# Yahoo! UI Library

### dd 3.0.0

Yahoo! UI Library > dd > constrain.js (source view)
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        /**
         * The Drag & Drop Utility allows you to create a draggable interface efficiently, buffering you from browser-level abnormalities and enabling you to focus on the interesting logic surrounding your particular implementation. This component enables you to create a variety of standard draggable objects with just a few lines of code and then, using its extensive API, add your own specific implementation logic.
         * @module dd
         * @submodule dd-constrain
         */
        /**
         * This is a plugin for the dd-drag module to add the constraining methods to it. It supports constraining to a renodenode or viewport. It anode* supports tick based moves and XY axis constraints.
         * @class DragConstrained
         * @extends Base
         * @constructor
         * @namespace Plugin
         */

        var DRAG_NODE = 'dragNode',
            OFFSET_HEIGHT = 'offsetHeight',
            OFFSET_WIDTH = 'offsetWidth',
            HOST = 'host',
            CON_2_REGION = 'constrain2region',
            CON_2_NODE = 'constrain2node',
            TICK_X_ARRAY = 'tickXArray',
            TICK_Y_ARRAY = 'tickYArray',
            DDM = Y.DD.DDM,
            TOP = 'top',
            RIGHT = 'right',
            BOTTOM = 'bottom',
            LEFT = 'left',
            proto = null;

        var C = function(config) {
            C.superclass.constructor.apply(this, arguments);
        };

        C.NAME = 'DragConstrained';
        /**
        * @property con
        * @description The Constrained instance will be placed on the Drag instance under the con namespace.
        * @type {String}
        */
        C.NS = 'con';

        C.ATTRS = {
            host: {
            },
            /**
            * @attribute stickX
            * @description Stick the drag movement to the X-Axis. Default: false
            * @type Boolean
            */
            stickX: {
                value: false
            },
            /**
            * @attribute stickY
            * @description Stick the drag movement to the Y-Axis
            * @type Boolean
            */
            stickY: {
                value: false
            },
            /**
            * @attribute tickX
            * @description The X tick offset the drag node should snap to on each drag move. False for no ticks. Default: false
            * @type Number/false
            */
            tickX: {
                value: false
            },
            /**
            * @attribute tickY
            * @description The Y tick offset the drag node should snap to on each drag move. False for no ticks. Default: false
            * @type Number/false
            */
            tickY: {
                value: false
            },
            /**
            * @attribute tickXArray
            * @description An array of page coordinates to use as X ticks for drag movement.
            * @type Array
            */
            tickXArray: {
                value: false
            },
            /**
            * @attribute tickYArray
            * @description An array of page coordinates to use as Y ticks for drag movement.
            * @type Array
            */
            tickYArray: {
                value: false
            },
            /**
            * @attribute constrain2region
            * @description An Object Literal containing a valid region (top, right, bottom, left) of page positions to constrain the drag node to.
            * @type Object
            */
            constrain2region: {
                value: false,
                getter: function(r) {
                    if (Y.Lang.isObject(r)) {
                        var o = {};
                        Y.mix(o, r);
                        return o;
                    } else {
                        return false;
                    }
                },
                setter: function (r) {
                    if (Y.Lang.isObject(r)) {
                        if (Y.Lang.isNumber(r[TOP]) && Y.Lang.isNumber(r[RIGHT]) && Y.Lang.isNumber(r[LEFT]) && Y.Lang.isNumber(r[BOTTOM])) {
                            var o = {};
                            Y.mix(o, r);
                            return o;
                        } else {
                            return false;
                        }
                    } else if (r !== false) {
                        return false;
                    }
                    return r;
                }
            },
            /**
            * @attribute gutter
            * @description CSS style string for the gutter of a region (supports negative values): '5 0' (sets top and bottom to 5px, left and right to 0px), '1 2 3 4' (top 1px, right 2px, bottom 3px, left 4px)
            * @type String
            */
            gutter: {
                value: '0',
                setter: function(gutter) {
                    return Y.DD.DDM.cssSizestoObject(gutter);
                }
            },
            /**
            * @attribute constrain2node
            * @description Will attempt to constrain the drag node to the boundaries of this node.
            * @type Object
            */
            constrain2node: {
                value: false,
                setter: function(n) {
                    if (!this.get(CON_2_REGION)) {
                        var node = Y.Node.get(n);
                        if (node) {
                            return node;
                        }
                    } else if (this.get(CON_2_REGION) !== false) {
                    }
                    return false;
                }
            },
            /**
            * @attribute constrain2view
            * @description Will attempt to constrain the drag node to the boundaries of the viewport region.
            * @type Object
            */
            constrain2view: {
                value: false
            }
        };

