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1 /* |
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2 Copyright (c) 2009, Yahoo! Inc. All rights reserved. |
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3 Code licensed under the BSD License: |
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4 http://developer.yahoo.net/yui/license.txt |
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5 version: 3.0.0 |
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6 build: 1549 |
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7 */ |
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8 YUI.add('anim-base', function(Y) { |
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9 |
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10 /** |
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11 * The Animation Utility provides an API for creating advanced transitions. |
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12 * @module anim |
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13 */ |
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14 |
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15 /** |
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16 * Provides the base Anim class, for animating numeric properties. |
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17 * |
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18 * @module anim |
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19 * @submodule anim-base |
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20 */ |
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21 |
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22 /** |
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23 * A class for constructing animation instances. |
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24 * @class Anim |
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25 * @for Anim |
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26 * @constructor |
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27 * @extends Base |
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28 */ |
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29 |
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30 var RUNNING = 'running', |
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31 START_TIME = 'startTime', |
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32 ELAPSED_TIME = 'elapsedTime', |
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33 /** |
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34 * @for Anim |
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35 * @event start |
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36 * @description fires when an animation begins. |
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37 * @param {Event} ev The start event. |
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38 * @type Event.Custom |
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39 */ |
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40 START = 'start', |
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41 |
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42 /** |
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43 * @event tween |
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44 * @description fires every frame of the animation. |
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45 * @param {Event} ev The tween event. |
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46 * @type Event.Custom |
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47 */ |
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48 TWEEN = 'tween', |
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49 |
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50 /** |
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51 * @event end |
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52 * @description fires after the animation completes. |
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53 * @param {Event} ev The end event. |
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54 * @type Event.Custom |
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55 */ |
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56 END = 'end', |
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57 NODE = 'node', |
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58 PAUSED = 'paused', |
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59 REVERSE = 'reverse', // TODO: cleanup |
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60 ITERATION_COUNT = 'iterationCount', |
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61 |
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62 NUM = Number; |
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63 |
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64 var _running = {}, |
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65 _instances = {}, |
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66 _timer; |
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67 |
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68 Y.Anim = function() { |
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69 Y.Anim.superclass.constructor.apply(this, arguments); |
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70 _instances[Y.stamp(this)] = this; |
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71 }; |
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72 |
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73 Y.Anim.NAME = 'anim'; |
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74 |
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75 /** |
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76 * Regex of properties that should use the default unit. |
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77 * |
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78 * @property RE_DEFAULT_UNIT |
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79 * @static |
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80 */ |
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81 Y.Anim.RE_DEFAULT_UNIT = /^width|height|top|right|bottom|left|margin.*|padding.*|border.*$/i; |
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82 |
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83 /** |
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84 * The default unit to use with properties that pass the RE_DEFAULT_UNIT test. |
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85 * |
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86 * @property DEFAULT_UNIT |
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87 * @static |
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88 */ |
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89 Y.Anim.DEFAULT_UNIT = 'px'; |
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90 |
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91 Y.Anim.DEFAULT_EASING = function (t, b, c, d) { |
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92 return c * t / d + b; // linear easing |
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93 }; |
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94 |
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95 /** |
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96 * Bucket for custom getters and setters |
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97 * |
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98 * @property behaviors |
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99 * @static |
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100 */ |
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101 Y.Anim.behaviors = { |
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102 left: { |
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103 get: function(anim, attr) { |
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104 return anim._getOffset(attr); |
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105 } |
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106 } |
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107 }; |
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108 |
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109 Y.Anim.behaviors.top = Y.Anim.behaviors.left; |
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110 |
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111 /** |
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112 * The default setter to use when setting object properties. |
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113 * |
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114 * @property DEFAULT_SETTER |
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115 * @static |
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116 */ |
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117 Y.Anim.DEFAULT_SETTER = function(anim, att, from, to, elapsed, duration, fn, unit) { |
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118 unit = unit || ''; |
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119 anim._node.setStyle(att, fn(elapsed, NUM(from), NUM(to) - NUM(from), duration) + unit); |
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120 }; |
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121 |
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122 /** |
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123 * The default getter to use when getting object properties. |
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124 * |
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125 * @property DEFAULT_GETTER |
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126 * @static |
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127 */ |
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128 Y.Anim.DEFAULT_GETTER = function(anim, prop) { |
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129 return anim._node.getComputedStyle(prop); |
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130 }; |
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131 |
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132 Y.Anim.ATTRS = { |
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133 /** |
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134 * The object to be animated. |
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135 * @attribute node |
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136 * @type Node |
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137 */ |
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138 node: { |
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139 setter: function(node) { |
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140 node = Y.get(node); |
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141 this._node = node; |
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142 if (!node) { |
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143 Y.log(node + ' is not a valid node', 'warn', 'Anim'); |
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144 } |
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145 return node; |
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146 } |
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147 }, |
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148 |
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149 /** |
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150 * The length of the animation. Defaults to "1" (second). |
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151 * @attribute duration |
