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1 YUI.add('axis-numeric-base', function (Y, NAME) { |
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2 |
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3 /** |
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4 * Provides functionality for the handling of numeric axis data for a chart. |
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5 * |
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6 * @module charts |
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7 * @submodule axis-numeric-base |
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8 */ |
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9 var Y_Lang = Y.Lang; |
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10 |
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11 /** |
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12 * NumericImpl contains logic for numeric data. NumericImpl is used by the following classes: |
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13 * <ul> |
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14 * <li>{{#crossLink "NumericAxisBase"}}{{/crossLink}}</li> |
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15 * <li>{{#crossLink "NumericAxis"}}{{/crossLink}}</li> |
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16 * </ul> |
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17 * |
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18 * @class NumericImpl |
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19 * @constructor |
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20 * @submodule axis-numeric-base |
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21 */ |
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22 function NumericImpl() |
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23 { |
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24 } |
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25 |
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26 NumericImpl.NAME = "numericImpl"; |
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27 |
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28 NumericImpl.ATTRS = { |
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29 /** |
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30 * Indicates whether 0 should always be displayed. |
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31 * |
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32 * @attribute alwaysShowZero |
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33 * @type Boolean |
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34 */ |
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35 alwaysShowZero: { |
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36 value: true |
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37 }, |
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38 |
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39 /** |
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40 * Method used for formatting a label. This attribute allows for the default label formatting method to overridden. |
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41 * The method use would need to implement the arguments below and return a `String` or an `HTMLElement`. The default |
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42 * implementation of the method returns a `String`. The output of this method will be rendered to the DOM using |
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43 * `appendChild`. If you override the `labelFunction` method and return an html string, you will also need to override |
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44 * the Data' `appendLabelFunction` to accept html as a `String`. |
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45 * <dl> |
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46 * <dt>val</dt><dd>Label to be formatted. (`String`)</dd> |
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47 * <dt>format</dt><dd>Object containing properties used to format the label. (optional)</dd> |
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48 * </dl> |
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49 * |
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50 * @attribute labelFunction |
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51 * @type Function |
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52 */ |
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53 |
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54 /** |
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55 * Object containing properties used by the `labelFunction` to format a |
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56 * label. |
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57 * |
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58 * @attribute labelFormat |
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59 * @type Object |
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60 */ |
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61 labelFormat: { |
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62 value: { |
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63 prefix: "", |
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64 thousandsSeparator: "", |
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65 decimalSeparator: "", |
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66 decimalPlaces: "0", |
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67 suffix: "" |
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68 } |
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69 }, |
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70 |
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71 /** |
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72 *Indicates how to round unit values. |
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73 * <dl> |
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74 * <dt>niceNumber</dt><dd>Units will be smoothed based on the number of ticks and data range.</dd> |
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75 * <dt>auto</dt><dd>If the range is greater than 1, the units will be rounded.</dd> |
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76 * <dt>numeric value</dt><dd>Units will be equal to the numeric value.</dd> |
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77 * <dt>null</dt><dd>No rounding will occur.</dd> |
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78 * </dl> |
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79 * |
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80 * @attribute roundingMethod |
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81 * @type String |
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82 * @default niceNumber |
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83 */ |
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84 roundingMethod: { |
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85 value: "niceNumber" |
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86 }, |
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87 |
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88 /** |
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89 * Indicates the scaling for the chart. The default value is `linear`. For a logarithmic axis, set the value |
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90 * to `logarithmic`. |
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91 * |
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92 * @attribute |
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93 * @type String |
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94 * @default linear |
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95 */ |
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96 scaleType: { |
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97 value: "linear" |
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98 } |
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99 }; |
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100 |
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101 NumericImpl.prototype = { |
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102 /** |
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103 * @method initializer |
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104 * @private |
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105 */ |
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106 initializer: function() { |
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107 this.after("alwaysShowZeroChange", this._keyChangeHandler); |
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108 this.after("roundingMethodChange", this._keyChangeHandler); |
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109 this.after("scaleTypeChange", this._keyChangeHandler); |
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110 }, |
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111 |
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112 /** |
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113 * Formats a label based on the axis type and optionally specified format. |
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114 * |
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115 * @method |
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116 * @param {Object} value |
