src/cm/media/js/lib/yui/yui3-3.15.0/build/dial/dial-debug.js
changeset 602 e16a97fb364a
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     1 YUI.add('dial', function (Y, NAME) {
       
     2 
       
     3 /**
       
     4  * Create a circular dial value range input visualized as a draggable handle on a
       
     5  * background element.
       
     6  *
       
     7  * @module dial
       
     8  */
       
     9     var supportsVML = false;
       
    10         //testVMLNode;
       
    11 
       
    12     if (Y.UA.ie && Y.UA.ie < 9){
       
    13         supportsVML = true;
       
    14     }
       
    15 
       
    16     var Lang = Y.Lang,
       
    17         Widget = Y.Widget,
       
    18         Node = Y.Node;
       
    19 
       
    20     /**
       
    21      * Create a dial to represent an input control capable of representing a
       
    22      * series of intermediate states based on the position of the Dial's handle.
       
    23      * These states are typically aligned to a value algorithm whereby the angle of the handle's
       
    24      * position corresponds to a given value.
       
    25      *
       
    26      * @class Dial
       
    27      * @extends Widget
       
    28      * @param config {Object} Configuration object
       
    29      * @constructor
       
    30      */
       
    31     function Dial(config) {
       
    32         Dial.superclass.constructor.apply(this, arguments);
       
    33     }
       
    34 
       
    35     // Y.Dial static properties
       
    36 
       
    37     /**
       
    38      * The identity of the widget.
       
    39      *
       
    40      * @property NAME
       
    41      * @type String
       
    42      * @default 'dial'
       
    43      * @readOnly
       
    44      * @protected
       
    45      * @static
       
    46      */
       
    47     Dial.NAME = "dial";
       
    48 
       
    49     /**
       
    50      * Static property used to define the default attribute configuration of
       
    51      * the Widget.
       
    52      *
       
    53      * @property ATTRS
       
    54      * @type {Object}
       
    55      * @protected
       
    56      * @static
       
    57      */
       
    58     Dial.ATTRS = {
       
    59 
       
    60         /**
       
    61          * minimum value allowed
       
    62          *
       
    63          * @attribute min
       
    64          * @type {Number}
       
    65          * @default -220
       
    66          */
       
    67         min : {
       
    68             value:-220
       
    69         },
       
    70 
       
    71         /**
       
    72          * maximum value allowed
       
    73          *
       
    74          * @attribute max
       
    75          * @type {Number}
       
    76          * @default 220
       
    77          */
       
    78         max : {
       
    79             value:220
       
    80         },
       
    81 
       
    82         /**
       
    83          * diameter of the circular background object.
       
    84          * Other objects scale accordingly.
       
    85          * Set this only before rendering.
       
    86          *
       
    87          * @attribute diameter
       
    88          * @type {Number} the number of px in diameter
       
    89          * @default 100
       
    90          * @writeOnce
       
    91          */
       
    92         diameter : {
       
    93             value:100
       
    94         },
       
    95 
       
    96         /**
       
    97          * diameter of the handle object which users drag to change the value.
       
    98          * Dial sets the pixel dimension of the handle equal to handleDiameter * diameter.
       
    99          * Set this only before rendering.
       
   100          *
       
   101          * @attribute handleDiameter
       
   102          * @type {Number}
       
   103          * @default 0.2
       
   104          * @writeOnce
       
   105          */
       
   106         handleDiameter : {
       
   107             value:0.2
       
   108         },
       
   109 
       
   110         /**
       
   111          * diameter of the marker object which follows the angle of the handle during value changes.
       
   112          * Dial sets the pixel dimension of the marker equal to markerDiameter * diameter.
       
   113          * Set this only before rendering.
       
   114          *
       
   115          * @attribute markerDiameter
       
   116          * @type {Number}
       
   117          * @default 0.1
       
   118          * @writeOnce
       
   119          */
       
   120         markerDiameter : {
       
   121             value:0.1
       
   122         },
       
   123 
       
   124         /**
       
   125          * diameter of the center button object.
       
   126          * Dial sets the pixel dimension of the centerButton equal to centerButtonDiameter * diameter.
       
   127          * Set this only before rendering.
       
   128          *
       
   129          * @attribute centerButtonDiameter
       
   130          * @type {Number}
       
   131          * @default 0.1
       
   132          * @writeOnce
       
   133          */
       
   134         centerButtonDiameter : {
       
   135             value:0.5
       
   136         },
       
   137 
       
   138         /**
       
   139          * initial value of the Dial
       
   140          *
       
   141          * @attribute value
       
   142          * @type {Number}
       
   143          * @default 0
       
   144          */
       
   145         value : {
       
   146             value:0,
       
   147             validator: function(val) {
       
   148                 return this._validateValue(val);
       
   149             }
       
   150         },
       
   151 
       
   152         /**
       
   153          * amount to increment/decrement the dial value
       
   154          * when the arrow up/down/left/right keys are pressed
       
   155          *
       
   156          * @attribute minorStep
       
   157          * @type {Number}
       
   158          * @default 1
       
   159          */
       
   160         minorStep : {
       
   161             value:1
       
   162         },
       
   163 
       
   164         /**
       
   165          * amount to increment/decrement the dial value
       
   166          * when the page up/down keys are pressed
       
   167          *
       
   168          * @attribute majorStep
       
   169          * @type {Number}
       
   170          * @default 10
       
   171          */
       
   172         majorStep : {
       
   173             value:10
       
   174         },
       
   175 
       
   176         /**
       
   177          * number of value increments in one 360 degree revolution
       
   178          * of the handle around the dial
       
   179          *
       
   180          * @attribute stepsPerRevolution
       
   181          * @type {Number}
       
   182          * @default 100
       
   183          */
       
   184         stepsPerRevolution : {
       
   185             value:100
       
   186         },
       
   187 
       
   188         /**
       
   189          * number of decimal places of accuracy in the value
       
   190          *
       
   191          * @attribute decimalPlaces
       
   192          * @type {Number}
       
   193          * @default 0
       
   194          */
       
   195         decimalPlaces : {
       
   196             value:0
       
   197         },
       
   198 
       
   199         /**
       
   200          * visible strings for the dial UI. This attribute is
       
   201          * defined by the base Widget class but has an empty value. The
       
   202          * Dial is simply providing a default value for the attribute.
       
   203          * Gets localized strings in the current language
       
   204          *
       
   205          * @attribute strings
       
   206          * @type {Object} the values are HTML strings
       
   207          * @default {label: 'My label', resetStr: 'Reset', tooltipHandle: 'Drag to set value'}
       
   208          */
       
   209         strings: {
       
   210             valueFn: function () {
       
   211                 return Y.Intl.get('dial');
       
   212             }
       
   213         },
       
   214 
       
   215         /**
       
   216          * distance from the center of the dial to the
       
   217          * center of the marker and handle, when at rest.
       
   218          * The value is a percent of the radius of the dial.
       
