src/cm/media/js/lib/yui/yui_3.10.3/build/graphics-svg/graphics-svg.js
changeset 525 89ef5ed3c48b
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/cm/media/js/lib/yui/yui_3.10.3/build/graphics-svg/graphics-svg.js	Tue Jul 16 14:29:46 2013 +0200
@@ -0,0 +1,3520 @@
+/*
+YUI 3.10.3 (build 2fb5187)
+Copyright 2013 Yahoo! Inc. All rights reserved.
+Licensed under the BSD License.
+http://yuilibrary.com/license/
+*/
+
+YUI.add('graphics-svg', function (Y, NAME) {
+
+var IMPLEMENTATION = "svg",
+    SHAPE = "shape",
+	SPLITPATHPATTERN = /[a-z][^a-z]*/ig,
+    SPLITARGSPATTERN = /[\-]?[0-9]*[0-9|\.][0-9]*/g,
+    Y_LANG = Y.Lang,
+	AttributeLite = Y.AttributeLite,
+	SVGGraphic,
+    SVGShape,
+	SVGCircle,
+	SVGRect,
+	SVGPath,
+	SVGEllipse,
+    SVGPieSlice,
+    DOCUMENT = Y.config.doc,
+    _getClassName = Y.ClassNameManager.getClassName;
+
+function SVGDrawing(){}
+
+/**
+ * <a href="http://www.w3.org/TR/SVG/">SVG</a> implementation of the <a href="Drawing.html">`Drawing`</a> class.
+ * `SVGDrawing` is not intended to be used directly. Instead, use the <a href="Drawing.html">`Drawing`</a> class.
+ * If the browser has <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities, the <a href="Drawing.html">`Drawing`</a>
+ * class will point to the `SVGDrawing` class.
+ *
+ * @module graphics
+ * @class SVGDrawing
+ * @constructor
+ */
+SVGDrawing.prototype = {
+    /**
+     * Rounds a value to the nearest hundredth.
+     *
+     * @method _round
+     * @param {Number} val Value to be rounded.
+     * @return Number
+     * @private
+     */
+    _round: function(val) {
+        return Math.round(val * 100)/100;
+    },
+
+    /**
+     * Maps path to methods
+     *
+     * @property _pathSymbolToMethod
+     * @type Object
+     * @private
+     */
+    _pathSymbolToMethod: {
+        M: "moveTo",
+        m: "relativeMoveTo",
+        L: "lineTo",
+        l: "relativeLineTo",
+        C: "curveTo",
+        c: "relativeCurveTo",
+        Q: "quadraticCurveTo",
+        q: "relativeQuadraticCurveTo",
+        z: "closePath",
+        Z: "closePath"
+    },
+
+    /**
+     * Current x position of the drawing.
+     *
+     * @property _currentX
+     * @type Number
+     * @private
+     */
+    _currentX: 0,
+
+    /**
+     * Current y position of the drqwing.
+     *
+     * @property _currentY
+     * @type Number
+     * @private
+     */
+    _currentY: 0,
+
+    /**
+     * Indicates the type of shape
+     *
+     * @private
+     * @property _type
+     * @readOnly
+     * @type String
+     */
+    _type: "path",
+
+    /**
+     * Draws a bezier curve.
+     *
+     * @method curveTo
+     * @param {Number} cp1x x-coordinate for the first control point.
+     * @param {Number} cp1y y-coordinate for the first control point.
+     * @param {Number} cp2x x-coordinate for the second control point.
+     * @param {Number} cp2y y-coordinate for the second control point.
+     * @param {Number} x x-coordinate for the end point.
+     * @param {Number} y y-coordinate for the end point.
+     * @chainable
+     */
+    curveTo: function() {
+        this._curveTo.apply(this, [Y.Array(arguments), false]);
+        return this;
+    },
+
+    /**
+     * Draws a bezier curve relative to the current coordinates.
+     *
+     * @method relativeCurveTo
+     * @param {Number} cp1x x-coordinate for the first control point.
+     * @param {Number} cp1y y-coordinate for the first control point.
+     * @param {Number} cp2x x-coordinate for the second control point.
+     * @param {Number} cp2y y-coordinate for the second control point.
+     * @param {Number} x x-coordinate for the end point.
+     * @param {Number} y y-coordinate for the end point.
+     * @chainable
+     */
+    relativeCurveTo: function() {
+        this._curveTo.apply(this, [Y.Array(arguments), true]);
+        return this;
+    },
+
+    /**
+     * Implements curveTo methods.
+     *
+     * @method _curveTo
+     * @param {Array} args The arguments to be used.
+     * @param {Boolean} relative Indicates whether or not to use relative coordinates.
+     * @private
+     */
+    _curveTo: function(args, relative) {
+        var w,
+            h,
+            pts,
+            cp1x,
+            cp1y,
+            cp2x,
+            cp2y,
+            x,
+            y,
+            right,
+            left,
+            bottom,
+            top,
+            i,
+            len,
+            pathArrayLen,
+            currentArray,
+            command = relative ? "c" : "C",
+            relativeX = relative ? parseFloat(this._currentX) : 0,
+            relativeY = relative ? parseFloat(this._currentY) : 0;
+        this._pathArray = this._pathArray || [];
+        if(this._pathType !== command)
+        {
+            this._pathType = command;
+            currentArray = [command];
+            this._pathArray.push(currentArray);
+        }
+        else
+        {
+            currentArray = this._pathArray[Math.max(0, this._pathArray.length - 1)];
+            if(!currentArray)
+            {
+                currentArray = [];
+                this._pathArray.push(currentArray);
+            }
+        }
+        pathArrayLen = this._pathArray.length - 1;
+        this._pathArray[pathArrayLen] = this._pathArray[pathArrayLen].concat(args);
+        len = args.length - 5;
+        for(i = 0; i < len; i = i + 6)
+        {
+            cp1x = parseFloat(args[i]) + relativeX;
+            cp1y = parseFloat(args[i + 1]) + relativeY;
+            cp2x = parseFloat(args[i + 2]) + relativeX;
+            cp2y = parseFloat(args[i + 3]) + relativeY;
+            x = parseFloat(args[i + 4]) + relativeX;
+            y = parseFloat(args[i + 5]) + relativeY;
+            right = Math.max(x, Math.max(cp1x, cp2x));
+            bottom = Math.max(y, Math.max(cp1y, cp2y));
+            left = Math.min(x, Math.min(cp1x, cp2x));
+            top = Math.min(y, Math.min(cp1y, cp2y));
+            w = Math.abs(right - left);
+            h = Math.abs(bottom - top);
+            pts = [[this._currentX, this._currentY] , [cp1x, cp1y], [cp2x, cp2y], [x, y]];
+            this._setCurveBoundingBox(pts, w, h);
+            this._currentX = x;
+            this._currentY = y;
+        }
+    },
+
+    /**
+     * Draws a quadratic bezier curve.
+     *
+     * @method quadraticCurveTo
+     * @param {Number} cpx x-coordinate for the control point.
+     * @param {Number} cpy y-coordinate for the control point.
+     * @param {Number} x x-coordinate for the end point.
+     * @param {Number} y y-coordinate for the end point.
+     * @chainable
+     */
+    quadraticCurveTo: function() {
+        this._quadraticCurveTo.apply(this, [Y.Array(arguments), false]);
+        return this;
+    },
+
+    /**
+     * Draws a quadratic bezier curve relative to the current position.
+     *
+     * @method quadraticCurveTo
+     * @param {Number} cpx x-coordinate for the control point.
+     * @param {Number} cpy y-coordinate for the control point.
+     * @param {Number} x x-coordinate for the end point.
+     * @param {Number} y y-coordinate for the end point.
+     * @chainable
+     */
+    relativeQuadraticCurveTo: function() {
+        this._quadraticCurveTo.apply(this, [Y.Array(arguments), true]);
+        return this;
+    },
+
+    /**
+     * Implements quadraticCurveTo methods.
+     *
+     * @method _quadraticCurveTo
+     * @param {Array} args The arguments to be used.
+     * @param {Boolean} relative Indicates whether or not to use relative coordinates.
+     * @private
+     */
+    _quadraticCurveTo: function(args, relative) {
+        var cpx,
+            cpy,
+            x,
+            y,
+            pathArrayLen,
+            currentArray,
+            w,
+            h,
+            pts,
+            right,
+            left,
+            bottom,
+            top,
+            i,
+            len,
+            command = relative ? "q" : "Q",
+            relativeX = relative ? parseFloat(this._currentX) : 0,
+            relativeY = relative ? parseFloat(this._currentY) : 0;
+        this._pathArray = this._pathArray || [];
+        if(this._pathType !== command)
+        {
+            this._pathType = command;
+            currentArray = [command];
+            this._pathArray.push(currentArray);
+        }
+        else
+        {
+            currentArray = this._pathArray[Math.max(0, this._pathArray.length - 1)];
+            if(!currentArray)
+            {
+                currentArray = [];
+                this._pathArray.push(currentArray);
+            }
+        }
+        pathArrayLen = this._pathArray.length - 1;
+        this._pathArray[pathArrayLen] = this._pathArray[pathArrayLen].concat(args);
+        len = args.length - 3;
+        for(i = 0; i < len; i = i + 4)
+        {
+            cpx = parseFloat(args[i]) + relativeX;
+            cpy = parseFloat(args[i + 1]) + relativeY;
+            x = parseFloat(args[i + 2]) + relativeX;
+            y = parseFloat(args[i + 3]) + relativeY;
+            right = Math.max(x, cpx);
+            bottom = Math.max(y, cpy);
+            left = Math.min(x, cpx);
+            top = Math.min(y, cpy);
+            w = Math.abs(right - left);
+            h = Math.abs(bottom - top);
+            pts = [[this._currentX, this._currentY] , [cpx, cpy], [x, y]];
+            this._setCurveBoundingBox(pts, w, h);
+            this._currentX = x;
+            this._currentY = y;
+        }
+    },
+
+    /**
+     * Draws a rectangle.
+     *
+     * @method drawRect
+     * @param {Number} x x-coordinate
+     * @param {Number} y y-coordinate
+     * @param {Number} w width
+     * @param {Number} h height
+     * @chainable
+     */
+    drawRect: function(x, y, w, h) {
+        this.moveTo(x, y);
+        this.lineTo(x + w, y);
+        this.lineTo(x + w, y + h);
+        this.lineTo(x, y + h);
+        this.lineTo(x, y);
+        return this;
+    },
+
+    /**
+     * Draws a rectangle with rounded corners.
+     *
+     * @method drawRoundRect
+     * @param {Number} x x-coordinate
+     * @param {Number} y y-coordinate
+     * @param {Number} w width
+     * @param {Number} h height
+     * @param {Number} ew width of the ellipse used to draw the rounded corners
+     * @param {Number} eh height of the ellipse used to draw the rounded corners
+     * @chainable
+     */
+    drawRoundRect: function(x, y, w, h, ew, eh) {
+        this.moveTo(x, y + eh);
+        this.lineTo(x, y + h - eh);
+        this.quadraticCurveTo(x, y + h, x + ew, y + h);
+        this.lineTo(x + w - ew, y + h);
+        this.quadraticCurveTo(x + w, y + h, x + w, y + h - eh);
+        this.lineTo(x + w, y + eh);
+        this.quadraticCurveTo(x + w, y, x + w - ew, y);
+        this.lineTo(x + ew, y);
+        this.quadraticCurveTo(x, y, x, y + eh);
+        return this;
+	},
+
+    /**
+     * Draws a circle.
+     *
+     * @method drawCircle
+     * @param {Number} x y-coordinate
+     * @param {Number} y x-coordinate
+     * @param {Number} r radius
+     * @chainable
+     * @protected
+     */
+	drawCircle: function(x, y, radius) {
+        var circum = radius * 2;
+        this._drawingComplete = false;
+        this._trackSize(x, y);
+        this._trackSize(x + circum, y + circum);
+        this._pathArray = this._pathArray || [];
+        this._pathArray.push(["M", x + radius, y]);
+        this._pathArray.push(["A",  radius, radius, 0, 1, 0, x + radius, y + circum]);
+        this._pathArray.push(["A",  radius, radius, 0, 1, 0, x + radius, y]);
+        this._currentX = x;
+        this._currentY = y;
+        return this;
+    },
+
+    /**
+     * Draws an ellipse.