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117 * @param {Object} format Pattern used to format the value. |
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118 * @return String |
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119 */ |
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120 formatLabel: function(val, format) |
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121 { |
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122 if(format) |
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123 { |
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124 return Y.DataType.Number.format(val, format); |
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125 } |
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126 return val; |
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127 }, |
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128 |
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129 /** |
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130 * Returns the sum of all values per key. |
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131 * |
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132 * @method getTotalByKey |
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133 * @param {String} key The identifier for the array whose values will be calculated. |
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134 * @return Number |
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135 */ |
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136 getTotalByKey: function(key) |
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137 { |
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138 var total = 0, |
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139 values = this.getDataByKey(key), |
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140 i = 0, |
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141 val, |
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142 len = values ? values.length : 0; |
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143 for(; i < len; ++i) |
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144 { |
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145 val = parseFloat(values[i]); |
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146 if(!isNaN(val)) |
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147 { |
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148 total += val; |
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149 } |
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150 } |
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151 return total; |
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152 }, |
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153 |
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154 /** |
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155 * Returns the value corresponding to the origin on the axis. |
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156 * |
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157 * @method getOrigin |
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158 * @return Number |
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159 */ |
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160 getOrigin: function() { |
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161 var origin = 0, |
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162 min = this.get("minimum"), |
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163 max = this.get("maximum"); |
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164 origin = Math.max(origin, min); |
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165 origin = Math.min(origin, max); |
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166 return origin; |
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167 }, |
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168 |
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169 /** |
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170 * Type of data used in `Data`. |
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171 * |
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172 * @property _type |
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173 * @readOnly |
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174 * @private |
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175 */ |
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176 _type: "numeric", |
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177 |
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178 /** |
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179 * Helper method for getting a `roundingUnit` when calculating the minimum and maximum values. |
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180 * |
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181 * @method _getMinimumUnit |
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182 * @param {Number} max Maximum number |
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183 * @param {Number} min Minimum number |
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184 * @param {Number} units Number of units on the axis |
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185 * @return Number |
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186 * @private |
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187 */ |
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188 _getMinimumUnit:function(max, min, units) |
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189 { |
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190 return this._getNiceNumber(Math.ceil((max - min)/units)); |
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191 }, |
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192 |
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193 /** |
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194 * Calculates a nice rounding unit based on the range. |
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195 * |
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196 * @method _getNiceNumber |
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197 * @param {Number} roundingUnit The calculated rounding unit. |
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198 * @return Number |
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199 * @private |
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200 */ |
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201 _getNiceNumber: function(roundingUnit) |
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202 { |
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203 var tempMajorUnit = roundingUnit, |
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204 order = Math.ceil(Math.log(tempMajorUnit) * 0.4342944819032518), |
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205 roundedMajorUnit = Math.pow(10, order), |
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206 roundedDiff; |
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207 |
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208 if (roundedMajorUnit / 2 >= tempMajorUnit) |
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209 { |
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210 roundedDiff = Math.floor((roundedMajorUnit / 2 - tempMajorUnit) / (Math.pow(10,order-1)/2)); |
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211 tempMajorUnit = roundedMajorUnit/2 - roundedDiff*Math.pow(10,order-1)/2; |
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212 } |
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213 else |
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214 { |
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215 tempMajorUnit = roundedMajorUnit; |
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216 } |
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217 if(!isNaN(tempMajorUnit)) |
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218 { |
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219 return tempMajorUnit; |
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220 } |
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221 return roundingUnit; |
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222 |
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223 }, |
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224 |
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225 /** |
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226 * Calculates the maximum and minimum values for the `Data`. |
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227 * |
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228 * @method _updateMinAndMax |
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229 * @private |
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230 */ |
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231 _updateMinAndMax: function() |
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232 { |
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233 var data = this.get("data"), |
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234 max, |
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235 min, |
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236 len, |
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237 num, |
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238 i = 0, |
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239 setMax = this.get("setMax"), |
