src/cm/media/js/lib/yui/yui_3.10.3/build/dial/dial-debug.js
changeset 525 89ef5ed3c48b
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/cm/media/js/lib/yui/yui_3.10.3/build/dial/dial-debug.js	Tue Jul 16 14:29:46 2013 +0200
@@ -0,0 +1,1333 @@
+/*
+YUI 3.10.3 (build 2fb5187)
+Copyright 2013 Yahoo! Inc. All rights reserved.
+Licensed under the BSD License.
+http://yuilibrary.com/license/
+*/
+
+YUI.add('dial', function (Y, NAME) {
+
+/**
+ * Create a circular dial value range input visualized as a draggable handle on a
+ * background element.
+ *
+ * @module dial
+ */
+    var supportsVML = false;
+        //testVMLNode;
+
+    if (Y.UA.ie && Y.UA.ie < 9){
+        supportsVML = true;
+    }
+
+    var Lang = Y.Lang,
+        Widget = Y.Widget,
+        Node = Y.Node;
+
+    /**
+     * Create a dial to represent an input control capable of representing a
+     * series of intermediate states based on the position of the Dial's handle.
+     * These states are typically aligned to a value algorithm whereby the angle of the handle's
+     * position corresponds to a given value.
+     *
+     * @class Dial
+     * @extends Widget
+     * @param config {Object} Configuration object
+     * @constructor
+     */
+    function Dial(config) {
+        Dial.superclass.constructor.apply(this, arguments);
+    }
+
+    // Y.Dial static properties
+
+    /**
+     * The identity of the widget.
+     *
+     * @property NAME
+     * @type String
+     * @default 'dial'
+     * @readOnly
+     * @protected
+     * @static
+     */
+    Dial.NAME = "dial";
+
+    /**
+     * Static property used to define the default attribute configuration of
+     * the Widget.
+     *
+     * @property ATTRS
+     * @type {Object}
+     * @protected
+     * @static
+     */
+    Dial.ATTRS = {
+
+        /**
+         * minimum value allowed
+         *
+         * @attribute min
+         * @type {Number}
+         * @default -220
+         */
+        min : {
+            value:-220
+        },
+
+        /**
+         * maximum value allowed
+         *
+         * @attribute max
+         * @type {Number}
+         * @default 220
+         */
+        max : {
+            value:220
+        },
+
+        /**
+         * diameter of the circular background object.
+         * Other objects scale accordingly.
+         * Set this only before rendering.
+         *
+         * @attribute diameter
+         * @type {Number} the number of px in diameter
+         * @default 100
+         * @writeOnce
+         */
+        diameter : {
+            value:100
+        },
+
+        /**
+         * diameter of the handle object which users drag to change the value.
+         * Dial sets the pixel dimension of the handle equal to handleDiameter * diameter.
+         * Set this only before rendering.
+         *
+         * @attribute handleDiameter
+         * @type {Number}
+         * @default 0.2
+         * @writeOnce
+         */
+        handleDiameter : {
+            value:0.2
+        },
+
+        /**
+         * diameter of the marker object which follows the angle of the handle during value changes.
+         * Dial sets the pixel dimension of the marker equal to markerDiameter * diameter.
+         * Set this only before rendering.
+         *
+         * @attribute markerDiameter
+         * @type {Number}
+         * @default 0.1
+         * @writeOnce
+         */
+        markerDiameter : {
+            value:0.1
+        },
+
+        /**
+         * diameter of the center button object.
+         * Dial sets the pixel dimension of the centerButton equal to centerButtonDiameter * diameter.
+         * Set this only before rendering.
+         *
+         * @attribute centerButtonDiameter
+         * @type {Number}
+         * @default 0.1
+         * @writeOnce
+         */
+        centerButtonDiameter : {
+            value:0.5
+        },
+
+        /**
+         * initial value of the Dial
+         *
+         * @attribute value
+         * @type {Number}
+         * @default 0
+         */
+        value : {
+            value:0,
+            validator: function(val) {
+                return this._validateValue(val);
+            }
+        },
+
+        /**
+         * amount to increment/decrement the dial value
+         * when the arrow up/down/left/right keys are pressed
+         *
+         * @attribute minorStep
+         * @type {Number}
+         * @default 1
+         */
+        minorStep : {
+            value:1
+        },
+
+        /**
+         * amount to increment/decrement the dial value
+         * when the page up/down keys are pressed
+         *
+         * @attribute majorStep
+         * @type {Number}
+         * @default 10
+         */
+        majorStep : {
+            value:10
+        },
+
+        /**
+         * number of value increments in one 360 degree revolution
+         * of the handle around the dial
+         *
+         * @attribute stepsPerRevolution
+         * @type {Number}
+         * @default 100
+         */
+        stepsPerRevolution : {
+            value:100
+        },
+
+        /**
+         * number of decimal places of accuracy in the value
+         *
+         * @attribute decimalPlaces
+         * @type {Number}
+         * @default 0
+         */
+        decimalPlaces : {
+            value:0
+        },
+
+        /**
+         * visible strings for the dial UI. This attribute is
+         * defined by the base Widget class but has an empty value. The
+         * Dial is simply providing a default value for the attribute.
+         * Gets localized strings in the current language
+         *
+         * @attribute strings
+         * @type {Object} the values are HTML strings
+         * @default {label: 'My label', resetStr: 'Reset', tooltipHandle: 'Drag to set value'}
+         */
+        strings: {
+            valueFn: function () {
+                return Y.Intl.get('dial');
+            }
+        },
+
+        /**
+         * distance from the center of the dial to the
+         * center of the marker and handle, when at rest.
+         * The value is a percent of the radius of the dial.
