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1 /* |
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2 YUI 3.10.3 (build 2fb5187) |
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3 Copyright 2013 Yahoo! Inc. All rights reserved. |
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4 Licensed under the BSD License. |
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5 http://yuilibrary.com/license/ |
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6 */ |
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7 |
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8 YUI.add('anim-base', function (Y, NAME) { |
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9 |
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10 /** |
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11 * The Animation Utility provides an API for creating advanced transitions. |
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12 * @module anim |
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13 */ |
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14 |
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15 /** |
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16 * Provides the base Anim class, for animating numeric properties. |
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17 * |
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18 * @module anim |
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19 * @submodule anim-base |
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20 */ |
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21 |
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22 /** |
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23 * A class for constructing animation instances. |
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24 * @class Anim |
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25 * @for Anim |
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26 * @constructor |
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27 * @extends Base |
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28 */ |
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29 |
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30 var RUNNING = 'running', |
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31 START_TIME = 'startTime', |
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32 ELAPSED_TIME = 'elapsedTime', |
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33 /** |
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34 * @for Anim |
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35 * @event start |
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36 * @description fires when an animation begins. |
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37 * @param {Event} ev The start event. |
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38 * @type Event.Custom |
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39 */ |
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40 START = 'start', |
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41 |
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42 /** |
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43 * @event tween |
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44 * @description fires every frame of the animation. |
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45 * @param {Event} ev The tween event. |
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46 * @type Event.Custom |
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47 */ |
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48 TWEEN = 'tween', |
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49 |
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50 /** |
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51 * @event end |
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52 * @description fires after the animation completes. |
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53 * @param {Event} ev The end event. |
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54 * @type Event.Custom |
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55 */ |
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56 END = 'end', |
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57 NODE = 'node', |
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58 PAUSED = 'paused', |
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59 REVERSE = 'reverse', // TODO: cleanup |
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60 ITERATION_COUNT = 'iterationCount', |
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61 |
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62 NUM = Number; |
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63 |
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64 var _running = {}, |
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65 _timer; |
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66 |
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67 Y.Anim = function() { |
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68 Y.Anim.superclass.constructor.apply(this, arguments); |
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69 Y.Anim._instances[Y.stamp(this)] = this; |
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70 }; |
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71 |
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72 Y.Anim.NAME = 'anim'; |
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73 |
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74 Y.Anim._instances = {}; |
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75 |
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76 /** |
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77 * Regex of properties that should use the default unit. |
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78 * |
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79 * @property RE_DEFAULT_UNIT |
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80 * @static |
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81 */ |
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82 Y.Anim.RE_DEFAULT_UNIT = /^width|height|top|right|bottom|left|margin.*|padding.*|border.*$/i; |
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83 |
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84 /** |
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85 * The default unit to use with properties that pass the RE_DEFAULT_UNIT test. |
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86 * |
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87 * @property DEFAULT_UNIT |
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88 * @static |
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89 */ |
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90 Y.Anim.DEFAULT_UNIT = 'px'; |
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91 |
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92 Y.Anim.DEFAULT_EASING = function (t, b, c, d) { |
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93 return c * t / d + b; // linear easing |
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94 }; |
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95 |
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96 /** |
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97 * Time in milliseconds passed to setInterval for frame processing |
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98 * |
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99 * @property intervalTime |
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100 * @default 20 |
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101 * @static |
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102 */ |
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103 Y.Anim._intervalTime = 20; |
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104 |
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105 /** |
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106 * Bucket for custom getters and setters |
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107 * |
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108 * @property behaviors |
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109 * @static |
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110 */ |
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111 Y.Anim.behaviors = { |
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112 left: { |
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113 get: function(anim, attr) { |
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114 return anim._getOffset(attr); |
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115 } |
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116 } |
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117 }; |
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118 |
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119 Y.Anim.behaviors.top = Y.Anim.behaviors.left; |
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120 |
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121 /** |
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122 * The default setter to use when setting object properties. |
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123 * |
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124 * @property DEFAULT_SETTER |
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125 * @static |
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126 */ |
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127 Y.Anim.DEFAULT_SETTER = function(anim, att, from, to, elapsed, duration, fn, unit) { |
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128 var node = anim._node, |
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129 domNode = node._node, |
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130 val = fn(elapsed, NUM(from), NUM(to) - NUM(from), duration); |
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131 |
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132 if (domNode) { |
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133 if ('style' in domNode && (att in domNode.style || att in Y.DOM.CUSTOM_STYLES)) { |
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134 unit = unit || ''; |
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135 node.setStyle(att, val + unit); |
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136 } else if ('attributes' in domNode && att in domNode.attributes) { |
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137 node.setAttribute(att, val); |
