src/cm/media/js/lib/yui/yui_3.0.0b1/build/dd/dd.js
changeset 0 40c8f766c9b8
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/cm/media/js/lib/yui/yui_3.0.0b1/build/dd/dd.js	Mon Nov 23 15:14:29 2009 +0100
@@ -0,0 +1,3496 @@
+/*
+Copyright (c) 2009, Yahoo! Inc. All rights reserved.
+Code licensed under the BSD License:
+http://developer.yahoo.net/yui/license.txt
+version: 3.0.0b1
+build: 1163
+*/
+YUI.add('dd-ddm-base', function(Y) {
+
+
+    /**
+     * Provides the base Drag Drop Manger required for making a Node draggable.
+     * @module dd
+     * @submodule dd-ddm-base
+     */     
+     /**
+     * Provides the base Drag Drop Manger required for making a Node draggable.
+     * @class DDM
+     * @extends Base
+     * @constructor
+     * @namespace DD
+     */
+    
+    var DDMBase = function() {
+        DDMBase.superclass.constructor.apply(this, arguments);
+    };
+
+    DDMBase.NAME = 'ddm';
+
+    DDMBase.ATTRS = {
+        /**
+        * @attribute dragCursor
+        * @description The cursor to apply when dragging, if shimmed the shim will get the cursor.
+        * @type String
+        */
+        dragCursor: {
+            value: 'move'
+        },
+        /**
+        * @attribute clickPixelThresh
+        * @description The number of pixels to move to start a drag operation, default is 3.
+        * @type Number
+        */
+        clickPixelThresh: {
+            value: 3
+        },
+        /**
+        * @attribute clickTimeThresh
+        * @description The number of milliseconds a mousedown has to pass to start a drag operation, default is 1000.
+        * @type Number
+        */        
+        clickTimeThresh: {
+            value: 1000
+        },
+        /**
+        * @attribute dragMode
+        * @description This attribute only works if the dd-drop module is active. It will set the dragMode (point, intersect, strict) of all future Drag instances. 
+        * @type String
+        */        
+        dragMode: {
+            value: 'point',
+            setter: function(mode) {
+                this._setDragMode(mode);
+                return mode;
+            }           
+        }
+
+    };
+
+    Y.extend(DDMBase, Y.Base, {
+        /**
+        * @property _active
+        * @description flag set when we activate our first drag, so DDM can start listening for events.
+        * @type {Boolean}
+        */
+        _active: null,
+        /**
+        * @private
+        * @method _setDragMode
+        * @description Handler for dragMode attribute setter.
+        * @param String/Number The Number value or the String for the DragMode to default all future drag instances to.
+        * @return Number The Mode to be set
+        */
+        _setDragMode: function(mode) {
+            if (mode === null) {
+                mode = Y.DD.DDM.get('dragMode');
+            }
+            switch (mode) {
+                case 1:
+                case 'intersect':
+                    return 1;
+                case 2:
+                case 'strict':
+                    return 2;
+                case 0:
+                case 'point':
+                    return 0;
+            }
+            return 0;       
+        },
+        /**
+        * @property CSS_PREFIX
+        * @description The PREFIX to attach to all DD CSS class names
+        * @type {String}
+        */
+        CSS_PREFIX: 'yui-dd',
+        _activateTargets: function() {},        
+        /**
+        * @private
+        * @property _drags
+        * @description Holder for all registered drag elements.
+        * @type {Array}
+        */
+        _drags: [],
+        /**
+        * @property activeDrag
+        * @description A reference to the currently active draggable object.
+        * @type {Drag}
+        */
+        activeDrag: false,
+        /**
+        * @private
+        * @method _regDrag
+        * @description Adds a reference to the drag object to the DDM._drags array, called in the constructor of Drag.
+        * @param {Drag} d The Drag object
+        */
+        _regDrag: function(d) {
+            this._drags[this._drags.length] = d;
+            if (!this._active) {
+                this._setupListeners();
+            }
+        },
+        /**
+        * @private
+        * @method _unregDrag
+        * @description Remove this drag object from the DDM._drags array.
+        * @param {Drag} d The drag object.
+        */
+        _unregDrag: function(d) {
+            var tmp = [];
+            Y.each(this._drags, function(n, i) {
+                if (n !== d) {
+                    tmp[tmp.length] = n;
+                }
+            });
+            this._drags = tmp;
+        },
+        /**
+        * @private
+        * @method _setupListeners
+        * @description Add the document listeners.
+        */
+        _setupListeners: function() {
+            this._active = true;
+            var doc = Y.get(document);
+            doc.on('mousemove', Y.bind(this._move, this));
+            //Y.Event.nativeAdd(document, 'mousemove', Y.bind(this._move, this));
+            doc.on('mouseup', Y.bind(this._end, this));
+        },
+        /**
+        * @private
+        * @method _start
+        * @description Internal method used by Drag to signal the start of a drag operation
+        * @param {Number} x The x position of the drag element
+        * @param {Number} y The y position of the drag element
+        * @param {Number} w The width of the drag element
+        * @param {Number} h The height of the drag element
+        */
+        _start: function(x, y, w, h) {
+            this.fire('ddm:start');
+            this._startDrag.apply(this, arguments);
+        },
+        /**
+        * @private
+        * @method _startDrag
+        * @description Factory method to be overwritten by other DDM's
+        * @param {Number} x The x position of the drag element
+        * @param {Number} y The y position of the drag element
+        * @param {Number} w The width of the drag element
+        * @param {Number} h The height of the drag element
+        */
+        _startDrag: function() {},
+        /**
+        * @private
+        * @method _endDrag
+        * @description Factory method to be overwritten by other DDM's
+        */
+        _endDrag: function() {},
+        _dropMove: function() {},
+        /**
+        * @private
+        * @method _end
+        * @description Internal method used by Drag to signal the end of a drag operation
+        */
+        _end: function() {
+            //@TODO - Here we can get a (click - drag - click - release) interaction instead of a (mousedown - drag - mouseup - release) interaction
+            //Add as a config option??
+            if (this.activeDrag) {
+                this._endDrag();
+                this.fire('ddm:end');
+                this.activeDrag.end.call(this.activeDrag);
+                this.activeDrag = null;
+            }
+        },
+        /**
+        * @method stopDrag
+        * @description Method will forcefully stop a drag operation. For example calling this from inside an ESC keypress handler will stop this drag.
+        * @return {Self}
+        * @chainable
+        */       
+        stopDrag: function() {
+            if (this.activeDrag) {
+                this._end();
+            }
+            return this;
+        },
+        /**
+        * @private
+        * @method _move
+        * @description Internal listener for the mousemove DOM event to pass to the Drag's move method.
+        * @param {Event.Facade} ev The Dom mousemove Event
+        */
+        _move: function(ev) {
+            if (this.activeDrag) {
+                this.activeDrag._move.call(this.activeDrag, ev);
+                this._dropMove();
+            }
+        },
+        /**
+        * //TODO Private, rename??...
+        * @private
+        * @method cssSizestoObject
+        * @description Helper method to use to set the gutter from the attribute setter.
+        * @param {String} gutter CSS style string for gutter: '5 0' (sets top and bottom to 5px, left and right to 0px), '1 2 3 4' (top 1px, right 2px, bottom 3px, left 4px)
+        * @return {Object} The gutter Object Literal.
+        */
+        cssSizestoObject: function(gutter) {
+            var x = gutter.split(' ');
+                
+            switch (x.length) {
+                case 1: x[1] = x[2] = x[3] = x[0]; break;
+                case 2: x[2] = x[0]; x[3] = x[1]; break;
+                case 3: x[3] = x[1]; break;
+            }
+
+            return {
+                top   : parseInt(x[0],10),
+                right : parseInt(x[1],10),
+                bottom: parseInt(x[2],10),
+                left  : parseInt(x[3],10)
+            };
+        },
+        /**
+        * @method getDrag
+        * @description Get a valid Drag instance back from a Node or a selector string, false otherwise
+        * @param {String/Object} node The Node instance or Selector string to check for a valid Drag Object
+        * @return {Object}
+        */
+        getDrag: function(node) {
+            var drag = false,
+                n = Y.get(node);
+            if (n instanceof Y.Node) {
+                Y.each(this._drags, function(v, k) {
+                    if (n.compareTo(v.get('node'))) {
+                        drag = v;
+                    }
+                });
+            }
+            return drag;
+        }
+    });
+
+    Y.namespace('DD');
+    Y.DD.DDM = new DDMBase();
+
+
+
+
+
+}, '3.0.0b1' ,{requires:['node', 'base'], skinnable:false});
+YUI.add('dd-ddm', function(Y) {
+
+
+    /**
+     * Extends the dd-ddm-base Class to add support for the viewport shim to allow a draggable node to drag to be dragged over an iframe or any other node that traps mousemove events.
+     * It is also required to have Drop Targets enabled, as the viewport shim will contain the shims for the Drop Targets.
+     * @module dd
+     * @submodule dd-ddm
+     * @for DDM
+     * @namespace DD
+     */
+    Y.mix(Y.DD.DDM, {
+        /**
+        * @private
+        * @property _pg
+        * @description The shim placed over the screen to track the mousemove event.
+        * @type {Node}
+        */
+        _pg: null,
+        /**
+        * @private
+        * @property _debugShim
+        * @description Set this to true to set the shims opacity to .5 for debugging it, default: false.
+        * @type {Boolean}
+        */
+        _debugShim: false,
+        _activateTargets: function() {},
+        _deactivateTargets: function() {},
+        _startDrag: function() {
+            if (this.activeDrag.get('useShim')) {
+                this._pg_activate();
+                this._activateTargets();
+            }
+        },
+        _endDrag: function() {
+            this._pg_deactivate();
+            this._deactivateTargets();
+        },
+        /**
+        * @private
+        * @method _pg_deactivate
+        * @description Deactivates the shim
+        */
+        _pg_deactivate: function() {
+            this._pg.setStyle('display', 'none');
+        },
+        /**
+        * @private
+        * @method _pg_activate
+        * @description Activates the shim
+        */
+        _pg_activate: function() {
+            var ah = this.activeDrag.get('activeHandle'), cur = 'auto';
+            if (ah) {
+                cur = ah.getStyle('cursor');
+            }
+            if (cur == 'auto') {
+                cur = this.get('dragCursor');
+            }
+            
+            this._pg_size();
+            this._pg.setStyles({
+                top: 0,
+                left: 0,
+                display: 'block',
+                opacity: ((this._debugShim) ? '.5' : '0'),
+                cursor: cur
+            });
+        },
+        /**
+        * @private
+        * @method _pg_size
+        * @description Sizes the shim on: activatation, window:scroll, window:resize
+        */
+        _pg_size: function() {
+            if (this.activeDrag) {
+                var b = Y.get('body'),
+                h = b.get('docHeight'),
+                w = b.get('docWidth');
+                this._pg.setStyles({
+                    height: h + 'px',
+                    width: w + 'px'
+                });
+            }
+        },
+        /**
+        * @private
+        * @method _createPG
+        * @description Creates the shim and adds it's listeners to it.
+        */
+        _createPG: function() {
+            var pg = Y.Node.create('<div></div>'),
+            bd = Y.get('body');
+            pg.setStyles({
+                top: '0',
+                left: '0',
+                position: 'absolute',
+                zIndex: '9999',
+                overflow: 'hidden',
+                backgroundColor: 'red',
+                display: 'none',
+                height: '5px',
+                width: '5px'
+            });
+            pg.set('id', Y.stamp(pg));
+            pg.addClass('yui-dd-shim');
+            if (bd.get('firstChild')) {
+                bd.insertBefore(pg, bd.get('firstChild'));
+            } else {
+                bd.appendChild(pg);
+            }
+            this._pg = pg;
+            this._pg.on('mouseup', Y.bind(this._end, this));
+            this._pg.on('mousemove', Y.bind(this._move, this));
+            
+            var win = Y.get(window);
+            win.on('resize', Y.bind(this._pg_size, this));
+            win.on('scroll', Y.bind(this._pg_size, this));
+        }   
+    }, true);
+
+    Y.on('domready', Y.bind(Y.DD.DDM._createPG, Y.DD.DDM));
+
+
+
+
+
+}, '3.0.0b1' ,{requires:['dd-ddm-base'], skinnable:false});
+YUI.add('dd-ddm-drop', function(Y) {
+
+
+    /**
+     * Extends the dd-ddm Class to add support for the placement of Drop Target shims inside the viewport shim. It also handles all Drop Target related events and interactions.
+     * @module dd
+     * @submodule dd-ddm-drop
+     * @for DDM
+     * @namespace DD
+     */
+
+    //TODO CSS class name for the bestMatch..
+    Y.mix(Y.DD.DDM, {
+        /**
+        * @private
+        * @property _noShim
+        * @description This flag turns off the use of the mouseover/mouseout shim. It should not be used unless you know what you are doing.
+        * @type {Boolean}
+        */
+        _noShim: false,
+        /**
+        * @private
+        * @property _activeShims
+        * @description Placeholder for all active shims on the page
+        * @type {Array}
+        */
+        _activeShims: [],
+        /**
+        * @private
+        * @method _hasActiveShim
+        * @description This method checks the _activeShims Object to see if there is a shim active.