        proto = {
            initializer: function() {
                this.get(HOST).on('drag:start', Y.bind(this._handleStart, this));
                this.get(HOST).after('drag:align', Y.bind(this.align, this));
            },
            /**
            * @private
            * @method _handleStart
            * @description Fires on drag:start and clears the _regionCache
            */
            _handleStart: function() {
                this._regionCache = null;
            },
            /**
            * @private
            * @property _regionCache
            * @description Store a cache of the region that we are constraining to
            * @type Object
            */
            _regionCache: null,
            /**
            * @private
            * @method _cacheRegion
            * @description Get's the region and caches it, called from window.resize and when the cache is null
            */
            _cacheRegion: function() {
                this._regionCache = this.get(CON_2_NODE).get('region');
            },
            /**
            * @method getRegion
            * @description Get the active region: viewport, node, custom region
            * @param {Boolean} inc Include the node's height and width
            * @return {Object}
            */
            getRegion: function(inc) {
                var r = {}, oh = null, ow = null,
                    g = this.get('gutter'),
                    host = this.get(HOST);

                if (this.get(CON_2_NODE)) {
                    if (!this._regionCache) {
                        Y.on('resize', Y.bind(this._cacheRegion, this), window);
                        this._cacheRegion();
                    }
                    r = Y.clone(this._regionCache);
                } else if (this.get(CON_2_REGION)) {
                    r = this.get(CON_2_REGION);
                } else if (this.get('constrain2view')) {
                    r = host.get(DRAG_NODE).get('viewportRegion');
                } else {
                    return false;
                }

                Y.each(g, function(i, n) {
                    if ((n == RIGHT) || (n == BOTTOM)) {
                        r[n] -= i;
                    } else {
                        r[n] += i;
                    }
                });
                if (inc) {
                    oh = host.get(DRAG_NODE).get(OFFSET_HEIGHT);
                    ow = host.get(DRAG_NODE).get(OFFSET_WIDTH);
                    r[RIGHT] = r[RIGHT] - ow;
                    r[BOTTOM] = r[BOTTOM] - oh;
                }
                return r;
            },
            /**
            * @private
            * @method _checkRegion
            * @description Check if xy is inside a given region, if not change to it be inside.
            * @param {Array} _xy The XY to check if it's in the current region, if it isn't inside the region, it will reset the xy array to be inside the region.
            * @return {Array} The new XY that is inside the region
            */
            _checkRegion: function(_xy) {
                var oxy = _xy,
                    r = this.getRegion(),
                    host = this.get(HOST),
                    oh = host.get(DRAG_NODE).get(OFFSET_HEIGHT),
                    ow = host.get(DRAG_NODE).get(OFFSET_WIDTH);

                    if (oxy[1] > (r[BOTTOM] - oh)) {
                        _xy[1] = (r[BOTTOM] - oh);
                    }
                    if (r[TOP] > oxy[1]) {
                        _xy[1] = r[TOP];

                    }
                    if (oxy[0] > (r[RIGHT] - ow)) {
                        _xy[0] = (r[RIGHT] - ow);
                    }
                    if (r[LEFT] > oxy[0]) {
                        _xy[0] = r[LEFT];
                    }

                return _xy;
            },
            /**
            * @method inRegion
            * @description Checks if the XY passed or the dragNode is inside the active region.
            * @param {Array} xy Optional XY to check, if not supplied this.get('dragNode').getXY() is used.
            * @return {Boolean} True if the XY is inside the region, false otherwise.
            */
            inRegion: function(xy) {
                xy = xy || this.get(HOST).get(DRAG_NODE).getXY();

                var _xy = this._checkRegion([xy[0], xy[1]]),
                    inside = false;
                    if ((xy[0] === _xy[0]) && (xy[1] === _xy[1])) {
                        inside = true;
                    }
                return inside;
            },
            /**
            * @method align
            * @description Modifies the Drag.actXY method from the after drag:align event. This is where the constraining happens.
            */
            align: function() {
                var host = this.get(HOST),
                    _xy = host.actXY,
                    r = this.getRegion(true);

