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1 /* |
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2 YUI 3.10.3 (build 2fb5187) |
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3 Copyright 2013 Yahoo! Inc. All rights reserved. |
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4 Licensed under the BSD License. |
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5 http://yuilibrary.com/license/ |
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6 */ |
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7 |
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8 YUI.add('gesture-simulate', function (Y, NAME) { |
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9 |
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10 /** |
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11 * Simulate high-level user gestures by generating a set of native DOM events. |
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12 * |
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13 * @module gesture-simulate |
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14 * @requires event-simulate, async-queue, node-screen |
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15 */ |
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16 |
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17 var NAME = "gesture-simulate", |
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18 |
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19 // phantomjs check may be temporary, until we determine if it really support touch all the way through, like it claims to (http://code.google.com/p/phantomjs/issues/detail?id=375) |
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20 SUPPORTS_TOUCH = ((Y.config.win && ("ontouchstart" in Y.config.win)) && !(Y.UA.phantomjs) && !(Y.UA.chrome && Y.UA.chrome < 6)), |
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21 |
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22 gestureNames = { |
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23 tap: 1, |
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24 doubletap: 1, |
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25 press: 1, |
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26 move: 1, |
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27 flick: 1, |
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28 pinch: 1, |
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29 rotate: 1 |
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30 }, |
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31 |
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32 touchEvents = { |
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33 touchstart: 1, |
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34 touchmove: 1, |
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35 touchend: 1, |
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36 touchcancel: 1 |
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37 }, |
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38 |
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39 document = Y.config.doc, |
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40 emptyTouchList, |
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41 |
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42 EVENT_INTERVAL = 20, // 20ms |
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43 START_PAGEX, // will be adjusted to the node element center |
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44 START_PAGEY, // will be adjusted to the node element center |
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45 |
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46 // defaults that user can override. |
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47 DEFAULTS = { |
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48 // tap gestures |
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49 HOLD_TAP: 10, // 10ms |
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50 DELAY_TAP: 10, // 10ms |
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51 |
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52 // press gesture |
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53 HOLD_PRESS: 3000, // 3sec |
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54 MIN_HOLD_PRESS: 1000, // 1sec |
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55 MAX_HOLD_PRESS: 60000, // 1min |
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56 |
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57 // move gesture |
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58 DISTANCE_MOVE: 200, // 200 pixels |
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59 DURATION_MOVE: 1000, // 1sec |
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60 MAX_DURATION_MOVE: 5000,// 5sec |
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61 |
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62 // flick gesture |
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63 MIN_VELOCITY_FLICK: 1.3, |
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64 DISTANCE_FLICK: 200, // 200 pixels |
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65 DURATION_FLICK: 1000, // 1sec |
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66 MAX_DURATION_FLICK: 5000,// 5sec |
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67 |
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68 // pinch/rotation |
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69 DURATION_PINCH: 1000 // 1sec |
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70 }, |
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71 |
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72 TOUCH_START = 'touchstart', |
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73 TOUCH_MOVE = 'touchmove', |
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74 TOUCH_END = 'touchend', |
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75 |
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76 GESTURE_START = 'gesturestart', |
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77 GESTURE_CHANGE = 'gesturechange', |
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78 GESTURE_END = 'gestureend', |
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79 |
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80 MOUSE_UP = 'mouseup', |
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81 MOUSE_MOVE = 'mousemove', |
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82 MOUSE_DOWN = 'mousedown', |
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83 MOUSE_CLICK = 'click', |
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84 MOUSE_DBLCLICK = 'dblclick', |
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85 |
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86 X_AXIS = 'x', |
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87 Y_AXIS = 'y'; |
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88 |
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89 |
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90 function Simulations(node) { |
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91 if(!node) { |
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92 Y.error(NAME+': invalid target node'); |
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93 } |
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94 this.node = node; |
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95 this.target = Y.Node.getDOMNode(node); |
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96 |
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97 var startXY = this.node.getXY(), |
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98 dims = this._getDims(); |
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99 |
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100 START_PAGEX = startXY[0] + (dims[0])/2; |
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101 START_PAGEY = startXY[1] + (dims[1])/2; |
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102 } |
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103 |
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104 Simulations.prototype = { |
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105 |
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106 /** |
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107 * Helper method to convert a degree to a radian. |
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108 * |
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109 * @method _toRadian |
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110 * @private |
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111 * @param {Number} deg A degree to be converted to a radian. |
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112 * @return {Number} The degree in radian. |
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113 */ |
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114 _toRadian: function(deg) { |
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115 return deg * (Math.PI/180); |
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116 }, |
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117 |
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118 /** |
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119 * Helper method to get height/width while accounting for |