   219          *
       
   220          * @attribute handleDistance
       
   221          * @type {number}
       
   222          * @default 0.75
       
   223          */
       
   224         handleDistance:{
       
   225             value:0.75
       
   226         }
       
   227 
       
   228     };
       
   229 
       
   230     /**
       
   231      * returns a properly formed yui class name
       
   232      *
       
   233      * @method
       
   234      * @param {String} string to be appended at the end of class name
       
   235      * @return
       
   236      * @private
       
   237      */
       
   238     function makeClassName(str) {
       
   239         return Y.ClassNameManager.getClassName(Dial.NAME, str);
       
   240     }
       
   241 
       
   242 	 /** array of static constants used to identify the classname applied to the Dial DOM objects
       
   243 	 *
       
   244      * @property CSS_CLASSES
       
   245      * @type {Array}
       
   246      * @private
       
   247      * @static
       
   248      */
       
   249     Dial.CSS_CLASSES = {
       
   250         label : makeClassName("label"),
       
   251         labelString : makeClassName("label-string"),
       
   252         valueString : makeClassName("value-string"),
       
   253         northMark : makeClassName("north-mark"),
       
   254         ring : makeClassName('ring'),
       
   255         ringVml : makeClassName('ring-vml'),
       
   256         marker : makeClassName("marker"),
       
   257         markerVml : makeClassName("marker-vml"),
       
   258         markerMaxMin : makeClassName("marker-max-min"),
       
   259         centerButton : makeClassName("center-button"),
       
   260         centerButtonVml : makeClassName('center-button-vml'),
       
   261         resetString : makeClassName("reset-string"),
       
   262         handle : makeClassName("handle"),
       
   263         handleVml : makeClassName("handle-vml"),
       
   264         hidden : makeClassName("hidden"),
       
   265         dragging : Y.ClassNameManager.getClassName("dd-dragging")
       
   266     };
       
   267 
       
   268     /* Static constants used to define the markup templates used to create Dial DOM elements */
       
   269 
       
   270 
       
   271     /**
       
   272      * template that will contain the Dial's label.
       
   273      *
       
   274      * @property LABEL_TEMPLATE
       
   275      * @type {String}
       
   276      * @default &lt;div class="[...-label]">&lt;span id="" class="[...-label-string]">{label}&lt;/span>&lt;span class="[...-value-string]">&lt;/span>&lt;/div>
       
   277      * @protected
       
   278      */
       
   279 
       
   280 	Dial.LABEL_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.label + '"><span id="" class="' + Dial.CSS_CLASSES.labelString + '">{label}</span><span class="' + Dial.CSS_CLASSES.valueString + '"></span></div>';
       
   281 
       
   282 	if(supportsVML === false){
       
   283 		/**
       
   284 		 * template that will contain the Dial's background ring.
       
   285 		 *
       
   286 		 * @property RING_TEMPLATE
       
   287 		 * @type {String}
       
   288 		 * @default &lt;div class="[...-ring]">&lt;div class="[...-northMark]">&lt;/div>&lt;/div>
       
   289 		 * @protected
       
   290 		 */
       
   291 		Dial.RING_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.ring + '"><div class="' + Dial.CSS_CLASSES.northMark + '"></div></div>';
       
   292 
       
   293 		/**
       
   294 		 * template that will contain the Dial's current angle marker.
       
   295 		 *
       
   296 		 * @property MARKER_TEMPLATE
       
   297 		 * @type {String}
       
   298 		 * @default &lt;div class="[...-marker] [...-marker-hidden]">&lt;div class="[...-markerUser]">&lt;/div>&lt;/div>
       
   299 		 * @protected
       
   300 		 */
       
   301 		Dial.MARKER_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.marker + ' ' + Dial.CSS_CLASSES.hidden + '"></div>';
       
   302 
       
   303 		/**
       
   304 		 * template that will contain the Dial's center button.
       
   305 		 *
       
   306 		 * @property CENTER_BUTTON_TEMPLATE
       
   307 		 * @type {String}
       
   308 		 * @default &lt;div class="[...-centerButton]">&lt;div class="[...-resetString]">' + Y.Lang.sub('{resetStr}', Dial.ATTRS.strings.value) + '&lt;/div>&lt;/div>
       
   309 		 * @protected
       
   310 		 */
       
   311 		Dial.CENTER_BUTTON_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.centerButton + '"><div class="' + Dial.CSS_CLASSES.resetString + ' ' + Dial.CSS_CLASSES.hidden + '">{resetStr}</div></div>';
       
   312 
       
   313 		/**
       
   314 		 * template that will contain the Dial's handle.
       
   315 		 *
       
   316 		 * @property HANDLE_TEMPLATE
       
   317 		 * @type {String}
       
   318 		 * @default &lt;div class="[...-handle]">&lt;div class="[...-handleUser]" aria-labelledby="" aria-valuetext="" aria-valuemax="" aria-valuemin="" aria-valuenow="" role="slider"  tabindex="0">&lt;/div>&lt;/div>';// title="{tooltipHandle}"
       
   319 		 * @protected
       
   320 		 */
       
   321 		Dial.HANDLE_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.handle + '" aria-labelledby="" aria-valuetext="" aria-valuemax="" aria-valuemin="" aria-valuenow="" role="slider"  tabindex="0" title="{tooltipHandle}">';
       
   322 
       
   323 	}else{ // VML case
       
   324 		Dial.RING_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.ring +  ' ' + Dial.CSS_CLASSES.ringVml + '">'+
       
   325 								'<div class="' + Dial.CSS_CLASSES.northMark + '"></div>'+
       
   326 									'<v:oval strokecolor="#ceccc0" strokeweight="1px"><v:fill type=gradient color="#8B8A7F" color2="#EDEDEB" angle="45"/></v:oval>'+
       
   327 								'</div>'+
       
   328 								'';
       
   329 		Dial.MARKER_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.markerVml + ' ' + Dial.CSS_CLASSES.hidden + '">'+
       
   330 										'<v:oval stroked="false">'+
       
   331 											'<v:fill opacity="20%" color="#000"/>'+
       
   332 										'</v:oval>'+
       
   333 								'</div>'+
       
   334 								'';
       
   335 		Dial.CENTER_BUTTON_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.centerButton + ' ' + Dial.CSS_CLASSES.centerButtonVml + '">'+
       
   336 											'<v:oval strokecolor="#ceccc0" strokeweight="1px">'+
       
   337 												'<v:fill type=gradient color="#C7C5B9" color2="#fefcf6" colors="35% #d9d7cb, 65% #fefcf6" angle="45"/>'+
       
   338 												'<v:shadow on="True" color="#000" opacity="10%" offset="2px, 2px"/>'+
       
   339 											'</v:oval>'+
       
   340 											'<div class="' + Dial.CSS_CLASSES.resetString + ' ' + Dial.CSS_CLASSES.hidden + '">{resetStr}</div>'+
       
   341 									'</div>'+
       
   342 									'';
       
   343 		Dial.HANDLE_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.handleVml + '" aria-labelledby="" aria-valuetext="" aria-valuemax="" aria-valuemin="" aria-valuenow="" role="slider"  tabindex="0" title="{tooltipHandle}">'+
       
   344 										'<v:oval stroked="false">'+
       
   345 											'<v:fill opacity="20%" color="#6C3A3A"/>'+
       
   346 										'</v:oval>'+
       
   347 								'</div>'+
       
   348 								'';
       
   349 	}
       
   350 
       
   351     /* Dial extends the base Widget class */
       
   352     Y.extend(Dial, Widget, {
       
   353 
       
   354         /**
       
   355          * creates the DOM structure for the Dial.
       
   356          *
       
   357          * @method renderUI
       
   358          * @protected
       
   359          */
       
   360         renderUI : function() {
       
   361             this._renderLabel();
       
   362             this._renderRing();
       
   363             this._renderMarker();
       
   364             this._renderCenterButton();
       
   365             this._renderHandle();
       
   366 
       
   367             // object handles
       
   368             this.contentBox = this.get("contentBox");
       
   369 
       
   370             // constants
       
   371             this._originalValue = this.get('value');
       
   372             this._minValue = this.get('min'); // saves doing a .get many times, but we need to remember to update this if/when we allow changing min or max after instantiation
       
   373             this._maxValue = this.get('max');
       
   374             this._stepsPerRevolution = this.get('stepsPerRevolution');
       
   375             this._minTimesWrapped = (Math.floor(this._minValue / this._stepsPerRevolution - 1));
       
   376             this._maxTimesWrapped = (Math.floor(this._maxValue / this._stepsPerRevolution + 1));
       
   377 
       
   378             // variables
       
   379             this._timesWrapped = 0;
       
   380             this._angle = this._getAngleFromValue(this.get('value'));
       
   381             this._prevAng = this._angle;
       
   382 
       
   383             // init
       
   384             this._setTimesWrappedFromValue(this._originalValue);
       
   385             this._handleNode.set('aria-valuemin', this._minValue);
       
   386             this._handleNode.set('aria-valuemax', this._maxValue);
       
   387         },
       
   388 
       
   389         /**
       
   390          * Sets -webkit-border-radius to 50% of width/height of the ring, handle, marker, and center-button.
       
