src/cm/media/js/lib/yui/yui_3.10.3/build/graphics-canvas/graphics-canvas.js
changeset 525 89ef5ed3c48b
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/cm/media/js/lib/yui/yui_3.10.3/build/graphics-canvas/graphics-canvas.js	Tue Jul 16 14:29:46 2013 +0200
@@ -0,0 +1,3680 @@
+/*
+YUI 3.10.3 (build 2fb5187)
+Copyright 2013 Yahoo! Inc. All rights reserved.
+Licensed under the BSD License.
+http://yuilibrary.com/license/
+*/
+
+YUI.add('graphics-canvas', function (Y, NAME) {
+
+var IMPLEMENTATION = "canvas",
+    SHAPE = "shape",
+	SPLITPATHPATTERN = /[a-z][^a-z]*/ig,
+    SPLITARGSPATTERN = /[\-]?[0-9]*[0-9|\.][0-9]*/g,
+    DOCUMENT = Y.config.doc,
+    Y_LANG = Y.Lang,
+    AttributeLite = Y.AttributeLite,
+	CanvasShape,
+	CanvasPath,
+	CanvasRect,
+    CanvasEllipse,
+	CanvasCircle,
+    CanvasPieSlice,
+    Y_DOM = Y.DOM,
+    Y_Color = Y.Color,
+    PARSE_INT = parseInt,
+    PARSE_FLOAT = parseFloat,
+    IS_NUMBER = Y_LANG.isNumber,
+    RE = RegExp,
+    TORGB = Y_Color.toRGB,
+    TOHEX = Y_Color.toHex,
+    _getClassName = Y.ClassNameManager.getClassName;
+
+/**
+ * <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> implementation of the <a href="Drawing.html">`Drawing`</a> class.
+ * `CanvasDrawing` is not intended to be used directly. Instead, use the <a href="Drawing.html">`Drawing`</a> class.
+ * If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities but has
+ * <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> capabilities, the <a href="Drawing.html">`Drawing`</a>
+ * class will point to the `CanvasDrawing` class.
+ *
+ * @module graphics
+ * @class CanvasDrawing
+ * @constructor
+ */
+function CanvasDrawing()
+{
+}
+
+CanvasDrawing.prototype = {
+    /**
+     * Maps path to methods
+     *
+     * @property _pathSymbolToMethod
+     * @type Object
+     * @private
+     */
+    _pathSymbolToMethod: {
+        M: "moveTo",
+        m: "relativeMoveTo",
+        L: "lineTo",
+        l: "relativeLineTo",
+        C: "curveTo",
+        c: "relativeCurveTo",
+        Q: "quadraticCurveTo",
+        q: "relativeQuadraticCurveTo",
+        z: "closePath",
+        Z: "closePath"
+    },
+
+    /**
+     * Current x position of the drawing.
+     *
+     * @property _currentX
+     * @type Number
+     * @private
+     */
+    _currentX: 0,
+
+    /**
+     * Current y position of the drqwing.
+     *
+     * @property _currentY
+     * @type Number
+     * @private
+     */
+    _currentY: 0,
+
+    /**
+     * Parses hex color string and alpha value to rgba
+     *
+     * @method _toRGBA
+     * @param {Object} val Color value to parse. Can be hex string, rgb or name.
+     * @param {Number} alpha Numeric value between 0 and 1 representing the alpha level.
+     * @private
+     */
+    _toRGBA: function(val, alpha) {
+        alpha = (alpha !== undefined) ? alpha : 1;
+        if (!Y_Color.re_RGB.test(val)) {
+            val = TOHEX(val);
+        }
+
+        if(Y_Color.re_hex.exec(val)) {
+            val = 'rgba(' + [
+                PARSE_INT(RE.$1, 16),
+                PARSE_INT(RE.$2, 16),
+                PARSE_INT(RE.$3, 16)
+            ].join(',') + ',' + alpha + ')';
+        }
+        return val;
+    },
+
+    /**
+     * Converts color to rgb format
+     *
+     * @method _toRGB
+     * @param val Color value to convert.
+     * @private
+     */
+    _toRGB: function(val) {
+        return TORGB(val);
+    },
+
+    /**
+     * Sets the size of the graphics object.
+     *
+     * @method setSize
+     * @param w {Number} width to set for the instance.
+     * @param h {Number} height to set for the instance.
+     * @private
+     */
+	setSize: function(w, h) {
+        if(this.get("autoSize"))
+        {
+            if(w > this.node.getAttribute("width"))
+            {
+                this.node.style.width = w + "px";
+                this.node.setAttribute("width", w);
+            }
+            if(h > this.node.getAttribute("height"))
+            {
+                this.node.style.height = h + "px";
+                this.node.setAttribute("height", h);
+            }
+        }
+    },
+
+	/**
+     * Tracks coordinates. Used to calculate the start point of dashed lines.
+     *
+     * @method _updateCoords
+     * @param {Number} x x-coordinate
+     * @param {Number} y y-coordinate
+	 * @private
+	 */
+    _updateCoords: function(x, y)
+    {
+        this._xcoords.push(x);
+        this._ycoords.push(y);
+        this._currentX = x;
+        this._currentY = y;
+    },
+
+	/**
+     * Clears the coordinate arrays. Called at the end of a drawing operation.
+	 *
+     * @method _clearAndUpdateCoords
+     * @private
+	 */
+    _clearAndUpdateCoords: function()
+    {
+        var x = this._xcoords.pop() || 0,
+            y = this._ycoords.pop() || 0;
+        this._updateCoords(x, y);
+    },
+
+	/**
+     * Moves the shape's dom node.
+     *
+     * @method _updateNodePosition
+	 * @private
+	 */
+    _updateNodePosition: function()
+    {
+        var node = this.get("node"),
+            x = this.get("x"),
+            y = this.get("y");
+        node.style.position = "absolute";
+        node.style.left = (x + this._left) + "px";
+        node.style.top = (y + this._top) + "px";
+    },
+
+    /**
+     * Queues up a method to be executed when a shape redraws.
+     *
+     * @method _updateDrawingQueue
+     * @param {Array} val An array containing data that can be parsed into a method and arguments. The value at zero-index
+     * of the array is a string reference of the drawing method that will be called. All subsequent indices are argument for
+     * that method. For example, `lineTo(10, 100)` would be structured as:
+     * `["lineTo", 10, 100]`.
+     * @private
+     */
+    _updateDrawingQueue: function(val)
+    {
+        this._methods.push(val);
+    },
+
+    /**
+     * Draws a line segment from the current drawing position to the specified x and y coordinates.
+     *
+     * @method lineTo
+     * @param {Number} point1 x-coordinate for the end point.
+     * @param {Number} point2 y-coordinate for the end point.
+     * @chainable
+     */
+    lineTo: function()
+    {
+        this._lineTo.apply(this, [Y.Array(arguments), false]);
+        return this;
+    },
+
+    /**
+     * Draws a line segment from the current drawing position to the relative x and y coordinates.
+     *
+     * @method lineTo
+     * @param {Number} point1 x-coordinate for the end point.
+     * @param {Number} point2 y-coordinate for the end point.
+     * @chainable
+     */
+    relativeLineTo: function()
+    {
+        this._lineTo.apply(this, [Y.Array(arguments), true]);
+        return this;
+    },
+
+    /**
+     * Implements lineTo methods.
+     *
+     * @method _lineTo
+     * @param {Array} args The arguments to be used.
+     * @param {Boolean} relative Indicates whether or not to use relative coordinates.
+     * @private
+     */
+    _lineTo: function(args, relative)
+    {
+        var point1 = args[0],
+            i,
+            len,
+            x,
+            y,
+            wt = this._stroke && this._strokeWeight ? this._strokeWeight : 0,
+            relativeX = relative ? parseFloat(this._currentX) : 0,
+            relativeY = relative ? parseFloat(this._currentY) : 0;
+        if(!this._lineToMethods)
+        {
+            this._lineToMethods = [];
+        }
+        len = args.length - 1;
+        if (typeof point1 === 'string' || typeof point1 === 'number') {
+            for (i = 0; i < len; i = i + 2) {
+                x = parseFloat(args[i]);
+                y = parseFloat(args[i + 1]);
+                x = x + relativeX;
+                y = y + relativeY;
+                this._updateDrawingQueue(["lineTo", x, y]);
+                this._trackSize(x - wt, y - wt);
+                this._trackSize(x + wt, y + wt);
+                this._updateCoords(x, y);
+            }
+        }
+        else
+        {
+            for (i = 0; i < len; i = i + 1)
+            {
+                x = parseFloat(args[i][0]);
+                y = parseFloat(args[i][1]);
+                this._updateDrawingQueue(["lineTo", x, y]);
+                this._lineToMethods[this._lineToMethods.length] = this._methods[this._methods.length - 1];
+                this._trackSize(x - wt, y - wt);
+                this._trackSize(x + wt, y + wt);
+                this._updateCoords(x, y);
+            }
+        }
+        this._drawingComplete = false;
+        return this;
+    },
+
+    /**
+     * Moves the current drawing position to specified x and y coordinates.
+     *
+     * @method moveTo
+     * @param {Number} x x-coordinate for the end point.
+     * @param {Number} y y-coordinate for the end point.
+     * @chainable
+     */
+    moveTo: function()
+    {
+        this._moveTo.apply(this, [Y.Array(arguments), false]);
+        return this;
+    },
+
+    /**
+     * Moves the current drawing position relative to specified x and y coordinates.
+     *
+     * @method relativeMoveTo
+     * @param {Number} x x-coordinate for the end point.
+     * @param {Number} y y-coordinate for the end point.
+     * @chainable
+     */
+    relativeMoveTo: function()
+    {
+        this._moveTo.apply(this, [Y.Array(arguments), true]);
+        return this;
+    },
+
+    /**
+     * Implements moveTo methods.
+     *
+     * @method _moveTo
+     * @param {Array} args The arguments to be used.
+     * @param {Boolean} relative Indicates whether or not to use relative coordinates.
+     * @private
+     */
+    _moveTo: function(args, relative) {
+        var wt = this._stroke && this._strokeWeight ? this._strokeWeight : 0,
+            relativeX = relative ? parseFloat(this._currentX) : 0,
+            relativeY = relative ? parseFloat(this._currentY) : 0,
+            x = parseFloat(args[0]) + relativeX,
+            y = parseFloat(args[1]) + relativeY;
+        this._updateDrawingQueue(["moveTo", x, y]);
+        this._trackSize(x - wt, y - wt);
+        this._trackSize(x + wt, y + wt);
+        this._updateCoords(x, y);
+        this._drawingComplete = false;
+        return this;
+    },
+
+    /**
+     * Draws a bezier curve.
+     *
+     * @method curveTo
+     * @param {Number} cp1x x-coordinate for the first control point.
+     * @param {Number} cp1y y-coordinate for the first control point.
+     * @param {Number} cp2x x-coordinate for the second control point.
+     * @param {Number} cp2y y-coordinate for the second control point.
+     * @param {Number} x x-coordinate for the end point.
+     * @param {Number} y y-coordinate for the end point.
+     * @chainable
+     */
+    curveTo: function() {
+        this._curveTo.apply(this, [Y.Array(arguments), false]);
+        return this;
+    },
+
+    /**
+     * Draws a bezier curve relative to the current coordinates.
+     *
+     * @method curveTo
+     * @param {Number} cp1x x-coordinate for the first control point.
+     * @param {Number} cp1y y-coordinate for the first control point.
+     * @param {Number} cp2x x-coordinate for the second control point.
+     * @param {Number} cp2y y-coordinate for the second control point.
+     * @param {Number} x x-coordinate for the end point.
+     * @param {Number} y y-coordinate for the end point.
+     * @chainable
+     */
+    relativeCurveTo: function() {
+        this._curveTo.apply(this, [Y.Array(arguments), true]);
+        return this;
+    },
+
+    /**
+     * Implements curveTo methods.
+     *
+     * @method _curveTo
+     * @param {Array} args The arguments to be used.
+     * @param {Boolean} relative Indicates whether or not to use relative coordinates.