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138 } else if (att in domNode) { |
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139 domNode[att] = val; |
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140 } |
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141 } else if (node.set) { |
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142 node.set(att, val); |
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143 } else if (att in node) { |
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144 node[att] = val; |
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145 } |
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146 }; |
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147 |
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148 /** |
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149 * The default getter to use when getting object properties. |
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150 * |
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151 * @property DEFAULT_GETTER |
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152 * @static |
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153 */ |
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154 Y.Anim.DEFAULT_GETTER = function(anim, att) { |
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155 var node = anim._node, |
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156 domNode = node._node, |
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157 val = ''; |
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158 |
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159 if (domNode) { |
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160 if ('style' in domNode && (att in domNode.style || att in Y.DOM.CUSTOM_STYLES)) { |
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161 val = node.getComputedStyle(att); |
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162 } else if ('attributes' in domNode && att in domNode.attributes) { |
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163 val = node.getAttribute(att); |
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164 } else if (att in domNode) { |
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165 val = domNode[att]; |
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166 } |
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167 } else if (node.get) { |
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168 val = node.get(att); |
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169 } else if (att in node) { |
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170 val = node[att]; |
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171 } |
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172 |
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173 return val; |
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174 }; |
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175 |
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176 Y.Anim.ATTRS = { |
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177 /** |
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178 * The object to be animated. |
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179 * @attribute node |
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180 * @type Node |
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181 */ |
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182 node: { |
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183 setter: function(node) { |
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184 if (node) { |
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185 if (typeof node === 'string' || node.nodeType) { |
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186 node = Y.one(node); |
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187 } |
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188 } |
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189 |
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190 this._node = node; |
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191 if (!node) { |
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192 Y.log(node + ' is not a valid node', 'warn', 'Anim'); |
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193 } |
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194 return node; |
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195 } |
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196 }, |
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197 |
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198 /** |
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199 * The length of the animation. Defaults to "1" (second). |
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200 * @attribute duration |
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201 * @type NUM |
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202 */ |
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203 duration: { |
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204 value: 1 |
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205 }, |
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206 |
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207 /** |
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208 * The method that will provide values to the attribute(s) during the animation. |
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209 * Defaults to "Easing.easeNone". |
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210 * @attribute easing |
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211 * @type Function |
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212 */ |
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213 easing: { |
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214 value: Y.Anim.DEFAULT_EASING, |
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215 |
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216 setter: function(val) { |
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217 if (typeof val === 'string' && Y.Easing) { |
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218 return Y.Easing[val]; |
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219 } |
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220 } |
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221 }, |
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222 |
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223 /** |
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224 * The starting values for the animated properties. |
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225 * |
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226 * Fields may be strings, numbers, or functions. |
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227 * If a function is used, the return value becomes the from value. |
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228 * If no from value is specified, the DEFAULT_GETTER will be used. |
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229 * Supports any unit, provided it matches the "to" (or default) |
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230 * unit (e.g. `{width: '10em', color: 'rgb(0, 0, 0)', borderColor: '#ccc'}`). |
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231 * |
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232 * If using the default ('px' for length-based units), the unit may be omitted |
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233 * (e.g. `{width: 100}, borderColor: 'ccc'}`, which defaults to pixels |
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234 * and hex, respectively). |
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235 * |
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236 * @attribute from |
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237 * @type Object |
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238 */ |
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239 from: {}, |
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240 |
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241 /** |
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242 * The ending values for the animated properties. |
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243 * |
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244 * Fields may be strings, numbers, or functions. |
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245 * Supports any unit, provided it matches the "from" (or default) |
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246 * unit (e.g. `{width: '50%', color: 'red', borderColor: '#ccc'}`). |
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247 * |
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248 * If using the default ('px' for length-based units), the unit may be omitted |
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249 * (e.g. `{width: 100, borderColor: 'ccc'}`, which defaults to pixels |
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250 * and hex, respectively). |
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251 * |
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252 * @attribute to |
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253 * @type Object |
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254 */ |
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255 to: {}, |
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256 |
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257 /** |
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258 * Date stamp for the first frame of the animation. |
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259 * @attribute startTime |
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260 * @type Int |
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261 * @default 0 |
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262 * @readOnly |
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263 */ |
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264 startTime: { |
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265 value: 0, |
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266 readOnly: true |
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267 }, |
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268 |
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269 /** |
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270 * Current time the animation has been running. |
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271 * @attribute elapsedTime |