+         *
+         * @attribute handleDistance
+         * @type {number}
+         * @default 0.75
+         */
+        handleDistance:{
+            value:0.75
+        }
+
+    };
+
+    /**
+     * returns a properly formed yui class name
+     *
+     * @method
+     * @param {String} string to be appended at the end of class name
+     * @return
+     * @private
+     */
+    function makeClassName(str) {
+        return Y.ClassNameManager.getClassName(Dial.NAME, str);
+    }
+
+	 /** array of static constants used to identify the classname applied to the Dial DOM objects
+	 *
+     * @property CSS_CLASSES
+     * @type {Array}
+     * @private
+     * @static
+     */
+    Dial.CSS_CLASSES = {
+        label : makeClassName("label"),
+        labelString : makeClassName("label-string"),
+        valueString : makeClassName("value-string"),
+        northMark : makeClassName("north-mark"),
+        ring : makeClassName('ring'),
+        ringVml : makeClassName('ring-vml'),
+        marker : makeClassName("marker"),
+        markerVml : makeClassName("marker-vml"),
+        markerMaxMin : makeClassName("marker-max-min"),
+        centerButton : makeClassName("center-button"),
+        centerButtonVml : makeClassName('center-button-vml'),
+        resetString : makeClassName("reset-string"),
+        handle : makeClassName("handle"),
+        handleVml : makeClassName("handle-vml"),
+        hidden : makeClassName("hidden"),
+        dragging : Y.ClassNameManager.getClassName("dd-dragging")
+    };
+
+    /* Static constants used to define the markup templates used to create Dial DOM elements */
+
+
+    /**
+     * template that will contain the Dial's label.
+     *
+     * @property LABEL_TEMPLATE
+     * @type {HTML}
+     * @default &lt;div class="[...-label]">&lt;span id="" class="[...-label-string]">{label}&lt;/span>&lt;span class="[...-value-string]">&lt;/span>&lt;/div>
+     * @protected
+     */
+
+	Dial.LABEL_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.label + '"><span id="" class="' + Dial.CSS_CLASSES.labelString + '">{label}</span><span class="' + Dial.CSS_CLASSES.valueString + '"></span></div>';
+
+	if(supportsVML === false){
+		/**
+		 * template that will contain the Dial's background ring.
+		 *
+		 * @property RING_TEMPLATE
+		 * @type {HTML}
+		 * @default &lt;div class="[...-ring]">&lt;div class="[...-northMark]">&lt;/div>&lt;/div>
+		 * @protected
+		 */
+		Dial.RING_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.ring + '"><div class="' + Dial.CSS_CLASSES.northMark + '"></div></div>';
+
+		/**
+		 * template that will contain the Dial's current angle marker.
+		 *
+		 * @property MARKER_TEMPLATE
+		 * @type {HTML}
+		 * @default &lt;div class="[...-marker] [...-marker-hidden]">&lt;div class="[...-markerUser]">&lt;/div>&lt;/div>
+		 * @protected
+		 */
+		Dial.MARKER_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.marker + ' ' + Dial.CSS_CLASSES.hidden + '"></div>';
+
+		/**
+		 * template that will contain the Dial's center button.
+		 *
+		 * @property CENTER_BUTTON_TEMPLATE
+		 * @type {HTML}
+		 * @default &lt;div class="[...-centerButton]">&lt;div class="[...-resetString]">' + Y.Lang.sub('{resetStr}', Dial.ATTRS.strings.value) + '&lt;/div>&lt;/div>
+		 * @protected
+		 */
+		Dial.CENTER_BUTTON_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.centerButton + '"><div class="' + Dial.CSS_CLASSES.resetString + ' ' + Dial.CSS_CLASSES.hidden + '">{resetStr}</div></div>';
+
+		/**
+		 * template that will contain the Dial's handle.
+		 *
+		 * @property HANDLE_TEMPLATE
+		 * @type {HTML}
+		 * @default &lt;div class="[...-handle]">&lt;div class="[...-handleUser]" aria-labelledby="" aria-valuetext="" aria-valuemax="" aria-valuemin="" aria-valuenow="" role="slider"  tabindex="0">&lt;/div>&lt;/div>';// title="{tooltipHandle}"
+		 * @protected
+		 */
+		Dial.HANDLE_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.handle + '" aria-labelledby="" aria-valuetext="" aria-valuemax="" aria-valuemin="" aria-valuenow="" role="slider"  tabindex="0" title="{tooltipHandle}">';
+
+	}else{ // VML case
+		Dial.RING_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.ring +  ' ' + Dial.CSS_CLASSES.ringVml + '">'+
+								'<div class="' + Dial.CSS_CLASSES.northMark + '"></div>'+
+									'<v:oval strokecolor="#ceccc0" strokeweight="1px"><v:fill type=gradient color="#8B8A7F" color2="#EDEDEB" angle="45"/></v:oval>'+
+								'</div>'+
+								'';
+		Dial.MARKER_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.markerVml + ' ' + Dial.CSS_CLASSES.hidden + '">'+
+										'<v:oval stroked="false">'+
+											'<v:fill opacity="20%" color="#000"/>'+
+										'</v:oval>'+
+								'</div>'+
+								'';
+		Dial.CENTER_BUTTON_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.centerButton + ' ' + Dial.CSS_CLASSES.centerButtonVml + '">'+
+											'<v:oval strokecolor="#ceccc0" strokeweight="1px">'+
+												'<v:fill type=gradient color="#C7C5B9" color2="#fefcf6" colors="35% #d9d7cb, 65% #fefcf6" angle="45"/>'+
+												'<v:shadow on="True" color="#000" opacity="10%" offset="2px, 2px"/>'+
+											'</v:oval>'+
+											'<div class="' + Dial.CSS_CLASSES.resetString + ' ' + Dial.CSS_CLASSES.hidden + '">{resetStr}</div>'+
+									'</div>'+
+									'';
+		Dial.HANDLE_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.handleVml + '" aria-labelledby="" aria-valuetext="" aria-valuemax="" aria-valuemin="" aria-valuenow="" role="slider"  tabindex="0" title="{tooltipHandle}">'+
+										'<v:oval stroked="false">'+
+											'<v:fill opacity="20%" color="#6C3A3A"/>'+
+										'</v:oval>'+
+								'</div>'+
+								'';
+	}
+
+    /* Dial extends the base Widget class */
+    Y.extend(Dial, Widget, {
+
+        /**
+         * creates the DOM structure for the Dial.
