--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/cm/media/js/lib/yui/yui_3.10.3/build/graphics-vml/graphics-vml-debug.js Tue Jul 16 14:29:46 2013 +0200
@@ -0,0 +1,3724 @@
+/*
+YUI 3.10.3 (build 2fb5187)
+Copyright 2013 Yahoo! Inc. All rights reserved.
+Licensed under the BSD License.
+http://yuilibrary.com/license/
+*/
+
+YUI.add('graphics-vml', function (Y, NAME) {
+
+var IMPLEMENTATION = "vml",
+ SHAPE = "shape",
+ SPLITPATHPATTERN = /[a-z][^a-z]*/ig,
+ SPLITARGSPATTERN = /[\-]?[0-9]*[0-9|\.][0-9]*/g,
+ Y_LANG = Y.Lang,
+ IS_NUM = Y_LANG.isNumber,
+ IS_ARRAY = Y_LANG.isArray,
+ Y_DOM = Y.DOM,
+ Y_SELECTOR = Y.Selector,
+ DOCUMENT = Y.config.doc,
+ AttributeLite = Y.AttributeLite,
+ VMLShape,
+ VMLCircle,
+ VMLPath,
+ VMLRect,
+ VMLEllipse,
+ VMLGraphic,
+ VMLPieSlice,
+ _getClassName = Y.ClassNameManager.getClassName;
+
+function VMLDrawing() {}
+
+/**
+ * <a href="http://www.w3.org/TR/NOTE-VML">VML</a> implementation of the <a href="Drawing.html">`Drawing`</a> class.
+ * `VMLDrawing` is not intended to be used directly. Instead, use the <a href="Drawing.html">`Drawing`</a> class.
+ * If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> and <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a>
+ * capabilities, the <a href="Drawing.html">`Drawing`</a> class will point to the `VMLDrawing` class.
+ *
+ * @module graphics
+ * @class VMLDrawing
+ * @constructor
+ */
+VMLDrawing.prototype = {
+ /**
+ * Maps path to methods
+ *
+ * @property _pathSymbolToMethod
+ * @type Object
+ * @private
+ */
+ _pathSymbolToMethod: {
+ M: "moveTo",
+ m: "relativeMoveTo",
+ L: "lineTo",
+ l: "relativeLineTo",
+ C: "curveTo",
+ c: "relativeCurveTo",
+ Q: "quadraticCurveTo",
+ q: "relativeQuadraticCurveTo",
+ z: "closePath",
+ Z: "closePath"
+ },
+
+ /**
+ * Value for rounding up to coordsize
+ *
+ * @property _coordSpaceMultiplier
+ * @type Number
+ * @private
+ */
+ _coordSpaceMultiplier: 100,
+
+ /**
+ * Rounds dimensions and position values based on the coordinate space.
+ *
+ * @method _round
+ * @param {Number} The value for rounding
+ * @return Number
+ * @private
+ */
+ _round:function(val)
+ {
+ return Math.round(val * this._coordSpaceMultiplier);
+ },
+
+ /**
+ * Concatanates the path.
+ *
+ * @method _addToPath
+ * @param {String} val The value to add to the path string.
+ * @private
+ */
+ _addToPath: function(val)
+ {
+ this._path = this._path || "";
+ if(this._movePath)
+ {
+ this._path += this._movePath;
+ this._movePath = null;
+ }
+ this._path += val;
+ },
+
+ /**
+ * Current x position of the drawing.
+ *
+ * @property _currentX
+ * @type Number
+ * @private
+ */
+ _currentX: 0,
+
+ /**
+ * Current y position of the drqwing.
+ *
+ * @property _currentY
+ * @type Number
+ * @private
+ */
+ _currentY: 0,
+
+ /**
+ * Draws a bezier curve.
+ *
+ * @method curveTo
+ * @param {Number} cp1x x-coordinate for the first control point.
+ * @param {Number} cp1y y-coordinate for the first control point.
+ * @param {Number} cp2x x-coordinate for the second control point.
+ * @param {Number} cp2y y-coordinate for the second control point.
+ * @param {Number} x x-coordinate for the end point.
+ * @param {Number} y y-coordinate for the end point.
+ * @chainable
+ */
+ curveTo: function() {
+ this._curveTo.apply(this, [Y.Array(arguments), false]);
+ return this;
+ },
+
+ /**
+ * Draws a bezier curve.
+ *
+ * @method relativeCurveTo
+ * @param {Number} cp1x x-coordinate for the first control point.
+ * @param {Number} cp1y y-coordinate for the first control point.
+ * @param {Number} cp2x x-coordinate for the second control point.
+ * @param {Number} cp2y y-coordinate for the second control point.
+ * @param {Number} x x-coordinate for the end point.
+ * @param {Number} y y-coordinate for the end point.
+ * @chainable
+ */
+ relativeCurveTo: function() {
+ this._curveTo.apply(this, [Y.Array(arguments), true]);
+ return this;
+ },
+
+ /**
+ * Implements curveTo methods.
+ *
+ * @method _curveTo
+ * @param {Array} args The arguments to be used.
+ * @param {Boolean} relative Indicates whether or not to use relative coordinates.
+ * @private
+ */
+ _curveTo: function(args, relative) {
+ var w,
+ h,
+ x,
+ y,
+ cp1x,
+ cp1y,
+ cp2x,
+ cp2y,
+ pts,
+ right,
+ left,
+ bottom,
+ top,
+ i,
+ len,
+ path,
+ command = relative ? " v " : " c ",
+ relativeX = relative ? parseFloat(this._currentX) : 0,
+ relativeY = relative ? parseFloat(this._currentY) : 0;
+ len = args.length - 5;
+ path = command;
+ for(i = 0; i < len; i = i + 6)
+ {
+ cp1x = parseFloat(args[i]);
+ cp1y = parseFloat(args[i + 1]);
+ cp2x = parseFloat(args[i + 2]);
+ cp2y = parseFloat(args[i + 3]);
+ x = parseFloat(args[i + 4]);
+ y = parseFloat(args[i + 5]);
+ if(i > 0)
+ {
+ path = path + ", ";
+ }
+ path = path +
+ this._round(cp1x) +
+ ", " +
+ this._round(cp1y) +
+ ", " +
+ this._round(cp2x) +
+ ", " +
+ this._round(cp2y) +
+ ", " +
+ this._round(x) +
+ ", " +
+ this._round(y);
+ cp1x = cp1x + relativeX;
+ cp1y = cp1y + relativeY;
+ cp2x = cp2x + relativeX;
+ cp2y = cp2y + relativeY;
+ x = x + relativeX;
+ y = y + relativeY;
+ right = Math.max(x, Math.max(cp1x, cp2x));
+ bottom = Math.max(y, Math.max(cp1y, cp2y));
+ left = Math.min(x, Math.min(cp1x, cp2x));
+ top = Math.min(y, Math.min(cp1y, cp2y));
+ w = Math.abs(right - left);
+ h = Math.abs(bottom - top);
+ pts = [[this._currentX, this._currentY] , [cp1x, cp1y], [cp2x, cp2y], [x, y]];
+ this._setCurveBoundingBox(pts, w, h);
+ this._currentX = x;
+ this._currentY = y;
+ }
+ this._addToPath(path);
+ },
+
+ /**
+ * Draws a quadratic bezier curve.
+ *
+ * @method quadraticCurveTo
+ * @param {Number} cpx x-coordinate for the control point.
+ * @param {Number} cpy y-coordinate for the control point.
+ * @param {Number} x x-coordinate for the end point.
+ * @param {Number} y y-coordinate for the end point.
+ * @chainable
+ */
+ quadraticCurveTo: function() {
+ this._quadraticCurveTo.apply(this, [Y.Array(arguments), false]);
+ return this;
+ },
+
+ /**
+ * Draws a quadratic bezier curve relative to the current position.
+ *
+ * @method relativeQuadraticCurveTo
+ * @param {Number} cpx x-coordinate for the control point.
+ * @param {Number} cpy y-coordinate for the control point.
+ * @param {Number} x x-coordinate for the end point.
+ * @param {Number} y y-coordinate for the end point.
+ * @chainable
+ */
+ relativeQuadraticCurveTo: function() {
+ this._quadraticCurveTo.apply(this, [Y.Array(arguments), true]);
+ return this;
+ },
+
+ /**
+ * Implements quadraticCurveTo methods.
+ *
+ * @method _quadraticCurveTo
+ * @param {Array} args The arguments to be used.
+ * @param {Boolean} relative Indicates whether or not to use relative coordinates.
+ * @private
+ */
+ _quadraticCurveTo: function(args, relative) {
+ var cpx,
+ cpy,
+ cp1x,
+ cp1y,
+ cp2x,
+ cp2y,
+ x,
+ y,
+ currentX = this._currentX,
+ currentY = this._currentY,
+ i,
+ len = args.length - 3,
+ bezierArgs = [],
+ relativeX = relative ? parseFloat(this._currentX) : 0,
+ relativeY = relative ? parseFloat(this._currentY) : 0;
+ for(i = 0; i < len; i = i + 4)
+ {
+ cpx = parseFloat(args[i]) + relativeX;
+ cpy = parseFloat(args[i + 1]) + relativeY;
+ x = parseFloat(args[i + 2]) + relativeX;
+ y = parseFloat(args[i + 3]) + relativeY;
+ cp1x = currentX + 0.67*(cpx - currentX);
+ cp1y = currentY + 0.67*(cpy - currentY);
+ cp2x = cp1x + (x - currentX) * 0.34;
+ cp2y = cp1y + (y - currentY) * 0.34;
+ bezierArgs.push(cp1x);
+ bezierArgs.push(cp1y);
+ bezierArgs.push(cp2x);
+ bezierArgs.push(cp2y);
+ bezierArgs.push(x);
+ bezierArgs.push(y);
+ }
+ this._curveTo.apply(this, [bezierArgs, false]);
+ },
+
+ /**
+ * Draws a rectangle.
+ *
+ * @method drawRect
+ * @param {Number} x x-coordinate
+ * @param {Number} y y-coordinate
+ * @param {Number} w width
+ * @param {Number} h height
+ * @chainable
+ */
+ drawRect: function(x, y, w, h) {
+ this.moveTo(x, y);
+ this.lineTo(x + w, y);
+ this.lineTo(x + w, y + h);
+ this.lineTo(x, y + h);
+ this.lineTo(x, y);
+ this._currentX = x;
+ this._currentY = y;
+ return this;
+ },
+
+ /**
+ * Draws a rectangle with rounded corners.
+ *
+ * @method drawRect
+ * @param {Number} x x-coordinate
+ * @param {Number} y y-coordinate
+ * @param {Number} w width
+ * @param {Number} h height
+ * @param {Number} ew width of the ellipse used to draw the rounded corners
+ * @param {Number} eh height of the ellipse used to draw the rounded corners
+ * @chainable
+ */
+ drawRoundRect: function(x, y, w, h, ew, eh) {
+ this.moveTo(x, y + eh);
+ this.lineTo(x, y + h - eh);
+ this.quadraticCurveTo(x, y + h, x + ew, y + h);
+ this.lineTo(x + w - ew, y + h);
+ this.quadraticCurveTo(x + w, y + h, x + w, y + h - eh);
+ this.lineTo(x + w, y + eh);
+ this.quadraticCurveTo(x + w, y, x + w - ew, y);
+ this.lineTo(x + ew, y);
+ this.quadraticCurveTo(x, y, x, y + eh);
+ return this;
+ },
+
+ /**
+ * Draws a circle. Used internally by `CanvasCircle` class.
+ *
+ * @method drawCircle
+ * @param {Number} x y-coordinate
+ * @param {Number} y x-coordinate
+ * @param {Number} r radius
+ * @chainable
+ * @protected
+ */
+ drawCircle: function(x, y, radius) {
+ var startAngle = 0,
+ endAngle = 360,
+ circum = radius * 2;
+
+ endAngle *= 65535;
+ this._drawingComplete = false;
+ this._trackSize(x + circum, y + circum);
+ this.moveTo((x + circum), (y + radius));
+ this._addToPath(
+ " ae " +
+ this._round(x + radius) +
+ ", " +
+ this._round(y + radius) +
+ ", " +
+ this._round(radius) +
+ ", " +
+ this._round(radius) +
+ ", " +
+ startAngle +
+ ", " +
+ endAngle
+ );
+ return this;
+ },
+
+ /**
+ * Draws an ellipse.
