src/cm/media/js/lib/yui/yui_3.0.0b1/examples/dd/anim-drop.html
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
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+	<title>YUI Library Examples: Drag &amp; Drop: Animated Drop Targets</title>
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+	<div id="pagetitle"><h1>YUI Library Examples: Drag &amp; Drop: Animated Drop Targets</h1></div>
+</div>
+<div id="bd">
+
+	<div id="bar-note"><p><strong>Note:</strong> This is YUI 3.x. Looking for <a href="http://developer.yahoo.com/yui/">YUI 2.x</a>?</p></div>
+
+	<div id="yui-main">
+		<div class="yui-b">
+		  <div class="yui-ge">
+			  <div class="yui-u first example" id="main">
+
+	<h2>Drag &amp; Drop: Animated Drop Targets</h2>
+
+	<div id="example" class="promo">
+	<p>
+	<p>This example will show you how to make an animated node a Drop target.</p>
+	</p>	
+
+	<div class="module example-container  newWindow">
+			<div id="example-canvas" class="bd">
+
+		<p class="newWindowButton yui-skin-sam">
+        <span id="newWindowLink">
+            <span class="first-child">
+                <a href="anim-drop_source.html" target="_blank">View example in new window.</a>
+            </span>
+        </span>	
+    </p>
+	
+		
+		</div>
+	</div>			
+	</div>
+		
+	<h3>Setting up the HTML</h3>
+<p>First we will create our HTML.</p>
+<textarea name="code" class="HTML">
+        <div id="dock"></div>
+        <div id="drag">Drag #1</div>
+        <div id="anim1" class="anim">Anim #1</div>
+        <div id="anim2" class="anim">Anim #2</div>
+        <div id="anim3" class="anim">Anim #3</div>
+        <div id="anim4" class="anim">Anim #4</div>
+        <div id="anim5" class="anim">Anim #5</div>
+</textarea>
+<p>Now we give that HTML some CSS to make it visible.</p>
+<textarea name="code" class="CSS">
+.anim {
+    position: relative;
+    height: 50px;
+    width: 100px;
+    border: 1px solid black;
+    background-color: #00B8BF;
+    top: 100px;
+}
+#drag {
+    height: 50px;
+    width: 50px;
+    border: 1px solid black;
+    background-color: #004C6D;
+    color: white;
+    cursor: move;
+    z-index: 5;
+}
+#dock {
+    height: 600px;
+    width: 75px;
+    background-color: #D00050;
+    border: 1px solid black;
+    position: absolute;
+    top: 5px;
+    right: 0px;
+}
+.anim.yui-dd-drop-over {
+    background-color: #EDFF9F;
+}
+.anim.done {
+    background-color: white;
+}
+#drag1.yui-dd-drag-over {
+    opacity: .5;
+    filter: alpha(opacity=50);
+}
+</textarea>
+
+<h3>Setting up the YUI Instance</h3>
+<p>Now we need to create our YUI instance and tell it to load the <code>dd-drop</code>, <code>dd-plugin</code>, <code>dd-drop-plugin</code> and <code>anim</code> modules.</p>
+<textarea name="code" class="JScript">
+YUI().use('dd-drop', 'anim', 'dd-plugin', 'dd-drop-plugin');
+</textarea>
+
+<h3>Making the Node draggable</h3>
+<p>Now that we have a YUI instance with the modules loaded, we need to instantiate the <code>Drag</code> instance on this Node.</p>
+<p>In this example we will be using Node plugins to accomplish our tasks.</p>
+<textarea name="code" class="JScript">
+YUI().use('dd-drop', 'anim', 'dd-plugin', 'dd-drop-plugin', function(Y) {
+    //Get the node #drag
+    var d = Y.Node.get('#drag');
+    d.plug(Y.Plugin.Drag, { dragMode: 'intersect' });
+});
+</textarea>
+
+<h3>Animating the Nodes</h3>
+<p>Now we will setup the Animation sequence that we want to run.</p>
+<textarea name="code" class="JScript">
+    //Get all the div's with the class anim
+    var anims = Y.Node.all('div.anim');
+    var counter = 0;
+    anims.each(function(v, k, items) {
+        //Get a reference to the Node instance
+        var a = v; 
+        counter++;
+        //Add the FX plugin
