src/cm/media/js/lib/yui/yui_3.10.3/build/graphics/graphics-debug.js
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     1 /*
       
     2 YUI 3.10.3 (build 2fb5187)
       
     3 Copyright 2013 Yahoo! Inc. All rights reserved.
       
     4 Licensed under the BSD License.
       
     5 http://yuilibrary.com/license/
       
     6 */
       
     7 
       
     8 YUI.add('graphics', function (Y, NAME) {
       
     9 
       
    10 /**
       
    11  *
       
    12  * <p>The `Graphics` module provides a JavaScript API for creating shapes in a variety of formats across
       
    13  * a <a href="http://developer.yahoo.com/yui/articles/gbs">browser test baseline</a>.
       
    14  * Based on device and browser capabilities, `Graphics` leverages <a href="http://www.w3.org/TR/SVG/">SVG</a>,
       
    15  * <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> and <a href="http://www.w3.org/TR/NOTE-VML">VML</a>
       
    16  * to render its graphical elements.</p>
       
    17  *
       
    18  * <p>The `Graphics` module features a <a href="../classes/Graphic.html">`Graphic`</a> class that allows you to easily create and manage shapes.
       
    19  * Currently, a <a href="../classes/Graphic.html">`Graphic`</a> instance can be used to create predifined shapes and free-form polygons with fill
       
    20  * and stroke properties.</p>
       
    21  *
       
    22  * <p>The `Graphics` module normalizes an API through the use of alias and implementation classes that share
       
    23  * interfaces. Each alias class points to an appropriate implementation class dependent on the browser's
       
    24  * capabilities. There should rarely, if ever, be a need to interact directly with an implementation class.</p>
       
    25  *
       
    26  * <p>Below is a list of available classes.
       
    27  *     <ul>
       
    28  *         <li><a href="../classes/Graphic.html">`Graphic`</a>
       
    29  *         <li><a href="../classes/Shape.html">`Shape`</a>
       
    30  *         <li><a href="../classes/Circle.html">`Circle`</a>
       
    31  *         <li><a href="../classes/Ellipse.html">`Ellipse`</a>
       
    32  *         <li><a href="../classes/Rect.html">`Rect`</a>
       
    33  *         <li><a href="../classes/Path.html">`Path`</a>
       
    34  *     </ul>
       
    35  * You can also extend the `Shape` class to create your own custom shape classes.</p>
       
    36  * @module graphics
       
    37  * @main graphics
       
    38  */
       
    39 var SETTER = "setter",
       
    40 	PluginHost = Y.Plugin.Host,
       
    41     VALUE = "value",
       
    42     VALUEFN = "valueFn",
       
    43     READONLY = "readOnly",
       
    44     Y_LANG = Y.Lang,
       
    45     STR = "string",
       
    46     WRITE_ONCE = "writeOnce",
       
    47     GraphicBase,
       
    48     AttributeLite;
       
    49 
       
    50     /**
       
    51 	 * AttributeLite provides Attribute-like getters and setters for shape classes in the Graphics module.
       
    52      * It provides a get/set API without the event infastructure. This class is temporary and a work in progress.
       
    53 	 *
       
    54 	 * @class AttributeLite
       
    55 	 * @constructor
       
    56 	 */
       
    57     AttributeLite = function()
       
    58     {
       
    59         var host = this; // help compression
       
    60 
       
    61         // Perf tweak - avoid creating event literals if not required.
       
    62         host._ATTR_E_FACADE = {};
       
    63 
       
    64         Y.EventTarget.call(this, {emitFacade:true});
       
    65         host._state = {};
       
    66         host.prototype = Y.mix(AttributeLite.prototype, host.prototype);
       
    67     };
       
    68 
       
    69     AttributeLite.prototype = {
       
    70 		/**
       
    71 		 * Initializes the attributes for a shape. If an attribute config is passed into the constructor of the host,
       
    72 		 * the initial values will be overwritten.
       
    73 		 *
       
    74 		 * @method addAttrs
       
    75 		 * @param {Object} cfg Optional object containing attributes key value pairs to be set.
       
    76 		 */
       
    77 		addAttrs: function(cfg)
       
    78 		{
       
    79 			var host = this,
       
    80 				attrConfig = this.constructor.ATTRS,
       
    81 				attr,
       
    82 				i,
       
    83 				fn,
       
    84 				state = host._state;
       
    85 			for(i in attrConfig)
       
    86 			{
       
    87 				if(attrConfig.hasOwnProperty(i))
       
    88 				{
       
    89 					attr = attrConfig[i];
       
    90 					if(attr.hasOwnProperty(VALUE))
       
    91 					{
       
    92 						state[i] = attr.value;
       
    93 					}
       
    94 					else if(attr.hasOwnProperty(VALUEFN))
       
    95 					{
       
    96 						fn = attr.valueFn;
       
    97 						if(Y_LANG.isString(fn))
       
    98 						{
       
    99 							state[i] = host[fn].apply(host);
       
   100 						}
       
   101 						else
       
   102 						{
       
   103 							state[i] = fn.apply(host);
       
   104 						}
       
   105 					}
       
   106                 }
       
   107             }
       
   108 			host._state = state;
       
   109             for(i in attrConfig)
       
   110 			{
       
   111 				if(attrConfig.hasOwnProperty(i))
       
   112 				{
       
   113 					attr = attrConfig[i];
       
   114                     if(attr.hasOwnProperty(READONLY) && attr.readOnly)
       
   115 					{
       
   116 						continue;
       
   117 					}
       
   118 
       
   119 					if(attr.hasOwnProperty(WRITE_ONCE) && attr.writeOnce)
       
   120 					{
       
   121 						attr.readOnly = true;
       
   122 					}
       
   123 
       
   124 					if(cfg && cfg.hasOwnProperty(i))
       
   125 					{
       
   126 						if(attr.hasOwnProperty(SETTER))
       
   127 						{
       
   128 							host._state[i] = attr.setter.apply(host, [cfg[i]]);
       
   129 						}
       
   130 						else
       
   131 						{
       
   132 							host._state[i] = cfg[i];
       
   133 						}
       
   134 					}
       
   135 				}
       
   136 			}
       
   137 		},
       
   138 
       
   139         /**
       
   140          * For a given item, returns the value of the property requested, or undefined if not found.
       
   141          *
       
   142          * @method get
       
   143          * @param name {String} The name of the item
       
   144          * @return {Any} The value of the supplied property.
       