                if (this.get('stickX')) {
                    _xy[1] = (host.startXY[1] - host.deltaXY[1]);
                }
                if (this.get('stickY')) {
                    _xy[0] = (host.startXY[0] - host.deltaXY[0]);
                }

                if (r) {
                    _xy = this._checkRegion(_xy);
                }

                _xy = this._checkTicks(_xy, r);
                host.actXY = _xy;
            },
            /**
            * @private
            * @method _checkTicks
            * @description This method delegates the proper helper method for tick calculations
            * @param {Array} xy The XY coords for the Drag
            * @param {Object} r The optional region that we are bound to.
            * @return {Array} The calced XY coords
            */
            _checkTicks: function(xy, r) {
                var host = this.get(HOST),
                    lx = (host.startXY[0] - host.deltaXY[0]),
                    ly = (host.startXY[1] - host.deltaXY[1]),
                    xt = this.get('tickX'),
                    yt = this.get('tickY');
                    if (xt && !this.get(TICK_X_ARRAY)) {
                        xy[0] = DDM._calcTicks(xy[0], lx, xt, r[LEFT], r[RIGHT]);
                    }
                    if (yt && !this.get(TICK_Y_ARRAY)) {
                        xy[1] = DDM._calcTicks(xy[1], ly, yt, r[TOP], r[BOTTOM]);
                    }
                    if (this.get(TICK_X_ARRAY)) {
                        xy[0] = DDM._calcTickArray(xy[0], this.get(TICK_X_ARRAY), r[LEFT], r[RIGHT]);
                    }
                    if (this.get(TICK_Y_ARRAY)) {
                        xy[1] = DDM._calcTickArray(xy[1], this.get(TICK_Y_ARRAY), r[TOP], r[BOTTOM]);
                    }

                return xy;
            }
        };

        Y.namespace('Plugin');
        Y.extend(C, Y.Base, proto);
        Y.Plugin.DDConstrained = C;

        Y.mix(DDM, {
            /**
            * @for DDM
            * @namespace DD
            * @private
            * @method _calcTicks
            * @description Helper method to calculate the tick offsets for a given position
            * @param {Number} pos The current X or Y position
            * @param {Number} start The start X or Y position
            * @param {Number} tick The X or Y tick increment
            * @param {Number} off1 The min offset that we can't pass (region)
            * @param {Number} off2 The max offset that we can't pass (region)
            * @return {Number} The new position based on the tick calculation
            */
            _calcTicks: function(pos, start, tick, off1, off2) {
                var ix = ((pos - start) / tick),
                    min = Math.floor(ix),
                    max = Math.ceil(ix);
                    if ((min !== 0) || (max !== 0)) {
                        if ((ix >= min) && (ix <= max)) {
                            pos = (start + (tick * min));
                            if (off1 && off2) {
                                if (pos < off1) {
                                    pos = (start + (tick * (min + 1)));
                                }
                                if (pos > off2) {
                                    pos = (start + (tick * (min - 1)));
                                }
                            }
                        }
                    }
                    return pos;
            },
            /**
            * @for DDM
            * @namespace DD
            * @private
            * @method _calcTickArray
            * @description This method is used with the tickXArray and tickYArray config options
            * @param {Number} pos The current X or Y position
            * @param {Number} ticks The array containing our custom tick positions.
            * @param {Number} off1 The min offset that we can't pass (region)
            * @param {Number} off2 The max offset that we can't pass (region)
            * @return The tick position
            */
            _calcTickArray: function(pos, ticks, off1, off2) {
                var i = 0, len = ticks.length, next = 0,
                    diff1, diff2, ret;

                if (!ticks || (ticks.length === 0)) {
                    return pos;
                } else if (ticks[0] >= pos) {
                    return ticks[0];
                } else {
                    for (i = 0; i < len; i++) {
                        next = (i + 1);
                        if (ticks[next] && ticks[next] >= pos) {
                            diff1 = pos - ticks[i];
                            diff2 = ticks[next] - pos;
                            ret = (diff2 > diff1) ? ticks[i] : ticks[next];
                            if (off1 && off2) {
                                if (ret > off2) {
                                    if (ticks[i]) {
                                        ret = ticks[i];
                                    } else {
                                        ret = ticks[len - 1];
                                    }
                                }
                            }
                            return ret;
                        }

                    }
                    return ticks[ticks.length - 1];
                }
            }
        });

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