+         *
+         * @method renderUI
+         * @protected
+         */
+        renderUI : function() {
+            this._renderLabel();
+            this._renderRing();
+            this._renderMarker();
+            this._renderCenterButton();
+            this._renderHandle();
+
+            // object handles
+            this.contentBox = this.get("contentBox");
+
+            // constants
+            this._originalValue = this.get('value');
+            this._minValue = this.get('min'); // saves doing a .get many times, but we need to remember to update this if/when we allow changing min or max after instantiation
+            this._maxValue = this.get('max');
+            this._stepsPerRevolution = this.get('stepsPerRevolution');
+            this._minTimesWrapped = (Math.floor(this._minValue / this._stepsPerRevolution - 1));
+            this._maxTimesWrapped = (Math.floor(this._maxValue / this._stepsPerRevolution + 1));
+
+            // variables
+            this._timesWrapped = 0;
+            this._angle = this._getAngleFromValue(this.get('value'));
+            this._prevAng = this._angle;
+
+            // init
+            this._setTimesWrappedFromValue(this._originalValue);
+            this._handleNode.set('aria-valuemin', this._minValue);
+            this._handleNode.set('aria-valuemax', this._maxValue);
+        },
+
+        /**
+         * Sets -webkit-border-radius to 50% of width/height of the ring, handle, marker, and center-button.
+         * This is needed for iOS 3.x.
+         * The objects render square if the radius is > 50% of the width/height
+         * @method _setBorderRadius
+         * @private
+         */
+        _setBorderRadius : function(){
+            this._ringNode.setStyles({'WebkitBorderRadius':this._ringNodeRadius + 'px',
+                                        'MozBorderRadius':this._ringNodeRadius + 'px',
+                                        'borderRadius':this._ringNodeRadius + 'px'
+                                     });
+            this._handleNode.setStyles({'WebkitBorderRadius':this._handleNodeRadius + 'px',
+                                        'MozBorderRadius':this._handleNodeRadius + 'px',
+                                        'borderRadius':this._handleNodeRadius + 'px'
+                                     });
+            this._markerNode.setStyles({'WebkitBorderRadius':this._markerNodeRadius + 'px',
+                                        'MozBorderRadius':this._markerNodeRadius + 'px',
+                                        'borderRadius':this._markerNodeRadius + 'px'
+                                     });
+            this._centerButtonNode.setStyles({'WebkitBorderRadius':this._centerButtonNodeRadius + 'px',
+                                        'MozBorderRadius':this._centerButtonNodeRadius + 'px',
+                                        'borderRadius':this._centerButtonNodeRadius + 'px'
+                                     });
+        },
+
+        /**
+         * Handles the mouseenter on the centerButton
+         *
+         * @method _handleCenterButtonEnter
+         * @protected
+         */
+        _handleCenterButtonEnter : function(){
+            this._resetString.removeClass(Dial.CSS_CLASSES.hidden);
+        },
+
+        /**
+         * Handles the mouseleave on the centerButton
+         *
+         * @method _handleCenterButtonLeave
+         * @protected
+         */
+        _handleCenterButtonLeave : function(){
+            this._resetString.addClass(Dial.CSS_CLASSES.hidden);
+        },
+
+        /**
+         * Creates the Y.DD.Drag instance used for the handle movement and
+         * binds Dial interaction to the configured value model.
+         *
+         * @method bindUI
+         * @protected
+         */
+        bindUI : function() {
+
+            this.after("valueChange", this._afterValueChange);
+
+            var boundingBox = this.get("boundingBox"),
+                // Looking for a key event which will fire continously across browsers while the key is held down.
+                keyEvent = (!Y.UA.opera) ? "down:" : "press:",
+                // 38, 40 = arrow up/down, 33, 34 = page up/down,  35 , 36 = end/home
+                keyEventSpec = keyEvent + "38,40,33,34,35,36",
+                // 37 , 39 = arrow left/right
+                keyLeftRightSpec = keyEvent + "37,39",
+                // 37 , 39 = arrow left/right + meta (command/apple key) for mac
+                keyLeftRightSpecMeta = keyEvent + "37+meta,39+meta",
+                Drag = Y.DD.Drag;
+
+            Y.on("key", Y.bind(this._onDirectionKey, this), boundingBox, keyEventSpec);
+            Y.on("key", Y.bind(this._onLeftRightKey, this), boundingBox, keyLeftRightSpec);
+            boundingBox.on("key", this._onLeftRightKeyMeta, keyLeftRightSpecMeta, this);
+
+            Y.on('mouseenter', Y.bind(this._handleCenterButtonEnter, this), this._centerButtonNode);
+            Y.on('mouseleave', Y.bind(this._handleCenterButtonLeave, this), this._centerButtonNode);
+            // Needed to replace mousedown/up with gesturemovestart/end to make behavior on touch devices work the same.
+            Y.on('gesturemovestart', Y.bind(this._resetDial, this), this._centerButtonNode);  //[#2530441]
+            Y.on('gesturemoveend', Y.bind(this._handleCenterButtonMouseup, this), this._centerButtonNode);
+
+
+            Y.on(Drag.START_EVENT, Y.bind(this._handleHandleMousedown, this), this._handleNode);
+            Y.on(Drag.START_EVENT, Y.bind(this._handleMousedown, this), this._ringNode); // [#2530766]
+
+            //TODO: Can this be merged this into the drag:end event listener to avoid another registration?
+            Y.on('gesturemoveend', Y.bind(this._handleRingMouseup, this), this._ringNode);
+
+            this._dd1 = new Drag({ //// [#2530206] changed global this._dd1 from just var dd1 = new Y.DD.drag so
+                node: this._handleNode,
+                on : {
+                    'drag:drag' : Y.bind(this._handleDrag, this),
+                    'drag:start' : Y.bind(this._handleDragStart, this),
+                    'drag:end' : Y.bind(this._handleDragEnd, this) //,
+                }
+            });
+            Y.bind(this._dd1.addHandle(this._ringNode), this); // [#2530206] added the ring as a handle to the dd1 (the dd of the handleNode)
+        },
+
+        /**
+         * Sets _timesWrapped based on Dial value
+         * to net integer revolutions the user dragged the handle around the Dial
+         *
+         * @method _setTimesWrappedFromValue
+         * @param val {Number} current value of the Dial
+         * @private
+         */
+        _setTimesWrappedFromValue : function(val){
+            if(val % this._stepsPerRevolution === 0){
+                this._timesWrapped = (val / this._stepsPerRevolution);
+            }else{
+                this._timesWrapped = Math.floor(val / this._stepsPerRevolution);
+            }
+        },
+
+        /**
+         * gets the angle of the line from the center of the Dial to the center of the handle
+         *
+         * @method _getAngleFromHandleCenter
+         * @param handleCenterX {number}
+         * @param handleCenterY {number}
+         * @return ang {number} the angle
+         * @protected
+         */
+        _getAngleFromHandleCenter : function(handleCenterX, handleCenterY){
+            var ang = Math.atan( (this._dialCenterY - handleCenterY)  /  (this._dialCenterX - handleCenterX)  ) * (180 / Math.PI);
+            ang = ((this._dialCenterX - handleCenterX) < 0) ? ang + 90 : ang + 90 + 180; // Compensate for neg angles from Math.atan
+            return ang;
+        },
+
+        /**
+         * calculates the XY of the center of the dial relative to the ring node.