+     *
+     * @method drawEllipse
+     * @param {Number} x x-coordinate
+     * @param {Number} y y-coordinate
+     * @param {Number} w width
+     * @param {Number} h height
+     * @chainable
+     * @protected
+     */
+	drawEllipse: function(x, y, w, h) {
+        var radius = w * 0.5,
+            yRadius = h * 0.5;
+        this._drawingComplete = false;
+        this._trackSize(x, y);
+        this._trackSize(x + w, y + h);
+        this._pathArray = this._pathArray || [];
+        this._pathArray.push(["M", x + radius, y]);
+        this._pathArray.push(["A",  radius, yRadius, 0, 1, 0, x + radius, y + h]);
+        this._pathArray.push(["A",  radius, yRadius, 0, 1, 0, x + radius, y]);
+        this._currentX = x;
+        this._currentY = y;
+        return this;
+    },
+
+    /**
+     * Draws a diamond.
+     *
+     * @method drawDiamond
+     * @param {Number} x y-coordinate
+     * @param {Number} y x-coordinate
+     * @param {Number} width width
+     * @param {Number} height height
+     * @chainable
+     * @protected
+     */
+    drawDiamond: function(x, y, width, height)
+    {
+        var midWidth = width * 0.5,
+            midHeight = height * 0.5;
+        this.moveTo(x + midWidth, y);
+        this.lineTo(x + width, y + midHeight);
+        this.lineTo(x + midWidth, y + height);
+        this.lineTo(x, y + midHeight);
+        this.lineTo(x + midWidth, y);
+        return this;
+    },
+
+    /**
+     * Draws a wedge.
+     *
+     * @method drawWedge
+     * @param {Number} x x-coordinate of the wedge's center point
+     * @param {Number} y y-coordinate of the wedge's center point
+     * @param {Number} startAngle starting angle in degrees
+     * @param {Number} arc sweep of the wedge. Negative values draw clockwise.
+     * @param {Number} radius radius of wedge. If [optional] yRadius is defined, then radius is the x radius.
+     * @param {Number} yRadius [optional] y radius for wedge.
+     * @chainable
+     * @private
+     */
+    drawWedge: function(x, y, startAngle, arc, radius, yRadius)
+    {
+        var segs,
+            segAngle,
+            theta,
+            angle,
+            angleMid,
+            ax,
+            ay,
+            bx,
+            by,
+            cx,
+            cy,
+            i,
+            diameter = radius * 2,
+            currentArray,
+            pathArrayLen;
+        this._pathArray = this._pathArray || [];
+        yRadius = yRadius || radius;
+        if(this._pathType !== "M")
+        {
+            this._pathType = "M";
+            currentArray = ["M"];
+            this._pathArray.push(currentArray);
+        }
+        else
+        {
+            currentArray = this._getCurrentArray();
+        }
+        pathArrayLen = this._pathArray.length - 1;
+        this._pathArray[pathArrayLen].push(x);
+        this._pathArray[pathArrayLen].push(x);
+
+        // limit sweep to reasonable numbers
+        if(Math.abs(arc) > 360)
+        {
+            arc = 360;
+        }
+
+        // First we calculate how many segments are needed
+        // for a smooth arc.
+        segs = Math.ceil(Math.abs(arc) / 45);
+
+        // Now calculate the sweep of each segment.
+        segAngle = arc / segs;
+
+        // The math requires radians rather than degrees. To convert from degrees
+        // use the formula (degrees/180)*Math.PI to get radians.
+        theta = -(segAngle / 180) * Math.PI;
+
+        // convert angle startAngle to radians
+        angle = (startAngle / 180) * Math.PI;
+        if(segs > 0)
+        {
+            // draw a line from the center to the start of the curve
+            ax = x + Math.cos(startAngle / 180 * Math.PI) * radius;
+            ay = y + Math.sin(startAngle / 180 * Math.PI) * yRadius;
+            this._pathType = "L";
+            pathArrayLen++;
+            this._pathArray[pathArrayLen] = ["L"];
+            this._pathArray[pathArrayLen].push(this._round(ax));
+            this._pathArray[pathArrayLen].push(this._round(ay));
+            pathArrayLen++;
+            this._pathType = "Q";
+            this._pathArray[pathArrayLen] = ["Q"];
+            for(i = 0; i < segs; ++i)
+            {
+                angle += theta;
+                angleMid = angle - (theta / 2);
+                bx = x + Math.cos(angle) * radius;
+                by = y + Math.sin(angle) * yRadius;
+                cx = x + Math.cos(angleMid) * (radius / Math.cos(theta / 2));
+                cy = y + Math.sin(angleMid) * (yRadius / Math.cos(theta / 2));
+                this._pathArray[pathArrayLen].push(this._round(cx));
+                this._pathArray[pathArrayLen].push(this._round(cy));
+                this._pathArray[pathArrayLen].push(this._round(bx));
+                this._pathArray[pathArrayLen].push(this._round(by));
+            }
+        }
+        this._currentX = x;
+        this._currentY = y;
+        this._trackSize(diameter, diameter);
+        return this;
+    },
+
+    /**
+     * Draws a line segment using the current line style from the current drawing position to the specified x and y coordinates.
+     *
+     * @method lineTo
+     * @param {Number} point1 x-coordinate for the end point.
+     * @param {Number} point2 y-coordinate for the end point.
+     * @chainable
+     */
+    lineTo: function()
+    {
+        this._lineTo.apply(this, [Y.Array(arguments), false]);
+        return this;
+    },
+
+    /**
+     * Draws a line segment using the current line style from the current drawing position to the relative x and y coordinates.
+     *
+     * @method relativeLineTo
+     * @param {Number} point1 x-coordinate for the end point.
+     * @param {Number} point2 y-coordinate for the end point.
+     * @chainable
+     */
+    relativeLineTo: function()
+    {
+        this._lineTo.apply(this, [Y.Array(arguments), true]);
+        return this;
+    },
+
+    /**
+     * Implements lineTo methods.
+     *
+     * @method _lineTo
+     * @param {Array} args The arguments to be used.
+     * @param {Boolean} relative Indicates whether or not to use relative coordinates.
+     * @private
+     */
+    _lineTo: function(args, relative) {
+        var point1 = args[0],
+            i,
+            len,
+            pathArrayLen,
+            currentArray,
+            x,
+            y,
+            command = relative ? "l" : "L",
+            relativeX = relative ? parseFloat(this._currentX) : 0,
+            relativeY = relative ? parseFloat(this._currentY) : 0;
+        this._pathArray = this._pathArray || [];
+        this._shapeType = "path";
+        len = args.length;
+        if(this._pathType !== command)
+        {
+            this._pathType = command;
+            currentArray = [command];
+            this._pathArray.push(currentArray);
+        }
+        else
+        {
+            currentArray = this._getCurrentArray();
+        }
+        pathArrayLen = this._pathArray.length - 1;
+        if (typeof point1 === 'string' || typeof point1 === 'number') {
+            for (i = 0; i < len; i = i + 2) {
+                x = parseFloat(args[i]);
+                y = parseFloat(args[i + 1]);
+                this._pathArray[pathArrayLen].push(x);
+                this._pathArray[pathArrayLen].push(y);
+                x = x + relativeX;
+                y = y + relativeY;
+                this._currentX = x;
+                this._currentY = y;
+                this._trackSize.apply(this, [x, y]);
+            }
+        }
+        else
+        {
+            for (i = 0; i < len; ++i) {
+                x = parseFloat(args[i][0]);
+                y = parseFloat(args[i][1]);
+                this._pathArray[pathArrayLen].push(x);
+                this._pathArray[pathArrayLen].push(y);
+                this._currentX = x;
+                this._currentY = y;
+                x = x + relativeX;
+                y = y + relativeY;
+                this._trackSize.apply(this, [x, y]);
+            }
+        }
+    },
+
+    /**
+     * Moves the current drawing position to specified x and y coordinates.
+     *
+     * @method moveTo
+     * @param {Number} x x-coordinate for the end point.
+     * @param {Number} y y-coordinate for the end point.
+     * @chainable
+     */
+    moveTo: function()
+    {
+        this._moveTo.apply(this, [Y.Array(arguments), false]);
+        return this;
+    },
+
+    /**
+     * Moves the current drawing position relative to specified x and y coordinates.
+     *
+     * @method relativeMoveTo
+     * @param {Number} x x-coordinate for the end point.
+     * @param {Number} y y-coordinate for the end point.
+     * @chainable
+     */
+    relativeMoveTo: function()
+    {
+        this._moveTo.apply(this, [Y.Array(arguments), true]);
+        return this;
+    },
+
+    /**
+     * Implements moveTo methods.
+     *
+     * @method _moveTo
+     * @param {Array} args The arguments to be used.
+     * @param {Boolean} relative Indicates whether or not to use relative coordinates.
+     * @private
+     */
+    _moveTo: function(args, relative) {
+        var pathArrayLen,
+            currentArray,
+            x = parseFloat(args[0]),
+            y = parseFloat(args[1]),
+            command = relative ? "m" : "M",
+            relativeX = relative ? parseFloat(this._currentX) : 0,
+            relativeY = relative ? parseFloat(this._currentY) : 0;
+        this._pathArray = this._pathArray || [];
+        this._pathType = command;
+        currentArray = [command];
+        this._pathArray.push(currentArray);
+        pathArrayLen = this._pathArray.length - 1;
+        this._pathArray[pathArrayLen] = this._pathArray[pathArrayLen].concat([x, y]);
+        x = x + relativeX;
+        y = y + relativeY;
+        this._currentX = x;
+        this._currentY = y;
+        this._trackSize(x, y);
+    },
+
+    /**
+     * Completes a drawing operation.
+     *
+     * @method end
+     * @chainable
+     */
+    end: function()
+    {
+        this._closePath();
+        return this;
+    },
+
+    /**
+     * Clears the path.
+     *
+     * @method clear
+     * @chainable
+     */
+    clear: function()
+    {
+        this._currentX = 0;
+        this._currentY = 0;
+        this._width = 0;
+        this._height = 0;
+        this._left = 0;
+        this._right = 0;
+        this._top = 0;
+        this._bottom = 0;
+        this._pathArray = [];
+        this._path = "";
+        this._pathType = "";
+        return this;
+    },
+
+    /**
+     * Draws the path.
+     *
+     * @method _closePath
+     * @private
+     */
+    _closePath: function()
+    {
+        var pathArray,
+            segmentArray,
+            pathType,
+            len,
+            val,
+            i,
+            path = "",
+            node = this.node,
+            left = parseFloat(this._left),
+            top = parseFloat(this._top),
+            fill = this.get("fill");
+        if(this._pathArray)
+        {
+            pathArray = this._pathArray.concat();
+            while(pathArray && pathArray.length > 0)
+            {
+                segmentArray = pathArray.shift();
+                len = segmentArray.length;
+                pathType = segmentArray[0];
+                if(pathType === "A")
+                {
+                    path += pathType + segmentArray[1] + "," + segmentArray[2];
+                }
+                else if(pathType === "z" || pathType === "Z")
+                {
+                    path += " z ";
+                }
+                else if(pathType === "C" || pathType === "c")
+                {
+                    path += pathType + (segmentArray[1] - left)+ "," + (segmentArray[2] - top);
+                }
+                else
+                {
+                    path += " " + pathType + parseFloat(segmentArray[1] - left);
+                }
+                switch(pathType)
+                {
+                    case "L" :
+                    case "l" :
+                    case "M" :
+                    case "m" :
+                    case "Q" :
+                    case "q" :
+                        for(i = 2; i < len; ++i)
+                        {
+                            val = (i % 2 === 0) ? top : left;
+                            val = segmentArray[i] - val;
+                            path += ", " + parseFloat(val);
+                        }
+                    break;
+                    case "A" :
+                        val = " " + parseFloat(segmentArray[3]) + " " + parseFloat(segmentArray[4]);
+                        val += "," + parseFloat(segmentArray[5]) + " " + parseFloat(segmentArray[6] - left);
+                        val += "," + parseFloat(segmentArray[7] - top);
+                        path += " " + val;
+                    break;
+                    case "C" :
+                    case "c" :
+                        for(i = 3; i < len - 1; i = i + 2)
+                        {
+                            val = parseFloat(segmentArray[i] - left);
+                            val = val + ", ";
+                            val = val + parseFloat(segmentArray[i + 1] - top);
+                            path += " " + val;
+                        }
+                    break;
+                }
+            }
+            if(fill && fill.color)
+            {
+                path += 'z';
+            }
+            Y.Lang.trim(path);
+            if(path)
+            {
+                node.setAttribute("d", path);
+            }
+
+            this._path = path;
+            this._fillChangeHandler();
+            this._strokeChangeHandler();
+            this._updateTransform();
+        }
+    },
+
+    /**
+     * Ends a fill and stroke
+     *
+     * @method closePath
+     * @chainable
+     */
+    closePath: function()
+    {
+        this._pathArray.push(["z"]);
+        return this;
+    },
+
+    /**
+     * Returns the current array of drawing commands.