+        * @return {Boolean}
+        */
+        _hasActiveShim: function() {
+            if (this._noShim) {
+                return true;
+            }
+            return this._activeShims.length;
+        },
+        /**
+        * @private
+        * @method _addActiveShim 
+        * @description Adds a Drop Target to the list of active shims
+        * @param {Object} d The Drop instance to add to the list.
+        */
+        _addActiveShim: function(d) {
+            this._activeShims[this._activeShims.length] = d;
+        },
+        /**
+        * @private
+        * @method _removeActiveShim 
+        * @description Removes a Drop Target to the list of active shims
+        * @param {Object} d The Drop instance to remove from the list.
+        */
+        _removeActiveShim: function(d) {
+            var s = [];
+            Y.each(this._activeShims, function(v, k) {
+                if (v._yuid !== d._yuid) {
+                    s[s.length] = v;
+                }
+                
+            });
+            this._activeShims = s;
+        },
+        /**
+        * @method syncActiveShims
+        * @description This method will sync the position of the shims on the Drop Targets that are currently active.
+        * @param {Boolean} force Resize/sync all Targets.
+        */
+        syncActiveShims: function(force) {
+            Y.later(0, this, function(force) {
+                var drops = ((force) ? this.targets : this._lookup());
+                Y.each(drops, function(v, k) {
+                    v.sizeShim.call(v);
+                }, this);
+            }, force);
+        },
+        /**
+        * @private
+        * @property mode
+        * @description The mode that the drag operations will run in 0 for Point, 1 for Intersect, 2 for Strict
+        * @type Number
+        */
+        mode: 0,
+        /**
+        * @private
+        * @property POINT
+        * @description In point mode, a Drop is targeted by the cursor being over the Target
+        * @type Number
+        */
+        POINT: 0,
+        /**
+        * @private
+        * @property INTERSECT
+        * @description In intersect mode, a Drop is targeted by "part" of the drag node being over the Target
+        * @type Number
+        */
+        INTERSECT: 1,
+        /**
+        * @private
+        * @property STRICT
+        * @description In strict mode, a Drop is targeted by the "entire" drag node being over the Target
+        * @type Number
+        */
+        STRICT: 2,
+        /**
+        * @property useHash
+        * @description Should we only check targets that are in the viewport on drags (for performance), default: true
+        * @type {Boolean}
+        */
+        useHash: true,
+        /**
+        * @property activeDrop
+        * @description A reference to the active Drop Target
+        * @type {Object}
+        */
+        activeDrop: null,
+        /**
+        * @property validDrops
+        * @description An array of the valid Drop Targets for this interaction.
+        * @type {Array}
+        */
+        //TODO Change array/object literals to be in sync..
+        validDrops: [],
+        /**
+        * @property otherDrops
+        * @description An object literal of Other Drop Targets that we encountered during this interaction (in the case of overlapping Drop Targets)
+        * @type {Object}
+        */
+        otherDrops: {},
+        /**
+        * @property targets
+        * @description All of the Targets
+        * @type {Array}
+        */
+        targets: [],
+        /**
+        * @private 
+        * @method _addValid
+        * @description Add a Drop Target to the list of Valid Targets. This list get's regenerated on each new drag operation.
+        * @param {Object} drop
+        * @return {Self}
+        * @chainable
+        */
+        _addValid: function(drop) {
+            this.validDrops[this.validDrops.length] = drop;
+            return this;
+        },
+        /**
+        * @private 
+        * @method _removeValid
+        * @description Removes a Drop Target from the list of Valid Targets. This list get's regenerated on each new drag operation.
+        * @param {Object} drop
+        * @return {Self}
+        * @chainable
+        */
+        _removeValid: function(drop) {
+            var drops = [];
+            Y.each(this.validDrops, function(v, k) {
+                if (v !== drop) {
+                    drops[drops.length] = v;
+                }
+            });
+
+            this.validDrops = drops;
+            return this;
+        },
+        /**
+        * @method isOverTarget
+        * @description Check to see if the Drag element is over the target, method varies on current mode
+        * @param {Object} drop The drop to check against
+        * @return {Boolean}
+        */
+        isOverTarget: function(drop) {
+            if (this.activeDrag && drop) {
+                var xy = this.activeDrag.mouseXY;
+                if (xy) {
+                    if (this.activeDrag.get('dragMode') == this.STRICT) {
+                        return this.activeDrag.get('dragNode').inRegion(drop.region, true, this.activeDrag.region);
+                    } else {
+                        if (drop && drop.shim) {
+                            return drop.shim.intersect({
+                                top: xy[1],
+                                bottom: xy[1],
+                                left: xy[0], 
+                                right: xy[0]
+                            }, drop.region).inRegion;
+                        } else {
+                            return false;
+                        }
+                    }
+                } else {
+                    return false;
+                }
+            } else {
+                return false;
+            }
+        },
+        /**
+        * @method clearCache
+        * @description Clears the cache data used for this interaction.
+        */
+        clearCache: function() {
+            this.validDrops = [];
+            this.otherDrops = {};
+            this._activeShims = [];
+        },
+        /**
+        * @private
+        * @method _activateTargets
+        * @description Clear the cache and activate the shims of all the targets
+        */
+        _activateTargets: function() {
+            this.clearCache();
+            Y.each(this.targets, function(v, k) {
+                v._activateShim.apply(v, []);
+            }, this);
+            this._handleTargetOver();
+            
+        },
+        /**
+        * @method getBestMatch
+        * @description This method will gather the area for all potential targets and see which has the hightest covered area and return it.
+        * @param {Array} drops An Array of drops to scan for the best match.
+        * @param {Boolean} all If present, it returns an Array. First item is best match, second is an Array of the other items in the original Array.
+        * @return {Object or Array} 
+        */
+        getBestMatch: function(drops, all) {
+            var biggest = null, area = 0, out;
+            
+            Y.each(drops, function(v, k) {
+                var inter = this.activeDrag.get('dragNode').intersect(v.get('node'));
+                v.region.area = inter.area;
+
+                if (inter.inRegion) {
+                    if (inter.area > area) {
+                        area = inter.area;
+                        biggest = v;
+                    }
+                }
+            }, this);
+            if (all) {
+                out = [];
+                //TODO Sort the others in numeric order by area covered..
+                Y.each(drops, function(v, k) {
+                    if (v !== biggest) {
+                        out[out.length] = v;
+                    }
+                }, this);
+                return [biggest, out];
+            } else {
+                return biggest;
+            }
+        },
+        /**
+        * @private
+        * @method _deactivateTargets
+        * @description This method fires the drop:hit, drag:drophit, drag:dropmiss methods and deactivates the shims..
+        */
+        _deactivateTargets: function() {
+            var other = [], tmp,
+                activeDrag = this.activeDrag,
+                activeDrop = this.activeDrop;
+            
+            //TODO why is this check so hard??
+            if (activeDrag && activeDrop && this.otherDrops[activeDrop]) {
+                if (!activeDrag.get('dragMode')) {
+                    //TODO otherDrops -- private..
+                    other = this.otherDrops;
+                    delete other[activeDrop];
+                } else {
+                    tmp = this.getBestMatch(this.otherDrops, true);
+                    activeDrop = tmp[0];
+                    other = tmp[1];
+                }
+                activeDrag.get('node').removeClass(this.CSS_PREFIX + '-drag-over');
+                if (activeDrop) {
+                    activeDrop.fire('drop:hit', { drag: activeDrag, drop: activeDrop, others: other });
+                    activeDrag.fire('drag:drophit', { drag: activeDrag,  drop: activeDrop, others: other });
+                }
+            } else if (activeDrag) {
+                activeDrag.get('node').removeClass(this.CSS_PREFIX + '-drag-over');
+                activeDrag.fire('drag:dropmiss', { pageX: activeDrag.lastXY[0], pageY: activeDrag.lastXY[1] });
+            } else {
+            }
+            
+            this.activeDrop = null;
+
+            Y.each(this.targets, function(v, k) {
+                v._deactivateShim.apply(v, []);
+            }, this);
+        },
+        /**
+        * @private
+        * @method _dropMove
+        * @description This method is called when the move method is called on the Drag Object.
+        */
+        _dropMove: function() {
+            if (this._hasActiveShim()) {
+                this._handleTargetOver();
+            } else {
+                Y.each(this.otherDrops, function(v, k) {
+                    v._handleOut.apply(v, []);
+                });
+            }
+        },
+        /**
+        * @private
+        * @method _lookup
+        * @description Filters the list of Drops down to those in the viewport.
+        * @return {Array} The valid Drop Targets that are in the viewport.
+        */
+        _lookup: function() {
+            if (!this.useHash || this._noShim) {
+                return this.validDrops;
+            }
+            var drops = [];
+            //Only scan drop shims that are in the Viewport
+            Y.each(this.validDrops, function(v, k) {
+                if (v.shim && v.shim.inViewportRegion(false, v.region)) {
+                    drops[drops.length] = v;
+                }
+            });
+            return drops;
+                
+        },
+        /**
+        * @private
+        * @method _handleTargetOver
+        * @description This method execs _handleTargetOver on all valid Drop Targets
+        */
+        _handleTargetOver: function() {
+            var drops = this._lookup();
+            Y.each(drops, function(v, k) {
+                v._handleTargetOver.call(v);
+            }, this);
+        },
+        /**
+        * @private
+        * @method _regTarget
+        * @description Add the passed in Target to the targets collection
+        * @param {Object} t The Target to add to the targets collection
+        */
+        _regTarget: function(t) {
+            this.targets[this.targets.length] = t;
+        },
+        /**
+        * @private
+        * @method _unregTarget
+        * @description Remove the passed in Target from the targets collection
+        * @param {Object} drop The Target to remove from the targets collection
+        */
+        _unregTarget: function(drop) {
+            var targets = [], vdrops;
+            Y.each(this.targets, function(v, k) {
+                if (v != drop) {
+                    targets[targets.length] = v;
+                }
+            }, this);
+            this.targets = targets;
+
+            vdrops = [];
+            Y.each(this.validDrops, function(v, k) {
+                if (v !== drop) {
+                    vdrops[vdrops.length] = v;
+                }
+            });
+
+            this.validDrops = vdrops;
+        },
+        /**
+        * @method getDrop
+        * @description Get a valid Drop instance back from a Node or a selector string, false otherwise
+        * @param {String/Object} node The Node instance or Selector string to check for a valid Drop Object
+        * @return {Object}
+        */
+        getDrop: function(node) {
+            var drop = false,
+                n = Y.Node.get(node);
+            if (n instanceof Y.Node) {
+                Y.each(this.targets, function(v, k) {
+                    if (n.compareTo(v.get('node'))) {
+                        drop = v;
+                    }
+                });
+            }
+            return drop;
+        }
+    }, true);
+    
+
+
+
+
+
+
+}, '3.0.0b1' ,{requires:['dd-ddm'], skinnable:false});
+YUI.add('dd-drag', function(Y) {
+
+
+    /**
+     * The Drag & Drop Utility allows you to create a draggable interface efficiently, buffering you from browser-level abnormalities and enabling you to focus on the interesting logic surrounding your particular implementation. This component enables you to create a variety of standard draggable objects with just a few lines of code and then, using its extensive API, add your own specific implementation logic.
+     * @module dd
+     * @submodule dd-drag
+     */     
+    /**
+     * This class provides the ability to drag a Node.
+     * @class Drag
+     * @extends Base
+     * @constructor
+     * @namespace DD
+     */
+
+    var DDM = Y.DD.DDM,
+        NODE = 'node',
+        DRAGGING = 'dragging',
+        DRAG_NODE = 'dragNode',
+        OFFSET_HEIGHT = 'offsetHeight',
+        OFFSET_WIDTH = 'offsetWidth',        
+        MOUSE_UP = 'mouseup',
+        MOUSE_DOWN = 'mousedown',
+        DRAG_START = 'dragstart',
+        /**
+        * @event drag:mouseDown
+        * @description Handles the mousedown DOM event, checks to see if you have a valid handle then starts the drag timers.
+        * @preventable _defMouseDownFn
+        * @param {Event.Facade} ev The mousedown event.
+        * @bubbles DDM
+        * @type {Event.Custom}
+        */
+        EV_MOUSE_DOWN = 'drag:mouseDown',
+        /**
+        * @event drag:afterMouseDown
+        * @description Fires after the mousedown event has been cleared.
+        * @param {Event.Facade} ev The mousedown event.
+        * @bubbles DDM
+        * @type {Event.Custom}
+        */
+        EV_AFTER_MOUSE_DOWN = 'drag:afterMouseDown',
+        /**
+        * @event drag:removeHandle
+        * @description Fires after a handle is removed.
+        * @bubbles DDM
+        * @type {Event.Custom}
+        */
+        EV_REMOVE_HANDLE = 'drag:removeHandle',
+        /**
+        * @event drag:addHandle
+        * @description Fires after a handle is added.
+        * @bubbles DDM
+        * @type {Event.Custom}
+        */
+        EV_ADD_HANDLE = 'drag:addHandle',
+        /**
+        * @event drag:removeInvalid
+        * @description Fires after an invalid selector is removed.
