src/cm/media/js/lib/yui/yui3-3.15.0/build/graphics/graphics-debug.js
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     1 YUI.add('graphics', function (Y, NAME) {
       
     2 
       
     3 /**
       
     4  *
       
     5  * <p>The `Graphics` module provides a JavaScript API for creating shapes in a variety of formats across
       
     6  * a <a href="http://developer.yahoo.com/yui/articles/gbs">browser test baseline</a>.
       
     7  * Based on device and browser capabilities, `Graphics` leverages <a href="http://www.w3.org/TR/SVG/">SVG</a>,
       
     8  * <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> and <a href="http://www.w3.org/TR/NOTE-VML">VML</a>
       
     9  * to render its graphical elements.</p>
       
    10  *
       
    11  * <p>The `Graphics` module features a <a href="../classes/Graphic.html">`Graphic`</a> class that allows you to easily create and manage shapes.
       
    12  * Currently, a <a href="../classes/Graphic.html">`Graphic`</a> instance can be used to create predifined shapes and free-form polygons with fill
       
    13  * and stroke properties.</p>
       
    14  *
       
    15  * <p>The `Graphics` module normalizes an API through the use of alias and implementation classes that share
       
    16  * interfaces. Each alias class points to an appropriate implementation class dependent on the browser's
       
    17  * capabilities. There should rarely, if ever, be a need to interact directly with an implementation class.</p>
       
    18  *
       
    19  * <p>Below is a list of available classes.
       
    20  *     <ul>
       
    21  *         <li><a href="../classes/Graphic.html">`Graphic`</a>
       
    22  *         <li><a href="../classes/Shape.html">`Shape`</a>
       
    23  *         <li><a href="../classes/Circle.html">`Circle`</a>
       
    24  *         <li><a href="../classes/Ellipse.html">`Ellipse`</a>
       
    25  *         <li><a href="../classes/Rect.html">`Rect`</a>
       
    26  *         <li><a href="../classes/Path.html">`Path`</a>
       
    27  *     </ul>
       
    28  * You can also extend the `Shape` class to create your own custom shape classes.</p>
       
    29  * @module graphics
       
    30  * @main graphics
       
    31  */
       
    32 var SETTER = "setter",
       
    33 	PluginHost = Y.Plugin.Host,
       
    34     VALUE = "value",
       
    35     VALUEFN = "valueFn",
       
    36     READONLY = "readOnly",
       
    37     Y_LANG = Y.Lang,
       
    38     STR = "string",
       
    39     WRITE_ONCE = "writeOnce",
       
    40     GraphicBase,
       
    41     AttributeLite;
       
    42 
       
    43     /**
       
    44 	 * AttributeLite provides Attribute-like getters and setters for shape classes in the Graphics module.
       
    45      * It provides a get/set API without the event infastructure. This class is temporary and a work in progress.
       
    46 	 *
       
    47 	 * @class AttributeLite
       
    48 	 * @constructor
       
    49 	 */
       
    50     AttributeLite = function()
       
    51     {
       
    52         var host = this; // help compression
       
    53 
       
    54         // Perf tweak - avoid creating event literals if not required.
       
    55         host._ATTR_E_FACADE = {};
       
    56 
       
    57         Y.EventTarget.call(this, {emitFacade:true});
       
    58         host._state = {};
       
    59         host.prototype = Y.mix(AttributeLite.prototype, host.prototype);
       
    60     };
       
    61 
       
    62     AttributeLite.prototype = {
       
    63 		/**
       
    64 		 * Initializes the attributes for a shape. If an attribute config is passed into the constructor of the host,
       
    65 		 * the initial values will be overwritten.
       
    66 		 *
       
    67 		 * @method addAttrs
       
    68 		 * @param {Object} cfg Optional object containing attributes key value pairs to be set.
       
    69 		 */
       
    70 		addAttrs: function(cfg)
       
    71 		{
       
    72 			var host = this,
       
    73 				attrConfig = this.constructor.ATTRS,
       
    74 				attr,
       
    75 				i,
       
    76 				fn,
       
    77 				state = host._state;
       
    78 			for(i in attrConfig)
       
    79 			{
       
    80 				if(attrConfig.hasOwnProperty(i))
       
    81 				{
       
    82 					attr = attrConfig[i];
       
    83 					if(attr.hasOwnProperty(VALUE))
       
    84 					{
       
    85 						state[i] = attr.value;
       
    86 					}
       
    87 					else if(attr.hasOwnProperty(VALUEFN))
       
    88 					{
       
    89 						fn = attr.valueFn;
       
    90 						if(Y_LANG.isString(fn))
       
    91 						{
       
    92 							state[i] = host[fn].apply(host);
       
    93 						}
       
    94 						else
       
    95 						{
       
    96 							state[i] = fn.apply(host);
       
    97 						}
       
    98 					}
       
    99                 }
       
   100             }
       
   101 			host._state = state;
       
   102             for(i in attrConfig)
       
   103 			{
       
   104 				if(attrConfig.hasOwnProperty(i))
       
   105 				{
       
   106 					attr = attrConfig[i];
       
   107                     if(attr.hasOwnProperty(READONLY) && attr.readOnly)
       
   108 					{
       
   109 						continue;
       
   110 					}
       
   111 
       
   112 					if(attr.hasOwnProperty(WRITE_ONCE) && attr.writeOnce)
       
   113 					{
       
   114 						attr.readOnly = true;
       
   115 					}
       
   116 
       
   117 					if(cfg && cfg.hasOwnProperty(i))
       
   118 					{
       
   119 						if(attr.hasOwnProperty(SETTER))
       
   120 						{
       
   121 							host._state[i] = attr.setter.apply(host, [cfg[i]]);
       
   122 						}
       
   123 						else
       
   124 						{
       
   125 							host._state[i] = cfg[i];
       
   126 						}
       
   127 					}
       
   128 				}
       
   129 			}
       
   130 		},
       
   131 
       
   132         /**
       
   133          * For a given item, returns the value of the property requested, or undefined if not found.
       
   134          *
       
   135          * @method get
       
   136          * @param name {String} The name of the item
       
   137          * @return {Any} The value of the supplied property.
       
   138          */
       
   139         get: function(attr)
       
   140         {
       
   141             var host = this,
       
   142                 getter,
       
   143                 attrConfig = host.constructor.ATTRS;
       
   144             if(attrConfig && attrConfig[attr])
       
   145             {
       
   146                 getter = attrConfig[attr].getter;
       
   147                 if(getter)
       
   148                 {
       
   149                     if(typeof getter === STR)
       
   150                     {
       
   151                         return host[getter].apply(host);
       
   152                     }
       
   153                     return attrConfig[attr].getter.apply(host);
       
   154                 }
       
   155 
       
   156                 return host._state[attr];
       
   157             }
       
   158             return null;
       
   159         },
       
   160 
       
   161         /**
       
   162          * Sets the value of an attribute.
       