+     *
+     * @method _getCurrentArray
+     * @return Array
+     * @private
+     */
+    _getCurrentArray: function()
+    {
+        var currentArray = this._pathArray[Math.max(0, this._pathArray.length - 1)];
+        if(!currentArray)
+        {
+            currentArray = [];
+            this._pathArray.push(currentArray);
+        }
+        return currentArray;
+    },
+
+    /**
+     * Returns the points on a curve
+     *
+     * @method getBezierData
+     * @param Array points Array containing the begin, end and control points of a curve.
+     * @param Number t The value for incrementing the next set of points.
+     * @return Array
+     * @private
+     */
+    getBezierData: function(points, t) {
+        var n = points.length,
+            tmp = [],
+            i,
+            j;
+
+        for (i = 0; i < n; ++i){
+            tmp[i] = [points[i][0], points[i][1]]; // save input
+        }
+
+        for (j = 1; j < n; ++j) {
+            for (i = 0; i < n - j; ++i) {
+                tmp[i][0] = (1 - t) * tmp[i][0] + t * tmp[parseInt(i + 1, 10)][0];
+                tmp[i][1] = (1 - t) * tmp[i][1] + t * tmp[parseInt(i + 1, 10)][1];
+            }
+        }
+        return [ tmp[0][0], tmp[0][1] ];
+    },
+
+    /**
+     * Calculates the bounding box for a curve
+     *
+     * @method _setCurveBoundingBox
+     * @param Array pts Array containing points for start, end and control points of a curve.
+     * @param Number w Width used to calculate the number of points to describe the curve.
+     * @param Number h Height used to calculate the number of points to describe the curve.
+     * @private
+     */
+    _setCurveBoundingBox: function(pts, w, h)
+    {
+        var i,
+            left = this._currentX,
+            right = left,
+            top = this._currentY,
+            bottom = top,
+            len = Math.round(Math.sqrt((w * w) + (h * h))),
+            t = 1/len,
+            xy;
+        for(i = 0; i < len; ++i)
+        {
+            xy = this.getBezierData(pts, t * i);
+            left = isNaN(left) ? xy[0] : Math.min(xy[0], left);
+            right = isNaN(right) ? xy[0] : Math.max(xy[0], right);
+            top = isNaN(top) ? xy[1] : Math.min(xy[1], top);
+            bottom = isNaN(bottom) ? xy[1] : Math.max(xy[1], bottom);
+        }
+        left = Math.round(left * 10)/10;
+        right = Math.round(right * 10)/10;
+        top = Math.round(top * 10)/10;
+        bottom = Math.round(bottom * 10)/10;
+        this._trackSize(right, bottom);
+        this._trackSize(left, top);
+    },
+
+    /**
+     * Updates the size of the graphics object
+     *
+     * @method _trackSize
+     * @param {Number} w width
+     * @param {Number} h height
+     * @private
+     */
+    _trackSize: function(w, h) {
+        if (w > this._right) {
+            this._right = w;
+        }
+        if(w < this._left)
+        {
+            this._left = w;
+        }
+        if (h < this._top)
+        {
+            this._top = h;
+        }
+        if (h > this._bottom)
+        {
+            this._bottom = h;
+        }
+        this._width = this._right - this._left;
+        this._height = this._bottom - this._top;
+    }
+};
+Y.SVGDrawing = SVGDrawing;
+/**
+ * <a href="http://www.w3.org/TR/SVG/">SVG</a> implementation of the <a href="Shape.html">`Shape`</a> class.
+ * `SVGShape` is not intended to be used directly. Instead, use the <a href="Shape.html">`Shape`</a> class.
+ * If the browser has <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities, the <a href="Shape.html">`Shape`</a>
+ * class will point to the `SVGShape` class.
+ *
+ * @module graphics
+ * @class SVGShape
+ * @constructor
+ * @param {Object} cfg (optional) Attribute configs
+ */
+SVGShape = function()
+{
+    this._transforms = [];
+    this.matrix = new Y.Matrix();
+    this._normalizedMatrix = new Y.Matrix();
+    SVGShape.superclass.constructor.apply(this, arguments);
+};
+
+SVGShape.NAME = "shape";
+
+Y.extend(SVGShape, Y.GraphicBase, Y.mix({
+    /**
+     * Storage for x attribute.
+     *
+     * @property _x
+     * @protected
+     */
+    _x: 0,
+
+    /**
+     * Storage for y attribute.
+     *
+     * @property _y
+     * @protected
+     */
+    _y: 0,
+
+    /**
+     * Init method, invoked during construction.
+     * Calls `initializer` method.
+     *
+     * @method init
+     * @protected
+     */
+	init: function()
+	{
+		this.initializer.apply(this, arguments);
+	},
+
+	/**
+	 * Initializes the shape
+	 *
+	 * @private
+	 * @method initializer
+	 */
+	initializer: function(cfg)
+	{
+		var host = this,
+            graphic = cfg.graphic,
+            data = this.get("data");
+		host.createNode();
+		if(graphic)
+        {
+            host._setGraphic(graphic);
+        }
+        if(data)
+        {
+            host._parsePathData(data);
+        }
+        host._updateHandler();
+	},
+
+    /**
+     * Set the Graphic instance for the shape.
+     *
+     * @method _setGraphic
+     * @param {Graphic | Node | HTMLElement | String} render This param is used to determine the graphic instance. If it is a
+     * `Graphic` instance, it will be assigned to the `graphic` attribute. Otherwise, a new Graphic instance will be created
+     * and rendered into the dom element that the render represents.
+     * @private
+     */
+    _setGraphic: function(render)
+    {
+        var graphic;
+        if(render instanceof Y.SVGGraphic)
+        {
+            this._graphic = render;
+        }
+        else
+        {
+            render = Y.one(render);
+            graphic = new Y.SVGGraphic({
+                render: render
+            });
+            graphic._appendShape(this);
+            this._graphic = graphic;
+        }
+    },
+
+	/**
+	 * Add a class name to each node.
+	 *
+	 * @method addClass
+	 * @param {String} className the class name to add to the node's class attribute
+	 */
+	addClass: function(className)
+	{
+        var node = this.node;
+		node.className.baseVal = Y_LANG.trim([node.className.baseVal, className].join(' '));
+	},
+
+	/**
+	 * Removes a class name from each node.
+	 *
+	 * @method removeClass
+	 * @param {String} className the class name to remove from the node's class attribute
+	 */
+	removeClass: function(className)
+	{
+		var node = this.node,
+			classString = node.className.baseVal;
+		classString = classString.replace(new RegExp(className + ' '), className).replace(new RegExp(className), '');
+		node.className.baseVal = classString;
+	},
+
+	/**
+	 * Gets the current position of the node in page coordinates.
+	 *
+	 * @method getXY
+	 * @return Array The XY position of the shape.
+	 */
+	getXY: function()
+	{
+		var graphic = this._graphic,
+			parentXY = graphic.getXY(),
+			x = this._x,
+			y = this._y;
+		return [parentXY[0] + x, parentXY[1] + y];
+	},
+
+	/**
+	 * Set the position of the shape in page coordinates, regardless of how the node is positioned.
+	 *
+	 * @method setXY
+	 * @param {Array} Contains x & y values for new position (coordinates are page-based)
+	 */
+	setXY: function(xy)
+	{
+		var graphic = this._graphic,
+			parentXY = graphic.getXY();
+		this._x = xy[0] - parentXY[0];
+		this._y = xy[1] - parentXY[1];
+        this.set("transform", this.get("transform"));
+	},
+
+	/**
+	 * Determines whether the node is an ancestor of another HTML element in the DOM hierarchy.
+	 *
+	 * @method contains
+	 * @param {SVGShape | HTMLElement} needle The possible node or descendent
+	 * @return Boolean Whether or not this shape is the needle or its ancestor.
+	 */
+	contains: function(needle)
+	{
+		return needle === Y.one(this.node);
+	},
+
+	/**
+	 * Compares nodes to determine if they match.
+	 * Node instances can be compared to each other and/or HTMLElements.
+	 * @method compareTo
+	 * @param {HTMLElement | Node} refNode The reference node to compare to the node.
+	 * @return {Boolean} True if the nodes match, false if they do not.
+	 */
+	compareTo: function(refNode) {
+		var node = this.node;
+
+		return node === refNode;
+	},
+
+	/**
+	 * Test if the supplied node matches the supplied selector.
+	 *
+	 * @method test
+	 * @param {String} selector The CSS selector to test against.
+	 * @return Boolean Wheter or not the shape matches the selector.
+	 */
+	test: function(selector)
+	{
+		return Y.Selector.test(this.node, selector);
+	},
+
+	/**
+	 * Value function for fill attribute
+	 *
+	 * @private
+	 * @method _getDefaultFill
+	 * @return Object
+	 */
+	_getDefaultFill: function() {
+		return {
+			type: "solid",
+			opacity: 1,
+			cx: 0.5,
+			cy: 0.5,
+			fx: 0.5,
+			fy: 0.5,
+			r: 0.5
+		};
+	},
+
+	/**
+	 * Value function for stroke attribute
+	 *
+	 * @private
+	 * @method _getDefaultStroke
+	 * @return Object
+	 */
+	_getDefaultStroke: function()
+	{
+		return {
+			weight: 1,
+			dashstyle: "none",
+			color: "#000",
+			opacity: 1.0
+		};
+	},
+
+	/**
+	 * Creates the dom node for the shape.
+	 *
+     * @method createNode
+	 * @return HTMLElement
+	 * @private
+	 */
+	createNode: function()
+	{
+		var host = this,
+            node = DOCUMENT.createElementNS("http://www.w3.org/2000/svg", "svg:" + this._type),
+			id = host.get("id"),
+            name = host.name,
+            concat = host._camelCaseConcat,
+			pointerEvents = host.get("pointerEvents");
+		host.node = node;
+		host.addClass(
+            _getClassName(SHAPE) +
+            " " +
+            _getClassName(concat(IMPLEMENTATION, SHAPE)) +
+            " " +
+            _getClassName(name) +
+            " " +
+            _getClassName(concat(IMPLEMENTATION, name))
+        );
+        if(id)
+		{
+			node.setAttribute("id", id);
+		}
+		if(pointerEvents)
+		{
+			node.setAttribute("pointer-events", pointerEvents);
+		}
+        if(!host.get("visible"))
+        {
+            Y.one(node).setStyle("visibility", "hidden");
+        }
+	},
+
+
+	/**
+     * Overrides default `on` method. Checks to see if its a dom interaction event. If so,
+     * return an event attached to the `node` element. If not, return the normal functionality.
+     *
+     * @method on
+     * @param {String} type event type
+     * @param {Object} callback function
+	 * @private
+	 */
+	on: function(type, fn)
+	{
+		if(Y.Node.DOM_EVENTS[type])
+		{
+			return Y.one("#" +  this.get("id")).on(type, fn);
+		}
+		return Y.on.apply(this, arguments);
+	},
+
+	/**
+	 * Adds a stroke to the shape node.