+ *
+ * @method drawEllipse
+ * @param {Number} x x-coordinate
+ * @param {Number} y y-coordinate
+ * @param {Number} w width
+ * @param {Number} h height
+ * @chainable
+ * @protected
+ */
+ drawEllipse: function(x, y, w, h) {
+ var startAngle = 0,
+ endAngle = 360,
+ radius = w * 0.5,
+ yRadius = h * 0.5;
+ endAngle *= 65535;
+ this._drawingComplete = false;
+ this._trackSize(x + w, y + h);
+ this.moveTo((x + w), (y + yRadius));
+ this._addToPath(
+ " ae " +
+ this._round(x + radius) +
+ ", " +
+ this._round(x + radius) +
+ ", " +
+ this._round(y + yRadius) +
+ ", " +
+ this._round(radius) +
+ ", " +
+ this._round(yRadius) +
+ ", " +
+ startAngle +
+ ", " +
+ endAngle
+ );
+ return this;
+ },
+
+ /**
+ * Draws a diamond.
+ *
+ * @method drawDiamond
+ * @param {Number} x y-coordinate
+ * @param {Number} y x-coordinate
+ * @param {Number} width width
+ * @param {Number} height height
+ * @chainable
+ * @protected
+ */
+ drawDiamond: function(x, y, width, height)
+ {
+ var midWidth = width * 0.5,
+ midHeight = height * 0.5;
+ this.moveTo(x + midWidth, y);
+ this.lineTo(x + width, y + midHeight);
+ this.lineTo(x + midWidth, y + height);
+ this.lineTo(x, y + midHeight);
+ this.lineTo(x + midWidth, y);
+ return this;
+ },
+
+ /**
+ * Draws a wedge.
+ *
+ * @method drawWedge
+ * @param {Number} x x-coordinate of the wedge's center point
+ * @param {Number} y y-coordinate of the wedge's center point
+ * @param {Number} startAngle starting angle in degrees
+ * @param {Number} arc sweep of the wedge. Negative values draw clockwise.
+ * @param {Number} radius radius of wedge. If [optional] yRadius is defined, then radius is the x radius.
+ * @param {Number} yRadius [optional] y radius for wedge.
+ * @chainable
+ * @private
+ */
+ drawWedge: function(x, y, startAngle, arc, radius)
+ {
+ var diameter = radius * 2;
+ if(Math.abs(arc) > 360)
+ {
+ arc = 360;
+ }
+ this._currentX = x;
+ this._currentY = y;
+ startAngle *= -65535;
+ arc *= 65536;
+ startAngle = Math.round(startAngle);
+ arc = Math.round(arc);
+ this.moveTo(x, y);
+ this._addToPath(
+ " ae " +
+ this._round(x) +
+ ", " +
+ this._round(y) +
+ ", " +
+ this._round(radius) +
+ " " +
+ this._round(radius) +
+ ", " +
+ startAngle +
+ ", " +
+ arc
+ );
+ this._trackSize(diameter, diameter);
+ return this;
+ },
+
+ /**
+ * Draws a line segment from the current drawing position to the specified x and y coordinates.
+ *
+ * @method lineTo
+ * @param {Number} point1 x-coordinate for the end point.
+ * @param {Number} point2 y-coordinate for the end point.
+ * @chainable
+ */
+ lineTo: function()
+ {
+ this._lineTo.apply(this, [Y.Array(arguments), false]);
+ return this;
+ },
+
+ /**
+ * Draws a line segment using the current line style from the current drawing position to the relative x and y coordinates.
+ *
+ * @method relativeLineTo
+ * @param {Number} point1 x-coordinate for the end point.
+ * @param {Number} point2 y-coordinate for the end point.
+ * @chainable
+ */
+ relativeLineTo: function()
+ {
+ this._lineTo.apply(this, [Y.Array(arguments), true]);
+ return this;
+ },
+
+ /**
+ * Implements lineTo methods.
+ *
+ * @method _lineTo
+ * @param {Array} args The arguments to be used.
+ * @param {Boolean} relative Indicates whether or not to use relative coordinates.
+ * @private
+ */
+ _lineTo: function(args, relative) {
+ var point1 = args[0],
+ i,
+ len,
+ x,
+ y,
+ path = relative ? " r " : " l ",
+ relativeX = relative ? parseFloat(this._currentX) : 0,
+ relativeY = relative ? parseFloat(this._currentY) : 0;
+ if (typeof point1 === "string" || typeof point1 === "number") {
+ len = args.length - 1;
+ for (i = 0; i < len; i = i + 2) {
+ x = parseFloat(args[i]);
+ y = parseFloat(args[i + 1]);
+ path += ' ' + this._round(x) + ', ' + this._round(y);
+ x = x + relativeX;
+ y = y + relativeY;
+ this._currentX = x;
+ this._currentY = y;
+ this._trackSize.apply(this, [x, y]);
+ }
+ }
+ else
+ {
+ len = args.length;
+ for (i = 0; i < len; i = i + 1) {
+ x = parseFloat(args[i][0]);
+ y = parseFloat(args[i][1]);
+ path += ' ' + this._round(x) + ', ' + this._round(y);
+ x = x + relativeX;
+ y = y + relativeY;
+ this._currentX = x;
+ this._currentY = y;
+ this._trackSize.apply(this, [x, y]);
+ }
+ }
+ this._addToPath(path);
+ return this;
+ },
+
+ /**
+ * Moves the current drawing position to specified x and y coordinates.
+ *
+ * @method moveTo
+ * @param {Number} x x-coordinate for the end point.
+ * @param {Number} y y-coordinate for the end point.
+ * @chainable
+ */
+ moveTo: function()
+ {
+ this._moveTo.apply(this, [Y.Array(arguments), false]);
+ return this;
+ },
+
+ /**
+ * Moves the current drawing position relative to specified x and y coordinates.
+ *
+ * @method relativeMoveTo
+ * @param {Number} x x-coordinate for the end point.
+ * @param {Number} y y-coordinate for the end point.
+ * @chainable
+ */
+ relativeMoveTo: function()
+ {
+ this._moveTo.apply(this, [Y.Array(arguments), true]);
+ return this;
+ },
+
+ /**
+ * Implements moveTo methods.
+ *
+ * @method _moveTo
+ * @param {Array} args The arguments to be used.
+ * @param {Boolean} relative Indicates whether or not to use relative coordinates.
+ * @private
+ */
+ _moveTo: function(args, relative) {
+ var x = parseFloat(args[0]),
+ y = parseFloat(args[1]),
+ command = relative ? " t " : " m ",
+ relativeX = relative ? parseFloat(this._currentX) : 0,
+ relativeY = relative ? parseFloat(this._currentY) : 0;
+ this._movePath = command + this._round(x) + ", " + this._round(y);
+ x = x + relativeX;
+ y = y + relativeY;
+ this._trackSize(x, y);
+ this._currentX = x;
+ this._currentY = y;
+ },
+
+ /**
+ * Draws the graphic.
+ *
+ * @method _draw
+ * @private
+ */
+ _closePath: function()
+ {
+ var fill = this.get("fill"),
+ stroke = this.get("stroke"),
+ node = this.node,
+ w = this.get("width"),
+ h = this.get("height"),
+ path = this._path,
+ pathEnd = "",
+ multiplier = this._coordSpaceMultiplier;
+ this._fillChangeHandler();
+ this._strokeChangeHandler();
+ if(path)
+ {
+ if(fill && fill.color)
+ {
+ pathEnd += ' x';
+ }
+ if(stroke)
+ {
+ pathEnd += ' e';
+ }
+ }
+ if(path)
+ {
+ node.path = path + pathEnd;
+ }
+ if(!isNaN(w) && !isNaN(h))
+ {
+ node.coordOrigin = this._left + ", " + this._top;
+ node.coordSize = (w * multiplier) + ", " + (h * multiplier);
+ node.style.position = "absolute";
+ node.style.width = w + "px";
+ node.style.height = h + "px";
+ }
+ this._path = path;
+ this._movePath = null;
+ this._updateTransform();
+ },
+
+ /**
+ * Completes a drawing operation.
+ *
+ * @method end
+ * @chainable
+ */
+ end: function()
+ {
+ this._closePath();
+ return this;
+ },
+
+ /**
+ * Ends a fill and stroke
+ *
+ * @method closePath
+ * @chainable
+ */
+ closePath: function()
+ {
+ this._addToPath(" x e");
+ return this;
+ },
+
+ /**
+ * Clears the path.
+ *
+ * @method clear
+ * @chainable
+ */
+ clear: function()
+ {
+ this._right = 0;
+ this._bottom = 0;
+ this._width = 0;
+ this._height = 0;
+ this._left = 0;
+ this._top = 0;
+ this._path = "";
+ this._movePath = null;
+ return this;
+ },
+
+ /**
+ * Returns the points on a curve
+ *
+ * @method getBezierData
+ * @param Array points Array containing the begin, end and control points of a curve.
+ * @param Number t The value for incrementing the next set of points.
+ * @return Array
+ * @private
+ */
+ getBezierData: function(points, t) {
+ var n = points.length,
+ tmp = [],
+ i,
+ j;
+
+ for (i = 0; i < n; ++i){
+ tmp[i] = [points[i][0], points[i][1]]; // save input
+ }
+
+ for (j = 1; j < n; ++j) {
+ for (i = 0; i < n - j; ++i) {
+ tmp[i][0] = (1 - t) * tmp[i][0] + t * tmp[parseInt(i + 1, 10)][0];
+ tmp[i][1] = (1 - t) * tmp[i][1] + t * tmp[parseInt(i + 1, 10)][1];
+ }
+ }
+ return [ tmp[0][0], tmp[0][1] ];
+ },
+
+ /**
+ * Calculates the bounding box for a curve
+ *
+ * @method _setCurveBoundingBox
+ * @param Array pts Array containing points for start, end and control points of a curve.
+ * @param Number w Width used to calculate the number of points to describe the curve.
+ * @param Number h Height used to calculate the number of points to describe the curve.
+ * @private
+ */
+ _setCurveBoundingBox: function(pts, w, h)
+ {
+ var i,
+ left = this._currentX,
+ right = left,
+ top = this._currentY,
+ bottom = top,
+ len = Math.round(Math.sqrt((w * w) + (h * h))),
+ t = 1/len,
+ xy;
+ for(i = 0; i < len; ++i)
+ {
+ xy = this.getBezierData(pts, t * i);
+ left = isNaN(left) ? xy[0] : Math.min(xy[0], left);
+ right = isNaN(right) ? xy[0] : Math.max(xy[0], right);
+ top = isNaN(top) ? xy[1] : Math.min(xy[1], top);
+ bottom = isNaN(bottom) ? xy[1] : Math.max(xy[1], bottom);
+ }
+ left = Math.round(left * 10)/10;
+ right = Math.round(right * 10)/10;
+ top = Math.round(top * 10)/10;
+ bottom = Math.round(bottom * 10)/10;
+ this._trackSize(right, bottom);
+ this._trackSize(left, top);
+ },
+
+ /**
+ * Updates the size of the graphics object
+ *
+ * @method _trackSize
+ * @param {Number} w width
+ * @param {Number} h height
+ * @private
+ */
+ _trackSize: function(w, h) {
+ if (w > this._right) {
+ this._right = w;
+ }
+ if(w < this._left)
+ {
+ this._left = w;
+ }
+ if (h < this._top)
+ {
+ this._top = h;
+ }
+ if (h > this._bottom)
+ {
+ this._bottom = h;
+ }
+ this._width = this._right - this._left;
+ this._height = this._bottom - this._top;
+ },
+
+ _left: 0,
+
+ _right: 0,
+
+ _top: 0,
+
+ _bottom: 0,
+
+ _width: 0,
+
+ _height: 0
+};
+Y.VMLDrawing = VMLDrawing;
+/**
+ * <a href="http://www.w3.org/TR/NOTE-VML">VML</a> implementation of the <a href="Shape.html">`Shape`</a> class.
+ * `VMLShape` is not intended to be used directly. Instead, use the <a href="Shape.html">`Shape`</a> class.
+ * If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> and <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a>
+ * capabilities, the <a href="Shape.html">`Shape`</a> class will point to the `VMLShape` class.
+ *
+ * @module graphics
+ * @class VMLShape
+ * @constructor
+ * @param {Object} cfg (optional) Attribute configs
+ */
+VMLShape = function()
+{
+ this._transforms = [];
+ this.matrix = new Y.Matrix();
+ this._normalizedMatrix = new Y.Matrix();
+ VMLShape.superclass.constructor.apply(this, arguments);
+};
+
+VMLShape.NAME = "shape";
+
+Y.extend(VMLShape, Y.GraphicBase, Y.mix({
+ /**
+ * Indicates the type of shape
+ *
+ * @property _type
+ * @type String
+ * @private
+ */
+ _type: "shape",
+
+ /**
+ * Init method, invoked during construction.
+ * Calls `initializer` method.
+ *
+ * @method init
+ * @protected
+ */
+ init: function()
+ {
+ this.initializer.apply(this, arguments);
+ },
+
+ /**
+ * Initializes the shape
+ *
+ * @private
+ * @method _initialize
+ */
+ initializer: function(cfg)
+ {
+ var host = this,
+ graphic = cfg.graphic,
+ data = this.get("data");
+ host.createNode();
+ if(graphic)
+ {
+ this._setGraphic(graphic);
+ }
+ if(data)
+ {
+ host._parsePathData(data);
+ }
+ this._updateHandler();
+ },
+
+ /**
+ * Set the Graphic instance for the shape.