   163          *
       
   164          * @method set
       
   165          * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
       
   166          * be passed in to set multiple attributes at once.
       
   167          * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
       
   168          * the name param.
       
   169          */
       
   170         set: function()
       
   171         {
       
   172             var attr = arguments[0],
       
   173                 i;
       
   174             if(Y_LANG.isObject(attr))
       
   175             {
       
   176                 for(i in attr)
       
   177                 {
       
   178                     if(attr.hasOwnProperty(i))
       
   179                     {
       
   180                         this._set(i, attr[i]);
       
   181                     }
       
   182                 }
       
   183             }
       
   184             else
       
   185             {
       
   186                 this._set.apply(this, arguments);
       
   187             }
       
   188         },
       
   189 
       
   190 		/**
       
   191          * Provides setter logic. Used by `set`.
       
   192          *
       
   193          * @method _set
       
   194          * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
       
   195          * be passed in to set multiple attributes at once.
       
   196          * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
       
   197          * the name param.
       
   198 		 * @protected
       
   199 		 */
       
   200 		_set: function(attr, val)
       
   201 		{
       
   202 			var host = this,
       
   203 				setter,
       
   204 				args,
       
   205 				attrConfig = host.constructor.ATTRS;
       
   206 			if(attrConfig && attrConfig.hasOwnProperty(attr))
       
   207 			{
       
   208 				setter = attrConfig[attr].setter;
       
   209 				if(setter)
       
   210 				{
       
   211 					args = [val];
       
   212 					if(typeof setter === STR)
       
   213 					{
       
   214 						val = host[setter].apply(host, args);
       
   215 					}
       
   216 					else
       
   217                     {
       
   218                         val = attrConfig[attr].setter.apply(host, args);
       
   219                     }
       
   220 				}
       
   221 				host._state[attr] = val;
       
   222 			}
       
   223 		}
       
   224 	};
       
   225     Y.mix(AttributeLite, Y.EventTarget, false, null, 1);
       
   226 	Y.AttributeLite = AttributeLite;
       
   227 
       
   228     /**
       
   229      * GraphicBase serves as the base class for the graphic layer. It serves the same purpose as
       
   230      * Base but uses a lightweight getter/setter class instead of Attribute.
       
   231      * This class is temporary and a work in progress.
       
   232      *
       
   233      * @class GraphicBase
       
   234      * @constructor
       
   235      * @param {Object} cfg Key value pairs for attributes
       
   236      */
       
   237     GraphicBase = function(cfg)
       
   238     {
       
   239         var host = this,
       
   240             PluginHost = Y.Plugin && Y.Plugin.Host;
       
   241         if (host._initPlugins && PluginHost) {
       
   242             PluginHost.call(host);
       
   243         }
       
   244 
       
   245         host.name = host.constructor.NAME;
       
   246         host._eventPrefix = host.constructor.EVENT_PREFIX || host.constructor.NAME;
       
   247         AttributeLite.call(host);
       
   248         host.addAttrs(cfg);
       
   249         host.init.apply(this, arguments);
       
   250         if (host._initPlugins) {
       
   251             // Need to initPlugins manually, to handle constructor parsing, static Plug parsing
       
   252             host._initPlugins(cfg);
       
   253         }
       
   254         host.initialized = true;
       
   255     };
       
   256 
       
   257     GraphicBase.NAME = "baseGraphic";
       
   258 
       
   259     GraphicBase.prototype = {
       
   260         /**
       
   261          * Init method, invoked during construction.
       
   262          * Fires an init event after calling `initializer` on implementers.
       
   263          *
       
   264          * @method init
       
   265          * @protected
       
   266          */
       
   267         init: function()
       
   268         {
       
   269             this.publish("init", {
       
   270                 fireOnce:true
       
   271             });
       
   272             this.initializer.apply(this, arguments);
       
   273             this.fire("init", {cfg: arguments[0]});
       
   274         },
       
   275 
       
   276         /**
       
   277          * Camel case concatanates two strings.
       
   278          *
       
   279          * @method _camelCaseConcat
       
   280          * @param {String} prefix The first string
       
   281          * @param {String} name The second string
       
   282          * @return String
       
   283          * @private
       
   284          */
       
   285         _camelCaseConcat: function(prefix, name)
       
   286         {
       
   287             return prefix + name.charAt(0).toUpperCase() + name.slice(1);
       
   288         }
       
   289     };
       
   290 //Straightup augment, no wrapper functions
       
   291 Y.mix(GraphicBase, Y.AttributeLite, false, null, 1);
       
   292 Y.mix(GraphicBase, PluginHost, false, null, 1);
       
   293 GraphicBase.prototype.constructor = GraphicBase;
       
   294 GraphicBase.plug = PluginHost.plug;
       
   295 GraphicBase.unplug = PluginHost.unplug;
       
   296 Y.GraphicBase = GraphicBase;
       
   297 
       
   298 
       
   299 /**
       
   300  * `Drawing` provides a set of drawing methods used by `Path` and custom shape classes.
       
   301  * `Drawing` has the following implementations based on browser capability.
       
   302  *  <ul>
       
   303  *      <li><a href="SVGDrawing.html">`SVGDrawing`</a></li>
       
   304  *      <li><a href="VMLDrawing.html">`VMLDrawing`</a></li>
       
   305  *      <li><a href="CanvasDrawing.html">`CanvasDrawing`</a></li>
       
   306  *  </ul>
       
   307  *
       
   308  * @class Drawing
       
   309  * @constructor
       
   310  */
       
   311     /**
       
   312      * Draws a bezier curve.
       
   313      *
       
   314      * @method curveTo
       
   315      * @param {Number} cp1x x-coordinate for the first control point.
       
   316      * @param {Number} cp1y y-coordinate for the first control point.
       
   317      * @param {Number} cp2x x-coordinate for the second control point.
       
   318      * @param {Number} cp2y y-coordinate for the second control point.
       
   319      * @param {Number} x x-coordinate for the end point.
       
   320      * @param {Number} y y-coordinate for the end point.
       
   321      * @chainable
       
   322      */
       
   323     /**
       
   324      * Draws a quadratic bezier curve.
       
   325      *
       
   326      * @method quadraticCurveTo
       
   327      * @param {Number} cpx x-coordinate for the control point.
       
   328      * @param {Number} cpy y-coordinate for the control point.
       
   329      * @param {Number} x x-coordinate for the end point.
       
   330      * @param {Number} y y-coordinate for the end point.
       
   331      * @chainable
       
   332      */
       
   333     /**
       
   334      * Draws a rectangle.
       
   335      *
       
   336      * @method drawRect
       
   337      * @param {Number} x x-coordinate
       
   338      * @param {Number} y y-coordinate
       
   339      * @param {Number} w width
       
   340      * @param {Number} h height
       
   341      * @chainable
       
   342      */
       
   343     /**
       
   344      * Draws a rectangle with rounded corners.
       