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120 * rotation/scale transforms where possible by using the |
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121 * bounding client rectangle height/width instead of the |
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122 * offsetWidth/Height which region uses. |
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123 * @method _getDims |
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124 * @private |
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125 * @return {Array} Array with [height, width] |
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126 */ |
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127 _getDims : function() { |
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128 var region, |
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129 width, |
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130 height; |
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131 |
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132 // Ideally, this should be in DOM somewhere. |
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133 if (this.target.getBoundingClientRect) { |
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134 region = this.target.getBoundingClientRect(); |
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135 |
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136 if ("height" in region) { |
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137 height = region.height; |
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138 } else { |
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139 // IE7,8 has getBCR, but no height. |
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140 height = Math.abs(region.bottom - region.top); |
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141 } |
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142 |
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143 if ("width" in region) { |
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144 width = region.width; |
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145 } else { |
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146 // IE7,8 has getBCR, but no width. |
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147 width = Math.abs(region.right - region.left); |
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148 } |
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149 } else { |
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150 region = this.node.get("region"); |
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151 width = region.width; |
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152 height = region.height; |
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153 } |
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154 |
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155 return [width, height]; |
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156 }, |
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157 |
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158 /** |
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159 * Helper method to convert a point relative to the node element into |
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160 * the point in the page coordination. |
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161 * |
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162 * @method _calculateDefaultPoint |
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163 * @private |
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164 * @param {Array} point A point relative to the node element. |
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165 * @return {Array} The same point in the page coordination. |
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166 */ |
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167 _calculateDefaultPoint: function(point) { |
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168 |
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169 var height; |
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170 |
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171 if(!Y.Lang.isArray(point) || point.length === 0) { |
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172 point = [START_PAGEX, START_PAGEY]; |
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173 } else { |
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174 if(point.length == 1) { |
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175 height = this._getDims[1]; |
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176 point[1] = height/2; |
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177 } |
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178 // convert to page(viewport) coordination |
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179 point[0] = this.node.getX() + point[0]; |
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180 point[1] = this.node.getY() + point[1]; |
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181 } |
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182 |
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183 return point; |
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184 }, |
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185 |
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186 /** |
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187 * The "rotate" and "pinch" methods are essencially same with the exact same |
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188 * arguments. Only difference is the required parameters. The rotate method |
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189 * requires "rotation" parameter while the pinch method requires "startRadius" |
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190 * and "endRadius" parameters. |
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191 * |
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192 * @method rotate |
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193 * @param {Function} cb The callback to execute when the gesture simulation |
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194 * is completed. |
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195 * @param {Array} center A center point where the pinch gesture of two fingers |
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196 * should happen. It is relative to the top left corner of the target |
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197 * node element. |
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198 * @param {Number} startRadius A radius of start circle where 2 fingers are |
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199 * on when the gesture starts. This is optional. The default is a fourth of |
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200 * either target node width or height whichever is smaller. |
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201 * @param {Number} endRadius A radius of end circle where 2 fingers will be on when |
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202 * the pinch or spread gestures are completed. This is optional. |
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203 * The default is a fourth of either target node width or height whichever is less. |
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204 * @param {Number} duration A duration of the gesture in millisecond. |
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205 * @param {Number} start A start angle(0 degree at 12 o'clock) where the |
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206 * gesture should start. Default is 0. |
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207 * @param {Number} rotation A rotation in degree. It is required. |
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208 */ |
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209 rotate: function(cb, center, startRadius, endRadius, duration, start, rotation) { |
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210 var radius, |
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211 r1 = startRadius, // optional |
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212 r2 = endRadius; // optional |
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213 |
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214 if(!Y.Lang.isNumber(r1) || !Y.Lang.isNumber(r2) || r1<0 || r2<0) { |
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215 radius = (this.target.offsetWidth < this.target.offsetHeight)? |
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216 this.target.offsetWidth/4 : this.target.offsetHeight/4; |
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217 r1 = radius; |
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218 r2 = radius; |
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219 } |
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220 |
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221 // required |
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222 if(!Y.Lang.isNumber(rotation)) { |
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223 Y.error(NAME+'Invalid rotation detected.'); |
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224 } |
