src/cm/media/js/lib/yui/yui3-3.15.0/build/node-flick/node-flick-debug.js
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     1 YUI.add('node-flick', function (Y, NAME) {
       
     2 
       
     3 /**
       
     4  * Provide a simple Flick plugin, which can be used along with the "flick" gesture event, to
       
     5  * animate the motion of the host node in response to a (mouse or touch) flick gesture.
       
     6  *
       
     7  * <p>The current implementation is designed to move the node, relative to the bounds of a parent node and is suitable
       
     8  * for scroll/carousel type implementations. Future versions will remove that constraint, to allow open ended movement within
       
     9  * the document.</p>
       
    10  *
       
    11  * @module node-flick
       
    12  */
       
    13 
       
    14     var HOST = "host",
       
    15         PARENT_NODE = "parentNode",
       
    16         BOUNDING_BOX = "boundingBox",
       
    17         OFFSET_HEIGHT = "offsetHeight",
       
    18         OFFSET_WIDTH = "offsetWidth",
       
    19         SCROLL_HEIGHT = "scrollHeight",
       
    20         SCROLL_WIDTH = "scrollWidth",
       
    21         BOUNCE = "bounce",
       
    22         MIN_DISTANCE = "minDistance",
       
    23         MIN_VELOCITY = "minVelocity",
       
    24         BOUNCE_DISTANCE = "bounceDistance",
       
    25         DECELERATION = "deceleration",
       
    26         STEP = "step",
       
    27         DURATION = "duration",
       
    28         EASING = "easing",
       
    29         FLICK = "flick",
       
    30 
       
    31         getClassName = Y.ClassNameManager.getClassName;
       
    32 
       
    33     /**
       
    34      * A plugin class which can be used to animate the motion of a node, in response to a flick gesture.
       
    35      *
       
    36      * @class Flick
       
    37      * @namespace Plugin
       
    38      * @param {Object} config The initial attribute values for the plugin
       
    39      */
       
    40     function Flick(config) {
       
    41         Flick.superclass.constructor.apply(this, arguments);
       
    42     }
       
    43 
       
    44     Flick.ATTRS = {
       
    45 
       
    46         /**
       
    47          * Drag coefficent for inertial scrolling. The closer to 1 this
       
    48          * value is, the less friction during scrolling.
       
    49          *
       
    50          * @attribute deceleration
       
    51          * @default 0.98
       
    52          */
       
    53         deceleration : {
       
    54             value: 0.98
       
    55         },
       
    56 
       
    57         /**
       
    58          * Drag coefficient for intertial scrolling at the upper
       
    59          * and lower boundaries of the scrollview. Set to 0 to
       
    60          * disable "rubber-banding".
       
    61          *
       
    62          * @attribute bounce
       
    63          * @type Number
       
    64          * @default 0.7
       
    65          */
       
    66         bounce : {
       
    67             value: 0.7
       
    68         },
       
    69 
       
    70         /**
       
    71          * The bounce distance in pixels
       
    72          *
       
    73          * @attribute bounceDistance
       
    74          * @type Number
       
    75          * @default 150
       
    76          */
       
    77         bounceDistance : {
       
    78             value: 150
       
    79         },
       
    80 
       
    81         /**
       
    82          * The minimum flick gesture velocity (px/ms) at which to trigger the flick response
       
    83          *
       
    84          * @attribute minVelocity
       
    85          * @type Number
       
    86          * @default 0
       
    87          */
       
    88         minVelocity : {
       
    89             value: 0
       
    90         },
       
    91 
       
    92         /**
       
    93          * The minimum flick gesture distance (px) for which to trigger the flick response
       
    94          *
       
    95          * @attribute minVelocity
       
    96          * @type Number
       
    97          * @default 10
       
    98          */
       
    99         minDistance : {
       
   100             value: 10
       
   101         },
       
   102 
       
   103         /**
       
   104          * The constraining box relative to which the flick animation and bounds should be calculated.
       
   105          *
       
   106          * @attribute boundingBox
       
   107          * @type Node
       
   108          * @default parentNode
       
   109          */
       
   110         boundingBox : {
       
   111             valueFn : function() {
       
   112                 return this.get(HOST).get(PARENT_NODE);
       
   113             }
       
   114         },
       
   115 
       
   116         /**
       
   117          * Time between flick animation frames.
       
   118          *
       
   119          * @attribute step
       
   120          * @type Number
       
   121          * @default 10
       
   122          */
       
   123         step : {
       
   124             value:10
       
   125         },
       
   126 
       
   127         /**
       
   128          * The custom duration to apply to the flick animation. By default,
       
   129          * the animation duration is controlled by the deceleration factor.
       