+        a.plug(Y.Plugin.NodeFX);
+        //Add the Drop plugin
+        a.plug(Y.Plugin.Drop);
+
+        //Set the attributes on the animation
+        a.fx.setAttrs({
+            from: {
+                left: 0
+            },
+            to: {
+                curve: function() {
+                    var points = [],
+                        n = 10;
+
+                    for (var i = 0; i < n; ++i) {
+                        points.push([
+                            Math.floor(Math.random()*Y.DOM.winWidth() - 60 - a.get('offsetWidth')),
+                            Math.floor(Math.random()*Y.DOM.winHeight() - a.get('offsetHeight'))
+                        ]);
+                    }
+                    return points;
+                }
+            },
+            //Do the animation 20 times
+            iterations: 20,
+            //Alternate it so it "bounces" across the screen
+            direction: 'alternate',
+            //Give all of them a different duration so we get different speeds.
+            duration: ((counter * 1.75) + 1)
+        });
+    });
+</textarea>
+
+<h3>Making the Node A Target</h3>
+<p>Using the <code>dd-drop-plugin</code>, we now need to make this animated Node a Drop Target.</p>
+<p>To do that, we need to add the plugin after the fx plugin.</p>
+<textarea name="code" class="JScript">
+//Add the FX plugin
+a.plug(Y.Plugin.NodeFX);
+//Add the Drop plugin
+a.plug(Y.Plugin.Drop);
+</textarea>
+
+<h3>Syncing the Target with the Animation</h3>
+<p>The Drop Target needs to be in sync with the animation, since we are changing the height, width, top and left style.</p>
+<p>We do this by adding a listener to the <code>tween</code> event on the animation instance.</p>
+<textarea name="code" class="JScript">
+//on tween of the original anim, we need to sync the drop's shim.
+a.fx.on('tween', function() {
+    //Do we have an active Drag?
+    if (Y.DD.DDM.activeDrag) {
+        //Size this shim
+        this.drop.sizeShim();
+        //Force an over target check since we might not be moving the mouse.
+        Y.Lang.later(0, a, function() {
+            this.drop._handleTargetOver();
+        });
+    }
+}, a);
+</textarea>
+
+<h3>Full example source</h3>
+<textarea name="code" class="JScript">
+YUI().use('dd-drop', 'anim', 'dd-plugin', 'dd-drop-plugin', function(Y) {
+    //Get the node #drag
+    var d = Y.Node.get('#drag');
+    d.plug(Y.plugin.Drag, { dragMode: 'intersect' });
+    
+    //Get all the div's with the class anim
+    var anims = Y.Node.all('div.anim');
+    var counter = 0;
+    anims.each(function(v, k) {
+        //Get a reference to the Node instance
+        var a = v; 
+        //Add the FX plugin
+        a.plug(Y.Plugin.NodeFX);
+        //Add the Drop plugin
+        a.plug(Y.Plugin.Drop);
+
+        //Set the attributes on the animation
+        a.fx.setAttrs({
+            from: {
+                left: 0
+            },
+            to: {
+                curve: function() {
+                    var points = [],
+                        n = 10;
+
+                    for (var i = 0; i < n; ++i) {
+                        points.push([
+                            Math.floor(Math.random()*Y.DOM.winWidth() - 60 - a.get('offsetWidth')),
+                            Math.floor(Math.random()*Y.DOM.winHeight() - a.get('offsetHeight'))
+                        ]);
+                    }
+                    return points;
+                }
+            },
+            //Do the animation 20 times
+            iterations: 20,
+            //Alternate it so it "bounces" across the screen
+            direction: 'alternate',
+            //Give all of them a different duration so we get different speeds.