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272 * @type Int |
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273 * @default 0 |
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274 * @readOnly |
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275 */ |
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276 elapsedTime: { |
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277 value: 0, |
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278 readOnly: true |
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279 }, |
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280 |
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281 /** |
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282 * Whether or not the animation is currently running. |
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283 * @attribute running |
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284 * @type Boolean |
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285 * @default false |
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286 * @readOnly |
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287 */ |
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288 running: { |
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289 getter: function() { |
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290 return !!_running[Y.stamp(this)]; |
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291 }, |
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292 value: false, |
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293 readOnly: true |
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294 }, |
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295 |
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296 /** |
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297 * The number of times the animation should run |
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298 * @attribute iterations |
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299 * @type Int |
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300 * @default 1 |
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301 */ |
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302 iterations: { |
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303 value: 1 |
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304 }, |
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305 |
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306 /** |
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307 * The number of iterations that have occurred. |
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308 * Resets when an animation ends (reaches iteration count or stop() called). |
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309 * @attribute iterationCount |
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310 * @type Int |
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311 * @default 0 |
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312 * @readOnly |
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313 */ |
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314 iterationCount: { |
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315 value: 0, |
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316 readOnly: true |
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317 }, |
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318 |
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319 /** |
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320 * How iterations of the animation should behave. |
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321 * Possible values are "normal" and "alternate". |
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322 * Normal will repeat the animation, alternate will reverse on every other pass. |
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323 * |
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324 * @attribute direction |
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325 * @type String |
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326 * @default "normal" |
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327 */ |
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328 direction: { |
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329 value: 'normal' // | alternate (fwd on odd, rev on even per spec) |
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330 }, |
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331 |
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332 /** |
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333 * Whether or not the animation is currently paused. |
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334 * @attribute paused |
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335 * @type Boolean |
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336 * @default false |
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337 * @readOnly |
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338 */ |
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339 paused: { |
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340 readOnly: true, |
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341 value: false |
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342 }, |
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343 |
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344 /** |
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345 * If true, animation begins from last frame |
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346 * @attribute reverse |
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347 * @type Boolean |
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348 * @default false |
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349 */ |
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350 reverse: { |
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351 value: false |
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352 } |
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353 |
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354 |
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355 }; |
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356 |
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357 /** |
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358 * Runs all animation instances. |
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359 * @method run |
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360 * @static |
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361 */ |
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362 Y.Anim.run = function() { |
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363 var instances = Y.Anim._instances, |
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364 i; |
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365 for (i in instances) { |
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366 if (instances[i].run) { |
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367 instances[i].run(); |
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368 } |
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369 } |
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370 }; |
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371 |
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372 /** |
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373 * Pauses all animation instances. |
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374 * @method pause |
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375 * @static |
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376 */ |
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377 Y.Anim.pause = function() { |
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378 for (var i in _running) { // stop timer if nothing running |
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379 if (_running[i].pause) { |
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380 _running[i].pause(); |
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381 } |
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382 } |
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383 |
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384 Y.Anim._stopTimer(); |
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385 }; |
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386 |
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387 /** |
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388 * Stops all animation instances. |
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389 * @method stop |
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390 * @static |
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391 */ |
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392 Y.Anim.stop = function() { |
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393 for (var i in _running) { // stop timer if nothing running |
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394 if (_running[i].stop) { |
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395 _running[i].stop(); |
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396 } |
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397 } |
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398 Y.Anim._stopTimer(); |
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399 }; |
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400 |
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401 Y.Anim._startTimer = function() { |
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402 if (!_timer) { |
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403 _timer = setInterval(Y.Anim._runFrame, Y.Anim._intervalTime); |
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404 } |
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405 }; |
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406 |
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407 Y.Anim._stopTimer = function() { |
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408 clearInterval(_timer); |
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409 _timer = 0; |
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410 }; |
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411 |
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412 /** |
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413 * Called per Interval to handle each animation frame. |
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414 * @method _runFrame |