   345      *
       
   346      * @method drawRoundRect
       
   347      * @param {Number} x x-coordinate
       
   348      * @param {Number} y y-coordinate
       
   349      * @param {Number} w width
       
   350      * @param {Number} h height
       
   351      * @param {Number} ew width of the ellipse used to draw the rounded corners
       
   352      * @param {Number} eh height of the ellipse used to draw the rounded corners
       
   353      * @chainable
       
   354      */
       
   355     /**
       
   356      * Draws a circle.
       
   357      *
       
   358      * @method drawCircle
       
   359      * @param {Number} x y-coordinate
       
   360      * @param {Number} y x-coordinate
       
   361      * @param {Number} r radius
       
   362      * @chainable
       
   363      * @protected
       
   364      */
       
   365     /**
       
   366      * Draws an ellipse.
       
   367      *
       
   368      * @method drawEllipse
       
   369      * @param {Number} x x-coordinate
       
   370      * @param {Number} y y-coordinate
       
   371      * @param {Number} w width
       
   372      * @param {Number} h height
       
   373      * @chainable
       
   374      * @protected
       
   375      */
       
   376     /**
       
   377      * Draws a diamond.
       
   378      *
       
   379      * @method drawDiamond
       
   380      * @param {Number} x y-coordinate
       
   381      * @param {Number} y x-coordinate
       
   382      * @param {Number} width width
       
   383      * @param {Number} height height
       
   384      * @chainable
       
   385      * @protected
       
   386      */
       
   387     /**
       
   388      * Draws a wedge.
       
   389      *
       
   390      * @method drawWedge
       
   391      * @param {Number} x x-coordinate of the wedge's center point
       
   392      * @param {Number} y y-coordinate of the wedge's center point
       
   393      * @param {Number} startAngle starting angle in degrees
       
   394      * @param {Number} arc sweep of the wedge. Negative values draw clockwise.
       
   395      * @param {Number} radius radius of wedge. If [optional] yRadius is defined, then radius is the x radius.
       
   396      * @param {Number} yRadius [optional] y radius for wedge.
       
   397      * @chainable
       
   398      * @private
       
   399      */
       
   400     /**
       
   401      * Draws a line segment using the current line style from the current drawing position to the specified x and y coordinates.
       
   402      *
       
   403      * @method lineTo
       
   404      * @param {Number} point1 x-coordinate for the end point.
       
   405      * @param {Number} point2 y-coordinate for the end point.
       
   406      * @chainable
       
   407      */
       
   408     /**
       
   409      * Draws a line segment using the current line style from the current drawing position to the relative x and y coordinates.
       
   410      *
       
   411      * @method relativeLineTo
       
   412      * @param {Number} point1 x-coordinate for the end point.
       
   413      * @param {Number} point2 y-coordinate for the end point.
       
   414      * @chainable
       
   415      */
       
   416     /**
       
   417      * Moves the current drawing position to specified x and y coordinates.
       
   418      *
       
   419      * @method moveTo
       
   420      * @param {Number} x x-coordinate for the end point.
       
   421      * @param {Number} y y-coordinate for the end point.
       
   422      * @chainable
       
   423      */
       
   424     /**
       
   425      * Moves the current drawing position relative to specified x and y coordinates.
       
   426      *
       
   427      * @method relativeMoveTo
       
   428      * @param {Number} x x-coordinate for the end point.
       
   429      * @param {Number} y y-coordinate for the end point.
       
   430      * @chainable
       
   431      */
       
   432     /**
       
   433      * Completes a drawing operation.
       
   434      *
       
   435      * @method end
       
   436      * @chainable
       
   437      */
       
   438     /**
       
   439      * Clears the path.
       
   440      *
       
   441      * @method clear
       
   442      * @chainable
       
   443      */
       
   444     /**
       
   445      * Ends a fill and stroke
       
   446      *
       
   447      * @method closePath
       
   448      * @chainable
       
   449      */
       
   450 /**
       
   451  *  <p>Base class for creating shapes.</p>
       
   452  *  <p>`Shape` is an abstract class and is not meant to be used directly. The following classes extend
       
   453  *  `Shape`.
       
   454  *
       
   455  *  <ul>
       
   456  *      <li><a href="Circle.html">`Circle`</a></li>
       
   457  *      <li><a href="Ellipse.html">`Ellipse`</a></li>
       
   458  *      <li><a href="Rect.html">`Rect`</a></li>
       
   459  *      <li><a href="Path.html">`Path`</a></li>
       
   460  *  </ul>
       
   461  *
       
   462  * `Shape` can also be extended to create custom shape classes.</p>
       
   463  *
       
   464  * `Shape` has the following implementations based on browser capability.
       
   465  *  <ul>
       
   466  *      <li><a href="SVGShape.html">`SVGShape`</a></li>
       
   467  *      <li><a href="VMLShape.html">`VMLShape`</a></li>
       
   468  *      <li><a href="CanvasShape.html">`CanvasShape`</a></li>
       
   469  *  </ul>
       
   470  *
       
   471  * It is not necessary to interact with these classes directly. `Shape` will point to the appropriate implemention.</p>
       
   472  *
       
   473  * @class Shape
       
   474  * @constructor
       
   475  * @param {Object} cfg (optional) Attribute configs
       
   476  */
       
   477     /**
       
   478      * Init method, invoked during construction.
       
   479      * Calls `initializer` method.
       
   480      *
       
   481      * @method init
       
   482      * @protected
       
   483      */
       
   484 	/**
       
   485 	 * Initializes the shape
       
   486 	 *
       
   487 	 * @private
       
   488 	 * @method initializer
       
   489 	 */
       
   490 	/**
       
   491 	 * Add a class name to each node.
       
   492 	 *
       
   493 	 * @method addClass
       
   494 	 * @param {String} className the class name to add to the node's class attribute
       
   495 	 */
       
   496 	/**
       
   497 	 * Removes a class name from each node.
       
   498 	 *
       
   499 	 * @method removeClass
       
   500 	 * @param {String} className the class name to remove from the node's class attribute
       
   501 	 */
       
   502 	/**
       
   503 	 * Gets the current position of the node in page coordinates.
       
   504 	 *
       
   505 	 * @method getXY
       
   506 	 * @return Array The XY position of the shape.
       
   507 	 */
       
   508 	/**
       
   509 	 * Set the position of the shape in page coordinates, regardless of how the node is positioned.
       
   510 	 *
       
   511 	 * @method setXY
       
   512 	 * @param {Array} Contains x & y values for new position (coordinates are page-based)
       
   513 	 */
       
   514 	/**
       
   515 	 * Determines whether the node is an ancestor of another HTML element in the DOM hierarchy.
       
   516 	 *
       
   517 	 * @method contains
       
   518 	 * @param {Shape | HTMLElement} needle The possible node or descendent
       
   519 	 * @return Boolean Whether or not this shape is the needle or its ancestor.
       
   520 	 */
       
   521 	/**
       
   522 	 * Compares nodes to determine if they match.
       