+ *
+ * @method _setGraphic
+ * @param {Graphic | Node | HTMLElement | String} render This param is used to determine the graphic instance. If it is a
+ * `Graphic` instance, it will be assigned to the `graphic` attribute. Otherwise, a new Graphic instance will be created
+ * and rendered into the dom element that the render represents.
+ * @private
+ */
+ _setGraphic: function(render)
+ {
+ var graphic;
+ if(render instanceof Y.VMLGraphic)
+ {
+ this._graphic = render;
+ }
+ else
+ {
+ render = Y.one(render);
+ graphic = new Y.VMLGraphic({
+ render: render
+ });
+ graphic._appendShape(this);
+ this._graphic = graphic;
+ this._appendStrokeAndFill();
+ }
+ },
+
+ /**
+ * Appends fill and stroke nodes to the shape.
+ *
+ * @method _appendStrokeAndFill
+ * @private
+ */
+ _appendStrokeAndFill: function()
+ {
+ if(this._strokeNode)
+ {
+ this.node.appendChild(this._strokeNode);
+ }
+ if(this._fillNode)
+ {
+ this.node.appendChild(this._fillNode);
+ }
+ },
+
+ /**
+ * Creates the dom node for the shape.
+ *
+ * @method createNode
+ * @return HTMLElement
+ * @private
+ */
+ createNode: function()
+ {
+ var node,
+ concat = this._camelCaseConcat,
+ x = this.get("x"),
+ y = this.get("y"),
+ w = this.get("width"),
+ h = this.get("height"),
+ id,
+ type,
+ name = this.name,
+ nodestring,
+ visibility = this.get("visible") ? "visible" : "hidden",
+ strokestring,
+ classString,
+ stroke,
+ endcap,
+ opacity,
+ joinstyle,
+ miterlimit,
+ dashstyle,
+ fill,
+ fillstring;
+ id = this.get("id");
+ type = this._type === "path" ? "shape" : this._type;
+ classString = _getClassName(SHAPE) +
+ " " +
+ _getClassName(concat(IMPLEMENTATION, SHAPE)) +
+ " " +
+ _getClassName(name) +
+ " " +
+ _getClassName(concat(IMPLEMENTATION, name)) +
+ " " +
+ IMPLEMENTATION +
+ type;
+ stroke = this._getStrokeProps();
+ fill = this._getFillProps();
+
+ nodestring = '<' +
+ type +
+ ' xmlns="urn:schemas-microsft.com:vml" id="' +
+ id +
+ '" class="' +
+ classString +
+ '" style="behavior:url(#default#VML);display:inline-block;position:absolute;left:' +
+ x +
+ 'px;top:' +
+ y +
+ 'px;width:' +
+ w +
+ 'px;height:' +
+ h +
+ 'px;visibility:' +
+ visibility +
+ '"';
+
+ if(stroke && stroke.weight && stroke.weight > 0)
+ {
+ endcap = stroke.endcap;
+ opacity = parseFloat(stroke.opacity);
+ joinstyle = stroke.joinstyle;
+ miterlimit = stroke.miterlimit;
+ dashstyle = stroke.dashstyle;
+ nodestring += ' stroked="t" strokecolor="' + stroke.color + '" strokeWeight="' + stroke.weight + 'px"';
+
+ strokestring = '<stroke class="vmlstroke"' +
+ ' xmlns="urn:schemas-microsft.com:vml"' +
+ ' on="t"' +
+ ' style="behavior:url(#default#VML);display:inline-block;"' +
+ ' opacity="' + opacity + '"';
+ if(endcap)
+ {
+ strokestring += ' endcap="' + endcap + '"';
+ }
+ if(joinstyle)
+ {
+ strokestring += ' joinstyle="' + joinstyle + '"';
+ }
+ if(miterlimit)
+ {
+ strokestring += ' miterlimit="' + miterlimit + '"';
+ }
+ if(dashstyle)
+ {
+ strokestring += ' dashstyle="' + dashstyle + '"';
+ }
+ strokestring += '></stroke>';
+ this._strokeNode = DOCUMENT.createElement(strokestring);
+ nodestring += ' stroked="t"';
+ }
+ else
+ {
+ nodestring += ' stroked="f"';
+ }
+ if(fill)
+ {
+ if(fill.node)
+ {
+ fillstring = fill.node;
+ this._fillNode = DOCUMENT.createElement(fillstring);
+ }
+ if(fill.color)
+ {
+ nodestring += ' fillcolor="' + fill.color + '"';
+ }
+ nodestring += ' filled="' + fill.filled + '"';
+ }
+
+
+ nodestring += '>';
+ nodestring += '</' + type + '>';
+
+ node = DOCUMENT.createElement(nodestring);
+
+ this.node = node;
+ this._strokeFlag = false;
+ this._fillFlag = false;
+ },
+
+ /**
+ * Add a class name to each node.
+ *
+ * @method addClass
+ * @param {String} className the class name to add to the node's class attribute
+ */
+ addClass: function(className)
+ {
+ var node = this.node;
+ Y_DOM.addClass(node, className);
+ },
+
+ /**
+ * Removes a class name from each node.
+ *
+ * @method removeClass
+ * @param {String} className the class name to remove from the node's class attribute
+ */
+ removeClass: function(className)
+ {
+ var node = this.node;
+ Y_DOM.removeClass(node, className);
+ },
+
+ /**
+ * Gets the current position of the node in page coordinates.
+ *
+ * @method getXY
+ * @return Array The XY position of the shape.
+ */
+ getXY: function()
+ {
+ var graphic = this._graphic,
+ parentXY = graphic.getXY(),
+ x = this.get("x"),
+ y = this.get("y");
+ return [parentXY[0] + x, parentXY[1] + y];
+ },
+
+ /**
+ * Set the position of the shape in page coordinates, regardless of how the node is positioned.
+ *
+ * @method setXY
+ * @param {Array} Contains x & y values for new position (coordinates are page-based)
+ *
+ */
+ setXY: function(xy)
+ {
+ var graphic = this._graphic,
+ parentXY = graphic.getXY();
+ this.set("x", xy[0] - parentXY[0]);
+ this.set("y", xy[1] - parentXY[1]);
+ },
+
+ /**
+ * Determines whether the node is an ancestor of another HTML element in the DOM hierarchy.
+ *
+ * @method contains
+ * @param {VMLShape | HTMLElement} needle The possible node or descendent
+ * @return Boolean Whether or not this shape is the needle or its ancestor.
+ */
+ contains: function(needle)
+ {
+ return needle === Y.one(this.node);
+ },
+
+ /**
+ * Compares nodes to determine if they match.
+ * Node instances can be compared to each other and/or HTMLElements.
+ * @method compareTo
+ * @param {HTMLElement | Node} refNode The reference node to compare to the node.
+ * @return {Boolean} True if the nodes match, false if they do not.
+ */
+ compareTo: function(refNode) {
+ var node = this.node;
+ return node === refNode;
+ },
+
+ /**
+ * Test if the supplied node matches the supplied selector.
+ *
+ * @method test
+ * @param {String} selector The CSS selector to test against.
+ * @return Boolean Wheter or not the shape matches the selector.
+ */
+ test: function(selector)
+ {
+ return Y_SELECTOR.test(this.node, selector);
+ },
+
+ /**
+ * Calculates and returns properties for setting an initial stroke.
+ *
+ * @method _getStrokeProps
+ * @return Object
+ *
+ * @private
+ */
+ _getStrokeProps: function()
+ {
+ var props,
+ stroke = this.get("stroke"),
+ strokeOpacity,
+ dashstyle,
+ dash = "",
+ val,
+ i = 0,
+ len,
+ linecap,
+ linejoin;
+ if(stroke && stroke.weight && stroke.weight > 0)
+ {
+ props = {};
+ linecap = stroke.linecap || "flat";
+ linejoin = stroke.linejoin || "round";
+ if(linecap !== "round" && linecap !== "square")
+ {
+ linecap = "flat";
+ }
+ strokeOpacity = parseFloat(stroke.opacity);
+ dashstyle = stroke.dashstyle || "none";
+ stroke.color = stroke.color || "#000000";
+ stroke.weight = stroke.weight || 1;
+ stroke.opacity = IS_NUM(strokeOpacity) ? strokeOpacity : 1;
+ props.stroked = true;
+ props.color = stroke.color;
+ props.weight = stroke.weight;
+ props.endcap = linecap;
+ props.opacity = stroke.opacity;
+ if(IS_ARRAY(dashstyle))
+ {
+ dash = [];
+ len = dashstyle.length;
+ for(i = 0; i < len; ++i)
+ {
+ val = dashstyle[i];
+ dash[i] = val / stroke.weight;
+ }
+ }
+ if(linejoin === "round" || linejoin === "bevel")
+ {
+ props.joinstyle = linejoin;
+ }
+ else
+ {
+ linejoin = parseInt(linejoin, 10);
+ if(IS_NUM(linejoin))
+ {
+ props.miterlimit = Math.max(linejoin, 1);
+ props.joinstyle = "miter";
+ }
+ }
+ props.dashstyle = dash;
+ }
+ return props;
+ },
+
+ /**
+ * Adds a stroke to the shape node.
+ *
+ * @method _strokeChangeHandler
+ * @private
+ */
+ _strokeChangeHandler: function()
+ {
+ if(!this._strokeFlag)
+ {
+ return;
+ }
+ var node = this.node,
+ stroke = this.get("stroke"),
+ strokeOpacity,
+ dashstyle,
+ dash = "",
+ val,
+ i = 0,
+ len,
+ linecap,
+ linejoin;
+ if(stroke && stroke.weight && stroke.weight > 0)
+ {
+ linecap = stroke.linecap || "flat";
+ linejoin = stroke.linejoin || "round";
+ if(linecap !== "round" && linecap !== "square")
+ {
+ linecap = "flat";
+ }
+ strokeOpacity = parseFloat(stroke.opacity);
+ dashstyle = stroke.dashstyle || "none";
+ stroke.color = stroke.color || "#000000";
+ stroke.weight = stroke.weight || 1;
+ stroke.opacity = IS_NUM(strokeOpacity) ? strokeOpacity : 1;
+ node.stroked = true;
+ node.strokeColor = stroke.color;
+ node.strokeWeight = stroke.weight + "px";
+ if(!this._strokeNode)
+ {
+ this._strokeNode = this._createGraphicNode("stroke");
+ node.appendChild(this._strokeNode);
+ }
+ this._strokeNode.endcap = linecap;
+ this._strokeNode.opacity = stroke.opacity;
+ if(IS_ARRAY(dashstyle))
+ {
+ dash = [];
+ len = dashstyle.length;
+ for(i = 0; i < len; ++i)
+ {
+ val = dashstyle[i];
+ dash[i] = val / stroke.weight;
+ }
+ }
+ if(linejoin === "round" || linejoin === "bevel")
+ {
+ this._strokeNode.joinstyle = linejoin;
+ }
+ else
+ {
+ linejoin = parseInt(linejoin, 10);
+ if(IS_NUM(linejoin))
+ {
+ this._strokeNode.miterlimit = Math.max(linejoin, 1);
+ this._strokeNode.joinstyle = "miter";
+ }
+ }
+ this._strokeNode.dashstyle = dash;
+ this._strokeNode.on = true;
+ }
+ else
+ {
+ if(this._strokeNode)
+ {
+ this._strokeNode.on = false;
+ }
+ node.stroked = false;
+ }
+ this._strokeFlag = false;
+ },
+
+ /**
+ * Calculates and returns properties for setting an initial fill.
+ *
+ * @method _getFillProps
+ * @return Object
+ *
+ * @private
+ */
+ _getFillProps: function()
+ {
+ var fill = this.get("fill"),
+ fillOpacity,
+ props,
+ gradient,
+ i,
+ fillstring,
+ filled = false;
+ if(fill)
+ {
+ props = {};
+
+ if(fill.type === "radial" || fill.type === "linear")
+ {
+ fillOpacity = parseFloat(fill.opacity);
+ fillOpacity = IS_NUM(fillOpacity) ? fillOpacity : 1;
+ filled = true;
+ gradient = this._getGradientFill(fill);
+ fillstring = '<fill xmlns="urn:schemas-microsft.com:vml"' +
+ ' class="vmlfill" style="behavior:url(#default#VML);display:inline-block;"' +
+ ' opacity="' + fillOpacity + '"';
+ for(i in gradient)
+ {
+ if(gradient.hasOwnProperty(i))
+ {
+ fillstring += ' ' + i + '="' + gradient[i] + '"';
+ }
+ }
+ fillstring += ' />';
+ props.node = fillstring;
+ }
+ else if(fill.color)
+ {
+ fillOpacity = parseFloat(fill.opacity);
+ filled = true;
+ props.color = fill.color;
+ if(IS_NUM(fillOpacity))
+ {
+ fillOpacity = Math.max(Math.min(fillOpacity, 1), 0);
+ props.opacity = fillOpacity;
+ if(fillOpacity < 1)
+ {
+ props.node = '<fill xmlns="urn:schemas-microsft.com:vml"' +
+ ' class="vmlfill" style="behavior:url(#default#VML);display:inline-block;"' +
+ ' type="solid" opacity="' + fillOpacity + '"/>';
+ }
+ }
+ }
+ props.filled = filled;
+ }
+ return props;
+ },
+
+ /**
+ * Adds a fill to the shape node.