+        * @bubbles DDM
+        * @type {Event.Custom}
+        */
+        EV_REMOVE_INVALID = 'drag:removeInvalid',
+        /**
+        * @event drag:addInvalid
+        * @description Fires after an invalid selector is added.
+        * @bubbles DDM
+        * @type {Event.Custom}
+        */
+        EV_ADD_INVALID = 'drag:addInvalid',
+        /**
+        * @event drag:start
+        * @description Fires at the start of a drag operation.
+        * @bubbles DDM
+        * @type {Event.Custom}
+        */
+        EV_START = 'drag:start',
+        /**
+        * @event drag:end
+        * @description Fires at the end of a drag operation.
+        * @bubbles DDM
+        * @type {Event.Custom}
+        */
+        EV_END = 'drag:end',
+        /**
+        * @event drag:drag
+        * @description Fires every mousemove during a drag operation.
+        * @bubbles DDM
+        * @type {Event.Custom}
+        */
+        EV_DRAG = 'drag:drag',
+        /**
+        * @event drag:align
+        * @preventable _defAlignFn
+        * @description Fires when this node is aligned.
+        * @bubbles DDM
+        * @type {Event.Custom}
+        */
+        EV_ALIGN = 'drag:align',
+        /**
+        * @event drag:over
+        * @description Fires when this node is over a Drop Target. (Fired from dd-drop)
+        * @bubbles DDM
+        * @type {Event.Custom}
+        */
+        /**
+        * @event drag:enter
+        * @description Fires when this node enters a Drop Target. (Fired from dd-drop)
+        * @bubbles DDM
+        * @type {Event.Custom}
+        */
+        /**
+        * @event drag:exit
+        * @description Fires when this node exits a Drop Target. (Fired from dd-drop)
+        * @bubbles DDM
+        * @type {Event.Custom}
+        */
+        /**
+        * @event drag:drophit
+        * @description Fires when this node is dropped on a valid Drop Target. (Fired from dd-ddm-drop)
+        * @bubbles DDM
+        * @type {Event.Custom}
+        */
+        /**
+        * @event drag:dropmiss
+        * @description Fires when this node is dropped on an invalid Drop Target. (Fired from dd-ddm-drop)
+        * @bubbles DDM
+        * @type {Event.Custom}
+        */
+    
+    Drag = function() {
+        this._lazyAddAttrs = false;
+        Drag.superclass.constructor.apply(this, arguments);
+
+        DDM._regDrag(this);
+    };
+
+    Drag.NAME = 'drag';
+
+    Drag.ATTRS = {
+        /**
+        * @attribute node
+        * @description Y.Node instanace to use as the element to initiate a drag operation
+        * @type Node
+        */
+        node: {
+            setter: function(node) {
+                var n = Y.get(node);
+                if (!n) {
+                    Y.error('DD.Drag: Invalid Node Given: ' + node);
+                } else {
+                    n = n.item(0);
+                }
+                return n;
+            }
+        },
+        /**
+        * @attribute dragNode
+        * @description Y.Node instanace to use as the draggable element, defaults to node
+        * @type Node
+        */
+        dragNode: {
+            setter: function(node) {
+                var n = Y.Node.get(node);
+                if (!n) {
+                    Y.error('DD.Drag: Invalid dragNode Given: ' + node);
+                }
+                return n;
+            }
+        },
+        /**
+        * @attribute offsetNode
+        * @description Offset the drag element by the difference in cursor position: default true
+        * @type Boolean
+        */
+        offsetNode: {
+            value: true
+        },
+        /**
+        * @attribute clickPixelThresh
+        * @description The number of pixels to move to start a drag operation, default is 3.
+        * @type Number
+        */
+        clickPixelThresh: {
+            value: DDM.get('clickPixelThresh')
+        },
+        /**
+        * @attribute clickTimeThresh
+        * @description The number of milliseconds a mousedown has to pass to start a drag operation, default is 1000.
+        * @type Number
+        */
+        clickTimeThresh: {
+            value: DDM.get('clickTimeThresh')
+        },
+        /**
+        * @attribute lock
+        * @description Set to lock this drag element so that it can't be dragged: default false.
+        * @type Boolean
+        */
+        lock: {
+            value: false,
+            setter: function(lock) {
+                if (lock) {
+                    this.get(NODE).addClass(DDM.CSS_PREFIX + '-locked');
+                } else {
+                    this.get(NODE).removeClass(DDM.CSS_PREFIX + '-locked');
+                }
+                return lock;
+            }
+        },
+        /**
+        * @attribute data
+        * @description A payload holder to store arbitrary data about this drag object, can be used to store any value.
+        * @type Mixed
+        */
+        data: {
+            value: false
+        },
+        /**
+        * @attribute move
+        * @description If this is false, the drag element will not move with the cursor: default true. Can be used to "resize" the element.
+        * @type Boolean
+        */
+        move: {
+            value: true
+        },
+        /**
+        * @attribute useShim
+        * @description Use the protective shim on all drag operations: default true. Only works with dd-ddm, not dd-ddm-base.
+        * @type Boolean
+        */
+        useShim: {
+            value: true
+        },
+        /**
+        * @attribute activeHandle
+        * @description This config option is set by Drag to inform you of which handle fired the drag event (in the case that there are several handles): default false.
+        * @type Node
+        */
+        activeHandle: {
+            value: false
+        },
+        /**
+        * @attribute primaryButtonOnly
+        * @description By default a drag operation will only begin if the mousedown occurred with the primary mouse button. Setting this to false will allow for all mousedown events to trigger a drag.
+        * @type Boolean
+        */
+        primaryButtonOnly: {
+            value: true
+        },
+        /**
+        * @attribute dragging
+        * @description This attribute is not meant to be used by the implementor, it is meant to be used as an Event tracker so you can listen for it to change.
+        * @type Boolean
+        */
+        dragging: {
+            value: false
+        },
+        parent: {
+            value: false
+        },
+        /**
+        * @attribute target
+        * @description This attribute only works if the dd-drop module has been loaded. It will make this node a drop target as well as draggable.
+        * @type Boolean
+        */
+        target: {
+            value: false,
+            setter: function(config) {
+                this._handleTarget(config);
+                return config;
+            }
+        },
+        /**
+        * @attribute dragMode
+        * @description This attribute only works if the dd-drop module is active. It will set the dragMode (point, intersect, strict) of this Drag instance.
+        * @type String
+        */
+        dragMode: {
+            value: null,
+            setter: function(mode) {
+                return DDM._setDragMode(mode);
+            }
+        },
+        /**
+        * @attribute groups
+        * @description Array of groups to add this drag into.
+        * @type Array
+        */
+        groups: {
+            value: ['default'],
+            getter: function() {
+                if (!this._groups) {
+                    this._groups = {};
+                }
+                var ret = [];
+                Y.each(this._groups, function(v, k) {
+                    ret[ret.length] = k;
+                });
+                return ret;
+            },
+            setter: function(g) {
+                this._groups = {};
+                Y.each(g, function(v, k) {
+                    this._groups[v] = true;
+                }, this);
+                return g;
+            }
+        },
+        /**
+        * @attribute handles
+        * @description Array of valid handles to add. Adding something here will set all handles, even if previously added with addHandle
+        * @type Array
+        */
+        handles: {
+            value: null,
+            setter: function(g) {
+                if (g) {
+                    this._handles = {};
+                    Y.each(g, function(v, k) {
+                        this._handles[v] = true;
+                    }, this);
+                } else {
+                    this._handles = null;
+                }
+                return g;
+            }
+        },
+        /**
+        * @attribute bubbles
+        * @description Controls the default bubble parent for this Drag instance. Default: Y.DD.DDM. Set to false to disable bubbling.
+        * @type Object
+        */
+        bubbles: {
+            writeOnce: true,
+            value: Y.DD.DDM
+        }
+    };
+
+    Y.extend(Drag, Y.Base, {
+        /**
+        * @method addToGroup
+        * @description Add this Drag instance to a group, this should be used for on-the-fly group additions.
+        * @param {String} g The group to add this Drag Instance to.
+        * @return {Self}
+        * @chainable
+        */
+        addToGroup: function(g) {
+            this._groups[g] = true;
+            DDM._activateTargets();
+            return this;
+        },
+        /**
+        * @method removeFromGroup
+        * @description Remove this Drag instance from a group, this should be used for on-the-fly group removals.
+        * @param {String} g The group to remove this Drag Instance from.
+        * @return {Self}
+        * @chainable
+        */
+        removeFromGroup: function(g) {
+            delete this._groups[g];
+            DDM._activateTargets();
+            return this;
+        },
+        /**
+        * @property target
+        * @description This will be a reference to the Drop instance associated with this drag if the target: true config attribute is set..
+        * @type {Object}
+        */
+        target: null,
+        /**
+        * @private
+        * @method _handleTarget
+        * @description Attribute handler for the target config attribute.
+        * @param {Boolean/Object}
+        * @return {Boolean/Object}
+        */
+        _handleTarget: function(config) {
+            if (Y.DD.Drop) {
+                if (config === false) {
+                    if (this.target) {
+                        DDM._unregTarget(this.target);
+                        this.target = null;
+                    }
+                    return false;
+                } else {
+                    if (!Y.Lang.isObject(config)) {
+                        config = {};
+                    }
+                    config.bubbles = ('bubbles' in config) ? config.bubbles : this.get('bubbles');
+                    config.node = this.get(NODE);
+                    config.groups = config.groups || this.get('groups');
+                    this.target = new Y.DD.Drop(config);
+                }
+            } else {
+                return false;
+            }
+        },
+        /**
+        * @private
+        * @property _groups
+        * @description Storage Array for the groups this drag belongs to.
+        * @type {Array}
+        */
+        _groups: null,
+        /**
+        * @private
+        * @method _createEvents
+        * @description This method creates all the events for this Event Target and publishes them so we get Event Bubbling.
+        */
+        _createEvents: function() {
+            
+            this.publish(EV_MOUSE_DOWN, {
+                defaultFn: this._defMouseDownFn,
+                queuable: false,
+                emitFacade: true,
+                bubbles: true,
+                prefix: 'drag'
+            });
+            
+            this.publish(EV_ALIGN, {
+                defaultFn: this._defAlignFn,
+                queuable: false,
+                emitFacade: true,
+                bubbles: true,
+                prefix: 'drag'
+            });
+            
+            this.publish(EV_DRAG, {
+                defaultFn: this._defDragFn,
+                queuable: false,
+                emitFacade: true,
+                bubbles: true,
+                prefix: 'drag'
+            });
+            
+            this.publish(EV_END, {
+                preventedFn: this._prevEndFn,
+                queuable: false,
+                emitFacade: true,
+                bubbles: true,
+                prefix: 'drag'
+            });
+            
+            var ev = [
+                EV_AFTER_MOUSE_DOWN,
+                EV_REMOVE_HANDLE,
+                EV_ADD_HANDLE,
+                EV_REMOVE_INVALID,
+                EV_ADD_INVALID,
+                EV_START,
+                'drag:drophit',
+                'drag:dropmiss',
+                'drag:over',
+                'drag:enter',
+                'drag:exit'
+            ];
+            
+            Y.each(ev, function(v, k) {
+                this.publish(v, {
+                    type: v,
+                    emitFacade: true,
+                    bubbles: true,
+                    preventable: false,
+                    queuable: false,
+                    prefix: 'drag'
+                });
+            }, this);
+
+            if (this.get('bubbles')) {
+                this.addTarget(this.get('bubbles'));
+            }
+            
+           
+        },
+        /**
+        * @private
+        * @property _ev_md
+        * @description A private reference to the mousedown DOM event
+        * @type {Event.Facade}
+        */
+        _ev_md: null,
+        /**
+        * @private
+        * @property _startTime
+        * @description The getTime of the mousedown event. Not used, just here in case someone wants/needs to use it.
+        * @type Date
+        */
+        _startTime: null,
+        /**
+        * @private
+        * @property _endTime
+        * @description The getTime of the mouseup event. Not used, just here in case someone wants/needs to use it.
+        * @type Date
+        */
+        _endTime: null,
+        /**
+        * @private
+        * @property _handles
+        * @description A private hash of the valid drag handles
+        * @type {Object}
+        */
+        _handles: null,
+        /**
+        * @private
+        * @property _invalids
+        * @description A private hash of the invalid selector strings
+        * @type {Object}
+        */
+        _invalids: null,
+        /**
+        * @private
+        * @property _invalidsDefault
+        * @description A private hash of the default invalid selector strings: {'textarea': true, 'input': true, 'a': true, 'button': true}
+        * @type {Object}
+        */
+        _invalidsDefault: {'textarea': true, 'input': true, 'a': true, 'button': true},
+        /**
+        * @private
+        * @property _dragThreshMet
+        * @description Private flag to see if the drag threshhold was met
+        * @type {Boolean}
+        */
+        _dragThreshMet: null,
+        /**
+        * @private
+        * @property _fromTimeout
+        * @description Flag to determine if the drag operation came from a timeout
+        * @type {Boolean}
+        */
+        _fromTimeout: null,
+        /**
+        * @private
+        * @property _clickTimeout
+        * @description Holder for the setTimeout call
+        * @type {Boolean}
+        */
+        _clickTimeout: null,
+        /**
+        * @property deltaXY
+        * @description The offset of the mouse position to the element's position
+        * @type {Array}
+        */
+        deltaXY: null,
+        /**
+        * @property startXY
+        * @description The initial mouse position
+        * @type {Array}
+        */
+        startXY: null,
+        /**
+        * @property nodeXY
+        * @description The initial element position
+        * @type {Array}
+        */
+        nodeXY: null,
+        /**
+        * @property lastXY
+        * @description The position of the element as it's moving (for offset calculations)
+        * @type {Array}
+        */
+        lastXY: null,
+        /**
+        * @property actXY
+        * @description The xy that the node will be set to. Changing this will alter the position as it's dragged.