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152 * @type NUM |
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153 */ |
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154 duration: { |
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155 value: 1 |
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156 }, |
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157 |
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158 /** |
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159 * The method that will provide values to the attribute(s) during the animation. |
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160 * Defaults to "Easing.easeNone". |
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161 * @attribute easing |
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162 * @type Function |
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163 */ |
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164 easing: { |
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165 value: Y.Anim.DEFAULT_EASING, |
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166 |
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167 setter: function(val) { |
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168 if (typeof val === 'string' && Y.Easing) { |
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169 return Y.Easing[val]; |
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170 } |
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171 } |
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172 }, |
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173 |
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174 /** |
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175 * The starting values for the animated properties. |
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176 * Fields may be strings, numbers, or functions. |
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177 * If a function is used, the return value becomes the from value. |
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178 * If no from value is specified, the DEFAULT_GETTER will be used. |
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179 * @attribute from |
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180 * @type Object |
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181 */ |
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182 from: {}, |
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183 |
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184 /** |
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185 * The ending values for the animated properties. |
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186 * Fields may be strings, numbers, or functions. |
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187 * @attribute to |
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188 * @type Object |
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189 */ |
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190 to: {}, |
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191 |
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192 /** |
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193 * Date stamp for the first frame of the animation. |
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194 * @attribute startTime |
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195 * @type Int |
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196 * @default 0 |
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197 * @readOnly |
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198 */ |
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199 startTime: { |
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200 value: 0, |
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201 readOnly: true |
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202 }, |
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203 |
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204 /** |
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205 * Current time the animation has been running. |
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206 * @attribute elapsedTime |
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207 * @type Int |
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208 * @default 0 |
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209 * @readOnly |
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210 */ |
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211 elapsedTime: { |
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212 value: 0, |
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213 readOnly: true |
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214 }, |
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215 |
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216 /** |
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217 * Whether or not the animation is currently running. |
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218 * @attribute running |
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219 * @type Boolean |
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220 * @default false |
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221 * @readOnly |
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222 */ |
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223 running: { |
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224 getter: function() { |
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225 return !!_running[Y.stamp(this)]; |
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226 }, |
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227 value: false, |
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228 readOnly: true |
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229 }, |
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230 |
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231 /** |
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232 * The number of times the animation should run |
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233 * @attribute iterations |
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234 * @type Int |
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235 * @default 1 |
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236 */ |
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237 iterations: { |
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238 value: 1 |
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239 }, |
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240 |
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241 /** |
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242 * The number of iterations that have occurred. |
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243 * Resets when an animation ends (reaches iteration count or stop() called). |
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244 * @attribute iterationCount |
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245 * @type Int |
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246 * @default 0 |
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247 * @readOnly |
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248 */ |
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249 iterationCount: { |
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250 value: 0, |
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251 readOnly: true |
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252 }, |
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253 |
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254 /** |
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255 * How iterations of the animation should behave. |
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256 * Possible values are "normal" and "alternate". |
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257 * Normal will repeat the animation, alternate will reverse on every other pass. |
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258 * |
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259 * @attribute direction |
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260 * @type String |
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261 * @default "normal" |
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262 */ |
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263 direction: { |
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264 value: 'normal' // | alternate (fwd on odd, rev on even per spec) |
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265 }, |
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266 |
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267 /** |
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268 * Whether or not the animation is currently paused. |
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269 * @attribute paused |
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270 * @type Boolean |
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271 * @default false |
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272 * @readOnly |
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273 */ |
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274 paused: { |
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275 readOnly: true, |
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276 value: false |
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277 }, |
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278 |
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279 /** |
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280 * If true, animation begins from last frame |
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281 * @attribute reverse |
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282 * @type Boolean |
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283 * @default false |
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284 */ |
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285 reverse: { |
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286 value: false |
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287 } |
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288 |
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289 |
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290 }; |
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291 |
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292 /** |
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293 * Runs all animation instances. |
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294 * @method run |
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295 * @static |
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296 */ |
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297 Y.Anim.run = function() { |
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298 for (var i in _instances) { |
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299 if (_instances[i].run) { |
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300 _instances[i].run(); |
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301 } |
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302 } |
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303 }; |
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304 |
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305 /** |
