src/cm/media/js/lib/yui/yui3-3.15.0/build/node-event-simulate/node-event-simulate-debug.js
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     1 YUI.add('node-event-simulate', function (Y, NAME) {
       
     2 
       
     3 /**
       
     4  * Adds functionality to simulate events.
       
     5  * @module node
       
     6  * @submodule node-event-simulate
       
     7  */
       
     8 
       
     9 /**
       
    10  * Simulates an event on the node.
       
    11  * @param {String} type The type of event (i.e., "click").
       
    12  * @param {Object} options (Optional) Extra options to copy onto the event object.
       
    13  * @for Node
       
    14  * @method simulate
       
    15  */
       
    16 Y.Node.prototype.simulate = function (type, options) {
       
    17 
       
    18     Y.Event.simulate(Y.Node.getDOMNode(this), type, options);
       
    19 };
       
    20 
       
    21 /**
       
    22  * Simulates the higher user level gesture of the given name on this node.
       
    23  * This method generates a set of low level touch events(Apple specific gesture
       
    24  * events as well for the iOS platforms) asynchronously. Note that gesture
       
    25  * simulation is relying on `Y.Event.simulate()` method to generate
       
    26  * the touch events under the hood. The `Y.Event.simulate()` method
       
    27  * itself is a synchronous method.
       
    28  *
       
    29  * Supported gestures are `tap`, `doubletap`, `press`, `move`, `flick`, `pinch`
       
    30  * and `rotate`.
       
    31  *
       
    32  * The `pinch` gesture is used to simulate the pinching and spreading of two
       
    33  * fingers. During a pinch simulation, rotation is also possible. Essentially
       
    34  * `pinch` and `rotate` simulations share the same base implementation to allow
       
    35  * both pinching and rotation at the same time. The only difference is `pinch`
       
    36  * requires `start` and `end` option properties while `rotate` requires `rotation`
       
    37  * option property.
       
    38  *
       
    39  * The `pinch` and `rotate` gestures can be described as placing 2 fingers along a
       
    40  * circle. Pinching and spreading can be described by start and end circles while
       
    41  * rotation occurs on a single circle. If the radius of the start circle is greater
       
    42  * than the end circle, the gesture becomes a pinch, otherwise it is a spread spread.
       
    43  *
       
    44  * @example
       
    45  *
       
    46  *     var node = Y.one("#target");
       
    47  *
       
    48  *     // double tap example
       
    49  *     node.simulateGesture("doubletap", function() {
       
    50  *         // my callback function
       
    51  *     });
       
    52  *
       
    53  *     // flick example from the center of the node, move 50 pixels down for 50ms)
       
    54  *     node.simulateGesture("flick", {
       
    55  *         axis: y,
       
    56  *         distance: -100
       
    57  *         duration: 50
       
    58  *     }, function() {
       
    59  *         // my callback function
       
    60  *     });
       
    61  *
       
    62  *     // simulate rotating a node 75 degrees counter-clockwise
       
    63  *     node.simulateGesture("rotate", {
       
    64  *         rotation: -75
       
    65  *     });
       
    66  *
       
    67  *     // simulate a pinch and a rotation at the same time.
       
    68  *     // fingers start on a circle of radius 100 px, placed at top/bottom
       
    69  *     // fingers end on a circle of radius 50px, placed at right/left
       
    70  *     node.simulateGesture("pinch", {
       
    71  *         r1: 100,
       
    72  *         r2: 50,
       
    73  *         start: 0
       
    74  *         rotation: 90
       
    75  *     });
       
    76  *
       
    77  * @method simulateGesture
       
    78  * @param {String} name The name of the supported gesture to simulate. The
       
    79  *      supported gesture name is one of "tap", "doubletap", "press", "move",
       
    80  *      "flick", "pinch" and "rotate".
       
    81  * @param {Object} [options] Extra options used to define the gesture behavior:
       
    82  *
       
    83  *      Valid options properties for the `tap` gesture:
       
    84  *
       
    85  *      @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates
       
    86  *        where the tap should be simulated. Default is the center of the node
       
    87  *        element.
       
    88  *      @param {Number} [options.hold=10] (Optional) The hold time in milliseconds.
       
    89  *        This is the time between `touchstart` and `touchend` event generation.
       
    90  *      @param {Number} [options.times=1] (Optional) Indicates the number of taps.
       
    91  *      @param {Number} [options.delay=10] (Optional) The number of milliseconds
       
    92  *        before the next tap simulation happens. This is valid only when `times`
       
    93  *        is more than 1.
       
    94  *
       
    95  *      Valid options properties for the `doubletap` gesture:
       
    96  *
       
    97  *      @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates
       
    98  *        where the doubletap should be simulated. Default is the center of the
       
    99  *        node element.
       
   100  *
       
   101  *      Valid options properties for the `press` gesture:
       
   102  *
       
   103  *      @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates
       
   104  *        where the press should be simulated. Default is the center of the node
       
   105  *        element.
       