   523 	 * Node instances can be compared to each other and/or HTMLElements.
       
   524 	 * @method compareTo
       
   525 	 * @param {HTMLElement | Node} refNode The reference node to compare to the node.
       
   526 	 * @return {Boolean} True if the nodes match, false if they do not.
       
   527 	 */
       
   528 	/**
       
   529 	 * Test if the supplied node matches the supplied selector.
       
   530 	 *
       
   531 	 * @method test
       
   532 	 * @param {String} selector The CSS selector to test against.
       
   533 	 * @return Boolean Wheter or not the shape matches the selector.
       
   534 	 */
       
   535     /**
       
   536      * Sets the value of an attribute.
       
   537      *
       
   538      * @method set
       
   539      * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
       
   540      * be passed in to set multiple attributes at once.
       
   541      * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
       
   542      * the name param.
       
   543      */
       
   544 	/**
       
   545 	 * Specifies a 2d translation.
       
   546 	 *
       
   547 	 * @method translate
       
   548 	 * @param {Number} x The value to transate on the x-axis.
       
   549 	 * @param {Number} y The value to translate on the y-axis.
       
   550 	 */
       
   551 	/**
       
   552 	 * Translates the shape along the x-axis. When translating x and y coordinates,
       
   553 	 * use the `translate` method.
       
   554 	 *
       
   555 	 * @method translateX
       
   556 	 * @param {Number} x The value to translate.
       
   557 	 */
       
   558 	/**
       
   559 	 * Translates the shape along the y-axis. When translating x and y coordinates,
       
   560 	 * use the `translate` method.
       
   561 	 *
       
   562 	 * @method translateY
       
   563 	 * @param {Number} y The value to translate.
       
   564 	 */
       
   565     /**
       
   566      * Skews the shape around the x-axis and y-axis.
       
   567      *
       
   568      * @method skew
       
   569      * @param {Number} x The value to skew on the x-axis.
       
   570      * @param {Number} y The value to skew on the y-axis.
       
   571      */
       
   572 	/**
       
   573 	 * Skews the shape around the x-axis.
       
   574 	 *
       
   575 	 * @method skewX
       
   576 	 * @param {Number} x x-coordinate
       
   577 	 */
       
   578 	/**
       
   579 	 * Skews the shape around the y-axis.
       
   580 	 *
       
   581 	 * @method skewY
       
   582 	 * @param {Number} y y-coordinate
       
   583 	 */
       
   584 	/**
       
   585 	 * Rotates the shape clockwise around it transformOrigin.
       
   586 	 *
       
   587 	 * @method rotate
       
   588 	 * @param {Number} deg The degree of the rotation.
       
   589 	 */
       
   590 	/**
       
   591 	 * Specifies a 2d scaling operation.
       
   592 	 *
       
   593 	 * @method scale
       
   594 	 * @param {Number} val
       
   595 	 */
       
   596 	/**
       
   597 	 * Returns the bounds for a shape.
       
   598 	 *
       
   599      * Calculates the a new bounding box from the original corner coordinates (base on size and position) and the transform matrix.
       
   600      * The calculated bounding box is used by the graphic instance to calculate its viewBox.
       
   601      *
       
   602 	 * @method getBounds
       
   603 	 * @return Object
       
   604 	 */
       
   605     /**
       
   606      * Destroys the instance.
       
   607      *
       
   608      * @method destroy
       
   609      */
       
   610 	/**
       
   611 	 * An array of x, y values which indicates the transformOrigin in which to rotate the shape. Valid values range between 0 and 1 representing a
       
   612 	 * fraction of the shape's corresponding bounding box dimension. The default value is [0.5, 0.5].
       
   613 	 *
       
   614 	 * @config transformOrigin
       
   615 	 * @type Array
       
   616 	 */
       
   617     /**
       
   618      * <p>A string containing, in order, transform operations applied to the shape instance. The `transform` string can contain the following values:
       
   619      *
       
   620      *    <dl>
       
   621      *        <dt>rotate</dt><dd>Rotates the shape clockwise around it transformOrigin.</dd>
       
   622      *        <dt>translate</dt><dd>Specifies a 2d translation.</dd>
       
   623      *        <dt>skew</dt><dd>Skews the shape around the x-axis and y-axis.</dd>
       
   624      *        <dt>scale</dt><dd>Specifies a 2d scaling operation.</dd>
       
   625      *        <dt>translateX</dt><dd>Translates the shape along the x-axis.</dd>
       
   626      *        <dt>translateY</dt><dd>Translates the shape along the y-axis.</dd>
       
   627      *        <dt>skewX</dt><dd>Skews the shape around the x-axis.</dd>
       
   628      *        <dt>skewY</dt><dd>Skews the shape around the y-axis.</dd>
       
   629      *        <dt>matrix</dt><dd>Specifies a 2D transformation matrix comprised of the specified six values.</dd>
       
   630      *    </dl>
       
   631      * </p>
       
   632      * <p>Applying transforms through the transform attribute will reset the transform matrix and apply a new transform. The shape class also contains
       
   633      * corresponding methods for each transform that will apply the transform to the current matrix. The below code illustrates how you might use the
       
   634      * `transform` attribute to instantiate a recangle with a rotation of 45 degrees.</p>
       
   635             var myRect = new Y.Rect({
       
   636                 type:"rect",
       
   637                 width: 50,
       
   638                 height: 40,
       
   639                 transform: "rotate(45)"
       
   640             };
       
   641      * <p>The code below would apply `translate` and `rotate` to an existing shape.</p>
       
   642 
       
   643         myRect.set("transform", "translate(40, 50) rotate(45)");
       
   644 	 * @config transform
       
   645      * @type String
       
   646 	 */
       
   647 	/**
       
   648 	 * Unique id for class instance.
       
   649 	 *
       
   650 	 * @config id
       
   651 	 * @type String
       
   652 	 */
       
   653 	/**
       
   654 	 * Indicates the x position of shape.
       
   655 	 *
       
   656 	 * @config x
       
   657 	 * @type Number
       
   658 	 */
       
   659 	/**
       
   660 	 * Indicates the y position of shape.
       
   661 	 *
       
   662 	 * @config y
       
   663 	 * @type Number
       
   664 	 */
       
   665 	/**
       
   666 	 * Indicates the width of the shape
       
   667 	 *
       
   668 	 * @config width
       
   669 	 * @type Number
       
   670 	 */
       
   671 	/**
       
   672 	 * Indicates the height of the shape
       
   673 	 *
       
   674 	 * @config height
       
   675 	 * @type Number
       
   676 	 */
       
   677 	/**
       
   678 	 * Indicates whether the shape is visible.
       
   679 	 *
       
   680 	 * @config visible
       
   681 	 * @type Boolean
       
   682 	 */
       
   683 	/**
       
   684 	 * Contains information about the fill of the shape.
       
