src/cm/media/js/lib/yui/yui_3.0.0b1/build/anim/anim-curve-debug.js
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     1 /*
       
     2 Copyright (c) 2009, Yahoo! Inc. All rights reserved.
       
     3 Code licensed under the BSD License:
       
     4 http://developer.yahoo.net/yui/license.txt
       
     5 version: 3.0.0b1
       
     6 build: 1163
       
     7 */
       
     8 YUI.add('anim-curve', function(Y) {
       
     9 
       
    10 /**
       
    11  * Adds support for the <code>curve</code> property for the <code>to</code> 
       
    12  * attribute.  A curve is zero or more control points and an end point.
       
    13  * @module anim
       
    14  * @submodule anim-curve
       
    15  */
       
    16 
       
    17 Y.Anim.behaviors.curve = {
       
    18     set: function(anim, att, from, to, elapsed, duration, fn) {
       
    19         from = from.slice.call(from);
       
    20         to = to.slice.call(to);
       
    21         var t = fn(elapsed, 0, 100, duration) / 100;
       
    22         to.unshift(from);
       
    23         anim._node.setXY(Y.Anim.getBezier(to, t));
       
    24     },
       
    25 
       
    26     get: function(anim, att) {
       
    27         return anim._node.getXY();
       
    28     }
       
    29 };
       
    30 
       
    31 /**
       
    32  * Get the current position of the animated element based on t.
       
    33  * Each point is an array of "x" and "y" values (0 = x, 1 = y)
       
    34  * At least 2 points are required (start and end).
       
    35  * First point is start. Last point is end.
       
    36  * Additional control points are optional.     
       
    37  * @for Anim
       
    38  * @method getBezier
       
    39  * @static
       
    40  * @param {Array} points An array containing Bezier points
       
    41  * @param {Number} t A number between 0 and 1 which is the basis for determining current position
       
    42  * @return {Array} An array containing int x and y member data
       
    43  */
       
    44 Y.Anim.getBezier = function(points, t) {  
       
    45     var n = points.length;
       
    46     var tmp = [];
       
    47 
       
    48     for (var i = 0; i < n; ++i){
       
    49         tmp[i] = [points[i][0], points[i][1]]; // save input
       
    50     }
       
    51     
       
    52     for (var j = 1; j < n; ++j) {
       
    53         for (i = 0; i < n - j; ++i) {
       
    54             tmp[i][0] = (1 - t) * tmp[i][0] + t * tmp[parseInt(i + 1, 10)][0];
       
    55             tmp[i][1] = (1 - t) * tmp[i][1] + t * tmp[parseInt(i + 1, 10)][1]; 
       
    56         }
       
    57     }
       
    58 
       
    59     return [ tmp[0][0], tmp[0][1] ]; 
       
    60 
       
    61 };
       
    62 
       
    63 
       
    64 
       
    65 }, '3.0.0b1' ,{requires:['anim-base', 'node-screen']});