src/cm/media/js/lib/yui/yui_3.10.3/build/dd-constrain/dd-constrain-debug.js
changeset 525 89ef5ed3c48b
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/cm/media/js/lib/yui/yui_3.10.3/build/dd-constrain/dd-constrain-debug.js	Tue Jul 16 14:29:46 2013 +0200
@@ -0,0 +1,569 @@
+/*
+YUI 3.10.3 (build 2fb5187)
+Copyright 2013 Yahoo! Inc. All rights reserved.
+Licensed under the BSD License.
+http://yuilibrary.com/license/
+*/
+
+YUI.add('dd-constrain', function (Y, NAME) {
+
+
+    /**
+     * The Drag & Drop Utility allows you to create a draggable interface efficiently,
+     * buffering you from browser-level abnormalities and enabling you to focus on the interesting
+     * logic surrounding your particular implementation. This component enables you to create a
+     * variety of standard draggable objects with just a few lines of code and then,
+     * using its extensive API, add your own specific implementation logic.
+     * @module dd
+     * @main dd
+     * @submodule dd-constrain
+     */
+    /**
+     * Plugin for the dd-drag module to add the constraining methods to it.
+     * It supports constraining to a node or viewport. It supports tick based moves and XY axis constraints.
+     * @class DDConstrained
+     * @extends Base
+     * @constructor
+     * @namespace Plugin
+     */
+
+    var DRAG_NODE = 'dragNode',
+        OFFSET_HEIGHT = 'offsetHeight',
+        OFFSET_WIDTH = 'offsetWidth',
+        HOST = 'host',
+        TICK_X_ARRAY = 'tickXArray',
+        TICK_Y_ARRAY = 'tickYArray',
+        DDM = Y.DD.DDM,
+        TOP = 'top',
+        RIGHT = 'right',
+        BOTTOM = 'bottom',
+        LEFT = 'left',
+        VIEW = 'view',
+        proto = null,
+
+        /**
+        * Fires when this node is aligned with the tickX value.
+        * @event drag:tickAlignX
+        * @param {EventFacade} event An Event Facade object
+        * @type {CustomEvent}
+        */
+        EV_TICK_ALIGN_X = 'drag:tickAlignX',
+
+        /**
+        * Fires when this node is aligned with the tickY value.
+        * @event drag:tickAlignY
+        * @param {EventFacade} event An Event Facade object
+        * @type {CustomEvent}
+        */
+        EV_TICK_ALIGN_Y = 'drag:tickAlignY',
+
+        C = function() {
+            this._lazyAddAttrs = false;
+            C.superclass.constructor.apply(this, arguments);
+        };
+
+    C.NAME = 'ddConstrained';
+    /**
+    * The Constrained instance will be placed on the Drag instance under the con namespace.
+    * @property NS
+    * @default con
+    * @readonly
+    * @protected
+    * @static
+    * @type {String}
+    */
+    C.NS = 'con';
+
+    C.ATTRS = {
+        host: {
+        },
+        /**
+        * Stick the drag movement to the X-Axis. Default: false
+        * @attribute stickX
+        * @type Boolean
+        */
+        stickX: {
+            value: false
+        },
+        /**
+        * Stick the drag movement to the Y-Axis
+        * @type Boolean
+        * @attribute stickY
+        */
+        stickY: {
+            value: false
+        },
+        /**
+        * The X tick offset the drag node should snap to on each drag move. False for no ticks. Default: false
+        * @type Number/false
+        * @attribute tickX
+        */
+        tickX: {
+            value: false
+        },
+        /**
+        * The Y tick offset the drag node should snap to on each drag move. False for no ticks. Default: false
+        * @type Number/false
+        * @attribute tickY
+        */
+        tickY: {
+            value: false
+        },
+        /**
+        * An array of page coordinates to use as X ticks for drag movement.
+        * @type Array
+        * @attribute tickXArray
+        */
+        tickXArray: {
+            value: false
+        },
+        /**
+        * An array of page coordinates to use as Y ticks for drag movement.