+ *
+ * @method _fillChangeHandler
+ * @private
+ */
+ _fillChangeHandler: function()
+ {
+ if(!this._fillFlag)
+ {
+ return;
+ }
+ var node = this.node,
+ fill = this.get("fill"),
+ fillOpacity,
+ fillstring,
+ filled = false,
+ i,
+ gradient;
+ if(fill)
+ {
+ if(fill.type === "radial" || fill.type === "linear")
+ {
+ filled = true;
+ gradient = this._getGradientFill(fill);
+ if(this._fillNode)
+ {
+ for(i in gradient)
+ {
+ if(gradient.hasOwnProperty(i))
+ {
+ if(i === "colors")
+ {
+ this._fillNode.colors.value = gradient[i];
+ }
+ else
+ {
+ this._fillNode[i] = gradient[i];
+ }
+ }
+ }
+ }
+ else
+ {
+ fillstring = '<fill xmlns="urn:schemas-microsft.com:vml"' +
+ ' class="vmlfill"' +
+ ' style="behavior:url(#default#VML);display:inline-block;"';
+ for(i in gradient)
+ {
+ if(gradient.hasOwnProperty(i))
+ {
+ fillstring += ' ' + i + '="' + gradient[i] + '"';
+ }
+ }
+ fillstring += ' />';
+ this._fillNode = DOCUMENT.createElement(fillstring);
+ node.appendChild(this._fillNode);
+ }
+ }
+ else if(fill.color)
+ {
+ node.fillcolor = fill.color;
+ fillOpacity = parseFloat(fill.opacity);
+ filled = true;
+ if(IS_NUM(fillOpacity) && fillOpacity < 1)
+ {
+ fill.opacity = fillOpacity;
+ if(this._fillNode)
+ {
+ if(this._fillNode.getAttribute("type") !== "solid")
+ {
+ this._fillNode.type = "solid";
+ }
+ this._fillNode.opacity = fillOpacity;
+ }
+ else
+ {
+ fillstring = '<fill xmlns="urn:schemas-microsft.com:vml"' +
+ ' class="vmlfill"' +
+ ' style="behavior:url(#default#VML);display:inline-block;"' +
+ ' type="solid"' +
+ ' opacity="' + fillOpacity + '"' +
+ '/>';
+ this._fillNode = DOCUMENT.createElement(fillstring);
+ node.appendChild(this._fillNode);
+ }
+ }
+ else if(this._fillNode)
+ {
+ this._fillNode.opacity = 1;
+ this._fillNode.type = "solid";
+ }
+ }
+ }
+ node.filled = filled;
+ this._fillFlag = false;
+ },
+
+ //not used. remove next release.
+ _updateFillNode: function(node)
+ {
+ if(!this._fillNode)
+ {
+ this._fillNode = this._createGraphicNode("fill");
+ node.appendChild(this._fillNode);
+ }
+ },
+
+ /**
+ * Calculates and returns an object containing gradient properties for a fill node.
+ *
+ * @method _getGradientFill
+ * @param {Object} fill Object containing fill properties.
+ * @return Object
+ * @private
+ */
+ _getGradientFill: function(fill)
+ {
+ var gradientProps = {},
+ gradientBoxWidth,
+ gradientBoxHeight,
+ type = fill.type,
+ w = this.get("width"),
+ h = this.get("height"),
+ isNumber = IS_NUM,
+ stop,
+ stops = fill.stops,
+ len = stops.length,
+ opacity,
+ color,
+ i,
+ oi,
+ colorstring = "",
+ cx = fill.cx,
+ cy = fill.cy,
+ fx = fill.fx,
+ fy = fill.fy,
+ r = fill.r,
+ pct,
+ rotation = fill.rotation || 0;
+ if(type === "linear")
+ {
+ if(rotation <= 270)
+ {
+ rotation = Math.abs(rotation - 270);
+ }
+ else if(rotation < 360)
+ {
+ rotation = 270 + (360 - rotation);
+ }
+ else
+ {
+ rotation = 270;
+ }
+ gradientProps.type = "gradient";//"gradientunscaled";
+ gradientProps.angle = rotation;
+ }
+ else if(type === "radial")
+ {
+ gradientBoxWidth = w * (r * 2);
+ gradientBoxHeight = h * (r * 2);
+ fx = r * 2 * (fx - 0.5);
+ fy = r * 2 * (fy - 0.5);
+ fx += cx;
+ fy += cy;
+ gradientProps.focussize = (gradientBoxWidth/w)/10 + "% " + (gradientBoxHeight/h)/10 + "%";
+ gradientProps.alignshape = false;
+ gradientProps.type = "gradientradial";
+ gradientProps.focus = "100%";
+ gradientProps.focusposition = Math.round(fx * 100) + "% " + Math.round(fy * 100) + "%";
+ }
+ for(i = 0;i < len; ++i) {
+ stop = stops[i];
+ color = stop.color;
+ opacity = stop.opacity;
+ opacity = isNumber(opacity) ? opacity : 1;
+ pct = stop.offset || i/(len-1);
+ pct *= (r * 2);
+ pct = Math.round(100 * pct) + "%";
+ oi = i > 0 ? i + 1 : "";
+ gradientProps["opacity" + oi] = opacity + "";
+ colorstring += ", " + pct + " " + color;
+ }
+ if(parseFloat(pct) < 100)
+ {
+ colorstring += ", 100% " + color;
+ }
+ gradientProps.colors = colorstring.substr(2);
+ return gradientProps;
+ },
+
+ /**
+ * Adds a transform to the shape.
+ *
+ * @method _addTransform
+ * @param {String} type The transform being applied.
+ * @param {Array} args The arguments for the transform.
+ * @private
+ */
+ _addTransform: function(type, args)
+ {
+ args = Y.Array(args);
+ this._transform = Y_LANG.trim(this._transform + " " + type + "(" + args.join(", ") + ")");
+ args.unshift(type);
+ this._transforms.push(args);
+ if(this.initialized)
+ {
+ this._updateTransform();
+ }
+ },
+
+ /**
+ * Applies all transforms.
+ *
+ * @method _updateTransform
+ * @private
+ */
+ _updateTransform: function()
+ {
+ var node = this.node,
+ key,
+ transform,
+ transformOrigin,
+ x = this.get("x"),
+ y = this.get("y"),
+ tx,
+ ty,
+ matrix = this.matrix,
+ normalizedMatrix = this._normalizedMatrix,
+ isPathShape = this instanceof Y.VMLPath,
+ i,
+ len = this._transforms.length;
+ if(this._transforms && this._transforms.length > 0)
+ {
+ transformOrigin = this.get("transformOrigin");
+
+ if(isPathShape)
+ {
+ normalizedMatrix.translate(this._left, this._top);
+ }
+ //vml skew matrix transformOrigin ranges from -0.5 to 0.5.
+ //subtract 0.5 from values
+ tx = transformOrigin[0] - 0.5;
+ ty = transformOrigin[1] - 0.5;
+
+ //ensure the values are within the appropriate range to avoid errors
+ tx = Math.max(-0.5, Math.min(0.5, tx));
+ ty = Math.max(-0.5, Math.min(0.5, ty));
+ for(i = 0; i < len; ++i)
+ {
+ key = this._transforms[i].shift();
+ if(key)
+ {
+ normalizedMatrix[key].apply(normalizedMatrix, this._transforms[i]);
+ matrix[key].apply(matrix, this._transforms[i]);
+ }
+ }
+ if(isPathShape)
+ {
+ normalizedMatrix.translate(-this._left, -this._top);
+ }
+ transform = normalizedMatrix.a + "," +
+ normalizedMatrix.c + "," +
+ normalizedMatrix.b + "," +
+ normalizedMatrix.d + "," +
+ 0 + "," +
+ 0;
+ }
+ this._graphic.addToRedrawQueue(this);
+ if(transform)
+ {
+ if(!this._skew)
+ {
+ this._skew = DOCUMENT.createElement(
+ '<skew class="vmlskew"' +
+ ' xmlns="urn:schemas-microsft.com:vml"' +
+ ' on="false"' +
+ ' style="behavior:url(#default#VML);display:inline-block;"' +
+ '/>'
+ );
+ this.node.appendChild(this._skew);
+ }
+ this._skew.matrix = transform;
+ this._skew.on = true;
+ //this._skew.offset = this._getSkewOffsetValue(normalizedMatrix.dx) + "px, " + this._getSkewOffsetValue(normalizedMatrix.dy) + "px";
+ this._skew.origin = tx + ", " + ty;
+ }
+ if(this._type !== "path")
+ {
+ this._transforms = [];
+ }
+ //add the translate to the x and y coordinates
+ node.style.left = (x + this._getSkewOffsetValue(normalizedMatrix.dx)) + "px";
+ node.style.top = (y + this._getSkewOffsetValue(normalizedMatrix.dy)) + "px";
+ },
+
+ /**
+ * Normalizes the skew offset values between -32767 and 32767.
+ *
+ * @method _getSkewOffsetValue
+ * @param {Number} val The value to normalize
+ * @return Number
+ * @private
+ */
+ _getSkewOffsetValue: function(val)
+ {
+ var sign = Y.MatrixUtil.sign(val),
+ absVal = Math.abs(val);
+ val = Math.min(absVal, 32767) * sign;
+ return val;
+ },
+
+ /**
+ * Storage for translateX
+ *
+ * @property _translateX
+ * @type Number
+ * @private
+ */
+ _translateX: 0,
+
+ /**
+ * Storage for translateY
+ *
+ * @property _translateY
+ * @type Number
+ * @private
+ */
+ _translateY: 0,
+
+ /**
+ * Storage for the transform attribute.
+ *
+ * @property _transform
+ * @type String
+ * @private
+ */
+ _transform: "",
+
+ /**
+ * Specifies a 2d translation.
+ *
+ * @method translate
+ * @param {Number} x The value to translate on the x-axis.
+ * @param {Number} y The value to translate on the y-axis.
+ */
+ translate: function(x, y)
+ {
+ this._translateX += x;
+ this._translateY += y;
+ this._addTransform("translate", arguments);
+ },
+
+ /**
+ * Translates the shape along the x-axis. When translating x and y coordinates,
+ * use the `translate` method.
+ *
+ * @method translateX
+ * @param {Number} x The value to translate.
+ */
+ translateX: function(x)
+ {
+ this._translateX += x;
+ this._addTransform("translateX", arguments);
+ },
+
+ /**
+ * Performs a translate on the y-coordinate. When translating x and y coordinates,
+ * use the `translate` method.
+ *
+ * @method translateY
+ * @param {Number} y The value to translate.
+ */
+ translateY: function(y)
+ {
+ this._translateY += y;
+ this._addTransform("translateY", arguments);
+ },
+
+ /**
+ * Skews the shape around the x-axis and y-axis.
+ *
+ * @method skew
+ * @param {Number} x The value to skew on the x-axis.
+ * @param {Number} y The value to skew on the y-axis.
+ */
+ skew: function()
+ {
+ this._addTransform("skew", arguments);
+ },
+
+ /**
+ * Skews the shape around the x-axis.
+ *
+ * @method skewX
+ * @param {Number} x x-coordinate
+ */
+ skewX: function()
+ {
+ this._addTransform("skewX", arguments);
+ },
+
+ /**
+ * Skews the shape around the y-axis.
+ *
+ * @method skewY
+ * @param {Number} y y-coordinate
+ */
+ skewY: function()
+ {
+ this._addTransform("skewY", arguments);
+ },
+
+ /**
+ * Rotates the shape clockwise around it transformOrigin.
+ *
+ * @method rotate
+ * @param {Number} deg The degree of the rotation.
+ */
+ rotate: function()
+ {
+ this._addTransform("rotate", arguments);
+ },
+
+ /**
+ * Specifies a 2d scaling operation.
+ *
+ * @method scale
+ * @param {Number} val
+ */
+ scale: function()
+ {
+ this._addTransform("scale", arguments);
+ },
+
+ /**
+ * Overrides default `on` method. Checks to see if its a dom interaction event. If so,
+ * return an event attached to the `node` element. If not, return the normal functionality.