   130          *
       
   131          * @attribute duration
       
   132          * @type Number
       
   133          * @default null
       
   134          */
       
   135         duration : {
       
   136             value:null
       
   137         },
       
   138 
       
   139         /**
       
   140          * The custom transition easing to use for the flick animation. If not
       
   141          * provided defaults to internally to Flick.EASING, or Flick.SNAP_EASING based
       
   142          * on whether or not we're animating the flick or bounce step.
       
   143          *
       
   144          * @attribute easing
       
   145          * @type String
       
   146          * @default null
       
   147          */
       
   148         easing : {
       
   149             value:null
       
   150         }
       
   151     };
       
   152 
       
   153     /**
       
   154      * The NAME of the Flick class. Used to prefix events generated
       
   155      * by the plugin.
       
   156      *
       
   157      * @property NAME
       
   158      * @static
       
   159      * @type String
       
   160      * @default "pluginFlick"
       
   161      */
       
   162     Flick.NAME = "pluginFlick";
       
   163 
       
   164     /**
       
   165      * The namespace for the plugin. This will be the property on the node, which will
       
   166      * reference the plugin instance, when it's plugged in.
       
   167      *
       
   168      * @property NS
       
   169      * @static
       
   170      * @type String
       
   171      * @default "flick"
       
   172      */
       
   173     Flick.NS = "flick";
       
   174 
       
   175     Y.extend(Flick, Y.Plugin.Base, {
       
   176 
       
   177         /**
       
   178          * The initializer lifecycle implementation.
       
   179          *
       
   180          * @method initializer
       
   181          * @param {Object} config The user configuration for the plugin
       
   182          */
       
   183         initializer : function(config) {
       
   184             this._node = this.get(HOST);
       
   185 
       
   186             this._renderClasses();
       
   187             this.setBounds();
       
   188 
       
   189             this._node.on(FLICK, Y.bind(this._onFlick, this), {
       
   190                 minDistance : this.get(MIN_DISTANCE),
       
   191                 minVelocity : this.get(MIN_VELOCITY)
       
   192             });
       
   193         },
       
   194 
       
   195         /**
       
   196          * Sets the min/max boundaries for the flick animation,
       
   197          * based on the boundingBox dimensions.
       
   198          *
       
   199          * @method setBounds
       
   200          */
       
   201         setBounds : function () {
       
   202             var box = this.get(BOUNDING_BOX),
       
   203                 node = this._node,
       
   204 
       
   205                 boxHeight = box.get(OFFSET_HEIGHT),
       
   206                 boxWidth = box.get(OFFSET_WIDTH),
       
   207 
       
   208                 contentHeight = node.get(SCROLL_HEIGHT),
       
   209                 contentWidth = node.get(SCROLL_WIDTH);
       
   210 
       
   211             if (contentHeight > boxHeight) {
       
   212                 this._maxY = contentHeight - boxHeight;
       
   213                 this._minY = 0;
       
   214                 this._scrollY = true;
       
   215             }
       
   216 
       
   217             if (contentWidth > boxWidth) {
       
   218                 this._maxX = contentWidth - boxWidth;
       
   219                 this._minX = 0;
       
   220                 this._scrollX = true;
       
   221             }
       
   222 
       
   223             this._x = this._y = 0;
       
   224 
       
   225             node.set("top", this._y + "px");
       
   226             node.set("left", this._x + "px");
       
   227         },
       
   228 
       
   229         /**
       
   230          * Adds the CSS classes, necessary to set up overflow/position properties on the
       
   231          * node and boundingBox.
       
   232          *
       
   233          * @method _renderClasses
       
   234          * @protected
       
   235          */
       
   236         _renderClasses : function() {
       
   237             this.get(BOUNDING_BOX).addClass(Flick.CLASS_NAMES.box);
       
   238             this._node.addClass(Flick.CLASS_NAMES.content);
       
   239         },
       
   240 
       
   241         /**
       
   242          * The flick event listener. Kicks off the flick animation.
       
   243          *
       
   244          * @method _onFlick
       
   245          * @param e {EventFacade} The flick event facade, containing e.flick.distance, e.flick.velocity etc.
       