   106  *      @param {Number} [options.hold=3000] (Optional) The hold time in milliseconds.
       
   107  *        This is the time between `touchstart` and `touchend` event generation.
       
   108  *        Default is 3000ms (3 seconds).
       
   109  *
       
   110  *      Valid options properties for the `move` gesture:
       
   111  *
       
   112  *      @param {Object} [options.path] (Optional) Indicates the path of the finger
       
   113  *        movement. It's an object with three optional properties: `point`,
       
   114  *        `xdist` and  `ydist`.
       
   115  *        @param {Array} [options.path.point] A starting point of the gesture.
       
   116  *          Default is the center of the node element.
       
   117  *        @param {Number} [options.path.xdist=200] A distance to move in pixels
       
   118  *          along the X axis. A negative distance value indicates moving left.
       
   119  *        @param {Number} [options.path.ydist=0] A distance to move in pixels
       
   120  *          along the Y axis. A negative distance value indicates moving up.
       
   121  *      @param {Number} [options.duration=1000] (Optional) The duration of the
       
   122  *        gesture in milliseconds.
       
   123  *
       
   124  *      Valid options properties for the `flick` gesture:
       
   125  *
       
   126  *      @param {Array} [options.point] (Optional) Indicates the [x, y] coordinates
       
   127  *        where the flick should be simulated. Default is the center of the
       
   128  *        node element.
       
   129  *      @param {String} [options.axis='x'] (Optional) Valid values are either
       
   130  *        "x" or "y". Indicates axis to move along. The flick can move to one of
       
   131  *        4 directions(left, right, up and down).
       
   132  *      @param {Number} [options.distance=200] (Optional) Distance to move in pixels
       
   133  *      @param {Number} [options.duration=1000] (Optional) The duration of the
       
   134  *        gesture in milliseconds. User given value could be automatically
       
   135  *        adjusted by the framework if it is below the minimum velocity to be
       
   136  *        a flick gesture.
       
   137  *
       
   138  *      Valid options properties for the `pinch` gesture:
       
   139  *
       
   140  *      @param {Array} [options.center] (Optional) The center of the circle where
       
   141  *        two fingers are placed. Default is the center of the node element.
       
   142  *      @param {Number} [options.r1] (Required) Pixel radius of the start circle
       
   143  *        where 2 fingers will be on when the gesture starts. The circles are
       
   144  *        centered at the center of the element.
       
   145  *      @param {Number} [options.r2] (Required) Pixel radius of the end circle
       
   146  *        when this gesture ends.
       
   147  *      @param {Number} [options.duration=1000] (Optional) The duration of the
       
   148  *        gesture in milliseconds.
       
   149  *      @param {Number} [options.start=0] (Optional) Starting degree of the first
       
   150  *        finger. The value is relative to the path of the north. Default is 0
       
   151  *        (i.e., 12:00 on a clock).
       
   152  *      @param {Number} [options.rotation=0] (Optional) Degrees to rotate from
       
   153  *        the starting degree. A negative value means rotation to the
       
   154  *        counter-clockwise direction.
       
   155  *
       
   156  *      Valid options properties for the `rotate` gesture:
       
   157  *
       
   158  *      @param {Array} [options.center] (Optional) The center of the circle where
       
   159  *        two fingers are placed. Default is the center of the node element.
       
   160  *      @param {Number} [options.r1] (Optional) Pixel radius of the start circle
       
   161  *        where 2 fingers will be on when the gesture starts. The circles are
       
   162  *        centered at the center of the element. Default is a fourth of the node
       
   163  *        element width or height, whichever is smaller.
       
   164  *      @param {Number} [options.r2] (Optional) Pixel radius of the end circle
       
   165  *        when this gesture ends. Default is a fourth of the node element width or
       
   166  *        height, whichever is smaller.
       
   167  *      @param {Number} [options.duration=1000] (Optional) The duration of the
       
   168  *        gesture in milliseconds.
       
   169  *      @param {Number} [options.start=0] (Optional) Starting degree of the first
       
   170  *        finger. The value is relative to the path of the north. Default is 0
       
   171  *        (i.e., 12:00 on a clock).
       
   172  *      @param {Number} [options.rotation] (Required) Degrees to rotate from
       
   173  *        the starting degree. A negative value means rotation to the
       
   174  *        counter-clockwise direction.
       
   175  *
       
   176  * @param {Function} [cb] The callback to execute when the asynchronouse gesture
       
   177  *      simulation is completed.
       
   178  *      @param {Error} cb.err An error object if the simulation is failed.
       
   179  * @for Node
       
   180  */
       
   181 Y.Node.prototype.simulateGesture = function (name, options, cb) {
       
   182 
       
   183     Y.Event.simulateGesture(this, name, options, cb);
       
   184 };
       
   185 
       
   186 
       
   187 }, '@VERSION@', {"requires": ["node-base", "event-simulate", "gesture-simulate"]});