+	 *
+	 * @method _strokeChangeHandler
+	 * @private
+	 */
+	_strokeChangeHandler: function()
+	{
+		var node = this.node,
+			stroke = this.get("stroke"),
+			strokeOpacity,
+			dashstyle,
+			dash,
+			linejoin;
+		if(stroke && stroke.weight && stroke.weight > 0)
+		{
+			linejoin = stroke.linejoin || "round";
+			strokeOpacity = parseFloat(stroke.opacity);
+			dashstyle = stroke.dashstyle || "none";
+			dash = Y_LANG.isArray(dashstyle) ? dashstyle.toString() : dashstyle;
+			stroke.color = stroke.color || "#000000";
+			stroke.weight = stroke.weight || 1;
+			stroke.opacity = Y_LANG.isNumber(strokeOpacity) ? strokeOpacity : 1;
+			stroke.linecap = stroke.linecap || "butt";
+			node.setAttribute("stroke-dasharray", dash);
+			node.setAttribute("stroke", stroke.color);
+			node.setAttribute("stroke-linecap", stroke.linecap);
+			node.setAttribute("stroke-width",  stroke.weight);
+			node.setAttribute("stroke-opacity", stroke.opacity);
+			if(linejoin === "round" || linejoin === "bevel")
+			{
+				node.setAttribute("stroke-linejoin", linejoin);
+			}
+			else
+			{
+				linejoin = parseInt(linejoin, 10);
+				if(Y_LANG.isNumber(linejoin))
+				{
+					node.setAttribute("stroke-miterlimit",  Math.max(linejoin, 1));
+					node.setAttribute("stroke-linejoin", "miter");
+				}
+			}
+		}
+		else
+		{
+			node.setAttribute("stroke", "none");
+		}
+	},
+
+	/**
+	 * Adds a fill to the shape node.
+	 *
+	 * @method _fillChangeHandler
+	 * @private
+	 */
+	_fillChangeHandler: function()
+	{
+		var node = this.node,
+			fill = this.get("fill"),
+			fillOpacity,
+			type;
+		if(fill)
+		{
+			type = fill.type;
+			if(type === "linear" || type === "radial")
+			{
+				this._setGradientFill(fill);
+				node.setAttribute("fill", "url(#grad" + this.get("id") + ")");
+			}
+			else if(!fill.color)
+			{
+				node.setAttribute("fill", "none");
+			}
+			else
+			{
+                fillOpacity = parseFloat(fill.opacity);
+				fillOpacity = Y_LANG.isNumber(fillOpacity) ? fillOpacity : 1;
+				node.setAttribute("fill", fill.color);
+				node.setAttribute("fill-opacity", fillOpacity);
+			}
+		}
+		else
+		{
+			node.setAttribute("fill", "none");
+		}
+	},
+
+	/**
+	 * Creates a gradient fill
+	 *
+	 * @method _setGradientFill
+	 * @param {String} type gradient type
+	 * @private
+	 */
+	_setGradientFill: function(fill) {
+		var offset,
+			opacity,
+			color,
+			stopNode,
+            newStop,
+			isNumber = Y_LANG.isNumber,
+			graphic = this._graphic,
+			type = fill.type,
+			gradientNode = graphic.getGradientNode("grad" + this.get("id"), type),
+			stops = fill.stops,
+			w = this.get("width"),
+			h = this.get("height"),
+			rotation = fill.rotation || 0,
+			radCon = Math.PI/180,
+            tanRadians = parseFloat(parseFloat(Math.tan(rotation * radCon)).toFixed(8)),
+            i,
+			len,
+			def,
+			stop,
+			x1 = "0%",
+			x2 = "100%",
+			y1 = "0%",
+			y2 = "0%",
+			cx = fill.cx,
+			cy = fill.cy,
+			fx = fill.fx,
+			fy = fill.fy,
+			r = fill.r,
+            stopNodes = [];
+		if(type === "linear")
+		{
+            cx = w/2;
+            cy = h/2;
+            if(Math.abs(tanRadians) * w/2 >= h/2)
+            {
+                if(rotation < 180)
+                {
+                    y1 = 0;
+                    y2 = h;
+                }
+                else
+                {
+                    y1 = h;
+                    y2 = 0;
+                }
+                x1 = cx - ((cy - y1)/tanRadians);
+                x2 = cx - ((cy - y2)/tanRadians);
+            }
+            else
+            {
+                if(rotation > 90 && rotation < 270)
+                {
+                    x1 = w;
+                    x2 = 0;
+                }
+                else
+                {
+                    x1 = 0;
+                    x2 = w;
+                }
+                y1 = ((tanRadians * (cx - x1)) - cy) * -1;
+                y2 = ((tanRadians * (cx - x2)) - cy) * -1;
+            }
+
+            x1 = Math.round(100 * x1/w);
+            x2 = Math.round(100 * x2/w);
+            y1 = Math.round(100 * y1/h);
+            y2 = Math.round(100 * y2/h);
+
+            //Set default value if not valid
+            x1 = isNumber(x1) ? x1 : 0;
+            x2 = isNumber(x2) ? x2 : 100;
+            y1 = isNumber(y1) ? y1 : 0;
+            y2 = isNumber(y2) ? y2 : 0;
+
+            gradientNode.setAttribute("spreadMethod", "pad");
+			gradientNode.setAttribute("width", w);
+			gradientNode.setAttribute("height", h);
+            gradientNode.setAttribute("x1", x1 + "%");
+            gradientNode.setAttribute("x2", x2 + "%");
+            gradientNode.setAttribute("y1", y1 + "%");
+            gradientNode.setAttribute("y2", y2 + "%");
+		}
+		else
+		{
+			gradientNode.setAttribute("cx", (cx * 100) + "%");
+			gradientNode.setAttribute("cy", (cy * 100) + "%");
+			gradientNode.setAttribute("fx", (fx * 100) + "%");
+			gradientNode.setAttribute("fy", (fy * 100) + "%");
+			gradientNode.setAttribute("r", (r * 100) + "%");
+		}
+
+		len = stops.length;
+		def = 0;
+        for(i = 0; i < len; ++i)
+		{
+            if(this._stops && this._stops.length > 0)
+            {
+                stopNode = this._stops.shift();
+                newStop = false;
+            }
+            else
+            {
+                stopNode = graphic._createGraphicNode("stop");
+                newStop = true;
+            }
+			stop = stops[i];
+			opacity = stop.opacity;
+			color = stop.color;
+			offset = stop.offset || i/(len - 1);
+			offset = Math.round(offset * 100) + "%";
+			opacity = isNumber(opacity) ? opacity : 1;
+			opacity = Math.max(0, Math.min(1, opacity));
+			def = (i + 1) / len;
+			stopNode.setAttribute("offset", offset);
+			stopNode.setAttribute("stop-color", color);
+			stopNode.setAttribute("stop-opacity", opacity);
+			if(newStop)
+            {
+                gradientNode.appendChild(stopNode);
+            }
+            stopNodes.push(stopNode);
+		}
+        while(this._stops && this._stops.length > 0)
+        {
+            gradientNode.removeChild(this._stops.shift());
+        }
+        this._stops = stopNodes;
+	},
+
+    _stops: null,
+
+    /**
+     * Sets the value of an attribute.
+     *
+     * @method set
+     * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
+     * be passed in to set multiple attributes at once.
+     * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
+     * the name param.
+     */
+	set: function()
+	{
+		var host = this;
+		AttributeLite.prototype.set.apply(host, arguments);
+		if(host.initialized)
+		{
+			host._updateHandler();
+		}
+	},
+
+	/**
+	 * Specifies a 2d translation.
+	 *
+	 * @method translate
+	 * @param {Number} x The value to transate on the x-axis.
+	 * @param {Number} y The value to translate on the y-axis.
+	 */
+	translate: function()
+	{
+		this._addTransform("translate", arguments);
+	},
+
+	/**
+	 * Translates the shape along the x-axis. When translating x and y coordinates,
+	 * use the `translate` method.
+	 *
+	 * @method translateX
+	 * @param {Number} x The value to translate.
+	 */
+	translateX: function()
+    {
+        this._addTransform("translateX", arguments);
+    },
+
+	/**
+	 * Translates the shape along the y-axis. When translating x and y coordinates,
+	 * use the `translate` method.
+	 *
+	 * @method translateY
+	 * @param {Number} y The value to translate.
+	 */
+	translateY: function()
+    {
+        this._addTransform("translateY", arguments);
+    },
+
+    /**
+     * Skews the shape around the x-axis and y-axis.
+     *
+     * @method skew
+     * @param {Number} x The value to skew on the x-axis.
+     * @param {Number} y The value to skew on the y-axis.
+     */
+    skew: function()
+    {
+        this._addTransform("skew", arguments);
+    },
+
+	/**
+	 * Skews the shape around the x-axis.
+	 *
+	 * @method skewX
+	 * @param {Number} x x-coordinate
+	 */
+    skewX: function()
+    {
+        this._addTransform("skewX", arguments);
+    },
+
+	/**
+	 * Skews the shape around the y-axis.
+	 *
+	 * @method skewY
+	 * @param {Number} y y-coordinate
+	 */
+    skewY: function()
+    {
+        this._addTransform("skewY", arguments);
+    },
+
+	/**
+	 * Rotates the shape clockwise around it transformOrigin.
+	 *
+	 * @method rotate
+	 * @param {Number} deg The degree of the rotation.
+	 */
+    rotate: function()
+    {
+        this._addTransform("rotate", arguments);
+    },
+
+	/**
+	 * Specifies a 2d scaling operation.
+	 *
+	 * @method scale
+	 * @param {Number} val
+	 */
+    scale: function()
+    {
+        this._addTransform("scale", arguments);
+    },
+
+    /**
+     * Adds a transform to the shape.
+     *
+     * @method _addTransform
+     * @param {String} type The transform being applied.
+     * @param {Array} args The arguments for the transform.
+	 * @private
+	 */
+	_addTransform: function(type, args)
+	{
+        args = Y.Array(args);
+        this._transform = Y_LANG.trim(this._transform + " " + type + "(" + args.join(", ") + ")");
+        args.unshift(type);
+        this._transforms.push(args);
+        if(this.initialized)
+        {
+            this._updateTransform();
+        }
+	},
+
+	/**
+     * Applies all transforms.
+     *
+     * @method _updateTransform
+	 * @private
+	 */
+	_updateTransform: function()
+	{
+		var isPath = this._type === "path",
+            node = this.node,
+			key,
+			transform,
+			transformOrigin,
+			x,
+			y,
+            tx,
+            ty,
+            matrix = this.matrix,
+            normalizedMatrix = this._normalizedMatrix,
+            i,
+            len = this._transforms.length;
+
+        if(isPath || (this._transforms && this._transforms.length > 0))
+		{
+            x = this._x;
+            y = this._y;
+            transformOrigin = this.get("transformOrigin");
+            tx = x + (transformOrigin[0] * this.get("width"));
+            ty = y + (transformOrigin[1] * this.get("height"));
+            //need to use translate for x/y coords
+            if(isPath)
+            {
+                //adjust origin for custom shapes
+                if(!(this instanceof Y.SVGPath))
+                {
+                    tx = this._left + (transformOrigin[0] * this.get("width"));
+                    ty = this._top + (transformOrigin[1] * this.get("height"));
+                }
+                normalizedMatrix.init({dx: x + this._left, dy: y + this._top});
+            }
+            normalizedMatrix.translate(tx, ty);
+            for(i = 0; i < len; ++i)
+            {
+                key = this._transforms[i].shift();
+                if(key)
+                {
+                    normalizedMatrix[key].apply(normalizedMatrix, this._transforms[i]);
+                    matrix[key].apply(matrix, this._transforms[i]);
+                }
+                if(isPath)
+                {
+                    this._transforms[i].unshift(key);
+                }
+			}
+            normalizedMatrix.translate(-tx, -ty);
+            transform = "matrix(" + normalizedMatrix.a + "," +
+                            normalizedMatrix.b + "," +
+                            normalizedMatrix.c + "," +
+                            normalizedMatrix.d + "," +
+                            normalizedMatrix.dx + "," +
+                            normalizedMatrix.dy + ")";
+		}
+        this._graphic.addToRedrawQueue(this);
+        if(transform)
+		{
+            node.setAttribute("transform", transform);
+        }
+        if(!isPath)
+        {
+            this._transforms = [];
+        }
+	},
+
+	/**
+	 * Draws the shape.
+	 *
+	 * @method _draw
+	 * @private
+	 */
+	_draw: function()
+	{
+		var node = this.node;
+		node.setAttribute("width", this.get("width"));
+		node.setAttribute("height", this.get("height"));
+		node.setAttribute("x", this._x);
+		node.setAttribute("y", this._y);
+		node.style.left = this._x + "px";
+		node.style.top = this._y + "px";
+		this._fillChangeHandler();
+		this._strokeChangeHandler();
+		this._updateTransform();
+	},
+
+	/**
+     * Updates `Shape` based on attribute changes.