   246          * @protected
       
   247          */
       
   248         _onFlick: function(e) {
       
   249             this._v = e.flick.velocity;
       
   250             this._flick = true;
       
   251             this._flickAnim();
       
   252         },
       
   253 
       
   254         /**
       
   255          * Executes a single frame in the flick animation
       
   256          *
       
   257          * @method _flickFrame
       
   258          * @protected
       
   259          */
       
   260         _flickAnim: function() {
       
   261 
       
   262             var y = this._y,
       
   263                 x = this._x,
       
   264 
       
   265                 maxY = this._maxY,
       
   266                 minY = this._minY,
       
   267                 maxX = this._maxX,
       
   268                 minX = this._minX,
       
   269                 velocity = this._v,
       
   270 
       
   271                 step = this.get(STEP),
       
   272                 deceleration = this.get(DECELERATION),
       
   273                 bounce = this.get(BOUNCE);
       
   274 
       
   275             this._v = (velocity * deceleration);
       
   276 
       
   277             this._snapToEdge = false;
       
   278 
       
   279             if (this._scrollX) {
       
   280                 x = x - (velocity * step);
       
   281             }
       
   282 
       
   283             if (this._scrollY) {
       
   284                 y = y - (velocity * step);
       
   285             }
       
   286 
       
   287             if (Math.abs(velocity).toFixed(4) <= Flick.VELOCITY_THRESHOLD) {
       
   288 
       
   289                 this._flick = false;
       
   290 
       
   291                 this._killTimer(!(this._exceededYBoundary || this._exceededXBoundary));
       
   292 
       
   293                 if (this._scrollX) {
       
   294                     if (x < minX) {
       
   295                         this._snapToEdge = true;
       
   296                         this._setX(minX);
       
   297                     } else if (x > maxX) {
       
   298                         this._snapToEdge = true;
       
   299                         this._setX(maxX);
       
   300                     }
       
   301                 }
       
   302 
       
   303                 if (this._scrollY) {
       
   304                     if (y < minY) {
       
   305                         this._snapToEdge = true;
       
   306                         this._setY(minY);
       
   307                     } else if (y > maxY) {
       
   308                         this._snapToEdge = true;
       
   309                         this._setY(maxY);
       
   310                     }
       
   311                 }
       
   312 
       
   313             } else {
       
   314 
       
   315                 if (this._scrollX && (x < minX || x > maxX)) {
       
   316                     this._exceededXBoundary = true;
       
   317                     this._v *= bounce;
       
   318                 }
       
   319 
       
   320                 if (this._scrollY && (y < minY || y > maxY)) {
       
   321                     this._exceededYBoundary = true;
       
   322                     this._v *= bounce;
       
   323                 }
       
   324 
       
   325                 if (this._scrollX) {
       
   326                     this._setX(x);
       
   327                 }
       
   328 
       
   329                 if (this._scrollY) {
       
   330                     this._setY(y);
       
   331                 }
       
   332 
       
   333                 this._flickTimer = Y.later(step, this, this._flickAnim);
       
   334             }
       
   335         },
       
   336 
       
   337         /**
       
   338          * Internal utility method to set the X offset position
       
   339          *
       
   340          * @method _setX
       
   341          * @param {Number} val
       
   342          * @private
       
   343          */
       
   344         _setX : function(val) {
       
   345             this._move(val, null, this.get(DURATION), this.get(EASING));
       
   346         },
       
   347 
       
   348         /**
       
   349          * Internal utility method to set the Y offset position
       
   350          *
       
   351          * @method _setY
       
   352          * @param {Number} val
       
   353          * @private
       
   354          */
       
   355         _setY : function(val) {
       
   356             this._move(null, val, this.get(DURATION), this.get(EASING));
       
   357         },
       
   358 
       
   359         /**
       
   360          * Internal utility method to move the node to a given XY position,
       
   361          * using transitions, if specified.
       
   362          *
       
   363          * @method _move
       
   364          * @param {Number} x The X offset position
       
   365          * @param {Number} y The Y offset position
       
   366          * @param {Number} duration The duration to use for the transition animation
       
   367          * @param {String} easing The easing to use for the transition animation.
       
   368          *
       
   369          * @private
       
   370          */
       
   371         _move: function(x, y, duration, easing) {
       
   372 
       
   373             if (x !== null) {
       
   374                 x = this._bounce(x);
       
   375             } else {
       
   376                 x = this._x;
       
   377             }
       
   378 
       
   379             if (y !== null) {
       
   380                 y = this._bounce(y);
       
   381             } else {
       
   382                 y = this._y;
       
   383             }
       
   384 
       
   385             duration = duration || this._snapToEdge ? Flick.SNAP_DURATION : 0;
       
   386             easing = easing || this._snapToEdge ? Flick.SNAP_EASING : Flick.EASING;
       
   387 
       
   388             this._x = x;
       
   389             this._y = y;
       
   390 
       
   391             this._anim(x, y, duration, easing);
       
   392         },
       
   393 
       
   394         /**
       
   395          * Internal utility method to perform the transition step
       
   396          *
       
   397          * @method _anim
       
   398          * @param {Number} x The X offset position
       
   399          * @param {Number} y The Y offset position
       
   400          * @param {Number} duration The duration to use for the transition animation
       
   401          * @param {String} easing The easing to use for the transition animation.
       