+     * @private
+     */
+    _curveTo: function(args, relative) {
+        var w,
+            h,
+            cp1x,
+            cp1y,
+            cp2x,
+            cp2y,
+            x,
+            y,
+            pts,
+            right,
+            left,
+            bottom,
+            top,
+            i,
+            len,
+            relativeX = relative ? parseFloat(this._currentX) : 0,
+            relativeY = relative ? parseFloat(this._currentY) : 0;
+        len = args.length - 5;
+        for(i = 0; i < len; i = i + 6)
+        {
+            cp1x = parseFloat(args[i]) + relativeX;
+            cp1y = parseFloat(args[i + 1]) + relativeY;
+            cp2x = parseFloat(args[i + 2]) + relativeX;
+            cp2y = parseFloat(args[i + 3]) + relativeY;
+            x = parseFloat(args[i + 4]) + relativeX;
+            y = parseFloat(args[i + 5]) + relativeY;
+            this._updateDrawingQueue(["bezierCurveTo", cp1x, cp1y, cp2x, cp2y, x, y]);
+            this._drawingComplete = false;
+            right = Math.max(x, Math.max(cp1x, cp2x));
+            bottom = Math.max(y, Math.max(cp1y, cp2y));
+            left = Math.min(x, Math.min(cp1x, cp2x));
+            top = Math.min(y, Math.min(cp1y, cp2y));
+            w = Math.abs(right - left);
+            h = Math.abs(bottom - top);
+            pts = [[this._currentX, this._currentY] , [cp1x, cp1y], [cp2x, cp2y], [x, y]];
+            this._setCurveBoundingBox(pts, w, h);
+            this._currentX = x;
+            this._currentY = y;
+        }
+    },
+
+    /**
+     * Draws a quadratic bezier curve.
+     *
+     * @method quadraticCurveTo
+     * @param {Number} cpx x-coordinate for the control point.
+     * @param {Number} cpy y-coordinate for the control point.
+     * @param {Number} x x-coordinate for the end point.
+     * @param {Number} y y-coordinate for the end point.
+     * @chainable
+     */
+    quadraticCurveTo: function() {
+        this._quadraticCurveTo.apply(this, [Y.Array(arguments), false]);
+        return this;
+    },
+
+    /**
+     * Draws a quadratic bezier curve relative to the current position.
+     *
+     * @method relativeQuadraticCurveTo
+     * @param {Number} cpx x-coordinate for the control point.
+     * @param {Number} cpy y-coordinate for the control point.
+     * @param {Number} x x-coordinate for the end point.
+     * @param {Number} y y-coordinate for the end point.
+     * @chainable
+     */
+    relativeQuadraticCurveTo: function() {
+        this._quadraticCurveTo.apply(this, [Y.Array(arguments), true]);
+        return this;
+    },
+
+    /**
+     * Implements quadraticCurveTo methods.
+     *
+     * @method _quadraticCurveTo
+     * @param {Array} args The arguments to be used.
+     * @param {Boolean} relative Indicates whether or not to use relative coordinates.
+     * @private
+     */
+    _quadraticCurveTo: function(args, relative) {
+        var cpx,
+            cpy,
+            x,
+            y,
+            w,
+            h,
+            pts,
+            right,
+            left,
+            bottom,
+            top,
+            i,
+            len = args.length - 3,
+            relativeX = relative ? parseFloat(this._currentX) : 0,
+            relativeY = relative ? parseFloat(this._currentY) : 0;
+        for(i = 0; i < len; i = i + 4)
+        {
+            cpx = parseFloat(args[i]) + relativeX;
+            cpy = parseFloat(args[i + 1]) + relativeY;
+            x = parseFloat(args[i + 2]) + relativeX;
+            y = parseFloat(args[i + 3]) + relativeY;
+            this._drawingComplete = false;
+            right = Math.max(x, cpx);
+            bottom = Math.max(y, cpy);
+            left = Math.min(x, cpx);
+            top = Math.min(y, cpy);
+            w = Math.abs(right - left);
+            h = Math.abs(bottom - top);
+            pts = [[this._currentX, this._currentY] , [cpx, cpy], [x, y]];
+            this._setCurveBoundingBox(pts, w, h);
+            this._updateDrawingQueue(["quadraticCurveTo", cpx, cpy, x, y]);
+            this._updateCoords(x, y);
+        }
+        return this;
+    },
+
+    /**
+     * Draws a circle. Used internally by `CanvasCircle` class.
+     *
+     * @method drawCircle
+     * @param {Number} x y-coordinate
+     * @param {Number} y x-coordinate
+     * @param {Number} r radius
+     * @chainable
+     * @protected
+     */
+	drawCircle: function(x, y, radius) {
+        var startAngle = 0,
+            endAngle = 2 * Math.PI,
+            wt = this._stroke && this._strokeWeight ? this._strokeWeight : 0,
+            circum = radius * 2;
+            circum += wt;
+        this._drawingComplete = false;
+        this._trackSize(x + circum, y + circum);
+        this._trackSize(x - wt, y - wt);
+        this._updateCoords(x, y);
+        this._updateDrawingQueue(["arc", x + radius, y + radius, radius, startAngle, endAngle, false]);
+        return this;
+    },
+
+    /**
+     * Draws a diamond.
+     *
+     * @method drawDiamond
+     * @param {Number} x y-coordinate
+     * @param {Number} y x-coordinate
+     * @param {Number} width width
+     * @param {Number} height height
+     * @chainable
+     * @protected
+     */
+    drawDiamond: function(x, y, width, height)
+    {
+        var midWidth = width * 0.5,
+            midHeight = height * 0.5;
+        this.moveTo(x + midWidth, y);
+        this.lineTo(x + width, y + midHeight);
+        this.lineTo(x + midWidth, y + height);
+        this.lineTo(x, y + midHeight);
+        this.lineTo(x + midWidth, y);
+        return this;
+    },
+
+    /**
+     * Draws an ellipse. Used internally by `CanvasEllipse` class.
+     *
+     * @method drawEllipse
+     * @param {Number} x x-coordinate
+     * @param {Number} y y-coordinate
+     * @param {Number} w width
+     * @param {Number} h height
+     * @chainable
+     * @protected
+     */
+	drawEllipse: function(x, y, w, h) {
+        var l = 8,
+            theta = -(45/180) * Math.PI,
+            angle = 0,
+            angleMid,
+            radius = w/2,
+            yRadius = h/2,
+            i,
+            centerX = x + radius,
+            centerY = y + yRadius,
+            ax, ay, bx, by, cx, cy,
+            wt = this._stroke && this._strokeWeight ? this._strokeWeight : 0;
+
+        ax = centerX + Math.cos(0) * radius;
+        ay = centerY + Math.sin(0) * yRadius;
+        this.moveTo(ax, ay);
+        for(i = 0; i < l; i++)
+        {
+            angle += theta;
+            angleMid = angle - (theta / 2);
+            bx = centerX + Math.cos(angle) * radius;
+            by = centerY + Math.sin(angle) * yRadius;
+            cx = centerX + Math.cos(angleMid) * (radius / Math.cos(theta / 2));
+            cy = centerY + Math.sin(angleMid) * (yRadius / Math.cos(theta / 2));
+            this._updateDrawingQueue(["quadraticCurveTo", cx, cy, bx, by]);
+        }
+        this._trackSize(x + w + wt, y + h + wt);
+        this._trackSize(x - wt, y - wt);
+        this._updateCoords(x, y);
+        return this;
+    },
+
+    /**
+     * Draws a rectangle.
+     *
+     * @method drawRect
+     * @param {Number} x x-coordinate
+     * @param {Number} y y-coordinate
+     * @param {Number} w width
+     * @param {Number} h height
+     * @chainable
+     */
+    drawRect: function(x, y, w, h) {
+        this._drawingComplete = false;
+        this.moveTo(x, y);
+        this.lineTo(x + w, y);
+        this.lineTo(x + w, y + h);
+        this.lineTo(x, y + h);
+        this.lineTo(x, y);
+        return this;
+    },
+
+    /**
+     * Draws a rectangle with rounded corners.
+     *
+     * @method drawRect
+     * @param {Number} x x-coordinate
+     * @param {Number} y y-coordinate
+     * @param {Number} w width
+     * @param {Number} h height
+     * @param {Number} ew width of the ellipse used to draw the rounded corners
+     * @param {Number} eh height of the ellipse used to draw the rounded corners
+     * @chainable
+     */
+    drawRoundRect: function(x, y, w, h, ew, eh) {
+        this._drawingComplete = false;
+        this.moveTo( x, y + eh);
+        this.lineTo(x, y + h - eh);
+        this.quadraticCurveTo(x, y + h, x + ew, y + h);
+        this.lineTo(x + w - ew, y + h);
+        this.quadraticCurveTo(x + w, y + h, x + w, y + h - eh);
+        this.lineTo(x + w, y + eh);
+        this.quadraticCurveTo(x + w, y, x + w - ew, y);
+        this.lineTo(x + ew, y);
+        this.quadraticCurveTo(x, y, x, y + eh);
+        return this;
+    },
+
+    /**
+     * Draws a wedge.
+     *
+     * @method drawWedge
+     * @param {Number} x x-coordinate of the wedge's center point
+     * @param {Number} y y-coordinate of the wedge's center point
+     * @param {Number} startAngle starting angle in degrees
+     * @param {Number} arc sweep of the wedge. Negative values draw clockwise.
+     * @param {Number} radius radius of wedge. If [optional] yRadius is defined, then radius is the x radius.
+     * @param {Number} yRadius [optional] y radius for wedge.
+     * @chainable
+     * @private
+     */
+    drawWedge: function(x, y, startAngle, arc, radius, yRadius)
+    {
+        var wt = this._stroke && this._strokeWeight ? this._strokeWeight : 0,
+            segs,
+            segAngle,
+            theta,
+            angle,
+            angleMid,
+            ax,
+            ay,
+            bx,
+            by,
+            cx,
+            cy,
+            i = 0;
+        yRadius = yRadius || radius;
+
+        this._drawingComplete = false;
+        // move to x,y position
+        this._updateDrawingQueue(["moveTo", x, y]);
+
+        yRadius = yRadius || radius;
+
+        // limit sweep to reasonable numbers
+        if(Math.abs(arc) > 360)
+        {
+            arc = 360;
+        }
+
+        // First we calculate how many segments are needed
+        // for a smooth arc.
+        segs = Math.ceil(Math.abs(arc) / 45);
+
+        // Now calculate the sweep of each segment.
+        segAngle = arc / segs;
+
+        // The math requires radians rather than degrees. To convert from degrees
+        // use the formula (degrees/180)*Math.PI to get radians.
+        theta = -(segAngle / 180) * Math.PI;
+
+        // convert angle startAngle to radians
+        angle = (startAngle / 180) * Math.PI;
+
+        // draw the curve in segments no larger than 45 degrees.
+        if(segs > 0)
+        {
+            // draw a line from the center to the start of the curve
+            ax = x + Math.cos(startAngle / 180 * Math.PI) * radius;
+            ay = y + Math.sin(startAngle / 180 * Math.PI) * yRadius;
+            this.lineTo(ax, ay);
+            // Loop for drawing curve segments
+            for(i = 0; i < segs; ++i)
+            {
+                angle += theta;
+                angleMid = angle - (theta / 2);
+                bx = x + Math.cos(angle) * radius;
+                by = y + Math.sin(angle) * yRadius;
+                cx = x + Math.cos(angleMid) * (radius / Math.cos(theta / 2));
+                cy = y + Math.sin(angleMid) * (yRadius / Math.cos(theta / 2));
+                this._updateDrawingQueue(["quadraticCurveTo", cx, cy, bx, by]);
+            }
+            // close the wedge by drawing a line to the center
+            this._updateDrawingQueue(["lineTo", x, y]);
+        }
+        this._trackSize(-wt , -wt);
+        this._trackSize((radius * 2) + wt, (radius * 2) + wt);
+        return this;
+    },
+
+    /**
+     * Completes a drawing operation.
+     *
+     * @method end
+     * @chainable
+     */
+    end: function() {
+        this._closePath();
+        return this;
+    },
+
+    /**
+     * Ends a fill and stroke
+     *
+     * @method closePath
+     * @chainable
+     */
+    closePath: function()
+    {
+        this._updateDrawingQueue(["closePath"]);
+        this._updateDrawingQueue(["beginPath"]);
+        return this;
+    },
+
+	/**
+	 * Clears the graphics object.