+         * This is needed for calculating the angle of the handle
+         *
+         * @method _calculateDialCenter
+         * @protected
+         */
+        _calculateDialCenter : function(){ // #2531111 value, and marker don't track handle when dial position changes on page (resize when inline)
+            this._dialCenterX = this._ringNode.get('offsetWidth') / 2;
+            this._dialCenterY = this._ringNode.get('offsetHeight') / 2;
+        },
+
+        /**
+         * Handles the mouseup on the ring
+         *
+         * @method _handleRingMouseup
+         * @protected
+         */
+        _handleRingMouseup : function(){
+            this._handleNode.focus();  // need to re-focus on the handle so keyboard is accessible [#2530206]
+        },
+
+        /**
+         * Handles the mouseup on the centerButton
+         *
+         * @method _handleCenterButtonMouseup
+         * @protected
+         */
+        _handleCenterButtonMouseup : function(){
+            this._handleNode.focus();  // need to re-focus on the handle so keyboard is accessible [#2530206]
+        },
+
+        /**
+         * Handles the mousedown on the handle
+         *
+         * @method _handleHandleMousedown
+         * @protected
+         */
+        _handleHandleMousedown : function(){
+            this._handleNode.focus();  // need to re-focus on the handle so keyboard is accessible [#2530206]
+            // this is better done here instead of on _handleDragEnd
+            // because we should make the keyboard accessible after a click of the handle
+        },
+
+        /**
+         * handles the user dragging the handle around the Dial, gets the angle,
+         * checks for wrapping around top center.
+         * Sets the new value of the Dial
+         *
+         * @method _handleDrag
+         * @param e {DOMEvent} the drag event object
+         * @protected
+         */
+        _handleDrag : function(e){
+            var handleCenterX,
+            handleCenterY,
+            ang,
+            newValue;
+
+            // The event was emitted from drag:drag of handle.
+            // The center of the handle is top left position of the handle node + radius of handle.
+            // This is different than a mousedown on the ring.
+            handleCenterX = (parseInt(this._handleNode.getStyle('left'),10) + this._handleNodeRadius);
+            handleCenterY = (parseInt(this._handleNode.getStyle('top'),10) + this._handleNodeRadius);
+            ang = this._getAngleFromHandleCenter(handleCenterX, handleCenterY);
+
+            // check for need to set timesWrapped
+            if((this._prevAng > 270) && (ang < 90)){ // If wrapping, clockwise
+                if(this._timesWrapped < this._maxTimesWrapped){
+                    this._timesWrapped = (this._timesWrapped + 1);
+                }
+            }else if((this._prevAng < 90) && (ang > 270)){ // if un-wrapping, counter-clockwise
+                if(this._timesWrapped > this._minTimesWrapped){
+                   this._timesWrapped = (this._timesWrapped - 1);
+                }
+            }
+            newValue = this._getValueFromAngle(ang); // This function needs the current _timesWrapped value. That's why it comes after the _timesWrapped code above
+
+            // If you've gone past max more than one full revolution, we decrement the _timesWrapped value
+            // This gives the effect of a ratchet mechanism.
+            // It feels like you are never more than one revolution past max
+            // The effect is the same for min, only in reverse.
+            // We can't reset the _timesWrapped to the max or min here.
+            // If we did, the next (continuous) drag would reset the value incorrectly.
+            if(newValue > (this._maxValue + this._stepsPerRevolution) ){
+                this._timesWrapped --;
+            }else if(newValue < (this._minValue - this._stepsPerRevolution) ){
+                this._timesWrapped ++;
+            }
+            this._prevAng = ang; // need to keep the previous angle in order to check for wrapping on the next drag, click, or keypress
+
+            this._handleValuesBeyondMinMax(e, newValue);
+        },
+
+        /**
+         * handles a mousedown or gesturemovestart event on the ring node
+         *
+         * @method _handleMousedown
+         * @param e {DOMEvent} the event object
+         * @private
+         */
+        _handleMousedown : function(e){ // #2530306
+
+            if (this._ringNode.compareTo(e.target)) {
+                var minAng = this._getAngleFromValue(this._minValue),
+                maxAng = this._getAngleFromValue(this._maxValue),
+                newValue, oppositeMidRangeAngle,
+                handleCenterX, handleCenterY,
+                ang;
+
+
+
+                // The event was emitted from mousedown on the ring node,
+                // so the center of the handle should be the XY of mousedown.
+                if(Y.UA.ios){  // ios adds the scrollLeft and top onto clientX and Y in a native click
+                    handleCenterX = (e.clientX - this._ringNode.getX());
+                    handleCenterY = (e.clientY - this._ringNode.getY());
+                }else{
+                    handleCenterX = (e.clientX + Y.one('document').get('scrollLeft') - this._ringNode.getX());
+                    handleCenterY = (e.clientY + Y.one('document').get('scrollTop') - this._ringNode.getY());
+                }
+                ang = this._getAngleFromHandleCenter(handleCenterX, handleCenterY);
+
+                /* ///////////////////////////////////////////////////////////////////////////////////////////////////////
+                * The next sections of logic
+                * set this._timesWrapped in the different cases of value range
+                * and value range position,
+                * then the Dial value is set at the end of this method
+                */ ///////////////////////////////////////////////////////////////////////////////////////////////////////
+
+
+                ////////////////////////////////////////////////////////////////////////////////////////////////////////////
+                if(this._maxValue - this._minValue > this._stepsPerRevolution){
+
+                // Case: range min-to-max is greater than stepsPerRevolution (one revolution)
+
+                    // This checks the shortest way around the dial between the prevAng and this ang.