+        * @type {Array}
+        */
+        actXY: null,
+        /**
+        * @property realXY
+        * @description The real xy position of the node.
+        * @type {Array}
+        */
+        realXY: null,
+        /**
+        * @property mouseXY
+        * @description The XY coords of the mousemove
+        * @type {Array}
+        */
+        mouseXY: null,
+        /**
+        * @property region
+        * @description A region object associated with this drag, used for checking regions while dragging.
+        * @type Object
+        */
+        region: null,       
+        /**
+        * @private
+        * @method _handleMouseUp
+        * @description Handler for the mouseup DOM event
+        * @param {Event.Facade}
+        */
+        _handleMouseUp: function(ev) {
+            this._fixIEMouseUp();
+            if (DDM.activeDrag) {
+                DDM._end();
+            }
+        },
+        /** 
+        * @private
+        * @method _fixDragStart
+        * @description The function we use as the ondragstart handler when we start a drag in Internet Explorer. This keeps IE from blowing up on images as drag handles.
+        */
+        _fixDragStart: function(e) {
+            e.preventDefault();
+        },
+        /** 
+        * @private
+        * @method _ieSelectFix
+        * @description The function we use as the onselectstart handler when we start a drag in Internet Explorer
+        */
+        _ieSelectFix: function() {
+            return false;
+        },
+        /** 
+        * @private
+        * @property _ieSelectBack
+        * @description We will hold a copy of the current "onselectstart" method on this property, and reset it after we are done using it.
+        */
+        _ieSelectBack: null,
+        /**
+        * @private
+        * @method _fixIEMouseDown
+        * @description This method copies the onselectstart listner on the document to the _ieSelectFix property
+        */
+        _fixIEMouseDown: function() {
+            if (Y.UA.ie) {
+                this._ieSelectBack = Y.config.doc.body.onselectstart;
+                Y.config.doc.body.onselectstart = this._ieSelectFix;
+            }           
+        },
+        /**
+        * @private
+        * @method _fixIEMouseUp
+        * @description This method copies the _ieSelectFix property back to the onselectstart listner on the document.
+        */
+        _fixIEMouseUp: function() {
+            if (Y.UA.ie) {
+                Y.config.doc.body.onselectstart = this._ieSelectBack;
+            }           
+        },
+        /**
+        * @private
+        * @method _handleMouseDownEvent
+        * @description Handler for the mousedown DOM event
+        * @param {Event.Facade}
+        */
+        _handleMouseDownEvent: function(ev) {
+            this.fire(EV_MOUSE_DOWN, { ev: ev });
+        },
+        /**
+        * @private
+        * @method _defMouseDownFn
+        * @description Handler for the mousedown DOM event
+        * @param {Event.Facade}
+        */
+        _defMouseDownFn: function(e) {
+            var ev = e.ev;
+            this._dragThreshMet = false;
+            this._ev_md = ev;
+            
+            if (this.get('primaryButtonOnly') && ev.button > 1) {
+                return false;
+            }
+            if (this.validClick(ev)) {
+                this._fixIEMouseDown();
+                ev.halt();
+                this._setStartPosition([ev.pageX, ev.pageY]);
+
+                DDM.activeDrag = this;
+                
+                this._clickTimeout = Y.later(this.get('clickTimeThresh'), this, this._timeoutCheck);
+            }
+            this.fire(EV_AFTER_MOUSE_DOWN, { ev: ev });
+        },
+        /**
+        * @method validClick
+        * @description Method first checks to see if we have handles, if so it validates the click against the handle. Then if it finds a valid handle, it checks it against the invalid handles list. Returns true if a good handle was used, false otherwise.
+        * @param {Event.Facade}
+        * @return {Boolean}
+        */
+        validClick: function(ev) {
+            var r = false, n = false,
+            tar = ev.target,
+            hTest = null,
+            els = null,
+            set = false;
+            if (this._handles) {
+                Y.each(this._handles, function(i, n) {
+                    if (Y.Lang.isString(n)) {
+                        //Am I this or am I inside this
+                        if (tar.test(n + ', ' + n + ' *') && !hTest) {
+                            hTest = n;
+                            r = true;
+                        }
+                    }
+                });
+            } else {
+                n = this.get(NODE)
+                if (n.contains(tar) || n.compareTo(tar)) {
+                    r = true;
+                }
+            }
+            if (r) {
+                if (this._invalids) {
+                    Y.each(this._invalids, function(i, n) {
+                        if (Y.Lang.isString(n)) {
+                            //Am I this or am I inside this
+                            if (tar.test(n + ', ' + n + ' *')) {
+                                r = false;
+                            }
+                        }
+                    });
+                }
+            }
+            if (r) {
+                if (hTest) {
+                    els = ev.currentTarget.queryAll(hTest);
+                    set = false;
+                    els.each(function(n, i) {
+                        if ((n.contains(tar) || n.compareTo(tar)) && !set) {
+                            set = true;
+                            this.set('activeHandle', n);
+                        }
+                    }, this);
+                } else {
+                    this.set('activeHandle', this.get(NODE));
+                }
+            }
+            return r;
+        },
+        /**
+        * @private
+        * @method _setStartPosition
+        * @description Sets the current position of the Element and calculates the offset
+        * @param {Array} xy The XY coords to set the position to.
+        */
+        _setStartPosition: function(xy) {
+            this.startXY = xy;
+            
+            this.nodeXY = this.lastXY = this.realXY = this.get(NODE).getXY();
+
+            if (this.get('offsetNode')) {
+                this.deltaXY = [(this.startXY[0] - this.nodeXY[0]), (this.startXY[1] - this.nodeXY[1])];
+            } else {
+                this.deltaXY = [0, 0];
+            }
+        },
+        /**
+        * @private
+        * @method _timeoutCheck
+        * @description The method passed to setTimeout to determine if the clickTimeThreshold was met.
+        */
+        _timeoutCheck: function() {
+            if (!this.get('lock') && !this._dragThreshMet) {
+                this._fromTimeout = this._dragThreshMet = true;
+                this.start();
+                this._alignNode([this._ev_md.pageX, this._ev_md.pageY], true);
+            }
+        },
+        /**
+        * @method removeHandle
+        * @description Remove a Selector added by addHandle
+        * @param {String} str The selector for the handle to be removed. 
+        * @return {Self}
+        * @chainable
+        */
+        removeHandle: function(str) {
+            if (this._handles[str]) {
+                delete this._handles[str];
+                this.fire(EV_REMOVE_HANDLE, { handle: str });
+            }
+            return this;
+        },
+        /**
+        * @method addHandle
+        * @description Add a handle to a drag element. Drag only initiates when a mousedown happens on this element.
+        * @param {String} str The selector to test for a valid handle. Must be a child of the element.
+        * @return {Self}
+        * @chainable
+        */
+        addHandle: function(str) {
+            if (!this._handles) {
+                this._handles = {};
+            }
+            if (Y.Lang.isString(str)) {
+                this._handles[str] = true;
+                this.fire(EV_ADD_HANDLE, { handle: str });
+            }
+            return this;
+        },
+        /**
+        * @method removeInvalid
+        * @description Remove an invalid handle added by addInvalid
+        * @param {String} str The invalid handle to remove from the internal list.
+        * @return {Self}
+        * @chainable
+        */
+        removeInvalid: function(str) {
+            if (this._invalids[str]) {
+                this._invalids[str] = null;
+                delete this._invalids[str];
+                this.fire(EV_REMOVE_INVALID, { handle: str });
+            }
+            return this;
+        },
+        /**
+        * @method addInvalid
+        * @description Add a selector string to test the handle against. If the test passes the drag operation will not continue.
+        * @param {String} str The selector to test against to determine if this is an invalid drag handle.
+        * @return {Self}
+        * @chainable
+        */
+        addInvalid: function(str) {
+            if (Y.Lang.isString(str)) {
+                this._invalids[str] = true;
+                this.fire(EV_ADD_INVALID, { handle: str });
+            }
+            return this;
+        },
+        /**
+        * @private
+        * @method initializer
+        * @description Internal init handler
+        */
+        initializer: function() {
+            this.get(NODE).dd = this;
+
+            if (!this.get(NODE).get('id')) {
+                var id = Y.stamp(this.get(NODE));
+                this.get(NODE).set('id', id);
+            }
+
+            this.actXY = [];
+            
+            this._invalids = Y.clone(this._invalidsDefault, true);
+
+            this._createEvents();
+            
+            if (!this.get(DRAG_NODE)) {
+                this.set(DRAG_NODE, this.get(NODE));
+            }
+            this._prep();
+            this._dragThreshMet = false;
+            //Shouldn't have to do this..
+            this.set('groups', this.get('groups'));
+        },
+        /**
+        * @private
+        * @method _prep
+        * @description Attach event listners and add classname
+        */
+        _prep: function() {
+            var node = this.get(NODE);
+            node.addClass(DDM.CSS_PREFIX + '-draggable');
+            node.on(MOUSE_DOWN, Y.bind(this._handleMouseDownEvent, this));
+            node.on(MOUSE_UP, Y.bind(this._handleMouseUp, this));
+            node.on(DRAG_START, Y.bind(this._fixDragStart, this));
+        },
+        /**
+        * @private
+        * @method _unprep
+        * @description Detach event listeners and remove classname
+        */
+        _unprep: function() {
+            var node = this.get(NODE);
+            node.removeClass(DDM.CSS_PREFIX + '-draggable');
+            node.detachAll();
+        },
+        /**
+        * @method start
+        * @description Starts the drag operation
+        * @return {Self}
+        * @chainable
+        */
+        start: function() {
+            if (!this.get('lock') && !this.get(DRAGGING)) {
+                var node = this.get(NODE), ow = node.get(OFFSET_WIDTH), oh = node.get(OFFSET_HEIGHT);
+                this._startTime = (new Date()).getTime();
+
+                DDM._start(this.deltaXY, [oh, ow]);
+                node.addClass(DDM.CSS_PREFIX + '-dragging');
+                this.fire(EV_START, {
+                    pageX: this.nodeXY[0],
+                    pageY: this.nodeXY[1],
+                    startTime: this._startTime
+                });
+                var xy = this.nodeXY;
+
+                
+                this.region = {
+                    '0': xy[0], 
+                    '1': xy[1],
+                    area: 0,
+                    top: xy[1],
+                    right: xy[0] + ow,
+                    bottom: xy[1] + oh,
+                    left: xy[0]
+                };
+                this.set(DRAGGING, true);
+            }
+            return this;
+        },
+        /**
+        * @method end
+        * @description Ends the drag operation
+        * @return {Self}
+        * @chainable
+        */
+        end: function() {
+            this._endTime = (new Date()).getTime();
+            if (this._clickTimeout) {
+                this._clickTimeout.cancel();
+            }
+            this._dragThreshMet = false;
+            this._fromTimeout = false;
+            if (!this.get('lock') && this.get(DRAGGING)) {
+                this.fire(EV_END, {
+                    pageX: this.lastXY[0],
+                    pageY: this.lastXY[1],
+                    startTime: this._startTime,
+                    endTime: this._endTime
+                });
+            }
+            this.get(NODE).removeClass(DDM.CSS_PREFIX + '-dragging');
+            this.set(DRAGGING, false);
+            this.deltaXY = [0, 0];
+
+            return this;
+        },
+        /**
+        * @private
+        * @method _prevEndFn
+        * @description Handler for preventing the drag:end event. It will reset the node back to it's start position
+        */
+        _prevEndFn: function(e) {
+            //Bug #1852577
+            this.get(DRAG_NODE).setXY(this.nodeXY);
+        },
+        /**
+        * @private
+        * @method _align
+        * @description Calculates the offsets and set's the XY that the element will move to.
+        * @param {Array} xy The xy coords to align with.
+        */
+        _align: function(xy) {
+            this.fire(EV_ALIGN, {pageX: xy[0], pageY: xy[1] });
+        },
+        /**
+        * @private
+        * @method _defAlignFn
+        * @description Calculates the offsets and set's the XY that the element will move to.
+        * @param {Event.Facade} e The drag:align event.
+        */
+        _defAlignFn: function(e) {
+            this.actXY = [e.pageX - this.deltaXY[0], e.pageY - this.deltaXY[1]];
+        },
+        /**
+        * @private
+        * @method _alignNode
+        * @description This method performs the alignment before the element move.
+        * @param {Array} eXY The XY to move the element to, usually comes from the mousemove DOM event.