+     *
+     * @method _updateHandler
+	 * @private
+	 */
+	_updateHandler: function()
+	{
+		this._draw();
+	},
+
+    /**
+     * Storage for the transform attribute.
+     *
+     * @property _transform
+     * @type String
+     * @private
+     */
+    _transform: "",
+
+	/**
+	 * Returns the bounds for a shape.
+	 *
+     * Calculates the a new bounding box from the original corner coordinates (base on size and position) and the transform matrix.
+     * The calculated bounding box is used by the graphic instance to calculate its viewBox.
+     *
+	 * @method getBounds
+	 * @return Object
+	 */
+	getBounds: function()
+	{
+		var type = this._type,
+			stroke = this.get("stroke"),
+            w = this.get("width"),
+			h = this.get("height"),
+			x = type === "path" ? 0 : this._x,
+			y = type === "path" ? 0 : this._y,
+            wt = 0;
+        if(type !== "path")
+        {
+            if(stroke && stroke.weight)
+            {
+                wt = stroke.weight;
+            }
+            w = (x + w + wt) - (x - wt);
+            h = (y + h + wt) - (y - wt);
+            x -= wt;
+            y -= wt;
+        }
+		return this._normalizedMatrix.getContentRect(w, h, x, y);
+	},
+
+    /**
+     * Places the shape above all other shapes.
+     *
+     * @method toFront
+     */
+    toFront: function()
+    {
+        var graphic = this.get("graphic");
+        if(graphic)
+        {
+            graphic._toFront(this);
+        }
+    },
+
+    /**
+     * Places the shape underneath all other shapes.
+     *
+     * @method toFront
+     */
+    toBack: function()
+    {
+        var graphic = this.get("graphic");
+        if(graphic)
+        {
+            graphic._toBack(this);
+        }
+    },
+
+    /**
+     * Parses path data string and call mapped methods.
+     *
+     * @method _parsePathData
+     * @param {String} val The path data
+     * @private
+     */
+    _parsePathData: function(val)
+    {
+        var method,
+            methodSymbol,
+            args,
+            commandArray = Y.Lang.trim(val.match(SPLITPATHPATTERN)),
+            i,
+            len,
+            str,
+            symbolToMethod = this._pathSymbolToMethod;
+        if(commandArray)
+        {
+            this.clear();
+            len = commandArray.length || 0;
+            for(i = 0; i < len; i = i + 1)
+            {
+                str = commandArray[i];
+                methodSymbol = str.substr(0, 1);
+                args = str.substr(1).match(SPLITARGSPATTERN);
+                method = symbolToMethod[methodSymbol];
+                if(method)
+                {
+                    if(args)
+                    {
+                        this[method].apply(this, args);
+                    }
+                    else
+                    {
+                        this[method].apply(this);
+                    }
+                }
+            }
+            this.end();
+        }
+    },
+
+    /**
+     * Destroys the shape instance.
+     *
+     * @method destroy
+     */
+    destroy: function()
+    {
+        var graphic = this.get("graphic");
+        if(graphic)
+        {
+            graphic.removeShape(this);
+        }
+        else
+        {
+            this._destroy();
+        }
+    },
+
+    /**
+     *  Implementation for shape destruction
+     *
+     *  @method destroy
+     *  @protected
+     */
+    _destroy: function()
+    {
+        if(this.node)
+        {
+            Y.Event.purgeElement(this.node, true);
+            if(this.node.parentNode)
+            {
+                this.node.parentNode.removeChild(this.node);
+            }
+            this.node = null;
+        }
+    }
+ }, Y.SVGDrawing.prototype));
+
+SVGShape.ATTRS = {
+	/**
+	 * An array of x, y values which indicates the transformOrigin in which to rotate the shape. Valid values range between 0 and 1 representing a
+	 * fraction of the shape's corresponding bounding box dimension. The default value is [0.5, 0.5].
+	 *
+	 * @config transformOrigin
+	 * @type Array
+	 */
+	transformOrigin: {
+		valueFn: function()
+		{
+			return [0.5, 0.5];
+		}
+	},
+
+    /**
+     * <p>A string containing, in order, transform operations applied to the shape instance. The `transform` string can contain the following values:
+     *
+     *    <dl>
+     *        <dt>rotate</dt><dd>Rotates the shape clockwise around it transformOrigin.</dd>
+     *        <dt>translate</dt><dd>Specifies a 2d translation.</dd>
+     *        <dt>skew</dt><dd>Skews the shape around the x-axis and y-axis.</dd>
+     *        <dt>scale</dt><dd>Specifies a 2d scaling operation.</dd>
+     *        <dt>translateX</dt><dd>Translates the shape along the x-axis.</dd>
+     *        <dt>translateY</dt><dd>Translates the shape along the y-axis.</dd>
+     *        <dt>skewX</dt><dd>Skews the shape around the x-axis.</dd>
+     *        <dt>skewY</dt><dd>Skews the shape around the y-axis.</dd>
+     *        <dt>matrix</dt><dd>Specifies a 2D transformation matrix comprised of the specified six values.</dd>
+     *    </dl>
+     * </p>
+     * <p>Applying transforms through the transform attribute will reset the transform matrix and apply a new transform. The shape class also contains
+     * corresponding methods for each transform that will apply the transform to the current matrix. The below code illustrates how you might use the
+     * `transform` attribute to instantiate a recangle with a rotation of 45 degrees.</p>
+            var myRect = new Y.Rect({
+                type:"rect",
+                width: 50,
+                height: 40,
+                transform: "rotate(45)"
+            };
+     * <p>The code below would apply `translate` and `rotate` to an existing shape.</p>
+
+        myRect.set("transform", "translate(40, 50) rotate(45)");
+	 * @config transform
+     * @type String
+	 */
+	transform: {
+		setter: function(val)
+        {
+            this.matrix.init();
+            this._normalizedMatrix.init();
+            this._transforms = this.matrix.getTransformArray(val);
+            this._transform = val;
+            return val;
+		},
+
+        getter: function()
+        {
+            return this._transform;
+        }
+	},
+
+	/**
+	 * Unique id for class instance.
+	 *
+	 * @config id
+	 * @type String
+	 */
+	id: {
+		valueFn: function()
+		{
+			return Y.guid();
+		},
+
+		setter: function(val)
+		{
+			var node = this.node;
+			if(node)
+			{
+				node.setAttribute("id", val);
+			}
+			return val;
+		}
+	},
+
+	/**
+	 * Indicates the x position of shape.
+	 *
+	 * @config x
+	 * @type Number
+	 */
+	x: {
+        getter: function()
+        {
+            return this._x;
+        },
+
+        setter: function(val)
+        {
+            var transform = this.get("transform");
+            this._x = val;
+            if(transform)
+            {
+                this.set("transform", transform);
+            }
+        }
+	},
+
+	/**
+	 * Indicates the y position of shape.
+	 *
+	 * @config y
+	 * @type Number
+	 */
+	y: {
+        getter: function()
+        {
+            return this._y;
+        },
+
+        setter: function(val)
+        {
+            var transform = this.get("transform");
+            this._y = val;
+            if(transform)
+            {
+                this.set("transform", transform);
+            }
+        }
+	},
+
+	/**
+	 * Indicates the width of the shape
+	 *
+	 * @config width
+	 * @type Number
+	 */
+	width: {
+        value: 0
+    },
+
+	/**
+	 * Indicates the height of the shape
+	 *
+	 * @config height
+	 * @type Number
+	 */
+	height: {
+        value: 0
+    },
+
+	/**
+	 * Indicates whether the shape is visible.
+	 *
+	 * @config visible
+	 * @type Boolean
+	 */
+	visible: {
+		value: true,
+
+		setter: function(val){
+			var visibility = val ? "visible" : "hidden";
+			if(this.node)
+            {
+                this.node.style.visibility = visibility;
+            }
+			return val;
+		}
+	},
+
+	/**
+	 * Contains information about the fill of the shape.
+     *  <dl>
+     *      <dt>color</dt><dd>The color of the fill.</dd>
+     *      <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the fill. The default value is 1.</dd>
+     *      <dt>type</dt><dd>Type of fill.
+     *          <dl>
+     *              <dt>solid</dt><dd>Solid single color fill. (default)</dd>
+     *              <dt>linear</dt><dd>Linear gradient fill.</dd>
+     *              <dt>radial</dt><dd>Radial gradient fill.</dd>
+     *          </dl>
+     *      </dd>
+     *  </dl>
+     *  <p>If a `linear` or `radial` is specified as the fill type. The following additional property is used:
+     *  <dl>
+     *      <dt>stops</dt><dd>An array of objects containing the following properties:
+     *          <dl>
+     *              <dt>color</dt><dd>The color of the stop.</dd>
+     *              <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stop. The default value is 1.
+     *              Note: No effect for IE 6 - 8</dd>
+     *              <dt>offset</dt><dd>Number between 0 and 1 indicating where the color stop is positioned.</dd>
+     *          </dl>
+     *      </dd>
+     *      <p>Linear gradients also have the following property:</p>
+     *      <dt>rotation</dt><dd>Linear gradients flow left to right by default. The rotation property allows you to change the
+     *      flow by rotation. (e.g. A rotation of 180 would make the gradient pain from right to left.)</dd>
+     *      <p>Radial gradients have the following additional properties:</p>
+     *      <dt>r</dt><dd>Radius of the gradient circle.</dd>
+     *      <dt>fx</dt><dd>Focal point x-coordinate of the gradient.</dd>
+     *      <dt>fy</dt><dd>Focal point y-coordinate of the gradient.</dd>
+     *      <dt>cx</dt><dd>
+     *          <p>The x-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
+     *          <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and
+     *          `VMLShape` classes which are used on Android or IE 6 - 8.</p>
+     *      </dd>
+     *      <dt>cy</dt><dd>
+     *          <p>The y-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
+     *          <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and `VMLShape`
+     *          classes which are used on Android or IE 6 - 8.</p>
+     *      </dd>
+     *  </dl>
+	 *
+	 * @config fill
+	 * @type Object
+	 */
+	fill: {
+		valueFn: "_getDefaultFill",
+
+		setter: function(val)
+		{
+			var fill,
+				tmpl = this.get("fill") || this._getDefaultFill();
+			fill = (val) ? Y.merge(tmpl, val) : null;
+			if(fill && fill.color)
+			{
+				if(fill.color === undefined || fill.color === "none")
+				{
+					fill.color = null;
+				}
+			}
+			return fill;
+		}
+	},
+
+	/**
+	 * Contains information about the stroke of the shape.
+     *  <dl>
+     *      <dt>color</dt><dd>The color of the stroke.</dd>
+     *      <dt>weight</dt><dd>Number that indicates the width of the stroke.</dd>
+     *      <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stroke. The default value is 1.</dd>
+     *      <dt>dashstyle</dt>Indicates whether to draw a dashed stroke. When set to "none", a solid stroke is drawn. When set
+     *      to an array, the first index indicates the length of the dash. The second index indicates the length of gap.
+     *      <dt>linecap</dt><dd>Specifies the linecap for the stroke. The following values can be specified:
+     *          <dl>
+     *              <dt>butt (default)</dt><dd>Specifies a butt linecap.</dd>
+     *              <dt>square</dt><dd>Specifies a sqare linecap.</dd>
+     *              <dt>round</dt><dd>Specifies a round linecap.</dd>
+     *          </dl>
+     *      </dd>
+     *      <dt>linejoin</dt><dd>Specifies a linejoin for the stroke. The following values can be specified:
+     *          <dl>
+     *              <dt>round (default)</dt><dd>Specifies that the linejoin will be round.</dd>
+     *              <dt>bevel</dt><dd>Specifies a bevel for the linejoin.</dd>
+     *              <dt>miter limit</dt><dd>An integer specifying the miter limit of a miter linejoin. If you want to specify a linejoin
+     *              of miter, you simply specify the limit as opposed to having separate miter and miter limit values.</dd>
+     *          </dl>
+     *      </dd>
+     *  </dl>
+	 *
+	 * @config stroke
+	 * @type Object
+	 */
+	stroke: {
+		valueFn: "_getDefaultStroke",
+
+		setter: function(val)
+		{
+			var tmpl = this.get("stroke") || this._getDefaultStroke(),
+                wt;
+            if(val && val.hasOwnProperty("weight"))
+            {
+                wt = parseInt(val.weight, 10);
+                if(!isNaN(wt))
+                {
+                    val.weight = wt;
+                }
+            }
+            return (val) ? Y.merge(tmpl, val) : null;
+		}
+	},
+
+	// Only implemented in SVG
+	// Determines whether the instance will receive mouse events.