   391          * This is needed for iOS 3.x.
       
   392          * The objects render square if the radius is > 50% of the width/height
       
   393          * @method _setBorderRadius
       
   394          * @private
       
   395          */
       
   396         _setBorderRadius : function(){
       
   397             this._ringNode.setStyles({'WebkitBorderRadius':this._ringNodeRadius + 'px',
       
   398                                         'MozBorderRadius':this._ringNodeRadius + 'px',
       
   399                                         'borderRadius':this._ringNodeRadius + 'px'
       
   400                                      });
       
   401             this._handleNode.setStyles({'WebkitBorderRadius':this._handleNodeRadius + 'px',
       
   402                                         'MozBorderRadius':this._handleNodeRadius + 'px',
       
   403                                         'borderRadius':this._handleNodeRadius + 'px'
       
   404                                      });
       
   405             this._markerNode.setStyles({'WebkitBorderRadius':this._markerNodeRadius + 'px',
       
   406                                         'MozBorderRadius':this._markerNodeRadius + 'px',
       
   407                                         'borderRadius':this._markerNodeRadius + 'px'
       
   408                                      });
       
   409             this._centerButtonNode.setStyles({'WebkitBorderRadius':this._centerButtonNodeRadius + 'px',
       
   410                                         'MozBorderRadius':this._centerButtonNodeRadius + 'px',
       
   411                                         'borderRadius':this._centerButtonNodeRadius + 'px'
       
   412                                      });
       
   413         },
       
   414 
       
   415         /**
       
   416          * Handles the mouseenter on the centerButton
       
   417          *
       
   418          * @method _handleCenterButtonEnter
       
   419          * @protected
       
   420          */
       
   421         _handleCenterButtonEnter : function(){
       
   422             this._resetString.removeClass(Dial.CSS_CLASSES.hidden);
       
   423         },
       
   424 
       
   425         /**
       
   426          * Handles the mouseleave on the centerButton
       
   427          *
       
   428          * @method _handleCenterButtonLeave
       
   429          * @protected
       
   430          */
       
   431         _handleCenterButtonLeave : function(){
       
   432             this._resetString.addClass(Dial.CSS_CLASSES.hidden);
       
   433         },
       
   434 
       
   435         /**
       
   436          * Creates the Y.DD.Drag instance used for the handle movement and
       
   437          * binds Dial interaction to the configured value model.
       
   438          *
       
   439          * @method bindUI
       
   440          * @protected
       
   441          */
       
   442         bindUI : function() {
       
   443 
       
   444             this.after("valueChange", this._afterValueChange);
       
   445 
       
   446             var boundingBox = this.get("boundingBox"),
       
   447                 // Looking for a key event which will fire continously across browsers while the key is held down.
       
   448                 keyEvent = (!Y.UA.opera) ? "down:" : "press:",
       
   449                 // 38, 40 = arrow up/down, 33, 34 = page up/down,  35 , 36 = end/home
       
   450                 keyEventSpec = keyEvent + "38,40,33,34,35,36",
       
   451                 // 37 , 39 = arrow left/right
       
   452                 keyLeftRightSpec = keyEvent + "37,39",
       
   453                 // 37 , 39 = arrow left/right + meta (command/apple key) for mac
       
   454                 keyLeftRightSpecMeta = keyEvent + "37+meta,39+meta",
       
   455                 Drag = Y.DD.Drag;
       
   456 
       
   457             Y.on("key", Y.bind(this._onDirectionKey, this), boundingBox, keyEventSpec);
       
   458             Y.on("key", Y.bind(this._onLeftRightKey, this), boundingBox, keyLeftRightSpec);
       
   459             boundingBox.on("key", this._onLeftRightKeyMeta, keyLeftRightSpecMeta, this);
       
   460 
       
   461             Y.on('mouseenter', Y.bind(this._handleCenterButtonEnter, this), this._centerButtonNode);
       
   462             Y.on('mouseleave', Y.bind(this._handleCenterButtonLeave, this), this._centerButtonNode);
       
   463             // Needed to replace mousedown/up with gesturemovestart/end to make behavior on touch devices work the same.
       
   464             Y.on('gesturemovestart', Y.bind(this._resetDial, this), this._centerButtonNode);  //[#2530441]
       
   465             Y.on('gesturemoveend', Y.bind(this._handleCenterButtonMouseup, this), this._centerButtonNode);
       
   466 
       
   467 
       
   468             Y.on(Drag.START_EVENT, Y.bind(this._handleHandleMousedown, this), this._handleNode);
       
   469             Y.on(Drag.START_EVENT, Y.bind(this._handleMousedown, this), this._ringNode); // [#2530766]
       
   470 
       
   471             //TODO: Can this be merged this into the drag:end event listener to avoid another registration?
       
   472             Y.on('gesturemoveend', Y.bind(this._handleRingMouseup, this), this._ringNode);
       
   473 
       
   474             this._dd1 = new Drag({ //// [#2530206] changed global this._dd1 from just var dd1 = new Y.DD.drag so
       
   475                 node: this._handleNode,
       
   476                 on : {
       
   477                     'drag:drag' : Y.bind(this._handleDrag, this),
       
   478                     'drag:start' : Y.bind(this._handleDragStart, this),
       
   479                     'drag:end' : Y.bind(this._handleDragEnd, this) //,
       
   480                 }
       
   481             });
       
   482             Y.bind(this._dd1.addHandle(this._ringNode), this); // [#2530206] added the ring as a handle to the dd1 (the dd of the handleNode)
       
   483         },
       
   484 
       
   485         /**
       
   486          * Sets _timesWrapped based on Dial value
       
   487          * to net integer revolutions the user dragged the handle around the Dial
       
   488          *
       
   489          * @method _setTimesWrappedFromValue
       
   490          * @param val {Number} current value of the Dial
       
   491          * @private
       
   492          */
       
   493         _setTimesWrappedFromValue : function(val){
       
   494             if(val % this._stepsPerRevolution === 0){
       
   495                 this._timesWrapped = (val / this._stepsPerRevolution);
       
   496             }else{
       
   497                 this._timesWrapped = Math.floor(val / this._stepsPerRevolution);
       
   498             }
       
   499         },
       
   500 
       
   501         /**
       
   502          * gets the angle of the line from the center of the Dial to the center of the handle
       
   503          *
       
   504          * @method _getAngleFromHandleCenter
       
   505          * @param handleCenterX {number}
       
   506          * @param handleCenterY {number}
       
   507          * @return ang {number} the angle
       
   508          * @protected
       
   509          */
       
   510         _getAngleFromHandleCenter : function(handleCenterX, handleCenterY){
       
   511             var ang = Math.atan( (this._dialCenterY - handleCenterY)  /  (this._dialCenterX - handleCenterX)  ) * (180 / Math.PI);
       
   512             ang = ((this._dialCenterX - handleCenterX) < 0) ? ang + 90 : ang + 90 + 180; // Compensate for neg angles from Math.atan
       
   513             return ang;
       
   514         },
       
   515 
       
   516         /**
       
   517          * calculates the XY of the center of the dial relative to the ring node.
       