   685      *  <dl>
       
   686      *      <dt>color</dt><dd>The color of the fill.</dd>
       
   687      *      <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the fill. The default value is 1.</dd>
       
   688      *      <dt>type</dt><dd>Type of fill.
       
   689      *          <dl>
       
   690      *              <dt>solid</dt><dd>Solid single color fill. (default)</dd>
       
   691      *              <dt>linear</dt><dd>Linear gradient fill.</dd>
       
   692      *              <dt>radial</dt><dd>Radial gradient fill.</dd>
       
   693      *          </dl>
       
   694      *      </dd>
       
   695      *  </dl>
       
   696      *  <p>If a `linear` or `radial` is specified as the fill type. The following additional property is used:
       
   697      *  <dl>
       
   698      *      <dt>stops</dt><dd>An array of objects containing the following properties:
       
   699      *          <dl>
       
   700      *              <dt>color</dt><dd>The color of the stop.</dd>
       
   701      *              <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stop. The default value is 1.
       
   702      *              Note: No effect for IE 6 - 8</dd>
       
   703      *              <dt>offset</dt><dd>Number between 0 and 1 indicating where the color stop is positioned.</dd>
       
   704      *          </dl>
       
   705      *      </dd>
       
   706      *      <p>Linear gradients also have the following property:</p>
       
   707      *      <dt>rotation</dt><dd>Linear gradients flow left to right by default. The rotation property allows you to change the
       
   708      *      flow by rotation. (e.g. A rotation of 180 would make the gradient pain from right to left.)</dd>
       
   709      *      <p>Radial gradients have the following additional properties:</p>
       
   710      *      <dt>r</dt><dd>Radius of the gradient circle.</dd>
       
   711      *      <dt>fx</dt><dd>Focal point x-coordinate of the gradient.</dd>
       
   712      *      <dt>fy</dt><dd>Focal point y-coordinate of the gradient.</dd>
       
   713      *      <dt>cx</dt><dd>
       
   714      *          <p>The x-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
       
   715      *          <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and
       
   716      *          `VMLShape` classes which are used on Android or IE 6 - 8.</p>
       
   717      *      </dd>
       
   718      *      <dt>cy</dt><dd>
       
   719      *          <p>The y-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
       
   720      *          <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and `VMLShape`
       
   721      *          classes which are used on Android or IE 6 - 8.</p>
       
   722      *      </dd>
       
   723      *  </dl>
       
   724 	 *
       
   725 	 * @config fill
       
   726 	 * @type Object
       
   727 	 */
       
   728 	/**
       
   729 	 * Contains information about the stroke of the shape.
       
   730      *  <dl>
       
   731      *      <dt>color</dt><dd>The color of the stroke.</dd>
       
   732      *      <dt>weight</dt><dd>Number that indicates the width of the stroke.</dd>
       
   733      *      <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stroke. The default value is 1.</dd>
       
   734      *      <dt>dashstyle</dt>Indicates whether to draw a dashed stroke. When set to "none", a solid stroke is drawn. When set
       
   735      *      to an array, the first index indicates the length of the dash. The second index indicates the length of gap.
       
   736      *      <dt>linecap</dt><dd>Specifies the linecap for the stroke. The following values can be specified:
       
   737      *          <dl>
       
   738      *              <dt>butt (default)</dt><dd>Specifies a butt linecap.</dd>
       
   739      *              <dt>square</dt><dd>Specifies a sqare linecap.</dd>
       
   740      *              <dt>round</dt><dd>Specifies a round linecap.</dd>
       
   741      *          </dl>
       
   742      *      </dd>
       
   743      *      <dt>linejoin</dt><dd>Specifies a linejoin for the stroke. The following values can be specified:
       
   744      *          <dl>
       
   745      *              <dt>round (default)</dt><dd>Specifies that the linejoin will be round.</dd>
       
   746      *              <dt>bevel</dt><dd>Specifies a bevel for the linejoin.</dd>
       
   747      *              <dt>miter limit</dt><dd>An integer specifying the miter limit of a miter linejoin. If you want to specify a linejoin
       
   748      *              of miter, you simply specify the limit as opposed to having separate miter and miter limit values.</dd>
       
   749      *          </dl>
       
   750      *      </dd>
       
   751      *  </dl>
       
   752 	 *
       
   753 	 * @config stroke
       
   754 	 * @type Object
       
   755 	 */
       
   756 	/**
       
   757 	 * Dom node for the shape.
       
   758 	 *
       
   759 	 * @config node
       
   760 	 * @type HTMLElement
       
   761 	 * @readOnly
       
   762 	 */
       
   763     /**
       
   764      * Represents an SVG Path string. This will be parsed and added to shape's API to represent the SVG data across all
       
   765      * implementations. Note that when using VML or SVG implementations, part of this content will be added to the DOM using
       
   766      * respective VML/SVG attributes. If your content comes from an untrusted source, you will need to ensure that no
       
   767      * malicious code is included in that content.
       
   768      *
       
   769      * @config data
       
   770      * @type String
       
   771      */
       
   772 	/**
       
   773 	 * Reference to the parent graphic instance
       
   774 	 *
       
   775 	 * @config graphic
       
   776 	 * @type Graphic
       
   777 	 * @readOnly
       
   778 	 */
       
   779 
       
   780 /**
       
   781  * <p>Creates circle shape with editable attributes.</p>
       
   782  * <p>`Circle` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the
       
   783  * <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute. Assigning "circle"
       
   784  * or `Y.Circle` to this attribute will create a `Circle` instance. Required attributes for instantiating a `Circle` are
       
   785  * `type` and `radius`. Optional attributes include:
       
   786  *  <ul>
       
   787  *      <li><a href="#attr_fill">fill</a></li>
       
   788  *      <li><a href="#attr_id">id</a></li>
       
   789  *      <li><a href="#attr_stroke">stroke</a></li>
       
   790  *      <li><a href="#attr_transform">transform</a></li>
       
   791  *      <li><a href="#attr_transformOrigin">transformOrigin</a></li>
       
   792  *      <li><a href="#attr_visible">visible</a></li>
       
   793  *      <li><a href="#attr_x">x</a></li>
       
   794  *      <li><a href="#attr_y">y</a></li>
       
   795  *  </ul>
       
   796  *
       
   797  * The below code creates a circle by defining the `type` attribute as "circle":</p>
       
   798 
       
   799         var myCircle = myGraphic.addShape({
       
   800             type: "circle",
       
   801             radius: 10,
       
   802             fill: {
       
   803                 color: "#9aa"
       
   804             },
       
   805             stroke: {
       
   806                 weight: 1,
       
   807                 color: "#000"
       
   808             }
       
   809         });
       
   810 
       
   811  * Below, this same circle is created by defining the `type` attribute with a class reference:
       
   812  *
       
   813         var myCircle = myGraphic.addShape({
       
   814             type: Y.Circle,
       
   815             radius: 10,
       
   816             fill: {
       
   817                 color: "#9aa"
       
   818             },
       
   819             stroke: {
       
   820                 weight: 1,
       
   821                 color: "#000"
       
   822             }
       
   823         });
       
   824  *
       
   825  * <p>`Circle` has the following implementations based on browser capability.
       