+        */
+        _alignNode: function(eXY) {
+            this._align(eXY);
+            this._moveNode();
+        },
+        /**
+        * @private
+        * @method _moveNode
+        * @description This method performs the actual element move.
+        */
+        _moveNode: function(scroll) {
+            //if (!this.get(DRAGGING)) {
+            //    return;
+            //}
+            var diffXY = [], diffXY2 = [], startXY = this.nodeXY, xy = this.actXY;
+
+            diffXY[0] = (xy[0] - this.lastXY[0]);
+            diffXY[1] = (xy[1] - this.lastXY[1]);
+
+            diffXY2[0] = (xy[0] - this.nodeXY[0]);
+            diffXY2[1] = (xy[1] - this.nodeXY[1]);
+
+
+            this.region = {
+                '0': xy[0], 
+                '1': xy[1],
+                area: 0,
+                top: xy[1],
+                right: xy[0] + this.get(DRAG_NODE).get(OFFSET_WIDTH),
+                bottom: xy[1] + this.get(DRAG_NODE).get(OFFSET_HEIGHT),
+                left: xy[0]
+            };
+
+            this.fire(EV_DRAG, {
+                pageX: xy[0],
+                pageY: xy[1],
+                scroll: scroll,
+                info: {
+                    start: startXY,
+                    xy: xy,
+                    delta: diffXY,
+                    offset: diffXY2
+                } 
+            });
+            
+            this.lastXY = xy;
+        },
+        /**
+        * @private
+        * @method _defDragFn
+        * @description Default function for drag:drag. Fired from _moveNode.
+        * @param {Event.Facade} ev The drag:drag event
+        */
+        _defDragFn: function(e) {
+            if (this.get('move')) {
+                if (e.scroll) {
+                    e.scroll.node.set('scrollTop', e.scroll.top);
+                    e.scroll.node.set('scrollLeft', e.scroll.left);
+                }
+                this.get(DRAG_NODE).setXY([e.pageX, e.pageY]);
+                this.realXY = [e.pageX, e.pageY];
+            }
+        },
+        /**
+        * @private
+        * @method _move
+        * @description Fired from DragDropMgr (DDM) on mousemove.
+        * @param {Event.Facade} ev The mousemove DOM event
+        */
+        _move: function(ev) {
+            if (this.get('lock')) {
+                return false;
+            } else {
+                this.mouseXY = [ev.pageX, ev.pageY];
+                if (!this._dragThreshMet) {
+                    var diffX = Math.abs(this.startXY[0] - ev.pageX),
+                    diffY = Math.abs(this.startXY[1] - ev.pageY);
+                    if (diffX > this.get('clickPixelThresh') || diffY > this.get('clickPixelThresh')) {
+                        this._dragThreshMet = true;
+                        this.start();
+                        this._alignNode([ev.pageX, ev.pageY]);
+                    }
+                } else {
+                    if (this._clickTimeout) {
+                        this._clickTimeout.cancel();
+                    }
+                    this._alignNode([ev.pageX, ev.pageY]);
+                }
+            }
+        },
+        /**
+        * @method stopDrag
+        * @description Method will forcefully stop a drag operation. For example calling this from inside an ESC keypress handler will stop this drag.
+        * @return {Self}
+        * @chainable
+        */
+        stopDrag: function() {
+            if (this.get(DRAGGING)) {
+                DDM._end();
+            }
+            return this;
+        },
+        /**
+        * @private
+        * @method destructor
+        * @description Lifecycle destructor, unreg the drag from the DDM and remove listeners
+        */
+        destructor: function() {
+            this._unprep();
+            this.detachAll();
+            if (this.target) {
+                this.target.destroy();
+            }
+            DDM._unregDrag(this);
+        }
+    });
+    Y.namespace('DD');    
+    Y.DD.Drag = Drag;
+
+
+
+
+
+}, '3.0.0b1' ,{requires:['dd-ddm-base'], skinnable:false});
+YUI.add('dd-proxy', function(Y) {
+
+
+    /**
+     * The Drag & Drop Utility allows you to create a draggable interface efficiently, buffering you from browser-level abnormalities and enabling you to focus on the interesting logic surrounding your particular implementation. This component enables you to create a variety of standard draggable objects with just a few lines of code and then, using its extensive API, add your own specific implementation logic.
+     * @module dd
+     * @submodule dd-proxy
+     */
+    /**
+     * This plugin for dd-drag is for creating a proxy drag node, instead of dragging the original node.
+     * @class DDProxy
+     * @extends Base
+     * @constructor
+     * @namespace Plugin     
+     */
+    var DDM = Y.DD.DDM,
+        NODE = 'node',
+        DRAG_NODE = 'dragNode',
+        HOST = 'host',
+        TRUE = true;
+
+    var P = function(config) {
+        P.superclass.constructor.apply(this, arguments);
+    };
+    
+    P.NAME = 'DDProxy';
+    /**
+    * @property proxy
+    * @description The Proxy instance will be placed on the Drag instance under the proxy namespace.
+    * @type {String}
+    */
+    P.NS = 'proxy';
+
+    P.ATTRS = {
+        host: {
+        },
+        /**
+        * @attribute moveOnEnd
+        * @description Move the original node at the end of the drag. Default: true
+        * @type Boolean
+        */
+        moveOnEnd: {
+            value: TRUE
+        },
+        /**
+        * @attribute resizeFrame
+        * @description Make the Proxy node assume the size of the original node. Default: true
+        * @type Boolean
+        */
+        resizeFrame: {
+            value: TRUE
+        },
+        /**
+        * @attribute positionProxy
+        * @description Make the Proxy node appear in the same place as the original node. Default: true
+        * @type Boolean
+        */
+        positionProxy: {
+            value: TRUE
+        },
+        /**
+        * @attribute borderStyle
+        * @description The default border style for the border of the proxy. Default: 1px solid #808080
+        * @type Boolean
+        */
+        borderStyle: {
+            value: '1px solid #808080'
+        }
+    };
+
+    var proto = {
+        /**
+        * @private
+        * @property _hands
+        * @description Holds the event handles for setting the proxy
+        */
+        _hands: null,
+        /**
+        * @private
+        * @method _init
+        * @description Handler for the proxy config attribute
+        */
+        _init: function() {
+            if (!DDM._proxy) {
+                Y.on('domready', Y.bind(this._init, this));
+                return;
+            }
+            if (!this._hands) {
+                this._hands = [];
+            }
+            var i, h, h1, host = this.get(HOST), dnode = host.get(DRAG_NODE);
+            if (dnode.compareTo(host.get(NODE))) {
+                if (DDM._proxy) {
+                    host.set(DRAG_NODE, DDM._proxy);
+                }
+            }
+            for (i in this._hands) {
+                this._hands[i].detach();
+            }
+            h = DDM.on('ddm:start', Y.bind(function() {
+                if (DDM.activeDrag === host) {
+                    DDM._setFrame(host);
+                }
+            }, this));
+            h1 = DDM.on('ddm:end', Y.bind(function() {
+                if (host.get('dragging')) {
+                    if (this.get('moveOnEnd')) {
+                        host.get(NODE).setXY(host.lastXY);
+                    }
+                    host.get(DRAG_NODE).setStyle('display', 'none');
+                }
+            }, this));
+            this._hands = [h, h1];
+        },
+        initializer: function() {
+            this._init();
+        },
+        destructor: function() {
+            var host = this.get(HOST);
+            for (var i in this._hands) {
+                this._hands[i].detach();
+            }
+            host.set(DRAG_NODE, host.get(NODE));
+        }
+    };
+    
+    Y.namespace('Plugin');
+    Y.extend(P, Y.Base, proto);
+    Y.Plugin.DDProxy = P;
+
+    //Add a couple of methods to the DDM
+    Y.mix(DDM, {
+        /**
+        * @private
+        * @for DDM
+        * @namespace DD
+        * @method _createFrame
+        * @description Create the proxy element if it doesn't already exist and set the DD.DDM._proxy value
+        */
+        _createFrame: function() {
+            if (!DDM._proxy) {
+                DDM._proxy = TRUE;
+
+                var p = Y.Node.create('<div></div>'),
+                b = Y.Node.get('body');
+
+                p.setStyles({
+                    position: 'absolute',
+                    display: 'none',
+                    zIndex: '999',
+                    top: '-999px',
+                    left: '-999px'
+                });
+
+                b.insertBefore(p, b.get('firstChild'));
+                p.set('id', Y.stamp(p));
+                p.addClass(DDM.CSS_PREFIX + '-proxy');
+                DDM._proxy = p;
+            }
+        },
+        /**
+        * @private
+        * @for DDM
+        * @namespace DD
+        * @method _setFrame
+        * @description If resizeProxy is set to true (default) it will resize the proxy element to match the size of the Drag Element.
+        * If positionProxy is set to true (default) it will position the proxy element in the same location as the Drag Element.
+        */
+        _setFrame: function(drag) {
+            var n = drag.get(NODE), d = drag.get(DRAG_NODE), ah, cur = 'auto';
+            if (drag.proxy.get('resizeFrame')) {
+                DDM._proxy.setStyles({
+                    height: n.get('offsetHeight') + 'px',
+                    width: n.get('offsetWidth') + 'px'
+                });
+            }
+            
+            ah = DDM.activeDrag.get('activeHandle');
+            if (ah) {
+                cur = ah.getStyle('cursor');
+            }
+            if (cur == 'auto') {
+                cur = DDM.get('dragCursor');
+            }
+
+
+            d.setStyles({
+                visibility: 'hidden',
+                display: 'block',
+                cursor: cur,
+                border: drag.proxy.get('borderStyle')
+            });
+
+
+
+            if (drag.proxy.get('positionProxy')) {
+                d.setXY(drag.nodeXY);
+            }
+            d.setStyle('visibility', 'visible');
+        }
+    });
+
+    //Create the frame when DOM is ready
+    Y.on('domready', Y.bind(DDM._createFrame, DDM));
+
+
+
+}, '3.0.0b1' ,{requires:['dd-ddm', 'dd-drag'], skinnable:false});
+YUI.add('dd-constrain', function(Y) {
+
+
+    /**
+     * The Drag & Drop Utility allows you to create a draggable interface efficiently, buffering you from browser-level abnormalities and enabling you to focus on the interesting logic surrounding your particular implementation. This component enables you to create a variety of standard draggable objects with just a few lines of code and then, using its extensive API, add your own specific implementation logic.
+     * @module dd
+     * @submodule dd-constrain
+     */
+    /**
+     * This is a plugin for the dd-drag module to add the constraining methods to it. It supports constraining to a renodenode or viewport. It anode* supports tick based moves and XY axis constraints.
+     * @class DragConstrained
+     * @extends Base
+     * @constructor
+     * @namespace Plugin     
+     */
+
+    var DRAG_NODE = 'dragNode',
+        OFFSET_HEIGHT = 'offsetHeight',
+        OFFSET_WIDTH = 'offsetWidth',
+        HOST = 'host',
+        CON_2_REGION = 'constrain2region',
+        CON_2_NODE = 'constrain2node',
+        TICK_X_ARRAY = 'tickXArray',
+        TICK_Y_ARRAY = 'tickYArray',
+        DDM = Y.DD.DDM,
+        TOP = 'top',
+        RIGHT = 'right',
+        BOTTOM = 'bottom',
+        LEFT = 'left',
+        proto = null;
+
+    var C = function(config) {
+        C.superclass.constructor.apply(this, arguments);
+    };
+    
+    C.NAME = 'DragConstrained';
+    /**
+    * @property con
+    * @description The Constrained instance will be placed on the Drag instance under the con namespace.
+    * @type {String}
+    */
+    C.NS = 'con';
+
+    C.ATTRS = {
+        host: {
+        },
+        /**
+        * @attribute stickX
+        * @description Stick the drag movement to the X-Axis. Default: false
+        * @type Boolean
+        */        
+        stickX: {
+            value: false
+        },
+        /**
+        * @attribute stickY
+        * @description Stick the drag movement to the Y-Axis
+        * @type Boolean
+        */        
+        stickY: {
+            value: false
+        },
+        /**
+        * @attribute tickX
+        * @description The X tick offset the drag node should snap to on each drag move. False for no ticks. Default: false
+        * @type Number/false
+        */        
+        tickX: {
+            value: false
+        },
+        /**
+        * @attribute tickY
+        * @description The Y tick offset the drag node should snap to on each drag move. False for no ticks. Default: false
+        * @type Number/false
+        */        
+        tickY: {
+            value: false
+        },
+        /**
+        * @attribute tickXArray
+        * @description An array of page coordinates to use as X ticks for drag movement.
+        * @type Array
+        */
+        tickXArray: {
+            value: false
+        },
+        /**
+        * @attribute tickYArray
+        * @description An array of page coordinates to use as Y ticks for drag movement.
+        * @type Array
+        */
+        tickYArray: {
+            value: false
+        },
+        /**
+        * @attribute constrain2region
+        * @description An Object Literal containing a valid region (top, right, bottom, left) of page positions to constrain the drag node to.