   145          */
       
   146         get: function(attr)
       
   147         {
       
   148             var host = this,
       
   149                 getter,
       
   150                 attrConfig = host.constructor.ATTRS;
       
   151             if(attrConfig && attrConfig[attr])
       
   152             {
       
   153                 getter = attrConfig[attr].getter;
       
   154                 if(getter)
       
   155                 {
       
   156                     if(typeof getter === STR)
       
   157                     {
       
   158                         return host[getter].apply(host);
       
   159                     }
       
   160                     return attrConfig[attr].getter.apply(host);
       
   161                 }
       
   162 
       
   163                 return host._state[attr];
       
   164             }
       
   165             return null;
       
   166         },
       
   167 
       
   168         /**
       
   169          * Sets the value of an attribute.
       
   170          *
       
   171          * @method set
       
   172          * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
       
   173          * be passed in to set multiple attributes at once.
       
   174          * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
       
   175          * the name param.
       
   176          */
       
   177         set: function()
       
   178         {
       
   179             var attr = arguments[0],
       
   180                 i;
       
   181             if(Y_LANG.isObject(attr))
       
   182             {
       
   183                 for(i in attr)
       
   184                 {
       
   185                     if(attr.hasOwnProperty(i))
       
   186                     {
       
   187                         this._set(i, attr[i]);
       
   188                     }
       
   189                 }
       
   190             }
       
   191             else
       
   192             {
       
   193                 this._set.apply(this, arguments);
       
   194             }
       
   195         },
       
   196 
       
   197 		/**
       
   198          * Provides setter logic. Used by `set`.
       
   199          *
       
   200          * @method _set
       
   201          * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
       
   202          * be passed in to set multiple attributes at once.
       
   203          * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
       
   204          * the name param.
       
   205 		 * @protected
       
   206 		 */
       
   207 		_set: function(attr, val)
       
   208 		{
       
   209 			var host = this,
       
   210 				setter,
       
   211 				args,
       
   212 				attrConfig = host.constructor.ATTRS;
       
   213 			if(attrConfig && attrConfig.hasOwnProperty(attr))
       
   214 			{
       
   215 				setter = attrConfig[attr].setter;
       
   216 				if(setter)
       
   217 				{
       
   218 					args = [val];
       
   219 					if(typeof setter === STR)
       
   220 					{
       
   221 						val = host[setter].apply(host, args);
       
   222 					}
       
   223 					else
       
   224                     {
       
   225                         val = attrConfig[attr].setter.apply(host, args);
       
   226                     }
       
   227 				}
       
   228 				host._state[attr] = val;
       
   229 			}
       
   230 		}
       
   231 	};
       
   232     Y.mix(AttributeLite, Y.EventTarget, false, null, 1);
       
   233 	Y.AttributeLite = AttributeLite;
       
   234 
       
   235     /**
       
   236      * GraphicBase serves as the base class for the graphic layer. It serves the same purpose as
       
   237      * Base but uses a lightweight getter/setter class instead of Attribute.
       
   238      * This class is temporary and a work in progress.
       
   239      *
       
   240      * @class GraphicBase
       
   241      * @constructor
       
   242      * @param {Object} cfg Key value pairs for attributes
       
   243      */
       
   244     GraphicBase = function(cfg)
       
   245     {
       
   246         var host = this,
       
   247             PluginHost = Y.Plugin && Y.Plugin.Host;
       
   248         if (host._initPlugins && PluginHost) {
       
   249             PluginHost.call(host);
       
   250         }
       
   251 
       
   252         host.name = host.constructor.NAME;
       
   253         host._eventPrefix = host.constructor.EVENT_PREFIX || host.constructor.NAME;
       
   254         AttributeLite.call(host);
       
   255         host.addAttrs(cfg);
       
   256         host.init.apply(this, arguments);
       
   257         if (host._initPlugins) {
       
   258             // Need to initPlugins manually, to handle constructor parsing, static Plug parsing
       
   259             host._initPlugins(cfg);
       
   260         }
       
   261         host.initialized = true;
       
   262     };
       
   263 
       
   264     GraphicBase.NAME = "baseGraphic";
       
   265 
       
   266     GraphicBase.prototype = {
       
   267         /**
       
   268          * Init method, invoked during construction.
       
   269          * Fires an init event after calling `initializer` on implementers.
       
   270          *
       
   271          * @method init
       
   272          * @protected
       
   273          */
       
   274         init: function()
       
   275         {
       
   276             this.publish("init", {
       
   277                 fireOnce:true
       
   278             });
       
   279             this.initializer.apply(this, arguments);
       
   280             this.fire("init", {cfg: arguments[0]});
       
   281         },
       
   282 
       
   283         /**
       
   284          * Camel case concatanates two strings.
       
   285          *
       
   286          * @method _camelCaseConcat
       
   287          * @param {String} prefix The first string
       
   288          * @param {String} name The second string
       
   289          * @return String
       
   290          * @private
       
   291          */
       
   292         _camelCaseConcat: function(prefix, name)
       
   293         {
       
   294             return prefix + name.charAt(0).toUpperCase() + name.slice(1);
       
   295         }
       
   296     };
       
   297 //Straightup augment, no wrapper functions
       
   298 Y.mix(GraphicBase, Y.AttributeLite, false, null, 1);
       
   299 Y.mix(GraphicBase, PluginHost, false, null, 1);
       
   300 GraphicBase.prototype.constructor = GraphicBase;
       
   301 GraphicBase.plug = PluginHost.plug;
       
   302 GraphicBase.unplug = PluginHost.unplug;
       
   303 Y.GraphicBase = GraphicBase;
       
   304 
       
   305 
       
   306 /**
       
   307  * `Drawing` provides a set of drawing methods used by `Path` and custom shape classes.
       
   308  * `Drawing` has the following implementations based on browser capability.
       
   309  *  <ul>
       
   310  *      <li><a href="SVGDrawing.html">`SVGDrawing`</a></li>
       
   311  *      <li><a href="VMLDrawing.html">`VMLDrawing`</a></li>
       
   312  *      <li><a href="CanvasDrawing.html">`CanvasDrawing`</a></li>
       
   313  *  </ul>
       
   314  *
       
   315  * @class Drawing
       
   316  * @constructor
       
   317  */
       
   318     /**
       
   319      * Draws a line segment using the current line style from the current drawing position to the specified x and y coordinates.
       
   320      *
       
   321      * @method lineTo
       
   322      * @param {Number} point1 x-coordinate for the end point.
       
   323      * @param {Number} point2 y-coordinate for the end point.
       
   324      */
       
   325     /**
       
   326      * Moves the current drawing position to specified x and y coordinates.
       
   327      *
       
   328      * @method moveTo
       
   329      * @param {Number} x x-coordinate for the end point.
       