+        * @type Array
+        * @attribute tickYArray
+        */
+        tickYArray: {
+            value: false
+        },
+        /**
+        * CSS style string for the gutter of a region (supports negative values): '5 0'
+        * (sets top and bottom to 5px, left and right to 0px), '1 2 3 4' (top 1px, right 2px, bottom 3px, left 4px)
+        * @attribute gutter
+        * @type String
+        */
+        gutter: {
+            value: '0',
+            setter: function(gutter) {
+                return Y.DD.DDM.cssSizestoObject(gutter);
+            }
+        },
+        /**
+        * Will attempt to constrain the drag node to the boundaries. Arguments:<br>
+        * 'view': Contrain to Viewport<br>
+        * '#selector_string': Constrain to this node<br>
+        * '{Region Object}': An Object Literal containing a valid region (top, right, bottom, left) of page positions
+        * @attribute constrain
+        * @type {String/Object/Node}
+        */
+        constrain: {
+            value: VIEW,
+            setter: function(con) {
+                var node = Y.one(con);
+                if (node) {
+                    con = node;
+                }
+                return con;
+            }
+        },
+        /**
+        * An Object Literal containing a valid region (top, right, bottom, left) of page positions to constrain the drag node to.
+        * @deprecated
+        * @attribute constrain2region
+        * @type Object
+        */
+        constrain2region: {
+            setter: function(r) {
+                return this.set('constrain', r);
+            }
+        },
+        /**
+        * Will attempt to constrain the drag node to the boundaries of this node.
+        * @deprecated
+        * @attribute constrain2node
+        * @type Object
+        */
+        constrain2node: {
+            setter: function(n) {
+                return this.set('constrain', Y.one(n));
+            }
+        },
+        /**
+        * Will attempt to constrain the drag node to the boundaries of the viewport region.
+        * @deprecated
+        * @attribute constrain2view
+        * @type Object
+        */
+        constrain2view: {
+            setter: function() {
+                return this.set('constrain', VIEW);
+            }
+        },
+        /**
+        * Should the region be cached for performace. Default: true
+        * @attribute cacheRegion
+        * @type Boolean
+        */
+        cacheRegion: {
+            value: true
+        }
+    };
+
+    proto = {
+        _lastTickXFired: null,
+        _lastTickYFired: null,
+
+        initializer: function() {
+            this._createEvents();
+
+            this._eventHandles = [
+                this.get(HOST).on('drag:end', Y.bind(this._handleEnd, this)),
+                this.get(HOST).on('drag:start', Y.bind(this._handleStart, this)),
+                this.get(HOST).after('drag:align', Y.bind(this.align, this)),
+                this.get(HOST).after('drag:drag', Y.bind(this.drag, this))
+            ];
+        },
+        destructor: function() {
+            Y.Array.each(
+                this._eventHandles,
+                function(handle) {
+                    handle.detach();
+                }
+            );
+
+            this._eventHandles.length = 0;
+        },
+        /**
+        * This method creates all the events for this Event Target and publishes them so we get Event Bubbling.
+        * @private
+        * @method _createEvents
+        */
+        _createEvents: function() {
+            var ev = [
+                EV_TICK_ALIGN_X,
+                EV_TICK_ALIGN_Y
+            ];
+
+            Y.Array.each(ev, function(v) {
+                this.publish(v, {
+                    type: v,
+                    emitFacade: true,
+                    bubbles: true,
+                    queuable: false,
+                    prefix: 'drag'
+                });
+            }, this);
+        },
+        /**
+        * Fires on drag:end
+        * @private
+        * @method _handleEnd
+        */
+        _handleEnd: function() {
+            this._lastTickYFired = null;
+            this._lastTickXFired = null;
+        },
+        /**
+        * Fires on drag:start and clears the _regionCache
+        * @private
+        * @method _handleStart
+        */
+        _handleStart: function() {
+            this.resetCache();
+        },
+        /**
+        * Store a cache of the region that we are constraining to
+        * @private
+        * @property _regionCache
+        * @type Object
+        */
+        _regionCache: null,
+        /**
+        * Get's the region and caches it, called from window.resize and when the cache is null
+        * @private
+        * @method _cacheRegion
+        */
+        _cacheRegion: function() {
+            this._regionCache = this.get('constrain').get('region');
+        },
+        /**
+        * Reset the internal region cache.
+        * @method resetCache
+        */
+        resetCache: function() {
+            this._regionCache = null;
+        },
+        /**
+        * Standardizes the 'constraint' attribute
+        * @private
+        * @method _getConstraint
+        */
+        _getConstraint: function() {
+            var con = this.get('constrain'),
+                g = this.get('gutter'),
+                region;
+
+            if (con) {
+                if (con instanceof Y.Node) {
+                    if (!this._regionCache) {
+                        this._eventHandles.push(Y.on('resize', Y.bind(this._cacheRegion, this), Y.config.win));
+                        this._cacheRegion();
+                    }
+                    region = Y.clone(this._regionCache);
+                    if (!this.get('cacheRegion')) {
+                        this.resetCache();
+                    }
+                } else if (Y.Lang.isObject(con)) {
+                    region = Y.clone(con);
+                }
+            }
+            if (!con || !region) {
+                con = VIEW;
+            }
+            if (con === VIEW) {
+                region = this.get(HOST).get(DRAG_NODE).get('viewportRegion');
+            }
+
+            Y.Object.each(g, function(i, n) {
+                if ((n === RIGHT) || (n === BOTTOM)) {
+                    region[n] -= i;
+                } else {
+                    region[n] += i;
+                }
+            });
+            return region;
+        },
+
+        /**
+        * Get the active region: viewport, node, custom region
+        * @method getRegion
+        * @param {Boolean} inc Include the node's height and width
+        * @return {Object} The active region.
