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1 /* |
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2 Copyright (c) 2009, Yahoo! Inc. All rights reserved. |
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3 Code licensed under the BSD License: |
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4 http://developer.yahoo.net/yui/license.txt |
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5 version: 3.0.0b1 |
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6 build: 1163 |
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7 */ |
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8 YUI.add('anim-easing', function(Y) { |
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9 |
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10 /* |
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11 TERMS OF USE - EASING EQUATIONS |
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12 Open source under the BSD License. |
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13 Copyright 2001 Robert Penner All rights reserved. |
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14 |
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15 Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: |
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16 |
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17 * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. |
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18 * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. |
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19 * Neither the name of the author nor the names of contributors may be used to endorse or promote products derived from this software without specific prior written permission. |
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20 |
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21 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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22 */ |
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23 |
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24 /** |
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25 * The easing module provides methods for customizing |
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26 * how an animation behaves during each run. |
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27 * @class Easing |
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28 * @module anim |
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29 * @submodule anim-easing |
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30 */ |
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31 |
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32 Y.Easing = { |
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33 |
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34 /** |
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35 * Uniform speed between points. |
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36 * @for Easing |
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37 * @method easeNone |
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38 * @param {Number} t Time value used to compute current value |
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39 * @param {Number} b Starting value |
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40 * @param {Number} c Delta between start and end values |
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41 * @param {Number} d Total length of animation |
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42 * @return {Number} The computed value for the current animation frame |
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43 */ |
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44 easeNone: function (t, b, c, d) { |
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45 return c*t/d + b; |
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46 }, |
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47 |
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48 /** |
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49 * Begins slowly and accelerates towards end. (quadratic) |
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50 * @method easeIn |
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51 * @param {Number} t Time value used to compute current value |
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52 * @param {Number} b Starting value |
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53 * @param {Number} c Delta between start and end values |
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54 * @param {Number} d Total length of animation |
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55 * @return {Number} The computed value for the current animation frame |
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56 */ |
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57 easeIn: function (t, b, c, d) { |
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58 return c*(t/=d)*t + b; |
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59 }, |
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60 |
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61 /** |
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62 * Begins quickly and decelerates towards end. (quadratic) |
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63 * @method easeOut |
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64 * @param {Number} t Time value used to compute current value |
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65 * @param {Number} b Starting value |
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66 * @param {Number} c Delta between start and end values |
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67 * @param {Number} d Total length of animation |
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68 * @return {Number} The computed value for the current animation frame |
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69 */ |
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70 easeOut: function (t, b, c, d) { |
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71 return -c *(t/=d)*(t-2) + b; |
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72 }, |
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73 |
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74 /** |
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75 * Begins slowly and decelerates towards end. (quadratic) |
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76 * @method easeBoth |
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77 * @param {Number} t Time value used to compute current value |
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78 * @param {Number} b Starting value |
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79 * @param {Number} c Delta between start and end values |
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80 * @param {Number} d Total length of animation |
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81 * @return {Number} The computed value for the current animation frame |
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82 */ |
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83 easeBoth: function (t, b, c, d) { |
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84 if ((t/=d/2) < 1) { |
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85 return c/2*t*t + b; |
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86 } |
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87 |
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88 return -c/2 * ((--t)*(t-2) - 1) + b; |
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89 }, |
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90 |
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91 /** |
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92 * Begins slowly and accelerates towards end. (quartic) |
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93 * @method easeInStrong |
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94 * @param {Number} t Time value used to compute current value |
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95 * @param {Number} b Starting value |
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96 * @param {Number} c Delta between start and end values |
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97 * @param {Number} d Total length of animation |
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98 * @return {Number} The computed value for the current animation frame |
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99 */ |
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100 easeInStrong: function (t, b, c, d) { |
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101 return c*(t/=d)*t*t*t + b; |
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102 }, |
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103 |
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104 /** |
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105 * Begins quickly and decelerates towards end. (quartic) |
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106 * @method easeOutStrong |
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107 * @param {Number} t Time value used to compute current value |
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108 * @param {Number} b Starting value |
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109 * @param {Number} c Delta between start and end values |
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110 * @param {Number} d Total length of animation |
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111 * @return {Number} The computed value for the current animation frame |
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112 */ |
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113 easeOutStrong: function (t, b, c, d) { |
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114 return -c * ((t=t/d-1)*t*t*t - 1) + b; |
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115 }, |