   826  *  <ul>
       
   827  *      <li><a href="SVGCircle.html">`SVGCircle`</a></li>
       
   828  *      <li><a href="VMLCircle.html">`VMLCircle`</a></li>
       
   829  *      <li><a href="CanvasCircle.html">`CanvasCircle`</a></li>
       
   830  *  </ul>
       
   831  *
       
   832  * It is not necessary to interact with these classes directly. `Circle` will point to the appropriate implemention.</p>
       
   833  *
       
   834  * @class Circle
       
   835  * @extends Shape
       
   836  * @constructor
       
   837  */
       
   838     /**
       
   839      * Radius of the circle
       
   840      *
       
   841      * @config radius
       
   842      * @type Number
       
   843      */
       
   844 /**
       
   845  * <p>Creates an ellipse shape with editable attributes.</p>
       
   846  * <p>`Ellipse` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the
       
   847  * <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute. Assigning "ellipse"
       
   848  * or `Y.Ellipse` to this attribute will create a `Ellipse` instance. Required attributes for instantiating a `Ellipse` are
       
   849  * `type`, `width` and `height`. Optional attributes include:
       
   850  *  <ul>
       
   851  *      <li><a href="#attr_fill">fill</a></li>
       
   852  *      <li><a href="#attr_id">id</a></li>
       
   853  *      <li><a href="#attr_stroke">stroke</a></li>
       
   854  *      <li><a href="#attr_transform">transform</a></li>
       
   855  *      <li><a href="#attr_transformOrigin">transformOrigin</a></li>
       
   856  *      <li><a href="#attr_visible">visible</a></li>
       
   857  *      <li><a href="#attr_x">x</a></li>
       
   858  *      <li><a href="#attr_y">y</a></li>
       
   859  *  </ul>
       
   860  *
       
   861  * The below code creates an ellipse by defining the `type` attribute as "ellipse":</p>
       
   862 
       
   863         var myEllipse = myGraphic.addShape({
       
   864             type: "ellipse",
       
   865             width: 20,
       
   866             height: 10,
       
   867             fill: {
       
   868                 color: "#9aa"
       
   869             },
       
   870             stroke: {
       
   871                 weight: 1,
       
   872                 color: "#000"
       
   873             }
       
   874         });
       
   875 
       
   876  * Below, the same ellipse is created by defining the `type` attribute with a class reference:
       
   877  *
       
   878         var myEllipse = myGraphic.addShape({
       
   879             type: Y.Ellipse,
       
   880             width: 20,
       
   881             height: 10,
       
   882             fill: {
       
   883                 color: "#9aa"
       
   884             },
       
   885             stroke: {
       
   886                 weight: 1,
       
   887                 color: "#000"
       
   888             }
       
   889         });
       
   890  *
       
   891  * <p>`Ellipse` has the following implementations based on browser capability.
       
   892  *  <ul>
       
   893  *      <li><a href="SVGEllipse.html">`SVGEllipse`</a></li>
       
   894  *      <li><a href="VMLEllipse.html">`VMLEllipse`</a></li>
       
   895  *      <li><a href="CanvasEllipse.html">`CanvasEllipse`</a></li>
       
   896  *  </ul>
       
   897  *
       
   898  * It is not necessary to interact with these classes directly. `Ellipse` will point to the appropriate implemention.</p>
       
   899  *
       
   900  * @class Ellipse
       
   901  * @extends Shape
       
   902  * @constructor
       
   903  */
       
   904 /**
       
   905  * <p>Creates an rectangle shape with editable attributes.</p>
       
   906  * <p>`Rect` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the
       
   907  * <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute. Assigning "rect"
       
   908  * or `Y.Rect` to this attribute will create a `Rect` instance. Required attributes for instantiating a `Rect` are `type`,
       
   909  * `width` and `height`. Optional attributes include:
       
   910  *  <ul>
       
   911  *      <li><a href="#attr_fill">fill</a></li>
       
   912  *      <li><a href="#attr_id">id</a></li>
       
   913  *      <li><a href="#attr_stroke">stroke</a></li>
       
   914  *      <li><a href="#attr_transform">transform</a></li>
       
   915  *      <li><a href="#attr_transformOrigin">transformOrigin</a></li>
       
   916  *      <li><a href="#attr_visible">visible</a></li>
       
   917  *      <li><a href="#attr_x">x</a></li>
       
   918  *      <li><a href="#attr_y">y</a></li>
       
   919  *  </ul>
       
   920  *
       
   921  * The below code creates a rectangle by defining the `type` attribute as "rect":</p>
       
   922 
       
   923         var myRect = myGraphic.addShape({
       
   924             type: "rect",
       
   925             width: 20,
       
   926             height: 10,
       
   927             fill: {
       
   928                 color: "#9aa"
       
   929             },
       
   930             stroke: {
       
   931                 weight: 1,
       
   932                 color: "#000"
       
   933             }
       
   934         });
       
   935 
       
   936  * Below, the same rectangle is created by defining the `type` attribute with a class reference:
       
   937  *
       
   938         var myRect = myGraphic.addShape({
       
   939             type: Y.Rect,
       
   940             width: 20,
       
   941             height: 10,
       
   942             fill: {
       
   943                 color: "#9aa"
       
   944             },
       
   945             stroke: {
       
   946                 weight: 1,
       
   947                 color: "#000"
       
   948             }
       
   949         });
       
   950  *
       
   951  * <p>`Rect` has the following implementations based on browser capability.
       
   952  *  <ul>
       
   953  *      <li><a href="SVGRect.html">`SVGRect`</a></li>
       
   954  *      <li><a href="VMLRect.html">`VMLRect`</a></li>
       
   955  *      <li><a href="CanvasRect.html">`CanvasRect`</a></li>
       
   956  *  </ul>
       
   957  *
       
   958  * It is not necessary to interact with these classes directly. `Rect` will point to the appropriate implemention.</p>
       
   959  *
       
   960  * @class Rect
       
   961  * @extends Shape
       
   962  * @constructor
       
   963  */
       
   964 /**
       
   965  * <p>The `Path` class creates a shape through the use of drawing methods. The `Path` class has the following drawing methods available:</p>
       
   966  *  <ul>
       
   967  *      <li><a href="#method_clear">`clear`</a></li>
       
   968  *      <li><a href="#method_curveTo">`curveTo`</a></li>
       
   969  *      <li><a href="#method_drawRect">`drawRect`</a></li>
       
   970  *      <li><a href="#method_drawRoundRect">`drawRoundRect`</a></li>
       
   971  *      <li><a href="#method_end">`end`</a></li>
       
   972  *      <li><a href="#method_lineTo">`lineTo`</a></li>
       
   973  *      <li><a href="#method_moveTo">`moveTo`</a></li>
       
   974  *      <li><a href="#method_quadraticCurveTo">`quadraticCurveTo`</a></li>
       
   975  *  </ul>
       
   976  *
       
   977  *  <p>Like other shapes, `Path` elements are created using the <a href="Graphic.html#method_addShape">`addShape`</a>
       
   978  *  method of the <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute.
       
