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1 YUI.add('anim-easing', function (Y, NAME) { |
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2 |
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3 /* |
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4 TERMS OF USE - EASING EQUATIONS |
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5 Open source under the BSD License. |
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6 Copyright 2001 Robert Penner All rights reserved. |
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7 |
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8 Redistribution and use in source and binary forms, with or without modification, |
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9 are permitted provided that the following conditions are met: |
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10 |
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11 * Redistributions of source code must retain the above copyright notice, this |
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12 list of conditions and the following disclaimer. |
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13 * Redistributions in binary form must reproduce the above copyright notice, |
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14 this list of conditions and the following disclaimer in the documentation |
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15 and/or other materials provided with the distribution. |
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16 * Neither the name of the author nor the names of contributors may be used to |
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17 endorse or promote products derived from this software without specific prior |
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18 written permission. |
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19 |
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20 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND |
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21 ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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22 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. |
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23 IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, |
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24 INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, |
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25 BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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26 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
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27 OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE |
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28 OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
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29 OF THE POSSIBILITY OF SUCH DAMAGE. |
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30 */ |
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31 |
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32 /** |
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33 * The easing module provides methods for customizing |
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34 * how an animation behaves during each run. |
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35 * @class Easing |
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36 * @module anim |
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37 * @submodule anim-easing |
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38 */ |
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39 |
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40 var Easing = { |
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41 |
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42 /** |
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43 * Uniform speed between points. |
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44 * @for Easing |
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45 * @method easeNone |
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46 * @param {Number} t Time value used to compute current value |
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47 * @param {Number} b Starting value |
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48 * @param {Number} c Delta between start and end values |
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49 * @param {Number} d Total length of animation |
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50 * @return {Number} The computed value for the current animation frame |
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51 */ |
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52 easeNone: function (t, b, c, d) { |
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53 return c*t/d + b; |
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54 }, |
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55 |
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56 /** |
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57 * Begins slowly and accelerates towards end. (quadratic) |
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58 * @method easeIn |
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59 * @param {Number} t Time value used to compute current value |
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60 * @param {Number} b Starting value |
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61 * @param {Number} c Delta between start and end values |
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62 * @param {Number} d Total length of animation |
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63 * @return {Number} The computed value for the current animation frame |
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64 */ |
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65 easeIn: function (t, b, c, d) { |
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66 return c*(t/=d)*t + b; |
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67 }, |
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68 |
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69 /** |
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70 * Begins quickly and decelerates towards end. (quadratic) |
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71 * @method easeOut |
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72 * @param {Number} t Time value used to compute current value |
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73 * @param {Number} b Starting value |
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74 * @param {Number} c Delta between start and end values |
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75 * @param {Number} d Total length of animation |
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76 * @return {Number} The computed value for the current animation frame |
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77 */ |
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78 easeOut: function (t, b, c, d) { |
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79 return -c *(t/=d)*(t-2) + b; |
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80 }, |
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81 |
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82 /** |
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83 * Begins slowly and decelerates towards end. (quadratic) |
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84 * @method easeBoth |
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85 * @param {Number} t Time value used to compute current value |
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86 * @param {Number} b Starting value |
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87 * @param {Number} c Delta between start and end values |
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88 * @param {Number} d Total length of animation |
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89 * @return {Number} The computed value for the current animation frame |
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90 */ |
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91 easeBoth: function (t, b, c, d) { |
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92 if ((t /= d/2) < 1) { |
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93 return c/2*t*t + b; |
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94 } |
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95 |
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96 return -c/2 * ((--t)*(t-2) - 1) + b; |
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97 }, |
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98 |
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99 /** |
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100 * Begins slowly and accelerates towards end. (quartic) |
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101 * @method easeInStrong |
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102 * @param {Number} t Time value used to compute current value |
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103 * @param {Number} b Starting value |
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104 * @param {Number} c Delta between start and end values |
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105 * @param {Number} d Total length of animation |
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106 * @return {Number} The computed value for the current animation frame |
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107 */ |
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108 easeInStrong: function (t, b, c, d) { |
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109 return c*(t/=d)*t*t*t + b; |
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110 }, |
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111 |
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112 /** |
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113 * Begins quickly and decelerates towards end. (quartic) |
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114 * @method easeOutStrong |
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115 * @param {Number} t Time value used to compute current value |
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116 * @param {Number} b Starting value |