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225 |
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226 this.pinch(cb, center, r1, r2, duration, start, rotation); |
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227 }, |
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228 |
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229 /** |
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230 * The "rotate" and "pinch" methods are essencially same with the exact same |
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231 * arguments. Only difference is the required parameters. The rotate method |
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232 * requires "rotation" parameter while the pinch method requires "startRadius" |
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233 * and "endRadius" parameters. |
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234 * |
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235 * The "pinch" gesture can simulate various 2 finger gestures such as pinch, |
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236 * spread and/or rotation. The "startRadius" and "endRadius" are required. |
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237 * If endRadius is larger than startRadius, it becomes a spread gesture |
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238 * otherwise a pinch gesture. |
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239 * |
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240 * @method pinch |
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241 * @param {Function} cb The callback to execute when the gesture simulation |
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242 * is completed. |
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243 * @param {Array} center A center point where the pinch gesture of two fingers |
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244 * should happen. It is relative to the top left corner of the target |
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245 * node element. |
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246 * @param {Number} startRadius A radius of start circle where 2 fingers are |
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247 * on when the gesture starts. This paramenter is required. |
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248 * @param {Number} endRadius A radius of end circle where 2 fingers will be on when |
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249 * the pinch or spread gestures are completed. This parameter is required. |
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250 * @param {Number} duration A duration of the gesture in millisecond. |
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251 * @param {Number} start A start angle(0 degree at 12 o'clock) where the |
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252 * gesture should start. Default is 0. |
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253 * @param {Number} rotation If rotation is desired during the pinch or |
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254 * spread gestures, this parameter can be used. Default is 0 degree. |
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255 */ |
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256 pinch: function(cb, center, startRadius, endRadius, duration, start, rotation) { |
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257 var eventQueue, |
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258 i, |
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259 interval = EVENT_INTERVAL, |
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260 touches, |
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261 id = 0, |
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262 r1 = startRadius, // required |
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263 r2 = endRadius, // required |
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264 radiusPerStep, |
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265 centerX, centerY, |
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266 startScale, endScale, scalePerStep, |
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267 startRot, endRot, rotPerStep, |
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268 path1 = {start: [], end: []}, // paths for 1st and 2nd fingers. |
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269 path2 = {start: [], end: []}, |
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270 steps, |
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271 touchMove; |
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272 |
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273 center = this._calculateDefaultPoint(center); |
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274 |
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275 if(!Y.Lang.isNumber(r1) || !Y.Lang.isNumber(r2) || r1<0 || r2<0) { |
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276 Y.error(NAME+'Invalid startRadius and endRadius detected.'); |
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277 } |
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278 |
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279 if(!Y.Lang.isNumber(duration) || duration <= 0) { |
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280 duration = DEFAULTS.DURATION_PINCH; |
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281 } |
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282 |
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283 if(!Y.Lang.isNumber(start)) { |
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284 start = 0.0; |
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285 } else { |
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286 start = start%360; |
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287 while(start < 0) { |
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288 start += 360; |
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289 } |
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290 } |
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291 |
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292 if(!Y.Lang.isNumber(rotation)) { |
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293 rotation = 0.0; |
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294 } |
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295 |
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296 Y.AsyncQueue.defaults.timeout = interval; |
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297 eventQueue = new Y.AsyncQueue(); |
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298 |
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299 // range determination |
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300 centerX = center[0]; |
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301 centerY = center[1]; |
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302 |
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303 startRot = start; |
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304 endRot = start + rotation; |
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305 |
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306 // 1st finger path |
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307 path1.start = [ |
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308 centerX + r1*Math.sin(this._toRadian(startRot)), |
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309 centerY - r1*Math.cos(this._toRadian(startRot)) |
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310 ]; |
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311 path1.end = [ |
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312 centerX + r2*Math.sin(this._toRadian(endRot)), |
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313 centerY - r2*Math.cos(this._toRadian(endRot)) |
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314 ]; |
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315 |
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316 // 2nd finger path |
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317 path2.start = [ |
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318 centerX - r1*Math.sin(this._toRadian(startRot)), |
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319 centerY + r1*Math.cos(this._toRadian(startRot)) |
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320 ]; |
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321 path2.end = [ |
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322 centerX - r2*Math.sin(this._toRadian(endRot)), |
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323 centerY + r2*Math.cos(this._toRadian(endRot)) |
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324 ]; |
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325 |
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326 startScale = 1.0; |
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327 endScale = endRadius/startRadius; |
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328 |
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329 // touch/gesture start |
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330 eventQueue.add({ |