+            duration: ((counter * 1.75) + 1)
+        });
+
+        //When this drop is entered, pause the fx
+        a.drop.on('drop:enter', function() {
+            this.fx.pause();
+        }, a);
+        //When the drop is exited, run the fx again
+        a.drop.on('drop:exit', function() {
+            this.fx.run();
+        }, a);
+        //When a drop is on the node, do something special
+        a.drop.on('drop:hit', function(e) {
+            //Stop the animation
+            this.fx.stop();
+            //remove the tween listener
+            this.fx.unsubscribeAll('tween');
+            //move it to the dock
+            this.fx.setAttrs({
+                from: {
+                    opacity: 1
+                },
+                to: {
+                    height: 50,
+                    width: 50,
+                    left: function() {
+                        var dW = Y.Node.get('body').get('viewportRegion').right;
+                        return ((dW - 60)); //Minus 60 for the dock
+                    },
+                    top: 15,
+                    opacity: .5
+                },
+                direction: 'normal',
+                iterations: 1,
+                duration: .5,
+                //We are using reverse above for the "bouncing", reset it here.
+                reverse: false
+            });
+
+            //On end, add a class and destroy the target
+            this.fx.on('end', function() {
+                this.drop.get('node').addClass('done');
+                this.drop.destroy();
+            }, this);
+            //Run this animation
+            this.fx.run();
+            
+            //others that were dropped on.
+            Y.each(e.others, function(v, k) {
+                var node = v.get('node');
+                node.fx.run();
+            });
+
+        }, a);
+        
+        //on tween of the original anim, we need to sync the drop's shim.
+        a.fx.on('tween', function() {
+            //Do we have an active Drag?
+            if (Y.DD.DDM.activeDrag) {
+                //Size this shim
+                this.drop.sizeShim();
+                //Force an over target check since we might not be moving the mouse.
+                Y.Lang.later(0, a, function() {
+                    this.drop._handleTargetOver();
+                });
+            }
+        }, a);
+
+        a.fx.run();
+    });
+});
+</textarea>
+
+				</div>
+				<div class="yui-u sidebar">
+					
+				
+					<div id="examples" class="mod box4">
+                        <div class="hd">
+						<h4>
+    Drag &amp; Drop Examples:</h4>
+                        </div>
+						<div class="bd">
+							<ul>
+								<li><a href='../dd/simple-drag.html'>Simple Drag</a></li><li><a href='../dd/drag-plugin.html'>Drag Node Plugin</a></li><li><a href='../dd/proxy-drag.html'>Proxy Drag</a></li><li><a href='../dd/constrained-drag.html'>Drag Constrained to a Region</a></li><li><a href='../dd/groups-drag.html'>Interaction Groups</a></li><li><a href='../dd/shim-drag.html'>Using the Drag Shim</a></li><li class='selected'><a href='../dd/anim-drop.html'>Animated Drop Targets</a></li><li><a href='../dd/drop-code.html'>Drop Based Coding</a></li><li><a href='../dd/winscroll.html'>Window Scrolling</a></li><li><a href='../dd/list-drag.html'>List reorder w/Bubbling</a></li><li><a href='../dd/scroll-list.html'>List reorder w/Scrolling</a></li><li><a href='../dd/portal-drag.html'>Portal Style Example</a></li><li><a href='../dd/photo-browser.html'>Photo Browser</a></li>							</ul>
+						</div>
+					</div>
+					
+					<div class="mod box4">
+                        <div class="hd">
+						<h4>More Drag &amp; Drop Resources:</h4>
+                        </div>
+                        <div class="bd">
+						<ul>
+							<!-- <li><a href="http://developer.yahoo.com/yui/dd/">User's Guide</a> (external)</li> -->
+						<li><a href="../../api/module_dd.html">API Documentation</a></li>
+</ul>
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+					</div>
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