+	 *
+	 * @method clear
+     * @chainable
+	 */
+    clear: function() {
+		this._initProps();
+        if(this.node)
+        {
+            this._context.clearRect(0, 0, this.node.width, this.node.height);
+        }
+        return this;
+	},
+
+
+    /**
+     * Returns a linear gradient fill
+     *
+     * @method _getLinearGradient
+     * @return CanvasGradient
+     * @private
+     */
+    _getLinearGradient: function() {
+        var isNumber = Y.Lang.isNumber,
+            fill = this.get("fill"),
+            stops = fill.stops,
+            opacity,
+            color,
+            stop,
+            i,
+            len = stops.length,
+            gradient,
+            x = 0,
+            y = 0,
+            w = this.get("width"),
+            h = this.get("height"),
+            r = fill.rotation || 0,
+            x1, x2, y1, y2,
+            cx = x + w/2,
+            cy = y + h/2,
+            offset,
+            radCon = Math.PI/180,
+            tanRadians = parseFloat(parseFloat(Math.tan(r * radCon)).toFixed(8));
+        if(Math.abs(tanRadians) * w/2 >= h/2)
+        {
+            if(r < 180)
+            {
+                y1 = y;
+                y2 = y + h;
+            }
+            else
+            {
+                y1 = y + h;
+                y2 = y;
+            }
+            x1 = cx - ((cy - y1)/tanRadians);
+            x2 = cx - ((cy - y2)/tanRadians);
+        }
+        else
+        {
+            if(r > 90 && r < 270)
+            {
+                x1 = x + w;
+                x2 = x;
+            }
+            else
+            {
+                x1 = x;
+                x2 = x + w;
+            }
+            y1 = ((tanRadians * (cx - x1)) - cy) * -1;
+            y2 = ((tanRadians * (cx - x2)) - cy) * -1;
+        }
+        gradient = this._context.createLinearGradient(x1, y1, x2, y2);
+        for(i = 0; i < len; ++i)
+        {
+            stop = stops[i];
+            opacity = stop.opacity;
+            color = stop.color;
+            offset = stop.offset;
+            if(isNumber(opacity))
+            {
+                opacity = Math.max(0, Math.min(1, opacity));
+                color = this._toRGBA(color, opacity);
+            }
+            else
+            {
+                color = TORGB(color);
+            }
+            offset = stop.offset || i/(len - 1);
+            gradient.addColorStop(offset, color);
+        }
+        return gradient;
+    },
+
+    /**
+     * Returns a radial gradient fill
+     *
+     * @method _getRadialGradient
+     * @return CanvasGradient
+     * @private
+     */
+    _getRadialGradient: function() {
+        var isNumber = Y.Lang.isNumber,
+            fill = this.get("fill"),
+            r = fill.r,
+            fx = fill.fx,
+            fy = fill.fy,
+            stops = fill.stops,
+            opacity,
+            color,
+            stop,
+            i,
+            len = stops.length,
+            gradient,
+            x = 0,
+            y = 0,
+            w = this.get("width"),
+            h = this.get("height"),
+            x1, x2, y1, y2, r2,
+            xc, yc, xn, yn, d,
+            offset,
+            ratio,
+            stopMultiplier;
+        xc = x + w/2;
+        yc = y + h/2;
+        x1 = w * fx;
+        y1 = h * fy;
+        x2 = x + w/2;
+        y2 = y + h/2;
+        r2 = w * r;
+        d = Math.sqrt( Math.pow(Math.abs(xc - x1), 2) + Math.pow(Math.abs(yc - y1), 2) );
+        if(d >= r2)
+        {
+            ratio = d/r2;
+            //hack. gradient won't show if it is exactly on the edge of the arc
+            if(ratio === 1)
+            {
+                ratio = 1.01;
+            }
+            xn = (x1 - xc)/ratio;
+            yn = (y1 - yc)/ratio;
+            xn = xn > 0 ? Math.floor(xn) : Math.ceil(xn);
+            yn = yn > 0 ? Math.floor(yn) : Math.ceil(yn);
+            x1 = xc + xn;
+            y1 = yc + yn;
+        }
+
+        //If the gradient radius is greater than the circle's, adjusting the radius stretches the gradient properly.
+        //If the gradient radius is less than the circle's, adjusting the radius of the gradient will not work.
+        //Instead, adjust the color stops to reflect the smaller radius.
+        if(r >= 0.5)
+        {
+            gradient = this._context.createRadialGradient(x1, y1, r, x2, y2, r * w);
+            stopMultiplier = 1;
+        }
+        else
+        {
+            gradient = this._context.createRadialGradient(x1, y1, r, x2, y2, w/2);
+            stopMultiplier = r * 2;
+        }
+        for(i = 0; i < len; ++i)
+        {
+            stop = stops[i];
+            opacity = stop.opacity;
+            color = stop.color;
+            offset = stop.offset;
+            if(isNumber(opacity))
+            {
+                opacity = Math.max(0, Math.min(1, opacity));
+                color = this._toRGBA(color, opacity);
+            }
+            else
+            {
+                color = TORGB(color);
+            }
+            offset = stop.offset || i/(len - 1);
+            offset *= stopMultiplier;
+            if(offset <= 1)
+            {
+                gradient.addColorStop(offset, color);
+            }
+        }
+        return gradient;
+    },
+
+
+    /**
+     * Clears all values
+     *
+     * @method _initProps
+     * @private
+     */
+    _initProps: function() {
+        this._methods = [];
+        this._lineToMethods = [];
+        this._xcoords = [0];
+		this._ycoords = [0];
+		this._width = 0;
+        this._height = 0;
+        this._left = 0;
+        this._top = 0;
+        this._right = 0;
+        this._bottom = 0;
+        this._currentX = 0;
+        this._currentY = 0;
+    },
+
+    /**
+     * Indicates a drawing has completed.
+     *
+     * @property _drawingComplete
+     * @type Boolean
+     * @private
+     */
+    _drawingComplete: false,
+
+    /**
+     * Creates canvas element
+     *
+     * @method _createGraphic
+     * @return HTMLCanvasElement
+     * @private
+     */
+    _createGraphic: function() {
+        var graphic = Y.config.doc.createElement('canvas');
+        return graphic;
+    },
+
+    /**
+     * Returns the points on a curve
+     *
+     * @method getBezierData
+     * @param Array points Array containing the begin, end and control points of a curve.
+     * @param Number t The value for incrementing the next set of points.
+     * @return Array
+     * @private
+     */
+    getBezierData: function(points, t) {
+        var n = points.length,
+            tmp = [],
+            i,
+            j;
+
+        for (i = 0; i < n; ++i){
+            tmp[i] = [points[i][0], points[i][1]]; // save input
+        }
+
+        for (j = 1; j < n; ++j) {
+            for (i = 0; i < n - j; ++i) {
+                tmp[i][0] = (1 - t) * tmp[i][0] + t * tmp[parseInt(i + 1, 10)][0];
+                tmp[i][1] = (1 - t) * tmp[i][1] + t * tmp[parseInt(i + 1, 10)][1];
+            }
+        }
+        return [ tmp[0][0], tmp[0][1] ];
+    },
+
+    /**
+     * Calculates the bounding box for a curve
+     *
+     * @method _setCurveBoundingBox
+     * @param Array pts Array containing points for start, end and control points of a curve.
+     * @param Number w Width used to calculate the number of points to describe the curve.
+     * @param Number h Height used to calculate the number of points to describe the curve.
+     * @private
+     */
+    _setCurveBoundingBox: function(pts, w, h)
+    {
+        var i = 0,
+            left = this._currentX,
+            right = left,
+            top = this._currentY,
+            bottom = top,
+            len = Math.round(Math.sqrt((w * w) + (h * h))),
+            t = 1/len,
+            wt = this._stroke && this._strokeWeight ? this._strokeWeight : 0,
+            xy;
+        for(i = 0; i < len; ++i)
+        {
+            xy = this.getBezierData(pts, t * i);
+            left = isNaN(left) ? xy[0] : Math.min(xy[0], left);
+            right = isNaN(right) ? xy[0] : Math.max(xy[0], right);
+            top = isNaN(top) ? xy[1] : Math.min(xy[1], top);
+            bottom = isNaN(bottom) ? xy[1] : Math.max(xy[1], bottom);
+        }
+        left = Math.round(left * 10)/10;
+        right = Math.round(right * 10)/10;
+        top = Math.round(top * 10)/10;
+        bottom = Math.round(bottom * 10)/10;
+        this._trackSize(right + wt, bottom + wt);
+        this._trackSize(left - wt, top - wt);
+    },
+
+    /**
+     * Updates the size of the graphics object
+     *
+     * @method _trackSize
+     * @param {Number} w width
+     * @param {Number} h height
+     * @private
+     */
+    _trackSize: function(w, h) {
+        if (w > this._right) {
+            this._right = w;
+        }
+        if(w < this._left)
+        {
+            this._left = w;
+        }
+        if (h < this._top)
+        {
+            this._top = h;
+        }
+        if (h > this._bottom)
+        {
+            this._bottom = h;
+        }
+        this._width = this._right - this._left;
+        this._height = this._bottom - this._top;
+    }
+};
+Y.CanvasDrawing = CanvasDrawing;
+/**
+ * <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> implementation of the <a href="Shape.html">`Shape`</a> class.
+ * `CanvasShape` is not intended to be used directly. Instead, use the <a href="Shape.html">`Shape`</a> class.
+ * If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities but has
+ * <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> capabilities, the <a href="Shape.html">`Shape`</a>
+ * class will point to the `CanvasShape` class.
+ *
+ * @module graphics
+ * @class CanvasShape
+ * @constructor
+ */
+CanvasShape = function()
+{
+    this._transforms = [];
+    this.matrix = new Y.Matrix();
+    CanvasShape.superclass.constructor.apply(this, arguments);
+};
+
+CanvasShape.NAME = "shape";
+
+Y.extend(CanvasShape, Y.GraphicBase, Y.mix({
+    /**
+     * Init method, invoked during construction.
+     * Calls `initializer` method.
+     *
+     * @method init
+     * @protected
+     */
+    init: function()
+	{
+		this.initializer.apply(this, arguments);
+	},
+
+	/**
+	 * Initializes the shape
+	 *
+	 * @private
+	 * @method _initialize
+	 */
+	initializer: function(cfg)
+	{
+		var host = this,
+            graphic = cfg.graphic,
+            data = this.get("data");
+        host._initProps();
+		host.createNode();
+		host._xcoords = [0];
+		host._ycoords = [0];
+        if(graphic)
+        {
+            this._setGraphic(graphic);
+        }
+        if(data)
+        {
+            host._parsePathData(data);
+        }
+		host._updateHandler();
+	},
+
+    /**
+     * Set the Graphic instance for the shape.
+     *
+     * @method _setGraphic
+     * @param {Graphic | Node | HTMLElement | String} render This param is used to determine the graphic instance. If it is a
+     * `Graphic` instance, it will be assigned to the `graphic` attribute. Otherwise, a new Graphic instance will be created
+     * and rendered into the dom element that the render represents.
+     * @private
+     */
+    _setGraphic: function(render)
+    {
+        var graphic;
+        if(render instanceof Y.CanvasGraphic)
+        {
+            this._graphic = render;
+        }
+        else
+        {
+            render = Y.one(render);
+            graphic = new Y.CanvasGraphic({
+                render: render
+            });
+            graphic._appendShape(this);
+            this._graphic = graphic;
+        }
+    },
+
+	/**
+	 * Add a class name to each node.
+	 *
+	 * @method addClass
+	 * @param {String} className the class name to add to the node's class attribute
+	 */
+	addClass: function(className)
+	{
+		var node = Y.one(this.get("node"));
+		node.addClass(className);
+	},
+
+	/**
+	 * Removes a class name from each node.
+	 *
+	 * @method removeClass
+	 * @param {String} className the class name to remove from the node's class attribute
+	 */
+	removeClass: function(className)
+	{
+		var node = Y.one(this.get("node"));
+		node.removeClass(className);
+	},
+
+	/**
+	 * Gets the current position of the node in page coordinates.
+	 *
+	 * @method getXY
+	 * @return Array The XY position of the shape.
+	 */
+	getXY: function()
+	{
+		var graphic = this.get("graphic"),
+			parentXY = graphic.getXY(),
+			x = this.get("x"),
+			y = this.get("y");
+		return [parentXY[0] + x, parentXY[1] + y];
+	},
+
+	/**
+	 * Set the position of the shape in page coordinates, regardless of how the node is positioned.
+	 *
+	 * @method setXY
+	 * @param {Array} Contains X & Y values for new position (coordinates are page-based)
+	 */
+	setXY: function(xy)
+	{
+		var graphic = this.get("graphic"),
+			parentXY = graphic.getXY(),
+			x = xy[0] - parentXY[0],
+			y = xy[1] - parentXY[1];
+		this._set("x", x);
+		this._set("y", y);
+		this._updateNodePosition(x, y);
+	},
+
+	/**
+	 * Determines whether the node is an ancestor of another HTML element in the DOM hierarchy.
+	 *
+	 * @method contains
+	 * @param {CanvasShape | HTMLElement} needle The possible node or descendent
+	 * @return Boolean Whether or not this shape is the needle or its ancestor.
+	 */
+	contains: function(needle)
+	{
+		return needle === Y.one(this.node);
+	},
+
+	/**
+	 * Test if the supplied node matches the supplied selector.
+	 *
+	 * @method test
+	 * @param {String} selector The CSS selector to test against.
+	 * @return Boolean Wheter or not the shape matches the selector.
+	 */
+	test: function(selector)
+	{
+		return Y.one(this.get("node")).test(selector);
+		//return Y.Selector.test(this.node, selector);
+	},
+
+	/**
+	 * Compares nodes to determine if they match.
+	 * Node instances can be compared to each other and/or HTMLElements.