+        * @type Object
+        */
+        constrain2region: {
+            value: false,
+            getter: function(r) {
+                if (Y.Lang.isObject(r)) {
+                    var o = {};
+                    Y.mix(o, r);
+                    return o;
+                } else {
+                    return false;
+                }
+            },
+            setter: function (r) {
+                if (Y.Lang.isObject(r)) {
+                    if (Y.Lang.isNumber(r[TOP]) && Y.Lang.isNumber(r[RIGHT]) && Y.Lang.isNumber(r[LEFT]) && Y.Lang.isNumber(r[BOTTOM])) {
+                        var o = {};
+                        Y.mix(o, r);
+                        return o;
+                    } else {
+                        return false;
+                    }
+                } else if (r !== false) {
+                    return false;
+                }
+                return r;
+            }
+        },
+        /**
+        * @attribute gutter
+        * @description CSS style string for the gutter of a region (supports negative values): '5 0' (sets top and bottom to 5px, left and right to 0px), '1 2 3 4' (top 1px, right 2px, bottom 3px, left 4px)        
+        * @type String
+        */
+        gutter: {
+            value: '0',
+            setter: function(gutter) {
+                return Y.DD.DDM.cssSizestoObject(gutter);
+            }
+        },
+        /**
+        * @attribute constrain2node
+        * @description Will attempt to constrain the drag node to the bounderies of this node.
+        * @type Object
+        */
+        constrain2node: {
+            value: false,
+            setter: function(n) {
+                if (!this.get(CON_2_REGION)) {
+                    var node = Y.Node.get(n);
+                    if (node) {
+                        return node;
+                    }
+                } else if (this.get(CON_2_REGION) !== false) {
+                }
+                return false;
+            }
+        },
+        /**
+        * @attribute constrain2view
+        * @description Will attempt to constrain the drag node to the bounderies of the viewport region.
+        * @type Object
+        */
+        constrain2view: {
+            value: false
+        }
+    };
+
+    proto = {
+        initializer: function() {
+            this.get(HOST).on('drag:start', Y.bind(this._handleStart, this));
+            this.get(HOST).after('drag:align', Y.bind(this.align, this));
+        },
+        /**
+        * @private
+        * @method _handleStart
+        * @description Fires on drag:start and clears the _regionCache
+        */
+        _handleStart: function() {
+            this._regionCache = null;
+        },
+        /**
+        * @private
+        * @property _regionCache
+        * @description Store a cache of the region that we are constraining to
+        * @type Object
+        */
+        _regionCache: null,
+        /**
+        * @private
+        * @method _cacheRegion
+        * @description Get's the region and caches it, called from window.resize and when the cache is null
+        */
+        _cacheRegion: function() {
+            this._regionCache = this.get(CON_2_NODE).get('region');
+        },
+        /**
+        * @method getRegion
+        * @description Get the active region: viewport, node, custom region
+        * @param {Boolean} inc Include the node's height and width
+        * @return {Object}
+        */
+        getRegion: function(inc) {
+            var r = {}, oh = null, ow = null,
+                g = this.get('gutter'),
+                host = this.get(HOST);
+
+            if (this.get(CON_2_NODE)) {
+                if (!this._regionCache) {
+                    Y.on('resize', Y.bind(this._cacheRegion, this), window);
+                    this._cacheRegion();
+                }
+                r = Y.clone(this._regionCache);
+            } else if (this.get(CON_2_REGION)) {
+                r = this.get(CON_2_REGION);
+            } else if (this.get('constrain2view')) {
+                r = host.get(DRAG_NODE).get('viewportRegion');
+            } else {
+                return false;
+            }
+
+            Y.each(g, function(i, n) {
+                if ((n == RIGHT) || (n == BOTTOM)) {
+                    r[n] -= i;
+                } else {
+                    r[n] += i;
+                }
+            });
+            if (inc) {
+                oh = host.get(DRAG_NODE).get(OFFSET_HEIGHT);
+                ow = host.get(DRAG_NODE).get(OFFSET_WIDTH);
+                r[RIGHT] = r[RIGHT] - ow;
+                r[BOTTOM] = r[BOTTOM] - oh;
+            }
+            return r;
+        },
+        /**
+        * @private
+        * @method _checkRegion
+        * @description Check if xy is inside a given region, if not change to it be inside.
+        * @param {Array} _xy The XY to check if it's in the current region, if it isn't inside the region, it will reset the xy array to be inside the region.
+        * @return {Array} The new XY that is inside the region
+        */
+        _checkRegion: function(_xy) {
+            var oxy = _xy,
+                r = this.getRegion(),
+                host = this.get(HOST),
+                oh = host.get(DRAG_NODE).get(OFFSET_HEIGHT),
+                ow = host.get(DRAG_NODE).get(OFFSET_WIDTH);
+            
+                if (oxy[1] > (r[BOTTOM] - oh)) {
+                    _xy[1] = (r[BOTTOM] - oh);
+                }
+                if (r[TOP] > oxy[1]) {
+                    _xy[1] = r[TOP];
+
+                }
+                if (oxy[0] > (r[RIGHT] - ow)) {
+                    _xy[0] = (r[RIGHT] - ow);
+                }
+                if (r[LEFT] > oxy[0]) {
+                    _xy[0] = r[LEFT];
+                }
+
+            return _xy;
+        },
+        /**
+        * @method inRegion
+        * @description Checks if the XY passed or the dragNode is inside the active region.
+        * @param {Array} xy Optional XY to check, if not supplied this.get('dragNode').getXY() is used.
+        * @return {Boolean} True if the XY is inside the region, false otherwise.
+        */
+        inRegion: function(xy) {
+            xy = xy || this.get(HOST).get(DRAG_NODE).getXY();
+
+            var _xy = this._checkRegion([xy[0], xy[1]]),
+                inside = false;
+                if ((xy[0] === _xy[0]) && (xy[1] === _xy[1])) {
+                    inside = true;
+                }
+            return inside;
+        },
+        /**
+        * @method align
+        * @description Modifies the Drag.actXY method from the after drag:align event. This is where the constraining happens.
+        */
+        align: function() {
+            var host = this.get(HOST),
+                _xy = host.actXY,
+                r = this.getRegion(true);
+
+            if (this.get('stickX')) {
+                _xy[1] = (host.startXY[1] - host.deltaXY[1]);
+            }
+            if (this.get('stickY')) {
+                _xy[0] = (host.startXY[0] - host.deltaXY[0]);
+            }
+
+            if (r) {
+                _xy = this._checkRegion(_xy);
+            }
+                
+            _xy = this._checkTicks(_xy, r);
+            host.actXY = _xy;
+        },
+        /**
+        * @private
+        * @method _checkTicks
+        * @description This method delegates the proper helper method for tick calculations
+        * @param {Array} xy The XY coords for the Drag
+        * @param {Object} r The optional region that we are bound to.
+        * @return {Array} The calced XY coords
+        */
+        _checkTicks: function(xy, r) {
+            var host = this.get(HOST),
+                lx = (host.startXY[0] - host.deltaXY[0]),
+                ly = (host.startXY[1] - host.deltaXY[1]),
+                xt = this.get('tickX'),
+                yt = this.get('tickY');
+                if (xt && !this.get(TICK_X_ARRAY)) {
+                    xy[0] = DDM._calcTicks(xy[0], lx, xt, r[LEFT], r[RIGHT]);
+                }
+                if (yt && !this.get(TICK_Y_ARRAY)) {
+                    xy[1] = DDM._calcTicks(xy[1], ly, yt, r[TOP], r[BOTTOM]);
+                }
+                if (this.get(TICK_X_ARRAY)) {
+                    xy[0] = DDM._calcTickArray(xy[0], this.get(TICK_X_ARRAY), r[LEFT], r[RIGHT]);
+                }
+                if (this.get(TICK_Y_ARRAY)) {
+                    xy[1] = DDM._calcTickArray(xy[1], this.get(TICK_Y_ARRAY), r[TOP], r[BOTTOM]);
+                }
+
+            return xy;
+        }
+    };
+
+    Y.namespace('Plugin');
+    Y.extend(C, Y.Base, proto);
+    Y.Plugin.DDConstrained = C;
+
+    Y.mix(DDM, {
+        /**
+        * @for DDM
+        * @namespace DD
+        * @private
+        * @method _calcTicks
+        * @description Helper method to calculate the tick offsets for a given position
+        * @param {Number} pos The current X or Y position
+        * @param {Number} start The start X or Y position
+        * @param {Number} tick The X or Y tick increment
+        * @param {Number} off1 The min offset that we can't pass (region)
+        * @param {Number} off2 The max offset that we can't pass (region)
+        * @return {Number} The new position based on the tick calculation
+        */
+        _calcTicks: function(pos, start, tick, off1, off2) {
+            var ix = ((pos - start) / tick),
+                min = Math.floor(ix),
+                max = Math.ceil(ix);
+                if ((min !== 0) || (max !== 0)) {
+                    if ((ix >= min) && (ix <= max)) {
+                        pos = (start + (tick * min));
+                        if (off1 && off2) {
+                            if (pos < off1) {
+                                pos = (start + (tick * (min + 1)));
+                            }
+                            if (pos > off2) {
+                                pos = (start + (tick * (min - 1)));
+                            }
+                        }
+                    }
+                }
+                return pos;
+        },
+        /**
+        * @for DDM
+        * @namespace DD
+        * @private
+        * @method _calcTickArray
+        * @description This method is used with the tickXArray and tickYArray config options
+        * @param {Number} pos The current X or Y position
+        * @param {Number} ticks The array containing our custom tick positions.
+        * @param {Number} off1 The min offset that we can't pass (region)
+        * @param {Number} off2 The max offset that we can't pass (region)
+        * @return The tick position
+        */
+        _calcTickArray: function(pos, ticks, off1, off2) {
+            var i = 0, len = ticks.length, next = 0,
+                diff1, diff2, ret;
+
+            if (!ticks || (ticks.length === 0)) {
+                return pos;
+            } else if (ticks[0] >= pos) {
+                return ticks[0];
+            } else {
+                for (i = 0; i < len; i++) {
+                    next = (i + 1);
+                    if (ticks[next] && ticks[next] >= pos) {
+                        diff1 = pos - ticks[i];
+                        diff2 = ticks[next] - pos;
+                        ret = (diff2 > diff1) ? ticks[i] : ticks[next];
+                        if (off1 && off2) {
+                            if (ret > off2) {
+                                if (ticks[i]) {
+                                    ret = ticks[i];
+                                } else {
+                                    ret = ticks[len - 1];
+                                }
+                            }
+                        }
+                        return ret;
+                    }
+                    
+                }
+                return ticks[ticks.length - 1];
+            }
+        }
+    });
+
+
+
+
+}, '3.0.0b1' ,{requires:['dd-drag'], skinnable:false});
+YUI.add('dd-scroll', function(Y) {
+
+
+    /**
+     * The Drag & Drop Utility allows you to create a draggable interface efficiently, buffering you from browser-level abnormalities and enabling you to focus on the interesting logic surrounding your particular implementation. This component enables you to create a variety of standard draggable objects with just a few lines of code and then, using its extensive API, add your own specific implementation logic.
+     * @module dd
+     * @submodule dd-scroll
+     */
+    /**
+     * This class is the base scroller class used to create the Plugin.DDNodeScroll and Plugin.DDWinScroll.
+     * This class should not be called on it's own, it's designed to be a plugin.
+     * @class Scroll
+     * @extends Base
+     * @namespace DD
+     * @constructor
+     */
+
+    var S = function() {
+        S.superclass.constructor.apply(this, arguments);
+
+    },
+    HOST = 'host',
+    BUFFER = 'buffer',
+    PARENT_SCROLL = 'parentScroll',
+    WINDOW_SCROLL = 'windowScroll',
+    SCROLL_TOP = 'scrollTop',
+    SCROLL_LEFT = 'scrollLeft',
+    OFFSET_WIDTH = 'offsetWidth',
+    OFFSET_HEIGHT = 'offsetHeight';
+
+
+    S.ATTRS = {
+        /**
+        * @attribute parentScroll
+        * @description Internal config option to hold the node that we are scrolling. Should not be set by the developer.
+        * @type Node
+        */
+        parentScroll: {
+            value: false,
+            setter: function(node) {
+                if (node) {
+                    return node;
+                }
+                return false;
+            }
+        },
+        /**
+        * @attribute buffer
+        * @description The number of pixels from the edge of the screen to turn on scrolling. Default: 30
+        * @type Number
+        */
+        buffer: {
+            value: 30
+        },
+        /**
+        * @attribute scrollDelay
+        * @description The number of milliseconds delay to pass to the auto scroller. Default: 235
+        * @type Number
+        */
+        scrollDelay: {
+            value: 235
+        },
+        /**
+        * @attribute host
+        * @description The host we are plugged into.
+        * @type Object
+        */
+        host: {
+            value: null
+        },
+        /**
+        * @attribute windowScroll
+        * @description Turn on window scroll support, default: false
+        * @type Boolean
+        */
+        windowScroll: {
+            value: false
+        },
+        /**
+        * @attribute vertical
+        * @description Allow vertical scrolling, default: true.
+        * @type Boolean
+        */
+        vertical: {
+            value: true
+        },
+        /**
+        * @attribute horizontal
+        * @description Allow horizontal scrolling, default: true.