   330      * @param {Number} y y-coordinate for the end point.
       
   331      */
       
   332     /**
       
   333      * Draws a bezier curve.
       
   334      *
       
   335      * @method curveTo
       
   336      * @param {Number} cp1x x-coordinate for the first control point.
       
   337      * @param {Number} cp1y y-coordinate for the first control point.
       
   338      * @param {Number} cp2x x-coordinate for the second control point.
       
   339      * @param {Number} cp2y y-coordinate for the second control point.
       
   340      * @param {Number} x x-coordinate for the end point.
       
   341      * @param {Number} y y-coordinate for the end point.
       
   342      */
       
   343     /**
       
   344      * Draws a quadratic bezier curve.
       
   345      *
       
   346      * @method quadraticCurveTo
       
   347      * @param {Number} cpx x-coordinate for the control point.
       
   348      * @param {Number} cpy y-coordinate for the control point.
       
   349      * @param {Number} x x-coordinate for the end point.
       
   350      * @param {Number} y y-coordinate for the end point.
       
   351      */
       
   352     /**
       
   353      * Draws a rectangle.
       
   354      *
       
   355      * @method drawRect
       
   356      * @param {Number} x x-coordinate
       
   357      * @param {Number} y y-coordinate
       
   358      * @param {Number} w width
       
   359      * @param {Number} h height
       
   360      */
       
   361     /**
       
   362      * Draws a rectangle with rounded corners.
       
   363      *
       
   364      * @method drawRoundRect
       
   365      * @param {Number} x x-coordinate
       
   366      * @param {Number} y y-coordinate
       
   367      * @param {Number} w width
       
   368      * @param {Number} h height
       
   369      * @param {Number} ew width of the ellipse used to draw the rounded corners
       
   370      * @param {Number} eh height of the ellipse used to draw the rounded corners
       
   371      */
       
   372     /**
       
   373      * Completes a drawing operation.
       
   374      *
       
   375      * @method end
       
   376      */
       
   377     /**
       
   378      * Clears the path.
       
   379      *
       
   380      * @method clear
       
   381      */
       
   382 /**
       
   383  *  <p>Base class for creating shapes.</p>
       
   384  *  <p>`Shape` is an abstract class and is not meant to be used directly. The following classes extend
       
   385  *  `Shape`.
       
   386  *
       
   387  *  <ul>
       
   388  *      <li><a href="Circle.html">`Circle`</a></li>
       
   389  *      <li><a href="Ellipse.html">`Ellipse`</a></li>
       
   390  *      <li><a href="Rect.html">`Rect`</a></li>
       
   391  *      <li><a href="Path.html">`Path`</a></li>
       
   392  *  </ul>
       
   393  *
       
   394  * `Shape` can also be extended to create custom shape classes.</p>
       
   395  *
       
   396  * `Shape` has the following implementations based on browser capability.
       
   397  *  <ul>
       
   398  *      <li><a href="SVGShape.html">`SVGShape`</a></li>
       
   399  *      <li><a href="VMLShape.html">`VMLShape`</a></li>
       
   400  *      <li><a href="CanvasShape.html">`CanvasShape`</a></li>
       
   401  *  </ul>
       
   402  *
       
   403  * It is not necessary to interact with these classes directly. `Shape` will point to the appropriate implemention.</p>
       
   404  *
       
   405  * @class Shape
       
   406  * @constructor
       
   407  * @param {Object} cfg (optional) Attribute configs
       
   408  */
       
   409     /**
       
   410      * Init method, invoked during construction.
       
   411      * Calls `initializer` method.
       
   412      *
       
   413      * @method init
       
   414      * @protected
       
   415      */
       
   416 	/**
       
   417 	 * Initializes the shape
       
   418 	 *
       
   419 	 * @private
       
   420 	 * @method initializer
       
   421 	 */
       
   422 	/**
       
   423 	 * Add a class name to each node.
       
   424 	 *
       
   425 	 * @method addClass
       
   426 	 * @param {String} className the class name to add to the node's class attribute
       
   427 	 */
       
   428 	/**
       
   429 	 * Removes a class name from each node.
       
   430 	 *
       
   431 	 * @method removeClass
       
   432 	 * @param {String} className the class name to remove from the node's class attribute
       
   433 	 */
       
   434 	/**
       
   435 	 * Gets the current position of the node in page coordinates.
       
   436 	 *
       
   437 	 * @method getXY
       
   438 	 * @return Array The XY position of the shape.
       
   439 	 */
       
   440 	/**
       
   441 	 * Set the position of the shape in page coordinates, regardless of how the node is positioned.
       
   442 	 *
       
   443 	 * @method setXY
       
   444 	 * @param {Array} Contains x & y values for new position (coordinates are page-based)
       
   445 	 */
       
   446 	/**
       
   447 	 * Determines whether the node is an ancestor of another HTML element in the DOM hierarchy.
       
   448 	 *
       
   449 	 * @method contains
       
   450 	 * @param {Shape | HTMLElement} needle The possible node or descendent
       
   451 	 * @return Boolean Whether or not this shape is the needle or its ancestor.
       
   452 	 */
       
   453 	/**
       
   454 	 * Compares nodes to determine if they match.
       
   455 	 * Node instances can be compared to each other and/or HTMLElements.
       
   456 	 * @method compareTo
       
   457 	 * @param {HTMLElement | Node} refNode The reference node to compare to the node.
       
   458 	 * @return {Boolean} True if the nodes match, false if they do not.
       
   459 	 */
       
   460 	/**
       
   461 	 * Test if the supplied node matches the supplied selector.
       
   462 	 *
       
   463 	 * @method test
       
   464 	 * @param {String} selector The CSS selector to test against.
       
   465 	 * @return Boolean Wheter or not the shape matches the selector.
       
   466 	 */
       
   467     /**
       
   468      * Sets the value of an attribute.
       
   469      *
       
   470      * @method set
       
   471      * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
       
   472      * be passed in to set multiple attributes at once.
       
   473      * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
       
   474      * the name param.
       
   475      */
       
   476 	/**
       
   477 	 * Specifies a 2d translation.
       
   478 	 *
       
   479 	 * @method translate
       
   480 	 * @param {Number} x The value to transate on the x-axis.
       
   481 	 * @param {Number} y The value to translate on the y-axis.
       
   482 	 */
       
   483 	/**
       
   484 	 * Translates the shape along the x-axis. When translating x and y coordinates,
       
   485 	 * use the `translate` method.
       
   486 	 *
       
   487 	 * @method translateX
       
   488 	 * @param {Number} x The value to translate.
       