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240 setMin = this.get("setMin"); |
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241 if(!setMax || !setMin) |
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242 { |
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243 if(data && data.length && data.length > 0) |
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244 { |
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245 len = data.length; |
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246 for(; i < len; i++) |
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247 { |
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248 num = data[i]; |
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249 if(isNaN(num)) |
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250 { |
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251 max = setMax ? this._setMaximum : max; |
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252 min = setMin ? this._setMinimum : min; |
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253 continue; |
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254 } |
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255 |
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256 if(setMin) |
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257 { |
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258 min = this._setMinimum; |
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259 } |
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260 else if(min === undefined) |
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261 { |
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262 min = num; |
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263 } |
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264 else |
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265 { |
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266 min = Math.min(num, min); |
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267 } |
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268 if(setMax) |
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269 { |
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270 max = this._setMaximum; |
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271 } |
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272 else if(max === undefined) |
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273 { |
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274 max = num; |
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275 } |
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276 else |
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277 { |
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278 max = Math.max(num, max); |
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279 } |
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280 |
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281 this._actualMaximum = max; |
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282 this._actualMinimum = min; |
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283 } |
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284 } |
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285 if(this.get("scaleType") !== "logarithmic") |
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286 { |
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287 this._roundMinAndMax(min, max, setMin, setMax); |
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288 } |
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289 else |
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290 { |
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291 this._dataMaximum = max; |
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292 this._dataMinimum = min; |
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293 } |
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294 } |
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295 }, |
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296 |
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297 /** |
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298 * Rounds the mimimum and maximum values based on the `roundingUnit` attribute. |
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299 * |
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300 * @method _roundMinAndMax |
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301 * @param {Number} min Minimum value |
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302 * @param {Number} max Maximum value |
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303 * @private |
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304 */ |
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305 _roundMinAndMax: function(min, max, setMin, setMax) |
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306 { |
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307 var roundingUnit, |
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308 minimumRange, |
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309 minGreaterThanZero = min >= 0, |
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310 maxGreaterThanZero = max > 0, |
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311 dataRangeGreater, |
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312 maxRound, |
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313 minRound, |
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314 topTicks, |
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315 botTicks, |
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316 tempMax, |
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317 tempMin, |
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318 units = this.getTotalMajorUnits() - 1, |
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319 alwaysShowZero = this.get("alwaysShowZero"), |
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320 roundingMethod = this.get("roundingMethod"), |
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321 useIntegers = (max - min)/units >= 1; |
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322 if(roundingMethod) |
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323 { |
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324 if(roundingMethod === "niceNumber") |
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325 { |
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326 roundingUnit = this._getMinimumUnit(max, min, units); |
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327 if(minGreaterThanZero && maxGreaterThanZero) |
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328 { |
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329 if((alwaysShowZero || min < roundingUnit) && !setMin) |
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330 { |
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331 min = 0; |
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332 roundingUnit = this._getMinimumUnit(max, min, units); |
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333 } |
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334 else |
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335 { |
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336 min = this._roundDownToNearest(min, roundingUnit); |
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337 } |
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338 if(setMax) |
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339 { |
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340 if(!alwaysShowZero) |
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341 { |
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342 min = max - (roundingUnit * units); |
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343 } |
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344 } |
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345 else if(setMin) |
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346 { |
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347 max = min + (roundingUnit * units); |
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348 } |
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349 else |
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350 { |
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351 max = this._roundUpToNearest(max, roundingUnit); |
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352 } |
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353 } |
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354 else if(maxGreaterThanZero && !minGreaterThanZero) |
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355 { |
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356 if(alwaysShowZero) |
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357 { |
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358 topTicks = Math.round(units/((-1 * min)/max + 1)); |
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359 topTicks = Math.max(Math.min(topTicks, units - 1), 1); |
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360 botTicks = units - topTicks; |
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361 tempMax = Math.ceil( max/topTicks ); |
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362 tempMin = Math.floor( min/botTicks ) * -1; |
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363 |
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364 if(setMin) |
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365 { |
