ * @param {Number} point2 y-coordinate for the end point.
+ */
+ /**
+ * Moves the current drawing position to specified x and y coordinates.
+ *
+ * @method moveTo
+ * @param {Number} x x-coordinate for the end point.
+ * @param {Number} y y-coordinate for the end point.
+ */
+ /**
+ * Draws a bezier curve.
+ *
+ * @method curveTo
+ * @param {Number} cp1x x-coordinate for the first control point.
+ * @param {Number} cp1y y-coordinate for the first control point.
+ * @param {Number} cp2x x-coordinate for the second control point.
+ * @param {Number} cp2y y-coordinate for the second control point.
+ * @param {Number} x x-coordinate for the end point.
+ * @param {Number} y y-coordinate for the end point.
+ */
+ /**
+ * Draws a quadratic bezier curve.
+ *
+ * @method quadraticCurveTo
+ * @param {Number} cpx x-coordinate for the control point.
+ * @param {Number} cpy y-coordinate for the control point.
+ * @param {Number} x x-coordinate for the end point.
+ * @param {Number} y y-coordinate for the end point.
+ */
+ /**
+ * Draws a rectangle.
+ *
+ * @method drawRect
+ * @param {Number} x x-coordinate
+ * @param {Number} y y-coordinate
+ * @param {Number} w width
+ * @param {Number} h height
+ */
+ /**
+ * Draws a rectangle with rounded corners.
+ *
+ * @method drawRoundRect
+ * @param {Number} x x-coordinate
+ * @param {Number} y y-coordinate
+ * @param {Number} w width
+ * @param {Number} h height
+ * @param {Number} ew width of the ellipse used to draw the rounded corners
+ * @param {Number} eh height of the ellipse used to draw the rounded corners
+ */
+ /**
+ * Completes a drawing operation.
+ *
+ * @method end
+ */
+ /**
+ * Clears the path.
+ *
+ * @method clear
+ */
+/**
+ * <p>Base class for creating shapes.</p>
+ * <p>`Shape` is an abstract class and is not meant to be used directly. The following classes extend
+ * `Shape`.
+ *
+ * <ul>
+ * <li><a href="Circle.html">`Circle`</a></li>
+ * <li><a href="Ellipse.html">`Ellipse`</a></li>
+ * <li><a href="Rect.html">`Rect`</a></li>
+ * <li><a href="Path.html">`Path`</a></li>
+ * </ul>
+ *
+ * `Shape` can also be extended to create custom shape classes.</p>
+ *
+ * `Shape` has the following implementations based on browser capability.
+ * <ul>
+ * <li><a href="SVGShape.html">`SVGShape`</a></li>
+ * <li><a href="VMLShape.html">`VMLShape`</a></li>
+ * <li><a href="CanvasShape.html">`CanvasShape`</a></li>
+ * </ul>
+ *
+ * It is not necessary to interact with these classes directly. `Shape` will point to the appropriate implemention.</p>
+ *
+ * @class Shape
+ * @constructor
+ * @param {Object} cfg (optional) Attribute configs
+ */
+ /**
+ * Init method, invoked during construction.
+ * Calls `initializer` method.
+ *
+ * @method init
+ * @protected
+ */
+ /**
+ * Initializes the shape
+ *
+ * @private
+ * @method initializer
+ */
+ /**
+ * Add a class name to each node.
+ *
+ * @method addClass
+ * @param {String} className the class name to add to the node's class attribute
+ */
+ /**
+ * Removes a class name from each node.
+ *
+ * @method removeClass
+ * @param {String} className the class name to remove from the node's class attribute
+ */
+ /**
+ * Gets the current position of the node in page coordinates.
+ *
+ * @method getXY
+ * @return Array The XY position of the shape.
+ */
+ /**
+ * Set the position of the shape in page coordinates, regardless of how the node is positioned.