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415 * @private |
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416 * @static |
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417 */ |
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418 Y.Anim._runFrame = function() { |
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419 var done = true, |
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420 anim; |
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421 for (anim in _running) { |
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422 if (_running[anim]._runFrame) { |
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423 done = false; |
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424 _running[anim]._runFrame(); |
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425 } |
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426 } |
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427 |
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428 if (done) { |
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429 Y.Anim._stopTimer(); |
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430 } |
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431 }; |
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432 |
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433 Y.Anim.RE_UNITS = /^(-?\d*\.?\d*){1}(em|ex|px|in|cm|mm|pt|pc|%)*$/; |
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434 |
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435 var proto = { |
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436 /** |
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437 * Starts or resumes an animation. |
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438 * @method run |
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439 * @chainable |
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440 */ |
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441 run: function() { |
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442 if (this.get(PAUSED)) { |
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443 this._resume(); |
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444 } else if (!this.get(RUNNING)) { |
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445 this._start(); |
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446 } |
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447 return this; |
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448 }, |
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449 |
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450 /** |
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451 * Pauses the animation and |
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452 * freezes it in its current state and time. |
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453 * Calling run() will continue where it left off. |
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454 * @method pause |
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455 * @chainable |
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456 */ |
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457 pause: function() { |
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458 if (this.get(RUNNING)) { |
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459 this._pause(); |
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460 } |
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461 return this; |
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462 }, |
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463 |
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464 /** |
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465 * Stops the animation and resets its time. |
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466 * @method stop |
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467 * @param {Boolean} finish If true, the animation will move to the last frame |
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468 * @chainable |
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469 */ |
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470 stop: function(finish) { |
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471 if (this.get(RUNNING) || this.get(PAUSED)) { |
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472 this._end(finish); |
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473 } |
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474 return this; |
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475 }, |
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476 |
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477 _added: false, |
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478 |
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479 _start: function() { |
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480 this._set(START_TIME, new Date() - this.get(ELAPSED_TIME)); |
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481 this._actualFrames = 0; |
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482 if (!this.get(PAUSED)) { |
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483 this._initAnimAttr(); |
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484 } |
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485 _running[Y.stamp(this)] = this; |
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486 Y.Anim._startTimer(); |
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487 |
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488 this.fire(START); |
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489 }, |
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490 |
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491 _pause: function() { |
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492 this._set(START_TIME, null); |
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493 this._set(PAUSED, true); |
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494 delete _running[Y.stamp(this)]; |
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495 |
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496 /** |
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497 * @event pause |
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498 * @description fires when an animation is paused. |
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499 * @param {Event} ev The pause event. |
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500 * @type Event.Custom |
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501 */ |
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502 this.fire('pause'); |
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503 }, |
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504 |
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505 _resume: function() { |
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506 this._set(PAUSED, false); |
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507 _running[Y.stamp(this)] = this; |
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508 this._set(START_TIME, new Date() - this.get(ELAPSED_TIME)); |
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509 Y.Anim._startTimer(); |
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510 |
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511 /** |
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512 * @event resume |
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513 * @description fires when an animation is resumed (run from pause). |
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514 * @param {Event} ev The pause event. |
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515 * @type Event.Custom |
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516 */ |
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517 this.fire('resume'); |
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518 }, |
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519 |
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520 _end: function(finish) { |
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521 var duration = this.get('duration') * 1000; |
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522 if (finish) { // jump to last frame |
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523 this._runAttrs(duration, duration, this.get(REVERSE)); |
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524 } |
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525 |
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526 this._set(START_TIME, null); |
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527 this._set(ELAPSED_TIME, 0); |
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528 this._set(PAUSED, false); |
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529 |
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530 delete _running[Y.stamp(this)]; |
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531 this.fire(END, {elapsed: this.get(ELAPSED_TIME)}); |
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532 }, |
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533 |
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534 _runFrame: function() { |
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535 var d = this._runtimeAttr.duration, |
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536 t = new Date() - this.get(START_TIME), |
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537 reverse = this.get(REVERSE), |
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538 done = (t >= d); |
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539 |
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540 this._runAttrs(t, d, reverse); |
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541 this._actualFrames += 1; |
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542 this._set(ELAPSED_TIME, t); |
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543 |
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544 this.fire(TWEEN); |
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545 if (done) { |
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546 this._lastFrame(); |
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547 } |
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548 }, |
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549 |
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550 _runAttrs: function(t, d, reverse) { |
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551 var attr = this._runtimeAttr, |
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552 customAttr = Y.Anim.behaviors, |