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306 * Pauses all animation instances. |
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307 * @method pause |
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308 * @static |
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309 */ |
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310 Y.Anim.pause = function() { |
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311 for (var i in _running) { // stop timer if nothing running |
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312 if (_running[i].pause) { |
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313 _running[i].pause(); |
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314 } |
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315 } |
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316 Y.Anim._stopTimer(); |
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317 }; |
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318 |
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319 /** |
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320 * Stops all animation instances. |
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321 * @method stop |
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322 * @static |
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323 */ |
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324 Y.Anim.stop = function() { |
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325 for (var i in _running) { // stop timer if nothing running |
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326 if (_running[i].stop) { |
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327 _running[i].stop(); |
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328 } |
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329 } |
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330 Y.Anim._stopTimer(); |
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331 }; |
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332 |
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333 Y.Anim._startTimer = function() { |
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334 if (!_timer) { |
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335 _timer = setInterval(Y.Anim._runFrame, 1); |
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336 } |
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337 }; |
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338 |
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339 Y.Anim._stopTimer = function() { |
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340 clearInterval(_timer); |
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341 _timer = 0; |
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342 }; |
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343 |
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344 /** |
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345 * Called per Interval to handle each animation frame. |
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346 * @method _runFrame |
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347 * @private |
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348 * @static |
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349 */ |
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350 Y.Anim._runFrame = function() { |
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351 var done = true; |
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352 for (var anim in _running) { |
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353 if (_running[anim]._runFrame) { |
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354 done = false; |
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355 _running[anim]._runFrame(); |
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356 } |
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357 } |
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358 |
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359 if (done) { |
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360 Y.Anim._stopTimer(); |
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361 } |
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362 }; |
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363 |
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364 Y.Anim.RE_UNITS = /^(-?\d*\.?\d*){1}(em|ex|px|in|cm|mm|pt|pc|%)*$/; |
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365 |
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366 var proto = { |
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367 /** |
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368 * Starts or resumes an animation. |
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369 * percent start time marker. |
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370 * @method run |
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371 * @chainable |
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372 */ |
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373 run: function() { |
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374 if (!this.get(RUNNING)) { |
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375 this._start(); |
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376 } else if (this.get(PAUSED)) { |
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377 this._resume(); |
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378 } |
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379 return this; |
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380 }, |
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381 |
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382 /** |
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383 * Pauses the animation and |
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384 * freezes it in its current state and time. |
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385 * Calling run() will continue where it left off. |
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386 * @method pause |
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387 * @chainable |
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388 */ |
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389 pause: function() { |
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390 if (this.get(RUNNING)) { |
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391 this._pause(); |
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392 } |
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393 return this; |
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394 }, |
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395 |
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396 /** |
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397 * Stops the animation and resets its time. |
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398 * @method stop |
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399 * @chainable |
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400 */ |
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401 stop: function(finish) { |
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402 if (this.get(RUNNING) || this.get(PAUSED)) { |
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403 this._end(finish); |
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404 } |
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405 return this; |
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406 }, |
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407 |
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408 _added: false, |
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409 |
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410 _start: function() { |
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411 this._set(START_TIME, new Date() - this.get(ELAPSED_TIME)); |
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412 this._actualFrames = 0; |
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413 if (!this.get(PAUSED)) { |
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414 this._initAnimAttr(); |
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415 } |
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416 _running[Y.stamp(this)] = this; |
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417 Y.Anim._startTimer(); |
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418 |
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419 this.fire(START); |
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420 }, |
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421 |
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422 _pause: function() { |
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423 this._set(START_TIME, null); |
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424 this._set(PAUSED, true); |
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425 delete _running[Y.stamp(this)]; |
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426 |
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427 /** |
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428 * @event pause |
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429 * @description fires when an animation is paused. |
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430 * @param {Event} ev The pause event. |
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431 * @type Event.Custom |
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432 */ |
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433 this.fire('pause'); |
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434 }, |
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435 |
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436 _resume: function() { |
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437 this._set(PAUSED, false); |
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438 _running[Y.stamp(this)] = this; |
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439 |
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440 /** |
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441 * @event resume |
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442 * @description fires when an animation is resumed (run from pause). |
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443 * @param {Event} ev The pause event. |
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444 * @type Event.Custom |
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445 */ |
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446 this.fire('resume'); |
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447 }, |
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448 |
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449 _end: function(finish) { |
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450 this._set(START_TIME, null); |
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451 this._set(ELAPSED_TIME, 0); |
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452 this._set(PAUSED, false); |
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453 |
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454 delete _running[Y.stamp(this)]; |
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455 this.fire(END, {elapsed: this.get(ELAPSED_TIME)}); |
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456 }, |
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457 |
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458 _runFrame: function() { |