+        * @type Boolean
+        */
+        horizontal: {
+            value: true
+        }
+    };
+
+    Y.extend(S, Y.Base, {
+        /**
+        * @private
+        * @property _scrolling
+        * @description Tells if we are actively scrolling or not.
+        * @type Boolean
+        */
+        _scrolling: null,
+        /**
+        * @private
+        * @property _vpRegionCache
+        * @description Cache of the Viewport dims.
+        * @type Object
+        */
+        _vpRegionCache: null,
+        /**
+        * @private
+        * @property _dimCache
+        * @description Cache of the dragNode dims.
+        * @type Object
+        */
+        _dimCache: null,
+        /**
+        * @private
+        * @property _scrollTimer
+        * @description Holder for the Timer object returned from Y.later.
+        * @type {Y.later}
+        */
+        _scrollTimer: null,
+        /**
+        * @private
+        * @method _getVPRegion
+        * @description Sets the _vpRegionCache property with an Object containing the dims from the viewport.
+        */        
+        _getVPRegion: function() {
+            var r = {};
+            //if (!this._vpRegionCache) {
+                var n = this.get(PARENT_SCROLL),
+                b = this.get(BUFFER),
+                ws = this.get(WINDOW_SCROLL),
+                xy = ((ws) ? [] : n.getXY()),
+                w = ((ws) ? 'winWidth' : OFFSET_WIDTH),
+                h = ((ws) ? 'winHeight' : OFFSET_HEIGHT),
+                t = ((ws) ? n.get(SCROLL_TOP) : xy[1]),
+                l = ((ws) ? n.get(SCROLL_LEFT) : xy[0]);
+
+                r = {
+                    top: t + b,
+                    right: (n.get(w) + l) - b,
+                    bottom: (n.get(h) + t) - b,
+                    left: l + b
+                };
+                this._vpRegionCache = r;
+            //} else {
+            //    r = this._vpRegionCache;
+            //}
+            return r;
+        },
+        initializer: function() {
+            var h = this.get(HOST);
+            h.after('drag:start', Y.bind(this.start, this));
+            h.after('drag:end', Y.bind(this.end, this));
+            h.on('drag:align', Y.bind(this.align, this));
+
+            //TODO - This doesn't work yet??
+            Y.get(window).on('scroll', Y.bind(function() {
+                this._vpRegionCache = null;
+            }, this));
+        },
+        /**
+        * @private
+        * @method _checkWinScroll
+        * @description Check to see if we need to fire the scroll timer. If scroll timer is running this will scroll the window.
+        * @param {Boolean} move Should we move the window. From Y.later
+        */        
+        _checkWinScroll: function(move) {
+            var r = this._getVPRegion(),
+                ho = this.get(HOST),
+                ws = this.get(WINDOW_SCROLL),
+                xy = ho.lastXY,
+                scroll = false,
+                b = this.get(BUFFER),
+                win = this.get(PARENT_SCROLL),
+                sTop = win.get(SCROLL_TOP),
+                sLeft = win.get(SCROLL_LEFT),
+                w = this._dimCache.w,
+                h = this._dimCache.h,
+                bottom = xy[1] + h,
+                top = xy[1],
+                right = xy[0] + w,
+                left = xy[0],
+                nt = top,
+                nl = left,
+                st = sTop,
+                sl = sLeft;
+            
+            if (this.get('horizontal')) {
+                if (left <= r.left) {
+                    scroll = true;
+                    nl = xy[0] - ((ws) ? b : 0);
+                    sl = sLeft - b;
+                }
+                if (right >= r.right) {
+                    scroll = true;
+                    nl = xy[0] + ((ws) ? b : 0);
+                    sl = sLeft + b;
+                }
+            }
+            if (this.get('vertical')) {
+                if (bottom >= r.bottom) {
+                    scroll = true;
+                    nt = xy[1] + ((ws) ? b : 0);
+                    st = sTop + b;
+
+                }
+                if (top <= r.top) {
+                    scroll = true;
+                    nt = xy[1] - ((ws) ? b : 0);
+                    st = sTop - b;
+                }
+            }
+
+            if (st < 0) {
+                st = 0;
+                nt = xy[1];
+            }
+
+            if (sl < 0) {
+                sl = 0;
+                nl = xy[0];
+            }
+
+            if (nt < 0) {
+                nt = xy[1];
+            }
+            if (nl < 0) {
+                nl = xy[0];
+            }
+            if (move) {
+                ho.actXY = [nl, nt];
+                ho._moveNode({ node: win, top: st, left: sl});
+                if (!st && !sl) {
+                    this._cancelScroll();
+                }
+            } else {
+                if (scroll) {
+                    this._initScroll();
+                } else {
+                    this._cancelScroll();
+                }
+            }
+        },
+        /**
+        * @private
+        * @method _initScroll
+        * @description Cancel a previous scroll timer and init a new one.
+        */        
+        _initScroll: function() {
+            this._cancelScroll();
+            this._scrollTimer = Y.Lang.later(this.get('scrollDelay'), this, this._checkWinScroll, [true], true);
+
+        },
+        /**
+        * @private
+        * @method _cancelScroll
+        * @description Cancel a currently running scroll timer.
+        */        
+        _cancelScroll: function() {
+            this._scrolling = false;
+            if (this._scrollTimer) {
+                this._scrollTimer.cancel();
+                delete this._scrollTimer;
+            }
+        },
+        /**
+        * @method align
+        * @description Called from the drag:align event to determine if we need to scroll.
+        */        
+        align: function(e) {
+            if (this._scrolling) {
+                this._cancelScroll();
+                e.preventDefault();
+            }
+            if (!this._scrolling) {
+                this._checkWinScroll();
+            }
+        },
+        /**
+        * @private
+        * @method _setDimCache
+        * @description Set the cache of the dragNode dims.
+        */        
+        _setDimCache: function() {
+            var node = this.get(HOST).get('dragNode');
+            this._dimCache = {
+                h: node.get(OFFSET_HEIGHT),
+                w: node.get(OFFSET_WIDTH)
+            };
+        },
+        /**
+        * @method start
+        * @description Called from the drag:start event
+        */
+        start: function() {
+            this._setDimCache();
+        },
+        /**
+        * @method end
+        * @description Called from the drag:end event
+        */
+        end: function(xy) {
+            this._dimCache = null;
+            this._cancelScroll();
+        },
+        /**
+        * @method toString
+        * @description General toString method for logging
+        * @return String name for the object
+        */
+        toString: function() {
+            return S.NAME + ' #' + this.get('node').get('id');
+        }
+    });
+
+    Y.namespace('Plugin');
+
+    
+    /**
+     * Extends the Scroll class to make the window scroll while dragging.
+     * @class DDWindowScroll
+     * @extends DD.Scroll
+     * @namespace Plugin
+     * @constructor
+     */
+    var WS = function() {
+        WS.superclass.constructor.apply(this, arguments);
+    };
+    WS.ATTRS = Y.merge(S.ATTRS, {
+        /**
+        * @attribute windowScroll
+        * @description Turn on window scroll support, default: true
+        * @type Boolean
+        */
+        windowScroll: {
+            value: true,
+            setter: function(scroll) {
+                if (scroll) {
+                    this.set(PARENT_SCROLL, Y.get(window));
+                }
+                return scroll;
+            }
+        }
+    });
+    Y.extend(WS, S, {
+        //Shouldn't have to do this..
+        initializer: function() {
+            this.set('windowScroll', this.get('windowScroll'));
+        }
+    });
+    WS.NAME = WS.NS = 'winscroll';
+    Y.Plugin.DDWinScroll = WS;
+    
+
+    /**
+     * Extends the Scroll class to make a parent node scroll while dragging.
+     * @class DDNodeScroll
+     * @extends DD.Scroll
+     * @namespace Plugin
+     * @constructor
+     */
+    var NS = function() {
+        NS.superclass.constructor.apply(this, arguments);
+
+    };
+    NS.ATTRS = Y.merge(S.ATTRS, {
+        /**
+        * @attribute node
+        * @description The node we want to scroll. Used to set the internal parentScroll attribute.
+        * @type Node
+        */
+        node: {
+            value: false,
+            setter: function(node) {
+                var n = Y.get(node);
+                if (!n) {
+                    if (node !== false) {
+                        Y.error('DDNodeScroll: Invalid Node Given: ' + node);
+                    }
+                } else {
+                    n = n.item(0);
+                    this.set(PARENT_SCROLL, n);
+                }
+                return n;
+            }
+        }
+    });
+    Y.extend(NS, S, {
+        //Shouldn't have to do this..
+        initializer: function() {
+            this.set('node', this.get('node'));
+        }
+    });
+    NS.NAME = NS.NS = 'nodescroll';
+    Y.Plugin.DDNodeScroll = NS;
+
+    Y.DD.Scroll = S;    
+
+
+
+}, '3.0.0b1' ,{skinnable:false, requires:['dd-drag'], optional:['dd-proxy']});
+YUI.add('dd-plugin', function(Y) {
+
+
+       /**
+        * This is a simple Drag plugin that can be attached to a Node via the plug method.
+        * @module dd
+        * @submodule dd-plugin
+        */
+       /**
+        * This is a simple Drag plugin that can be attached to a Node via the plug method.
+        * @class Drag
+        * @extends DD.Drag
+        * @constructor
+        * @namespace Plugin
+        */
+
+
+        var Drag = function(config) {
+            config.node = config.host;
+            Drag.superclass.constructor.apply(this, arguments);
+        };
+        
+        /**
+        * @property NAME
+        * @description dd-plugin
+        * @type {String}
+        */
+        Drag.NAME = "dd-plugin";
+
+        /**
+        * @property NS
+        * @description The Drag instance will be placed on the Node instance under the dd namespace. It can be accessed via Node.dd;
+        * @type {String}
+        */
+        Drag.NS = "dd";
+
+
+        Y.extend(Drag, Y.DD.Drag);
+        Y.namespace('Plugin');
+        Y.Plugin.Drag = Drag;
+
+
+
+
+
+}, '3.0.0b1' ,{skinnable:false, requires:['dd-drag'], optional:['dd-constrain', 'dd-proxy']});
+YUI.add('dd-drop', function(Y) {
+
+
+    /**
+     * The Drag & Drop Utility allows you to create a draggable interface efficiently, buffering you from browser-level abnormalities and enabling you to focus on the interesting logic surrounding your particular implementation. This component enables you to create a variety of standard draggable objects with just a few lines of code and then, using its extensive API, add your own specific implementation logic.
+     * @module dd
+     * @submodule dd-drop
+     */     
+    /**
+     * This class provides the ability to create a Drop Target.
+     * @class Drop
+     * @extends Base
+     * @constructor
+     * @namespace DD
+     */
+
+    var NODE = 'node',
+        DDM = Y.DD.DDM,
+        OFFSET_HEIGHT = 'offsetHeight',
+        OFFSET_WIDTH = 'offsetWidth',
+        /**
+        * @event drop:over
+        * @description Fires when a drag element is over this target.
+        * @bubbles DDM
+        * @type {Event.Custom}
+        */
+        EV_DROP_OVER = 'drop:over',
+        /**
+        * @event drop:enter
+        * @description Fires when a drag element enters this target.
+        * @bubbles DDM
+        * @type {Event.Custom}
+        */
+        EV_DROP_ENTER = 'drop:enter',
+        /**
+        * @event drop:exit
+        * @description Fires when a drag element exits this target.
+        * @bubbles DDM
+        * @type {Event.Custom}
+        */
+        EV_DROP_EXIT = 'drop:exit',
+
+        /**
+        * @event drop:hit
+        * @description Fires when a draggable node is dropped on this Drop Target. (Fired from dd-ddm-drop)
+        * @bubbles DDM
+        * @type {Event.Custom}
+        */
+        
+
+    Drop = function() {
+        this._lazyAddAttrs = false;
+        Drop.superclass.constructor.apply(this, arguments);
+
+
+        //DD init speed up.
+        Y.on('domready', Y.bind(function() {
+            Y.later(100, this, this._createShim);
+        }, this));
+        DDM._regTarget(this);
+
+        /* TODO
+        if (Dom.getStyle(this.el, 'position') == 'fixed') {
+            Event.on(window, 'scroll', function() {
+                this.activateShim();
+            }, this, true);
+        }
+        */
+    };
+
+    Drop.NAME = 'drop';
+
+    Drop.ATTRS = {
+        /**
+        * @attribute node
+        * @description Y.Node instanace to use as the element to make a Drop Target
+        * @type Node
+        */        
+        node: {
+            setter: function(node) {
+                var n = Y.Node.get(node);
+                if (!n) {
+                    Y.error('DD.Drop: Invalid Node Given: ' + node);
+                }
+                return n;               
+            }
+        },
+        /**
+        * @attribute groups
+        * @description Array of groups to add this drop into.
+        * @type Array
+        */        
+        groups: {
+            value: ['default'],
+            setter: function(g) {
+                this._groups = {};
+                Y.each(g, function(v, k) {
+                    this._groups[v] = true;
+                }, this);
+                return g;
+            }
+        },   
+        /**
+        * @attribute padding
+        * @description CSS style padding to make the Drop Target bigger than the node.