+                    if(Math.abs(this._prevAng - ang) > 180){ // this crossed a wrapping
+
+                        // Only change the _timesWrapped if it's between minTimesWrapped and maxTimesWrapped
+                        if((this._timesWrapped > this._minTimesWrapped) &&
+                           (this._timesWrapped < this._maxTimesWrapped)
+                        ){
+                            // this checks which direction, clock wise or CCW and incr or decr _timesWrapped
+                            this._timesWrapped = ((this._prevAng - ang) > 0) ? (this._timesWrapped + 1) : (this._timesWrapped - 1);
+                        }
+                    // special case of getting un-stuck from a min value case
+                    // where timesWrapped is minTimesWrapped but new ang won't trigger a cross wrap boundry
+                    // because prevAng is set to 0 or > 0
+                    }else if(
+                            (this._timesWrapped === this._minTimesWrapped) &&
+                            (ang - this._prevAng < 180)
+                    ){
+                        this._timesWrapped ++;
+                    } //it didn't cross a wrapping boundary
+
+                } /////////////////////////////////////////////////////////////////////////////////////////////////////////
+                else if(this._maxValue - this._minValue === this._stepsPerRevolution){
+                // Case: range min-to-max === stepsPerRevolution     (one revolution)
+                // This means min and max will be at same angle
+                // This does not mean they are at "north"
+
+                    if(ang < minAng){ // if mousedown angle is < minAng (and maxAng, because they're the same)
+                                      // The only way it can be, is if min and max are not at north
+                        this._timesWrapped = 1;
+                    }else{
+                        this._timesWrapped = 0;
+                    }
+
+                } //////////////////////////////////////////////////////////////////////////////////////////////////////////
+                else if(minAng > maxAng){
+                // Case: range includes the wrap point (north)
+                // Because of "else if"...
+                // range is < stepsPerRevolution
+
+                    if(
+                       (this._prevAng >= minAng) && // if prev angle was greater than angle of min and...
+                       (ang <= (minAng + maxAng) / 2) // the angle of this click is less than
+                                                      // the angle opposite the mid-range angle, then...
+                    ){
+                        this._timesWrapped ++;
+                    }else if(
+                        (this._prevAng <= maxAng) &&
+                        // if prev angle is < max angle and...
+
+                        (ang > (minAng + maxAng) / 2)
+                        // the angle of this click is greater than,
+                        // the angle opposite the mid-range angle and...
+
+                    ){
+                        this._timesWrapped --;
+                    }
+
+                } ////////////////////////////////////////////////////////////////////////////////////////////////////
+                else{
+                // "else" Case: min-to-max range doesn't include the wrap point
+                // Because of "else if"...
+                // range is still < stepsPerRevolution
+
+                    if ((ang < minAng) || (ang > maxAng)){ // angle is out of range
+                        oppositeMidRangeAngle = (((minAng + maxAng) / 2) + 180) % 360;
+                        // This is the bisection of the min-to-max range + 180.  (opposite the bisection)
+
+                        if(oppositeMidRangeAngle > 180){
+                            newValue = ((maxAng < ang) && (ang < oppositeMidRangeAngle)) ? this.get('max') : this.get('min');
+                        }else{ //oppositeMidRangeAngle <= 180
+                            newValue = ((minAng > ang) && (ang > oppositeMidRangeAngle)) ? this.get('min') : this.get('max');
+                        }
+                        this._prevAng = this._getAngleFromValue(newValue);
+                        this.set('value', newValue);
+                        this._setTimesWrappedFromValue(newValue);
+                        return;
+                    }
+                }
+
+                // Now that _timesWrapped is set, set newValue .......................................................................
+                newValue = this._getValueFromAngle(ang); // This function needs the correct, current _timesWrapped value.
+
+
+                /* updating _prevAng (previous angle)
+                 * When past min or max, _prevAng is set to the angle of min or max
+                 * Don't do this in a drag method, or it will affect wrapping,
+                 * causing the marker to stick at min, when min is 0 degrees (north)
+                 * #2532878
+                 */
+                if (newValue > this._maxValue) {
+                    this._prevAng = this._getAngleFromValue(this._maxValue);  // #2530766 need for mousedown on the ring; causes prob for drag
+                } else if (newValue < this._minValue) {
+                    this._prevAng = this._getAngleFromValue(this._minValue);
+                } else {
+                    this._prevAng = ang;
+                }
+
+                this._handleValuesBeyondMinMax(e, newValue);
+            }
+        },
+
+        /**
+         * handles the case where the value is less than min or greater than max
+         * This is used both when handle is dragged and when the ring is clicked
+         *
+         * @method _handleValuesBeyondMinMax
+         * @param e {DOMEvent} the event object
+         * @param newValue {number} current value of the dial
+         * @protected
+         */
+        _handleValuesBeyondMinMax : function(e, newValue){ // #2530306
+            // If _getValueFromAngle() is passed 0, it increments the _timesWrapped value.
+            // handle hitting max and min and going beyond, stops at max or min
+            if((newValue >= this._minValue) && (newValue <= this._maxValue)) {
+                this.set('value', newValue);
+                // [#2530206] transfer the mousedown event from the _ringNode to the _handleNode drag, so we can mousedown, then continue dragging
+                if(e.currentTarget === this._ringNode){
+                    // Delegate to DD's natural behavior
+                    this._dd1._handleMouseDownEvent(e);
+                }
+            } else if (newValue > this._maxValue) {
+                this.set('value', this._maxValue);
+            } else if (newValue < this._minValue) {
+                this.set('value', this._minValue);
+            }
+        },
+
+        /**
+         * handles the user starting to drag the handle around the Dial
+         *
+         * @method _handleDragStart
+         * @param e {DOMEvent} the drag event object
+         * @protected
+         */
+        _handleDragStart : function(e){
+            this._markerNode.removeClass(Dial.CSS_CLASSES.hidden);
+        },
+
+        /*
+         * When handle is handleDragEnd, this animates the return to the fixed dial
+         */
+
+        /**
+         * handles the end of a user dragging the handle, animates the handle returning to
+         * resting position.
+         *
+         * @method _handleDragEnd
+         * @protected
+         */
+        _handleDragEnd : function(){
+            var node = this._handleNode;
+                node.transition({
+                    duration: 0.08, // seconds
+                    easing: 'ease-in',
+                    left: this._setNodeToFixedRadius(this._handleNode, true)[0] + 'px',
+                    top: this._setNodeToFixedRadius(this._handleNode, true)[1] + 'px'
+                }, Y.bind(function(){
+                        var value = this.get('value');
+                        //[#2530206] only hide marker if not at max or min
+                        // more persistant user visibility of when the dial is at max or min
+                        if((value > this._minValue) && (value < this._maxValue)){
+                            this._markerNode.addClass(Dial.CSS_CLASSES.hidden);
+                        }else{
+                            this._setTimesWrappedFromValue(value);  //#2530766 secondary bug when drag past max + cross wrapping boundry
+                            this._prevAng = this._getAngleFromValue(value); //#2530766 secondary bug when drag past max + cross wrapping boundry
+                        }
+                    }, this)
+                );
+        },
+
+        /**
+         * returns the XY of the fixed position, handleDistance, from the center of the Dial (resting position).