+ *
+ * @method on
+ * @param {String} type event type
+ * @param {Object} callback function
+ * @private
+ */
+ on: function(type, fn)
+ {
+ if(Y.Node.DOM_EVENTS[type])
+ {
+ return Y.one("#" + this.get("id")).on(type, fn);
+ }
+ return Y.on.apply(this, arguments);
+ },
+
+ /**
+ * Draws the shape.
+ *
+ * @method _draw
+ * @private
+ */
+ _draw: function()
+ {
+ },
+
+ /**
+ * Updates `Shape` based on attribute changes.
+ *
+ * @method _updateHandler
+ * @private
+ */
+ _updateHandler: function()
+ {
+ var host = this,
+ node = host.node;
+ host._fillChangeHandler();
+ host._strokeChangeHandler();
+ node.style.width = this.get("width") + "px";
+ node.style.height = this.get("height") + "px";
+ this._draw();
+ host._updateTransform();
+ },
+
+ /**
+ * Creates a graphic node
+ *
+ * @method _createGraphicNode
+ * @param {String} type node type to create
+ * @return HTMLElement
+ * @private
+ */
+ _createGraphicNode: function(type)
+ {
+ type = type || this._type;
+ return DOCUMENT.createElement(
+ '<' + type +
+ ' xmlns="urn:schemas-microsft.com:vml"' +
+ ' style="behavior:url(#default#VML);display:inline-block;"' +
+ ' class="vml' + type + '"' +
+ '/>'
+ );
+ },
+
+ /**
+ * Value function for fill attribute
+ *
+ * @private
+ * @method _getDefaultFill
+ * @return Object
+ */
+ _getDefaultFill: function() {
+ return {
+ type: "solid",
+ opacity: 1,
+ cx: 0.5,
+ cy: 0.5,
+ fx: 0.5,
+ fy: 0.5,
+ r: 0.5
+ };
+ },
+
+ /**
+ * Value function for stroke attribute
+ *
+ * @private
+ * @method _getDefaultStroke
+ * @return Object
+ */
+ _getDefaultStroke: function()
+ {
+ return {
+ weight: 1,
+ dashstyle: "none",
+ color: "#000",
+ opacity: 1.0
+ };
+ },
+
+ /**
+ * Sets the value of an attribute.
+ *
+ * @method set
+ * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
+ * be passed in to set multiple attributes at once.
+ * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
+ * the name param.
+ */
+ set: function()
+ {
+ var host = this;
+ AttributeLite.prototype.set.apply(host, arguments);
+ if(host.initialized)
+ {
+ host._updateHandler();
+ }
+ },
+
+ /**
+ * Returns the bounds for a shape.
+ *
+ * Calculates the a new bounding box from the original corner coordinates (base on size and position) and the transform matrix.
+ * The calculated bounding box is used by the graphic instance to calculate its viewBox.
+ *
+ * @method getBounds
+ * @return Object
+ */
+ getBounds: function()
+ {
+ var isPathShape = this instanceof Y.VMLPath,
+ w = this.get("width"),
+ h = this.get("height"),
+ x = this.get("x"),
+ y = this.get("y");
+ if(isPathShape)
+ {
+ x = x + this._left;
+ y = y + this._top;
+ w = this._right - this._left;
+ h = this._bottom - this._top;
+ }
+ return this._getContentRect(w, h, x, y);
+ },
+
+ /**
+ * Calculates the bounding box for the shape.
+ *
+ * @method _getContentRect
+ * @param {Number} w width of the shape
+ * @param {Number} h height of the shape
+ * @param {Number} x x-coordinate of the shape
+ * @param {Number} y y-coordinate of the shape
+ * @private
+ */
+ _getContentRect: function(w, h, x, y)
+ {
+ var transformOrigin = this.get("transformOrigin"),
+ transformX = transformOrigin[0] * w,
+ transformY = transformOrigin[1] * h,
+ transforms = this.matrix.getTransformArray(this.get("transform")),
+ matrix = new Y.Matrix(),
+ i,
+ len = transforms.length,
+ transform,
+ key,
+ contentRect,
+ isPathShape = this instanceof Y.VMLPath;
+ if(isPathShape)
+ {
+ matrix.translate(this._left, this._top);
+ }
+ transformX = !isNaN(transformX) ? transformX : 0;
+ transformY = !isNaN(transformY) ? transformY : 0;
+ matrix.translate(transformX, transformY);
+ for(i = 0; i < len; i = i + 1)
+ {
+ transform = transforms[i];
+ key = transform.shift();
+ if(key)
+ {
+ matrix[key].apply(matrix, transform);
+ }
+ }
+ matrix.translate(-transformX, -transformY);
+ if(isPathShape)
+ {
+ matrix.translate(-this._left, -this._top);
+ }
+ contentRect = matrix.getContentRect(w, h, x, y);
+ return contentRect;
+ },
+
+ /**
+ * Places the shape above all other shapes.
+ *
+ * @method toFront
+ */
+ toFront: function()
+ {
+ var graphic = this.get("graphic");
+ if(graphic)
+ {
+ graphic._toFront(this);
+ }
+ },
+
+ /**
+ * Places the shape underneath all other shapes.
+ *
+ * @method toFront
+ */
+ toBack: function()
+ {
+ var graphic = this.get("graphic");
+ if(graphic)
+ {
+ graphic._toBack(this);
+ }
+ },
+
+ /**
+ * Parses path data string and call mapped methods.
+ *
+ * @method _parsePathData
+ * @param {String} val The path data
+ * @private
+ */
+ _parsePathData: function(val)
+ {
+ var method,
+ methodSymbol,
+ args,
+ commandArray = Y.Lang.trim(val.match(SPLITPATHPATTERN)),
+ i,
+ len,
+ str,
+ symbolToMethod = this._pathSymbolToMethod;
+ if(commandArray)
+ {
+ this.clear();
+ len = commandArray.length || 0;
+ for(i = 0; i < len; i = i + 1)
+ {
+ str = commandArray[i];
+ methodSymbol = str.substr(0, 1);
+ args = str.substr(1).match(SPLITARGSPATTERN);
+ method = symbolToMethod[methodSymbol];
+ if(method)
+ {
+ if(args)
+ {
+ this[method].apply(this, args);
+ }
+ else
+ {
+ this[method].apply(this);
+ }
+ }
+ }
+ this.end();
+ }
+ },
+
+ /**
+ * Destroys shape
+ *
+ * @method destroy
+ */
+ destroy: function()
+ {
+ var graphic = this.get("graphic");
+ if(graphic)
+ {
+ graphic.removeShape(this);
+ }
+ else
+ {
+ this._destroy();
+ }
+ },
+
+ /**
+ * Implementation for shape destruction
+ *
+ * @method destroy
+ * @protected
+ */
+ _destroy: function()
+ {
+ if(this.node)
+ {
+ if(this._fillNode)
+ {
+ this.node.removeChild(this._fillNode);
+ this._fillNode = null;
+ }
+ if(this._strokeNode)
+ {
+ this.node.removeChild(this._strokeNode);
+ this._strokeNode = null;
+ }
+ Y.one(this.node).remove(true);
+ }
+ }
+}, Y.VMLDrawing.prototype));
+
+VMLShape.ATTRS = {
+ /**
+ * An array of x, y values which indicates the transformOrigin in which to rotate the shape. Valid values range between 0 and 1 representing a
+ * fraction of the shape's corresponding bounding box dimension. The default value is [0.5, 0.5].
+ *
+ * @config transformOrigin
+ * @type Array
+ */
+ transformOrigin: {
+ valueFn: function()
+ {
+ return [0.5, 0.5];
+ }
+ },
+
+ /**
+ * <p>A string containing, in order, transform operations applied to the shape instance. The `transform` string can contain the following values:
+ *
+ * <dl>
+ * <dt>rotate</dt><dd>Rotates the shape clockwise around it transformOrigin.</dd>
+ * <dt>translate</dt><dd>Specifies a 2d translation.</dd>
+ * <dt>skew</dt><dd>Skews the shape around the x-axis and y-axis.</dd>
+ * <dt>scale</dt><dd>Specifies a 2d scaling operation.</dd>
+ * <dt>translateX</dt><dd>Translates the shape along the x-axis.</dd>
+ * <dt>translateY</dt><dd>Translates the shape along the y-axis.</dd>
+ * <dt>skewX</dt><dd>Skews the shape around the x-axis.</dd>
+ * <dt>skewY</dt><dd>Skews the shape around the y-axis.</dd>
+ * <dt>matrix</dt><dd>Specifies a 2D transformation matrix comprised of the specified six values.</dd>
+ * </dl>
+ * </p>
+ * <p>Applying transforms through the transform attribute will reset the transform matrix and apply a new transform. The shape class also contains
+ * corresponding methods for each transform that will apply the transform to the current matrix. The below code illustrates how you might use the
+ * `transform` attribute to instantiate a recangle with a rotation of 45 degrees.</p>
+ var myRect = new Y.Rect({
+ type:"rect",
+ width: 50,
+ height: 40,
+ transform: "rotate(45)"
+ };
+ * <p>The code below would apply `translate` and `rotate` to an existing shape.</p>
+
+ myRect.set("transform", "translate(40, 50) rotate(45)");
+ * @config transform
+ * @type String
+ */
+ transform: {
+ setter: function(val)
+ {
+ var i,
+ len,
+ transform;
+ this.matrix.init();
+ this._normalizedMatrix.init();
+ this._transforms = this.matrix.getTransformArray(val);
+ len = this._transforms.length;
+ for(i = 0;i < len; ++i)
+ {
+ transform = this._transforms[i];
+ }
+ this._transform = val;
+ return val;
+ },
+
+ getter: function()
+ {
+ return this._transform;
+ }
+ },
+
+ /**
+ * Indicates the x position of shape.
+ *
+ * @config x
+ * @type Number
+ */
+ x: {
+ value: 0
+ },
+
+ /**
+ * Indicates the y position of shape.
+ *
+ * @config y
+ * @type Number
+ */
+ y: {
+ value: 0
+ },
+
+ /**
+ * Unique id for class instance.
+ *
+ * @config id
+ * @type String
+ */
+ id: {
+ valueFn: function()
+ {
+ return Y.guid();
+ },
+
+ setter: function(val)
+ {
+ var node = this.node;
+ if(node)
+ {
+ node.setAttribute("id", val);
+ }
+ return val;
+ }
+ },
+
+ /**
+ *
+ * @config width
+ */
+ width: {
+ value: 0
+ },
+
+ /**
+ *
+ * @config height
+ */
+ height: {
+ value: 0
+ },
+
+ /**
+ * Indicates whether the shape is visible.
+ *
+ * @config visible
+ * @type Boolean
+ */
+ visible: {
+ value: true,
+
+ setter: function(val){
+ var node = this.node,
+ visibility = val ? "visible" : "hidden";
+ if(node)
+ {
+ node.style.visibility = visibility;
+ }
+ return val;
+ }
+ },
+
+ /**
+ * Contains information about the fill of the shape.
+ * <dl>
+ * <dt>color</dt><dd>The color of the fill.</dd>
+ * <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the fill. The default value is 1.</dd>
+ * <dt>type</dt><dd>Type of fill.
+ * <dl>
+ * <dt>solid</dt><dd>Solid single color fill. (default)</dd>
+ * <dt>linear</dt><dd>Linear gradient fill.</dd>
+ * <dt>radial</dt><dd>Radial gradient fill.</dd>
+ * </dl>
+ * </dd>
+ * </dl>
+ * <p>If a `linear` or `radial` is specified as the fill type. The following additional property is used:
+ * <dl>
+ * <dt>stops</dt><dd>An array of objects containing the following properties:
+ * <dl>
+ * <dt>color</dt><dd>The color of the stop.</dd>
+ * <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stop. The default value is 1.
+ * Note: No effect for IE 6 - 8</dd>
+ * <dt>offset</dt><dd>Number between 0 and 1 indicating where the color stop is positioned.</dd>
+ * </dl>
+ * </dd>
+ * <p>Linear gradients also have the following property:</p>
+ * <dt>rotation</dt><dd>Linear gradients flow left to right by default. The rotation property allows you to change the
+ * flow by rotation. (e.g. A rotation of 180 would make the gradient pain from right to left.)</dd>
+ * <p>Radial gradients have the following additional properties:</p>
+ * <dt>r</dt><dd>Radius of the gradient circle.</dd>
+ * <dt>fx</dt><dd>Focal point x-coordinate of the gradient.</dd>
+ * <dt>fy</dt><dd>Focal point y-coordinate of the gradient.</dd>
+ * </dl>
+ * <p>The corresponding `SVGShape` class implements the following additional properties.</p>
+ * <dl>
+ * <dt>cx</dt><dd>
+ * <p>The x-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
+ * <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and
+ * `VMLShape` classes which are used on Android or IE 6 - 8.</p>
+ * </dd>
+ * <dt>cy</dt><dd>
+ * <p>The y-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
+ * <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and `VMLShape`
+ * classes which are used on Android or IE 6 - 8.</p>
+ * </dd>
+ * </dl>
+ * <p>These properties are not currently implemented in `CanvasShape` or `VMLShape`.</p>
+ *
+ * @config fill
+ * @type Object
+ */
+ fill: {
+ valueFn: "_getDefaultFill",
+
+ setter: function(val)
+ {
+ var i,
+ fill,
+ tmpl = this.get("fill") || this._getDefaultFill();
+
+ if(val)
+ {
+ //ensure, fill type is solid if color is explicitly passed.