+	 * @method compareTo
+	 * @param {HTMLElement | Node} refNode The reference node to compare to the node.
+	 * @return {Boolean} True if the nodes match, false if they do not.
+	 */
+	compareTo: function(refNode) {
+		var node = this.node;
+		return node === refNode;
+	},
+
+	/**
+	 * Value function for fill attribute
+	 *
+	 * @method _getDefaultFill
+	 * @return Object
+	 * @private
+	 */
+	_getDefaultFill: function() {
+		return {
+			type: "solid",
+			opacity: 1,
+			cx: 0.5,
+			cy: 0.5,
+			fx: 0.5,
+			fy: 0.5,
+			r: 0.5
+		};
+	},
+
+	/**
+	 * Value function for stroke attribute
+	 *
+	 * @method _getDefaultStroke
+	 * @return Object
+	 * @private
+	 */
+	_getDefaultStroke: function()
+	{
+		return {
+			weight: 1,
+			dashstyle: "none",
+			color: "#000",
+			opacity: 1.0
+		};
+	},
+
+	/**
+	 * Left edge of the path
+	 *
+     * @property _left
+     * @type Number
+	 * @private
+	 */
+	_left: 0,
+
+	/**
+	 * Right edge of the path
+	 *
+     * @property _right
+     * @type Number
+	 * @private
+	 */
+	_right: 0,
+
+	/**
+	 * Top edge of the path
+	 *
+     * @property _top
+     * @type Number
+	 * @private
+	 */
+	_top: 0,
+
+	/**
+	 * Bottom edge of the path
+	 *
+     * @property _bottom
+     * @type Number
+	 * @private
+	 */
+	_bottom: 0,
+
+	/**
+	 * Creates the dom node for the shape.
+	 *
+     * @method createNode
+	 * @return HTMLElement
+	 * @private
+	 */
+	createNode: function()
+	{
+		var host = this,
+            node = Y.config.doc.createElement('canvas'),
+			id = host.get("id"),
+            concat = host._camelCaseConcat,
+            name = host.name;
+		host._context = node.getContext('2d');
+		node.setAttribute("overflow", "visible");
+        node.style.overflow = "visible";
+        if(!host.get("visible"))
+        {
+            node.style.visibility = "hidden";
+        }
+		node.setAttribute("id", id);
+		id = "#" + id;
+        host.node = node;
+		host.addClass(
+            _getClassName(SHAPE) +
+            " " +
+            _getClassName(concat(IMPLEMENTATION, SHAPE)) +
+            " " +
+            _getClassName(name) +
+            " " +
+            _getClassName(concat(IMPLEMENTATION, name))
+        );
+	},
+
+	/**
+     * Overrides default `on` method. Checks to see if its a dom interaction event. If so,
+     * return an event attached to the `node` element. If not, return the normal functionality.
+     *
+     * @method on
+     * @param {String} type event type
+     * @param {Object} callback function
+	 * @private
+	 */
+	on: function(type, fn)
+	{
+		if(Y.Node.DOM_EVENTS[type])
+		{
+			return Y.one("#" +  this.get("id")).on(type, fn);
+		}
+		return Y.on.apply(this, arguments);
+	},
+
+	/**
+	 * Adds a stroke to the shape node.
+	 *
+	 * @method _strokeChangeHandler
+     * @param {Object} stroke Properties of the `stroke` attribute.
+	 * @private
+	 */
+	_setStrokeProps: function(stroke)
+	{
+		var color,
+			weight,
+			opacity,
+			linejoin,
+			linecap,
+			dashstyle;
+        if(stroke)
+        {
+            color = stroke.color;
+            weight = PARSE_FLOAT(stroke.weight);
+            opacity = PARSE_FLOAT(stroke.opacity);
+            linejoin = stroke.linejoin || "round";
+            linecap = stroke.linecap || "butt";
+            dashstyle = stroke.dashstyle;
+            this._miterlimit = null;
+            this._dashstyle = (dashstyle && Y.Lang.isArray(dashstyle) && dashstyle.length > 1) ? dashstyle : null;
+            this._strokeWeight = weight;
+
+            if (IS_NUMBER(weight) && weight > 0)
+            {
+                this._stroke = 1;
+            }
+            else
+            {
+                this._stroke = 0;
+            }
+            if (IS_NUMBER(opacity)) {
+                this._strokeStyle = this._toRGBA(color, opacity);
+            }
+            else
+            {
+                this._strokeStyle = color;
+            }
+            this._linecap = linecap;
+            if(linejoin === "round" || linejoin === "bevel")
+            {
+                this._linejoin = linejoin;
+            }
+            else
+            {
+                linejoin = parseInt(linejoin, 10);
+                if(IS_NUMBER(linejoin))
+                {
+                    this._miterlimit =  Math.max(linejoin, 1);
+                    this._linejoin = "miter";
+                }
+            }
+        }
+        else
+        {
+            this._stroke = 0;
+        }
+	},
+
+    /**
+     * Sets the value of an attribute.
+     *
+     * @method set
+     * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
+     * be passed in to set multiple attributes at once.
+     * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
+     * the name param.
+     */
+	set: function()
+	{
+		var host = this;
+		AttributeLite.prototype.set.apply(host, arguments);
+		if(host.initialized)
+		{
+			host._updateHandler();
+		}
+	},
+
+	/**
+	 * Adds a fill to the shape node.
+	 *
+	 * @method _setFillProps
+     * @param {Object} fill Properties of the `fill` attribute.
+	 * @private
+	 */
+	_setFillProps: function(fill)
+	{
+		var isNumber = IS_NUMBER,
+			color,
+			opacity,
+			type;
+        if(fill)
+        {
+            color = fill.color;
+            type = fill.type;
+            if(type === "linear" || type === "radial")
+            {
+                this._fillType = type;
+            }
+            else if(color)
+            {
+                opacity = fill.opacity;
+                if (isNumber(opacity))
+                {
+                    opacity = Math.max(0, Math.min(1, opacity));
+                    color = this._toRGBA(color, opacity);
+                }
+                else
+                {
+                    color = TORGB(color);
+                }
+
+                this._fillColor = color;
+                this._fillType = 'solid';
+            }
+            else
+            {
+                this._fillColor = null;
+            }
+        }
+		else
+		{
+            this._fillType = null;
+			this._fillColor = null;
+		}
+	},
+
+	/**
+	 * Specifies a 2d translation.
+	 *
+	 * @method translate
+	 * @param {Number} x The value to transate on the x-axis.
+	 * @param {Number} y The value to translate on the y-axis.
+	 */
+	translate: function(x, y)
+	{
+		this._translateX += x;
+		this._translateY += y;
+		this._addTransform("translate", arguments);
+	},
+
+	/**
+	 * Translates the shape along the x-axis. When translating x and y coordinates,
+	 * use the `translate` method.
+	 *
+	 * @method translateX
+	 * @param {Number} x The value to translate.
+	 */
+	translateX: function(x)
+    {
+        this._translateX += x;
+        this._addTransform("translateX", arguments);
+    },
+
+	/**
+	 * Performs a translate on the y-coordinate. When translating x and y coordinates,
+	 * use the `translate` method.
+	 *
+	 * @method translateY
+	 * @param {Number} y The value to translate.
+	 */
+	translateY: function(y)
+    {
+        this._translateY += y;
+        this._addTransform("translateY", arguments);
+    },
+
+    /**
+     * Skews the shape around the x-axis and y-axis.
+     *
+     * @method skew
+     * @param {Number} x The value to skew on the x-axis.
+     * @param {Number} y The value to skew on the y-axis.
+     */
+    skew: function()
+    {
+        this._addTransform("skew", arguments);
+    },
+
+	/**
+	 * Skews the shape around the x-axis.
+	 *
+	 * @method skewX
+	 * @param {Number} x x-coordinate
+	 */
+    skewX: function()
+    {
+        this._addTransform("skewX", arguments);
+    },
+
+	/**
+	 * Skews the shape around the y-axis.
+	 *
+	 * @method skewY
+	 * @param {Number} y y-coordinate
+	 */
+    skewY: function()
+    {
+        this._addTransform("skewY", arguments);
+    },
+
+	/**
+	 * Rotates the shape clockwise around it transformOrigin.
+	 *
+	 * @method rotate
+	 * @param {Number} deg The degree of the rotation.
+	 */
+    rotate: function()
+    {
+        this._addTransform("rotate", arguments);
+    },
+
+	/**
+	 * Specifies a 2d scaling operation.
+	 *
+	 * @method scale
+	 * @param {Number} val
+	 */
+    scale: function()
+    {
+        this._addTransform("scale", arguments);
+    },
+
+    /**
+     * Storage for the transform attribute.
+     *
+     * @property _transform
+     * @type String
+     * @private
+     */
+    _transform: "",
+
+    /**
+     * Adds a transform to the shape.
+     *
+     * @method _addTransform
+     * @param {String} type The transform being applied.
+     * @param {Array} args The arguments for the transform.
+	 * @private
+	 */
+	_addTransform: function(type, args)
+	{
+        args = Y.Array(args);
+        this._transform = Y_LANG.trim(this._transform + " " + type + "(" + args.join(", ") + ")");
+        args.unshift(type);
+        this._transforms.push(args);
+        if(this.initialized)
+        {
+            this._updateTransform();
+        }
+	},
+
+	/**
+     * Applies all transforms.
+     *
+     * @method _updateTransform
+	 * @private
+	 */
+	_updateTransform: function()
+	{
+		var node = this.node,
+			key,
+			transform,
+			transformOrigin = this.get("transformOrigin"),
+            matrix = this.matrix,
+            i,
+            len = this._transforms.length;
+
+        if(this._transforms && this._transforms.length > 0)
+        {
+            for(i = 0; i < len; ++i)
+            {
+                key = this._transforms[i].shift();
+                if(key)
+                {
+                    matrix[key].apply(matrix, this._transforms[i]);
+                }
+            }
+            transform = matrix.toCSSText();
+        }
+
+        this._graphic.addToRedrawQueue(this);
+		transformOrigin = (100 * transformOrigin[0]) + "% " + (100 * transformOrigin[1]) + "%";
+        Y_DOM.setStyle(node, "transformOrigin", transformOrigin);
+        if(transform)
+		{
+            Y_DOM.setStyle(node, "transform", transform);
+		}
+        this._transforms = [];
+	},
+
+	/**
+     * Updates `Shape` based on attribute changes.
+     *
+     * @method _updateHandler
+	 * @private
+	 */
+	_updateHandler: function()
+	{
+		this._draw();
+		this._updateTransform();
+	},
+
+	/**
+	 * Updates the shape.
+	 *
+	 * @method _draw
+	 * @private
+	 */
+	_draw: function()
+	{
+        var node = this.node;
+        this.clear();
+		this._closePath();
+		node.style.left = this.get("x") + "px";
+		node.style.top = this.get("y") + "px";
+	},
+
+	/**
+	 * Completes a shape or drawing
+	 *
+	 * @method _closePath
+	 * @private
+	 */
+	_closePath: function()
+	{
+		if(!this._methods)
+		{
+			return;
+		}
+		var node = this.get("node"),
+			w = this._right - this._left,
+			h = this._bottom - this._top,
+			context = this._context,
+			methods = [],
+			cachedMethods = this._methods.concat(),
+			i,
+			j,
+			method,
+			args,
+            argsLen,
+			len = 0;
+		this._context.clearRect(0, 0, node.width, node.height);
+        if(this._methods)
+        {
+			len = cachedMethods.length;
+			if(!len || len < 1)
+			{
+				return;
+			}
+			for(i = 0; i < len; ++i)
+			{
+				methods[i] = cachedMethods[i].concat();
+				args = methods[i];
+                argsLen = (args[0] === "quadraticCurveTo" || args[0] === "bezierCurveTo") ? args.length : 3;
+				for(j = 1; j < argsLen; ++j)
+				{
+					if(j % 2 === 0)
+					{
+						args[j] = args[j] - this._top;
+					}
+					else
+					{
+						args[j] = args[j] - this._left;
+					}
+				}
+			}
+            node.setAttribute("width", Math.min(w, 2000));
+            node.setAttribute("height", Math.min(2000, h));
+            context.beginPath();
+			for(i = 0; i < len; ++i)
+			{
+				args = methods[i].concat();
+				if(args && args.length > 0)
+				{
+					method = args.shift();
+					if(method)
+					{
+                        if(method === "closePath")
+                        {
+                            context.closePath();
+                            this._strokeAndFill(context);
+                        }
+						else if(method && method === "lineTo" && this._dashstyle)
+						{
+							args.unshift(this._xcoords[i] - this._left, this._ycoords[i] - this._top);
+							this._drawDashedLine.apply(this, args);
+						}
+						else
+						{
+                            context[method].apply(context, args);
+						}
+					}
+				}
+			}
+
+            this._strokeAndFill(context);
+			this._drawingComplete = true;
+			this._clearAndUpdateCoords();
+			this._updateNodePosition();
+			this._methods = cachedMethods;
+		}
+	},
+
+    /**
+     * Completes a stroke and/or fill operation on the context.