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117 * @param {Number} c Delta between start and end values |
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118 * @param {Number} d Total length of animation |
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119 * @return {Number} The computed value for the current animation frame |
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120 */ |
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121 easeOutStrong: function (t, b, c, d) { |
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122 return -c * ((t=t/d-1)*t*t*t - 1) + b; |
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123 }, |
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124 |
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125 /** |
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126 * Begins slowly and decelerates towards end. (quartic) |
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127 * @method easeBothStrong |
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128 * @param {Number} t Time value used to compute current value |
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129 * @param {Number} b Starting value |
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130 * @param {Number} c Delta between start and end values |
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131 * @param {Number} d Total length of animation |
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132 * @return {Number} The computed value for the current animation frame |
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133 */ |
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134 easeBothStrong: function (t, b, c, d) { |
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135 if ((t /= d/2) < 1) { |
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136 return c/2*t*t*t*t + b; |
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137 } |
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138 |
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139 return -c/2 * ((t-=2)*t*t*t - 2) + b; |
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140 }, |
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141 |
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142 /** |
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143 * Snap in elastic effect. |
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144 * @method elasticIn |
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145 * @param {Number} t Time value used to compute current value |
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146 * @param {Number} b Starting value |
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147 * @param {Number} c Delta between start and end values |
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148 * @param {Number} d Total length of animation |
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149 * @param {Number} a Amplitude (optional) |
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150 * @param {Number} p Period (optional) |
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151 * @return {Number} The computed value for the current animation frame |
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152 */ |
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153 |
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154 elasticIn: function (t, b, c, d, a, p) { |
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155 var s; |
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156 if (t === 0) { |
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157 return b; |
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158 } |
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159 if ( (t /= d) === 1 ) { |
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160 return b+c; |
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161 } |
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162 if (!p) { |
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163 p = d* 0.3; |
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164 } |
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165 |
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166 if (!a || a < Math.abs(c)) { |
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167 a = c; |
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168 s = p/4; |
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169 } |
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170 else { |
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171 s = p/(2*Math.PI) * Math.asin (c/a); |
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172 } |
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173 |
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174 return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; |
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175 }, |
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176 |
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177 /** |
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178 * Snap out elastic effect. |
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179 * @method elasticOut |
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180 * @param {Number} t Time value used to compute current value |
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181 * @param {Number} b Starting value |
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182 * @param {Number} c Delta between start and end values |
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183 * @param {Number} d Total length of animation |
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184 * @param {Number} a Amplitude (optional) |
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185 * @param {Number} p Period (optional) |
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186 * @return {Number} The computed value for the current animation frame |
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187 */ |
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188 elasticOut: function (t, b, c, d, a, p) { |
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189 var s; |
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190 if (t === 0) { |
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191 return b; |
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192 } |
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193 if ( (t /= d) === 1 ) { |
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194 return b+c; |
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195 } |
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196 if (!p) { |
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197 p=d * 0.3; |
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198 } |
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199 |
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200 if (!a || a < Math.abs(c)) { |
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201 a = c; |
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202 s = p / 4; |
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203 } |
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204 else { |
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205 s = p/(2*Math.PI) * Math.asin (c/a); |
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206 } |
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207 |
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208 return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b; |
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209 }, |
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210 |
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211 /** |
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212 * Snap both elastic effect. |
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213 * @method elasticBoth |
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214 * @param {Number} t Time value used to compute current value |
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215 * @param {Number} b Starting value |
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216 * @param {Number} c Delta between start and end values |
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217 * @param {Number} d Total length of animation |
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218 * @param {Number} a Amplitude (optional) |
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219 * @param {Number} p Period (optional) |
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220 * @return {Number} The computed value for the current animation frame |
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221 */ |
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222 elasticBoth: function (t, b, c, d, a, p) { |
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223 var s; |
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224 if (t === 0) { |
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225 return b; |
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226 } |
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227 |
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228 if ( (t /= d/2) === 2 ) { |
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229 return b+c; |
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230 } |
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231 |
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232 if (!p) { |
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233 p = d*(0.3*1.5); |
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234 } |
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235 |
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236 if ( !a || a < Math.abs(c) ) { |
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237 a = c; |
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238 s = p/4; |
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239 } |
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240 else { |
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241 s = p/(2*Math.PI) * Math.asin (c/a); |
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242 } |
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243 |
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244 if (t < 1) { |
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245 return -0.5*(a*Math.pow(2,10*(t-=1)) * |