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331 fn: function() { |
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332 var coord1, coord2, coord, touches; |
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333 |
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334 // coordinate for each touch object. |
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335 coord1 = { |
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336 pageX: path1.start[0], |
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337 pageY: path1.start[1], |
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338 clientX: path1.start[0], |
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339 clientY: path1.start[1] |
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340 }; |
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341 coord2 = { |
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342 pageX: path2.start[0], |
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343 pageY: path2.start[1], |
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344 clientX: path2.start[0], |
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345 clientY: path2.start[1] |
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346 }; |
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347 touches = this._createTouchList([Y.merge({ |
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348 identifier: (id++) |
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349 }, coord1), Y.merge({ |
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350 identifier: (id++) |
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351 }, coord2)]); |
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352 |
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353 // coordinate for top level event |
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354 coord = { |
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355 pageX: (path1.start[0] + path2.start[0])/2, |
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356 pageY: (path1.start[0] + path2.start[1])/2, |
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357 clientX: (path1.start[0] + path2.start[0])/2, |
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358 clientY: (path1.start[0] + path2.start[1])/2 |
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359 }; |
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360 |
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361 this._simulateEvent(this.target, TOUCH_START, Y.merge({ |
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362 touches: touches, |
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363 targetTouches: touches, |
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364 changedTouches: touches, |
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365 scale: startScale, |
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366 rotation: startRot |
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367 }, coord)); |
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368 |
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369 if(Y.UA.ios >= 2.0) { |
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370 /* gesture starts when the 2nd finger touch starts. |
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371 * The implementation will fire 1 touch start event for both fingers, |
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372 * simulating 2 fingers touched on the screen at the same time. |
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373 */ |
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374 this._simulateEvent(this.target, GESTURE_START, Y.merge({ |
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375 scale: startScale, |
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376 rotation: startRot |
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377 }, coord)); |
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378 } |
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379 }, |
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380 timeout: 0, |
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381 context: this |
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382 }); |
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383 |
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384 // gesture change |
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385 steps = Math.floor(duration/interval); |
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386 radiusPerStep = (r2 - r1)/steps; |
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387 scalePerStep = (endScale - startScale)/steps; |
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388 rotPerStep = (endRot - startRot)/steps; |
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389 |
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390 touchMove = function(step) { |
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391 var radius = r1 + (radiusPerStep)*step, |
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392 px1 = centerX + radius*Math.sin(this._toRadian(startRot + rotPerStep*step)), |
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393 py1 = centerY - radius*Math.cos(this._toRadian(startRot + rotPerStep*step)), |
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394 px2 = centerX - radius*Math.sin(this._toRadian(startRot + rotPerStep*step)), |
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395 py2 = centerY + radius*Math.cos(this._toRadian(startRot + rotPerStep*step)), |
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396 px = (px1+px2)/2, |
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397 py = (py1+py2)/2, |
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398 coord1, coord2, coord, touches; |
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399 |
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400 // coordinate for each touch object. |
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401 coord1 = { |
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402 pageX: px1, |
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403 pageY: py1, |
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404 clientX: px1, |
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405 clientY: py1 |
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406 }; |
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407 coord2 = { |
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408 pageX: px2, |
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409 pageY: py2, |
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410 clientX: px2, |
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411 clientY: py2 |
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412 }; |
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413 touches = this._createTouchList([Y.merge({ |
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414 identifier: (id++) |
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415 }, coord1), Y.merge({ |
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416 identifier: (id++) |
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417 }, coord2)]); |
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418 |
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419 // coordinate for top level event |
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420 coord = { |
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421 pageX: px, |
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422 pageY: py, |
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423 clientX: px, |
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424 clientY: py |
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425 }; |
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426 |
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427 this._simulateEvent(this.target, TOUCH_MOVE, Y.merge({ |
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428 touches: touches, |
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429 targetTouches: touches, |
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430 changedTouches: touches, |
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431 scale: startScale + scalePerStep*step, |
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432 rotation: startRot + rotPerStep*step |
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433 }, coord)); |
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434 |
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435 if(Y.UA.ios >= 2.0) { |
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436 this._simulateEvent(this.target, GESTURE_CHANGE, Y.merge({ |
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437 scale: startScale + scalePerStep*step, |
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438 rotation: startRot + rotPerStep*step |
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439 }, coord)); |
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440 } |
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441 }; |
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442 |
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443 for (i=0; i < steps; i++) { |
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444 eventQueue.add({ |
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445 fn: touchMove, |