+ *
+ * @method setXY
+ * @param {Array} Contains x & y values for new position (coordinates are page-based)
+ */
+ /**
+ * Determines whether the node is an ancestor of another HTML element in the DOM hierarchy.
+ *
+ * @method contains
+ * @param {Shape | HTMLElement} needle The possible node or descendent
+ * @return Boolean Whether or not this shape is the needle or its ancestor.
+ */
+ /**
+ * Compares nodes to determine if they match.
+ * Node instances can be compared to each other and/or HTMLElements.
+ * @method compareTo
+ * @param {HTMLElement | Node} refNode The reference node to compare to the node.
+ * @return {Boolean} True if the nodes match, false if they do not.
+ */
+ /**
+ * Test if the supplied node matches the supplied selector.
+ *
+ * @method test
+ * @param {String} selector The CSS selector to test against.
+ * @return Boolean Wheter or not the shape matches the selector.
+ */
+ /**
+ * Sets the value of an attribute.
+ *
+ * @method set
+ * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
+ * be passed in to set multiple attributes at once.
+ * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
+ * the name param.
+ */
+ /**
+ * Specifies a 2d translation.
+ *
+ * @method translate
+ * @param {Number} x The value to transate on the x-axis.
+ * @param {Number} y The value to translate on the y-axis.
+ */
+ /**
+ * Translates the shape along the x-axis. When translating x and y coordinates,
+ * use the `translate` method.
+ *
+ * @method translateX
+ * @param {Number} x The value to translate.
+ */
+ /**
+ * Translates the shape along the y-axis. When translating x and y coordinates,
+ * use the `translate` method.
+ *
+ * @method translateY
+ * @param {Number} y The value to translate.
+ */
+ /**
+ * Skews the shape around the x-axis and y-axis.
+ *
+ * @method skew
+ * @param {Number} x The value to skew on the x-axis.
+ * @param {Number} y The value to skew on the y-axis.
+ */
+ /**
+ * Skews the shape around the x-axis.
+ *
+ * @method skewX
+ * @param {Number} x x-coordinate
+ */
+ /**
+ * Skews the shape around the y-axis.
+ *
+ * @method skewY
+ * @param {Number} y y-coordinate
+ */
+ /**
+ * Rotates the shape clockwise around it transformOrigin.
+ *
+ * @method rotate
+ * @param {Number} deg The degree of the rotation.
+ */
+ /**
+ * Specifies a 2d scaling operation.
+ *
+ * @method scale
+ * @param {Number} val
+ */
+ /**
+ * Returns the bounds for a shape.
+ *
+ * Calculates the a new bounding box from the original corner coordinates (base on size and position) and the transform matrix.
+ * The calculated bounding box is used by the graphic instance to calculate its viewBox.
+ *
+ * @method getBounds
+ * @return Object
+ */
+ /**
+ * Destroys the instance.
+ *
+ * @method destroy
+ */
+ /**
+ * An array of x, y values which indicates the transformOrigin in which to rotate the shape. Valid values range between 0 and 1 representing a
+ * fraction of the shape's corresponding bounding box dimension. The default value is [0.5, 0.5].
+ *
+ * @config transformOrigin
+ * @type Array
+ */
+ /**
+ * <p>A string containing, in order, transform operations applied to the shape instance. The `transform` string can contain the following values:
+ *
+ * <dl>
+ * <dt>rotate</dt><dd>Rotates the shape clockwise around it transformOrigin.</dd>
+ * <dt>translate</dt><dd>Specifies a 2d translation.</dd>
+ * <dt>skew</dt><dd>Skews the shape around the x-axis and y-axis.</dd>
+ * <dt>scale</dt><dd>Specifies a 2d scaling operation.</dd>
+ * <dt>translateX</dt><dd>Translates the shape along the x-axis.</dd>
+ * <dt>translateY</dt><dd>Translates the shape along the y-axis.</dd>
+ * <dt>skewX</dt><dd>Skews the shape around the x-axis.</dd>
+ * <dt>skewY</dt><dd>Skews the shape around the y-axis.</dd>
+ * <dt>matrix</dt><dd>Specifies a 2D transformation matrix comprised of the specified six values.</dd>
+ * </dl>
+ * </p>
+ * <p>Applying transforms through the transform attribute will reset the transform matrix and apply a new transform. The shape class also contains
+ * corresponding methods for each transform that will apply the transform to the current matrix. The below code illustrates how you might use the
+ * `transform` attribute to instantiate a recangle with a rotation of 45 degrees.</p>
+ var myRect = new Y.Rect({
+ type:"rect",
+ width: 50,
+ height: 40,
+ transform: "rotate(45)"
+ };
+ * <p>The code below would apply `translate` and `rotate` to an existing shape.</p>
+
+ myRect.set("transform", "translate(40, 50) rotate(45)");
+ * @config transform
+ * @type String
+ */
+ /**
+ * Unique id for class instance.
