src/cm/media/js/lib/yui/yui_3.10.3/build/anim-curve/anim-curve-debug.js
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524:322d0feea350 525:89ef5ed3c48b
       
     1 /*
       
     2 YUI 3.10.3 (build 2fb5187)
       
     3 Copyright 2013 Yahoo! Inc. All rights reserved.
       
     4 Licensed under the BSD License.
       
     5 http://yuilibrary.com/license/
       
     6 */
       
     7 
       
     8 YUI.add('anim-curve', function (Y, NAME) {
       
     9 
       
    10 /**
       
    11  * Adds support for the <code>curve</code> property for the <code>to</code>
       
    12  * attribute.  A curve is zero or more control points and an end point.
       
    13  * @module anim
       
    14  * @submodule anim-curve
       
    15  */
       
    16 
       
    17 Y.Anim.behaviors.curve = {
       
    18     set: function(anim, att, from, to, elapsed, duration, fn) {
       
    19         from = from.slice.call(from);
       
    20         to = to.slice.call(to);
       
    21         var t = fn(elapsed, 0, 100, duration) / 100;
       
    22         to.unshift(from);
       
    23         anim._node.setXY(Y.Anim.getBezier(to, t));
       
    24     },
       
    25 
       
    26     get: function(anim) {
       
    27         return anim._node.getXY();
       
    28     }
       
    29 };
       
    30 
       
    31 /**
       
    32  * Get the current position of the animated element based on t.
       
    33  * Each point is an array of "x" and "y" values (0 = x, 1 = y)
       
    34  * At least 2 points are required (start and end).
       
    35  * First point is start. Last point is end.
       
    36  * Additional control points are optional.
       
    37  * @for Anim
       
    38  * @method getBezier
       
    39  * @static
       
    40  * @param {Array} points An array containing Bezier points
       
    41  * @param {Number} t A number between 0 and 1 which is the basis for determining current position
       
    42  * @return {Array} An array containing int x and y member data
       
    43  */
       
    44 Y.Anim.getBezier = function(points, t) {
       
    45     var n = points.length,
       
    46         tmp = [],
       
    47         i,
       
    48         j;
       
    49 
       
    50     for (i = 0; i < n; ++i){
       
    51         tmp[i] = [points[i][0], points[i][1]]; // save input
       
    52     }
       
    53 
       
    54     for (j = 1; j < n; ++j) {
       
    55         for (i = 0; i < n - j; ++i) {
       
    56             tmp[i][0] = (1 - t) * tmp[i][0] + t * tmp[parseInt(i + 1, 10)][0];
       
    57             tmp[i][1] = (1 - t) * tmp[i][1] + t * tmp[parseInt(i + 1, 10)][1];
       
    58         }
       
    59     }
       
    60 
       
    61     return [ tmp[0][0], tmp[0][1] ];
       
    62 
       
    63 };
       
    64 
       
    65 
       
    66 }, '3.10.3', {"requires": ["anim-xy"]});