+         * The XY also represents the angle related to the current value.
+         * If typeArray is true, [X,Y] is returned.
+         * If typeArray is false, the XY of the obj node passed in is set.
+         *
+         * @method _setNodeToFixedRadius
+         * @param obj {Node}
+         * @param typeArray {Boolean} true returns an array [X,Y]
+         * @protected
+         * @return {Array} an array of [XY] is optionally returned
+         */
+         _setNodeToFixedRadius : function(obj, typeArray){
+            var thisAngle = (this._angle - 90),
+            rad = (Math.PI / 180),
+            newY = Math.round(Math.sin(thisAngle * rad) * this._handleDistance),
+            newX = Math.round(Math.cos(thisAngle * rad) * this._handleDistance),
+            dia = obj.get('offsetWidth'); //Ticket #2529852
+
+            newY = newY - (dia * 0.5);
+            newX = newX - (dia * 0.5);
+            if(typeArray){ // just need the style for css transform left and top to animate the handle drag:end
+                return [(this._ringNodeRadius + newX), (this._ringNodeRadius + newY)];
+            }else{
+                obj.setStyle('left', (this._ringNodeRadius + newX) + 'px');
+                obj.setStyle('top', (this._ringNodeRadius + newY) + 'px');
+            }
+         },
+
+        /**
+         * Synchronizes the DOM state with the attribute settings.
+         *
+         * @method syncUI
+         */
+        syncUI : function() {
+            // Make the marker and the resetString display so their placement and borderRadius can be calculated, then hide them again.
+            // We would have used visibility:hidden in the css of this class,
+            // but IE8 VML never returns to visible after applying visibility:hidden then removing it.
+            this._setSizes();
+            this._calculateDialCenter(); // #2531111 initialize center of dial
+            this._setBorderRadius();
+            this._uiSetValue(this.get("value"));
+            this._markerNode.addClass(Dial.CSS_CLASSES.hidden);
+            this._resetString.addClass(Dial.CSS_CLASSES.hidden);
+        },
+
+        /**
+         * sets the sizes of ring, center-button, marker, handle, and VML ovals in pixels.
+         * Needed only because some IE versions
+         * ignore CSS percent sizes/offsets.
+         * so these must be set in pixels.
+         * Normally these are set in % of the ring.
+         *
+         * @method _setSizes
+         * @protected
+         */
+        _setSizes : function(){
+            var dia = this.get('diameter'),
+            offset, offsetResetX, offsetResetY,
+            setSize = function(node, dia, percent){
+                var suffix = 'px';
+                node.getElementsByTagName('oval').setStyle('width', (dia * percent) + suffix);
+                node.getElementsByTagName('oval').setStyle('height', (dia * percent) + suffix);
+                node.setStyle('width', (dia * percent) + suffix);
+                node.setStyle('height', (dia * percent) + suffix);
+            };
+            setSize(this._ringNode, dia, 1.0);
+            setSize(this._handleNode, dia, this.get('handleDiameter'));
+            setSize(this._markerNode, dia, this.get('markerDiameter'));
+            setSize(this._centerButtonNode, dia, this.get('centerButtonDiameter'));
+
+            // Set these (used for trig) this way instead of relative to dia,
+            // in case they have borders, have images etc.
+            this._ringNodeRadius = this._ringNode.get('offsetWidth') * 0.5;
+            this._handleNodeRadius = this._handleNode.get('offsetWidth') * 0.5;
+            this._markerNodeRadius = this._markerNode.get('offsetWidth') * 0.5;
+            this._centerButtonNodeRadius = this._centerButtonNode.get('offsetWidth') * 0.5;
+            this._handleDistance = this._ringNodeRadius * this.get('handleDistance');
+            // place the centerButton
+            offset = (this._ringNodeRadius - this._centerButtonNodeRadius);
+            this._centerButtonNode.setStyle('left', offset + 'px');
+            this._centerButtonNode.setStyle('top', offset + 'px');
+            /*
+            Place the resetString
+            This seems like it should be able to be done with CSS,
+            But since there is also a VML oval in IE that is absolute positioned,
+            The resetString ends up behind the VML oval.