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446 args: [i], |
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447 context: this |
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448 }); |
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449 } |
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450 |
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451 // gesture end |
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452 eventQueue.add({ |
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453 fn: function() { |
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454 var emptyTouchList = this._getEmptyTouchList(), |
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455 coord1, coord2, coord, touches; |
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456 |
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457 // coordinate for each touch object. |
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458 coord1 = { |
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459 pageX: path1.end[0], |
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460 pageY: path1.end[1], |
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461 clientX: path1.end[0], |
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462 clientY: path1.end[1] |
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463 }; |
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464 coord2 = { |
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465 pageX: path2.end[0], |
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466 pageY: path2.end[1], |
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467 clientX: path2.end[0], |
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468 clientY: path2.end[1] |
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469 }; |
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470 touches = this._createTouchList([Y.merge({ |
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471 identifier: (id++) |
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472 }, coord1), Y.merge({ |
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473 identifier: (id++) |
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474 }, coord2)]); |
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475 |
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476 // coordinate for top level event |
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477 coord = { |
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478 pageX: (path1.end[0] + path2.end[0])/2, |
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479 pageY: (path1.end[0] + path2.end[1])/2, |
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480 clientX: (path1.end[0] + path2.end[0])/2, |
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481 clientY: (path1.end[0] + path2.end[1])/2 |
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482 }; |
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483 |
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484 if(Y.UA.ios >= 2.0) { |
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485 this._simulateEvent(this.target, GESTURE_END, Y.merge({ |
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486 scale: endScale, |
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487 rotation: endRot |
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488 }, coord)); |
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489 } |
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490 |
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491 this._simulateEvent(this.target, TOUCH_END, Y.merge({ |
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492 touches: emptyTouchList, |
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493 targetTouches: emptyTouchList, |
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494 changedTouches: touches, |
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495 scale: endScale, |
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496 rotation: endRot |
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497 }, coord)); |
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498 }, |
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499 context: this |
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500 }); |
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501 |
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502 if(cb && Y.Lang.isFunction(cb)) { |
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503 eventQueue.add({ |
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504 fn: cb, |
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505 |
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506 // by default, the callback runs the node context where |
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507 // simulateGesture method is called. |
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508 context: this.node |
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509 |
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510 //TODO: Use args to pass error object as 1st param if there is an error. |
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511 //args: |
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512 }); |
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513 } |
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514 |
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515 eventQueue.run(); |
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516 }, |
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517 |
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518 /** |
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519 * The "tap" gesture can be used for various single touch point gestures |
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520 * such as single tap, N number of taps, long press. The default is a single |
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521 * tap. |
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522 * |
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523 * @method tap |
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524 * @param {Function} cb The callback to execute when the gesture simulation |
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525 * is completed. |
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526 * @param {Array} point A point(relative to the top left corner of the |
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527 * target node element) where the tap gesture should start. The default |
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528 * is the center of the taget node. |
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529 * @param {Number} times The number of taps. Default is 1. |
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530 * @param {Number} hold The hold time in milliseconds between "touchstart" and |
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531 * "touchend" event generation. Default is 10ms. |
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532 * @param {Number} delay The time gap in millisecond between taps if this |
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533 * gesture has more than 1 tap. Default is 10ms. |
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534 */ |
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535 tap: function(cb, point, times, hold, delay) { |
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536 var eventQueue = new Y.AsyncQueue(), |
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537 emptyTouchList = this._getEmptyTouchList(), |
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538 touches, |
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539 coord, |
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540 i, |
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541 touchStart, |
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542 touchEnd; |
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543 |
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544 point = this._calculateDefaultPoint(point); |
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545 |
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546 if(!Y.Lang.isNumber(times) || times < 1) { |
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547 times = 1; |
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548 } |
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549 |
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550 if(!Y.Lang.isNumber(hold)) { |
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551 hold = DEFAULTS.HOLD_TAP; |
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552 } |
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553 |
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554 if(!Y.Lang.isNumber(delay)) { |
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555 delay = DEFAULTS.DELAY_TAP; |
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556 } |
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557 |
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558 coord = { |
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559 pageX: point[0], |
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560 pageY: point[1], |
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561 clientX: point[0], |