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246 Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; |
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247 } |
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248 return a*Math.pow(2,-10*(t-=1)) * |
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249 Math.sin( (t*d-s)*(2*Math.PI)/p )*0.5 + c + b; |
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250 }, |
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251 |
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252 |
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253 /** |
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254 * Backtracks slightly, then reverses direction and moves to end. |
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255 * @method backIn |
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256 * @param {Number} t Time value used to compute current value |
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257 * @param {Number} b Starting value |
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258 * @param {Number} c Delta between start and end values |
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259 * @param {Number} d Total length of animation |
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260 * @param {Number} s Overshoot (optional) |
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261 * @return {Number} The computed value for the current animation frame |
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262 */ |
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263 backIn: function (t, b, c, d, s) { |
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264 if (s === undefined) { |
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265 s = 1.70158; |
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266 } |
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267 if (t === d) { |
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268 t -= 0.001; |
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269 } |
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270 return c*(t/=d)*t*((s+1)*t - s) + b; |
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271 }, |
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272 |
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273 /** |
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274 * Overshoots end, then reverses and comes back to end. |
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275 * @method backOut |
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276 * @param {Number} t Time value used to compute current value |
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277 * @param {Number} b Starting value |
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278 * @param {Number} c Delta between start and end values |
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279 * @param {Number} d Total length of animation |
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280 * @param {Number} s Overshoot (optional) |
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281 * @return {Number} The computed value for the current animation frame |
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282 */ |
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283 backOut: function (t, b, c, d, s) { |
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284 if (typeof s === 'undefined') { |
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285 s = 1.70158; |
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286 } |
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287 return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b; |
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288 }, |
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289 |
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290 /** |
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291 * Backtracks slightly, then reverses direction, overshoots end, |
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292 * then reverses and comes back to end. |
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293 * @method backBoth |
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294 * @param {Number} t Time value used to compute current value |
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295 * @param {Number} b Starting value |
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296 * @param {Number} c Delta between start and end values |
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297 * @param {Number} d Total length of animation |
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298 * @param {Number} s Overshoot (optional) |
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299 * @return {Number} The computed value for the current animation frame |
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300 */ |
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301 backBoth: function (t, b, c, d, s) { |
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302 if (typeof s === 'undefined') { |
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303 s = 1.70158; |
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304 } |
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305 |
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306 if ((t /= d/2 ) < 1) { |
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307 return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b; |
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308 } |
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309 return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b; |
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310 }, |
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311 |
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312 /** |
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313 * Bounce off of start. |
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314 * @method bounceIn |
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315 * @param {Number} t Time value used to compute current value |
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316 * @param {Number} b Starting value |
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317 * @param {Number} c Delta between start and end values |
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318 * @param {Number} d Total length of animation |
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319 * @return {Number} The computed value for the current animation frame |
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320 */ |
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321 bounceIn: function (t, b, c, d) { |
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322 return c - Y.Easing.bounceOut(d-t, 0, c, d) + b; |
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323 }, |
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324 |
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325 /** |
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326 * Bounces off end. |
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327 * @method bounceOut |
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328 * @param {Number} t Time value used to compute current value |
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329 * @param {Number} b Starting value |
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330 * @param {Number} c Delta between start and end values |
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331 * @param {Number} d Total length of animation |
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332 * @return {Number} The computed value for the current animation frame |
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333 */ |
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334 bounceOut: function (t, b, c, d) { |
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335 if ((t/=d) < (1/2.75)) { |
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336 return c*(7.5625*t*t) + b; |
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337 } else if (t < (2/2.75)) { |
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338 return c*(7.5625*(t-=(1.5/2.75))*t + 0.75) + b; |
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339 } else if (t < (2.5/2.75)) { |
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340 return c*(7.5625*(t-=(2.25/2.75))*t + 0.9375) + b; |
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341 } |
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342 return c*(7.5625*(t-=(2.625/2.75))*t + 0.984375) + b; |
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343 }, |
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344 |
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345 /** |
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346 * Bounces off start and end. |
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347 * @method bounceBoth |
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348 * @param {Number} t Time value used to compute current value |
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349 * @param {Number} b Starting value |
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350 * @param {Number} c Delta between start and end values |
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351 * @param {Number} d Total length of animation |
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352 * @return {Number} The computed value for the current animation frame |
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353 */ |
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354 bounceBoth: function (t, b, c, d) { |
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355 if (t < d/2) { |
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356 return Y.Easing.bounceIn(t * 2, 0, c, d) * 0.5 + b; |
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357 } |
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358 return Y.Easing.bounceOut(t * 2 - d, 0, c, d) * 0.5 + c * 0.5 + b; |
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359 } |
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360 }; |
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361 |
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362 Y.Easing = Easing; |
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363 |
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364 |
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365 }, '@VERSION@', {"requires": ["anim-base"]}); |