<style>
#custom-doc { width: 95%; min-width: 950px; }
#pagetitle {background-image: url(../../assets/bg_hd.gif);}
#mygraphiccontainer {
    position: relative;
    width: 400px;
    height: 300px;
}
</style>
<div class="intro">
<p>
This example shows how to use the `Graphics` to create a custom shape. Currently, the `Graphics` module has four shapes:
</p>
<ul>
    <li>rect</li>
    <li>circle</li>
    <li>ellipse</li>
    <li>path</li>
</ul>
<p>
You can also create your own custom shapes. If you need to have reusable shapes, you can do this by extending the `Shape` class. Once you have created a custom class, you can instantiate it by passing 
a reference of your class in the `type` attribute of your config to the `addShape` method. In this example, we will create shape called `RoundedRect`.
</p>
</div>
<div class="example">
{{>graphics-customshape-source}}
</div>

<h2>HTML</h2>
```
<div id="mygraphiccontainer"></div>
```

<h2>CSS</h2>
```
#mygraphiccontainer {
    position: relative;
    width: 400px;
    height: 300px;
}
```
<h2>JavaScript</h2>

<p>Create a custom class. When creating shapes, add a method called `_draw`. This is where you will put your drawing logic for the custom shape. You will also need to mix in any attributes that you need.</p>

```
    var RoundedRect = function()
    {
        RoundedRect.superclass.constructor.apply(this, arguments);
    }
    RoundedRect.NAME = "roundedRect";
    Y.extend(RoundedRect, Y.Shape, {
        _draw: function()
        {
            var w = this.get("width"),
                h = this.get("height"),
                ew = this.get("ellipseWidth"),
                eh = this.get("ellipseHeight");
            this.clear();
            this.moveTo(0, eh);
            this.lineTo(0, h - eh);
            this.quadraticCurveTo(0, h, ew, h);
            this.lineTo(w - ew, h);
            this.quadraticCurveTo(w, h, w, h - eh);
            this.lineTo(w, eh);
            this.quadraticCurveTo(w, 0, w - ew, 0);
            this.lineTo(ew, 0);
            this.quadraticCurveTo(0, 0, 0, eh);
            this.end();
        }
    }, {
        ATTRS: Y.mix({
            ellipseWidth: {
                value: 4
            },

            ellipseHeight: {
                value: 4
            }
        }, Y.Shape.ATTRS)
    }); 
    Y.RoundedRect = RoundedRect;
```
<p>Create a `Graphic` instance and render it to an `HTMLElement`</p>
```
    var mygraphic = new Y.Graphic({render: "#mygraphiccontainer"}),
```

<p>Using the `addShape` method, add an instance of the custom class to the `Graphic` instance.</p>

```
    myroundrect = mygraphic.addShape({
        type: Y.RoundedRect,
        width: 300,
        height: 200,
        x: 50,
        y: 50,
        ellipseWidth: 12,
        ellipseHeight: 12,
        fill: {
            type: "linear",
            stops: [
                {color: "#9aa9bb", offset: 0},
                {color: "#eeefff", offset: 0.4},
                {color: "#00000f", offset: 0.8},
                {color: "#9aa9bb", offset: 1}
            ],
            rotation: 45
        },
        stroke: {
            weight: 2,
            color: "#000"
        }
    });

```
<h2>Complete Example Source</h2>
```
{{>graphics-customshape-source}}
```