+ *
+ * @config id
+ * @type String
+ */
+ /**
+ * Indicates the x position of shape.
+ *
+ * @config x
+ * @type Number
+ */
+ /**
+ * Indicates the y position of shape.
+ *
+ * @config y
+ * @type Number
+ */
+ /**
+ * Indicates the width of the shape
+ *
+ * @config width
+ * @type Number
+ */
+ /**
+ * Indicates the height of the shape
+ *
+ * @config height
+ * @type Number
+ */
+ /**
+ * Indicates whether the shape is visible.
+ *
+ * @config visible
+ * @type Boolean
+ */
+ /**
+ * Contains information about the fill of the shape.
+ * <dl>
+ * <dt>color</dt><dd>The color of the fill.</dd>
+ * <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the fill. The default value is 1.</dd>
+ * <dt>type</dt><dd>Type of fill.
+ * <dl>
+ * <dt>solid</dt><dd>Solid single color fill. (default)</dd>
+ * <dt>linear</dt><dd>Linear gradient fill.</dd>
+ * <dt>radial</dt><dd>Radial gradient fill.</dd>
+ * </dl>
+ * </dd>
+ * </dl>
+ * <p>If a `linear` or `radial` is specified as the fill type. The following additional property is used:
+ * <dl>
+ * <dt>stops</dt><dd>An array of objects containing the following properties:
+ * <dl>
+ * <dt>color</dt><dd>The color of the stop.</dd>
+ * <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stop. The default value is 1.
+ * Note: No effect for IE 6 - 8</dd>
+ * <dt>offset</dt><dd>Number between 0 and 1 indicating where the color stop is positioned.</dd>
+ * </dl>
+ * </dd>
+ * <p>Linear gradients also have the following property:</p>
+ * <dt>rotation</dt><dd>Linear gradients flow left to right by default. The rotation property allows you to change the
+ * flow by rotation. (e.g. A rotation of 180 would make the gradient pain from right to left.)</dd>
+ * <p>Radial gradients have the following additional properties:</p>
+ * <dt>r</dt><dd>Radius of the gradient circle.</dd>
+ * <dt>fx</dt><dd>Focal point x-coordinate of the gradient.</dd>
+ * <dt>fy</dt><dd>Focal point y-coordinate of the gradient.</dd>
+ * <dt>cx</dt><dd>
+ * <p>The x-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
+ * <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and
+ * `VMLShape` classes which are used on Android or IE 6 - 8.</p>
+ * </dd>
+ * <dt>cy</dt><dd>
+ * <p>The y-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
+ * <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and `VMLShape`
+ * classes which are used on Android or IE 6 - 8.</p>
+ * </dd>
+ * </dl>
+ *
+ * @config fill
+ * @type Object
+ */
+ /**
+ * Contains information about the stroke of the shape.
+ * <dl>
+ * <dt>color</dt><dd>The color of the stroke.</dd>
+ * <dt>weight</dt><dd>Number that indicates the width of the stroke.</dd>
+ * <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stroke. The default value is 1.</dd>
+ * <dt>dashstyle</dt>Indicates whether to draw a dashed stroke. When set to "none", a solid stroke is drawn. When set
+ * to an array, the first index indicates the length of the dash. The second index indicates the length of gap.