+     *
+     * @method _strokeAndFill
+     * @param {Context} Reference to the context element of the canvas instance.
+     * @private
+     */
+    _strokeAndFill: function(context)
+    {
+        if (this._fillType)
+        {
+            if(this._fillType === "linear")
+            {
+                context.fillStyle = this._getLinearGradient();
+            }
+            else if(this._fillType === "radial")
+            {
+                context.fillStyle = this._getRadialGradient();
+            }
+            else
+            {
+                context.fillStyle = this._fillColor;
+            }
+            context.closePath();
+            context.fill();
+        }
+
+        if (this._stroke) {
+            if(this._strokeWeight)
+            {
+                context.lineWidth = this._strokeWeight;
+            }
+            context.lineCap = this._linecap;
+            context.lineJoin = this._linejoin;
+            if(this._miterlimit)
+            {
+                context.miterLimit = this._miterlimit;
+            }
+            context.strokeStyle = this._strokeStyle;
+            context.stroke();
+        }
+    },
+
+	/**
+	 * Draws a dashed line between two points.
+	 *
+	 * @method _drawDashedLine
+	 * @param {Number} xStart	The x position of the start of the line
+	 * @param {Number} yStart	The y position of the start of the line
+	 * @param {Number} xEnd		The x position of the end of the line
+	 * @param {Number} yEnd		The y position of the end of the line
+	 * @private
+	 */
+	_drawDashedLine: function(xStart, yStart, xEnd, yEnd)
+	{
+		var context = this._context,
+			dashsize = this._dashstyle[0],
+			gapsize = this._dashstyle[1],
+			segmentLength = dashsize + gapsize,
+			xDelta = xEnd - xStart,
+			yDelta = yEnd - yStart,
+			delta = Math.sqrt(Math.pow(xDelta, 2) + Math.pow(yDelta, 2)),
+			segmentCount = Math.floor(Math.abs(delta / segmentLength)),
+			radians = Math.atan2(yDelta, xDelta),
+			xCurrent = xStart,
+			yCurrent = yStart,
+			i;
+		xDelta = Math.cos(radians) * segmentLength;
+		yDelta = Math.sin(radians) * segmentLength;
+
+		for(i = 0; i < segmentCount; ++i)
+		{
+			context.moveTo(xCurrent, yCurrent);
+			context.lineTo(xCurrent + Math.cos(radians) * dashsize, yCurrent + Math.sin(radians) * dashsize);
+			xCurrent += xDelta;
+			yCurrent += yDelta;
+		}
+
+		context.moveTo(xCurrent, yCurrent);
+		delta = Math.sqrt((xEnd - xCurrent) * (xEnd - xCurrent) + (yEnd - yCurrent) * (yEnd - yCurrent));
+
+		if(delta > dashsize)
+		{
+			context.lineTo(xCurrent + Math.cos(radians) * dashsize, yCurrent + Math.sin(radians) * dashsize);
+		}
+		else if(delta > 0)
+		{
+			context.lineTo(xCurrent + Math.cos(radians) * delta, yCurrent + Math.sin(radians) * delta);
+		}
+
+		context.moveTo(xEnd, yEnd);
+	},
+
+	/**
+	 * Returns the bounds for a shape.
+	 *
+     * Calculates the a new bounding box from the original corner coordinates (base on size and position) and the transform matrix.
+     * The calculated bounding box is used by the graphic instance to calculate its viewBox.
+     *
+	 * @method getBounds
+	 * @return Object
+	 */
+	getBounds: function()
+	{
+		var type = this._type,
+			w = this.get("width"),
+			h = this.get("height"),
+			x = this.get("x"),
+			y = this.get("y");
+        if(type === "path")
+        {
+            x = x + this._left;
+            y = y + this._top;
+            w = this._right - this._left;
+            h = this._bottom - this._top;
+        }
+        return this._getContentRect(w, h, x, y);
+	},
+
+    /**
+     * Calculates the bounding box for the shape.
+     *
+     * @method _getContentRect
+     * @param {Number} w width of the shape
+     * @param {Number} h height of the shape
+     * @param {Number} x x-coordinate of the shape
+     * @param {Number} y y-coordinate of the shape
+     * @private
+     */
+    _getContentRect: function(w, h, x, y)
+    {
+        var transformOrigin = this.get("transformOrigin"),
+            transformX = transformOrigin[0] * w,
+            transformY = transformOrigin[1] * h,
+            transforms = this.matrix.getTransformArray(this.get("transform")),
+            matrix = new Y.Matrix(),
+            i,
+            len = transforms.length,
+            transform,
+            key,
+            contentRect;
+        if(this._type === "path")
+        {
+            transformX = transformX + x;
+            transformY = transformY + y;
+        }
+        transformX = !isNaN(transformX) ? transformX : 0;
+        transformY = !isNaN(transformY) ? transformY : 0;
+        matrix.translate(transformX, transformY);
+        for(i = 0; i < len; i = i + 1)
+        {
+            transform = transforms[i];
+            key = transform.shift();
+            if(key)
+            {
+                matrix[key].apply(matrix, transform);
+            }
+        }
+        matrix.translate(-transformX, -transformY);
+        contentRect = matrix.getContentRect(w, h, x, y);
+        return contentRect;
+    },
+
+    /**
+     * Places the shape above all other shapes.
+     *
+     * @method toFront
+     */
+    toFront: function()
+    {
+        var graphic = this.get("graphic");
+        if(graphic)
+        {
+            graphic._toFront(this);
+        }
+    },
+
+    /**
+     * Places the shape underneath all other shapes.
+     *
+     * @method toFront
+     */
+    toBack: function()
+    {
+        var graphic = this.get("graphic");
+        if(graphic)
+        {
+            graphic._toBack(this);
+        }
+    },
+
+    /**
+     * Parses path data string and call mapped methods.
+     *
+     * @method _parsePathData
+     * @param {String} val The path data
+     * @private
+     */
+    _parsePathData: function(val)
+    {
+        var method,
+            methodSymbol,
+            args,
+            commandArray = Y.Lang.trim(val.match(SPLITPATHPATTERN)),
+            i,
+            len,
+            str,
+            symbolToMethod = this._pathSymbolToMethod;
+        if(commandArray)
+        {
+            this.clear();
+            len = commandArray.length || 0;
+            for(i = 0; i < len; i = i + 1)
+            {
+                str = commandArray[i];
+                methodSymbol = str.substr(0, 1);
+                args = str.substr(1).match(SPLITARGSPATTERN);
+                method = symbolToMethod[methodSymbol];
+                if(method)
+                {
+                    if(args)
+                    {
+                        this[method].apply(this, args);
+                    }
+                    else
+                    {
+                        this[method].apply(this);
+                    }
+                }
+            }
+            this.end();
+        }
+    },
+
+    /**
+     * Destroys the shape instance.
+     *
+     * @method destroy
+     */
+    destroy: function()
+    {
+        var graphic = this.get("graphic");
+        if(graphic)
+        {
+            graphic.removeShape(this);
+        }
+        else
+        {
+            this._destroy();
+        }
+    },
+
+    /**
+     *  Implementation for shape destruction
+     *
+     *  @method destroy
+     *  @protected
+     */
+    _destroy: function()
+    {
+        if(this.node)
+        {
+            Y.one(this.node).remove(true);
+            this._context = null;
+            this.node = null;
+        }
+    }
+}, Y.CanvasDrawing.prototype));
+
+CanvasShape.ATTRS =  {
+	/**
+	 * An array of x, y values which indicates the transformOrigin in which to rotate the shape. Valid values range between 0 and 1 representing a
+	 * fraction of the shape's corresponding bounding box dimension. The default value is [0.5, 0.5].
+	 *
+	 * @config transformOrigin
+	 * @type Array
+	 */
+	transformOrigin: {
+		valueFn: function()
+		{
+			return [0.5, 0.5];
+		}
+	},
+
+    /**
+     * <p>A string containing, in order, transform operations applied to the shape instance. The `transform` string can contain the following values:
+     *
+     *    <dl>
+     *        <dt>rotate</dt><dd>Rotates the shape clockwise around it transformOrigin.</dd>
+     *        <dt>translate</dt><dd>Specifies a 2d translation.</dd>
+     *        <dt>skew</dt><dd>Skews the shape around the x-axis and y-axis.</dd>
+     *        <dt>scale</dt><dd>Specifies a 2d scaling operation.</dd>
+     *        <dt>translateX</dt><dd>Translates the shape along the x-axis.</dd>
+     *        <dt>translateY</dt><dd>Translates the shape along the y-axis.</dd>
+     *        <dt>skewX</dt><dd>Skews the shape around the x-axis.</dd>
+     *        <dt>skewY</dt><dd>Skews the shape around the y-axis.</dd>
+     *        <dt>matrix</dt><dd>Specifies a 2D transformation matrix comprised of the specified six values.</dd>
+     *    </dl>
+     * </p>
+     * <p>Applying transforms through the transform attribute will reset the transform matrix and apply a new transform. The shape class also contains
+     * corresponding methods for each transform that will apply the transform to the current matrix. The below code illustrates how you might use the
+     * `transform` attribute to instantiate a recangle with a rotation of 45 degrees.</p>
+            var myRect = new Y.Rect({
+                type:"rect",
+                width: 50,
+                height: 40,
+                transform: "rotate(45)"
+            };
+     * <p>The code below would apply `translate` and `rotate` to an existing shape.</p>
+
+        myRect.set("transform", "translate(40, 50) rotate(45)");
+	 * @config transform
+     * @type String
+	 */
+	transform: {
+		setter: function(val)
+		{
+            this.matrix.init();
+            this._transforms = this.matrix.getTransformArray(val);
+            this._transform = val;
+            return val;
+		},
+
+        getter: function()
+        {
+            return this._transform;
+        }
+	},
+
+	/**
+	 * Dom node for the shape
+	 *
+	 * @config node
+	 * @type HTMLElement
+	 * @readOnly
+	 */
+	node: {
+		readOnly: true,
+
+		getter: function()
+		{
+			return this.node;
+		}
+	},
+
+	/**
+	 * Unique id for class instance.
+	 *
+	 * @config id
+	 * @type String
+	 */
+	id: {
+		valueFn: function()
+		{
+			return Y.guid();
+		},
+
+		setter: function(val)
+		{
+			var node = this.node;
+			if(node)
+			{
+				node.setAttribute("id", val);
+			}
+			return val;
+		}
+	},
+
+	/**
+	 * Indicates the width of the shape
+	 *
+	 * @config width
+	 * @type Number
+	 */
+	width: {
+        value: 0
+    },
+
+	/**
+	 * Indicates the height of the shape
+	 *
+	 * @config height
+	 * @type Number
+	 */
+	height: {
+        value: 0
+    },
+
+	/**
+	 * Indicates the x position of shape.
+	 *
+	 * @config x
+	 * @type Number
+	 */
+	x: {
+		value: 0
+	},
+
+	/**
+	 * Indicates the y position of shape.
+	 *
+	 * @config y
+	 * @type Number
+	 */
+	y: {
+		value: 0
+	},
+
+	/**
+	 * Indicates whether the shape is visible.
+	 *
+	 * @config visible
+	 * @type Boolean
+	 */
+	visible: {
+		value: true,
+
+		setter: function(val){
+			var node = this.get("node"),
+                visibility = val ? "visible" : "hidden";
+			if(node)
+            {
+                node.style.visibility = visibility;
+            }
+			return val;
+		}
+	},
+
+	/**
+	 * Contains information about the fill of the shape.
+     *  <dl>
+     *      <dt>color</dt><dd>The color of the fill.</dd>
+     *      <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the fill. The default value is 1.</dd>
+     *      <dt>type</dt><dd>Type of fill.
+     *          <dl>
+     *              <dt>solid</dt><dd>Solid single color fill. (default)</dd>
+     *              <dt>linear</dt><dd>Linear gradient fill.</dd>
+     *              <dt>radial</dt><dd>Radial gradient fill.</dd>
+     *          </dl>
+     *      </dd>
+     *  </dl>
+     *  <p>If a `linear` or `radial` is specified as the fill type. The following additional property is used:
+     *  <dl>
+     *      <dt>stops</dt><dd>An array of objects containing the following properties:
+     *          <dl>
+     *              <dt>color</dt><dd>The color of the stop.</dd>
+     *              <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stop. The default value is 1.