+	//
+	// @config pointerEvents
+	// @type string
+	//
+	pointerEvents: {
+		valueFn: function()
+		{
+			var val = "visiblePainted",
+				node = this.node;
+			if(node)
+			{
+				node.setAttribute("pointer-events", val);
+			}
+			return val;
+		},
+
+		setter: function(val)
+		{
+			var node = this.node;
+			if(node)
+			{
+				node.setAttribute("pointer-events", val);
+			}
+			return val;
+		}
+	},
+
+	/**
+	 * Dom node for the shape.
+	 *
+	 * @config node
+	 * @type HTMLElement
+	 * @readOnly
+	 */
+	node: {
+		readOnly: true,
+
+        getter: function()
+        {
+            return this.node;
+        }
+	},
+
+    /**
+     * Represents an SVG Path string. This will be parsed and added to shape's API to represent the SVG data across all
+     * implementations. Note that when using VML or SVG implementations, part of this content will be added to the DOM using
+     * respective VML/SVG attributes. If your content comes from an untrusted source, you will need to ensure that no
+     * malicious code is included in that content.
+     *
+     * @config data
+     * @type String
+     */
+    data: {
+        setter: function(val)
+        {
+            if(this.get("node"))
+            {
+                this._parsePathData(val);
+            }
+            return val;
+        }
+    },
+
+	/**
+	 * Reference to the parent graphic instance
+	 *
+	 * @config graphic
+	 * @type SVGGraphic
+	 * @readOnly
+	 */
+	graphic: {
+		readOnly: true,
+
+        getter: function()
+        {
+            return this._graphic;
+        }
+	}
+};
+Y.SVGShape = SVGShape;
+
+/**
+ * <a href="http://www.w3.org/TR/SVG/">SVG</a> implementation of the <a href="Path.html">`Path`</a> class.
+ * `SVGPath` is not intended to be used directly. Instead, use the <a href="Path.html">`Path`</a> class.
+ * If the browser has <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities, the <a href="Path.html">`Path`</a>
+ * class will point to the `SVGPath` class.
+ *
+ * @module graphics
+ * @class SVGPath
+ * @extends SVGShape
+ * @constructor
+ */
+SVGPath = function()
+{
+	SVGPath.superclass.constructor.apply(this, arguments);
+};
+SVGPath.NAME = "path";
+Y.extend(SVGPath, Y.SVGShape, {
+    /**
+     * Left edge of the path
+     *
+     * @property _left
+     * @type Number
+     * @private
+     */
+    _left: 0,
+
+    /**
+     * Right edge of the path
+     *
+     * @property _right
+     * @type Number
+     * @private
+     */
+    _right: 0,
+
+    /**
+     * Top edge of the path
+     *
+     * @property _top
+     * @type Number
+     * @private
+     */
+    _top: 0,
+
+    /**
+     * Bottom edge of the path
+     *
+     * @property _bottom
+     * @type Number
+     * @private
+     */
+    _bottom: 0,
+
+    /**
+     * Indicates the type of shape
+     *
+     * @property _type
+     * @readOnly
+     * @type String
+     * @private
+     */
+    _type: "path",
+
+    /**
+     * Storage for path
+     *
+     * @property _path
+     * @type String
+     * @private
+     */
+	_path: ""
+});
+
+SVGPath.ATTRS = Y.merge(Y.SVGShape.ATTRS, {
+	/**
+	 * Indicates the path used for the node.
+	 *
+	 * @config path
+	 * @type String
+     * @readOnly
+	 */
+	path: {
+		readOnly: true,
+
+		getter: function()
+		{
+			return this._path;
+		}
+	},
+
+	/**
+	 * Indicates the width of the shape
+	 *
+	 * @config width
+	 * @type Number
+	 */
+	width: {
+		getter: function()
+		{
+			var val = Math.max(this._right - this._left, 0);
+			return val;
+		}
+	},
+
+	/**
+	 * Indicates the height of the shape
+	 *
+	 * @config height
+	 * @type Number
+	 */
+	height: {
+		getter: function()
+		{
+			return Math.max(this._bottom - this._top, 0);
+		}
+	}
+});
+Y.SVGPath = SVGPath;
+/**
+ * <a href="http://www.w3.org/TR/SVG/">SVG</a> implementation of the <a href="Rect.html">`Rect`</a> class.
+ * `SVGRect` is not intended to be used directly. Instead, use the <a href="Rect.html">`Rect`</a> class.
+ * If the browser has <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities, the <a href="Rect.html">`Rect`</a>
+ * class will point to the `SVGRect` class.
+ *
+ * @module graphics
+ * @class SVGRect
+ * @constructor
+ */
+SVGRect = function()
+{
+	SVGRect.superclass.constructor.apply(this, arguments);
+};
+SVGRect.NAME = "rect";
+Y.extend(SVGRect, Y.SVGShape, {
+    /**
+     * Indicates the type of shape
+     *
+     * @property _type
+     * @type String
+     * @private
+     */
+    _type: "rect"
+ });
+SVGRect.ATTRS = Y.SVGShape.ATTRS;
+Y.SVGRect = SVGRect;
+/**
+ * <a href="http://www.w3.org/TR/SVG/">SVG</a> implementation of the <a href="Ellipse.html">`Ellipse`</a> class.
+ * `SVGEllipse` is not intended to be used directly. Instead, use the <a href="Ellipse.html">`Ellipse`</a> class.
+ * If the browser has <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities, the <a href="Ellipse.html">`Ellipse`</a>
+ * class will point to the `SVGEllipse` class.
+ *
+ * @module graphics
+ * @class SVGEllipse
+ * @constructor
+ */
+SVGEllipse = function()
+{
+	SVGEllipse.superclass.constructor.apply(this, arguments);
+};
+
+SVGEllipse.NAME = "ellipse";
+
+Y.extend(SVGEllipse, SVGShape, {
+	/**
+	 * Indicates the type of shape
+	 *
+	 * @property _type
+	 * @type String
+     * @private
+	 */
+	_type: "ellipse",
+
+	/**
+	 * Updates the shape.
+	 *
+	 * @method _draw
+	 * @private
+	 */
+	_draw: function()
+	{
+		var node = this.node,
+			w = this.get("width"),
+			h = this.get("height"),
+			x = this.get("x"),
+			y = this.get("y"),
+			xRadius = w * 0.5,
+			yRadius = h * 0.5,
+			cx = x + xRadius,
+			cy = y + yRadius;
+		node.setAttribute("rx", xRadius);
+		node.setAttribute("ry", yRadius);
+		node.setAttribute("cx", cx);
+		node.setAttribute("cy", cy);
+		this._fillChangeHandler();
+		this._strokeChangeHandler();
+		this._updateTransform();
+	}
+});
+
+SVGEllipse.ATTRS = Y.merge(SVGShape.ATTRS, {
+	/**
+	 * Horizontal radius for the ellipse.
+	 *
+	 * @config xRadius
+	 * @type Number
+	 */
+	xRadius: {
+		setter: function(val)
+		{
+			this.set("width", val * 2);
+		},
+
+		getter: function()
+		{
+			var val = this.get("width");
+			if(val)
+			{
+				val *= 0.5;
+			}
+			return val;
+		}
+	},
+
+	/**
+	 * Vertical radius for the ellipse.
+	 *
+	 * @config yRadius
+	 * @type Number
+	 * @readOnly
+	 */
+	yRadius: {
+		setter: function(val)
+		{
+			this.set("height", val * 2);
+		},
+
+		getter: function()
+		{
+			var val = this.get("height");
+			if(val)
+			{
+				val *= 0.5;
+			}
+			return val;
+		}
+	}
+});
+Y.SVGEllipse = SVGEllipse;
+/**
+ * <a href="http://www.w3.org/TR/SVG/">SVG</a> implementation of the <a href="Circle.html">`Circle`</a> class.
+ * `SVGCircle` is not intended to be used directly. Instead, use the <a href="Circle.html">`Circle`</a> class.
+ * If the browser has <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities, the <a href="Circle.html">`Circle`</a>
+ * class will point to the `SVGCircle` class.
+ *
+ * @module graphics
+ * @class SVGCircle
+ * @constructor
+ */
+ SVGCircle = function()
+ {
+    SVGCircle.superclass.constructor.apply(this, arguments);
+ };
+
+ SVGCircle.NAME = "circle";
+
+ Y.extend(SVGCircle, Y.SVGShape, {
+
+    /**
+     * Indicates the type of shape
+     *
+     * @property _type
+     * @type String
+     * @private
+     */
+    _type: "circle",
+
+    /**
+     * Updates the shape.
+     *
+     * @method _draw
+     * @private
+     */
+    _draw: function()
+    {
+        var node = this.node,
+            x = this.get("x"),
+            y = this.get("y"),
+            radius = this.get("radius"),
+            cx = x + radius,
+            cy = y + radius;
+        node.setAttribute("r", radius);
+        node.setAttribute("cx", cx);
+        node.setAttribute("cy", cy);
+        this._fillChangeHandler();
+        this._strokeChangeHandler();
+        this._updateTransform();
+    }
+ });
+
+SVGCircle.ATTRS = Y.merge(Y.SVGShape.ATTRS, {
+	/**
+	 * Indicates the width of the shape
+	 *
+	 * @config width
+	 * @type Number
+	 */
+    width: {
+        setter: function(val)
+        {
+            this.set("radius", val/2);
+            return val;
+        },
+
+        getter: function()
+        {
+            return this.get("radius") * 2;
+        }
+    },
+
+	/**
+	 * Indicates the height of the shape
+	 *
+	 * @config height
+	 * @type Number
+	 */
+    height: {
+        setter: function(val)
+        {
+            this.set("radius", val/2);
+            return val;
+        },
+
+        getter: function()
+        {
+            return this.get("radius") * 2;
+        }
+    },
+
+    /**
+     * Radius of the circle
+     *
+     * @config radius
+     * @type Number
+     */
+    radius: {
+        value: 0
+    }
+});
+Y.SVGCircle = SVGCircle;
+/**
+ * Draws pie slices
+ *
+ * @module graphics
+ * @class SVGPieSlice
+ * @constructor
+ */
+SVGPieSlice = function()
+{
+	SVGPieSlice.superclass.constructor.apply(this, arguments);
+};
+SVGPieSlice.NAME = "svgPieSlice";
+Y.extend(SVGPieSlice, Y.SVGShape, Y.mix({
+    /**
+     * Indicates the type of shape
+     *
+     * @property _type
+     * @type String
+     * @private
+     */
+    _type: "path",
+
+	/**
+	 * Change event listener
+	 *
+	 * @private
+	 * @method _updateHandler
+	 */
+	_draw: function()
+	{
+        var x = this.get("cx"),
+            y = this.get("cy"),
+            startAngle = this.get("startAngle"),
+            arc = this.get("arc"),
+            radius = this.get("radius");
+        this.clear();
+        this.drawWedge(x, y, startAngle, arc, radius);
+		this.end();
+	}
+ }, Y.SVGDrawing.prototype));
+SVGPieSlice.ATTRS = Y.mix({
+    cx: {
+        value: 0
+    },
+
+    cy: {
+        value: 0
+    },
+    /**
+     * Starting angle in relation to a circle in which to begin the pie slice drawing.
+     *
+     * @config startAngle
+     * @type Number
+     */
+    startAngle: {
+        value: 0
+    },
+
+    /**
+     * Arc of the slice.
+     *
+     * @config arc
+     * @type Number
+     */
+    arc: {
+        value: 0
+    },
+
+    /**
+     * Radius of the circle in which the pie slice is drawn
+     *
+     * @config radius
+     * @type Number
+     */
+    radius: {
+        value: 0
+    }
+}, Y.SVGShape.ATTRS);
+Y.SVGPieSlice = SVGPieSlice;
+/**
+ * <a href="http://www.w3.org/TR/SVG/">SVG</a> implementation of the <a href="Graphic.html">`Graphic`</a> class.