   489 	 */
       
   490 	/**
       
   491 	 * Translates the shape along the y-axis. When translating x and y coordinates,
       
   492 	 * use the `translate` method.
       
   493 	 *
       
   494 	 * @method translateY
       
   495 	 * @param {Number} y The value to translate.
       
   496 	 */
       
   497     /**
       
   498      * Skews the shape around the x-axis and y-axis.
       
   499      *
       
   500      * @method skew
       
   501      * @param {Number} x The value to skew on the x-axis.
       
   502      * @param {Number} y The value to skew on the y-axis.
       
   503      */
       
   504 	/**
       
   505 	 * Skews the shape around the x-axis.
       
   506 	 *
       
   507 	 * @method skewX
       
   508 	 * @param {Number} x x-coordinate
       
   509 	 */
       
   510 	/**
       
   511 	 * Skews the shape around the y-axis.
       
   512 	 *
       
   513 	 * @method skewY
       
   514 	 * @param {Number} y y-coordinate
       
   515 	 */
       
   516 	/**
       
   517 	 * Rotates the shape clockwise around it transformOrigin.
       
   518 	 *
       
   519 	 * @method rotate
       
   520 	 * @param {Number} deg The degree of the rotation.
       
   521 	 */
       
   522 	/**
       
   523 	 * Specifies a 2d scaling operation.
       
   524 	 *
       
   525 	 * @method scale
       
   526 	 * @param {Number} val
       
   527 	 */
       
   528 	/**
       
   529 	 * Returns the bounds for a shape.
       
   530 	 *
       
   531      * Calculates the a new bounding box from the original corner coordinates (base on size and position) and the transform matrix.
       
   532      * The calculated bounding box is used by the graphic instance to calculate its viewBox.
       
   533      *
       
   534 	 * @method getBounds
       
   535 	 * @return Object
       
   536 	 */
       
   537     /**
       
   538      * Destroys the instance.
       
   539      *
       
   540      * @method destroy
       
   541      */
       
   542 	/**
       
   543 	 * An array of x, y values which indicates the transformOrigin in which to rotate the shape. Valid values range between 0 and 1 representing a
       
   544 	 * fraction of the shape's corresponding bounding box dimension. The default value is [0.5, 0.5].
       
   545 	 *
       
   546 	 * @config transformOrigin
       
   547 	 * @type Array
       
   548 	 */
       
   549     /**
       
   550      * <p>A string containing, in order, transform operations applied to the shape instance. The `transform` string can contain the following values:
       
   551      *
       
   552      *    <dl>
       
   553      *        <dt>rotate</dt><dd>Rotates the shape clockwise around it transformOrigin.</dd>
       
   554      *        <dt>translate</dt><dd>Specifies a 2d translation.</dd>
       
   555      *        <dt>skew</dt><dd>Skews the shape around the x-axis and y-axis.</dd>
       
   556      *        <dt>scale</dt><dd>Specifies a 2d scaling operation.</dd>
       
   557      *        <dt>translateX</dt><dd>Translates the shape along the x-axis.</dd>
       
   558      *        <dt>translateY</dt><dd>Translates the shape along the y-axis.</dd>
       
   559      *        <dt>skewX</dt><dd>Skews the shape around the x-axis.</dd>
       
   560      *        <dt>skewY</dt><dd>Skews the shape around the y-axis.</dd>
       
   561      *        <dt>matrix</dt><dd>Specifies a 2D transformation matrix comprised of the specified six values.</dd>
       
   562      *    </dl>
       
   563      * </p>
       
   564      * <p>Applying transforms through the transform attribute will reset the transform matrix and apply a new transform. The shape class also contains
       
   565      * corresponding methods for each transform that will apply the transform to the current matrix. The below code illustrates how you might use the
       
   566      * `transform` attribute to instantiate a recangle with a rotation of 45 degrees.</p>
       
   567             var myRect = new Y.Rect({
       
   568                 type:"rect",
       
   569                 width: 50,
       
   570                 height: 40,
       
   571                 transform: "rotate(45)"
       
   572             };
       
   573      * <p>The code below would apply `translate` and `rotate` to an existing shape.</p>
       
   574 
       
   575         myRect.set("transform", "translate(40, 50) rotate(45)");
       
   576 	 * @config transform
       
   577      * @type String
       
   578 	 */
       
   579 	/**
       
   580 	 * Unique id for class instance.
       
   581 	 *
       
   582 	 * @config id
       
   583 	 * @type String
       
   584 	 */
       
   585 	/**
       
   586 	 * Indicates the x position of shape.
       
   587 	 *
       
   588 	 * @config x
       
   589 	 * @type Number
       
   590 	 */
       
   591 	/**
       
   592 	 * Indicates the y position of shape.
       
   593 	 *
       
   594 	 * @config y
       
   595 	 * @type Number
       
   596 	 */
       
   597 	/**
       
   598 	 * Indicates the width of the shape
       
   599 	 *
       
   600 	 * @config width
       
   601 	 * @type Number
       
   602 	 */
       
   603 	/**
       
   604 	 * Indicates the height of the shape
       
   605 	 *
       
   606 	 * @config height
       
   607 	 * @type Number
       
   608 	 */
       
   609 	/**
       
   610 	 * Indicates whether the shape is visible.
       
   611 	 *
       
   612 	 * @config visible
       
   613 	 * @type Boolean
       
   614 	 */
       
   615 	/**
       
   616 	 * Contains information about the fill of the shape.
       
   617      *  <dl>
       
   618      *      <dt>color</dt><dd>The color of the fill.</dd>
       
   619      *      <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the fill. The default value is 1.</dd>
       
   620      *      <dt>type</dt><dd>Type of fill.
       
   621      *          <dl>
       
   622      *              <dt>solid</dt><dd>Solid single color fill. (default)</dd>
       
   623      *              <dt>linear</dt><dd>Linear gradient fill.</dd>
       
   624      *              <dt>radial</dt><dd>Radial gradient fill.</dd>
       
   625      *          </dl>
       
   626      *      </dd>
       
   627      *  </dl>
       
   628      *  <p>If a `linear` or `radial` is specified as the fill type. The following additional property is used:
       
   629      *  <dl>
       
   630      *      <dt>stops</dt><dd>An array of objects containing the following properties:
       
   631      *          <dl>
       
   632      *              <dt>color</dt><dd>The color of the stop.</dd>
       
   633      *              <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stop. The default value is 1.
       