+ * <dt>linecap</dt><dd>Specifies the linecap for the stroke. The following values can be specified:
+ * <dl>
+ * <dt>butt (default)</dt><dd>Specifies a butt linecap.</dd>
+ * <dt>square</dt><dd>Specifies a sqare linecap.</dd>
+ * <dt>round</dt><dd>Specifies a round linecap.</dd>
+ * </dl>
+ * </dd>
+ * <dt>linejoin</dt><dd>Specifies a linejoin for the stroke. The following values can be specified:
+ * <dl>
+ * <dt>round (default)</dt><dd>Specifies that the linejoin will be round.</dd>
+ * <dt>bevel</dt><dd>Specifies a bevel for the linejoin.</dd>
+ * <dt>miter limit</dt><dd>An integer specifying the miter limit of a miter linejoin. If you want to specify a linejoin
+ * of miter, you simply specify the limit as opposed to having separate miter and miter limit values.</dd>
+ * </dl>
+ * </dd>
+ * </dl>
+ *
+ * @config stroke
+ * @type Object
+ */
+ /**
+ * Dom node for the shape.
+ *
+ * @config node
+ * @type HTMLElement
+ * @readOnly
+ */
+ /**
+ * Represents an SVG Path string. This will be parsed and added to shape's API to represent the SVG data across all
+ * implementations. Note that when using VML or SVG implementations, part of this content will be added to the DOM using
+ * respective VML/SVG attributes. If your content comes from an untrusted source, you will need to ensure that no
+ * malicious code is included in that content.
+ *
+ * @config data
+ * @type String
+ */
+ /**
+ * Reference to the parent graphic instance
+ *
+ * @config graphic
+ * @type Graphic
+ * @readOnly
+ */
+
+/**
+ * <p>Creates circle shape with editable attributes.</p>
+ * <p>`Circle` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the
+ * <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute. Assigning "circle"
+ * or `Y.Circle` to this attribute will create a `Circle` instance. Required attributes for instantiating a `Circle` are
+ * `type` and `radius`. Optional attributes include:
+ * <ul>
+ * <li><a href="#attr_fill">fill</a></li>
+ * <li><a href="#attr_id">id</a></li>
+ * <li><a href="#attr_stroke">stroke</a></li>
+ * <li><a href="#attr_transform">transform</a></li>
+ * <li><a href="#attr_transformOrigin">transformOrigin</a></li>
+ * <li><a href="#attr_visible">visible</a></li>
+ * <li><a href="#attr_x">x</a></li>
+ * <li><a href="#attr_y">y</a></li>
+ * </ul>
+ *
+ * The below code creates a circle by defining the `type` attribute as "circle":</p>
+
+ var myCircle = myGraphic.addShape({
+ type: "circle",
+ radius: 10,
+ fill: {
+ color: "#9aa"
+ },
+ stroke: {
+ weight: 1,
+ color: "#000"
+ }
+ });
+
+ * Below, this same circle is created by defining the `type` attribute with a class reference:
+ *
+ var myCircle = myGraphic.addShape({
+ type: Y.Circle,
+ radius: 10,
+ fill: {
+ color: "#9aa"
+ },
+ stroke: {
+ weight: 1,
+ color: "#000"
+ }
+ });
+ *
+ * <p>`Circle` has the following implementations based on browser capability.