+        */
+        getRegion: function(inc) {
+            var r = {}, oh = null, ow = null,
+                host = this.get(HOST);
+
+            r = this._getConstraint();
+
+            if (inc) {
+                oh = host.get(DRAG_NODE).get(OFFSET_HEIGHT);
+                ow = host.get(DRAG_NODE).get(OFFSET_WIDTH);
+                r[RIGHT] = r[RIGHT] - ow;
+                r[BOTTOM] = r[BOTTOM] - oh;
+            }
+            return r;
+        },
+        /**
+        * Check if xy is inside a given region, if not change to it be inside.
+        * @private
+        * @method _checkRegion
+        * @param {Array} _xy The XY to check if it's in the current region, if it isn't
+        * inside the region, it will reset the xy array to be inside the region.
+        * @return {Array} The new XY that is inside the region
+        */
+        _checkRegion: function(_xy) {
+            var oxy = _xy,
+                r = this.getRegion(),
+                host = this.get(HOST),
+                oh = host.get(DRAG_NODE).get(OFFSET_HEIGHT),
+                ow = host.get(DRAG_NODE).get(OFFSET_WIDTH);
+
+                if (oxy[1] > (r[BOTTOM] - oh)) {
+                    _xy[1] = (r[BOTTOM] - oh);
+                }
+                if (r[TOP] > oxy[1]) {
+                    _xy[1] = r[TOP];
+
+                }
+                if (oxy[0] > (r[RIGHT] - ow)) {
+                    _xy[0] = (r[RIGHT] - ow);
+                }
+                if (r[LEFT] > oxy[0]) {
+                    _xy[0] = r[LEFT];
+                }
+
+            return _xy;
+        },
+        /**
+        * Checks if the XY passed or the dragNode is inside the active region.
+        * @method inRegion
+        * @param {Array} xy Optional XY to check, if not supplied this.get('dragNode').getXY() is used.
+        * @return {Boolean} True if the XY is inside the region, false otherwise.
+        */
+        inRegion: function(xy) {
+            xy = xy || this.get(HOST).get(DRAG_NODE).getXY();
+
+            var _xy = this._checkRegion([xy[0], xy[1]]),
+                inside = false;
+                if ((xy[0] === _xy[0]) && (xy[1] === _xy[1])) {
+                    inside = true;
+                }
+            return inside;
+        },
+        /**
+        * Modifies the Drag.actXY method from the after drag:align event. This is where the constraining happens.
+        * @method align
+        */
+        align: function() {
+            var host = this.get(HOST),
+                _xy = [host.actXY[0], host.actXY[1]],
+                r = this.getRegion(true);
+
+            if (this.get('stickX')) {
+                _xy[1] = (host.startXY[1] - host.deltaXY[1]);
+            }
+            if (this.get('stickY')) {
+                _xy[0] = (host.startXY[0] - host.deltaXY[0]);
+            }
+
+            if (r) {
+                _xy = this._checkRegion(_xy);
+            }
+
+            _xy = this._checkTicks(_xy, r);
+
+            host.actXY = _xy;
+        },
+        /**
+        * Fires after drag:drag. Handle the tickX and tickX align events.
+        * @method drag
+        */
+        drag: function() {
+            var host = this.get(HOST),
+                xt = this.get('tickX'),
+                yt = this.get('tickY'),
+                _xy = [host.actXY[0], host.actXY[1]];
+
+            if ((Y.Lang.isNumber(xt) || this.get(TICK_X_ARRAY)) && (this._lastTickXFired !== _xy[0])) {
+                this._tickAlignX();
+                this._lastTickXFired = _xy[0];
+            }
+
+            if ((Y.Lang.isNumber(yt) || this.get(TICK_Y_ARRAY)) && (this._lastTickYFired !== _xy[1])) {
+                this._tickAlignY();
+                this._lastTickYFired = _xy[1];
+            }
+        },
+        /**
+        * This method delegates the proper helper method for tick calculations
+        * @private
+        * @method _checkTicks
+        * @param {Array} xy The XY coords for the Drag
+        * @param {Object} r The optional region that we are bound to.