   518          * This is needed for calculating the angle of the handle
       
   519          *
       
   520          * @method _calculateDialCenter
       
   521          * @protected
       
   522          */
       
   523         _calculateDialCenter : function(){ // #2531111 value, and marker don't track handle when dial position changes on page (resize when inline)
       
   524             this._dialCenterX = this._ringNode.get('offsetWidth') / 2;
       
   525             this._dialCenterY = this._ringNode.get('offsetHeight') / 2;
       
   526         },
       
   527 
       
   528         /**
       
   529          * Handles the mouseup on the ring
       
   530          *
       
   531          * @method _handleRingMouseup
       
   532          * @protected
       
   533          */
       
   534         _handleRingMouseup : function(){
       
   535             this._handleNode.focus();  // need to re-focus on the handle so keyboard is accessible [#2530206]
       
   536         },
       
   537 
       
   538         /**
       
   539          * Handles the mouseup on the centerButton
       
   540          *
       
   541          * @method _handleCenterButtonMouseup
       
   542          * @protected
       
   543          */
       
   544         _handleCenterButtonMouseup : function(){
       
   545             this._handleNode.focus();  // need to re-focus on the handle so keyboard is accessible [#2530206]
       
   546         },
       
   547 
       
   548         /**
       
   549          * Handles the mousedown on the handle
       
   550          *
       
   551          * @method _handleHandleMousedown
       
   552          * @protected
       
   553          */
       
   554         _handleHandleMousedown : function(){
       
   555             this._handleNode.focus();  // need to re-focus on the handle so keyboard is accessible [#2530206]
       
   556             // this is better done here instead of on _handleDragEnd
       
   557             // because we should make the keyboard accessible after a click of the handle
       
   558         },
       
   559 
       
   560         /**
       
   561          * handles the user dragging the handle around the Dial, gets the angle,
       
   562          * checks for wrapping around top center.
       
   563          * Sets the new value of the Dial
       
   564          *
       
   565          * @method _handleDrag
       
   566          * @param e {DOMEvent} the drag event object
       
   567          * @protected
       
   568          */
       
   569         _handleDrag : function(e){
       
   570             var handleCenterX,
       
   571             handleCenterY,
       
   572             ang,
       
   573             newValue;
       
   574 
       
   575             // The event was emitted from drag:drag of handle.
       
   576             // The center of the handle is top left position of the handle node + radius of handle.
       
   577             // This is different than a mousedown on the ring.
       
   578             handleCenterX = (parseInt(this._handleNode.getStyle('left'),10) + this._handleNodeRadius);
       
   579             handleCenterY = (parseInt(this._handleNode.getStyle('top'),10) + this._handleNodeRadius);
       
   580             ang = this._getAngleFromHandleCenter(handleCenterX, handleCenterY);
       
   581 
       
   582             // check for need to set timesWrapped
       
   583             if((this._prevAng > 270) && (ang < 90)){ // If wrapping, clockwise
       
   584                 if(this._timesWrapped < this._maxTimesWrapped){
       
   585                     this._timesWrapped = (this._timesWrapped + 1);
       
   586                 }
       
   587             }else if((this._prevAng < 90) && (ang > 270)){ // if un-wrapping, counter-clockwise
       
   588                 if(this._timesWrapped > this._minTimesWrapped){
       
   589                    this._timesWrapped = (this._timesWrapped - 1);
       
   590                 }
       
   591             }
       
   592             newValue = this._getValueFromAngle(ang); // This function needs the current _timesWrapped value. That's why it comes after the _timesWrapped code above
       
   593 
       
   594             // If you've gone past max more than one full revolution, we decrement the _timesWrapped value
       
   595             // This gives the effect of a ratchet mechanism.
       
   596             // It feels like you are never more than one revolution past max
       
   597             // The effect is the same for min, only in reverse.
       
   598             // We can't reset the _timesWrapped to the max or min here.
       
   599             // If we did, the next (continuous) drag would reset the value incorrectly.
       
   600             if(newValue > (this._maxValue + this._stepsPerRevolution) ){
       
   601                 this._timesWrapped --;
       
   602             }else if(newValue < (this._minValue - this._stepsPerRevolution) ){
       
   603                 this._timesWrapped ++;
       
   604             }
       
   605             this._prevAng = ang; // need to keep the previous angle in order to check for wrapping on the next drag, click, or keypress
       
   606 
       
   607             this._handleValuesBeyondMinMax(e, newValue);
       
   608         },
       
   609 
       
   610         /**
       
   611          * handles a mousedown or gesturemovestart event on the ring node
       
   612          *
       
   613          * @method _handleMousedown
       
   614          * @param e {DOMEvent} the event object
       
   615          * @private
       
   616          */
       
   617         _handleMousedown : function(e){ // #2530306
       
   618 
       
   619             if (this._ringNode.compareTo(e.target)) {
       
   620                 var minAng = this._getAngleFromValue(this._minValue),
       
   621                 maxAng = this._getAngleFromValue(this._maxValue),
       
   622                 newValue, oppositeMidRangeAngle,
       
   623                 handleCenterX, handleCenterY,
       
   624                 ang;
       
   625 
       
   626 
       
   627 
       
   628                 // The event was emitted from mousedown on the ring node,
       
   629                 // so the center of the handle should be the XY of mousedown.
       
   630                 if(Y.UA.ios){  // ios adds the scrollLeft and top onto clientX and Y in a native click
       
   631                     handleCenterX = (e.clientX - this._ringNode.getX());
       
   632                     handleCenterY = (e.clientY - this._ringNode.getY());
       
   633                 }else{
       
   634                     handleCenterX = (e.clientX + Y.one('document').get('scrollLeft') - this._ringNode.getX());
       
   635                     handleCenterY = (e.clientY + Y.one('document').get('scrollTop') - this._ringNode.getY());
       
   636                 }
       
   637                 ang = this._getAngleFromHandleCenter(handleCenterX, handleCenterY);
       
   638 
       
   639                 /* ///////////////////////////////////////////////////////////////////////////////////////////////////////
       
   640                 * The next sections of logic
       
   641                 * set this._timesWrapped in the different cases of value range
       
   642                 * and value range position,
       
   643                 * then the Dial value is set at the end of this method
       
   644                 */ ///////////////////////////////////////////////////////////////////////////////////////////////////////
       
   645 
       
   646 
       
   647                 ////////////////////////////////////////////////////////////////////////////////////////////////////////////
       
   648                 if(this._maxValue - this._minValue > this._stepsPerRevolution){
       
   649 
       
   650                 // Case: range min-to-max is greater than stepsPerRevolution (one revolution)
       
   651 
       
   652                     // This checks the shortest way around the dial between the prevAng and this ang.
       