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366 while(tempMin < tempMax && botTicks >= 0) |
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367 { |
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368 botTicks--; |
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369 topTicks++; |
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370 tempMax = Math.ceil( max/topTicks ); |
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371 tempMin = Math.floor( min/botTicks ) * -1; |
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372 } |
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373 //if there are any bottom ticks left calcualate the maximum by multiplying by the tempMin value |
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374 //if not, it's impossible to ensure that a zero is shown. skip it |
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375 if(botTicks > 0) |
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376 { |
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377 max = tempMin * topTicks; |
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378 } |
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379 else |
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380 { |
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381 max = min + (roundingUnit * units); |
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382 } |
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383 } |
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384 else if(setMax) |
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385 { |
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386 while(tempMax < tempMin && topTicks >= 0) |
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387 { |
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388 botTicks++; |
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389 topTicks--; |
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390 tempMin = Math.floor( min/botTicks ) * -1; |
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391 tempMax = Math.ceil( max/topTicks ); |
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392 } |
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393 //if there are any top ticks left calcualate the minimum by multiplying by the tempMax value |
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394 //if not, it's impossible to ensure that a zero is shown. skip it |
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395 if(topTicks > 0) |
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396 { |
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397 min = tempMax * botTicks * -1; |
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398 } |
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399 else |
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400 { |
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401 min = max - (roundingUnit * units); |
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402 } |
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403 } |
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404 else |
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405 { |
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406 roundingUnit = Math.max(tempMax, tempMin); |
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407 roundingUnit = this._getNiceNumber(roundingUnit); |
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408 max = roundingUnit * topTicks; |
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409 min = roundingUnit * botTicks * -1; |
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410 } |
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411 } |
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412 else |
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413 { |
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414 if(setMax) |
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415 { |
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416 min = max - (roundingUnit * units); |
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417 } |
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418 else if(setMin) |
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419 { |
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420 max = min + (roundingUnit * units); |
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421 } |
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422 else |
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423 { |
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424 min = this._roundDownToNearest(min, roundingUnit); |
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425 max = this._roundUpToNearest(max, roundingUnit); |
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426 } |
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427 } |
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428 } |
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429 else |
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430 { |
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431 if(setMin) |
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432 { |
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433 if(alwaysShowZero) |
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434 { |
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435 max = 0; |
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436 } |
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437 else |
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438 { |
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439 max = min + (roundingUnit * units); |
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440 } |
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441 } |
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442 else if(!setMax) |
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443 { |
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444 if(alwaysShowZero || max === 0 || max + roundingUnit > 0) |
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445 { |
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446 max = 0; |
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447 roundingUnit = this._getMinimumUnit(max, min, units); |
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448 min = max - (roundingUnit * units); |
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449 } |
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450 else |
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451 { |
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452 min = this._roundDownToNearest(min, roundingUnit); |
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453 max = this._roundUpToNearest(max, roundingUnit); |
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454 } |
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455 } |
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456 else |
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457 { |
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458 min = max - (roundingUnit * units); |
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459 } |
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460 } |
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461 } |
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462 else if(roundingMethod === "auto") |
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463 { |
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464 if(minGreaterThanZero && maxGreaterThanZero) |
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465 { |
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466 if((alwaysShowZero || min < (max-min)/units) && !setMin) |
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467 { |
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468 min = 0; |
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469 } |
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470 |
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471 roundingUnit = (max - min)/units; |
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472 if(useIntegers) |
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473 { |
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474 roundingUnit = Math.ceil(roundingUnit); |
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475 max = min + (roundingUnit * units); |
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476 } |
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477 else |
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478 { |
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479 max = min + Math.ceil(roundingUnit * units * 100000)/100000; |
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480 |
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481 } |
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482 } |
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483 else if(maxGreaterThanZero && !minGreaterThanZero) |
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484 { |
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485 if(alwaysShowZero) |
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486 { |
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487 topTicks = Math.round( units / ( (-1 * min) /max + 1) ); |
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488 topTicks = Math.max(Math.min(topTicks, units - 1), 1); |
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489 botTicks = units - topTicks; |