|
562 clientY: point[1] |
|
563 }; |
|
564 |
|
565 touches = this._createTouchList([Y.merge({identifier: 0}, coord)]); |
|
566 |
|
567 touchStart = function() { |
|
568 this._simulateEvent(this.target, TOUCH_START, Y.merge({ |
|
569 touches: touches, |
|
570 targetTouches: touches, |
|
571 changedTouches: touches |
|
572 }, coord)); |
|
573 }; |
|
574 |
|
575 touchEnd = function() { |
|
576 this._simulateEvent(this.target, TOUCH_END, Y.merge({ |
|
577 touches: emptyTouchList, |
|
578 targetTouches: emptyTouchList, |
|
579 changedTouches: touches |
|
580 }, coord)); |
|
581 }; |
|
582 |
|
583 for (i=0; i < times; i++) { |
|
584 eventQueue.add({ |
|
585 fn: touchStart, |
|
586 context: this, |
|
587 timeout: (i === 0)? 0 : delay |
|
588 }); |
|
589 |
|
590 eventQueue.add({ |
|
591 fn: touchEnd, |
|
592 context: this, |
|
593 timeout: hold |
|
594 }); |
|
595 } |
|
596 |
|
597 if(times > 1 && !SUPPORTS_TOUCH) { |
|
598 eventQueue.add({ |
|
599 fn: function() { |
|
600 this._simulateEvent(this.target, MOUSE_DBLCLICK, coord); |
|
601 }, |
|
602 context: this |
|
603 }); |
|
604 } |
|
605 |
|
606 if(cb && Y.Lang.isFunction(cb)) { |
|
607 eventQueue.add({ |
|
608 fn: cb, |
|
609 |
|
610 // by default, the callback runs the node context where |
|
611 // simulateGesture method is called. |
|
612 context: this.node |
|
613 |
|
614 //TODO: Use args to pass error object as 1st param if there is an error. |
|
615 //args: |
|
616 }); |
|
617 } |
|
618 |
|
619 eventQueue.run(); |
|
620 }, |
|
621 |
|
622 /** |
|
623 * The "flick" gesture is a specialized "move" that has some velocity |
|
624 * and the movement always runs either x or y axis. The velocity is calculated |
|
625 * with "distance" and "duration" arguments. If the calculated velocity is |
|
626 * below than the minimum velocity, the given duration will be ignored and |
|
627 * new duration will be created to make a valid flick gesture. |
|
628 * |
|
629 * @method flick |
|
630 * @param {Function} cb The callback to execute when the gesture simulation |
|
631 * is completed. |
|
632 * @param {Array} point A point(relative to the top left corner of the |
|
633 * target node element) where the flick gesture should start. The default |
|
634 * is the center of the taget node. |
|
635 * @param {String} axis Either "x" or "y". |
|
636 * @param {Number} distance A distance in pixels to flick. |
|
637 * @param {Number} duration A duration of the gesture in millisecond. |
|
638 * |
|
639 */ |
|
640 flick: function(cb, point, axis, distance, duration) { |
|
641 var path; |
|
642 |
|
643 point = this._calculateDefaultPoint(point); |
|
644 |
|
645 if(!Y.Lang.isString(axis)) { |
|
646 axis = X_AXIS; |
|
647 } else { |
|
648 axis = axis.toLowerCase(); |
|
649 if(axis !== X_AXIS && axis !== Y_AXIS) { |
|
650 Y.error(NAME+'(flick): Only x or y axis allowed'); |
|
651 } |
|
652 } |
|
653 |
|
654 if(!Y.Lang.isNumber(distance)) { |
|
655 distance = DEFAULTS.DISTANCE_FLICK; |
|
656 } |
|
657 |
|
658 if(!Y.Lang.isNumber(duration)){ |
|
659 duration = DEFAULTS.DURATION_FLICK; // ms |
|
660 } else { |
|
661 if(duration > DEFAULTS.MAX_DURATION_FLICK) { |
|
662 duration = DEFAULTS.MAX_DURATION_FLICK; |
|
663 } |
|
664 } |
|
665 |
|
666 /* |
|
667 * Check if too slow for a flick. |
|
668 * Adjust duration if the calculated velocity is less than |
|
669 * the minimum velcocity to be claimed as a flick. |
|
670 */ |
|
671 if(Math.abs(distance)/duration < DEFAULTS.MIN_VELOCITY_FLICK) { |
|
672 duration = Math.abs(distance)/DEFAULTS.MIN_VELOCITY_FLICK; |
|
673 } |
|
674 |
|
675 path = { |
|
676 start: Y.clone(point), |
|
677 end: [ |
|
678 (axis === X_AXIS) ? point[0]+distance : point[0], |
|
679 (axis === Y_AXIS) ? point[1]+distance : point[1] |
|
680 ] |
|
681 }; |
|
682 |
|
683 this._move(cb, path, duration); |
|
684 }, |
|
685 |
|
686 /** |
|
687 * The "move" gesture simulate the movement of any direction between |
|
688 * the straight line of start and end point for the given duration. |
|
689 * The path argument is an object with "point", "xdist" and "ydist" properties. |
|
690 * The "point" property is an array with x and y coordinations(relative to the |
|
691 * top left corner of the target node element) while "xdist" and "ydist" |
|
692 * properties are used for the distance along the x and y axis. A negative |
|
693 * distance number can be used to drag either left or up direction. |
|
694 * |
|
695 * If no arguments are given, it will simulate the default move, which |
|
696 * is moving 200 pixels from the center of the element to the positive X-axis |
|
697 * direction for 1 sec. |
|
698 * |
|
699 * @method move |
|
700 * @param {Function} cb The callback to execute when the gesture simulation |
|
701 * is completed. |
|
702 * @param {Object} path An object with "point", "xdist" and "ydist". |
|
703 * @param {Number} duration A duration of the gesture in millisecond. |
|
704 */ |
|
705 move: function(cb, path, duration) { |
|
706 var convertedPath; |
|
707 |
|
708 if(!Y.Lang.isObject(path)) { |
|
709 path = { |
|
710 point: this._calculateDefaultPoint([]), |
|
711 xdist: DEFAULTS.DISTANCE_MOVE, |
|
712 ydist: 0 |
|
713 }; |
|
714 } else { |
|
715 // convert to the page coordination |
|
716 if(!Y.Lang.isArray(path.point)) { |
|
717 path.point = this._calculateDefaultPoint([]); |
|
718 } else { |
|
719 path.point = this._calculateDefaultPoint(path.point); |
|
720 } |
|
721 |
|
722 if(!Y.Lang.isNumber(path.xdist)) { |
|
723 path.xdist = DEFAULTS.DISTANCE_MOVE; |
|
724 } |
|
725 |
|
726 if(!Y.Lang.isNumber(path.ydist)) { |
|
727 path.ydist = 0; |
|
728 } |
|
729 } |
|
730 |
|
731 if(!Y.Lang.isNumber(duration)){ |
|
732 duration = DEFAULTS.DURATION_MOVE; // ms |
|
733 } else { |
|
734 if(duration > DEFAULTS.MAX_DURATION_MOVE) { |
|
735 duration = DEFAULTS.MAX_DURATION_MOVE; |
|
736 } |
|
737 } |
|
738 |
|
739 convertedPath = { |
|
740 start: Y.clone(path.point), |
|
741 end: [path.point[0]+path.xdist, path.point[1]+path.ydist] |
|
742 }; |
|
743 |
|
744 this._move(cb, convertedPath, duration); |
|
745 }, |
|
746 |
|
747 /** |
|
748 * A base method on top of "move" and "flick" methods. The method takes |
|
749 * the path with start/end properties and duration to generate a set of |
|
750 * touch events for the movement gesture. |
|
751 * |
|
752 * @method _move |
|
753 * @private |
|
754 * @param {Function} cb The callback to execute when the gesture simulation |
|
755 * is completed. |
|
756 * @param {Object} path An object with "start" and "end" properties. Each |
|
757 * property should be an array with x and y coordination (e.g. start: [100, 50]) |
|
758 * @param {Number} duration A duration of the gesture in millisecond. |
|
759 */ |
|
760 _move: function(cb, path, duration) { |
|
761 var eventQueue, |
|
762 i, |
|
763 interval = EVENT_INTERVAL, |
|
764 steps, stepX, stepY, |
|
765 id = 0, |
|
766 touchMove; |
|
767 |
|
768 if(!Y.Lang.isNumber(duration)){ |
|
769 duration = DEFAULTS.DURATION_MOVE; // ms |
|
770 } else { |
|
771 if(duration > DEFAULTS.MAX_DURATION_MOVE) { |
|
772 duration = DEFAULTS.MAX_DURATION_MOVE; |
|
773 } |
|
774 } |
|
775 |
|
776 if(!Y.Lang.isObject(path)) { |
|
777 path = { |
|
778 start: [ |
|
779 START_PAGEX, |
|
780 START_PAGEY |
|
781 ], |
|
782 end: [ |
|
783 START_PAGEX + DEFAULTS.DISTANCE_MOVE, |
|
784 START_PAGEY |
|
785 ] |
|
786 }; |
|
787 } else { |
|
788 if(!Y.Lang.isArray(path.start)) { |
|
789 path.start = [ |
|
790 START_PAGEX, |
|
791 START_PAGEY |
|
792 ]; |
|
793 } |
|
794 if(!Y.Lang.isArray(path.end)) { |
|
795 path.end = [ |
|
796 START_PAGEX + DEFAULTS.DISTANCE_MOVE, |
|
797 START_PAGEY |
|
798 ]; |
|
799 } |
|
800 } |
|
801 |
|
802 Y.AsyncQueue.defaults.timeout = interval; |
|
803 eventQueue = new Y.AsyncQueue(); |
|
804 |
|
805 // start |
|
806 eventQueue.add({ |
|
807 fn: function() { |
|
808 var coord = { |
|
809 pageX: path.start[0], |
|
810 pageY: path.start[1], |
|
811 clientX: path.start[0], |
|
812 clientY: path.start[1] |
|
813 }, |
|
814 touches = this._createTouchList([ |
|
815 Y.merge({identifier: (id++)}, coord) |
|
816 ]); |
|
817 |
|
818 this._simulateEvent(this.target, TOUCH_START, Y.merge({ |
|
819 touches: touches, |
|
820 targetTouches: touches, |
|
821 changedTouches: touches |
|
822 }, coord)); |
|
823 }, |
|
824 timeout: 0, |
|
825 context: this |
|
826 }); |
|
827 |
|
828 // move |
|
829 steps = Math.floor(duration/interval); |
|
830 stepX = (path.end[0] - path.start[0])/steps; |
|
831 stepY = (path.end[1] - path.start[1])/steps; |
|
832 |
|
833 touchMove = function(step) { |
|
834 var px = path.start[0]+(stepX * step), |
|
835 py = path.start[1]+(stepY * step), |
|
836 coord = { |
|
837 pageX: px, |
|
838 pageY: py, |
|
839 clientX: px, |
|
840 clientY: py |
|
841 }, |
|
842 touches = this._createTouchList([ |
|
843 Y.merge({identifier: (id++)}, coord) |
|
844 ]); |
|
845 |
|
846 this._simulateEvent(this.target, TOUCH_MOVE, Y.merge({ |
|
847 touches: touches, |
|
848 targetTouches: touches, |
|
849 changedTouches: touches |
|
850 }, coord)); |
|
851 }; |
|
852 |
|
853 for (i=0; i < steps; i++) { |
|
854 eventQueue.add({ |
|
855 fn: touchMove, |
|
856 args: [i], |
|
857 context: this |
|
858 }); |
|
859 } |
|
860 |
|
861 // last move |
|
862 eventQueue.add({ |
|
863 fn: function() { |
|
864 var coord = { |
|
865 pageX: path.end[0], |
|
866 pageY: path.end[1], |
|