   653                     if(Math.abs(this._prevAng - ang) > 180){ // this crossed a wrapping
       
   654 
       
   655                         // Only change the _timesWrapped if it's between minTimesWrapped and maxTimesWrapped
       
   656                         if((this._timesWrapped > this._minTimesWrapped) &&
       
   657                            (this._timesWrapped < this._maxTimesWrapped)
       
   658                         ){
       
   659                             // this checks which direction, clock wise or CCW and incr or decr _timesWrapped
       
   660                             this._timesWrapped = ((this._prevAng - ang) > 0) ? (this._timesWrapped + 1) : (this._timesWrapped - 1);
       
   661                         }
       
   662                     // special case of getting un-stuck from a min value case
       
   663                     // where timesWrapped is minTimesWrapped but new ang won't trigger a cross wrap boundry
       
   664                     // because prevAng is set to 0 or > 0
       
   665                     }else if(
       
   666                             (this._timesWrapped === this._minTimesWrapped) &&
       
   667                             (ang - this._prevAng < 180)
       
   668                     ){
       
   669                         this._timesWrapped ++;
       
   670                     } //it didn't cross a wrapping boundary
       
   671 
       
   672                 } /////////////////////////////////////////////////////////////////////////////////////////////////////////
       
   673                 else if(this._maxValue - this._minValue === this._stepsPerRevolution){
       
   674                 // Case: range min-to-max === stepsPerRevolution     (one revolution)
       
   675                 // This means min and max will be at same angle
       
   676                 // This does not mean they are at "north"
       
   677 
       
   678                     if(ang < minAng){ // if mousedown angle is < minAng (and maxAng, because they're the same)
       
   679                                       // The only way it can be, is if min and max are not at north
       
   680                         this._timesWrapped = 1;
       
   681                     }else{
       
   682                         this._timesWrapped = 0;
       
   683                     }
       
   684 
       
   685                 } //////////////////////////////////////////////////////////////////////////////////////////////////////////
       
   686                 else if(minAng > maxAng){
       
   687                 // Case: range includes the wrap point (north)
       
   688                 // Because of "else if"...
       
   689                 // range is < stepsPerRevolution
       
   690 
       
   691                     if(
       
   692                        (this._prevAng >= minAng) && // if prev angle was greater than angle of min and...
       
   693                        (ang <= (minAng + maxAng) / 2) // the angle of this click is less than
       
   694                                                       // the angle opposite the mid-range angle, then...
       
   695                     ){
       
   696                         this._timesWrapped ++;
       
   697                     }else if(
       
   698                         (this._prevAng <= maxAng) &&
       
   699                         // if prev angle is < max angle and...
       
   700 
       
   701                         (ang > (minAng + maxAng) / 2)
       
   702                         // the angle of this click is greater than,
       
   703                         // the angle opposite the mid-range angle and...
       
   704 
       
   705                     ){
       
   706                         this._timesWrapped --;
       
   707                     }
       
   708 
       
   709                 } ////////////////////////////////////////////////////////////////////////////////////////////////////
       
   710                 else{
       
   711                 // "else" Case: min-to-max range doesn't include the wrap point
       
   712                 // Because of "else if"...
       
   713                 // range is still < stepsPerRevolution
       
   714 
       
   715                     if ((ang < minAng) || (ang > maxAng)){ // angle is out of range
       
   716                         oppositeMidRangeAngle = (((minAng + maxAng) / 2) + 180) % 360;
       
   717                         // This is the bisection of the min-to-max range + 180.  (opposite the bisection)
       
   718 
       
   719                         if(oppositeMidRangeAngle > 180){
       
   720                             newValue = ((maxAng < ang) && (ang < oppositeMidRangeAngle)) ? this.get('max') : this.get('min');
       
   721                         }else{ //oppositeMidRangeAngle <= 180
       
   722                             newValue = ((minAng > ang) && (ang > oppositeMidRangeAngle)) ? this.get('min') : this.get('max');
       
   723                         }
       
   724                         this._prevAng = this._getAngleFromValue(newValue);
       
   725                         this.set('value', newValue);
       
   726                         this._setTimesWrappedFromValue(newValue);
       
   727                         return;
       
   728                     }
       
   729                 }
       
   730 
       
   731                 // Now that _timesWrapped is set, set newValue .......................................................................
       
   732                 newValue = this._getValueFromAngle(ang); // This function needs the correct, current _timesWrapped value.
       
   733 
       
   734 
       
   735                 /* updating _prevAng (previous angle)
       
   736                  * When past min or max, _prevAng is set to the angle of min or max
       
   737                  * Don't do this in a drag method, or it will affect wrapping,
       
   738                  * causing the marker to stick at min, when min is 0 degrees (north)
       
   739                  * #2532878
       
   740                  */
       
   741                 if (newValue > this._maxValue) {
       
   742                     this._prevAng = this._getAngleFromValue(this._maxValue);  // #2530766 need for mousedown on the ring; causes prob for drag
       
   743                 } else if (newValue < this._minValue) {
       
   744                     this._prevAng = this._getAngleFromValue(this._minValue);
       
   745                 } else {
       
   746                     this._prevAng = ang;
       
   747                 }
       
   748 
       
   749                 this._handleValuesBeyondMinMax(e, newValue);
       
   750             }
       
   751         },
       
   752 
       
   753         /**
       
   754          * handles the case where the value is less than min or greater than max
       
   755          * This is used both when handle is dragged and when the ring is clicked
       
   756          *
       
   757          * @method _handleValuesBeyondMinMax
       
   758          * @param e {DOMEvent} the event object
       
   759          * @param newValue {number} current value of the dial
       
   760          * @protected
       
   761          */
       
   762         _handleValuesBeyondMinMax : function(e, newValue){ // #2530306
       
   763             // If _getValueFromAngle() is passed 0, it increments the _timesWrapped value.
       
   764             // handle hitting max and min and going beyond, stops at max or min
       
   765             if((newValue >= this._minValue) && (newValue <= this._maxValue)) {
       
   766                 this.set('value', newValue);
       
   767                 // [#2530206] transfer the mousedown event from the _ringNode to the _handleNode drag, so we can mousedown, then continue dragging
       
   768                 if(e.currentTarget === this._ringNode){
       
   769                     // Delegate to DD's natural behavior
       
   770                     this._dd1._handleMouseDownEvent(e);
       
   771                 }
       
   772             } else if (newValue > this._maxValue) {
       
   773                 this.set('value', this._maxValue);
       
   774             } else if (newValue < this._minValue) {
       
   775                 this.set('value', this._minValue);
       
   776             }
       
   777         },
       
   778 
       
   779         /**
       
   780          * handles the user starting to drag the handle around the Dial
       
   781          *
       
   782          * @method _handleDragStart
       
   783          * @param e {DOMEvent} the drag event object
       
   784          * @protected
       
   785          */
       
   786         _handleDragStart : function(e){
       
   787             this._markerNode.removeClass(Dial.CSS_CLASSES.hidden);
       
   788         },
       
   789 
       
   790         /*
       
   791          * When handle is handleDragEnd, this animates the return to the fixed dial
       
   792          */
       
   793 
       
   794         /**
       
   795          * handles the end of a user dragging the handle, animates the handle returning to
       
   796          * resting position.
       
   797          *
       
   798          * @method _handleDragEnd
       
   799          * @protected
       
   800          */
       
   801         _handleDragEnd : function(){
       
   802             var node = this._handleNode;
       
   803                 node.transition({
       
   804                     duration: 0.08, // seconds
       
   805                     easing: 'ease-in',
       
   806                     left: this._setNodeToFixedRadius(this._handleNode, true)[0] + 'px',
       
   807                     top: this._setNodeToFixedRadius(this._handleNode, true)[1] + 'px'
       
   808                 }, Y.bind(function(){
       
   809                         var value = this.get('value');
       
   810                         //[#2530206] only hide marker if not at max or min
       
   811                         // more persistant user visibility of when the dial is at max or min
       
   812                         if((value > this._minValue) && (value < this._maxValue)){
       
   813                             this._markerNode.addClass(Dial.CSS_CLASSES.hidden);
       
   814                         }else{
       
   815                             this._setTimesWrappedFromValue(value);  //#2530766 secondary bug when drag past max + cross wrapping boundry
       
   816                             this._prevAng = this._getAngleFromValue(value); //#2530766 secondary bug when drag past max + cross wrapping boundry
       
   817                         }
       
   818                     }, this)
       
   819                 );
       
   820         },
       
   821 
       
   822         /**
       
   823          * returns the XY of the fixed position, handleDistance, from the center of the Dial (resting position).
       
   824          * The XY also represents the angle related to the current value.
       
   825          * If typeArray is true, [X,Y] is returned.
       