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490 |
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491 if(useIntegers) |
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492 { |
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493 tempMax = Math.ceil( max/topTicks ); |
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494 tempMin = Math.floor( min/botTicks ) * -1; |
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495 roundingUnit = Math.max(tempMax, tempMin); |
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496 max = roundingUnit * topTicks; |
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497 min = roundingUnit * botTicks * -1; |
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498 } |
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499 else |
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500 { |
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501 tempMax = max/topTicks; |
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502 tempMin = min/botTicks * -1; |
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503 roundingUnit = Math.max(tempMax, tempMin); |
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504 max = Math.ceil(roundingUnit * topTicks * 100000)/100000; |
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505 min = Math.ceil(roundingUnit * botTicks * 100000)/100000 * -1; |
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506 } |
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507 } |
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508 else |
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509 { |
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510 roundingUnit = (max - min)/units; |
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511 if(useIntegers) |
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512 { |
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513 roundingUnit = Math.ceil(roundingUnit); |
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514 } |
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515 min = Math.round(this._roundDownToNearest(min, roundingUnit) * 100000)/100000; |
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516 max = Math.round(this._roundUpToNearest(max, roundingUnit) * 100000)/100000; |
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517 } |
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518 } |
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519 else |
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520 { |
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521 roundingUnit = (max - min)/units; |
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522 if(useIntegers) |
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523 { |
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524 roundingUnit = Math.ceil(roundingUnit); |
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525 } |
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526 if(alwaysShowZero || max === 0 || max + roundingUnit > 0) |
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527 { |
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528 max = 0; |
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529 roundingUnit = (max - min)/units; |
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530 if(useIntegers) |
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531 { |
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532 Math.ceil(roundingUnit); |
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533 min = max - (roundingUnit * units); |
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534 } |
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535 else |
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536 { |
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537 min = max - Math.ceil(roundingUnit * units * 100000)/100000; |
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538 } |
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539 } |
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540 else |
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541 { |
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542 min = this._roundDownToNearest(min, roundingUnit); |
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543 max = this._roundUpToNearest(max, roundingUnit); |
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544 } |
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545 |
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546 } |
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547 } |
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548 else if(!isNaN(roundingMethod) && isFinite(roundingMethod)) |
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549 { |
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550 roundingUnit = roundingMethod; |
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551 minimumRange = roundingUnit * units; |
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552 dataRangeGreater = (max - min) > minimumRange; |
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553 minRound = this._roundDownToNearest(min, roundingUnit); |
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554 maxRound = this._roundUpToNearest(max, roundingUnit); |
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555 if(setMax) |
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556 { |
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557 min = max - minimumRange; |
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558 } |
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559 else if(setMin) |
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560 { |
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561 max = min + minimumRange; |
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562 } |
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563 else if(minGreaterThanZero && maxGreaterThanZero) |
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564 { |
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565 if(alwaysShowZero || minRound <= 0) |
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566 { |
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567 min = 0; |
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568 } |
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569 else |
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570 { |
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571 min = minRound; |
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572 } |
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573 max = min + minimumRange; |
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574 } |
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575 else if(maxGreaterThanZero && !minGreaterThanZero) |
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576 { |
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577 min = minRound; |
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578 max = maxRound; |
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579 } |
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580 else |
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581 { |
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582 if(alwaysShowZero || maxRound >= 0) |
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583 { |
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584 max = 0; |
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585 } |
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586 else |
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587 { |
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588 max = maxRound; |
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589 } |
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590 min = max - minimumRange; |
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591 } |
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592 } |
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593 } |
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594 this._dataMaximum = max; |
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595 this._dataMinimum = min; |
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596 }, |
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597 |
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598 /** |
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599 * Rounds a Number to the nearest multiple of an input. For example, by rounding |
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600 * 16 to the nearest 10, you will receive 20. Similar to the built-in function Math.round(). |
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601 * |
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602 * @method _roundToNearest |
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603 * @param {Number} number Number to round |
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604 * @param {Number} nearest Multiple to round towards. |
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605 * @return Number |
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606 * @private |
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607 */ |
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608 _roundToNearest: function(number, nearest) |
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609 { |
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610 nearest = nearest || 1; |
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611 var roundedNumber = Math.round(this._roundToPrecision(number / nearest, 10)) * nearest; |