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116 |
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117 /** |
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118 * Begins slowly and decelerates towards end. (quartic) |
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119 * @method easeBothStrong |
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120 * @param {Number} t Time value used to compute current value |
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121 * @param {Number} b Starting value |
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122 * @param {Number} c Delta between start and end values |
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123 * @param {Number} d Total length of animation |
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124 * @return {Number} The computed value for the current animation frame |
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125 */ |
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126 easeBothStrong: function (t, b, c, d) { |
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127 if ((t/=d/2) < 1) { |
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128 return c/2*t*t*t*t + b; |
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129 } |
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130 |
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131 return -c/2 * ((t-=2)*t*t*t - 2) + b; |
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132 }, |
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133 |
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134 /** |
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135 * Snap in elastic effect. |
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136 * @method elasticIn |
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137 * @param {Number} t Time value used to compute current value |
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138 * @param {Number} b Starting value |
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139 * @param {Number} c Delta between start and end values |
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140 * @param {Number} d Total length of animation |
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141 * @param {Number} a Amplitude (optional) |
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142 * @param {Number} p Period (optional) |
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143 * @return {Number} The computed value for the current animation frame |
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144 */ |
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145 |
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146 elasticIn: function (t, b, c, d, a, p) { |
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147 var s; |
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148 if (t === 0) { |
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149 return b; |
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150 } |
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151 if ( (t /= d) === 1 ) { |
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152 return b+c; |
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153 } |
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154 if (!p) { |
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155 p = d* 0.3; |
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156 } |
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157 |
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158 if (!a || a < Math.abs(c)) { |
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159 a = c; |
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160 s = p/4; |
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161 } |
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162 else { |
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163 s = p/(2*Math.PI) * Math.asin (c/a); |
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164 } |
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165 |
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166 return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; |
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167 }, |
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168 |
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169 /** |
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170 * Snap out elastic effect. |
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171 * @method elasticOut |
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172 * @param {Number} t Time value used to compute current value |
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173 * @param {Number} b Starting value |
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174 * @param {Number} c Delta between start and end values |
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175 * @param {Number} d Total length of animation |
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176 * @param {Number} a Amplitude (optional) |
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177 * @param {Number} p Period (optional) |
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178 * @return {Number} The computed value for the current animation frame |
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179 */ |
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180 elasticOut: function (t, b, c, d, a, p) { |
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181 var s; |
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182 if (t === 0) { |
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183 return b; |
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184 } |
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185 if ( (t /= d) === 1 ) { |
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186 return b+c; |
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187 } |
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188 if (!p) { |
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189 p=d * 0.3; |
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190 } |
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191 |
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192 if (!a || a < Math.abs(c)) { |
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193 a = c; |
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194 s = p / 4; |
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195 } |
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196 else { |
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197 s = p/(2*Math.PI) * Math.asin (c/a); |
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198 } |
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199 |
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200 return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b; |
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201 }, |
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202 |
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203 /** |
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204 * Snap both elastic effect. |
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205 * @method elasticBoth |
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206 * @param {Number} t Time value used to compute current value |
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207 * @param {Number} b Starting value |
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208 * @param {Number} c Delta between start and end values |
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209 * @param {Number} d Total length of animation |
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210 * @param {Number} a Amplitude (optional) |
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211 * @param {Number} p Period (optional) |
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212 * @return {Number} The computed value for the current animation frame |
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213 */ |
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214 elasticBoth: function (t, b, c, d, a, p) { |
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215 var s; |
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216 if (t === 0) { |
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217 return b; |
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218 } |
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219 |
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220 if ( (t /= d/2) === 2 ) { |
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221 return b+c; |
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222 } |
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223 |
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224 if (!p) { |
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225 p = d*(0.3*1.5); |
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226 } |
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227 |
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228 if ( !a || a < Math.abs(c) ) { |
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229 a = c; |
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230 s = p/4; |
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231 } |
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232 else { |
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233 s = p/(2*Math.PI) * Math.asin (c/a); |
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234 } |
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235 |
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236 if (t < 1) { |
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237 return -0.5*(a*Math.pow(2,10*(t-=1)) * |
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238 Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; |
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239 } |
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240 return a*Math.pow(2,-10*(t-=1)) * |
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241 Math.sin( (t*d-s)*(2*Math.PI)/p )*0.5 + c + b; |