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553 easing = attr.easing, |
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554 lastFrame = d, |
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555 done = false, |
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556 attribute, |
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557 setter, |
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558 i; |
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559 |
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560 if (t >= d) { |
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561 done = true; |
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562 } |
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563 |
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564 if (reverse) { |
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565 t = d - t; |
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566 lastFrame = 0; |
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567 } |
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568 |
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569 for (i in attr) { |
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570 if (attr[i].to) { |
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571 attribute = attr[i]; |
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572 setter = (i in customAttr && 'set' in customAttr[i]) ? |
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573 customAttr[i].set : Y.Anim.DEFAULT_SETTER; |
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574 |
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575 if (!done) { |
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576 setter(this, i, attribute.from, attribute.to, t, d, easing, attribute.unit); |
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577 } else { |
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578 setter(this, i, attribute.from, attribute.to, lastFrame, d, easing, attribute.unit); |
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579 } |
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580 } |
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581 } |
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582 |
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583 |
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584 }, |
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585 |
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586 _lastFrame: function() { |
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587 var iter = this.get('iterations'), |
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588 iterCount = this.get(ITERATION_COUNT); |
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589 |
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590 iterCount += 1; |
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591 if (iter === 'infinite' || iterCount < iter) { |
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592 if (this.get('direction') === 'alternate') { |
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593 this.set(REVERSE, !this.get(REVERSE)); // flip it |
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594 } |
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595 /** |
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596 * @event iteration |
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597 * @description fires when an animation begins an iteration. |
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598 * @param {Event} ev The iteration event. |
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599 * @type Event.Custom |
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600 */ |
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601 this.fire('iteration'); |
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602 } else { |
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603 iterCount = 0; |
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604 this._end(); |
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605 } |
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606 |
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607 this._set(START_TIME, new Date()); |
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608 this._set(ITERATION_COUNT, iterCount); |
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609 }, |
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610 |
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611 _initAnimAttr: function() { |
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612 var from = this.get('from') || {}, |
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613 to = this.get('to') || {}, |
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614 attr = { |
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615 duration: this.get('duration') * 1000, |
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616 easing: this.get('easing') |
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617 }, |
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618 customAttr = Y.Anim.behaviors, |
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619 node = this.get(NODE), // implicit attr init |
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620 unit, begin, end; |
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621 |
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622 Y.each(to, function(val, name) { |
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623 if (typeof val === 'function') { |
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624 val = val.call(this, node); |
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625 } |
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626 |
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627 begin = from[name]; |
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628 if (begin === undefined) { |
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629 begin = (name in customAttr && 'get' in customAttr[name]) ? |
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630 customAttr[name].get(this, name) : Y.Anim.DEFAULT_GETTER(this, name); |
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631 } else if (typeof begin === 'function') { |
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632 begin = begin.call(this, node); |
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633 } |
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634 |
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635 var mFrom = Y.Anim.RE_UNITS.exec(begin), |
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636 mTo = Y.Anim.RE_UNITS.exec(val); |
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637 |
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638 begin = mFrom ? mFrom[1] : begin; |
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639 end = mTo ? mTo[1] : val; |
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640 unit = mTo ? mTo[2] : mFrom ? mFrom[2] : ''; // one might be zero TODO: mixed units |
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641 |
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642 if (!unit && Y.Anim.RE_DEFAULT_UNIT.test(name)) { |
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643 unit = Y.Anim.DEFAULT_UNIT; |
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644 } |
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645 |
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646 if (!begin || !end) { |
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647 Y.error('invalid "from" or "to" for "' + name + '"', 'Anim'); |
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648 return; |
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649 } |
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650 |
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651 attr[name] = { |
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652 from: Y.Lang.isObject(begin) ? Y.clone(begin) : begin, |
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653 to: end, |
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654 unit: unit |
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655 }; |
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656 |
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657 }, this); |
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658 |
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659 this._runtimeAttr = attr; |
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660 }, |
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661 |
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662 |
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663 // TODO: move to computedStyle? (browsers dont agree on default computed offsets) |
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664 _getOffset: function(attr) { |
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665 var node = this._node, |
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666 val = node.getComputedStyle(attr), |
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667 get = (attr === 'left') ? 'getX': 'getY', |
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668 set = (attr === 'left') ? 'setX': 'setY', |
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669 position; |
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670 |
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671 if (val === 'auto') { |
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672 position = node.getStyle('position'); |
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673 if (position === 'absolute' || position === 'fixed') { |
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674 val = node[get](); |
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675 node[set](val); |
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676 } else { |
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677 val = 0; |
|
678 } |
|
679 } |
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680 |
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681 return val; |
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682 }, |
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683 |
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684 destructor: function() { |
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685 delete Y.Anim._instances[Y.stamp(this)]; |
|
686 } |
|
687 }; |
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688 |
|
689 Y.extend(Y.Anim, Y.Base, proto); |
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690 |
|
691 |
|
692 }, '3.10.3', {"requires": ["base-base", "node-style"]}); |