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612 return this._roundToPrecision(roundedNumber, 10); |
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613 }, |
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614 |
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615 /** |
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616 * Rounds a Number up to the nearest multiple of an input. For example, by rounding |
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617 * 16 up to the nearest 10, you will receive 20. Similar to the built-in function Math.ceil(). |
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618 * |
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619 * @method _roundUpToNearest |
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620 * @param {Number} number Number to round |
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621 * @param {Number} nearest Multiple to round towards. |
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622 * @return Number |
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623 * @private |
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624 */ |
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625 _roundUpToNearest: function(number, nearest) |
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626 { |
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627 nearest = nearest || 1; |
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628 return Math.ceil(this._roundToPrecision(number / nearest, 10)) * nearest; |
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629 }, |
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630 |
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631 /** |
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632 * Rounds a Number down to the nearest multiple of an input. For example, by rounding |
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633 * 16 down to the nearest 10, you will receive 10. Similar to the built-in function Math.floor(). |
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634 * |
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635 * @method _roundDownToNearest |
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636 * @param {Number} number Number to round |
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637 * @param {Number} nearest Multiple to round towards. |
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638 * @return Number |
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639 * @private |
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640 */ |
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641 _roundDownToNearest: function(number, nearest) |
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642 { |
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643 nearest = nearest || 1; |
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644 return Math.floor(this._roundToPrecision(number / nearest, 10)) * nearest; |
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645 }, |
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646 |
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647 /** |
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648 * Returns a coordinate corresponding to a data values. |
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649 * |
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650 * @method _getCoordFromValue |
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651 * @param {Number} min The minimum for the axis. |
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652 * @param {Number} max The maximum for the axis. |
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653 * @param {Number} length The distance that the axis spans. |
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654 * @param {Number} dataValue A value used to ascertain the coordinate. |
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655 * @param {Number} offset Value in which to offset the coordinates. |
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656 * @param {Boolean} reverse Indicates whether the coordinates should start from |
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657 * the end of an axis. Only used in the numeric implementation. |
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658 * @return Number |
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659 * @private |
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660 */ |
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661 _getCoordFromValue: function(min, max, length, dataValue, offset, reverse) |
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662 { |
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663 var range, |
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664 multiplier, |
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665 valuecoord, |
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666 isNumber = Y_Lang.isNumber; |
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667 dataValue = parseFloat(dataValue); |
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668 if(isNumber(dataValue)) |
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669 { |
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670 if(this.get("scaleType") === "logarithmic" && min > 0) |
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671 { |
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672 min = Math.log(min); |
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673 max = Math.log(max); |
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674 dataValue = Math.log(dataValue); |
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675 } |
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676 range = max - min; |
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677 multiplier = length/range; |
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678 valuecoord = (dataValue - min) * multiplier; |
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679 valuecoord = reverse ? offset - valuecoord : offset + valuecoord; |
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680 } |
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681 else |
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682 { |
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683 valuecoord = NaN; |
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684 } |
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685 return valuecoord; |
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686 }, |
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687 |
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688 /** |
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689 * Rounds a number to a certain level of precision. Useful for limiting the number of |
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690 * decimal places on a fractional number. |
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691 * |
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692 * @method _roundToPrecision |
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693 * @param {Number} number Number to round |
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694 * @param {Number} precision Multiple to round towards. |
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695 * @return Number |
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696 * @private |
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697 */ |
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698 _roundToPrecision: function(number, precision) |
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699 { |
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700 precision = precision || 0; |
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701 var decimalPlaces = Math.pow(10, precision); |
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702 return Math.round(decimalPlaces * number) / decimalPlaces; |
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703 } |
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704 }; |
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705 |
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706 Y.NumericImpl = NumericImpl; |
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707 |
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708 /** |
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709 * NumericAxisBase manages numeric data for an axis. |
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710 * |
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711 * @class NumericAxisBase |
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712 * @constructor |
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713 * @extends AxisBase |
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714 * @uses NumericImpl |
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715 * @param {Object} config (optional) Configuration parameters. |
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716 * @submodule axis-numeric-base |
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717 */ |
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718 Y.NumericAxisBase = Y.Base.create("numericAxisBase", Y.AxisBase, [Y.NumericImpl]); |
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719 |
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720 |
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721 }, '@VERSION@', {"requires": ["axis-base"]}); |