+ * <ul>
+ * <li><a href="SVGCircle.html">`SVGCircle`</a></li>
+ * <li><a href="VMLCircle.html">`VMLCircle`</a></li>
+ * <li><a href="CanvasCircle.html">`CanvasCircle`</a></li>
+ * </ul>
+ *
+ * It is not necessary to interact with these classes directly. `Circle` will point to the appropriate implemention.</p>
+ *
+ * @class Circle
+ * @extends Shape
+ * @constructor
+ */
+ /**
+ * Radius of the circle
+ *
+ * @config radius
+ * @type Number
+ */
+/**
+ * <p>Creates an ellipse shape with editable attributes.</p>
+ * <p>`Ellipse` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the
+ * <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute. Assigning "ellipse"
+ * or `Y.Ellipse` to this attribute will create a `Ellipse` instance. Required attributes for instantiating a `Ellipse` are
+ * `type`, `width` and `height`. Optional attributes include:
+ * <ul>
+ * <li><a href="#attr_fill">fill</a></li>
+ * <li><a href="#attr_id">id</a></li>
+ * <li><a href="#attr_stroke">stroke</a></li>
+ * <li><a href="#attr_transform">transform</a></li>
+ * <li><a href="#attr_transformOrigin">transformOrigin</a></li>
+ * <li><a href="#attr_visible">visible</a></li>
+ * <li><a href="#attr_x">x</a></li>
+ * <li><a href="#attr_y">y</a></li>
+ * </ul>
+ *
+ * The below code creates an ellipse by defining the `type` attribute as "ellipse":</p>
+
+ var myEllipse = myGraphic.addShape({
+ type: "ellipse",
+ width: 20,
+ height: 10,
+ fill: {
+ color: "#9aa"
+ },
+ stroke: {
+ weight: 1,
+ color: "#000"
+ }
+ });
+
+ * Below, the same ellipse is created by defining the `type` attribute with a class reference:
+ *
+ var myEllipse = myGraphic.addShape({
+ type: Y.Ellipse,
+ width: 20,
+ height: 10,
+ fill: {
+ color: "#9aa"
+ },
+ stroke: {
+ weight: 1,
+ color: "#000"
+ }
+ });
+ *
+ * <p>`Ellipse` has the following implementations based on browser capability.
+ * <ul>
+ * <li><a href="SVGEllipse.html">`SVGEllipse`</a></li>
+ * <li><a href="VMLEllipse.html">`VMLEllipse`</a></li>
+ * <li><a href="CanvasEllipse.html">`CanvasEllipse`</a></li>
+ * </ul>
+ *
+ * It is not necessary to interact with these classes directly. `Ellipse` will point to the appropriate implemention.</p>
+ *
+ * @class Ellipse
+ * @extends Shape
+ * @constructor
+ */
+/**
+ * <p>Creates an rectangle shape with editable attributes.</p>
+ * <p>`Rect` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the
+ * <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute. Assigning "rect"
+ * or `Y.Rect` to this attribute will create a `Rect` instance. Required attributes for instantiating a `Rect` are `type`,
+ * `width` and `height`. Optional attributes include:
+ * <ul>
+ * <li><a href="#attr_fill">fill</a></li>
+ * <li><a href="#attr_id">id</a></li>
+ * <li><a href="#attr_stroke">stroke</a></li>
+ * <li><a href="#attr_transform">transform</a></li>
+ * <li><a href="#attr_transformOrigin">transformOrigin</a></li>
+ * <li><a href="#attr_visible">visible</a></li>
+ * <li><a href="#attr_x">x</a></li>
+ * <li><a href="#attr_y">y</a></li>
+ * </ul>
+ *
+ * The below code creates a rectangle by defining the `type` attribute as "rect":</p>
+
+ var myRect = myGraphic.addShape({
+ type: "rect",
+ width: 20,
+ height: 10,
+ fill: {
+ color: "#9aa"
+ },
+ stroke: {
+ weight: 1,
+ color: "#000"
+ }
+ });
+
+ * Below, the same rectangle is created by defining the `type` attribute with a class reference:
+ *
+ var myRect = myGraphic.addShape({
+ type: Y.Rect,
+ width: 20,
+ height: 10,
+ fill: {
+ color: "#9aa"
+ },
+ stroke: {
+ weight: 1,
+ color: "#000"
+ }
+ });
+ *
+ * <p>`Rect` has the following implementations based on browser capability.