   634      *              Note: No effect for IE 6 - 8</dd>
       
   635      *              <dt>offset</dt><dd>Number between 0 and 1 indicating where the color stop is positioned.</dd>
       
   636      *          </dl>
       
   637      *      </dd>
       
   638      *      <p>Linear gradients also have the following property:</p>
       
   639      *      <dt>rotation</dt><dd>Linear gradients flow left to right by default. The rotation property allows you to change the
       
   640      *      flow by rotation. (e.g. A rotation of 180 would make the gradient pain from right to left.)</dd>
       
   641      *      <p>Radial gradients have the following additional properties:</p>
       
   642      *      <dt>r</dt><dd>Radius of the gradient circle.</dd>
       
   643      *      <dt>fx</dt><dd>Focal point x-coordinate of the gradient.</dd>
       
   644      *      <dt>fy</dt><dd>Focal point y-coordinate of the gradient.</dd>
       
   645      *      <dt>cx</dt><dd>
       
   646      *          <p>The x-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
       
   647      *          <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and
       
   648      *          `VMLShape` classes which are used on Android or IE 6 - 8.</p>
       
   649      *      </dd>
       
   650      *      <dt>cy</dt><dd>
       
   651      *          <p>The y-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
       
   652      *          <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and `VMLShape`
       
   653      *          classes which are used on Android or IE 6 - 8.</p>
       
   654      *      </dd>
       
   655      *  </dl>
       
   656 	 *
       
   657 	 * @config fill
       
   658 	 * @type Object
       
   659 	 */
       
   660 	/**
       
   661 	 * Contains information about the stroke of the shape.
       
   662      *  <dl>
       
   663      *      <dt>color</dt><dd>The color of the stroke.</dd>
       
   664      *      <dt>weight</dt><dd>Number that indicates the width of the stroke.</dd>
       
   665      *      <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stroke. The default value is 1.</dd>
       
   666      *      <dt>dashstyle</dt>Indicates whether to draw a dashed stroke. When set to "none", a solid stroke is drawn. When set
       
   667      *      to an array, the first index indicates the length of the dash. The second index indicates the length of gap.
       
   668      *      <dt>linecap</dt><dd>Specifies the linecap for the stroke. The following values can be specified:
       
   669      *          <dl>
       
   670      *              <dt>butt (default)</dt><dd>Specifies a butt linecap.</dd>
       
   671      *              <dt>square</dt><dd>Specifies a sqare linecap.</dd>
       
   672      *              <dt>round</dt><dd>Specifies a round linecap.</dd>
       
   673      *          </dl>
       
   674      *      </dd>
       
   675      *      <dt>linejoin</dt><dd>Specifies a linejoin for the stroke. The following values can be specified:
       
   676      *          <dl>
       
   677      *              <dt>round (default)</dt><dd>Specifies that the linejoin will be round.</dd>
       
   678      *              <dt>bevel</dt><dd>Specifies a bevel for the linejoin.</dd>
       
   679      *              <dt>miter limit</dt><dd>An integer specifying the miter limit of a miter linejoin. If you want to specify a linejoin
       
   680      *              of miter, you simply specify the limit as opposed to having separate miter and miter limit values.</dd>
       
   681      *          </dl>
       
   682      *      </dd>
       
   683      *  </dl>
       
   684 	 *
       
   685 	 * @config stroke
       
   686 	 * @type Object
       
   687 	 */
       
   688 	/**
       
   689 	 * Dom node for the shape.
       
   690 	 *
       
   691 	 * @config node
       
   692 	 * @type HTMLElement
       
   693 	 * @readOnly
       
   694 	 */
       
   695     /**
       
   696      * Represents an SVG Path string. This will be parsed and added to shape's API to represent the SVG data across all
       
   697      * implementations. Note that when using VML or SVG implementations, part of this content will be added to the DOM using
       
   698      * respective VML/SVG attributes. If your content comes from an untrusted source, you will need to ensure that no
       
   699      * malicious code is included in that content.
       
   700      *
       
   701      * @config data
       
   702      * @type String
       
   703      */
       
   704 	/**
       
   705 	 * Reference to the parent graphic instance
       
   706 	 *
       
   707 	 * @config graphic
       
   708 	 * @type Graphic
       
   709 	 * @readOnly
       
   710 	 */
       
   711 
       
   712 /**
       
   713  * <p>Creates circle shape with editable attributes.</p>
       
   714  * <p>`Circle` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the
       
   715  * <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute. Assigning "circle"
       
   716  * or `Y.Circle` to this attribute will create a `Circle` instance. Required attributes for instantiating a `Circle` are
       
   717  * `type` and `radius`. Optional attributes include:
       
   718  *  <ul>
       
   719  *      <li><a href="#attr_fill">fill</a></li>
       
   720  *      <li><a href="#attr_id">id</a></li>
       
   721  *      <li><a href="#attr_stroke">stroke</a></li>
       
   722  *      <li><a href="#attr_transform">transform</a></li>
       
   723  *      <li><a href="#attr_transformOrigin">transformOrigin</a></li>
       
   724  *      <li><a href="#attr_visible">visible</a></li>
       
   725  *      <li><a href="#attr_x">x</a></li>
       
   726  *      <li><a href="#attr_y">y</a></li>
       
   727  *  </ul>
       
   728  *
       
   729  * The below code creates a circle by defining the `type` attribute as "circle":</p>
       
   730 
       
   731         var myCircle = myGraphic.addShape({
       
   732             type: "circle",
       
   733             radius: 10,
       
   734             fill: {
       
   735                 color: "#9aa"
       
   736             },
       
   737             stroke: {
       
   738                 weight: 1,
       
   739                 color: "#000"
       
   740             }
       
   741         });
       
   742 
       
   743  * Below, this same circle is created by defining the `type` attribute with a class reference:
       
   744  *
       
   745         var myCircle = myGraphic.addShape({
       
   746             type: Y.Circle,
       
   747             radius: 10,
       
   748             fill: {
       
   749                 color: "#9aa"
       
   750             },
       
   751             stroke: {
       
   752                 weight: 1,
       
   753                 color: "#000"
       
   754             }
       
   755         });
       
   756  *
       
   757  * <p>`Circle` has the following implementations based on browser capability.
       