+ if(val.hasOwnProperty("color"))
+ {
+ val.type = "solid";
+ }
+ for(i in val)
+ {
+ if(val.hasOwnProperty(i))
+ {
+ tmpl[i] = val[i];
+ }
+ }
+ }
+ fill = tmpl;
+ if(fill && fill.color)
+ {
+ if(fill.color === undefined || fill.color === "none")
+ {
+ fill.color = null;
+ }
+ }
+ this._fillFlag = true;
+ return fill;
+ }
+ },
+
+ /**
+ * Contains information about the stroke of the shape.
+ * <dl>
+ * <dt>color</dt><dd>The color of the stroke.</dd>
+ * <dt>weight</dt><dd>Number that indicates the width of the stroke.</dd>
+ * <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stroke. The default value is 1.</dd>
+ * <dt>dashstyle</dt>Indicates whether to draw a dashed stroke. When set to "none", a solid stroke is drawn. When set
+ * to an array, the first index indicates the length of the dash. The second index indicates the length of gap.
+ * <dt>linecap</dt><dd>Specifies the linecap for the stroke. The following values can be specified:
+ * <dl>
+ * <dt>butt (default)</dt><dd>Specifies a butt linecap.</dd>
+ * <dt>square</dt><dd>Specifies a sqare linecap.</dd>
+ * <dt>round</dt><dd>Specifies a round linecap.</dd>
+ * </dl>
+ * </dd>
+ * <dt>linejoin</dt><dd>Specifies a linejoin for the stroke. The following values can be specified:
+ * <dl>
+ * <dt>round (default)</dt><dd>Specifies that the linejoin will be round.</dd>
+ * <dt>bevel</dt><dd>Specifies a bevel for the linejoin.</dd>
+ * <dt>miter limit</dt><dd>An integer specifying the miter limit of a miter linejoin. If you want to specify a linejoin
+ * of miter, you simply specify the limit as opposed to having separate miter and miter limit values.</dd>
+ * </dl>
+ * </dd>
+ * </dl>
+ *
+ * @config stroke
+ * @type Object
+ */
+ stroke: {
+ valueFn: "_getDefaultStroke",
+
+ setter: function(val)
+ {
+ var i,
+ stroke,
+ wt,
+ tmpl = this.get("stroke") || this._getDefaultStroke();
+ if(val)
+ {
+ if(val.hasOwnProperty("weight"))
+ {
+ wt = parseInt(val.weight, 10);
+ if(!isNaN(wt))
+ {
+ val.weight = wt;
+ }
+ }
+ for(i in val)
+ {
+ if(val.hasOwnProperty(i))
+ {
+ tmpl[i] = val[i];
+ }
+ }
+ }
+ stroke = tmpl;
+ this._strokeFlag = true;
+ return stroke;
+ }
+ },
+
+ //Not used. Remove in future.
+ autoSize: {
+ value: false
+ },
+
+ // Only implemented in SVG
+ // Determines whether the instance will receive mouse events.
+ //
+ // @config pointerEvents
+ // @type string
+ //
+ pointerEvents: {
+ value: "visiblePainted"
+ },
+
+ /**
+ * Dom node for the shape.
+ *
+ * @config node
+ * @type HTMLElement
+ * @readOnly
+ */
+ node: {
+ readOnly: true,
+
+ getter: function()
+ {
+ return this.node;
+ }
+ },
+
+ /**
+ * Represents an SVG Path string. This will be parsed and added to shape's API to represent the SVG data across all
+ * implementations. Note that when using VML or SVG implementations, part of this content will be added to the DOM using
+ * respective VML/SVG attributes. If your content comes from an untrusted source, you will need to ensure that no
+ * malicious code is included in that content.
+ *
+ * @config data
+ * @type String
+ */
+ data: {
+ setter: function(val)
+ {
+ if(this.get("node"))
+ {
+ this._parsePathData(val);
+ }
+ return val;
+ }
+ },
+
+ /**
+ * Reference to the container Graphic.
+ *
+ * @config graphic
+ * @type Graphic
+ */
+ graphic: {
+ readOnly: true,
+
+ getter: function()
+ {
+ return this._graphic;
+ }
+ }
+};
+Y.VMLShape = VMLShape;
+/**
+ * <a href="http://www.w3.org/TR/NOTE-VML">VML</a> implementation of the <a href="Path.html">`Path`</a> class.
+ * `VMLPath` is not intended to be used directly. Instead, use the <a href="Path.html">`Path`</a> class.
+ * If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> and <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a>
+ * capabilities, the <a href="Path.html">`Path`</a> class will point to the `VMLPath` class.
+ *
+ * @module graphics
+ * @class VMLPath
+ * @extends VMLShape
+ */
+VMLPath = function()
+{
+ VMLPath.superclass.constructor.apply(this, arguments);
+};
+
+VMLPath.NAME = "path";
+Y.extend(VMLPath, Y.VMLShape);
+VMLPath.ATTRS = Y.merge(Y.VMLShape.ATTRS, {
+ /**
+ * Indicates the width of the shape
+ *
+ * @config width
+ * @type Number
+ */
+ width: {
+ getter: function()
+ {
+ var val = Math.max(this._right - this._left, 0);
+ return val;
+ }
+ },
+
+ /**
+ * Indicates the height of the shape
+ *
+ * @config height
+ * @type Number
+ */
+ height: {
+ getter: function()
+ {
+ return Math.max(this._bottom - this._top, 0);
+ }
+ },
+
+ /**
+ * Indicates the path used for the node.
+ *
+ * @config path
+ * @type String
+ * @readOnly
+ */
+ path: {
+ readOnly: true,
+
+ getter: function()
+ {
+ return this._path;
+ }
+ }
+});
+Y.VMLPath = VMLPath;
+/**
+ * <a href="http://www.w3.org/TR/NOTE-VML">VML</a> implementation of the <a href="Rect.html">`Rect`</a> class.
+ * `VMLRect` is not intended to be used directly. Instead, use the <a href="Rect.html">`Rect`</a> class.
+ * If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> and <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a>
+ * capabilities, the <a href="Rect.html">`Rect`</a> class will point to the `VMLRect` class.
+ *
+ * @module graphics
+ * @class VMLRect
+ * @constructor
+ */
+VMLRect = function()
+{
+ VMLRect.superclass.constructor.apply(this, arguments);
+};
+VMLRect.NAME = "rect";
+Y.extend(VMLRect, Y.VMLShape, {
+ /**
+ * Indicates the type of shape
+ *
+ * @property _type
+ * @type String
+ * @private
+ */
+ _type: "rect"
+});
+VMLRect.ATTRS = Y.VMLShape.ATTRS;
+Y.VMLRect = VMLRect;
+/**
+ * <a href="http://www.w3.org/TR/NOTE-VML">VML</a> implementation of the <a href="Ellipse.html">`Ellipse`</a> class.
+ * `VMLEllipse` is not intended to be used directly. Instead, use the <a href="Ellipse.html">`Ellipse`</a> class.
+ * If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> and <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a>
+ * capabilities, the <a href="Ellipse.html">`Ellipse`</a> class will point to the `VMLEllipse` class.
+ *
+ * @module graphics
+ * @class VMLEllipse
+ * @constructor
+ */
+VMLEllipse = function()
+{
+ VMLEllipse.superclass.constructor.apply(this, arguments);
+};
+
+VMLEllipse.NAME = "ellipse";
+
+Y.extend(VMLEllipse, Y.VMLShape, {
+ /**
+ * Indicates the type of shape
+ *
+ * @property _type
+ * @type String
+ * @private
+ */
+ _type: "oval"
+});
+VMLEllipse.ATTRS = Y.merge(Y.VMLShape.ATTRS, {
+ /**
+ * Horizontal radius for the ellipse.
+ *
+ * @config xRadius
+ * @type Number
+ */
+ xRadius: {
+ lazyAdd: false,
+
+ getter: function()
+ {
+ var val = this.get("width");
+ val = Math.round((val/2) * 100)/100;
+ return val;
+ },
+
+ setter: function(val)
+ {
+ var w = val * 2;
+ this.set("width", w);
+ return val;
+ }
+ },
+
+ /**
+ * Vertical radius for the ellipse.
+ *
+ * @config yRadius
+ * @type Number
+ * @readOnly
+ */
+ yRadius: {
+ lazyAdd: false,
+
+ getter: function()
+ {
+ var val = this.get("height");
+ val = Math.round((val/2) * 100)/100;
+ return val;
+ },
+
+ setter: function(val)
+ {
+ var h = val * 2;
+ this.set("height", h);
+ return val;
+ }
+ }
+});
+Y.VMLEllipse = VMLEllipse;
+/**
+ * <a href="http://www.w3.org/TR/NOTE-VML">VML</a> implementation of the <a href="Circle.html">`Circle`</a> class.
+ * `VMLCircle` is not intended to be used directly. Instead, use the <a href="Circle.html">`Circle`</a> class.
+ * If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> and <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a>
+ * capabilities, the <a href="Circle.html">`Circle`</a> class will point to the `VMLCircle` class.
+ *
+ * @module graphics
+ * @class VMLCircle
+ * @constructor
+ */
+VMLCircle = function()
+{
+ VMLCircle.superclass.constructor.apply(this, arguments);
+};
+
+VMLCircle.NAME = "circle";
+
+Y.extend(VMLCircle, VMLShape, {
+ /**
+ * Indicates the type of shape
+ *
+ * @property _type
+ * @type String
+ * @private
+ */
+ _type: "oval"
+});
+
+VMLCircle.ATTRS = Y.merge(VMLShape.ATTRS, {
+ /**
+ * Radius for the circle.
+ *
+ * @config radius
+ * @type Number
+ */
+ radius: {
+ lazyAdd: false,
+
+ value: 0
+ },
+
+ /**
+ * Indicates the width of the shape
+ *
+ * @config width
+ * @type Number
+ */
+ width: {
+ setter: function(val)
+ {
+ this.set("radius", val/2);
+ return val;
+ },
+
+ getter: function()
+ {
+ var radius = this.get("radius"),
+ val = radius && radius > 0 ? radius * 2 : 0;
+ return val;
+ }
+ },
+
+ /**
+ * Indicates the height of the shape
+ *
+ * @config height
+ * @type Number
+ */
+ height: {
+ setter: function(val)
+ {
+ this.set("radius", val/2);
+ return val;
+ },
+
+ getter: function()
+ {
+ var radius = this.get("radius"),
+ val = radius && radius > 0 ? radius * 2 : 0;
+ return val;
+ }
+ }
+});
+Y.VMLCircle = VMLCircle;
+/**
+ * Draws pie slices
+ *
+ * @module graphics
+ * @class VMLPieSlice
+ * @constructor
+ */
+VMLPieSlice = function()
+{
+ VMLPieSlice.superclass.constructor.apply(this, arguments);
+};
+VMLPieSlice.NAME = "vmlPieSlice";
+Y.extend(VMLPieSlice, Y.VMLShape, Y.mix({
+ /**
+ * Indicates the type of shape
+ *
+ * @property _type
+ * @type String
+ * @private
+ */
+ _type: "shape",
+
+ /**
+ * Change event listener
+ *
+ * @private
+ * @method _updateHandler
+ */
+ _draw: function()
+ {
+ var x = this.get("cx"),
+ y = this.get("cy"),
+ startAngle = this.get("startAngle"),
+ arc = this.get("arc"),
+ radius = this.get("radius");
+ this.clear();
+ this.drawWedge(x, y, startAngle, arc, radius);
+ this.end();
+ }
+ }, Y.VMLDrawing.prototype));
+VMLPieSlice.ATTRS = Y.mix({
+ cx: {
+ value: 0
+ },
+
+ cy: {
+ value: 0
+ },
+ /**
+ * Starting angle in relation to a circle in which to begin the pie slice drawing.
+ *
+ * @config startAngle
+ * @type Number
+ */
+ startAngle: {
+ value: 0
+ },
+
+ /**
+ * Arc of the slice.