+ * <ul>
+ * <li><a href="SVGRect.html">`SVGRect`</a></li>
+ * <li><a href="VMLRect.html">`VMLRect`</a></li>
+ * <li><a href="CanvasRect.html">`CanvasRect`</a></li>
+ * </ul>
+ *
+ * It is not necessary to interact with these classes directly. `Rect` will point to the appropriate implemention.</p>
+ *
+ * @class Rect
+ * @extends Shape
+ * @constructor
+ */
+/**
+ * <p>The `Path` class creates a shape through the use of drawing methods. The `Path` class has the following drawing methods available:</p>
+ * <ul>
+ * <li><a href="#method_clear">`clear`</a></li>
+ * <li><a href="#method_curveTo">`curveTo`</a></li>
+ * <li><a href="#method_drawRect">`drawRect`</a></li>
+ * <li><a href="#method_drawRoundRect">`drawRoundRect`</a></li>
+ * <li><a href="#method_end">`end`</a></li>
+ * <li><a href="#method_lineTo">`lineTo`</a></li>
+ * <li><a href="#method_moveTo">`moveTo`</a></li>
+ * <li><a href="#method_quadraticCurveTo">`quadraticCurveTo`</a></li>
+ * </ul>
+ *
+ * <p>Like other shapes, `Path` elements are created using the <a href="Graphic.html#method_addShape">`addShape`</a>
+ * method of the <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute.
+ * Assigning "path" or `Y.Path` to this attribute will create a `Path` instance. After instantiation, a series of drawing
+ * operations must be performed in order to render a shape. The below code instantiates a path element by defining the
+ * `type` attribute as "path":</p>
+
+ var myPath = myGraphic.addShape({
+ type: "path",
+ fill: {
+ color: "#9aa"
+ },
+ stroke: {
+ weight: 1,
+ color: "#000"
+ }
+ });
+
+ * Below a `Path` element with the same properties is instantiated by defining the `type` attribute with a class reference:
+ *
+ var myPath = myGraphic.addShape({
+ type: Y.Path,
+ fill: {
+ color: "#9aa"
+ },
+ stroke: {
+ weight: 1,
+ color: "#000"
+ }
+ });
+
+ * After instantiation, a shape or segment needs to be drawn for an element to render. After all draw operations are performed,
+ * the <a href="#method_end">`end`</a> method will render the shape. The code below will draw a triangle:
+
+ myPath.moveTo(35, 5);
+ myPath.lineTo(65, 65);
+ myPath.lineTo(5, 65);
+ myPath.lineTo(35, 5);
+ myPath.end();
+ *
+ * <p>`Path` has the following implementations based on browser capability.
+ * <ul>
+ * <li><a href="SVGPath.html">`SVGPath`</a></li>
+ * <li><a href="VMLPath.html">`VMLPath`</a></li>
+ * <li><a href="CanvasPath.html">`CanvasPath`</a></li>
+ * </ul>
+ * It is not necessary to interact with these classes directly. `Path` will point to the appropriate implemention.</p>
+ *
+ * @class Path
+ * @extends Shape
+ * @uses Drawing
+ * @constructor
+ */
+ /**
+ * Indicates the path used for the node.
+ *
+ * @config path
+ * @type String
+ * @readOnly
+ */
+/**
+ * `Graphic` acts a factory and container for shapes. You need at least one `Graphic` instance to create shapes for your application.
+ * <p>The code block below creates a `Graphic` instance and appends it to an HTMLElement with the id 'mygraphiccontainer'.</p>
+
+ var myGraphic = new Y.Graphic({render:"#mygraphiccontainer"});
+
+ * <p>Alternatively, you can add a `Graphic` instance to the DOM using the <a href="#method_render">`render`</a> method.</p>
+ var myGraphic = new Y.Graphic();
+ myGraphic.render("#mygraphiccontainer");
+
+ * `Graphic` has the following implementations based on browser capability.