   402          *
       
   403          * @private
       
   404          */
       
   405         _anim : function(x, y, duration, easing) {
       
   406             var xn = x * -1,
       
   407                 yn = y * -1,
       
   408 
       
   409                 transition = {
       
   410                     duration : duration / 1000,
       
   411                     easing : easing
       
   412                 };
       
   413 
       
   414             Y.log("Transition: duration, easing:" + transition.duration, transition.easing, "node-flick");
       
   415 
       
   416             if (Y.Transition.useNative) {
       
   417                 transition.transform = 'translate('+ (xn) + 'px,' + (yn) +'px)';
       
   418             } else {
       
   419                 transition.left = xn + 'px';
       
   420                 transition.top = yn + 'px';
       
   421             }
       
   422 
       
   423             this._node.transition(transition);
       
   424         },
       
   425 
       
   426         /**
       
   427          * Internal utility method to constrain the offset value
       
   428          * based on the bounce criteria.
       
   429          *
       
   430          * @method _bounce
       
   431          * @param {Number} x The offset value to constrain.
       
   432          * @param {Number} max The max offset value.
       
   433          *
       
   434          * @private
       
   435          */
       
   436         _bounce : function(val, max) {
       
   437             var bounce = this.get(BOUNCE),
       
   438                 dist = this.get(BOUNCE_DISTANCE),
       
   439                 min = bounce ? -dist : 0;
       
   440 
       
   441             max = bounce ? max + dist : max;
       
   442 
       
   443             if(!bounce) {
       
   444                 if(val < min) {
       
   445                     val = min;
       
   446                 } else if(val > max) {
       
   447                     val = max;
       
   448                 }
       
   449             }
       
   450             return val;
       
   451         },
       
   452 
       
   453         /**
       
   454          * Stop the animation timer
       
   455          *
       
   456          * @method _killTimer
       
   457          * @private
       
   458          */
       
   459         _killTimer: function() {
       
   460             if(this._flickTimer) {
       
   461                 this._flickTimer.cancel();
       
   462             }
       
   463         }
       
   464 
       
   465     }, {
       
   466 
       
   467         /**
       
   468          * The threshold used to determine when the decelerated velocity of the node
       
   469          * is practically 0.
       
   470          *
       
   471          * @property VELOCITY_THRESHOLD
       
   472          * @static
       
   473          * @type Number
       
   474          * @default 0.015
       
   475          */
       
   476         VELOCITY_THRESHOLD : 0.015,
       
   477 
       
   478         /**
       
   479          * The duration to use for the bounce snap-back transition
       
   480          *
       
   481          * @property SNAP_DURATION
       
   482          * @static
       
   483          * @type Number
       
   484          * @default 400
       
   485          */
       
   486          SNAP_DURATION : 400,
       
   487 
       
   488         /**
       
   489          * The default easing to use for the main flick movement transition
       
   490          *
       
   491          * @property EASING
       
   492          * @static
       
   493          * @type String
       
   494          * @default 'cubic-bezier(0, 0.1, 0, 1.0)'
       
   495          */
       
   496         EASING : 'cubic-bezier(0, 0.1, 0, 1.0)',
       
   497 
       
   498         /**
       
   499          * The default easing to use for the bounce snap-back transition
       
   500          *
       
   501          * @property SNAP_EASING
       
   502          * @static
       
   503          * @type String
       
   504          * @default 'ease-out'
       
   505          */
       
   506         SNAP_EASING : 'ease-out',
       
   507 
       
   508         /**
       
   509          * The default CSS class names used by the plugin
       
   510          *
       
   511          * @property CLASS_NAMES
       
   512          * @static
       
   513          * @type Object
       
   514          */
       
   515         CLASS_NAMES : {
       
   516             box: getClassName(Flick.NS),
       
   517             content: getClassName(Flick.NS, "content")
       
   518         }
       
   519     });
       
   520 
       
   521     Y.Plugin.Flick = Flick;
       
   522 
       
   523 
       
   524 }, '@VERSION@', {"requires": ["classnamemanager", "transition", "event-flick", "plugin"], "skinnable": true});