867 clientX: path.end[0], |
|
868 clientY: path.end[1] |
|
869 }, |
|
870 touches = this._createTouchList([ |
|
871 Y.merge({identifier: id}, coord) |
|
872 ]); |
|
873 |
|
874 this._simulateEvent(this.target, TOUCH_MOVE, Y.merge({ |
|
875 touches: touches, |
|
876 targetTouches: touches, |
|
877 changedTouches: touches |
|
878 }, coord)); |
|
879 }, |
|
880 timeout: 0, |
|
881 context: this |
|
882 }); |
|
883 |
|
884 // end |
|
885 eventQueue.add({ |
|
886 fn: function() { |
|
887 var coord = { |
|
888 pageX: path.end[0], |
|
889 pageY: path.end[1], |
|
890 clientX: path.end[0], |
|
891 clientY: path.end[1] |
|
892 }, |
|
893 emptyTouchList = this._getEmptyTouchList(), |
|
894 touches = this._createTouchList([ |
|
895 Y.merge({identifier: id}, coord) |
|
896 ]); |
|
897 |
|
898 this._simulateEvent(this.target, TOUCH_END, Y.merge({ |
|
899 touches: emptyTouchList, |
|
900 targetTouches: emptyTouchList, |
|
901 changedTouches: touches |
|
902 }, coord)); |
|
903 }, |
|
904 context: this |
|
905 }); |
|
906 |
|
907 if(cb && Y.Lang.isFunction(cb)) { |
|
908 eventQueue.add({ |
|
909 fn: cb, |
|
910 |
|
911 // by default, the callback runs the node context where |
|
912 // simulateGesture method is called. |
|
913 context: this.node |
|
914 |
|
915 //TODO: Use args to pass error object as 1st param if there is an error. |
|
916 //args: |
|
917 }); |
|
918 } |
|
919 |
|
920 eventQueue.run(); |
|
921 }, |
|
922 |
|
923 /** |
|
924 * Helper method to return a singleton instance of empty touch list. |
|
925 * |
|
926 * @method _getEmptyTouchList |
|
927 * @private |
|
928 * @return {TouchList | Array} An empty touch list object. |
|
929 */ |
|
930 _getEmptyTouchList: function() { |
|
931 if(!emptyTouchList) { |
|
932 emptyTouchList = this._createTouchList([]); |
|
933 } |
|
934 |
|
935 return emptyTouchList; |
|
936 }, |
|
937 |
|
938 /** |
|
939 * Helper method to convert an array with touch points to TouchList object as |
|
940 * defined in http://www.w3.org/TR/touch-events/ |
|
941 * |
|
942 * @method _createTouchList |
|
943 * @private |
|
944 * @param {Array} touchPoints |
|
945 * @return {TouchList | Array} If underlaying platform support creating touch list |
|
946 * a TouchList object will be returned otherwise a fake Array object |
|
947 * will be returned. |
|
948 */ |
|
949 _createTouchList: function(touchPoints) { |
|
950 /* |
|
951 * Android 4.0.3 emulator: |
|
952 * Native touch api supported starting in version 4.0 (Ice Cream Sandwich). |
|
953 * However the support seems limited. In Android 4.0.3 emulator, I got |
|
954 * "TouchList is not defined". |
|
955 */ |
|
956 var touches = [], |
|
957 touchList, |
|
958 self = this; |
|
959 |
|
960 if(!!touchPoints && Y.Lang.isArray(touchPoints)) { |
|
961 if(Y.UA.android && Y.UA.android >= 4.0 || Y.UA.ios && Y.UA.ios >= 2.0) { |
|
962 Y.each(touchPoints, function(point) { |
|
963 if(!point.identifier) {point.identifier = 0;} |
|
964 if(!point.pageX) {point.pageX = 0;} |
|
965 if(!point.pageY) {point.pageY = 0;} |
|
966 if(!point.screenX) {point.screenX = 0;} |
|
967 if(!point.screenY) {point.screenY = 0;} |
|
968 |
|
969 touches.push(document.createTouch(Y.config.win, |
|
970 self.target, |
|
971 point.identifier, |
|
972 point.pageX, point.pageY, |
|
973 point.screenX, point.screenY)); |
|
974 }); |
|
975 |
|
976 touchList = document.createTouchList.apply(document, touches); |
|
977 } else if(Y.UA.ios && Y.UA.ios < 2.0) { |
|
978 Y.error(NAME+': No touch event simulation framework present.'); |
|
979 } else { |
|
980 // this will inclide android(Y.UA.android && Y.UA.android < 4.0) |
|
981 // and desktops among all others. |
|
982 |
|
983 /* |
|
984 * Touch APIs are broken in androids older than 4.0. We will use |
|
985 * simulated touch apis for these versions. |
|
986 */ |
|
987 touchList = []; |
|
988 Y.each(touchPoints, function(point) { |
|
989 if(!point.identifier) {point.identifier = 0;} |
|
990 if(!point.clientX) {point.clientX = 0;} |
|
991 if(!point.clientY) {point.clientY = 0;} |
|
992 if(!point.pageX) {point.pageX = 0;} |
|
993 if(!point.pageY) {point.pageY = 0;} |
|
994 if(!point.screenX) {point.screenX = 0;} |
|
995 if(!point.screenY) {point.screenY = 0;} |
|
996 |
|
997 touchList.push({ |
|
998 target: self.target, |
|
999 identifier: point.identifier, |
|
1000 clientX: point.clientX, |
|
1001 clientY: point.clientY, |
|
1002 pageX: point.pageX, |
|
1003 pageY: point.pageY, |
|
1004 screenX: point.screenX, |
|
1005 screenY: point.screenY |
|
1006 }); |
|
1007 }); |
|
1008 |
|
1009 touchList.item = function(i) { |
|
1010 return touchList[i]; |
|
1011 }; |
|
1012 } |
|
1013 } else { |
|
1014 Y.error(NAME+': Invalid touchPoints passed'); |
|
1015 } |
|
1016 |
|
1017 return touchList; |
|
1018 }, |
|
1019 |
|
1020 /** |
|
1021 * @method _simulateEvent |
|
1022 * @private |
|
1023 * @param {HTMLElement} target The DOM element that's the target of the event. |
|
1024 * @param {String} type The type of event or name of the supported gesture to simulate |
|
1025 * (i.e., "click", "doubletap", "flick"). |
|
1026 * @param {Object} options (Optional) Extra options to copy onto the event object. |
|
1027 * For gestures, options are used to refine the gesture behavior. |
|
1028 * @return {void} |
|
1029 */ |
|
1030 _simulateEvent: function(target, type, options) { |
|
1031 var touches; |
|
1032 |
|
1033 if (touchEvents[type]) { |
|
1034 if(SUPPORTS_TOUCH) { |
|
1035 Y.Event.simulate(target, type, options); |
|
1036 } else { |
|
1037 // simulate using mouse events if touch is not applicable on this platform. |
|
1038 // but only single touch event can be simulated. |
|
1039 if(this._isSingleTouch(options.touches, options.targetTouches, options.changedTouches)) { |
|
1040 type = { |
|
1041 touchstart: MOUSE_DOWN, |
|
1042 touchmove: MOUSE_MOVE, |
|
1043 touchend: MOUSE_UP |
|
1044 }[type]; |
|
1045 |
|
1046 options.button = 0; |
|
1047 options.relatedTarget = null; // since we are not using mouseover event. |
|
1048 |
|
1049 // touchend has none in options.touches. |
|
1050 touches = (type === MOUSE_UP)? options.changedTouches : options.touches; |
|
1051 |
|
1052 options = Y.mix(options, { |
|
1053 screenX: touches.item(0).screenX, |
|
1054 screenY: touches.item(0).screenY, |
|
1055 clientX: touches.item(0).clientX, |
|
1056 clientY: touches.item(0).clientY |
|
1057 }, true); |
|
1058 |
|
1059 Y.Event.simulate(target, type, options); |
|
1060 |
|
1061 if(type == MOUSE_UP) { |
|
1062 Y.Event.simulate(target, MOUSE_CLICK, options); |
|
1063 } |
|
1064 } else { |
|
1065 Y.error("_simulateEvent(): Event '" + type + "' has multi touch objects that can't be simulated in your platform."); |
|
1066 } |
|
1067 } |
|
1068 } else { |
|
1069 // pass thru for all non touch events |
|
1070 Y.Event.simulate(target, type, options); |
|
1071 } |
|
1072 }, |
|
1073 |
|
1074 /** |
|
1075 * Helper method to check the single touch. |
|
1076 * @method _isSingleTouch |
|
1077 * @private |
|
1078 * @param {TouchList} touches |
|
1079 * @param {TouchList} targetTouches |
|
1080 * @param {TouchList} changedTouches |
|
1081 */ |
|
1082 _isSingleTouch: function(touches, targetTouches, changedTouches) { |
|
1083 return (touches && (touches.length <= 1)) && |
|
1084 (targetTouches && (targetTouches.length <= 1)) && |
|
1085 (changedTouches && (changedTouches.length <= 1)); |
|
1086 } |
|
1087 }; |
|
1088 |
|
1089 /* |
|
1090 * A gesture simulation class. |
|
1091 */ |
|
1092 Y.GestureSimulation = Simulations; |
|
1093 |
|
1094 /* |
|
1095 * Various simulation default behavior properties. If user override |
|
1096 * Y.GestureSimulation.defaults, overriden values will be used and this |
|
1097 * should be done before the gesture simulation. |
|
1098 */ |
|
1099 Y.GestureSimulation.defaults = DEFAULTS; |
|
1100 |
|
1101 /* |
|
1102 * The high level gesture names that YUI knows how to simulate. |
|
1103 */ |
|
1104 Y.GestureSimulation.GESTURES = gestureNames; |
|
1105 |
|
1106 /** |
|
1107 * Simulates the higher user level gesture of the given name on a target. |
|
1108 * This method generates a set of low level touch events(Apple specific gesture |
|
1109 * events as well for the iOS platforms) asynchronously. Note that gesture |
|
1110 * simulation is relying on `Y.Event.simulate()` method to generate |
|
1111 * the touch events under the hood. The `Y.Event.simulate()` method |
|
1112 * itself is a synchronous method. |
|
1113 * |
|
1114 * Users are suggested to use `Node.simulateGesture()` method which |
|
1115 * basically calls this method internally. Supported gestures are `tap`, |
|
1116 * `doubletap`, `press`, `move`, `flick`, `pinch` and `rotate`. |
|
1117 * |
|
1118 * The `pinch` gesture is used to simulate the pinching and spreading of two |
|
1119 * fingers. During a pinch simulation, rotation is also possible. Essentially |
|
1120 * `pinch` and `rotate` simulations share the same base implementation to allow |
|
1121 * both pinching and rotation at the same time. The only difference is `pinch` |
|
1122 * requires `start` and `end` option properties while `rotate` requires `rotation` |
|
1123 * option property. |
|
1124 * |
|
1125 * The `pinch` and `rotate` gestures can be described as placing 2 fingers along a |
|
1126 * circle. Pinching and spreading can be described by start and end circles while |
|
1127 * rotation occurs on a single circle. If the radius of the start circle is greater |