+ * <ul>
+ * <li><a href="SVGGraphic.html">`SVGGraphic`</a></li>
+ * <li><a href="VMLGraphic.html">`VMLGraphic`</a></li>
+ * <li><a href="CanvasGraphic.html">`CanvasGraphic`</a></li>
+ * </ul>
+ *
+ * It is not necessary to interact with these classes directly. `Graphic` will point to the appropriate implemention.</p>
+ *
+ * @class Graphic
+ * @constructor
+ */
+ /**
+ * Whether or not to render the `Graphic` automatically after to a specified parent node after init. This can be a Node
+ * instance or a CSS selector string.
+ *
+ * @config render
+ * @type Node | String
+ */
+ /**
+ * Unique id for class instance.
+ *
+ * @config id
+ * @type String
+ */
+ /**
+ * Key value pairs in which a shape instance is associated with its id.
+ *
+ * @config shapes
+ * @type Object
+ * @readOnly
+ */
+ /**
+ * Object containing size and coordinate data for the content of a Graphic in relation to the coordSpace node.
+ *
+ * @config contentBounds
+ * @type Object
+ * @readOnly
+ */
+ /**
+ * The html element that represents to coordinate system of the Graphic instance.
+ *
+ * @config node
+ * @type HTMLElement
+ * @readOnly
+ */
+ /**
+ * Indicates the width of the `Graphic`.
+ *
+ * @config width
+ * @type Number
+ */
+ /**
+ * Indicates the height of the `Graphic`.
+ *
+ * @config height
+ * @type Number
+ */
+ /**
+ * Determines the sizing of the Graphic.
+ *
+ * <dl>
+ * <dt>sizeContentToGraphic</dt><dd>The Graphic's width and height attributes are, either explicitly set through the
+ * <code>width</code> and <code>height</code> attributes or are determined by the dimensions of the parent element. The
+ * content contained in the Graphic will be sized to fit with in the Graphic instance's dimensions. When using this
+ * setting, the <code>preserveAspectRatio</code> attribute will determine how the contents are sized.</dd>
+ * <dt>sizeGraphicToContent</dt><dd>(Also accepts a value of true) The Graphic's width and height are determined by the
+ * size and positioning of the content.</dd>
+ * <dt>false</dt><dd>The Graphic's width and height attributes are, either explicitly set through the <code>width</code>
+ * and <code>height</code> attributes or are determined by the dimensions of the parent element. The contents of the
+ * Graphic instance are not affected by this setting.</dd>
+ * </dl>
+ *
+ *
+ * @config autoSize
+ * @type Boolean | String
+ * @default false
+ */
+ /**
+ * Determines how content is sized when <code>autoSize</code> is set to <code>sizeContentToGraphic</code>.
+ *
+ * <dl>
+ * <dt>none<dt><dd>Do not force uniform scaling. Scale the graphic content of the given element non-uniformly if necessary
+ * such that the element's bounding box exactly matches the viewport rectangle.</dd>
+ * <dt>xMinYMin</dt><dd>Force uniform scaling position along the top left of the Graphic's node.</dd>
+ * <dt>xMidYMin</dt><dd>Force uniform scaling horizontally centered and positioned at the top of the Graphic's node.<dd>
+ * <dt>xMaxYMin</dt><dd>Force uniform scaling positioned horizontally from the right and vertically from the top.</dd>
+ * <dt>xMinYMid</dt>Force uniform scaling positioned horizontally from the left and vertically centered.</dd>
+ * <dt>xMidYMid (the default)</dt><dd>Force uniform scaling with the content centered.</dd>
+ * <dt>xMaxYMid</dt><dd>Force uniform scaling positioned horizontally from the right and vertically centered.</dd>
+ * <dt>xMinYMax</dt><dd>Force uniform scaling positioned horizontally from the left and vertically from the bottom.</dd>
+ * <dt>xMidYMax</dt><dd>Force uniform scaling horizontally centered and position vertically from the bottom.</dd>
+ * <dt>xMaxYMax</dt><dd>Force uniform scaling positioned horizontally from the right and vertically from the bottom.</dd>
+ * </dl>
+ *
+ * @config preserveAspectRatio
+ * @type String
+ * @default xMidYMid
+ */
+ /**
+ * The contentBounds will resize to greater values but not to smaller values. (for performance)
+ * When resizing the contentBounds down is desirable, set the resizeDown value to true.