   758  *  <ul>
       
   759  *      <li><a href="SVGCircle.html">`SVGCircle`</a></li>
       
   760  *      <li><a href="VMLCircle.html">`VMLCircle`</a></li>
       
   761  *      <li><a href="CanvasCircle.html">`CanvasCircle`</a></li>
       
   762  *  </ul>
       
   763  *
       
   764  * It is not necessary to interact with these classes directly. `Circle` will point to the appropriate implemention.</p>
       
   765  *
       
   766  * @class Circle
       
   767  * @extends Shape
       
   768  * @constructor
       
   769  */
       
   770     /**
       
   771      * Radius of the circle
       
   772      *
       
   773      * @config radius
       
   774      * @type Number
       
   775      */
       
   776 /**
       
   777  * <p>Creates an ellipse shape with editable attributes.</p>
       
   778  * <p>`Ellipse` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the
       
   779  * <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute. Assigning "ellipse"
       
   780  * or `Y.Ellipse` to this attribute will create a `Ellipse` instance. Required attributes for instantiating a `Ellipse` are
       
   781  * `type`, `width` and `height`. Optional attributes include:
       
   782  *  <ul>
       
   783  *      <li><a href="#attr_fill">fill</a></li>
       
   784  *      <li><a href="#attr_id">id</a></li>
       
   785  *      <li><a href="#attr_stroke">stroke</a></li>
       
   786  *      <li><a href="#attr_transform">transform</a></li>
       
   787  *      <li><a href="#attr_transformOrigin">transformOrigin</a></li>
       
   788  *      <li><a href="#attr_visible">visible</a></li>
       
   789  *      <li><a href="#attr_x">x</a></li>
       
   790  *      <li><a href="#attr_y">y</a></li>
       
   791  *  </ul>
       
   792  *
       
   793  * The below code creates an ellipse by defining the `type` attribute as "ellipse":</p>
       
   794 
       
   795         var myEllipse = myGraphic.addShape({
       
   796             type: "ellipse",
       
   797             width: 20,
       
   798             height: 10,
       
   799             fill: {
       
   800                 color: "#9aa"
       
   801             },
       
   802             stroke: {
       
   803                 weight: 1,
       
   804                 color: "#000"
       
   805             }
       
   806         });
       
   807 
       
   808  * Below, the same ellipse is created by defining the `type` attribute with a class reference:
       
   809  *
       
   810         var myEllipse = myGraphic.addShape({
       
   811             type: Y.Ellipse,
       
   812             width: 20,
       
   813             height: 10,
       
   814             fill: {
       
   815                 color: "#9aa"
       
   816             },
       
   817             stroke: {
       
   818                 weight: 1,
       
   819                 color: "#000"
       
   820             }
       
   821         });
       
   822  *
       
   823  * <p>`Ellipse` has the following implementations based on browser capability.
       
   824  *  <ul>
       
   825  *      <li><a href="SVGEllipse.html">`SVGEllipse`</a></li>
       
   826  *      <li><a href="VMLEllipse.html">`VMLEllipse`</a></li>
       
   827  *      <li><a href="CanvasEllipse.html">`CanvasEllipse`</a></li>
       
   828  *  </ul>
       
   829  *
       
   830  * It is not necessary to interact with these classes directly. `Ellipse` will point to the appropriate implemention.</p>
       
   831  *
       
   832  * @class Ellipse
       
   833  * @extends Shape
       
   834  * @constructor
       
   835  */
       
   836 /**
       
   837  * <p>Creates an rectangle shape with editable attributes.</p>
       
   838  * <p>`Rect` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the
       
   839  * <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute. Assigning "rect"
       
   840  * or `Y.Rect` to this attribute will create a `Rect` instance. Required attributes for instantiating a `Rect` are `type`,
       
   841  * `width` and `height`. Optional attributes include:
       
   842  *  <ul>
       
   843  *      <li><a href="#attr_fill">fill</a></li>
       
   844  *      <li><a href="#attr_id">id</a></li>
       
   845  *      <li><a href="#attr_stroke">stroke</a></li>
       
   846  *      <li><a href="#attr_transform">transform</a></li>
       
   847  *      <li><a href="#attr_transformOrigin">transformOrigin</a></li>
       
   848  *      <li><a href="#attr_visible">visible</a></li>
       
   849  *      <li><a href="#attr_x">x</a></li>
       
   850  *      <li><a href="#attr_y">y</a></li>
       
   851  *  </ul>
       
   852  *
       
   853  * The below code creates a rectangle by defining the `type` attribute as "rect":</p>
       
   854 
       
   855         var myRect = myGraphic.addShape({
       
   856             type: "rect",
       
   857             width: 20,
       
   858             height: 10,
       
   859             fill: {
       
   860                 color: "#9aa"
       
   861             },
       
   862             stroke: {
       
   863                 weight: 1,
       
   864                 color: "#000"
       
   865             }
       
   866         });
       
   867 
       
   868  * Below, the same rectangle is created by defining the `type` attribute with a class reference:
       
   869  *
       
   870         var myRect = myGraphic.addShape({
       
   871             type: Y.Rect,
       
   872             width: 20,
       
   873             height: 10,
       
   874             fill: {
       
   875                 color: "#9aa"
       
   876             },
       
   877             stroke: {
       
   878                 weight: 1,
       
   879                 color: "#000"
       
   880             }
       
   881         });
       
   882  *
       
   883  * <p>`Rect` has the following implementations based on browser capability.
       
   884  *  <ul>
       
   885  *      <li><a href="SVGRect.html">`SVGRect`</a></li>
       
   886  *      <li><a href="VMLRect.html">`VMLRect`</a></li>
       
   887  *      <li><a href="CanvasRect.html">`CanvasRect`</a></li>
       
   888  *  </ul>
       
   889  *
       
   890  * It is not necessary to interact with these classes directly. `Rect` will point to the appropriate implemention.</p>
       
   891  *
       
   892  * @class Rect
       
   893  * @extends Shape
       
   894  * @constructor
       
   895  */
       
   896 /**
       
   897  * <p>The `Path` class creates a shape through the use of drawing methods. The `Path` class has the following drawing methods available:</p>
       
   898  *  <ul>
       
   899  *      <li><a href="#method_clear">`clear`</a></li>
       
   900  *      <li><a href="#method_curveTo">`curveTo`</a></li>
       
   901  *      <li><a href="#method_drawRect">`drawRect`</a></li>
       
   902  *      <li><a href="#method_drawRoundRect">`drawRoundRect`</a></li>
       
   903  *      <li><a href="#method_end">`end`</a></li>
       
   904  *      <li><a href="#method_lineTo">`lineTo`</a></li>
       
   905  *      <li><a href="#method_moveTo">`moveTo`</a></li>
       
   906  *      <li><a href="#method_quadraticCurveTo">`quadraticCurveTo`</a></li>
       
   907  *  </ul>
       
   908  *
       
   909  *  <p>Like other shapes, `Path` elements are created using the <a href="Graphic.html#method_addShape">`addShape`</a>
       
   910  *  method of the <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute.
       