|
1128 * than the end circle, the gesture becomes a pinch, otherwise it is a spread spread. |
|
1129 * |
|
1130 * @example |
|
1131 * |
|
1132 * var node = Y.one("#target"); |
|
1133 * |
|
1134 * // double tap example |
|
1135 * node.simulateGesture("doubletap", function() { |
|
1136 * // my callback function |
|
1137 * }); |
|
1138 * |
|
1139 * // flick example from the center of the node, move 50 pixels down for 50ms) |
|
1140 * node.simulateGesture("flick", { |
|
1141 * axis: y, |
|
1142 * distance: -100 |
|
1143 * duration: 50 |
|
1144 * }, function() { |
|
1145 * // my callback function |
|
1146 * }); |
|
1147 * |
|
1148 * // simulate rotating a node 75 degrees counter-clockwise |
|
1149 * node.simulateGesture("rotate", { |
|
1150 * rotation: -75 |
|
1151 * }); |
|
1152 * |
|
1153 * // simulate a pinch and a rotation at the same time. |
|
1154 * // fingers start on a circle of radius 100 px, placed at top/bottom |
|
1155 * // fingers end on a circle of radius 50px, placed at right/left |
|
1156 * node.simulateGesture("pinch", { |
|
1157 * r1: 100, |
|
1158 * r2: 50, |
|
1159 * start: 0 |
|
1160 * rotation: 90 |
|
1161 * }); |
|
1162 * |
|
1163 * @method simulateGesture |
|
1164 * @param {HTMLElement|Node} node The YUI node or HTML element that's the target |
|
1165 * of the event. |
|
1166 * @param {String} name The name of the supported gesture to simulate. The |
|
1167 * supported gesture name is one of "tap", "doubletap", "press", "move", |
|
1168 * "flick", "pinch" and "rotate". |
|
1169 * @param {Object} [options] Extra options used to define the gesture behavior: |
|
1170 * |
|
1171 * Valid options properties for the `tap` gesture: |
|
1172 * |
|
1173 * @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates |
|
1174 * where the tap should be simulated. Default is the center of the node |
|
1175 * element. |
|
1176 * @param {Number} [options.hold=10] (Optional) The hold time in milliseconds. |
|
1177 * This is the time between `touchstart` and `touchend` event generation. |
|
1178 * @param {Number} [options.times=1] (Optional) Indicates the number of taps. |
|
1179 * @param {Number} [options.delay=10] (Optional) The number of milliseconds |
|
1180 * before the next tap simulation happens. This is valid only when `times` |
|
1181 * is more than 1. |
|
1182 * |
|
1183 * Valid options properties for the `doubletap` gesture: |
|
1184 * |
|
1185 * @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates |
|
1186 * where the doubletap should be simulated. Default is the center of the |
|
1187 * node element. |
|
1188 * |
|
1189 * Valid options properties for the `press` gesture: |
|
1190 * |
|
1191 * @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates |
|
1192 * where the press should be simulated. Default is the center of the node |
|
1193 * element. |
|
1194 * @param {Number} [options.hold=3000] (Optional) The hold time in milliseconds. |
|
1195 * This is the time between `touchstart` and `touchend` event generation. |
|
1196 * Default is 3000ms (3 seconds). |
|
1197 * |
|
1198 * Valid options properties for the `move` gesture: |
|
1199 * |
|
1200 * @param {Object} [options.path] (Optional) Indicates the path of the finger |
|
1201 * movement. It's an object with three optional properties: `point`, |
|
1202 * `xdist` and `ydist`. |
|
1203 * @param {Array} [options.path.point] A starting point of the gesture. |
|
1204 * Default is the center of the node element. |
|
1205 * @param {Number} [options.path.xdist=200] A distance to move in pixels |
|
1206 * along the X axis. A negative distance value indicates moving left. |
|
1207 * @param {Number} [options.path.ydist=0] A distance to move in pixels |
|
1208 * along the Y axis. A negative distance value indicates moving up. |
|
1209 * @param {Number} [options.duration=1000] (Optional) The duration of the |
|
1210 * gesture in milliseconds. |
|
1211 * |
|
1212 * Valid options properties for the `flick` gesture: |
|
1213 * |
|
1214 * @param {Array} [options.point] (Optional) Indicates the [x, y] coordinates |
|
1215 * where the flick should be simulated. Default is the center of the |
|
1216 * node element. |
|
1217 * @param {String} [options.axis='x'] (Optional) Valid values are either |
|
1218 * "x" or "y". Indicates axis to move along. The flick can move to one of |
|
1219 * 4 directions(left, right, up and down). |
|
1220 * @param {Number} [options.distance=200] (Optional) Distance to move in pixels |
|
1221 * @param {Number} [options.duration=1000] (Optional) The duration of the |
|
1222 * gesture in milliseconds. User given value could be automatically |
|
1223 * adjusted by the framework if it is below the minimum velocity to be |
|
1224 * a flick gesture. |
|
1225 * |
|
1226 * Valid options properties for the `pinch` gesture: |
|
1227 * |
|
1228 * @param {Array} [options.center] (Optional) The center of the circle where |
|
1229 * two fingers are placed. Default is the center of the node element. |
|
1230 * @param {Number} [options.r1] (Required) Pixel radius of the start circle |
|
1231 * where 2 fingers will be on when the gesture starts. The circles are |
|
1232 * centered at the center of the element. |
|
1233 * @param {Number} [options.r2] (Required) Pixel radius of the end circle |
|
1234 * when this gesture ends. |
|
1235 * @param {Number} [options.duration=1000] (Optional) The duration of the |
|
1236 * gesture in milliseconds. |
|
1237 * @param {Number} [options.start=0] (Optional) Starting degree of the first |
|
1238 * finger. The value is relative to the path of the north. Default is 0 |
|
1239 * (i.e., 12:00 on a clock). |
|
1240 * @param {Number} [options.rotation=0] (Optional) Degrees to rotate from |
|
1241 * the starting degree. A negative value means rotation to the |
|
1242 * counter-clockwise direction. |
|
1243 * |
|
1244 * Valid options properties for the `rotate` gesture: |
|
1245 * |
|
1246 * @param {Array} [options.center] (Optional) The center of the circle where |
|
1247 * two fingers are placed. Default is the center of the node element. |
|
1248 * @param {Number} [options.r1] (Optional) Pixel radius of the start circle |
|
1249 * where 2 fingers will be on when the gesture starts. The circles are |
|
1250 * centered at the center of the element. Default is a fourth of the node |
|
1251 * element width or height, whichever is smaller. |
|
1252 * @param {Number} [options.r2] (Optional) Pixel radius of the end circle |
|
1253 * when this gesture ends. Default is a fourth of the node element width or |
|
1254 * height, whichever is smaller. |
|
1255 * @param {Number} [options.duration=1000] (Optional) The duration of the |
|
1256 * gesture in milliseconds. |
|
1257 * @param {Number} [options.start=0] (Optional) Starting degree of the first |
|
1258 * finger. The value is relative to the path of the north. Default is 0 |
|
1259 * (i.e., 12:00 on a clock). |
|
1260 * @param {Number} [options.rotation] (Required) Degrees to rotate from |
|
1261 * the starting degree. A negative value means rotation to the |
|
1262 * counter-clockwise direction. |
|
1263 * |
|
1264 * @param {Function} [cb] The callback to execute when the asynchronouse gesture |
|
1265 * simulation is completed. |
|
1266 * @param {Error} cb.err An error object if the simulation is failed. |
|
1267 * @return {void} |
|
1268 * @for Event |
|
1269 * @static |
|
1270 */ |
|
1271 Y.Event.simulateGesture = function(node, name, options, cb) { |
|
1272 |
|
1273 node = Y.one(node); |
|
1274 |
|
1275 var sim = new Y.GestureSimulation(node); |
|
1276 name = name.toLowerCase(); |
|
1277 |
|
1278 if(!cb && Y.Lang.isFunction(options)) { |
|
1279 cb = options; |
|
1280 options = {}; |
|
1281 } |
|
1282 |
|
1283 options = options || {}; |
|
1284 |
|
1285 if (gestureNames[name]) { |
|
1286 switch(name) { |
|
1287 // single-touch: point gestures |
|
1288 case 'tap': |
|
1289 sim.tap(cb, options.point, options.times, options.hold, options.delay); |
|
1290 break; |
|
1291 case 'doubletap': |
|
1292 sim.tap(cb, options.point, 2); |
|
1293 break; |
|
1294 case 'press': |
|
1295 if(!Y.Lang.isNumber(options.hold)) { |
|
1296 options.hold = DEFAULTS.HOLD_PRESS; |
|
1297 } else if(options.hold < DEFAULTS.MIN_HOLD_PRESS) { |
|
1298 options.hold = DEFAULTS.MIN_HOLD_PRESS; |
|
1299 } else if(options.hold > DEFAULTS.MAX_HOLD_PRESS) { |
|
1300 options.hold = DEFAULTS.MAX_HOLD_PRESS; |
|
1301 } |
|
1302 sim.tap(cb, options.point, 1, options.hold); |
|
1303 break; |
|
1304 |
|
1305 // single-touch: move gestures |
|
1306 case 'move': |
|
1307 sim.move(cb, options.path, options.duration); |
|
1308 break; |
|
1309 case 'flick': |
|
1310 sim.flick(cb, options.point, options.axis, options.distance, |
|
1311 options.duration); |
|
1312 break; |
|
1313 |
|
1314 // multi-touch: pinch/rotation gestures |
|
1315 case 'pinch': |
|
1316 sim.pinch(cb, options.center, options.r1, options.r2, |
|
1317 options.duration, options.start, options.rotation); |
|
1318 break; |
|
1319 case 'rotate': |
|
1320 sim.rotate(cb, options.center, options.r1, options.r2, |
|
1321 options.duration, options.start, options.rotation); |
|
1322 break; |
|
1323 } |
|
1324 } else { |
|
1325 Y.error(NAME+': Not a supported gesture simulation: '+name); |
|
1326 } |
|
1327 }; |
|
1328 |
|
1329 |
|
1330 }, '3.10.3', {"requires": ["async-queue", "event-simulate", "node-screen"]}); |