+ *
+ * @config resizeDown
+ * @type Boolean
+ */
+ /**
+ * Indicates the x-coordinate for the instance.
+ *
+ * @config x
+ * @type Number
+ */
+ /**
+ * Indicates the y-coordinate for the instance.
+ *
+ * @config y
+ * @type Number
+ */
+ /**
+ * Indicates whether or not the instance will automatically redraw after a change is made to a shape.
+ * This property will get set to false when batching operations.
+ *
+ * @config autoDraw
+ * @type Boolean
+ * @default true
+ * @private
+ */
+ /**
+ * Indicates whether the `Graphic` and its children are visible.
+ *
+ * @config visible
+ * @type Boolean
+ */
+ /**
+ * Gets the current position of the graphic instance in page coordinates.
+ *
+ * @method getXY
+ * @return Array The XY position of the shape.
+ */
+ /**
+ * Adds the graphics node to the dom.
+ *
+ * @method render
+ * @param {Node|String} parentNode node in which to render the graphics node into.
+ */
+ /**
+ * Removes all nodes.
+ *
+ * @method destroy
+ */
+ /**
+ * <p>Generates a shape instance by type. The method accepts an object that contain's the shape's
+ * type and attributes to be customized. For example, the code below would create a rectangle:</p>
+ *
+ var myRect = myGraphic.addShape({
+ type: "rect",
+ width: 40,
+ height: 30,
+ fill: {
+ color: "#9aa"
+ },
+ stroke: {
+ weight: 1,
+ color: "#000"
+ }
+ });
+ *
+ * <p>The `Graphics` module includes a few basic shapes. More information on their creation
+ * can be found in each shape's documentation:
+ *
+ * <ul>
+ * <li><a href="Circle.html">`Circle`</a></li>
+ * <li><a href="Ellipse.html">`Ellipse`</a></li>
+ * <li><a href="Rect.html">`Rect`</a></li>
+ * <li><a href="Path.html">`Path`</a></li>
+ * </ul>
+ *
+ * The `Graphics` module also allows for the creation of custom shapes. If a custom shape
+ * has been created, it can be instantiated with the `addShape` method as well. The attributes,
+ * required and optional, would need to be defined in the custom shape.
+ *
+ var myCustomShape = myGraphic.addShape({
+ type: Y.MyCustomShape,
+ width: 50,
+ height: 50,
+ fill: {
+ color: "#9aa"
+ },
+ stroke: {
+ weight: 1,
+ color: "#000"
+ }
+ });
+ *
+ * @method addShape
+ * @param {Object} cfg Object containing the shape's type and attributes.
+ * @return Shape
+ */
+ /**
+ * Removes a shape instance from from the graphic instance.
+ *
+ * @method removeShape
+ * @param {Shape|String} shape The instance or id of the shape to be removed.
+ */
+ /**
+ * Removes all shape instances from the dom.
+ *
+ * @method removeAllShapes
+ */
+ /**
+ * Returns a shape based on the id of its dom node.
+ *
+ * @method getShapeById
+ * @param {String} id Dom id of the shape's node attribute.
+ * @return Shape
+ */
+ /**
+ * Allows for creating multiple shapes in order to batch appending and redraw operations.
+ *
+ * @method batch
+ * @param {Function} method Method to execute.
+ */
+
+
+}, '3.10.3', {"requires": ["node", "event-custom", "pluginhost", "matrix", "classnamemanager"]});