   911  *  Assigning "path" or `Y.Path` to this attribute will create a `Path` instance. After instantiation, a series of drawing
       
   912  *  operations must be performed in order to render a shape. The below code instantiates a path element by defining the
       
   913  *  `type` attribute as "path":</p>
       
   914 
       
   915         var myPath = myGraphic.addShape({
       
   916             type: "path",
       
   917             fill: {
       
   918                 color: "#9aa"
       
   919             },
       
   920             stroke: {
       
   921                 weight: 1,
       
   922                 color: "#000"
       
   923             }
       
   924         });
       
   925 
       
   926  * Below a `Path` element with the same properties is instantiated by defining the `type` attribute with a class reference:
       
   927  *
       
   928         var myPath = myGraphic.addShape({
       
   929             type: Y.Path,
       
   930             fill: {
       
   931                 color: "#9aa"
       
   932             },
       
   933             stroke: {
       
   934                 weight: 1,
       
   935                 color: "#000"
       
   936             }
       
   937         });
       
   938 
       
   939  * After instantiation, a shape or segment needs to be drawn for an element to render. After all draw operations are performed,
       
   940  * the <a href="#method_end">`end`</a> method will render the shape. The code below will draw a triangle:
       
   941 
       
   942         myPath.moveTo(35, 5);
       
   943         myPath.lineTo(65, 65);
       
   944         myPath.lineTo(5, 65);
       
   945         myPath.lineTo(35, 5);
       
   946         myPath.end();
       
   947  *
       
   948  * <p>`Path` has the following implementations based on browser capability.
       
   949  *  <ul>
       
   950  *      <li><a href="SVGPath.html">`SVGPath`</a></li>
       
   951  *      <li><a href="VMLPath.html">`VMLPath`</a></li>
       
   952  *      <li><a href="CanvasPath.html">`CanvasPath`</a></li>
       
   953  *  </ul>
       
   954  * It is not necessary to interact with these classes directly. `Path` will point to the appropriate implemention.</p>
       
   955  *
       
   956  * @class Path
       
   957  * @extends Shape
       
   958  * @uses Drawing
       
   959  * @constructor
       
   960  */
       
   961 	/**
       
   962 	 * Indicates the path used for the node.
       
   963 	 *
       
   964 	 * @config path
       
   965 	 * @type String
       
   966      * @readOnly
       
   967 	 */
       
   968 /**
       
   969  * `Graphic` acts a factory and container for shapes. You need at least one `Graphic` instance to create shapes for your application.
       
   970  * <p>The code block below creates a `Graphic` instance and appends it to an HTMLElement with the id 'mygraphiccontainer'.</p>
       
   971 
       
   972         var myGraphic = new Y.Graphic({render:"#mygraphiccontainer"});
       
   973 
       
   974  * <p>Alternatively, you can add a `Graphic` instance to the DOM using the <a href="#method_render">`render`</a> method.</p>
       
   975         var myGraphic = new Y.Graphic();
       
   976         myGraphic.render("#mygraphiccontainer");
       
   977 
       
   978  * `Graphic` has the following implementations based on browser capability.
       
   979  *  <ul>
       
   980  *      <li><a href="SVGGraphic.html">`SVGGraphic`</a></li>
       
   981  *      <li><a href="VMLGraphic.html">`VMLGraphic`</a></li>
       
   982  *      <li><a href="CanvasGraphic.html">`CanvasGraphic`</a></li>
       
   983  *  </ul>
       
   984  *
       
   985  * It is not necessary to interact with these classes directly. `Graphic` will point to the appropriate implemention.</p>
       
   986  *
       
   987  * @class Graphic
       
   988  * @constructor
       
   989  */
       
   990     /**
       
   991      * Whether or not to render the `Graphic` automatically after to a specified parent node after init. This can be a Node
       
   992      * instance or a CSS selector string.
       
   993      *
       
   994      * @config render
       
   995      * @type Node | String
       
   996      */
       
   997     /**
       
   998 	 * Unique id for class instance.
       
   999 	 *
       
  1000 	 * @config id
       
  1001 	 * @type String
       
  1002 	 */
       
  1003     /**
       
  1004      * Key value pairs in which a shape instance is associated with its id.
       
  1005      *
       
  1006      *  @config shapes
       
  1007      *  @type Object
       
  1008      *  @readOnly
       
  1009      */
       
  1010     /**
       
  1011      *  Object containing size and coordinate data for the content of a Graphic in relation to the coordSpace node.
       
  1012      *
       
  1013      *  @config contentBounds
       
  1014      *  @type Object
       
  1015      *  @readOnly
       
  1016      */
       
  1017     /**
       
  1018      *  The html element that represents to coordinate system of the Graphic instance.
       
  1019      *
       
  1020      *  @config node
       
  1021      *  @type HTMLElement
       
  1022      *  @readOnly
       
  1023      */
       
  1024 	/**
       
  1025 	 * Indicates the width of the `Graphic`.
       
  1026 	 *
       
  1027 	 * @config width
       
  1028 	 * @type Number
       
  1029 	 */
       
  1030 	/**
       
  1031 	 * Indicates the height of the `Graphic`.
       
  1032 	 *
       
  1033 	 * @config height
       
  1034 	 * @type Number
       
  1035 	 */
       
  1036     /**
       
  1037      *  Determines the sizing of the Graphic.
       
  1038      *
       
  1039      *  <dl>
       
  1040      *      <dt>sizeContentToGraphic</dt><dd>The Graphic's width and height attributes are, either explicitly set through the
       
  1041      *      <code>width</code> and <code>height</code> attributes or are determined by the dimensions of the parent element. The
       
  1042      *      content contained in the Graphic will be sized to fit with in the Graphic instance's dimensions. When using this
       
  1043      *      setting, the <code>preserveAspectRatio</code> attribute will determine how the contents are sized.</dd>
       
  1044      *      <dt>sizeGraphicToContent</dt><dd>(Also accepts a value of true) The Graphic's width and height are determined by the
       
  1045      *      size and positioning of the content.</dd>
       
  1046      *      <dt>false</dt><dd>The Graphic's width and height attributes are, either explicitly set through the <code>width</code>
       
  1047      *      and <code>height</code> attributes or are determined by the dimensions of the parent element. The contents of the
       
  1048      *      Graphic instance are not affected by this setting.</dd>
       
  1049      *  </dl>
       
  1050      *
       
  1051      *
       
  1052      *  @config autoSize
       
  1053      *  @type Boolean | String
       
  1054      *  @default false
       
  1055      */
       
  1056     /**
       
  1057      * Determines how content is sized when <code>autoSize</code> is set to <code>sizeContentToGraphic</code>.
       