+     *              Note: No effect for IE 6 - 8</dd>
+     *              <dt>offset</dt><dd>Number between 0 and 1 indicating where the color stop is positioned.</dd>
+     *          </dl>
+     *      </dd>
+     *      <p>Linear gradients also have the following property:</p>
+     *      <dt>rotation</dt><dd>Linear gradients flow left to right by default. The rotation property allows you to change the
+     *      flow by rotation. (e.g. A rotation of 180 would make the gradient pain from right to left.)</dd>
+     *      <p>Radial gradients have the following additional properties:</p>
+     *      <dt>r</dt><dd>Radius of the gradient circle.</dd>
+     *      <dt>fx</dt><dd>Focal point x-coordinate of the gradient.</dd>
+     *      <dt>fy</dt><dd>Focal point y-coordinate of the gradient.</dd>
+     *  </dl>
+     *  <p>The corresponding `SVGShape` class implements the following additional properties.</p>
+     *  <dl>
+     *      <dt>cx</dt><dd>
+     *          <p>The x-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
+     *          <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and
+     *          `VMLShape` classes which are used on Android or IE 6 - 8.</p>
+     *      </dd>
+     *      <dt>cy</dt><dd>
+     *          <p>The y-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
+     *          <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and `VMLShape`
+     *          classes which are used on Android or IE 6 - 8.</p>
+     *      </dd>
+     *  </dl>
+     *  <p>These properties are not currently implemented in `CanvasShape` or `VMLShape`.</p>
+	 *
+	 * @config fill
+	 * @type Object
+	 */
+	fill: {
+		valueFn: "_getDefaultFill",
+
+		setter: function(val)
+		{
+			var fill,
+				tmpl = this.get("fill") || this._getDefaultFill();
+			fill = (val) ? Y.merge(tmpl, val) : null;
+			if(fill && fill.color)
+			{
+				if(fill.color === undefined || fill.color === "none")
+				{
+					fill.color = null;
+				}
+			}
+			this._setFillProps(fill);
+			return fill;
+		}
+	},
+
+	/**
+	 * Contains information about the stroke of the shape.
+     *  <dl>
+     *      <dt>color</dt><dd>The color of the stroke.</dd>
+     *      <dt>weight</dt><dd>Number that indicates the width of the stroke.</dd>
+     *      <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stroke. The default value is 1.</dd>
+     *      <dt>dashstyle</dt>Indicates whether to draw a dashed stroke. When set to "none", a solid stroke is drawn. When set
+     *      to an array, the first index indicates the length of the dash. The second index indicates the length of gap.
+     *      <dt>linecap</dt><dd>Specifies the linecap for the stroke. The following values can be specified:
+     *          <dl>
+     *              <dt>butt (default)</dt><dd>Specifies a butt linecap.</dd>
+     *              <dt>square</dt><dd>Specifies a sqare linecap.</dd>
+     *              <dt>round</dt><dd>Specifies a round linecap.</dd>
+     *          </dl>
+     *      </dd>
+     *      <dt>linejoin</dt><dd>Specifies a linejoin for the stroke. The following values can be specified:
+     *          <dl>
+     *              <dt>round (default)</dt><dd>Specifies that the linejoin will be round.</dd>
+     *              <dt>bevel</dt><dd>Specifies a bevel for the linejoin.</dd>
+     *              <dt>miter limit</dt><dd>An integer specifying the miter limit of a miter linejoin. If you want to specify a linejoin
+     *              of miter, you simply specify the limit as opposed to having separate miter and miter limit values.</dd>
+     *          </dl>
+     *      </dd>
+     *  </dl>
+	 *
+	 * @config stroke
+	 * @type Object
+	 */
+	stroke: {
+		valueFn: "_getDefaultStroke",
+
+		setter: function(val)
+		{
+			var tmpl = this.get("stroke") || this._getDefaultStroke(),
+                wt;
+            if(val && val.hasOwnProperty("weight"))
+            {
+                wt = parseInt(val.weight, 10);
+                if(!isNaN(wt))
+                {
+                    val.weight = wt;
+                }
+            }
+			val = (val) ? Y.merge(tmpl, val) : null;
+			this._setStrokeProps(val);
+			return val;
+		}
+	},
+
+	//Not used. Remove in future.
+	autoSize: {
+		value: false
+	},
+
+	// Only implemented in SVG
+	// Determines whether the instance will receive mouse events.
+	//
+	// @config pointerEvents
+	// @type string
+	//
+	pointerEvents: {
+		value: "visiblePainted"
+	},
+
+    /**
+     * Represents an SVG Path string. This will be parsed and added to shape's API to represent the SVG data across all
+     * implementations. Note that when using VML or SVG implementations, part of this content will be added to the DOM using
+     * respective VML/SVG attributes. If your content comes from an untrusted source, you will need to ensure that no
+     * malicious code is included in that content.
+     *
+     * @config data
+     * @type String
+     */
+    data: {
+        setter: function(val)
+        {
+            if(this.get("node"))
+            {
+                this._parsePathData(val);
+            }
+            return val;
+        }
+    },
+
+	/**
+	 * Reference to the container Graphic.
+	 *
+	 * @config graphic
+	 * @type Graphic
+	 */
+	graphic: {
+		readOnly: true,
+
+		getter: function()
+		{
+			return this._graphic;
+		}
+    }
+};
+Y.CanvasShape = CanvasShape;
+/**
+ * <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> implementation of the <a href="Path.html">`Path`</a> class.
+ * `CanvasPath` is not intended to be used directly. Instead, use the <a href="Path.html">`Path`</a> class.
+ * If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities but has
+ * <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> capabilities, the <a href="Path.html">`Path`</a>
+ * class will point to the `CanvasPath` class.
+ *
+ * @module graphics
+ * @class CanvasPath
+ * @extends CanvasShape
+ */
+CanvasPath = function()
+{
+	CanvasPath.superclass.constructor.apply(this, arguments);
+};
+CanvasPath.NAME = "path";
+Y.extend(CanvasPath, Y.CanvasShape, {
+    /**
+     * Indicates the type of shape
+     *
+     * @property _type
+     * @type String
+     * @private
+     */
+    _type: "path",
+
+	/**
+	 * Draws the shape.
+	 *
+	 * @method _draw
+	 * @private
+	 */
+    _draw: function()
+    {
+        this._closePath();
+        this._updateTransform();
+    },
+
+	/**
+	 * Creates the dom node for the shape.
+	 *
+     * @method createNode
+	 * @return HTMLElement
+	 * @private
+	 */
+	createNode: function()
+	{
+		var host = this,
+            node = Y.config.doc.createElement('canvas'),
+			name = host.name,
+            concat = host._camelCaseConcat,
+            id = host.get("id");
+		host._context = node.getContext('2d');
+		node.setAttribute("overflow", "visible");
+        node.setAttribute("pointer-events", "none");
+        node.style.pointerEvents = "none";
+        node.style.overflow = "visible";
+		node.setAttribute("id", id);
+		id = "#" + id;
+		host.node = node;
+		host.addClass(
+            _getClassName(SHAPE) +
+            " " +
+            _getClassName(concat(IMPLEMENTATION, SHAPE)) +
+            " " +
+            _getClassName(name) +
+            " " +
+            _getClassName(concat(IMPLEMENTATION, name))
+        );
+	},
+
+    /**
+     * Completes a drawing operation.
+     *
+     * @method end
+     */
+    end: function()
+    {
+        this._draw();
+    }
+});
+
+CanvasPath.ATTRS = Y.merge(Y.CanvasShape.ATTRS, {
+	/**
+	 * Indicates the width of the shape
+	 *
+	 * @config width
+	 * @type Number
+	 */
+	width: {
+		getter: function()
+		{
+			var offset = this._stroke && this._strokeWeight ? (this._strokeWeight * 2) : 0;
+			return this._width - offset;
+		},
+
+		setter: function(val)
+		{
+			this._width = val;
+			return val;
+		}
+	},
+
+	/**
+	 * Indicates the height of the shape
+	 *
+	 * @config height
+	 * @type Number
+	 */
+	height: {
+		getter: function()
+		{
+			var offset = this._stroke && this._strokeWeight ? (this._strokeWeight * 2) : 0;
+            return this._height - offset;
+		},
+
+		setter: function(val)
+		{
+			this._height = val;
+			return val;
+		}
+	},
+
+	/**
+	 * Indicates the path used for the node.
+	 *
+	 * @config path
+	 * @type String
+     * @readOnly
+	 */
+	path: {
+        readOnly: true,
+
+		getter: function()
+		{
+			return this._path;
+		}
+	}
+});
+Y.CanvasPath = CanvasPath;
+/**
+ * <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> implementation of the <a href="Rect.html">`Rect`</a> class.
+ * `CanvasRect` is not intended to be used directly. Instead, use the <a href="Rect.html">`Rect`</a> class.
+ * If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities but has
+ * <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> capabilities, the <a href="Rect.html">`Rect`</a>
+ * class will point to the `CanvasRect` class.
+ *
+ * @module graphics
+ * @class CanvasRect
+ * @constructor
+ */
+CanvasRect = function()
+{
+	CanvasRect.superclass.constructor.apply(this, arguments);
+};
+CanvasRect.NAME = "rect";
+Y.extend(CanvasRect, Y.CanvasShape, {
+	/**
+	 * Indicates the type of shape
+	 *
+	 * @property _type
+	 * @type String
+     * @private
+	 */
+	_type: "rect",
+
+	/**
+	 * Draws the shape.
+	 *
+	 * @method _draw
+	 * @private
+	 */
+	_draw: function()
+	{
+		var w = this.get("width"),
+			h = this.get("height");
+		this.clear();
+        this.drawRect(0, 0, w, h);
+		this._closePath();
+	}
+});
+CanvasRect.ATTRS = Y.CanvasShape.ATTRS;
+Y.CanvasRect = CanvasRect;
+/**
+ * <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> implementation of the <a href="Ellipse.html">`Ellipse`</a> class.
+ * `CanvasEllipse` is not intended to be used directly. Instead, use the <a href="Ellipse.html">`Ellipse`</a> class.
+ * If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities but has
+ * <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> capabilities, the <a href="Ellipse.html">`Ellipse`</a>
+ * class will point to the `CanvasEllipse` class.
+ *
+ * @module graphics
+ * @class CanvasEllipse
+ * @constructor
+ */
+CanvasEllipse = function()
+{
+	CanvasEllipse.superclass.constructor.apply(this, arguments);
+};
+
+CanvasEllipse.NAME = "ellipse";
+
+Y.extend(CanvasEllipse, CanvasShape, {
+	/**
+	 * Indicates the type of shape
+	 *
+	 * @property _type
+	 * @type String
+     * @private
+	 */
+	_type: "ellipse",
+
+	/**
+     * Draws the shape.
+     *
+     * @method _draw
+	 * @private
+	 */
+	_draw: function()
+	{
+		var w = this.get("width"),
+			h = this.get("height");
+		this.clear();
+        this.drawEllipse(0, 0, w, h);
+		this._closePath();
+	}
+});
+CanvasEllipse.ATTRS = Y.merge(CanvasShape.ATTRS, {
+	/**
+	 * Horizontal radius for the ellipse.
+	 *
+	 * @config xRadius
+	 * @type Number
+	 */
+	xRadius: {
+		setter: function(val)
+		{
+			this.set("width", val * 2);
+		},
+
+		getter: function()
+		{
+			var val = this.get("width");
+			if(val)
+			{
+				val *= 0.5;
+			}
+			return val;
+		}
+	},
+
+	/**
+	 * Vertical radius for the ellipse.
+	 *
+	 * @config yRadius
+	 * @type Number
+	 * @readOnly
+	 */
+	yRadius: {
+		setter: function(val)
+		{
+			this.set("height", val * 2);
+		},
+
+		getter: function()
+		{
+			var val = this.get("height");
+			if(val)
+			{
+				val *= 0.5;
+			}
+			return val;
+		}
+	}
+});
+Y.CanvasEllipse = CanvasEllipse;
+/**
+ * <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> implementation of the <a href="Circle.html">`Circle`</a> class.
+ * `CanvasCircle` is not intended to be used directly. Instead, use the <a href="Circle.html">`Circle`</a> class.
+ * If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities but has
+ * <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> capabilities, the <a href="Circle.html">`Circle`</a>
+ * class will point to the `CanvasCircle` class.
+ *
+ * @module graphics
+ * @class CanvasCircle
+ * @constructor
+ */
+CanvasCircle = function()
+{
+	CanvasCircle.superclass.constructor.apply(this, arguments);
+};
+
+CanvasCircle.NAME = "circle";
+
+Y.extend(CanvasCircle, Y.CanvasShape, {
+	/**
+	 * Indicates the type of shape
+	 *
+	 * @property _type
+	 * @type String
+     * @private
+	 */
+	_type: "circle",
+
+	/**
+     * Draws the shape.