+        * @type String
+        */
+        padding: {
+            value: '0',
+            setter: function(p) {
+                return DDM.cssSizestoObject(p);
+            }
+        },
+        /**
+        * @attribute lock
+        * @description Set to lock this drop element.
+        * @type Boolean
+        */        
+        lock: {
+            value: false,
+            setter: function(lock) {
+                if (lock) {
+                    this.get(NODE).addClass(DDM.CSS_PREFIX + '-drop-locked');
+                } else {
+                    this.get(NODE).removeClass(DDM.CSS_PREFIX + '-drop-locked');
+                }
+                return lock;
+            }
+        },
+        /**
+        * @attribute bubbles
+        * @description Controls the default bubble parent for this Drop instance. Default: Y.DD.DDM. Set to false to disable bubbling.
+        * @type Object
+        */
+        bubbles: {
+            writeOnce: true,
+            value: Y.DD.DDM
+        }
+    };
+
+    Y.extend(Drop, Y.Base, {
+        /**
+        * @private
+        * @method _createEvents
+        * @description This method creates all the events for this Event Target and publishes them so we get Event Bubbling.
+        */
+        _createEvents: function() {
+            
+            var ev = [
+                EV_DROP_OVER,
+                EV_DROP_ENTER,
+                EV_DROP_EXIT,
+                'drop:hit'
+            ];
+
+            Y.each(ev, function(v, k) {
+                this.publish(v, {
+                    type: v,
+                    emitFacade: true,
+                    preventable: false,
+                    bubbles: true,
+                    queuable: false,
+                    prefix: 'drop'
+                });
+            }, this);
+
+            if (this.get('bubbles')) {
+                this.addTarget(this.get('bubbles'));
+            }
+            
+        },
+        /**
+        * @private
+        * @property _valid
+        * @description Flag for determining if the target is valid in this operation.
+        * @type Boolean
+        */
+        _valid: null,
+        /**
+        * @private
+        * @property _groups
+        * @description The groups this target belongs to.
+        * @type Array
+        */
+        _groups: null,
+        /**
+        * @property shim
+        * @description Node reference to the targets shim
+        * @type {Object}
+        */
+        shim: null,
+        /**
+        * @property region
+        * @description A region object associated with this target, used for checking regions while dragging.
+        * @type Object
+        */
+        region: null,
+        /**
+        * @property overTarget
+        * @description This flag is tripped when a drag element is over this target.
+        * @type Boolean
+        */
+        overTarget: null,
+        /**
+        * @method inGroup
+        * @description Check if this target is in one of the supplied groups.
+        * @param {Array} groups The groups to check against
+        * @return Boolean
+        */
+        inGroup: function(groups) {
+            this._valid = false;
+            var ret = false;
+            Y.each(groups, function(v, k) {
+                if (this._groups[v]) {
+                    ret = true;
+                    this._valid = true;
+                }
+            }, this);
+            return ret;
+        },
+        /**
+        * @private
+        * @method initializer
+        * @description Private lifecycle method
+        */
+        initializer: function() {
+            //this._createEvents();
+            Y.later(100, this, this._createEvents);
+
+            var node = this.get(NODE), id;
+            if (!node.get('id')) {
+                id = Y.stamp(node);
+                node.set('id', id);
+            }
+            node.addClass(DDM.CSS_PREFIX + '-drop');
+            //Shouldn't have to do this..
+            this.set('groups', this.get('groups'));           
+        },
+        /**
+        * @private
+        * @method destructor
+        * @description Lifecycle destructor, unreg the drag from the DDM and remove listeners
+        */
+        destructor: function() {
+            DDM._unregTarget(this);
+            if (this.shim) {
+                this.shim.detachAll();
+                this.shim.get('parentNode').removeChild(this.shim);
+                this.shim = null;
+            }
+            this.get(NODE).removeClass(DDM.CSS_PREFIX + '-drop');
+            this.detachAll();
+        },
+        /**
+        * @private
+        * @method _deactivateShim
+        * @description Removes classes from the target, resets some flags and sets the shims deactive position [-999, -999]
+        */
+        _deactivateShim: function() {
+            if (!this.shim) {
+                return false;
+            }
+            this.get(NODE).removeClass(DDM.CSS_PREFIX + '-drop-active-valid');
+            this.get(NODE).removeClass(DDM.CSS_PREFIX + '-drop-active-invalid');
+            this.get(NODE).removeClass(DDM.CSS_PREFIX + '-drop-over');
+            this.shim.setStyles({
+                top: '-999px',
+                left: '-999px',
+                zIndex: '2'
+            });
+            this.overTarget = false;
+        },
+        /**
+        * @private
+        * @method _activateShim
+        * @description Activates the shim and adds some interaction CSS classes
+        */
+        _activateShim: function() {
+            if (!DDM.activeDrag) {
+                return false; //Nothing is dragging, no reason to activate.
+            }
+            if (this.get(NODE) === DDM.activeDrag.get(NODE)) {
+                return false;
+            }
+            if (this.get('lock')) {
+                return false;
+            }
+            var node = this.get(NODE);
+            //TODO Visibility Check..
+            //if (this.inGroup(DDM.activeDrag.get('groups')) && this.get(NODE).isVisible()) {
+            if (this.inGroup(DDM.activeDrag.get('groups'))) {
+                node.removeClass(DDM.CSS_PREFIX + '-drop-active-invalid');
+                node.addClass(DDM.CSS_PREFIX + '-drop-active-valid');
+                DDM._addValid(this);
+                this.overTarget = false;
+                this.sizeShim();
+            } else {
+                DDM._removeValid(this);
+                node.removeClass(DDM.CSS_PREFIX + '-drop-active-valid');
+                node.addClass(DDM.CSS_PREFIX + '-drop-active-invalid');
+            }
+        },
+        /**
+        * @method sizeShim
+        * @description Positions and sizes the shim with the raw data from the node, this can be used to programatically adjust the Targets shim for Animation..
+        */
+        sizeShim: function() {
+            if (!DDM.activeDrag) {
+                return false; //Nothing is dragging, no reason to activate.
+            }
+            if (this.get(NODE) === DDM.activeDrag.get(NODE)) {
+                return false;
+            }
+            if (this.get('lock')) {
+                return false;
+            }
+            if (!this.shim) {
+                Y.later(100, this, this.sizeShim);
+                return false;
+            }
+            var node = this.get(NODE),
+                nh = node.get(OFFSET_HEIGHT),
+                nw = node.get(OFFSET_WIDTH),
+                xy = node.getXY(),
+                p = this.get('padding'),
+                dd, dH, dW;
+
+
+            //Apply padding
+            nw = nw + p.left + p.right;
+            nh = nh + p.top + p.bottom;
+            xy[0] = xy[0] - p.left;
+            xy[1] = xy[1] - p.top;
+            
+
+            if (DDM.activeDrag.get('dragMode') === DDM.INTERSECT) {
+                //Intersect Mode, make the shim bigger
+                dd = DDM.activeDrag;
+                dH = dd.get(NODE).get(OFFSET_HEIGHT);
+                dW = dd.get(NODE).get(OFFSET_WIDTH);
+                
+                nh = (nh + dH);
+                nw = (nw + dW);
+                xy[0] = xy[0] - (dW - dd.deltaXY[0]);
+                xy[1] = xy[1] - (dH - dd.deltaXY[1]);
+
+            }
+            
+            //Set the style on the shim
+            this.shim.setStyles({
+                height: nh + 'px',
+                width: nw + 'px',
+                top: xy[1] + 'px',
+                left: xy[0] + 'px'
+            });
+            
+            //Create the region to be used by intersect when a drag node is over us.
+            this.region = {
+                '0': xy[0], 
+                '1': xy[1],
+                area: 0,
+                top: xy[1],
+                right: xy[0] + nw,
+                bottom: xy[1] + nh,
+                left: xy[0]
+            };
+        },
+        /**
+        * @private
+        * @method _createShim
+        * @description Creates the Target shim and adds it to the DDM's playground..
+        */
+        _createShim: function() {
+            //No playground, defer
+            if (!DDM._pg) {
+                Y.later(10, this, this._createShim);
+                return;
+            }
+            //Shim already here, cancel
+            if (this.shim) {
+                return;
+            }
+            var s = Y.Node.create('<div id="' + this.get(NODE).get('id') + '_shim"></div>');
+
+            s.setStyles({
+                height: this.get(NODE).get(OFFSET_HEIGHT) + 'px',
+                width: this.get(NODE).get(OFFSET_WIDTH) + 'px',
+                backgroundColor: 'yellow',
+                opacity: '.5',
+                zIndex: '1',
+                overflow: 'hidden',
+                top: '-900px',
+                left: '-900px',
+                position:  'absolute'
+            });
+            DDM._pg.appendChild(s);
+            this.shim = s;
+
+            s.on('mouseover', Y.bind(this._handleOverEvent, this));
+            s.on('mouseout', Y.bind(this._handleOutEvent, this));
+        },
+        /**
+        * @private
+        * @method _handleOverTarget
+        * @description This handles the over target call made from this object or from the DDM
+        */
+        _handleTargetOver: function() {
+            if (DDM.isOverTarget(this)) {
+                this.get(NODE).addClass(DDM.CSS_PREFIX + '-drop-over');
+                DDM.activeDrop = this;
+                DDM.otherDrops[this] = this;
+                if (this.overTarget) {
+                    DDM.activeDrag.fire('drag:over', { drop: this, drag: DDM.activeDrag });
+                    this.fire(EV_DROP_OVER, { drop: this, drag: DDM.activeDrag });
+                } else {
+                    this.overTarget = true;
+                    this.fire(EV_DROP_ENTER, { drop: this, drag: DDM.activeDrag });
+                    DDM.activeDrag.fire('drag:enter', { drop: this, drag: DDM.activeDrag });
+                    DDM.activeDrag.get(NODE).addClass(DDM.CSS_PREFIX + '-drag-over');
+                    //TODO - Is this needed??
+                    //DDM._handleTargetOver();
+                }
+            } else {
+                this._handleOut();
+            }
+        },
+        /**
+        * @private
+        * @method _handleOverEvent
+        * @description Handles the mouseover DOM event on the Target Shim
+        */
+        _handleOverEvent: function() {
+            this.shim.setStyle('zIndex', '999');
+            DDM._addActiveShim(this);
+        },
+        /**
+        * @private
+        * @method _handleOutEvent
+        * @description Handles the mouseout DOM event on the Target Shim
+        */
+        _handleOutEvent: function() {
+            this.shim.setStyle('zIndex', '1');
+            DDM._removeActiveShim(this);
+        },
+        /**
+        * @private
+        * @method _handleOut
+        * @description Handles out of target calls/checks
+        */
+        _handleOut: function(force) {
+            if (!DDM.isOverTarget(this) || force) {
+                if (this.overTarget) {
+                    this.overTarget = false;
+                    if (!force) {
+                        DDM._removeActiveShim(this);
+                    }
+                    if (DDM.activeDrag) {
+                        this.get(NODE).removeClass(DDM.CSS_PREFIX + '-drop-over');
+                        DDM.activeDrag.get(NODE).removeClass(DDM.CSS_PREFIX + '-drag-over');
+                        this.fire(EV_DROP_EXIT);
+                        DDM.activeDrag.fire('drag:exit', { drop: this });
+                        delete DDM.otherDrops[this];
+                        //if (DDM.activeDrop === this) {
+                        //    DDM.activeDrop = null;
+                        //}
+                    }
+                }
+            }
+        }
+    });
+
+    Y.DD.Drop = Drop;
+
+
+
+
+
+}, '3.0.0b1' ,{requires:['dd-ddm-drop', 'dd-drag'], skinnable:false});
+YUI.add('dd-drop-plugin', function(Y) {
+
+
+       /**
+        * This is a simple Drop plugin that can be attached to a Node via the plug method.
+        * @module dd
+        * @submodule dd-drop-plugin
+        */
+       /**
+        * This is a simple Drop plugin that can be attached to a Node via the plug method.
+        * @class Drop
+        * @extends DD.Drop
+        * @constructor
+        * @namespace Plugin
+        */
+
+
+        var Drop = function(config) {
+            config.node = config.host;
+            Drop.superclass.constructor.apply(this, arguments);
+        };
+        
+        /**
+        * @property NAME
+        * @description dd-drop-plugin
+        * @type {String}
+        */
+        Drop.NAME = "dd-drop-plugin";
+        /**
+        * @property NS
+        * @description The Drop instance will be placed on the Node instance under the drop namespace. It can be accessed via Node.drop;
+        * @type {String}
+        */
+        Drop.NS = "drop";
+
+
+        Y.extend(Drop, Y.DD.Drop);
+        Y.namespace('Plugin');
+        Y.Plugin.Drop = Drop;
+
+
+
+
+
+}, '3.0.0b1' ,{requires:['dd-drop'], skinnable:false});
+
+
+YUI.add('dd', function(Y){}, '3.0.0b1' ,{use:['dd-ddm-base', 'dd-ddm', 'dd-ddm-drop', 'dd-drag', 'dd-proxy', 'dd-constrain', 'dd-plugin', 'dd-drop', 'dd-drop-plugin', 'dd-scroll'], skinnable:false});
+