  1058      *
       
  1059      *  <dl>
       
  1060      *      <dt>none<dt><dd>Do not force uniform scaling. Scale the graphic content of the given element non-uniformly if necessary
       
  1061      *      such that the element's bounding box exactly matches the viewport rectangle.</dd>
       
  1062      *      <dt>xMinYMin</dt><dd>Force uniform scaling position along the top left of the Graphic's node.</dd>
       
  1063      *      <dt>xMidYMin</dt><dd>Force uniform scaling horizontally centered and positioned at the top of the Graphic's node.<dd>
       
  1064      *      <dt>xMaxYMin</dt><dd>Force uniform scaling positioned horizontally from the right and vertically from the top.</dd>
       
  1065      *      <dt>xMinYMid</dt>Force uniform scaling positioned horizontally from the left and vertically centered.</dd>
       
  1066      *      <dt>xMidYMid (the default)</dt><dd>Force uniform scaling with the content centered.</dd>
       
  1067      *      <dt>xMaxYMid</dt><dd>Force uniform scaling positioned horizontally from the right and vertically centered.</dd>
       
  1068      *      <dt>xMinYMax</dt><dd>Force uniform scaling positioned horizontally from the left and vertically from the bottom.</dd>
       
  1069      *      <dt>xMidYMax</dt><dd>Force uniform scaling horizontally centered and position vertically from the bottom.</dd>
       
  1070      *      <dt>xMaxYMax</dt><dd>Force uniform scaling positioned horizontally from the right and vertically from the bottom.</dd>
       
  1071      *  </dl>
       
  1072      *
       
  1073      * @config preserveAspectRatio
       
  1074      * @type String
       
  1075      * @default xMidYMid
       
  1076      */
       
  1077     /**
       
  1078      * The contentBounds will resize to greater values but not to smaller values. (for performance)
       
  1079      * When resizing the contentBounds down is desirable, set the resizeDown value to true.
       
  1080      *
       
  1081      * @config resizeDown
       
  1082      * @type Boolean
       
  1083      */
       
  1084 	/**
       
  1085 	 * Indicates the x-coordinate for the instance.
       
  1086 	 *
       
  1087 	 * @config x
       
  1088 	 * @type Number
       
  1089 	 */
       
  1090 	/**
       
  1091 	 * Indicates the y-coordinate for the instance.
       
  1092 	 *
       
  1093 	 * @config y
       
  1094 	 * @type Number
       
  1095 	 */
       
  1096     /**
       
  1097      * Indicates whether or not the instance will automatically redraw after a change is made to a shape.
       
  1098      * This property will get set to false when batching operations.
       
  1099      *
       
  1100      * @config autoDraw
       
  1101      * @type Boolean
       
  1102      * @default true
       
  1103      * @private
       
  1104      */
       
  1105 	/**
       
  1106 	 * Indicates whether the `Graphic` and its children are visible.
       
  1107 	 *
       
  1108 	 * @config visible
       
  1109 	 * @type Boolean
       
  1110 	 */
       
  1111     /**
       
  1112      * Gets the current position of the graphic instance in page coordinates.
       
  1113      *
       
  1114      * @method getXY
       
  1115      * @return Array The XY position of the shape.
       
  1116      */
       
  1117     /**
       
  1118      * Adds the graphics node to the dom.
       
  1119      *
       
  1120      * @method render
       
  1121      * @param {Node|String} parentNode node in which to render the graphics node into.
       
  1122      */
       
  1123     /**
       
  1124      * Removes all nodes.
       
  1125      *
       
  1126      * @method destroy
       
  1127      */
       
  1128     /**
       
  1129      * <p>Generates a shape instance by type. The method accepts an object that contain's the shape's
       
  1130      * type and attributes to be customized. For example, the code below would create a rectangle:</p>
       
  1131      *
       
  1132             var myRect = myGraphic.addShape({
       
  1133                 type: "rect",
       
  1134                 width: 40,
       
  1135                 height: 30,
       
  1136                 fill: {
       
  1137                     color: "#9aa"
       
  1138                 },
       
  1139                 stroke: {
       
  1140                     weight: 1,
       
  1141                     color: "#000"
       
  1142                 }
       
  1143             });
       
  1144      *
       
  1145      * <p>The `Graphics` module includes a few basic shapes. More information on their creation
       
  1146      * can be found in each shape's documentation:
       
  1147      *
       
  1148      *  <ul>
       
  1149      *      <li><a href="Circle.html">`Circle`</a></li>
       
  1150      *      <li><a href="Ellipse.html">`Ellipse`</a></li>
       
  1151      *      <li><a href="Rect.html">`Rect`</a></li>
       
  1152      *      <li><a href="Path.html">`Path`</a></li>
       
  1153      *  </ul>
       
  1154      *
       
  1155      *  The `Graphics` module also allows for the creation of custom shapes. If a custom shape
       
  1156      *  has been created, it can be instantiated with the `addShape` method as well. The attributes,
       
  1157      *  required and optional, would need to be defined in the custom shape.
       
  1158      *
       
  1159             var myCustomShape = myGraphic.addShape({
       
  1160                 type: Y.MyCustomShape,
       
  1161                 width: 50,
       
  1162                 height: 50,
       
  1163                 fill: {
       
  1164                     color: "#9aa"
       
  1165                 },
       
  1166                 stroke: {
       
  1167                     weight: 1,
       
  1168                     color: "#000"
       
  1169                 }
       
  1170             });
       
  1171      *
       
  1172      * @method addShape
       
  1173      * @param {Object} cfg Object containing the shape's type and attributes.
       
  1174      * @return Shape
       
  1175      */
       
  1176     /**
       
  1177      * Removes a shape instance from from the graphic instance.
       
  1178      *
       
  1179      * @method removeShape
       
  1180      * @param {Shape|String} shape The instance or id of the shape to be removed.
       
  1181      */
       
  1182     /**
       
  1183      * Removes all shape instances from the dom.
       
  1184      *
       
  1185      * @method removeAllShapes
       
  1186      */
       
  1187     /**
       
  1188      * Returns a shape based on the id of its dom node.
       
  1189      *
       
  1190      * @method getShapeById
       
  1191      * @param {String} id Dom id of the shape's node attribute.
       
  1192      * @return Shape
       
  1193      */
       
  1194 	/**
       
  1195 	 * Allows for creating multiple shapes in order to batch appending and redraw operations.
       
  1196 	 *
       
  1197 	 * @method batch
       
  1198 	 * @param {Function} method Method to execute.
       
  1199 	 */
       
  1200 
       
  1201 
       
  1202 }, '3.10.3', {"requires": ["node", "event-custom", "pluginhost", "matrix", "classnamemanager"]});