+ * `SVGGraphic` is not intended to be used directly. Instead, use the <a href="Graphic.html">`Graphic`</a> class.
+ * If the browser has <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities, the <a href="Graphic.html">`Graphic`</a>
+ * class will point to the `SVGGraphic` class.
+ *
+ * @module graphics
+ * @class SVGGraphic
+ * @constructor
+ */
+SVGGraphic = function() {
+    SVGGraphic.superclass.constructor.apply(this, arguments);
+};
+
+SVGGraphic.NAME = "svgGraphic";
+
+SVGGraphic.ATTRS = {
+    /**
+     * Whether or not to render the `Graphic` automatically after to a specified parent node after init. This can be a Node
+     * instance or a CSS selector string.
+     *
+     * @config render
+     * @type Node | String
+     */
+    render: {},
+
+    /**
+	 * Unique id for class instance.
+	 *
+	 * @config id
+	 * @type String
+	 */
+	id: {
+		valueFn: function()
+		{
+			return Y.guid();
+		},
+
+		setter: function(val)
+		{
+			var node = this._node;
+			if(node)
+			{
+				node.setAttribute("id", val);
+			}
+			return val;
+		}
+	},
+
+    /**
+     * Key value pairs in which a shape instance is associated with its id.
+     *
+     *  @config shapes
+     *  @type Object
+     *  @readOnly
+     */
+    shapes: {
+        readOnly: true,
+
+        getter: function()
+        {
+            return this._shapes;
+        }
+    },
+
+    /**
+     *  Object containing size and coordinate data for the content of a Graphic in relation to the coordSpace node.
+     *
+     *  @config contentBounds
+     *  @type Object
+     *  @readOnly
+     */
+    contentBounds: {
+        readOnly: true,
+
+        getter: function()
+        {
+            return this._contentBounds;
+        }
+    },
+
+    /**
+     *  The html element that represents to coordinate system of the Graphic instance.
+     *
+     *  @config node
+     *  @type HTMLElement
+     *  @readOnly
+     */
+    node: {
+        readOnly: true,
+
+        getter: function()
+        {
+            return this._node;
+        }
+    },
+
+	/**
+	 * Indicates the width of the `Graphic`.
+	 *
+	 * @config width
+	 * @type Number
+	 */
+    width: {
+        setter: function(val)
+        {
+            if(this._node)
+            {
+                this._node.style.width = val + "px";
+            }
+            return val;
+        }
+    },
+
+	/**
+	 * Indicates the height of the `Graphic`.
+	 *
+	 * @config height
+	 * @type Number
+	 */
+    height: {
+        setter: function(val)
+        {
+            if(this._node)
+            {
+                this._node.style.height = val  + "px";
+            }
+            return val;
+        }
+    },
+
+    /**
+     *  Determines the sizing of the Graphic.
+     *
+     *  <dl>
+     *      <dt>sizeContentToGraphic</dt><dd>The Graphic's width and height attributes are, either explicitly set through the
+     *      <code>width</code> and <code>height</code> attributes or are determined by the dimensions of the parent element. The
+     *      content contained in the Graphic will be sized to fit with in the Graphic instance's dimensions. When using this
+     *      setting, the <code>preserveAspectRatio</code> attribute will determine how the contents are sized.</dd>
+     *      <dt>sizeGraphicToContent</dt><dd>(Also accepts a value of true) The Graphic's width and height are determined by the
+     *      size and positioning of the content.</dd>
+     *      <dt>false</dt><dd>The Graphic's width and height attributes are, either explicitly set through the <code>width</code>
+     *      and <code>height</code> attributes or are determined by the dimensions of the parent element. The contents of the
+     *      Graphic instance are not affected by this setting.</dd>
+     *  </dl>
+     *
+     *
+     *  @config autoSize
+     *  @type Boolean | String
+     *  @default false
+     */
+    autoSize: {
+        value: false
+    },
+
+    /**
+     * Determines how content is sized when <code>autoSize</code> is set to <code>sizeContentToGraphic</code>.
+     *
+     *  <dl>
+     *      <dt>none<dt><dd>Do not force uniform scaling. Scale the graphic content of the given element non-uniformly if necessary
+     *      such that the element's bounding box exactly matches the viewport rectangle.</dd>
+     *      <dt>xMinYMin</dt><dd>Force uniform scaling position along the top left of the Graphic's node.</dd>
+     *      <dt>xMidYMin</dt><dd>Force uniform scaling horizontally centered and positioned at the top of the Graphic's node.<dd>
+     *      <dt>xMaxYMin</dt><dd>Force uniform scaling positioned horizontally from the right and vertically from the top.</dd>
+     *      <dt>xMinYMid</dt>Force uniform scaling positioned horizontally from the left and vertically centered.</dd>
+     *      <dt>xMidYMid (the default)</dt><dd>Force uniform scaling with the content centered.</dd>
+     *      <dt>xMaxYMid</dt><dd>Force uniform scaling positioned horizontally from the right and vertically centered.</dd>
+     *      <dt>xMinYMax</dt><dd>Force uniform scaling positioned horizontally from the left and vertically from the bottom.</dd>
+     *      <dt>xMidYMax</dt><dd>Force uniform scaling horizontally centered and position vertically from the bottom.</dd>
+     *      <dt>xMaxYMax</dt><dd>Force uniform scaling positioned horizontally from the right and vertically from the bottom.</dd>
+     *  </dl>
+     *
+     * @config preserveAspectRatio
+     * @type String
+     * @default xMidYMid
+     */
+    preserveAspectRatio: {
+        value: "xMidYMid"
+    },
+
+    /**
+     * The contentBounds will resize to greater values but not to smaller values. (for performance)
+     * When resizing the contentBounds down is desirable, set the resizeDown value to true.
+     *
+     * @config resizeDown
+     * @type Boolean
+     */
+    resizeDown: {
+        value: false
+    },
+
+	/**
+	 * Indicates the x-coordinate for the instance.
+	 *
+	 * @config x
+	 * @type Number
+	 */
+    x: {
+        getter: function()
+        {
+            return this._x;
+        },
+
+        setter: function(val)
+        {
+            this._x = val;
+            if(this._node)
+            {
+                this._node.style.left = val + "px";
+            }
+            return val;
+        }
+    },
+
+	/**
+	 * Indicates the y-coordinate for the instance.
+	 *
+	 * @config y
+	 * @type Number
+	 */
+    y: {
+        getter: function()
+        {
+            return this._y;
+        },
+
+        setter: function(val)
+        {
+            this._y = val;
+            if(this._node)
+            {
+                this._node.style.top = val + "px";
+            }
+            return val;
+        }
+    },
+
+    /**
+     * Indicates whether or not the instance will automatically redraw after a change is made to a shape.
+     * This property will get set to false when batching operations.
+     *
+     * @config autoDraw
+     * @type Boolean
+     * @default true
+     * @private
+     */
+    autoDraw: {
+        value: true
+    },
+
+    visible: {
+        value: true,
+
+        setter: function(val)
+        {
+            this._toggleVisible(val);
+            return val;
+        }
+    },
+
+    //
+    //  Indicates the pointer-events setting for the svg:svg element.
+    //
+    //  @config pointerEvents
+    //  @type String
+    //
+    pointerEvents: {
+        value: "none"
+    }
+};
+
+Y.extend(SVGGraphic, Y.GraphicBase, {
+    /**
+     * Sets the value of an attribute.
+     *
+     * @method set
+     * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
+     * be passed in to set multiple attributes at once.
+     * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
+     * the name param.
+     */
+	set: function()
+	{
+		var host = this,
+            attr = arguments[0],
+            redrawAttrs = {
+                autoDraw: true,
+                autoSize: true,
+                preserveAspectRatio: true,
+                resizeDown: true
+            },
+            key,
+            forceRedraw = false;
+		AttributeLite.prototype.set.apply(host, arguments);
+        if(host._state.autoDraw === true && Y.Object.size(this._shapes) > 0)
+        {
+            if(Y_LANG.isString && redrawAttrs[attr])
+            {
+                forceRedraw = true;
+            }
+            else if(Y_LANG.isObject(attr))
+            {
+                for(key in redrawAttrs)
+                {
+                    if(redrawAttrs.hasOwnProperty(key) && attr[key])
+                    {
+                        forceRedraw = true;
+                        break;
+                    }
+                }
+            }
+        }
+        if(forceRedraw)
+        {
+            host._redraw();
+        }
+	},
+
+    /**
+     * Storage for `x` attribute.
+     *
+     * @property _x
+     * @type Number
+     * @private
+     */
+    _x: 0,
+
+    /**
+     * Storage for `y` attribute.
+     *
+     * @property _y
+     * @type Number
+     * @private
+     */
+    _y: 0,
+
+    /**
+     * Gets the current position of the graphic instance in page coordinates.
+     *
+     * @method getXY
+     * @return Array The XY position of the shape.
+     */
+    getXY: function()
+    {
+        var node = Y.one(this._node),
+            xy;
+        if(node)
+        {
+            xy = node.getXY();
+        }
+        return xy;
+    },
+
+    /**
+     * Initializes the class.
+     *
+     * @method initializer
+     * @private
+     */
+    initializer: function() {
+        var render = this.get("render"),
+            visibility = this.get("visible") ? "visible" : "hidden";
+        this._shapes = {};
+		this._contentBounds = {
+            left: 0,
+            top: 0,
+            right: 0,
+            bottom: 0
+        };
+        this._gradients = {};
+        this._node = DOCUMENT.createElement('div');
+        this._node.style.position = "absolute";
+        this._node.style.left = this.get("x") + "px";
+        this._node.style.top = this.get("y") + "px";
+        this._node.style.visibility = visibility;
+        this._contentNode = this._createGraphics();
+        this._contentNode.style.visibility = visibility;
+        this._contentNode.setAttribute("id", this.get("id"));
+        this._node.appendChild(this._contentNode);
+        if(render)
+        {
+            this.render(render);
+        }
+    },
+
+    /**
+     * Adds the graphics node to the dom.
+     *
+     * @method render
+     * @param {HTMLElement} parentNode node in which to render the graphics node into.
+     */
+    render: function(render) {
+        var parentNode = Y.one(render),
+            w = this.get("width") || parseInt(parentNode.getComputedStyle("width"), 10),
+            h = this.get("height") || parseInt(parentNode.getComputedStyle("height"), 10);
+        parentNode = parentNode || Y.one(DOCUMENT.body);
+        parentNode.append(this._node);
+        this.parentNode = parentNode;
+        this.set("width", w);
+        this.set("height", h);
+        return this;
+    },
+
+    /**
+     * Removes all nodes.
+     *
+     * @method destroy
+     */
+    destroy: function()
+    {
+        this.removeAllShapes();
+        if(this._contentNode)
+        {
+            this._removeChildren(this._contentNode);
+            if(this._contentNode.parentNode)
+            {
+                this._contentNode.parentNode.removeChild(this._contentNode);
+            }
+            this._contentNode = null;
+        }
+        if(this._node)
+        {
+            this._removeChildren(this._node);
+            Y.one(this._node).remove(true);
+            this._node = null;
+        }
+    },
+
+    /**
+     * Generates a shape instance by type.
+     *
+     * @method addShape
+     * @param {Object} cfg attributes for the shape
+     * @return Shape
+     */
+    addShape: function(cfg)
+    {
+        cfg.graphic = this;
+        if(!this.get("visible"))
+        {
+            cfg.visible = false;
+        }
+        var ShapeClass = this._getShapeClass(cfg.type),
+            shape = new ShapeClass(cfg);
+        this._appendShape(shape);
+        return shape;
+    },
+
+    /**
+     * Adds a shape instance to the graphic instance.
+     *
+     * @method _appendShape
+     * @param {Shape} shape The shape instance to be added to the graphic.
+     * @private
+     */
+    _appendShape: function(shape)
+    {
+        var node = shape.node,
+            parentNode = this._frag || this._contentNode;
+        if(this.get("autoDraw"))
+        {
+            parentNode.appendChild(node);
+        }
+        else
+        {
+            this._getDocFrag().appendChild(node);
+        }
+    },
+
+    /**
+     * Removes a shape instance from from the graphic instance.