+ *
+ * @config arc
+ * @type Number
+ */
+ arc: {
+ value: 0
+ },
+
+ /**
+ * Radius of the circle in which the pie slice is drawn
+ *
+ * @config radius
+ * @type Number
+ */
+ radius: {
+ value: 0
+ }
+}, Y.VMLShape.ATTRS);
+Y.VMLPieSlice = VMLPieSlice;
+/**
+ * <a href="http://www.w3.org/TR/NOTE-VML">VML</a> implementation of the <a href="Graphic.html">`Graphic`</a> class.
+ * `VMLGraphic` is not intended to be used directly. Instead, use the <a href="Graphic.html">`Graphic`</a> class.
+ * If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> and <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a>
+ * capabilities, the <a href="Graphic.html">`Graphic`</a> class will point to the `VMLGraphic` class.
+ *
+ * @module graphics
+ * @class VMLGraphic
+ * @constructor
+ */
+VMLGraphic = function() {
+ VMLGraphic.superclass.constructor.apply(this, arguments);
+};
+
+VMLGraphic.NAME = "vmlGraphic";
+
+VMLGraphic.ATTRS = {
+ /**
+ * Whether or not to render the `Graphic` automatically after to a specified parent node after init. This can be a Node
+ * instance or a CSS selector string.
+ *
+ * @config render
+ * @type Node | String
+ */
+ render: {},
+
+ /**
+ * Unique id for class instance.
+ *
+ * @config id
+ * @type String
+ */
+ id: {
+ valueFn: function()
+ {
+ return Y.guid();
+ },
+
+ setter: function(val)
+ {
+ var node = this._node;
+ if(node)
+ {
+ node.setAttribute("id", val);
+ }
+ return val;
+ }
+ },
+
+ /**
+ * Key value pairs in which a shape instance is associated with its id.
+ *
+ * @config shapes
+ * @type Object
+ * @readOnly
+ */
+ shapes: {
+ readOnly: true,
+
+ getter: function()
+ {
+ return this._shapes;
+ }
+ },
+
+ /**
+ * Object containing size and coordinate data for the content of a Graphic in relation to the coordSpace node.
+ *
+ * @config contentBounds
+ * @type Object
+ */
+ contentBounds: {
+ readOnly: true,
+
+ getter: function()
+ {
+ return this._contentBounds;
+ }
+ },
+
+ /**
+ * The html element that represents to coordinate system of the Graphic instance.
+ *
+ * @config node
+ * @type HTMLElement
+ */
+ node: {
+ readOnly: true,
+
+ getter: function()
+ {
+ return this._node;
+ }
+ },
+
+ /**
+ * Indicates the width of the `Graphic`.
+ *
+ * @config width
+ * @type Number
+ */
+ width: {
+ setter: function(val)
+ {
+ if(this._node)
+ {
+ this._node.style.width = val + "px";
+ }
+ return val;
+ }
+ },
+
+ /**
+ * Indicates the height of the `Graphic`.
+ *
+ * @config height
+ * @type Number
+ */
+ height: {
+ setter: function(val)
+ {
+ if(this._node)
+ {
+ this._node.style.height = val + "px";
+ }
+ return val;
+ }
+ },
+
+ /**
+ * Determines the sizing of the Graphic.
+ *
+ * <dl>
+ * <dt>sizeContentToGraphic</dt><dd>The Graphic's width and height attributes are, either explicitly set through the
+ * <code>width</code> and <code>height</code> attributes or are determined by the dimensions of the parent element. The
+ * content contained in the Graphic will be sized to fit with in the Graphic instance's dimensions. When using this
+ * setting, the <code>preserveAspectRatio</code> attribute will determine how the contents are sized.</dd>
+ * <dt>sizeGraphicToContent</dt><dd>(Also accepts a value of true) The Graphic's width and height are determined by the
+ * size and positioning of the content.</dd>
+ * <dt>false</dt><dd>The Graphic's width and height attributes are, either explicitly set through the <code>width</code>
+ * and <code>height</code> attributes or are determined by the dimensions of the parent element. The contents of the
+ * Graphic instance are not affected by this setting.</dd>
+ * </dl>
+ *
+ *
+ * @config autoSize
+ * @type Boolean | String
+ * @default false
+ */
+ autoSize: {
+ value: false
+ },
+
+ /**
+ * Determines how content is sized when <code>autoSize</code> is set to <code>sizeContentToGraphic</code>.
+ *
+ * <dl>
+ * <dt>none<dt><dd>Do not force uniform scaling. Scale the graphic content of the given element non-uniformly if necessary
+ * such that the element's bounding box exactly matches the viewport rectangle.</dd>
+ * <dt>xMinYMin</dt><dd>Force uniform scaling position along the top left of the Graphic's node.</dd>
+ * <dt>xMidYMin</dt><dd>Force uniform scaling horizontally centered and positioned at the top of the Graphic's node.<dd>
+ * <dt>xMaxYMin</dt><dd>Force uniform scaling positioned horizontally from the right and vertically from the top.</dd>
+ * <dt>xMinYMid</dt>Force uniform scaling positioned horizontally from the left and vertically centered.</dd>
+ * <dt>xMidYMid (the default)</dt><dd>Force uniform scaling with the content centered.</dd>
+ * <dt>xMaxYMid</dt><dd>Force uniform scaling positioned horizontally from the right and vertically centered.</dd>
+ * <dt>xMinYMax</dt><dd>Force uniform scaling positioned horizontally from the left and vertically from the bottom.</dd>
+ * <dt>xMidYMax</dt><dd>Force uniform scaling horizontally centered and position vertically from the bottom.</dd>
+ * <dt>xMaxYMax</dt><dd>Force uniform scaling positioned horizontally from the right and vertically from the bottom.</dd>
+ * </dl>
+ *
+ * @config preserveAspectRatio
+ * @type String
+ * @default xMidYMid
+ */
+ preserveAspectRatio: {
+ value: "xMidYMid"
+ },
+
+ /**
+ * The contentBounds will resize to greater values but not values. (for performance)
+ * When resizing the contentBounds down is desirable, set the resizeDown value to true.
+ *
+ * @config resizeDown
+ * @type Boolean
+ */
+ resizeDown: {
+ resizeDown: false
+ },
+
+ /**
+ * Indicates the x-coordinate for the instance.
+ *
+ * @config x
+ * @type Number
+ */
+ x: {
+ getter: function()
+ {
+ return this._x;
+ },
+
+ setter: function(val)
+ {
+ this._x = val;
+ if(this._node)
+ {
+ this._node.style.left = val + "px";
+ }
+ return val;
+ }
+ },
+
+ /**
+ * Indicates the y-coordinate for the instance.
+ *
+ * @config y
+ * @type Number
+ */
+ y: {
+ getter: function()
+ {
+ return this._y;
+ },
+
+ setter: function(val)
+ {
+ this._y = val;
+ if(this._node)
+ {
+ this._node.style.top = val + "px";
+ }
+ return val;
+ }
+ },
+
+ /**
+ * Indicates whether or not the instance will automatically redraw after a change is made to a shape.
+ * This property will get set to false when batching operations.
+ *
+ * @config autoDraw
+ * @type Boolean
+ * @default true
+ * @private
+ */
+ autoDraw: {
+ value: true
+ },
+
+ visible: {
+ value: true,
+
+ setter: function(val)
+ {
+ this._toggleVisible(val);
+ return val;
+ }
+ }
+};
+
+Y.extend(VMLGraphic, Y.GraphicBase, {
+ /**
+ * Sets the value of an attribute.
+ *
+ * @method set
+ * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
+ * be passed in to set multiple attributes at once.
+ * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
+ * the name param.
+ */
+ set: function()
+ {
+ var host = this,
+ attr = arguments[0],
+ redrawAttrs = {
+ autoDraw: true,
+ autoSize: true,
+ preserveAspectRatio: true,
+ resizeDown: true
+ },
+ key,
+ forceRedraw = false;
+ AttributeLite.prototype.set.apply(host, arguments);
+ if(host._state.autoDraw === true && Y.Object.size(this._shapes) > 0)
+ {
+ if(Y_LANG.isString && redrawAttrs[attr])
+ {
+ forceRedraw = true;
+ }
+ else if(Y_LANG.isObject(attr))
+ {
+ for(key in redrawAttrs)
+ {
+ if(redrawAttrs.hasOwnProperty(key) && attr[key])
+ {
+ forceRedraw = true;
+ break;
+ }
+ }
+ }
+ }
+ if(forceRedraw)
+ {
+ host._redraw();
+ }
+ },
+
+ /**
+ * Storage for `x` attribute.
+ *
+ * @property _x
+ * @type Number
+ * @private
+ */
+ _x: 0,
+
+ /**
+ * Storage for `y` attribute.
+ *
+ * @property _y
+ * @type Number
+ * @private
+ */
+ _y: 0,
+
+ /**
+ * Gets the current position of the graphic instance in page coordinates.
+ *
+ * @method getXY
+ * @return Array The XY position of the shape.
+ */
+ getXY: function()
+ {
+ var node = this.parentNode,
+ x = this.get("x"),
+ y = this.get("y"),
+ xy;
+ if(node)
+ {
+ xy = Y.one(node).getXY();
+ xy[0] += x;
+ xy[1] += y;
+ }
+ else
+ {
+ xy = Y.DOM._getOffset(this._node);
+ }
+ return xy;
+ },
+
+ /**
+ * Initializes the class.
+ *
+ * @method initializer
+ * @private
+ */
+ initializer: function() {
+ var render = this.get("render"),
+ visibility = this.get("visible") ? "visible" : "hidden";
+ this._shapes = {};
+ this._contentBounds = {
+ left: 0,
+ top: 0,
+ right: 0,
+ bottom: 0
+ };
+ this._node = this._createGraphic();
+ this._node.style.left = this.get("x") + "px";
+ this._node.style.top = this.get("y") + "px";
+ this._node.style.visibility = visibility;
+ this._node.setAttribute("id", this.get("id"));
+ if(render)
+ {
+ this.render(render);
+ }
+ },
+
+ /**
+ * Adds the graphics node to the dom.
+ *
+ * @method render
+ * @param {HTMLElement} parentNode node in which to render the graphics node into.
+ */
+ render: function(render) {
+ var parentNode = Y.one(render),
+ w = this.get("width") || parseInt(parentNode.getComputedStyle("width"), 10),
+ h = this.get("height") || parseInt(parentNode.getComputedStyle("height"), 10);
+ parentNode = parentNode || DOCUMENT.body;
+ parentNode.appendChild(this._node);
+ this.parentNode = parentNode;
+ this.set("width", w);
+ this.set("height", h);
+ return this;
+ },
+
+ /**
+ * Removes all nodes.
+ *
+ * @method destroy
+ */
+ destroy: function()
+ {
+ this.clear();
+ Y.one(this._node).remove(true);
+ },
+
+ /**
+ * Generates a shape instance by type.
+ *
+ * @method addShape
+ * @param {Object} cfg attributes for the shape
+ * @return Shape
+ */
+ addShape: function(cfg)
+ {
+ cfg.graphic = this;
+ if(!this.get("visible"))
+ {
+ cfg.visible = false;
+ }
+ var ShapeClass = this._getShapeClass(cfg.type),
+ shape = new ShapeClass(cfg);
+ this._appendShape(shape);
+ shape._appendStrokeAndFill();
+ return shape;
+ },
+
+ /**
+ * Adds a shape instance to the graphic instance.
+ *
+ * @method _appendShape
+ * @param {Shape} shape The shape instance to be added to the graphic.
+ * @private
+ */
+ _appendShape: function(shape)
+ {
+ var node = shape.node,
+ parentNode = this._frag || this._node;
+ if(this.get("autoDraw") || this.get("autoSize") === "sizeContentToGraphic")
+ {
+ parentNode.appendChild(node);
+ }
+ else
+ {
+ this._getDocFrag().appendChild(node);
+ }
+ },
+
+ /**
+ * Removes a shape instance from from the graphic instance.
+ *
+ * @method removeShape
+ * @param {Shape|String} shape The instance or id of the shape to be removed.
+ */
+ removeShape: function(shape)
+ {
+ if(!(shape instanceof VMLShape))
+ {
+ if(Y_LANG.isString(shape))
+ {
+ shape = this._shapes[shape];
+ }
+ }
+ if(shape && (shape instanceof VMLShape))
+ {
+ shape._destroy();
+ this._shapes[shape.get("id")] = null;
+ delete this._shapes[shape.get("id")];
+ }
+ if(this.get("autoDraw"))
+ {
+ this._redraw();
+ }
+ },
+
+ /**
+ * Removes all shape instances from the dom.
+ *
+ * @method removeAllShapes
+ */
+ removeAllShapes: function()
+ {
+ var shapes = this._shapes,
+ i;
+ for(i in shapes)
+ {
+ if(shapes.hasOwnProperty(i))
+ {
+ shapes[i].destroy();
+ }
+ }
+ this._shapes = {};
+ },
+
+ /**
+ * Removes all child nodes.