   826          * If typeArray is false, the XY of the obj node passed in is set.
       
   827          *
       
   828          * @method _setNodeToFixedRadius
       
   829          * @param obj {Node}
       
   830          * @param typeArray {Boolean} true returns an array [X,Y]
       
   831          * @protected
       
   832          * @return {Array} an array of [XY] is optionally returned
       
   833          */
       
   834          _setNodeToFixedRadius : function(obj, typeArray){
       
   835             var thisAngle = (this._angle - 90),
       
   836             rad = (Math.PI / 180),
       
   837             newY = Math.round(Math.sin(thisAngle * rad) * this._handleDistance),
       
   838             newX = Math.round(Math.cos(thisAngle * rad) * this._handleDistance),
       
   839             dia = obj.get('offsetWidth'); //Ticket #2529852
       
   840 
       
   841             newY = newY - (dia * 0.5);
       
   842             newX = newX - (dia * 0.5);
       
   843             if(typeArray){ // just need the style for css transform left and top to animate the handle drag:end
       
   844                 return [(this._ringNodeRadius + newX), (this._ringNodeRadius + newY)];
       
   845             }else{
       
   846                 obj.setStyle('left', (this._ringNodeRadius + newX) + 'px');
       
   847                 obj.setStyle('top', (this._ringNodeRadius + newY) + 'px');
       
   848             }
       
   849          },
       
   850 
       
   851         /**
       
   852          * Synchronizes the DOM state with the attribute settings.
       
   853          *
       
   854          * @method syncUI
       
   855          */
       
   856         syncUI : function() {
       
   857             // Make the marker and the resetString display so their placement and borderRadius can be calculated, then hide them again.
       
   858             // We would have used visibility:hidden in the css of this class,
       
   859             // but IE8 VML never returns to visible after applying visibility:hidden then removing it.
       
   860             this._setSizes();
       
   861             this._calculateDialCenter(); // #2531111 initialize center of dial
       
   862             this._setBorderRadius();
       
   863             this._uiSetValue(this.get("value"));
       
   864             this._markerNode.addClass(Dial.CSS_CLASSES.hidden);
       
   865             this._resetString.addClass(Dial.CSS_CLASSES.hidden);
       
   866         },
       
   867 
       
   868         /**
       
   869          * sets the sizes of ring, center-button, marker, handle, and VML ovals in pixels.
       
   870          * Needed only because some IE versions
       
   871          * ignore CSS percent sizes/offsets.
       
   872          * so these must be set in pixels.
       
   873          * Normally these are set in % of the ring.
       
   874          *
       
   875          * @method _setSizes
       
   876          * @protected
       
   877          */
       
   878         _setSizes : function(){
       
   879             var dia = this.get('diameter'),
       
   880             offset, offsetResetX, offsetResetY,
       
   881             setSize = function(node, dia, percent){
       
   882                 var suffix = 'px';
       
   883                 node.getElementsByTagName('oval').setStyle('width', (dia * percent) + suffix);
       
   884                 node.getElementsByTagName('oval').setStyle('height', (dia * percent) + suffix);
       
   885                 node.setStyle('width', (dia * percent) + suffix);
       
   886                 node.setStyle('height', (dia * percent) + suffix);
       
   887             };
       
   888             setSize(this._ringNode, dia, 1.0);
       
   889             setSize(this._handleNode, dia, this.get('handleDiameter'));
       
   890             setSize(this._markerNode, dia, this.get('markerDiameter'));
       
   891             setSize(this._centerButtonNode, dia, this.get('centerButtonDiameter'));
       
   892 
       
   893             // Set these (used for trig) this way instead of relative to dia,
       
   894             // in case they have borders, have images etc.
       
   895             this._ringNodeRadius = this._ringNode.get('offsetWidth') * 0.5;
       
   896             this._handleNodeRadius = this._handleNode.get('offsetWidth') * 0.5;
       
   897             this._markerNodeRadius = this._markerNode.get('offsetWidth') * 0.5;
       
   898             this._centerButtonNodeRadius = this._centerButtonNode.get('offsetWidth') * 0.5;
       
   899             this._handleDistance = this._ringNodeRadius * this.get('handleDistance');
       
   900             // place the centerButton
       
   901             offset = (this._ringNodeRadius - this._centerButtonNodeRadius);
       
   902             this._centerButtonNode.setStyle('left', offset + 'px');
       
   903             this._centerButtonNode.setStyle('top', offset + 'px');
       
   904             /*
       
   905             Place the resetString
       
   906             This seems like it should be able to be done with CSS,
       
   907             But since there is also a VML oval in IE that is absolute positioned,
       
   908             The resetString ends up behind the VML oval.
       
   909             */
       
   910             offsetResetX = (this._centerButtonNodeRadius - (this._resetString.get('offsetWidth') * 0.5));
       
   911             offsetResetY = (this._centerButtonNodeRadius - (this._resetString.get('offsetHeight') * 0.5));
       
   912             this._resetString.setStyles({'left':offsetResetX + 'px', 'top':offsetResetY + 'px'});
       
   913         },
       
   914 
       
   915 
       
   916         /**
       
   917          * renders the DOM object for the Dial's label
       
   918          *
       
   919          * @method _renderLabel
       
   920          * @protected
       
   921          */
       
   922         _renderLabel : function() {
       
   923             var contentBox = this.get("contentBox"),
       
   924                 label = contentBox.one("." + Dial.CSS_CLASSES.label);
       
   925             if (!label) {
       
   926                 label = Node.create(Y.Lang.sub(Dial.LABEL_TEMPLATE, this.get('strings')));
       
   927                 contentBox.append(label);
       
   928             }
       
   929             this._labelNode = label;
       
   930             this._valueStringNode = this._labelNode.one("." + Dial.CSS_CLASSES.valueString);
       
   931         },
       
   932 
       
   933         /**
       
   934          * renders the DOM object for the Dial's background ring
       
   935          *
       
   936          * @method _renderRing
       
   937          * @protected
       
   938          */
       
   939         _renderRing : function() {
       
   940             var contentBox = this.get("contentBox"),
       
   941                 ring = contentBox.one("." + Dial.CSS_CLASSES.ring);
       
   942             if (!ring) {
       
   943                 ring = contentBox.appendChild(Dial.RING_TEMPLATE);
       
   944                 ring.setStyles({width:this.get('diameter') + 'px', height:this.get('diameter') + 'px'});
       
   945             }
       
   946             this._ringNode = ring;
       
   947         },
       
   948 
       
   949         /**
       
   950          * renders the DOM object for the Dial's background marker which
       
   951          * tracks the angle of the user dragging the handle
       
   952          *
       
   953          * @method _renderMarker
       
   954          * @protected
       
   955          */
       
   956         _renderMarker : function() {
       
   957             var contentBox = this.get("contentBox"),
       
   958             marker = contentBox.one("." + Dial.CSS_CLASSES.marker);
       
   959             if (!marker) {
       
   960                 marker = contentBox.one('.' + Dial.CSS_CLASSES.ring).appendChild(Dial.MARKER_TEMPLATE);
       
   961             }
       
   962             this._markerNode = marker;
       
   963         },
       
   964 
       
   965         /**
       
   966          * renders the DOM object for the Dial's center
       
   967          *
       
   968          * @method _renderCenterButton
       
   969          * @protected
       
   970          */
       
   971         _renderCenterButton : function() {
       
   972             var contentBox = this.get("contentBox"),
       
   973                 centerButton = contentBox.one("." + Dial.CSS_CLASSES.centerButton);
       
   974             if (!centerButton) {
       
   975                 centerButton = Node.create(Y.Lang.sub(Dial.CENTER_BUTTON_TEMPLATE, this.get('strings')));
       