+            */
+            offsetResetX = (this._centerButtonNodeRadius - (this._resetString.get('offsetWidth') * 0.5));
+            offsetResetY = (this._centerButtonNodeRadius - (this._resetString.get('offsetHeight') * 0.5));
+            this._resetString.setStyles({'left':offsetResetX + 'px', 'top':offsetResetY + 'px'});
+        },
+
+
+        /**
+         * renders the DOM object for the Dial's label
+         *
+         * @method _renderLabel
+         * @protected
+         */
+        _renderLabel : function() {
+            var contentBox = this.get("contentBox"),
+                label = contentBox.one("." + Dial.CSS_CLASSES.label);
+            if (!label) {
+                label = Node.create(Y.Lang.sub(Dial.LABEL_TEMPLATE, this.get('strings')));
+                contentBox.append(label);
+            }
+            this._labelNode = label;
+            this._valueStringNode = this._labelNode.one("." + Dial.CSS_CLASSES.valueString);
+        },
+
+        /**
+         * renders the DOM object for the Dial's background ring
+         *
+         * @method _renderRing
+         * @protected
+         */
+        _renderRing : function() {
+            var contentBox = this.get("contentBox"),
+                ring = contentBox.one("." + Dial.CSS_CLASSES.ring);
+            if (!ring) {
+                ring = contentBox.appendChild(Dial.RING_TEMPLATE);
+                ring.setStyles({width:this.get('diameter') + 'px', height:this.get('diameter') + 'px'});
+            }
+            this._ringNode = ring;
+        },
+
+        /**
+         * renders the DOM object for the Dial's background marker which
+         * tracks the angle of the user dragging the handle
+         *
+         * @method _renderMarker
+         * @protected
+         */
+        _renderMarker : function() {
+            var contentBox = this.get("contentBox"),
+            marker = contentBox.one("." + Dial.CSS_CLASSES.marker);
+            if (!marker) {
+                marker = contentBox.one('.' + Dial.CSS_CLASSES.ring).appendChild(Dial.MARKER_TEMPLATE);
+            }
+            this._markerNode = marker;
+        },
+
+        /**
+         * renders the DOM object for the Dial's center
+         *
+         * @method _renderCenterButton
+         * @protected
+         */
+        _renderCenterButton : function() {
+            var contentBox = this.get("contentBox"),
+                centerButton = contentBox.one("." + Dial.CSS_CLASSES.centerButton);
+            if (!centerButton) {
+                centerButton = Node.create(Y.Lang.sub(Dial.CENTER_BUTTON_TEMPLATE, this.get('strings')));
+                contentBox.one('.' + Dial.CSS_CLASSES.ring).append(centerButton);
+            }
+            this._centerButtonNode = centerButton;
+            this._resetString = this._centerButtonNode.one('.' + Dial.CSS_CLASSES.resetString);
+        },
+
+        /**
+         * renders the DOM object for the Dial's user draggable handle
+         *
+         * @method _renderHandle
+         * @protected
+         */
+        _renderHandle : function() {
+            var labelId = Dial.CSS_CLASSES.label + Y.guid(), //get this unique id once then use for handle and label for ARIA
+                contentBox = this.get("contentBox"),
+                handle = contentBox.one("." + Dial.CSS_CLASSES.handle);
+            if (!handle) {
+                handle = Node.create(Y.Lang.sub(Dial.HANDLE_TEMPLATE, this.get('strings')));
+                handle.setAttribute('aria-labelledby', labelId);  // get unique id for specifying a label & handle for ARIA
+                this._labelNode.one('.' + Dial.CSS_CLASSES.labelString).setAttribute('id', labelId);  // When handle gets focus, screen reader will include label text when reading the value.
+                contentBox.one('.' + Dial.CSS_CLASSES.ring).append(handle);
+            }
+            this._handleNode = handle;
+        },
+
+        /**
+         * sets the visible UI label HTML string
+         *
+         * @method _setLabelString
+         * @param str {HTML}
+         * @protected
+         * @deprecated Use DialObjName.set('strings',{'label':'My new label'});   before DialObjName.render();
+
+         */
+        _setLabelString : function(str) {
+            this.get("contentBox").one("." + Dial.CSS_CLASSES.labelString).setHTML(str);
+        },
+
+        /**
+         * sets the visible UI label HTML string
+         *
+         * @method _setResetString
+         * @param str {HTML}
+         * @protected
+         * @deprecated Use DialObjName.set('strings',{'resetStr':'My new reset string'});   before DialObjName.render();
+         */
+        _setResetString : function(str) {
+             this.get("contentBox").one("." + Dial.CSS_CLASSES.resetString).setHTML(str);
+            // this._setXYResetString(); // This used to recenter the string in the button. Done with CSS now. Method has been removed.
+            // this._resetString.setHTML(''); //We no longer show/hide the reset string with setHTML but by addClass and removeClass .yui3-dial-reset-string-hidden
+        },
+
+        /**
+         * sets the tooltip HTML string in the Dial's handle
+         *
+         * @method _setTooltipString
+         * @param str {HTML}
+         * @protected
+         * @deprecated Use DialObjName.set('strings',{'tooltipHandle':'My new tooltip'});   before DialObjName.render();
+         */
+        _setTooltipString : function(str) {
+            this._handleNode.set('title', str);
+        },
+
+        /**
+         * sets the Dial's value in response to key events.
+         * Left and right keys are in a separate method
+         * in case an implementation wants to increment values
+         * but needs left and right arrow keys for other purposes.
+         *
+         * @method _onDirectionKey
+         * @param e {Event} the key event
+         * @protected
+         */
+        _onDirectionKey : function(e) {
+            e.preventDefault();
+            switch (e.charCode) {
+                case 38: // up
+                    this._incrMinor();
+                    break;
+                case 40: // down
+                    this._decrMinor();
+                    break;
+                case 36: // home
+                    this._setToMin();
+                    break;
+                case 35: // end
+                    this._setToMax();
+                    break;
+                case 33: // page up
+                    this._incrMajor();
+                    break;
+                case 34: // page down
+                    this._decrMajor();
+                    break;
+            }
+        },
+
+        /**
+         * sets the Dial's value in response to left or right key events
+         *
+         * @method _onLeftRightKey
+         * @param e {Event} the key event
+         * @protected
+         */
+        _onLeftRightKey : function(e) {
+            e.preventDefault();
+            switch (e.charCode) {
+                case 37: // left
+                    this._decrMinor();
+                    break;
+                case 39: // right
+                    this._incrMinor();
+                    break;
+            }
+        },
+
+        /**
+         * sets the Dial's value in response to left or right key events when a meta (mac command/apple) key is also pressed
+         *
+         * @method _onLeftRightKeyMeta
+         * @param e {Event} the key event
+         * @protected
+         */
+        _onLeftRightKeyMeta : function(e) {
+            e.preventDefault();
+            switch (e.charCode) {
+                case 37: // left + meta
+                    this._setToMin();
+                    break;
+                case 39: // right + meta
+                    this._setToMax();
+                    break;
+            }
+        },
+
+        /**
+         * increments Dial value by a minor increment
+         *
+         * @method _incrMinor
+         * @protected
+         */
+        _incrMinor : function(){
+                var newVal = (this.get('value') + this.get("minorStep"));
+                newVal = Math.min(newVal, this.get("max"));
+                // [#2530045] .toFixed returns a string.
+                // Dial's value needs a number. -0 makes it a number, but removes trailing zeros.
+                // Added toFixed(...) again in _uiSetValue where content of yui3-dial-value-string is set.
+                // Removing the toFixed here, loses the feature of "snap-to" when for example, stepsPerRevolution is 10 and decimalPlaces is 0.