+ *
+ * @method _removeChildren
+ * @param node
+ * @private
+ */
+ _removeChildren: function(node)
+ {
+ if(node.hasChildNodes())
+ {
+ var child;
+ while(node.firstChild)
+ {
+ child = node.firstChild;
+ this._removeChildren(child);
+ node.removeChild(child);
+ }
+ }
+ },
+
+ /**
+ * Clears the graphics object.
+ *
+ * @method clear
+ */
+ clear: function() {
+ this.removeAllShapes();
+ this._removeChildren(this._node);
+ },
+
+ /**
+ * Toggles visibility
+ *
+ * @method _toggleVisible
+ * @param {Boolean} val indicates visibilitye
+ * @private
+ */
+ _toggleVisible: function(val)
+ {
+ var i,
+ shapes = this._shapes,
+ visibility = val ? "visible" : "hidden";
+ if(shapes)
+ {
+ for(i in shapes)
+ {
+ if(shapes.hasOwnProperty(i))
+ {
+ shapes[i].set("visible", val);
+ }
+ }
+ }
+ if(this._node)
+ {
+ this._node.style.visibility = visibility;
+ }
+ if(this._node)
+ {
+ this._node.style.visibility = visibility;
+ }
+ },
+
+ /**
+ * Sets the size of the graphics object.
+ *
+ * @method setSize
+ * @param w {Number} width to set for the instance.
+ * @param h {Number} height to set for the instance.
+ */
+ setSize: function(w, h) {
+ w = Math.round(w);
+ h = Math.round(h);
+ this._node.style.width = w + 'px';
+ this._node.style.height = h + 'px';
+ },
+
+ /**
+ * Sets the positon of the graphics object.
+ *
+ * @method setPosition
+ * @param {Number} x x-coordinate for the object.
+ * @param {Number} y y-coordinate for the object.
+ */
+ setPosition: function(x, y)
+ {
+ x = Math.round(x);
+ y = Math.round(y);
+ this._node.style.left = x + "px";
+ this._node.style.top = y + "px";
+ },
+
+ /**
+ * Creates a group element
+ *
+ * @method _createGraphic
+ * @private
+ */
+ _createGraphic: function() {
+ var group = DOCUMENT.createElement(
+ '<group xmlns="urn:schemas-microsft.com:vml"' +
+ ' style="behavior:url(#default#VML);padding:0px 0px 0px 0px;display:block;position:absolute;top:0px;left:0px;zoom:1;"' +
+ '/>'
+ );
+ return group;
+ },
+
+ /**
+ * Creates a graphic node
+ *
+ * @method _createGraphicNode
+ * @param {String} type node type to create
+ * @param {String} pe specified pointer-events value
+ * @return HTMLElement
+ * @private
+ */
+ _createGraphicNode: function(type)
+ {
+ return DOCUMENT.createElement(
+ '<' +
+ type +
+ ' xmlns="urn:schemas-microsft.com:vml"' +
+ ' style="behavior:url(#default#VML);display:inline-block;zoom:1;"' +
+ '/>'
+ );
+
+ },
+
+ /**
+ * Returns a shape based on the id of its dom node.
+ *
+ * @method getShapeById
+ * @param {String} id Dom id of the shape's node attribute.
+ * @return Shape
+ */
+ getShapeById: function(id)
+ {
+ return this._shapes[id];
+ },
+
+ /**
+ * Returns a shape class. Used by `addShape`.
+ *
+ * @method _getShapeClass
+ * @param {Shape | String} val Indicates which shape class.
+ * @return Function
+ * @private
+ */
+ _getShapeClass: function(val)
+ {
+ var shape = this._shapeClass[val];
+ if(shape)
+ {
+ return shape;
+ }
+ return val;
+ },
+
+ /**
+ * Look up for shape classes. Used by `addShape` to retrieve a class for instantiation.
+ *
+ * @property _shapeClass
+ * @type Object
+ * @private
+ */
+ _shapeClass: {
+ circle: Y.VMLCircle,
+ rect: Y.VMLRect,
+ path: Y.VMLPath,
+ ellipse: Y.VMLEllipse,
+ pieslice: Y.VMLPieSlice
+ },
+
+ /**
+ * Allows for creating multiple shapes in order to batch appending and redraw operations.
+ *
+ * @method batch
+ * @param {Function} method Method to execute.
+ */
+ batch: function(method)
+ {
+ var autoDraw = this.get("autoDraw");
+ this.set("autoDraw", false);
+ method.apply();
+ this.set("autoDraw", autoDraw);
+ },
+
+ /**
+ * Returns a document fragment to for attaching shapes.
+ *
+ * @method _getDocFrag
+ * @return DocumentFragment
+ * @private
+ */
+ _getDocFrag: function()
+ {
+ if(!this._frag)
+ {
+ this._frag = DOCUMENT.createDocumentFragment();
+ }
+ return this._frag;
+ },
+
+ /**
+ * Adds a shape to the redraw queue and calculates the contentBounds.
+ *
+ * @method addToRedrawQueue
+ * @param shape {VMLShape}
+ * @protected
+ */
+ addToRedrawQueue: function(shape)
+ {
+ var shapeBox,
+ box;
+ this._shapes[shape.get("id")] = shape;
+ if(!this.get("resizeDown"))
+ {
+ shapeBox = shape.getBounds();
+ box = this._contentBounds;
+ box.left = box.left < shapeBox.left ? box.left : shapeBox.left;
+ box.top = box.top < shapeBox.top ? box.top : shapeBox.top;
+ box.right = box.right > shapeBox.right ? box.right : shapeBox.right;
+ box.bottom = box.bottom > shapeBox.bottom ? box.bottom : shapeBox.bottom;
+ box.width = box.right - box.left;
+ box.height = box.bottom - box.top;
+ this._contentBounds = box;
+ }
+ if(this.get("autoDraw"))
+ {
+ this._redraw();
+ }
+ },
+
+ /**
+ * Redraws all shapes.
+ *
+ * @method _redraw
+ * @private
+ */
+ _redraw: function()
+ {
+ var autoSize = this.get("autoSize"),
+ preserveAspectRatio,
+ node = this.parentNode,
+ nodeWidth = parseFloat(node.getComputedStyle("width")),
+ nodeHeight = parseFloat(node.getComputedStyle("height")),
+ xCoordOrigin = 0,
+ yCoordOrigin = 0,
+ box = this.get("resizeDown") ? this._getUpdatedContentBounds() : this._contentBounds,
+ left = box.left,
+ right = box.right,
+ top = box.top,
+ bottom = box.bottom,
+ contentWidth = right - left,
+ contentHeight = bottom - top,
+ aspectRatio,
+ xCoordSize,
+ yCoordSize,
+ scaledWidth,
+ scaledHeight,
+ visible = this.get("visible");
+ this._node.style.visibility = "hidden";
+ if(autoSize)
+ {
+ if(autoSize === "sizeContentToGraphic")
+ {
+ preserveAspectRatio = this.get("preserveAspectRatio");
+ if(preserveAspectRatio === "none" || contentWidth/contentHeight === nodeWidth/nodeHeight)
+ {
+ xCoordOrigin = left;
+ yCoordOrigin = top;
+ xCoordSize = contentWidth;
+ yCoordSize = contentHeight;
+ }
+ else
+ {
+ if(contentWidth * nodeHeight/contentHeight > nodeWidth)
+ {
+ aspectRatio = nodeHeight/nodeWidth;
+ xCoordSize = contentWidth;
+ yCoordSize = contentWidth * aspectRatio;
+ scaledHeight = (nodeWidth * (contentHeight/contentWidth)) * (yCoordSize/nodeHeight);
+ yCoordOrigin = this._calculateCoordOrigin(preserveAspectRatio.slice(5).toLowerCase(), scaledHeight, yCoordSize);
+ yCoordOrigin = top + yCoordOrigin;
+ xCoordOrigin = left;
+ }
+ else
+ {
+ aspectRatio = nodeWidth/nodeHeight;
+ xCoordSize = contentHeight * aspectRatio;
+ yCoordSize = contentHeight;
+ scaledWidth = (nodeHeight * (contentWidth/contentHeight)) * (xCoordSize/nodeWidth);
+ xCoordOrigin = this._calculateCoordOrigin(preserveAspectRatio.slice(1, 4).toLowerCase(), scaledWidth, xCoordSize);
+ xCoordOrigin = xCoordOrigin + left;
+ yCoordOrigin = top;
+ }
+ }
+ this._node.style.width = nodeWidth + "px";
+ this._node.style.height = nodeHeight + "px";
+ this._node.coordOrigin = xCoordOrigin + ", " + yCoordOrigin;
+ }
+ else
+ {
+ xCoordSize = contentWidth;
+ yCoordSize = contentHeight;
+ this._node.style.width = contentWidth + "px";
+ this._node.style.height = contentHeight + "px";
+ this._state.width = contentWidth;
+ this._state.height = contentHeight;
+
+ }
+ this._node.coordSize = xCoordSize + ", " + yCoordSize;
+ }
+ else
+ {
+ this._node.style.width = nodeWidth + "px";
+ this._node.style.height = nodeHeight + "px";
+ this._node.coordSize = nodeWidth + ", " + nodeHeight;
+ }
+ if(this._frag)
+ {
+ this._node.appendChild(this._frag);
+ this._frag = null;
+ }
+ if(visible)
+ {
+ this._node.style.visibility = "visible";
+ }
+ },
+
+ /**
+ * Determines the value for either an x or y coordinate to be used for the <code>coordOrigin</code> of the Graphic.
+ *
+ * @method _calculateCoordOrigin
+ * @param {String} position The position for placement. Possible values are min, mid and max.
+ * @param {Number} size The total scaled size of the content.
+ * @param {Number} coordsSize The coordsSize for the Graphic.
+ * @return Number
+ * @private
+ */
+ _calculateCoordOrigin: function(position, size, coordsSize)
+ {
+ var coord;
+ switch(position)
+ {
+ case "min" :
+ coord = 0;
+ break;
+ case "mid" :
+ coord = (size - coordsSize)/2;
+ break;
+ case "max" :
+ coord = (size - coordsSize);
+ break;
+ }
+ return coord;
+ },
+
+ /**
+ * Recalculates and returns the `contentBounds` for the `Graphic` instance.
+ *
+ * @method _getUpdatedContentBounds
+ * @return {Object}
+ * @private
+ */
+ _getUpdatedContentBounds: function()
+ {
+ var bounds,
+ i,
+ shape,
+ queue = this._shapes,
+ box = {};
+ for(i in queue)
+ {
+ if(queue.hasOwnProperty(i))
+ {
+ shape = queue[i];
+ bounds = shape.getBounds();
+ box.left = Y_LANG.isNumber(box.left) ? Math.min(box.left, bounds.left) : bounds.left;
+ box.top = Y_LANG.isNumber(box.top) ? Math.min(box.top, bounds.top) : bounds.top;
+ box.right = Y_LANG.isNumber(box.right) ? Math.max(box.right, bounds.right) : bounds.right;
+ box.bottom = Y_LANG.isNumber(box.bottom) ? Math.max(box.bottom, bounds.bottom) : bounds.bottom;
+ }
+ }
+ box.left = Y_LANG.isNumber(box.left) ? box.left : 0;
+ box.top = Y_LANG.isNumber(box.top) ? box.top : 0;
+ box.right = Y_LANG.isNumber(box.right) ? box.right : 0;
+ box.bottom = Y_LANG.isNumber(box.bottom) ? box.bottom : 0;
+ this._contentBounds = box;
+ return box;
+ },
+
+ /**
+ * Inserts shape on the top of the tree.
+ *
+ * @method _toFront
+ * @param {VMLShape} Shape to add.
+ * @private
+ */
+ _toFront: function(shape)
+ {
+ var contentNode = this._node;
+ if(shape instanceof Y.VMLShape)
+ {
+ shape = shape.get("node");
+ }
+ if(contentNode && shape)
+ {
+ contentNode.appendChild(shape);
+ }
+ },
+
+ /**
+ * Inserts shape as the first child of the content node.
+ *
+ * @method _toBack
+ * @param {VMLShape} Shape to add.
+ * @private
+ */
+ _toBack: function(shape)
+ {
+ var contentNode = this._node,
+ targetNode;
+ if(shape instanceof Y.VMLShape)
+ {
+ shape = shape.get("node");
+ }
+ if(contentNode && shape)
+ {
+ targetNode = contentNode.firstChild;
+ if(targetNode)
+ {
+ contentNode.insertBefore(shape, targetNode);
+ }
+ else
+ {
+ contentNode.appendChild(shape);
+ }
+ }
+ }
+});
+Y.VMLGraphic = VMLGraphic;
+
+
+
+}, '3.10.3', {"requires": ["graphics"]});