   979  *  Assigning "path" or `Y.Path` to this attribute will create a `Path` instance. After instantiation, a series of drawing
       
   980  *  operations must be performed in order to render a shape. The below code instantiates a path element by defining the
       
   981  *  `type` attribute as "path":</p>
       
   982 
       
   983         var myPath = myGraphic.addShape({
       
   984             type: "path",
       
   985             fill: {
       
   986                 color: "#9aa"
       
   987             },
       
   988             stroke: {
       
   989                 weight: 1,
       
   990                 color: "#000"
       
   991             }
       
   992         });
       
   993 
       
   994  * Below a `Path` element with the same properties is instantiated by defining the `type` attribute with a class reference:
       
   995  *
       
   996         var myPath = myGraphic.addShape({
       
   997             type: Y.Path,
       
   998             fill: {
       
   999                 color: "#9aa"
       
  1000             },
       
  1001             stroke: {
       
  1002                 weight: 1,
       
  1003                 color: "#000"
       
  1004             }
       
  1005         });
       
  1006 
       
  1007  * After instantiation, a shape or segment needs to be drawn for an element to render. After all draw operations are performed,
       
  1008  * the <a href="#method_end">`end`</a> method will render the shape. The code below will draw a triangle:
       
  1009 
       
  1010         myPath.moveTo(35, 5);
       
  1011         myPath.lineTo(65, 65);
       
  1012         myPath.lineTo(5, 65);
       
  1013         myPath.lineTo(35, 5);
       
  1014         myPath.end();
       
  1015  *
       
  1016  * <p>`Path` has the following implementations based on browser capability.
       
  1017  *  <ul>
       
  1018  *      <li><a href="SVGPath.html">`SVGPath`</a></li>
       
  1019  *      <li><a href="VMLPath.html">`VMLPath`</a></li>
       
  1020  *      <li><a href="CanvasPath.html">`CanvasPath`</a></li>
       
  1021  *  </ul>
       
  1022  * It is not necessary to interact with these classes directly. `Path` will point to the appropriate implemention.</p>
       
  1023  *
       
  1024  * @class Path
       
  1025  * @extends Shape
       
  1026  * @uses Drawing
       
  1027  * @constructor
       
  1028  */
       
  1029 	/**
       
  1030 	 * Indicates the path used for the node.
       
  1031 	 *
       
  1032 	 * @config path
       
  1033 	 * @type String
       
  1034      * @readOnly
       
  1035 	 */
       
  1036 /**
       
  1037  * `Graphic` acts a factory and container for shapes. You need at least one `Graphic` instance to create shapes for your application.
       
  1038  * <p>The code block below creates a `Graphic` instance and appends it to an HTMLElement with the id 'mygraphiccontainer'.</p>
       
  1039 
       
  1040         var myGraphic = new Y.Graphic({render:"#mygraphiccontainer"});
       
  1041 
       
  1042  * <p>Alternatively, you can add a `Graphic` instance to the DOM using the <a href="#method_render">`render`</a> method.</p>
       
  1043         var myGraphic = new Y.Graphic();
       
  1044         myGraphic.render("#mygraphiccontainer");
       
  1045 
       
  1046  * `Graphic` has the following implementations based on browser capability.
       
  1047  *  <ul>
       
  1048  *      <li><a href="SVGGraphic.html">`SVGGraphic`</a></li>
       
  1049  *      <li><a href="VMLGraphic.html">`VMLGraphic`</a></li>
       
  1050  *      <li><a href="CanvasGraphic.html">`CanvasGraphic`</a></li>
       
  1051  *  </ul>
       
  1052  *
       
  1053  * It is not necessary to interact with these classes directly. `Graphic` will point to the appropriate implemention.</p>
       
  1054  *
       
  1055  * @class Graphic
       
  1056  * @constructor
       
  1057  */
       
  1058     /**
       
  1059      * Whether or not to render the `Graphic` automatically after to a specified parent node after init. This can be a Node
       
  1060      * instance or a CSS selector string.
       
  1061      *
       
  1062      * @config render
       
  1063      * @type Node | String
       
  1064      */
       
  1065     /**
       
  1066 	 * Unique id for class instance.
       
  1067 	 *
       
  1068 	 * @config id
       
  1069 	 * @type String
       
  1070 	 */
       
  1071     /**
       
  1072      * Key value pairs in which a shape instance is associated with its id.
       
  1073      *
       
  1074      *  @config shapes
       
  1075      *  @type Object
       
  1076      *  @readOnly
       
  1077      */
       
  1078     /**
       
  1079      *  Object containing size and coordinate data for the content of a Graphic in relation to the coordSpace node.
       
  1080      *
       
  1081      *  @config contentBounds
       
  1082      *  @type Object
       
  1083      *  @readOnly
       
  1084      */
       
  1085     /**
       
  1086      *  The html element that represents to coordinate system of the Graphic instance.
       
  1087      *
       
  1088      *  @config node
       
  1089      *  @type HTMLElement
       
  1090      *  @readOnly
       
  1091      */
       
  1092 	/**
       
  1093 	 * Indicates the width of the `Graphic`.
       
  1094 	 *
       
  1095 	 * @config width
       
  1096 	 * @type Number
       
  1097 	 */
       
  1098 	/**
       
  1099 	 * Indicates the height of the `Graphic`.
       
  1100 	 *
       
  1101 	 * @config height
       
  1102 	 * @type Number
       
  1103 	 */
       
  1104     /**
       
  1105      *  Determines the sizing of the Graphic.
       
  1106      *
       
  1107      *  <dl>
       
  1108      *      <dt>sizeContentToGraphic</dt><dd>The Graphic's width and height attributes are, either explicitly set through the
       
  1109      *      <code>width</code> and <code>height</code> attributes or are determined by the dimensions of the parent element. The
       
  1110      *      content contained in the Graphic will be sized to fit with in the Graphic instance's dimensions. When using this
       
  1111      *      setting, the <code>preserveAspectRatio</code> attribute will determine how the contents are sized.</dd>
       
  1112      *      <dt>sizeGraphicToContent</dt><dd>(Also accepts a value of true) The Graphic's width and height are determined by the
       
  1113      *      size and positioning of the content.</dd>
       
  1114      *      <dt>false</dt><dd>The Graphic's width and height attributes are, either explicitly set through the <code>width</code>
       
  1115      *      and <code>height</code> attributes or are determined by the dimensions of the parent element. The contents of the
       
  1116      *      Graphic instance are not affected by this setting.</dd>
       
  1117      *  </dl>
       
  1118      *
       
  1119      *
       
  1120      *  @config autoSize
       
  1121      *  @type Boolean | String
       
  1122      *  @default false
       
  1123      */
       
  1124     /**
       
  1125      * Determines how content is sized when <code>autoSize</code> is set to <code>sizeContentToGraphic</code>.
       