+                this.set('value', newVal.toFixed(this.get('decimalPlaces')) - 0);
+        },
+
+        /**
+         * decrements Dial value by a minor increment
+         *
+         * @method _decrMinor
+         * @protected
+         */
+        _decrMinor : function(){
+                var newVal = (this.get('value') - this.get("minorStep"));
+                newVal = Math.max(newVal, this.get("min"));
+                this.set('value', newVal.toFixed(this.get('decimalPlaces')) - 0);
+        },
+
+        /**
+         * increments Dial value by a major increment
+         *
+         * @method _incrMajor
+         * @protected
+         */
+        _incrMajor : function(){
+                var newVal = (this.get('value') + this.get("majorStep"));
+                newVal = Math.min(newVal, this.get("max"));
+                this.set('value', newVal.toFixed(this.get('decimalPlaces')) - 0);
+        },
+
+        /**
+         * decrements Dial value by a major increment
+         *
+         * @method _decrMajor
+         * @protected
+         */
+        _decrMajor : function(){
+                var newVal = (this.get('value') - this.get("majorStep"));
+                newVal = Math.max(newVal, this.get("min"));
+                this.set('value', newVal.toFixed(this.get('decimalPlaces')) - 0);
+        },
+
+        /**
+         * sets Dial value to dial's max attr
+         *
+         * @method _setToMax
+         * @protected
+         */
+        _setToMax : function(){
+                this.set('value', this.get("max"));
+        },
+
+        /**
+         * sets Dial value to dial's min attr
+         *
+         * @method _setToMin
+         * @protected
+         */
+        _setToMin : function(){
+                this.set('value', this.get("min"));
+        },
+
+        /**
+         * resets Dial value to the orignal initial value.
+         *
+         * @method _resetDial
+         * @protected
+         */
+        _resetDial : function(e){
+            if(e){
+                e.stopPropagation(); //[#2530206] need to add so mousedown doesn't propagate to ring and move the handle
+            }
+            this.set('value', this._originalValue);
+            this._resetString.addClass(Dial.CSS_CLASSES.hidden); //[#2530441]
+            this._handleNode.focus();
+        },
+
+        /**
+         * returns the handle angle associated with the current value of the Dial.
+         * Returns a number between 0 and 360.
+         *
+         * @method _getAngleFromValue
+         * @param newVal {Number} the current value of the Dial
+         * @return {Number} the angle associated with the current Dial value
+         * @protected
+         */
+        _getAngleFromValue : function(newVal){
+            var nonWrappedPartOfValue = newVal % this._stepsPerRevolution,
+            angleFromValue = nonWrappedPartOfValue / this._stepsPerRevolution * 360;
+            return (angleFromValue < 0) ? (angleFromValue + 360) : angleFromValue;
+        },
+
+        /**
+         * returns the value of the Dial calculated from the current handle angle
+         *
+         * @method _getValueFromAngle
+         * @param angle {Number} the current angle of the Dial's handle
+         * @return {Number} the current Dial value corresponding to the handle position
+         * @protected
+         */
+        _getValueFromAngle : function(angle){
+            if(angle < 0){
+                angle = (360 + angle);
+            }else if(angle === 0){
+                angle = 360;
+            }
+            var value = (angle / 360) * this._stepsPerRevolution;
+            value = (value + (this._timesWrapped * this._stepsPerRevolution));
+            //return Math.round(value * 100) / 100;
+            return value.toFixed(this.get('decimalPlaces')) - 0;
+        },
+
+        /**
+         * calls the method to update the UI whenever the Dial value changes
+         *
+         * @method _afterValueChange
+         * @param e {Event}
+         * @protected
+         */
+        _afterValueChange : function(e) {
+            this._uiSetValue(e.newVal);
+        },
+
+        /**
+         * Changes a value to have the correct decimal places per the attribute decimalPlaces
+         *
+         * @method _valueToDecimalPlaces
+         * @param val {Number} a raw value to set to the Dial
+         * @return {Number} the input val changed to have the correct decimal places
+         * @protected
+         */
+        _valueToDecimalPlaces : function(val) { // [#2530206] cleaned up and better user feedback of when it's max or min.
+
+        },
+
+        /**
+         * Updates the UI display value of the Dial to reflect
+         * the value passed in.
+         * Makes all other needed UI display changes
+         *
+         * @method _uiSetValue
+         * @param val {Number} value of the Dial
+         * @protected
+         */
+        _uiSetValue : function(val) { // [#2530206] cleaned up and better user feedback of when it's max or min.
+            this._angle = this._getAngleFromValue(val);
+            if(this._handleNode.hasClass(Dial.CSS_CLASSES.dragging) === false){
+                this._setTimesWrappedFromValue(val);
+                this._setNodeToFixedRadius(this._handleNode, false);
+                this._prevAng = this._getAngleFromValue(this.get('value'));
+            }
+            this._valueStringNode.setHTML(val.toFixed(this.get('decimalPlaces'))); // [#2530045]
+            this._handleNode.set('aria-valuenow', val);
+            this._handleNode.set('aria-valuetext', val);
+            this._setNodeToFixedRadius(this._markerNode, false);
+            if((val === this._maxValue) || (val === this._minValue)){
+                this._markerNode.addClass(Dial.CSS_CLASSES.markerMaxMin);
+                if(supportsVML === true){
+                    this._markerNode.getElementsByTagName('fill').set('color', '#AB3232');
+                }
+                this._markerNode.removeClass(Dial.CSS_CLASSES.hidden);
+            }else{ // not max or min
+                if(supportsVML === true){
+                    this._markerNode.getElementsByTagName('fill').set('color', '#000');
+                }
+                this._markerNode.removeClass(Dial.CSS_CLASSES.markerMaxMin);
+                if(this._handleNode.hasClass(Dial.CSS_CLASSES.dragging) === false){ // if not max || min, and not dragging handle, hide the marker
+                    this._markerNode.addClass(Dial.CSS_CLASSES.hidden);
+                }
+            }
+        },
+
+        /**
+         * value attribute default validator. Verifies that
+         * the value being set lies between the min/max value
+         *
+         * @method _validateValue
+         * @param val {Number} value of the Dial
+         * @protected
+         */
+        _validateValue: function(val) {
+            var min = this.get("min"),
+                max = this.get("max");
+            return (Lang.isNumber(val) && val >= min && val <= max);
+        }
+    });
+    Y.Dial = Dial;
+
+
+}, '3.10.3', {
+    "requires": [
+        "widget",
+        "dd-drag",
+        "event-mouseenter",
+        "event-move",
+        "event-key",
+        "transition",
+        "intl"
+    ],
+    "lang": [
+        "en",
+        "es"
+    ],
+    "skinnable": true
+});