   976                 contentBox.one('.' + Dial.CSS_CLASSES.ring).append(centerButton);
       
   977             }
       
   978             this._centerButtonNode = centerButton;
       
   979             this._resetString = this._centerButtonNode.one('.' + Dial.CSS_CLASSES.resetString);
       
   980         },
       
   981 
       
   982         /**
       
   983          * renders the DOM object for the Dial's user draggable handle
       
   984          *
       
   985          * @method _renderHandle
       
   986          * @protected
       
   987          */
       
   988         _renderHandle : function() {
       
   989             var labelId = Dial.CSS_CLASSES.label + Y.guid(), //get this unique id once then use for handle and label for ARIA
       
   990                 contentBox = this.get("contentBox"),
       
   991                 handle = contentBox.one("." + Dial.CSS_CLASSES.handle);
       
   992             if (!handle) {
       
   993                 handle = Node.create(Y.Lang.sub(Dial.HANDLE_TEMPLATE, this.get('strings')));
       
   994                 handle.setAttribute('aria-labelledby', labelId);  // get unique id for specifying a label & handle for ARIA
       
   995                 this._labelNode.one('.' + Dial.CSS_CLASSES.labelString).setAttribute('id', labelId);  // When handle gets focus, screen reader will include label text when reading the value.
       
   996                 contentBox.one('.' + Dial.CSS_CLASSES.ring).append(handle);
       
   997             }
       
   998             this._handleNode = handle;
       
   999         },
       
  1000 
       
  1001         /**
       
  1002          * sets the visible UI label HTML string
       
  1003          *
       
  1004          * @method _setLabelString
       
  1005          * @param str {String}
       
  1006          * @protected
       
  1007          * @deprecated Use DialObjName.set('strings',{'label':'My new label'});   before DialObjName.render();
       
  1008 
       
  1009          */
       
  1010         _setLabelString : function(str) {
       
  1011             this.get("contentBox").one("." + Dial.CSS_CLASSES.labelString).setHTML(str);
       
  1012         },
       
  1013 
       
  1014         /**
       
  1015          * sets the visible UI label HTML string
       
  1016          *
       
  1017          * @method _setResetString
       
  1018          * @param str {String}
       
  1019          * @protected
       
  1020          * @deprecated Use DialObjName.set('strings',{'resetStr':'My new reset string'});   before DialObjName.render();
       
  1021          */
       
  1022         _setResetString : function(str) {
       
  1023              this.get("contentBox").one("." + Dial.CSS_CLASSES.resetString).setHTML(str);
       
  1024             // this._setXYResetString(); // This used to recenter the string in the button. Done with CSS now. Method has been removed.
       
  1025             // this._resetString.setHTML(''); //We no longer show/hide the reset string with setHTML but by addClass and removeClass .yui3-dial-reset-string-hidden
       
  1026         },
       
  1027 
       
  1028         /**
       
  1029          * sets the tooltip HTML string in the Dial's handle
       
  1030          *
       
  1031          * @method _setTooltipString
       
  1032          * @param str {String}
       
  1033          * @protected
       
  1034          * @deprecated Use DialObjName.set('strings',{'tooltipHandle':'My new tooltip'});   before DialObjName.render();
       
  1035          */
       
  1036         _setTooltipString : function(str) {
       
  1037             this._handleNode.set('title', str);
       
  1038         },
       
  1039 
       
  1040         /**
       
  1041          * sets the Dial's value in response to key events.
       
  1042          * Left and right keys are in a separate method
       
  1043          * in case an implementation wants to increment values
       
  1044          * but needs left and right arrow keys for other purposes.
       
  1045          *
       
  1046          * @method _onDirectionKey
       
  1047          * @param e {Event} the key event
       
  1048          * @protected
       
  1049          */
       
  1050         _onDirectionKey : function(e) {
       
  1051             e.preventDefault();
       
  1052             switch (e.charCode) {
       
  1053                 case 38: // up
       
  1054                     this._incrMinor();
       
  1055                     break;
       
  1056                 case 40: // down
       
  1057                     this._decrMinor();
       
  1058                     break;
       
  1059                 case 36: // home
       
  1060                     this._setToMin();
       
  1061                     break;
       
  1062                 case 35: // end
       
  1063                     this._setToMax();
       
  1064                     break;
       
  1065                 case 33: // page up
       
  1066                     this._incrMajor();
       
  1067                     break;
       
  1068                 case 34: // page down
       
  1069                     this._decrMajor();
       
  1070                     break;
       
  1071             }
       
  1072         },
       
  1073 
       
  1074         /**
       
  1075          * sets the Dial's value in response to left or right key events
       
  1076          *
       
  1077          * @method _onLeftRightKey
       
  1078          * @param e {Event} the key event
       
  1079          * @protected
       
  1080          */
       
  1081         _onLeftRightKey : function(e) {
       
  1082             e.preventDefault();
       
  1083             switch (e.charCode) {
       
  1084                 case 37: // left
       
  1085                     this._decrMinor();
       
  1086                     break;
       
  1087                 case 39: // right
       
  1088                     this._incrMinor();
       
  1089                     break;
       
  1090             }
       
  1091         },
       
  1092 
       
  1093         /**
       
  1094          * sets the Dial's value in response to left or right key events when a meta (mac command/apple) key is also pressed
       
  1095          *
       
  1096          * @method _onLeftRightKeyMeta
       
  1097          * @param e {Event} the key event
       
  1098          * @protected
       
  1099          */
       
  1100         _onLeftRightKeyMeta : function(e) {
       
  1101             e.preventDefault();
       
  1102             switch (e.charCode) {
       
  1103                 case 37: // left + meta
       
  1104                     this._setToMin();
       
  1105                     break;
       
  1106                 case 39: // right + meta
       
  1107                     this._setToMax();
       
  1108                     break;
       
  1109             }
       
  1110         },
       
  1111 
       
  1112         /**
       
  1113          * increments Dial value by a minor increment
       
  1114          *
       
  1115          * @method _incrMinor
       
  1116          * @protected
       
  1117          */
       
  1118         _incrMinor : function(){
       
  1119                 var newVal = (this.get('value') + this.get("minorStep"));
       
  1120                 newVal = Math.min(newVal, this.get("max"));
       
  1121                 // [#2530045] .toFixed returns a string.
       
  1122                 // Dial's value needs a number. -0 makes it a number, but removes trailing zeros.
       
  1123                 // Added toFixed(...) again in _uiSetValue where content of yui3-dial-value-string is set.
       
  1124                 // Removing the toFixed here, loses the feature of "snap-to" when for example, stepsPerRevolution is 10 and decimalPlaces is 0.
       