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242 }, |
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243 |
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244 |
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245 /** |
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246 * Backtracks slightly, then reverses direction and moves to end. |
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247 * @method backIn |
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248 * @param {Number} t Time value used to compute current value |
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249 * @param {Number} b Starting value |
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250 * @param {Number} c Delta between start and end values |
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251 * @param {Number} d Total length of animation |
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252 * @param {Number} s Overshoot (optional) |
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253 * @return {Number} The computed value for the current animation frame |
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254 */ |
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255 backIn: function (t, b, c, d, s) { |
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256 if (s === undefined) { |
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257 s = 1.70158; |
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258 } |
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259 if (t === d) { |
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260 t -= 0.001; |
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261 } |
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262 return c*(t/=d)*t*((s+1)*t - s) + b; |
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263 }, |
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264 |
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265 /** |
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266 * Overshoots end, then reverses and comes back to end. |
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267 * @method backOut |
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268 * @param {Number} t Time value used to compute current value |
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269 * @param {Number} b Starting value |
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270 * @param {Number} c Delta between start and end values |
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271 * @param {Number} d Total length of animation |
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272 * @param {Number} s Overshoot (optional) |
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273 * @return {Number} The computed value for the current animation frame |
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274 */ |
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275 backOut: function (t, b, c, d, s) { |
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276 if (typeof s === 'undefined') { |
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277 s = 1.70158; |
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278 } |
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279 return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b; |
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280 }, |
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281 |
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282 /** |
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283 * Backtracks slightly, then reverses direction, overshoots end, |
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284 * then reverses and comes back to end. |
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285 * @method backBoth |
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286 * @param {Number} t Time value used to compute current value |
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287 * @param {Number} b Starting value |
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288 * @param {Number} c Delta between start and end values |
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289 * @param {Number} d Total length of animation |
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290 * @param {Number} s Overshoot (optional) |
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291 * @return {Number} The computed value for the current animation frame |
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292 */ |
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293 backBoth: function (t, b, c, d, s) { |
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294 if (typeof s === 'undefined') { |
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295 s = 1.70158; |
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296 } |
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297 |
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298 if ((t /= d/2 ) < 1) { |
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299 return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b; |
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300 } |
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301 return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b; |
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302 }, |
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303 |
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304 /** |
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305 * Bounce off of start. |
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306 * @method bounceIn |
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307 * @param {Number} t Time value used to compute current value |
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308 * @param {Number} b Starting value |
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309 * @param {Number} c Delta between start and end values |
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310 * @param {Number} d Total length of animation |
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311 * @return {Number} The computed value for the current animation frame |
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312 */ |
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313 bounceIn: function (t, b, c, d) { |
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314 return c - Y.Easing.bounceOut(d-t, 0, c, d) + b; |
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315 }, |
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316 |
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317 /** |
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318 * Bounces off end. |
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319 * @method bounceOut |
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320 * @param {Number} t Time value used to compute current value |
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321 * @param {Number} b Starting value |
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322 * @param {Number} c Delta between start and end values |
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323 * @param {Number} d Total length of animation |
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324 * @return {Number} The computed value for the current animation frame |
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325 */ |
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326 bounceOut: function (t, b, c, d) { |
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327 if ((t/=d) < (1/2.75)) { |
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328 return c*(7.5625*t*t) + b; |
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329 } else if (t < (2/2.75)) { |
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330 return c*(7.5625*(t-=(1.5/2.75))*t + 0.75) + b; |
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331 } else if (t < (2.5/2.75)) { |
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332 return c*(7.5625*(t-=(2.25/2.75))*t + 0.9375) + b; |
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333 } |
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334 return c*(7.5625*(t-=(2.625/2.75))*t + 0.984375) + b; |
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335 }, |
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336 |
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337 /** |
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338 * Bounces off start and end. |
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339 * @method bounceBoth |
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340 * @param {Number} t Time value used to compute current value |
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341 * @param {Number} b Starting value |
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342 * @param {Number} c Delta between start and end values |
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343 * @param {Number} d Total length of animation |
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344 * @return {Number} The computed value for the current animation frame |
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345 */ |
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346 bounceBoth: function (t, b, c, d) { |
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347 if (t < d/2) { |
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348 return Y.Easing.bounceIn(t * 2, 0, c, d) * 0.5 + b; |
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349 } |
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350 return Y.Easing.bounceOut(t * 2 - d, 0, c, d) * 0.5 + c * 0.5 + b; |
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351 } |
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352 }; |
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353 |
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354 |
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355 |
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356 }, '3.0.0b1' ,{requires:['anim-base']}); |