+     *
+     * @method _draw
+	 * @private
+	 */
+	_draw: function()
+	{
+		var radius = this.get("radius");
+		if(radius)
+		{
+            this.clear();
+            this.drawCircle(0, 0, radius);
+			this._closePath();
+		}
+	}
+});
+
+CanvasCircle.ATTRS = Y.merge(Y.CanvasShape.ATTRS, {
+	/**
+	 * Indicates the width of the shape
+	 *
+	 * @config width
+	 * @type Number
+	 */
+	width: {
+        setter: function(val)
+        {
+            this.set("radius", val/2);
+            return val;
+        },
+
+		getter: function()
+		{
+			return this.get("radius") * 2;
+		}
+	},
+
+	/**
+	 * Indicates the height of the shape
+	 *
+	 * @config height
+	 * @type Number
+	 */
+	height: {
+        setter: function(val)
+        {
+            this.set("radius", val/2);
+            return val;
+        },
+
+		getter: function()
+		{
+			return this.get("radius") * 2;
+		}
+	},
+
+	/**
+	 * Radius of the circle
+	 *
+	 * @config radius
+     * @type Number
+	 */
+	radius: {
+		lazyAdd: false
+	}
+});
+Y.CanvasCircle = CanvasCircle;
+/**
+ * Draws pie slices
+ *
+ * @module graphics
+ * @class CanvasPieSlice
+ * @constructor
+ */
+CanvasPieSlice = function()
+{
+	CanvasPieSlice.superclass.constructor.apply(this, arguments);
+};
+CanvasPieSlice.NAME = "canvasPieSlice";
+Y.extend(CanvasPieSlice, Y.CanvasShape, {
+    /**
+     * Indicates the type of shape
+     *
+     * @property _type
+     * @type String
+     * @private
+     */
+    _type: "path",
+
+	/**
+	 * Change event listener
+	 *
+	 * @private
+	 * @method _updateHandler
+	 */
+	_draw: function()
+	{
+        var x = this.get("cx"),
+            y = this.get("cy"),
+            startAngle = this.get("startAngle"),
+            arc = this.get("arc"),
+            radius = this.get("radius");
+        this.clear();
+        this._left = x;
+        this._right = radius;
+        this._top = y;
+        this._bottom = radius;
+        this.drawWedge(x, y, startAngle, arc, radius);
+		this.end();
+	}
+ });
+CanvasPieSlice.ATTRS = Y.mix({
+    cx: {
+        value: 0
+    },
+
+    cy: {
+        value: 0
+    },
+    /**
+     * Starting angle in relation to a circle in which to begin the pie slice drawing.
+     *
+     * @config startAngle
+     * @type Number
+     */
+    startAngle: {
+        value: 0
+    },
+
+    /**
+     * Arc of the slice.
+     *
+     * @config arc
+     * @type Number
+     */
+    arc: {
+        value: 0
+    },
+
+    /**
+     * Radius of the circle in which the pie slice is drawn
+     *
+     * @config radius
+     * @type Number
+     */
+    radius: {
+        value: 0
+    }
+}, Y.CanvasShape.ATTRS);
+Y.CanvasPieSlice = CanvasPieSlice;
+/**
+ * <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> implementation of the `Graphic` class.
+ * `CanvasGraphic` is not intended to be used directly. Instead, use the <a href="Graphic.html">`Graphic`</a> class.
+ * If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities but has
+ * <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> capabilities, the <a href="Graphic.html">`Graphic`</a>
+ * class will point to the `CanvasGraphic` class.
+ *
+ * @module graphics
+ * @class CanvasGraphic
+ * @constructor
+ */
+function CanvasGraphic() {
+
+    CanvasGraphic.superclass.constructor.apply(this, arguments);
+}
+
+CanvasGraphic.NAME = "canvasGraphic";
+
+CanvasGraphic.ATTRS = {
+    /**
+     * Whether or not to render the `Graphic` automatically after to a specified parent node after init. This can be a Node
+     * instance or a CSS selector string.
+     *
+     * @config render
+     * @type Node | String
+     */
+    render: {},
+
+    /**
+	 * Unique id for class instance.
+	 *
+	 * @config id
+	 * @type String
+	 */
+	id: {
+		valueFn: function()
+		{
+			return Y.guid();
+		},
+
+		setter: function(val)
+		{
+			var node = this._node;
+			if(node)
+			{
+				node.setAttribute("id", val);
+			}
+			return val;
+		}
+	},
+
+    /**
+     * Key value pairs in which a shape instance is associated with its id.
+     *
+     *  @config shapes
+     *  @type Object
+     *  @readOnly
+     */
+    shapes: {
+        readOnly: true,
+
+        getter: function()
+        {
+            return this._shapes;
+        }
+    },
+
+    /**
+     *  Object containing size and coordinate data for the content of a Graphic in relation to the graphic instance's position.
+     *
+     *  @config contentBounds
+     *  @type Object
+     *  @readOnly
+     */
+    contentBounds: {
+        readOnly: true,
+
+        getter: function()
+        {
+            return this._contentBounds;
+        }
+    },
+
+    /**
+     *  The outermost html element of the Graphic instance.
+     *
+     *  @config node
+     *  @type HTMLElement
+     *  @readOnly
+     */
+    node: {
+        readOnly: true,
+
+        getter: function()
+        {
+            return this._node;
+        }
+    },
+
+	/**
+	 * Indicates the width of the `Graphic`.
+	 *
+	 * @config width
+	 * @type Number
+	 */
+    width: {
+        setter: function(val)
+        {
+            if(this._node)
+            {
+                this._node.style.width = val + "px";
+            }
+            return val;
+        }
+    },
+
+	/**
+	 * Indicates the height of the `Graphic`.
+	 *
+	 * @config height
+	 * @type Number
+	 */
+    height: {
+        setter: function(val)
+        {
+            if(this._node)
+            {
+                this._node.style.height = val + "px";
+            }
+            return val;
+        }
+    },
+
+    /**
+     *  Determines the sizing of the Graphic.
+     *
+     *  <dl>
+     *      <dt>sizeContentToGraphic</dt><dd>The Graphic's width and height attributes are, either explicitly set through the
+     *      <code>width</code> and <code>height</code> attributes or are determined by the dimensions of the parent element. The
+     *      content contained in the Graphic will be sized to fit with in the Graphic instance's dimensions. When using this
+     *      setting, the <code>preserveAspectRatio</code> attribute will determine how the contents are sized.</dd>
+     *      <dt>sizeGraphicToContent</dt><dd>(Also accepts a value of true) The Graphic's width and height are determined by the
+     *      size and positioning of the content.</dd>
+     *      <dt>false</dt><dd>The Graphic's width and height attributes are, either explicitly set through the <code>width</code>
+     *      and <code>height</code> attributes or are determined by the dimensions of the parent element. The contents of the
+     *      Graphic instance are not affected by this setting.</dd>
+     *  </dl>
+     *
+     *
+     *  @config autoSize
+     *  @type Boolean | String
+     *  @default false
+     */
+    autoSize: {
+        value: false
+    },
+
+    /**
+     * Determines how content is sized when <code>autoSize</code> is set to <code>sizeContentToGraphic</code>.
+     *
+     *  <dl>
+     *      <dt>none<dt><dd>Do not force uniform scaling. Scale the graphic content of the given element non-uniformly if necessary
+     *      such that the element's bounding box exactly matches the viewport rectangle.</dd>
+     *      <dt>xMinYMin</dt><dd>Force uniform scaling position along the top left of the Graphic's node.</dd>
+     *      <dt>xMidYMin</dt><dd>Force uniform scaling horizontally centered and positioned at the top of the Graphic's node.<dd>
+     *      <dt>xMaxYMin</dt><dd>Force uniform scaling positioned horizontally from the right and vertically from the top.</dd>
+     *      <dt>xMinYMid</dt>Force uniform scaling positioned horizontally from the left and vertically centered.</dd>
+     *      <dt>xMidYMid (the default)</dt><dd>Force uniform scaling with the content centered.</dd>
+     *      <dt>xMaxYMid</dt><dd>Force uniform scaling positioned horizontally from the right and vertically centered.</dd>
+     *      <dt>xMinYMax</dt><dd>Force uniform scaling positioned horizontally from the left and vertically from the bottom.</dd>
+     *      <dt>xMidYMax</dt><dd>Force uniform scaling horizontally centered and position vertically from the bottom.</dd>
+     *      <dt>xMaxYMax</dt><dd>Force uniform scaling positioned horizontally from the right and vertically from the bottom.</dd>
+     *  </dl>
+     *
+     * @config preserveAspectRatio
+     * @type String
+     * @default xMidYMid
+     */
+    preserveAspectRatio: {
+        value: "xMidYMid"
+    },
+
+    /**
+     * The contentBounds will resize to greater values but not smaller values. (for performance)
+     * When resizing the contentBounds down is desirable, set the resizeDown value to true.
+     *
+     * @config resizeDown
+     * @type Boolean
+     */
+    resizeDown: {
+        value: false
+    },
+
+	/**
+	 * Indicates the x-coordinate for the instance.
+	 *
+	 * @config x
+	 * @type Number
+	 */
+    x: {
+        getter: function()
+        {
+            return this._x;
+        },
+
+        setter: function(val)
+        {
+            this._x = val;
+            if(this._node)
+            {
+                this._node.style.left = val + "px";
+            }
+            return val;
+        }
+    },
+
+	/**
+	 * Indicates the y-coordinate for the instance.
+	 *
+	 * @config y
+	 * @type Number
+	 */
+    y: {
+        getter: function()
+        {
+            return this._y;
+        },
+
+        setter: function(val)
+        {
+            this._y = val;
+            if(this._node)
+            {
+                this._node.style.top = val + "px";
+            }
+            return val;
+        }
+    },
+
+    /**
+     * Indicates whether or not the instance will automatically redraw after a change is made to a shape.
+     * This property will get set to false when batching operations.
+     *
+     * @config autoDraw
+     * @type Boolean
+     * @default true
+     * @private
+     */
+    autoDraw: {
+        value: true
+    },
+
+	/**
+	 * Indicates whether the `Graphic` and its children are visible.
+	 *
+	 * @config visible
+	 * @type Boolean
+	 */
+    visible: {
+        value: true,
+
+        setter: function(val)
+        {
+            this._toggleVisible(val);
+            return val;
+        }
+    }
+};
+
+Y.extend(CanvasGraphic, Y.GraphicBase, {
+    /**
+     * Sets the value of an attribute.
+     *
+     * @method set
+     * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
+     * be passed in to set multiple attributes at once.
+     * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
+     * the name param.
+     */
+	set: function()
+	{
+		var host = this,
+            attr = arguments[0],
+            redrawAttrs = {
+                autoDraw: true,
+                autoSize: true,
+                preserveAspectRatio: true,
+                resizeDown: true
+            },
+            key,
+            forceRedraw = false;
+		AttributeLite.prototype.set.apply(host, arguments);
+        if(host._state.autoDraw === true && Y.Object.size(this._shapes) > 0)
+        {
+            if(Y_LANG.isString && redrawAttrs[attr])
+            {
+                forceRedraw = true;
+            }
+            else if(Y_LANG.isObject(attr))
+            {
+                for(key in redrawAttrs)
+                {
+                    if(redrawAttrs.hasOwnProperty(key) && attr[key])
+                    {
+                        forceRedraw = true;
+                        break;
+                    }
+                }
+            }
+        }
+        if(forceRedraw)
+        {
+            host._redraw();
+        }
+	},
+
+    /**
+     * Storage for `x` attribute.
+     *
+     * @property _x
+     * @type Number
+     * @private
+     */
+    _x: 0,
+
+    /**
+     * Storage for `y` attribute.
+     *
+     * @property _y
+     * @type Number
+     * @private
+     */
+    _y: 0,
+
+    /**
+     * Gets the current position of the graphic instance in page coordinates.
+     *
+     * @method getXY
+     * @return Array The XY position of the shape.
+     */
+    getXY: function()
+    {
+        var node = Y.one(this._node),
+            xy;
+        if(node)
+        {
+            xy = node.getXY();
+        }
+        return xy;
+    },
+
+	/**
+     * Initializes the class.
+     *
+     * @method initializer
+     * @param {Object} config Optional attributes
+     * @private
+     */
+    initializer: function() {
+        var render = this.get("render"),
+            visibility = this.get("visible") ? "visible" : "hidden",
+            w = this.get("width") || 0,
+            h = this.get("height") || 0;
+        this._shapes = {};
+        this._redrawQueue = {};
+		this._contentBounds = {
+            left: 0,
+            top: 0,
+            right: 0,
+            bottom: 0
+        };
+        this._node = DOCUMENT.createElement('div');
+        this._node.style.position = "absolute";
+        this._node.style.visibility = visibility;
+        this.set("width", w);
+        this.set("height", h);
+        if(render)
+        {
+            this.render(render);
+        }
+    },
+
+    /**
+     * Adds the graphics node to the dom.