+        * @return {Array} The calced XY coords
+        */
+        _checkTicks: function(xy, r) {
+            var host = this.get(HOST),
+                lx = (host.startXY[0] - host.deltaXY[0]),
+                ly = (host.startXY[1] - host.deltaXY[1]),
+                xt = this.get('tickX'),
+                yt = this.get('tickY');
+                if (xt && !this.get(TICK_X_ARRAY)) {
+                    xy[0] = DDM._calcTicks(xy[0], lx, xt, r[LEFT], r[RIGHT]);
+                }
+                if (yt && !this.get(TICK_Y_ARRAY)) {
+                    xy[1] = DDM._calcTicks(xy[1], ly, yt, r[TOP], r[BOTTOM]);
+                }
+                if (this.get(TICK_X_ARRAY)) {
+                    xy[0] = DDM._calcTickArray(xy[0], this.get(TICK_X_ARRAY), r[LEFT], r[RIGHT]);
+                }
+                if (this.get(TICK_Y_ARRAY)) {
+                    xy[1] = DDM._calcTickArray(xy[1], this.get(TICK_Y_ARRAY), r[TOP], r[BOTTOM]);
+                }
+
+            return xy;
+        },
+        /**
+        * Fires when the actXY[0] reach a new value respecting the tickX gap.
+        * @private
+        * @method _tickAlignX
+        */
+        _tickAlignX: function() {
+            this.fire(EV_TICK_ALIGN_X);
+        },
+        /**
+        * Fires when the actXY[1] reach a new value respecting the tickY gap.
+        * @private
+        * @method _tickAlignY
+        */
+        _tickAlignY: function() {
+            this.fire(EV_TICK_ALIGN_Y);
+        }
+    };
+
+    Y.namespace('Plugin');
+    Y.extend(C, Y.Base, proto);
+    Y.Plugin.DDConstrained = C;
+
+    Y.mix(DDM, {
+        /**
+        * Helper method to calculate the tick offsets for a given position
+        * @for DDM
+        * @namespace DD
+        * @private
+        * @method _calcTicks
+        * @param {Number} pos The current X or Y position
+        * @param {Number} start The start X or Y position
+        * @param {Number} tick The X or Y tick increment
+        * @param {Number} off1 The min offset that we can't pass (region)
+        * @param {Number} off2 The max offset that we can't pass (region)
+        * @return {Number} The new position based on the tick calculation
+        */
+        _calcTicks: function(pos, start, tick, off1, off2) {
+            var ix = ((pos - start) / tick),
+                min = Math.floor(ix),
+                max = Math.ceil(ix);
+                if ((min !== 0) || (max !== 0)) {
+                    if ((ix >= min) && (ix <= max)) {
+                        pos = (start + (tick * min));
+                        if (off1 && off2) {
+                            if (pos < off1) {
+                                pos = (start + (tick * (min + 1)));
+                            }
+                            if (pos > off2) {
+                                pos = (start + (tick * (min - 1)));
+                            }
+                        }
+                    }
+                }
+                return pos;
+        },
+        /**
+        * This method is used with the tickXArray and tickYArray config options
+        * @for DDM
+        * @namespace DD
+        * @private
+        * @method _calcTickArray
+        * @param {Number} pos The current X or Y position
+        * @param {Number} ticks The array containing our custom tick positions.
+        * @param {Number} off1 The min offset that we can't pass (region)
+        * @param {Number} off2 The max offset that we can't pass (region)
+        * @return The tick position
+        */
+        _calcTickArray: function(pos, ticks, off1, off2) {
+            var i = 0, len = ticks.length, next = 0,
+                diff1, diff2, ret;
+
+            if (!ticks || (ticks.length === 0)) {
+                return pos;
+            }
+            if (ticks[0] >= pos) {
+                return ticks[0];
+            }
+
+            for (i = 0; i < len; i++) {
+                next = (i + 1);
+                if (ticks[next] && ticks[next] >= pos) {
+                    diff1 = pos - ticks[i];
+                    diff2 = ticks[next] - pos;
+                    ret = (diff2 > diff1) ? ticks[i] : ticks[next];
+                    if (off1 && off2) {
+                        if (ret > off2) {
+                            if (ticks[i]) {
+                                ret = ticks[i];
+                            } else {
+                                ret = ticks[len - 1];
+                            }
+                        }
+                    }
+                    return ret;
+                }
+
+            }
+            return ticks[ticks.length - 1];
+        }
+    });
+
+
+
+}, '3.10.3', {"requires": ["dd-drag"]});