  1125                 this.set('value', newVal.toFixed(this.get('decimalPlaces')) - 0);
       
  1126         },
       
  1127 
       
  1128         /**
       
  1129          * decrements Dial value by a minor increment
       
  1130          *
       
  1131          * @method _decrMinor
       
  1132          * @protected
       
  1133          */
       
  1134         _decrMinor : function(){
       
  1135                 var newVal = (this.get('value') - this.get("minorStep"));
       
  1136                 newVal = Math.max(newVal, this.get("min"));
       
  1137                 this.set('value', newVal.toFixed(this.get('decimalPlaces')) - 0);
       
  1138         },
       
  1139 
       
  1140         /**
       
  1141          * increments Dial value by a major increment
       
  1142          *
       
  1143          * @method _incrMajor
       
  1144          * @protected
       
  1145          */
       
  1146         _incrMajor : function(){
       
  1147                 var newVal = (this.get('value') + this.get("majorStep"));
       
  1148                 newVal = Math.min(newVal, this.get("max"));
       
  1149                 this.set('value', newVal.toFixed(this.get('decimalPlaces')) - 0);
       
  1150         },
       
  1151 
       
  1152         /**
       
  1153          * decrements Dial value by a major increment
       
  1154          *
       
  1155          * @method _decrMajor
       
  1156          * @protected
       
  1157          */
       
  1158         _decrMajor : function(){
       
  1159                 var newVal = (this.get('value') - this.get("majorStep"));
       
  1160                 newVal = Math.max(newVal, this.get("min"));
       
  1161                 this.set('value', newVal.toFixed(this.get('decimalPlaces')) - 0);
       
  1162         },
       
  1163 
       
  1164         /**
       
  1165          * sets Dial value to dial's max attr
       
  1166          *
       
  1167          * @method _setToMax
       
  1168          * @protected
       
  1169          */
       
  1170         _setToMax : function(){
       
  1171                 this.set('value', this.get("max"));
       
  1172         },
       
  1173 
       
  1174         /**
       
  1175          * sets Dial value to dial's min attr
       
  1176          *
       
  1177          * @method _setToMin
       
  1178          * @protected
       
  1179          */
       
  1180         _setToMin : function(){
       
  1181                 this.set('value', this.get("min"));
       
  1182         },
       
  1183 
       
  1184         /**
       
  1185          * resets Dial value to the orignal initial value.
       
  1186          *
       
  1187          * @method _resetDial
       
  1188          * @protected
       
  1189          */
       
  1190         _resetDial : function(e){
       
  1191             if(e){
       
  1192                 e.stopPropagation(); //[#2530206] need to add so mousedown doesn't propagate to ring and move the handle
       
  1193             }
       
  1194             this.set('value', this._originalValue);
       
  1195             this._resetString.addClass(Dial.CSS_CLASSES.hidden); //[#2530441]
       
  1196             this._handleNode.focus();
       
  1197         },
       
  1198 
       
  1199         /**
       
  1200          * returns the handle angle associated with the current value of the Dial.
       
  1201          * Returns a number between 0 and 360.
       
  1202          *
       
  1203          * @method _getAngleFromValue
       
  1204          * @param newVal {Number} the current value of the Dial
       
  1205          * @return {Number} the angle associated with the current Dial value
       
  1206          * @protected
       
  1207          */
       
  1208         _getAngleFromValue : function(newVal){
       
  1209             var nonWrappedPartOfValue = newVal % this._stepsPerRevolution,
       
  1210             angleFromValue = nonWrappedPartOfValue / this._stepsPerRevolution * 360;
       
  1211             return (angleFromValue < 0) ? (angleFromValue + 360) : angleFromValue;
       
  1212         },
       
  1213 
       
  1214         /**
       
  1215          * returns the value of the Dial calculated from the current handle angle
       
  1216          *
       
  1217          * @method _getValueFromAngle
       
  1218          * @param angle {Number} the current angle of the Dial's handle
       
  1219          * @return {Number} the current Dial value corresponding to the handle position
       
  1220          * @protected
       
  1221          */
       
  1222         _getValueFromAngle : function(angle){
       
  1223             if(angle < 0){
       
  1224                 angle = (360 + angle);
       
  1225             }else if(angle === 0){
       
  1226                 angle = 360;
       
  1227             }
       
  1228             var value = (angle / 360) * this._stepsPerRevolution;
       
  1229             value = (value + (this._timesWrapped * this._stepsPerRevolution));
       
  1230             //return Math.round(value * 100) / 100;
       
  1231             return value.toFixed(this.get('decimalPlaces')) - 0;
       
  1232         },
       
  1233 
       
  1234         /**
       
  1235          * calls the method to update the UI whenever the Dial value changes
       
  1236          *
       
  1237          * @method _afterValueChange
       
  1238          * @param e {Event}
       
  1239          * @protected
       
  1240          */
       
  1241         _afterValueChange : function(e) {
       
  1242             this._uiSetValue(e.newVal);
       
  1243         },
       
  1244 
       
  1245         /**
       
  1246          * Changes a value to have the correct decimal places per the attribute decimalPlaces
       
  1247          *
       
  1248          * @method _valueToDecimalPlaces
       
  1249          * @param val {Number} a raw value to set to the Dial
       
  1250          * @return {Number} the input val changed to have the correct decimal places
       
  1251          * @protected
       
  1252          */
       
  1253         _valueToDecimalPlaces : function(val) { // [#2530206] cleaned up and better user feedback of when it's max or min.
       
  1254 
       
  1255         },
       
  1256 
       
  1257         /**
       
  1258          * Updates the UI display value of the Dial to reflect
       
  1259          * the value passed in.
       
  1260          * Makes all other needed UI display changes
       
  1261          *
       
  1262          * @method _uiSetValue
       
  1263          * @param val {Number} value of the Dial
       
  1264          * @protected
       
  1265          */
       
  1266         _uiSetValue : function(val) { // [#2530206] cleaned up and better user feedback of when it's max or min.
       
  1267             this._angle = this._getAngleFromValue(val);
       
  1268             if(this._handleNode.hasClass(Dial.CSS_CLASSES.dragging) === false){
       
  1269                 this._setTimesWrappedFromValue(val);
       
  1270                 this._setNodeToFixedRadius(this._handleNode, false);
       
  1271                 this._prevAng = this._getAngleFromValue(this.get('value'));
       
  1272             }
       
  1273             this._valueStringNode.setHTML(val.toFixed(this.get('decimalPlaces'))); // [#2530045]
       
  1274             this._handleNode.set('aria-valuenow', val);
       
  1275             this._handleNode.set('aria-valuetext', val);
       
  1276             this._setNodeToFixedRadius(this._markerNode, false);
       
  1277             if((val === this._maxValue) || (val === this._minValue)){
       
  1278                 this._markerNode.addClass(Dial.CSS_CLASSES.markerMaxMin);
       
  1279                 if(supportsVML === true){
       
  1280                     this._markerNode.getElementsByTagName('fill').set('color', '#AB3232');
       
  1281                 }
       
  1282                 this._markerNode.removeClass(Dial.CSS_CLASSES.hidden);
       
  1283             }else{ // not max or min
       
  1284                 if(supportsVML === true){
       
  1285                     this._markerNode.getElementsByTagName('fill').set('color', '#000');
       
  1286                 }
       
  1287                 this._markerNode.removeClass(Dial.CSS_CLASSES.markerMaxMin);
       
  1288                 if(this._handleNode.hasClass(Dial.CSS_CLASSES.dragging) === false){ // if not max || min, and not dragging handle, hide the marker
       
  1289                     this._markerNode.addClass(Dial.CSS_CLASSES.hidden);
       
  1290                 }
       
  1291             }
       
  1292         },
       
  1293 
       
  1294         /**
       
  1295          * value attribute default validator. Verifies that
       
  1296          * the value being set lies between the min/max value
       
  1297          *
       
  1298          * @method _validateValue
       
  1299          * @param val {Number} value of the Dial
       
  1300          * @protected
       
  1301          */
       
  1302         _validateValue: function(val) {
       
  1303             var min = this.get("min"),
       
  1304                 max = this.get("max");
       
  1305             return (Lang.isNumber(val) && val >= min && val <= max);
       
  1306         }
       
  1307     });
       
  1308     Y.Dial = Dial;
       
  1309 
       
  1310 
       
  1311 }, '@VERSION@', {
       
  1312     "requires": [
       
  1313         "widget",
       
  1314         "dd-drag",
       
  1315         "event-mouseenter",
       
  1316         "event-move",
       
  1317         "event-key",
       
  1318         "transition",
       
  1319         "intl"
       
  1320     ],
       
  1321     "lang": [
       
  1322         "en",
       
  1323         "es",
       
  1324         "hu"
       
  1325     ],
       
  1326     "skinnable": true
       
  1327 });