+     *
+     * @method render
+     * @param {HTMLElement} parentNode node in which to render the graphics node into.
+     */
+    render: function(render) {
+        var parentNode = Y.one(render),
+            node = this._node,
+            w = this.get("width") || parseInt(parentNode.getComputedStyle("width"), 10),
+            h = this.get("height") || parseInt(parentNode.getComputedStyle("height"), 10);
+        parentNode = parentNode || DOCUMENT.body;
+        parentNode.appendChild(node);
+        node.style.display = "block";
+        node.style.position = "absolute";
+        node.style.left = "0px";
+        node.style.top = "0px";
+        this.set("width", w);
+        this.set("height", h);
+        this.parentNode = parentNode;
+        return this;
+    },
+
+    /**
+     * Removes all nodes.
+     *
+     * @method destroy
+     */
+    destroy: function()
+    {
+        this.removeAllShapes();
+        if(this._node)
+        {
+            this._removeChildren(this._node);
+            Y.one(this._node).destroy();
+        }
+    },
+
+    /**
+     * Generates a shape instance by type.
+     *
+     * @method addShape
+     * @param {Object} cfg attributes for the shape
+     * @return Shape
+     */
+    addShape: function(cfg)
+    {
+        cfg.graphic = this;
+        if(!this.get("visible"))
+        {
+            cfg.visible = false;
+        }
+        var ShapeClass = this._getShapeClass(cfg.type),
+            shape = new ShapeClass(cfg);
+        this._appendShape(shape);
+        return shape;
+    },
+
+    /**
+     * Adds a shape instance to the graphic instance.
+     *
+     * @method _appendShape
+     * @param {Shape} shape The shape instance to be added to the graphic.
+     * @private
+     */
+    _appendShape: function(shape)
+    {
+        var node = shape.node,
+            parentNode = this._frag || this._node;
+        if(this.get("autoDraw"))
+        {
+            parentNode.appendChild(node);
+        }
+        else
+        {
+            this._getDocFrag().appendChild(node);
+        }
+    },
+
+    /**
+     * Removes a shape instance from from the graphic instance.
+     *
+     * @method removeShape
+     * @param {Shape|String} shape The instance or id of the shape to be removed.
+     */
+    removeShape: function(shape)
+    {
+        if(!(shape instanceof CanvasShape))
+        {
+            if(Y_LANG.isString(shape))
+            {
+                shape = this._shapes[shape];
+            }
+        }
+        if(shape && shape instanceof CanvasShape)
+        {
+            shape._destroy();
+            delete this._shapes[shape.get("id")];
+        }
+        if(this.get("autoDraw"))
+        {
+            this._redraw();
+        }
+        return shape;
+    },
+
+    /**
+     * Removes all shape instances from the dom.
+     *
+     * @method removeAllShapes
+     */
+    removeAllShapes: function()
+    {
+        var shapes = this._shapes,
+            i;
+        for(i in shapes)
+        {
+            if(shapes.hasOwnProperty(i))
+            {
+                shapes[i].destroy();
+            }
+        }
+        this._shapes = {};
+    },
+
+    /**
+     * Clears the graphics object.
+     *
+     * @method clear
+     */
+    clear: function() {
+        this.removeAllShapes();
+    },
+
+    /**
+     * Removes all child nodes.
+     *
+     * @method _removeChildren
+     * @param {HTMLElement} node
+     * @private
+     */
+    _removeChildren: function(node)
+    {
+        if(node && node.hasChildNodes())
+        {
+            var child;
+            while(node.firstChild)
+            {
+                child = node.firstChild;
+                this._removeChildren(child);
+                node.removeChild(child);
+            }
+        }
+    },
+
+    /**
+     * Toggles visibility
+     *
+     * @method _toggleVisible
+     * @param {Boolean} val indicates visibilitye
+     * @private
+     */
+    _toggleVisible: function(val)
+    {
+        var i,
+            shapes = this._shapes,
+            visibility = val ? "visible" : "hidden";
+        if(shapes)
+        {
+            for(i in shapes)
+            {
+                if(shapes.hasOwnProperty(i))
+                {
+                    shapes[i].set("visible", val);
+                }
+            }
+        }
+        if(this._node)
+        {
+            this._node.style.visibility = visibility;
+        }
+    },
+
+    /**
+     * Returns a shape class. Used by `addShape`.
+     *
+     * @method _getShapeClass
+     * @param {Shape | String} val Indicates which shape class.
+     * @return Function
+     * @private
+     */
+    _getShapeClass: function(val)
+    {
+        var shape = this._shapeClass[val];
+        if(shape)
+        {
+            return shape;
+        }
+        return val;
+    },
+
+    /**
+     * Look up for shape classes. Used by `addShape` to retrieve a class for instantiation.
+     *
+     * @property _shapeClass
+     * @type Object
+     * @private
+     */
+    _shapeClass: {
+        circle: Y.CanvasCircle,
+        rect: Y.CanvasRect,
+        path: Y.CanvasPath,
+        ellipse: Y.CanvasEllipse,
+        pieslice: Y.CanvasPieSlice
+    },
+
+    /**
+     * Returns a shape based on the id of its dom node.
+     *
+     * @method getShapeById
+     * @param {String} id Dom id of the shape's node attribute.
+     * @return Shape
+     */
+    getShapeById: function(id)
+    {
+        var shape = this._shapes[id];
+        return shape;
+    },
+
+	/**
+	 * Allows for creating multiple shapes in order to batch appending and redraw operations.
+	 *
+	 * @method batch
+	 * @param {Function} method Method to execute.
+	 */
+    batch: function(method)
+    {
+        var autoDraw = this.get("autoDraw");
+        this.set("autoDraw", false);
+        method();
+        this.set("autoDraw", autoDraw);
+    },
+
+    /**
+     * Returns a document fragment to for attaching shapes.
+     *
+     * @method _getDocFrag
+     * @return DocumentFragment
+     * @private
+     */
+    _getDocFrag: function()
+    {
+        if(!this._frag)
+        {
+            this._frag = DOCUMENT.createDocumentFragment();
+        }
+        return this._frag;
+    },
+
+    /**
+     * Redraws all shapes.
+     *
+     * @method _redraw
+     * @private
+     */
+    _redraw: function()
+    {
+        var autoSize = this.get("autoSize"),
+            preserveAspectRatio = this.get("preserveAspectRatio"),
+            box = this.get("resizeDown") ? this._getUpdatedContentBounds() : this._contentBounds,
+            contentWidth,
+            contentHeight,
+            w,
+            h,
+            xScale,
+            yScale,
+            translateX = 0,
+            translateY = 0,
+            matrix,
+            node = this.get("node");
+        if(autoSize)
+        {
+            if(autoSize === "sizeContentToGraphic")
+            {
+                contentWidth = box.right - box.left;
+                contentHeight = box.bottom - box.top;
+                w = parseFloat(Y_DOM.getComputedStyle(node, "width"));
+                h = parseFloat(Y_DOM.getComputedStyle(node, "height"));
+                matrix = new Y.Matrix();
+                if(preserveAspectRatio === "none")
+                {
+                    xScale = w/contentWidth;
+                    yScale = h/contentHeight;
+                }
+                else
+                {
+                    if(contentWidth/contentHeight !== w/h)
+                    {
+                        if(contentWidth * h/contentHeight > w)
+                        {
+                            xScale = yScale = w/contentWidth;
+                            translateY = this._calculateTranslate(preserveAspectRatio.slice(5).toLowerCase(), contentHeight * w/contentWidth, h);
+                        }
+                        else
+                        {
+                            xScale = yScale = h/contentHeight;
+                            translateX = this._calculateTranslate(preserveAspectRatio.slice(1, 4).toLowerCase(), contentWidth * h/contentHeight, w);
+                        }
+                    }
+                }
+                Y_DOM.setStyle(node, "transformOrigin", "0% 0%");
+                translateX = translateX - (box.left * xScale);
+                translateY = translateY - (box.top * yScale);
+                matrix.translate(translateX, translateY);
+                matrix.scale(xScale, yScale);
+                Y_DOM.setStyle(node, "transform", matrix.toCSSText());
+            }
+            else
+            {
+                this.set("width", box.right);
+                this.set("height", box.bottom);
+            }
+        }
+        if(this._frag)
+        {
+            this._node.appendChild(this._frag);
+            this._frag = null;
+        }
+    },
+
+    /**
+     * Determines the value for either an x or y value to be used for the <code>translate</code> of the Graphic.
+     *
+     * @method _calculateTranslate
+     * @param {String} position The position for placement. Possible values are min, mid and max.
+     * @param {Number} contentSize The total size of the content.
+     * @param {Number} boundsSize The total size of the Graphic.
+     * @return Number
+     * @private
+     */
+    _calculateTranslate: function(position, contentSize, boundsSize)
+    {
+        var ratio = boundsSize - contentSize,
+            coord;
+        switch(position)
+        {
+            case "mid" :
+                coord = ratio * 0.5;
+            break;
+            case "max" :
+                coord = ratio;
+            break;
+            default :
+                coord = 0;
+            break;
+        }
+        return coord;
+    },
+
+    /**
+     * Adds a shape to the redraw queue and calculates the contentBounds. Used internally
+     * by `Shape` instances.
+     *
+     * @method addToRedrawQueue
+     * @param Shape shape The shape instance to add to the queue
+     * @protected
+     */
+    addToRedrawQueue: function(shape)
+    {
+        var shapeBox,
+            box;
+        this._shapes[shape.get("id")] = shape;
+        if(!this.get("resizeDown"))
+        {
+            shapeBox = shape.getBounds();
+            box = this._contentBounds;
+            box.left = box.left < shapeBox.left ? box.left : shapeBox.left;
+            box.top = box.top < shapeBox.top ? box.top : shapeBox.top;
+            box.right = box.right > shapeBox.right ? box.right : shapeBox.right;
+            box.bottom = box.bottom > shapeBox.bottom ? box.bottom : shapeBox.bottom;
+            this._contentBounds = box;
+        }
+        if(this.get("autoDraw"))
+        {
+            this._redraw();
+        }
+    },
+
+    /**
+     * Recalculates and returns the `contentBounds` for the `Graphic` instance.
+     *
+     * @method _getUpdatedContentBounds
+     * @return {Object}
+     * @private
+     */
+    _getUpdatedContentBounds: function()
+    {
+        var bounds,
+            i,
+            shape,
+            queue = this._shapes,
+            box = {};
+        for(i in queue)
+        {
+            if(queue.hasOwnProperty(i))
+            {
+                shape = queue[i];
+                bounds = shape.getBounds();
+                box.left = Y_LANG.isNumber(box.left) ? Math.min(box.left, bounds.left) : bounds.left;
+                box.top = Y_LANG.isNumber(box.top) ? Math.min(box.top, bounds.top) : bounds.top;
+                box.right = Y_LANG.isNumber(box.right) ? Math.max(box.right, bounds.right) : bounds.right;
+                box.bottom = Y_LANG.isNumber(box.bottom) ? Math.max(box.bottom, bounds.bottom) : bounds.bottom;
+            }
+        }
+        box.left = Y_LANG.isNumber(box.left) ? box.left : 0;
+        box.top = Y_LANG.isNumber(box.top) ? box.top : 0;
+        box.right = Y_LANG.isNumber(box.right) ? box.right : 0;
+        box.bottom = Y_LANG.isNumber(box.bottom) ? box.bottom : 0;
+        this._contentBounds = box;
+        return box;
+    },
+
+    /**
+     * Inserts shape on the top of the tree.
+     *
+     * @method _toFront
+     * @param {CanvasShape} Shape to add.
+     * @private
+     */
+    _toFront: function(shape)
+    {
+        var contentNode = this.get("node");
+        if(shape instanceof Y.CanvasShape)
+        {
+            shape = shape.get("node");
+        }
+        if(contentNode && shape)
+        {
+            contentNode.appendChild(shape);
+        }
+    },
+
+    /**
+     * Inserts shape as the first child of the content node.
+     *
+     * @method _toBack
+     * @param {CanvasShape} Shape to add.
+     * @private
+     */
+    _toBack: function(shape)
+    {
+        var contentNode = this.get("node"),
+            targetNode;
+        if(shape instanceof Y.CanvasShape)
+        {
+            shape = shape.get("node");
+        }
+        if(contentNode && shape)
+        {
+            targetNode = contentNode.firstChild;
+            if(targetNode)
+            {
+                contentNode.insertBefore(shape, targetNode);
+            }
+            else
+            {
+                contentNode.appendChild(shape);
+            }
+        }
+    }
+});
+
+Y.CanvasGraphic = CanvasGraphic;
+
+
+}, '3.10.3', {"requires": ["graphics"]});