  1126      *
       
  1127      *  <dl>
       
  1128      *      <dt>none<dt><dd>Do not force uniform scaling. Scale the graphic content of the given element non-uniformly if necessary
       
  1129      *      such that the element's bounding box exactly matches the viewport rectangle.</dd>
       
  1130      *      <dt>xMinYMin</dt><dd>Force uniform scaling position along the top left of the Graphic's node.</dd>
       
  1131      *      <dt>xMidYMin</dt><dd>Force uniform scaling horizontally centered and positioned at the top of the Graphic's node.<dd>
       
  1132      *      <dt>xMaxYMin</dt><dd>Force uniform scaling positioned horizontally from the right and vertically from the top.</dd>
       
  1133      *      <dt>xMinYMid</dt>Force uniform scaling positioned horizontally from the left and vertically centered.</dd>
       
  1134      *      <dt>xMidYMid (the default)</dt><dd>Force uniform scaling with the content centered.</dd>
       
  1135      *      <dt>xMaxYMid</dt><dd>Force uniform scaling positioned horizontally from the right and vertically centered.</dd>
       
  1136      *      <dt>xMinYMax</dt><dd>Force uniform scaling positioned horizontally from the left and vertically from the bottom.</dd>
       
  1137      *      <dt>xMidYMax</dt><dd>Force uniform scaling horizontally centered and position vertically from the bottom.</dd>
       
  1138      *      <dt>xMaxYMax</dt><dd>Force uniform scaling positioned horizontally from the right and vertically from the bottom.</dd>
       
  1139      *  </dl>
       
  1140      *
       
  1141      * @config preserveAspectRatio
       
  1142      * @type String
       
  1143      * @default xMidYMid
       
  1144      */
       
  1145     /**
       
  1146      * The contentBounds will resize to greater values but not to smaller values. (for performance)
       
  1147      * When resizing the contentBounds down is desirable, set the resizeDown value to true.
       
  1148      *
       
  1149      * @config resizeDown
       
  1150      * @type Boolean
       
  1151      */
       
  1152 	/**
       
  1153 	 * Indicates the x-coordinate for the instance.
       
  1154 	 *
       
  1155 	 * @config x
       
  1156 	 * @type Number
       
  1157 	 */
       
  1158 	/**
       
  1159 	 * Indicates the y-coordinate for the instance.
       
  1160 	 *
       
  1161 	 * @config y
       
  1162 	 * @type Number
       
  1163 	 */
       
  1164     /**
       
  1165      * Indicates whether or not the instance will automatically redraw after a change is made to a shape.
       
  1166      * This property will get set to false when batching operations.
       
  1167      *
       
  1168      * @config autoDraw
       
  1169      * @type Boolean
       
  1170      * @default true
       
  1171      * @private
       
  1172      */
       
  1173 	/**
       
  1174 	 * Indicates whether the `Graphic` and its children are visible.
       
  1175 	 *
       
  1176 	 * @config visible
       
  1177 	 * @type Boolean
       
  1178 	 */
       
  1179     /**
       
  1180      * Gets the current position of the graphic instance in page coordinates.
       
  1181      *
       
  1182      * @method getXY
       
  1183      * @return Array The XY position of the shape.
       
  1184      */
       
  1185     /**
       
  1186      * Adds the graphics node to the dom.
       
  1187      *
       
  1188      * @method render
       
  1189      * @param {Node|String} parentNode node in which to render the graphics node into.
       
  1190      */
       
  1191     /**
       
  1192      * Removes all nodes.
       
  1193      *
       
  1194      * @method destroy
       
  1195      */
       
  1196     /**
       
  1197      * <p>Generates a shape instance by type. The method accepts an object that contain's the shape's
       
  1198      * type and attributes to be customized. For example, the code below would create a rectangle:</p>
       
  1199      *
       
  1200             var myRect = myGraphic.addShape({
       
  1201                 type: "rect",
       
  1202                 width: 40,
       
  1203                 height: 30,
       
  1204                 fill: {
       
  1205                     color: "#9aa"
       
  1206                 },
       
  1207                 stroke: {
       
  1208                     weight: 1,
       
  1209                     color: "#000"
       
  1210                 }
       
  1211             });
       
  1212      *
       
  1213      * <p>The `Graphics` module includes a few basic shapes. More information on their creation
       
  1214      * can be found in each shape's documentation:
       
  1215      *
       
  1216      *  <ul>
       
  1217      *      <li><a href="Circle.html">`Circle`</a></li>
       
  1218      *      <li><a href="Ellipse.html">`Ellipse`</a></li>
       
  1219      *      <li><a href="Rect.html">`Rect`</a></li>
       
  1220      *      <li><a href="Path.html">`Path`</a></li>
       
  1221      *  </ul>
       
  1222      *
       
  1223      *  The `Graphics` module also allows for the creation of custom shapes. If a custom shape
       
  1224      *  has been created, it can be instantiated with the `addShape` method as well. The attributes,
       
  1225      *  required and optional, would need to be defined in the custom shape.
       
  1226      *
       
  1227             var myCustomShape = myGraphic.addShape({
       
  1228                 type: Y.MyCustomShape,
       
  1229                 width: 50,
       
  1230                 height: 50,
       
  1231                 fill: {
       
  1232                     color: "#9aa"
       
  1233                 },
       
  1234                 stroke: {
       
  1235                     weight: 1,
       
  1236                     color: "#000"
       
  1237                 }
       
  1238             });
       
  1239      *
       
  1240      * @method addShape
       
  1241      * @param {Object} cfg Object containing the shape's type and attributes.
       
  1242      * @return Shape
       
  1243      */
       
  1244     /**
       
  1245      * Removes a shape instance from from the graphic instance.
       
  1246      *
       
  1247      * @method removeShape
       
  1248      * @param {Shape|String} shape The instance or id of the shape to be removed.
       
  1249      */
       
  1250     /**
       
  1251      * Removes all shape instances from the dom.
       
  1252      *
       
  1253      * @method removeAllShapes
       
  1254      */
       
  1255     /**
       
  1256      * Returns a shape based on the id of its dom node.
       
  1257      *
       
  1258      * @method getShapeById
       
  1259      * @param {String} id Dom id of the shape's node attribute.
       
  1260      * @return Shape
       
  1261      */
       
  1262 	/**
       
  1263 	 * Allows for creating multiple shapes in order to batch appending and redraw operations.
       
  1264 	 *
       
  1265 	 * @method batch
       
  1266 	 * @param {Function} method Method to execute.
       
  1267 	 */
       
  1268 
       
  1269 
       
  1270 }, '@VERSION@', {"requires": ["node", "event-custom", "pluginhost", "matrix", "classnamemanager"]});