+     *
+     * @method removeShape
+     * @param {Shape|String} shape The instance or id of the shape to be removed.
+     */
+    removeShape: function(shape)
+    {
+        if(!(shape instanceof SVGShape))
+        {
+            if(Y_LANG.isString(shape))
+            {
+                shape = this._shapes[shape];
+            }
+        }
+        if(shape && shape instanceof SVGShape)
+        {
+            shape._destroy();
+            delete this._shapes[shape.get("id")];
+        }
+        if(this.get("autoDraw"))
+        {
+            this._redraw();
+        }
+        return shape;
+    },
+
+    /**
+     * Removes all shape instances from the dom.
+     *
+     * @method removeAllShapes
+     */
+    removeAllShapes: function()
+    {
+        var shapes = this._shapes,
+            i;
+        for(i in shapes)
+        {
+            if(shapes.hasOwnProperty(i))
+            {
+                shapes[i]._destroy();
+            }
+        }
+        this._shapes = {};
+    },
+
+    /**
+     * Removes all child nodes.
+     *
+     * @method _removeChildren
+     * @param {HTMLElement} node
+     * @private
+     */
+    _removeChildren: function(node)
+    {
+        if(node.hasChildNodes())
+        {
+            var child;
+            while(node.firstChild)
+            {
+                child = node.firstChild;
+                this._removeChildren(child);
+                node.removeChild(child);
+            }
+        }
+    },
+
+    /**
+     * Clears the graphics object.
+     *
+     * @method clear
+     */
+    clear: function() {
+        this.removeAllShapes();
+    },
+
+    /**
+     * Toggles visibility
+     *
+     * @method _toggleVisible
+     * @param {Boolean} val indicates visibilitye
+     * @private
+     */
+    _toggleVisible: function(val)
+    {
+        var i,
+            shapes = this._shapes,
+            visibility = val ? "visible" : "hidden";
+        if(shapes)
+        {
+            for(i in shapes)
+            {
+                if(shapes.hasOwnProperty(i))
+                {
+                    shapes[i].set("visible", val);
+                }
+            }
+        }
+        if(this._contentNode)
+        {
+            this._contentNode.style.visibility = visibility;
+        }
+        if(this._node)
+        {
+            this._node.style.visibility = visibility;
+        }
+    },
+
+    /**
+     * Returns a shape class. Used by `addShape`.
+     *
+     * @method _getShapeClass
+     * @param {Shape | String} val Indicates which shape class.
+     * @return Function
+     * @private
+     */
+    _getShapeClass: function(val)
+    {
+        var shape = this._shapeClass[val];
+        if(shape)
+        {
+            return shape;
+        }
+        return val;
+    },
+
+    /**
+     * Look up for shape classes. Used by `addShape` to retrieve a class for instantiation.
+     *
+     * @property _shapeClass
+     * @type Object
+     * @private
+     */
+    _shapeClass: {
+        circle: Y.SVGCircle,
+        rect: Y.SVGRect,
+        path: Y.SVGPath,
+        ellipse: Y.SVGEllipse,
+        pieslice: Y.SVGPieSlice
+    },
+
+    /**
+     * Returns a shape based on the id of its dom node.
+     *
+     * @method getShapeById
+     * @param {String} id Dom id of the shape's node attribute.
+     * @return Shape
+     */
+    getShapeById: function(id)
+    {
+        var shape = this._shapes[id];
+        return shape;
+    },
+
+	/**
+	 * Allows for creating multiple shapes in order to batch appending and redraw operations.
+	 *
+	 * @method batch
+	 * @param {Function} method Method to execute.
+	 */
+    batch: function(method)
+    {
+        var autoDraw = this.get("autoDraw");
+        this.set("autoDraw", false);
+        method();
+        this.set("autoDraw", autoDraw);
+    },
+
+    /**
+     * Returns a document fragment to for attaching shapes.
+     *
+     * @method _getDocFrag
+     * @return DocumentFragment
+     * @private
+     */
+    _getDocFrag: function()
+    {
+        if(!this._frag)
+        {
+            this._frag = DOCUMENT.createDocumentFragment();
+        }
+        return this._frag;
+    },
+
+    /**
+     * Redraws all shapes.
+     *
+     * @method _redraw
+     * @private
+     */
+    _redraw: function()
+    {
+        var autoSize = this.get("autoSize"),
+            preserveAspectRatio = this.get("preserveAspectRatio"),
+            box = this.get("resizeDown") ? this._getUpdatedContentBounds() : this._contentBounds,
+            left = box.left,
+            right = box.right,
+            top = box.top,
+            bottom = box.bottom,
+            width = right - left,
+            height = bottom - top,
+            computedWidth,
+            computedHeight,
+            computedLeft,
+            computedTop,
+            node;
+        if(autoSize)
+        {
+            if(autoSize === "sizeContentToGraphic")
+            {
+                node = Y.one(this._node);
+                computedWidth = parseFloat(node.getComputedStyle("width"));
+                computedHeight = parseFloat(node.getComputedStyle("height"));
+                computedLeft = computedTop = 0;
+                this._contentNode.setAttribute("preserveAspectRatio", preserveAspectRatio);
+            }
+            else
+            {
+                computedWidth = width;
+                computedHeight = height;
+                computedLeft = left;
+                computedTop = top;
+                this._state.width = width;
+                this._state.height = height;
+                if(this._node)
+                {
+                    this._node.style.width = width + "px";
+                    this._node.style.height = height + "px";
+                }
+            }
+        }
+        else
+        {
+                computedWidth = width;
+                computedHeight = height;
+                computedLeft = left;
+                computedTop = top;
+        }
+        if(this._contentNode)
+        {
+            this._contentNode.style.left = computedLeft + "px";
+            this._contentNode.style.top = computedTop + "px";
+            this._contentNode.setAttribute("width", computedWidth);
+            this._contentNode.setAttribute("height", computedHeight);
+            this._contentNode.style.width = computedWidth + "px";
+            this._contentNode.style.height = computedHeight + "px";
+            this._contentNode.setAttribute("viewBox", "" + left + " " + top + " " + width + " " + height + "");
+        }
+        if(this._frag)
+        {
+            if(this._contentNode)
+            {
+                this._contentNode.appendChild(this._frag);
+            }
+            this._frag = null;
+        }
+    },
+
+    /**
+     * Adds a shape to the redraw queue and calculates the contentBounds. Used internally
+     * by `Shape` instances.
+     *
+     * @method addToRedrawQueue
+     * @param shape {SVGShape}
+     * @protected
+     */
+    addToRedrawQueue: function(shape)
+    {
+        var shapeBox,
+            box;
+        this._shapes[shape.get("id")] = shape;
+        if(!this.get("resizeDown"))
+        {
+            shapeBox = shape.getBounds();
+            box = this._contentBounds;
+            box.left = box.left < shapeBox.left ? box.left : shapeBox.left;
+            box.top = box.top < shapeBox.top ? box.top : shapeBox.top;
+            box.right = box.right > shapeBox.right ? box.right : shapeBox.right;
+            box.bottom = box.bottom > shapeBox.bottom ? box.bottom : shapeBox.bottom;
+            box.width = box.right - box.left;
+            box.height = box.bottom - box.top;
+            this._contentBounds = box;
+        }
+        if(this.get("autoDraw"))
+        {
+            this._redraw();
+        }
+    },
+
+    /**
+     * Recalculates and returns the `contentBounds` for the `Graphic` instance.
+     *
+     * @method _getUpdatedContentBounds
+     * @return {Object}
+     * @private
+     */
+    _getUpdatedContentBounds: function()
+    {
+        var bounds,
+            i,
+            shape,
+            queue = this._shapes,
+            box = {};
+        for(i in queue)
+        {
+            if(queue.hasOwnProperty(i))
+            {
+                shape = queue[i];
+                bounds = shape.getBounds();
+                box.left = Y_LANG.isNumber(box.left) ? Math.min(box.left, bounds.left) : bounds.left;
+                box.top = Y_LANG.isNumber(box.top) ? Math.min(box.top, bounds.top) : bounds.top;
+                box.right = Y_LANG.isNumber(box.right) ? Math.max(box.right, bounds.right) : bounds.right;
+                box.bottom = Y_LANG.isNumber(box.bottom) ? Math.max(box.bottom, bounds.bottom) : bounds.bottom;
+            }
+        }
+        box.left = Y_LANG.isNumber(box.left) ? box.left : 0;
+        box.top = Y_LANG.isNumber(box.top) ? box.top : 0;
+        box.right = Y_LANG.isNumber(box.right) ? box.right : 0;
+        box.bottom = Y_LANG.isNumber(box.bottom) ? box.bottom : 0;
+        this._contentBounds = box;
+        return box;
+    },
+
+    /**
+     * Creates a contentNode element
+     *
+     * @method _createGraphics
+     * @private
+     */
+    _createGraphics: function() {
+        var contentNode = this._createGraphicNode("svg"),
+            pointerEvents = this.get("pointerEvents");
+        contentNode.style.position = "absolute";
+        contentNode.style.top = "0px";
+        contentNode.style.left = "0px";
+        contentNode.style.overflow = "auto";
+        contentNode.setAttribute("overflow", "auto");
+        contentNode.setAttribute("pointer-events", pointerEvents);
+        return contentNode;
+    },
+
+    /**
+     * Creates a graphic node
+     *
+     * @method _createGraphicNode
+     * @param {String} type node type to create
+     * @param {String} pe specified pointer-events value
+     * @return HTMLElement
+     * @private
+     */
+    _createGraphicNode: function(type, pe)
+    {
+        var node = DOCUMENT.createElementNS("http://www.w3.org/2000/svg", "svg:" + type),
+            v = pe || "none";
+        if(type !== "defs" && type !== "stop" && type !== "linearGradient" && type !== "radialGradient")
+        {
+            node.setAttribute("pointer-events", v);
+        }
+        return node;
+    },
+
+    /**
+     * Returns a reference to a gradient definition based on an id and type.
+     *
+     * @method getGradientNode
+     * @param {String} key id that references the gradient definition
+     * @param {String} type description of the gradient type
+     * @return HTMLElement
+     * @protected
+     */
+    getGradientNode: function(key, type)
+    {
+        var gradients = this._gradients,
+            gradient,
+            nodeType = type + "Gradient";
+        if(gradients.hasOwnProperty(key) && gradients[key].tagName.indexOf(type) > -1)
+        {
+            gradient = this._gradients[key];
+        }
+        else
+        {
+            gradient = this._createGraphicNode(nodeType);
+            if(!this._defs)
+            {
+                this._defs = this._createGraphicNode("defs");
+                this._contentNode.appendChild(this._defs);
+            }
+            this._defs.appendChild(gradient);
+            key = key || "gradient" + Math.round(100000 * Math.random());
+            gradient.setAttribute("id", key);
+            if(gradients.hasOwnProperty(key))
+            {
+                this._defs.removeChild(gradients[key]);
+            }
+            gradients[key] = gradient;
+        }
+        return gradient;
+    },
+
+    /**
+     * Inserts shape on the top of the tree.
+     *
+     * @method _toFront
+     * @param {SVGShape} Shape to add.
+     * @private
+     */
+    _toFront: function(shape)
+    {
+        var contentNode = this._contentNode;
+        if(shape instanceof Y.SVGShape)
+        {
+            shape = shape.get("node");
+        }
+        if(contentNode && shape)
+        {
+            contentNode.appendChild(shape);
+        }
+    },
+
+    /**
+     * Inserts shape as the first child of the content node.
+     *
+     * @method _toBack
+     * @param {SVGShape} Shape to add.
+     * @private
+     */
+    _toBack: function(shape)
+    {
+        var contentNode = this._contentNode,
+            targetNode;
+        if(shape instanceof Y.SVGShape)
+        {
+            shape = shape.get("node");
+        }
+        if(contentNode && shape)
+        {
+            targetNode = contentNode.firstChild;
+            if(targetNode)
+            {
+                contentNode.insertBefore(shape, targetNode);
+            }
+            else
+            {
+                contentNode.appendChild(shape);
+            }
+        }
+    }
+});
+
+Y.SVGGraphic = SVGGraphic;
+
+
+
+}, '3.10.3', {"requires": ["graphics"]});