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459 var attr = this._runtimeAttr, |
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460 customAttr = Y.Anim.behaviors, |
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461 easing = attr.easing, |
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462 d = attr.duration, |
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463 t = new Date() - this.get(START_TIME), |
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464 reversed = this.get(REVERSE), |
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465 done = (t >= d), |
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466 lastFrame = d, |
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467 attribute, |
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468 setter; |
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469 |
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470 if (reversed) { |
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471 t = d - t; |
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472 done = (t <= 0); |
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473 lastFrame = 0; |
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474 } |
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475 |
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476 for (var i in attr) { |
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477 if (attr[i].to) { |
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478 attribute = attr[i]; |
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479 setter = (i in customAttr && 'set' in customAttr[i]) ? |
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480 customAttr[i].set : Y.Anim.DEFAULT_SETTER; |
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481 |
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482 if (!done) { |
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483 setter(this, i, attribute.from, attribute.to, t, d, easing, attribute.unit); |
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484 } else { // ensure final frame value is set |
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485 // TODO: handle keyframes |
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486 setter(this, i, attribute.from, attribute.to, lastFrame, d, easing, attribute.unit); |
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487 } |
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488 } |
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489 } |
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490 |
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491 this._actualFrames += 1; |
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492 this._set(ELAPSED_TIME, t); |
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493 |
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494 this.fire(TWEEN); |
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495 if (done) { |
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496 this._lastFrame(); |
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497 } |
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498 }, |
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499 |
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500 _lastFrame: function() { |
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501 var iter = this.get('iterations'), |
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502 iterCount = this.get(ITERATION_COUNT); |
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503 |
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504 iterCount += 1; |
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505 if (iter === 'infinite' || iterCount < iter) { |
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506 if (this.get('direction') === 'alternate') { |
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507 this.set(REVERSE, !this.get(REVERSE)); // flip it |
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508 } |
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509 /** |
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510 * @event iteration |
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511 * @description fires when an animation begins an iteration. |
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512 * @param {Event} ev The iteration event. |
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513 * @type Event.Custom |
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514 */ |
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515 this.fire('iteration'); |
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516 } else { |
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517 iterCount = 0; |
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518 this._end(); |
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519 } |
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520 |
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521 this._set(START_TIME, new Date()); |
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522 this._set(ITERATION_COUNT, iterCount); |
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523 }, |
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524 |
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525 _initAnimAttr: function() { |
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526 var from = this.get('from') || {}, |
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527 to = this.get('to') || {}, |
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528 dur = this.get('duration') * 1000, |
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529 node = this.get(NODE), |
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530 easing = this.get('easing') || {}, |
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531 attr = {}, |
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532 customAttr = Y.Anim.behaviors, |
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533 unit, begin, end; |
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534 |
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535 Y.each(to, function(val, name) { |
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536 if (typeof val === 'function') { |
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537 val = val.call(this, node); |
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538 } |
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539 |
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540 begin = from[name]; |
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541 if (begin === undefined) { |
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542 begin = (name in customAttr && 'get' in customAttr[name]) ? |
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543 customAttr[name].get(this, name) : Y.Anim.DEFAULT_GETTER(this, name); |
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544 } else if (typeof begin === 'function') { |
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545 begin = begin.call(this, node); |
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546 } |
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547 |
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548 var mFrom = Y.Anim.RE_UNITS.exec(begin); |
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549 var mTo = Y.Anim.RE_UNITS.exec(val); |
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550 |
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551 begin = mFrom ? mFrom[1] : begin; |
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552 end = mTo ? mTo[1] : val; |
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553 unit = mTo ? mTo[2] : mFrom ? mFrom[2] : ''; // one might be zero TODO: mixed units |
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554 |
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555 if (!unit && Y.Anim.RE_DEFAULT_UNIT.test(name)) { |
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556 unit = Y.Anim.DEFAULT_UNIT; |
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557 } |
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558 |
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559 if (!begin || !end) { |
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560 Y.error('invalid "from" or "to" for "' + name + '"', 'Anim'); |
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561 return; |
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562 } |
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563 |
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564 attr[name] = { |
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565 from: begin, |
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566 to: end, |
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567 unit: unit |
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568 }; |
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569 |
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570 attr.duration = dur; |
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571 attr.easing = easing; |
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572 |
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573 }, this); |
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574 |
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575 this._runtimeAttr = attr; |
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576 }, |
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577 |
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578 |
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579 // TODO: move to computedStyle? (browsers dont agree on default computed offsets) |
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580 _getOffset: function(attr) { |
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581 var node = this._node, |
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582 val = node.getComputedStyle(attr), |
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583 get = (attr === 'left') ? 'getX': 'getY', |
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584 set = (attr === 'left') ? 'setX': 'setY'; |
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585 |
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586 if (val === 'auto') { |
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587 var position = node.getStyle('position'); |
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588 if (position === 'absolute' || position === 'fixed') { |
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589 val = node[get](); |
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590 node[set](val); |
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591 } else { |
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592 val = 0; |
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593 } |
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594 } |
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595 |
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596 return val; |
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597 } |
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598 }; |
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599 |
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600 Y.extend(Y.Anim, Y.Base, proto); |
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601 |
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602 |
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603 }, '3.0.0' ,{requires:['base-base', 'node-style']}); |