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<div class="intro">
    <p>
        Promises are a tool to help write asynchronous code in a more readable
        style that looks more like synchronous code.
    </p>

    <p>
        In short, promises allow you to interact with a value that may or may
        not be available yet.
    </p>

    <p>
        Promises let wrap, and even chain, asynchronous operations using a
        consistent API, avoiding writing nested anonymous callbacks (the
        "pyramid of doom"). And they let you handle any errors that happen
        during those operations.
    </p>

    <p>
        The `Y.Promise` class is compatible with the
        <a href="http://promises-aplus.github.com/promises-spec/">Promises/A+</a>
        specification.
    </p>

</div>

{{>getting-started}}

<h2>The Basics</h2>

<p>
    As mentioned above, promises allow you to interact with a value that may or
    may not be available yet.  In synchronous code, values are assigned to
    variables and immediately available to use, but if you need to use or
    assign a value that depends on an asynchronous operation to get, the
    rest of your code needs to be wrapped in a callback that is executed when
    that asynchronous operations completes.
</p>

<p>
    Callbacks work, but they don't maintain any state, the APIs responsible for
    the callbacks are likely to differ, and they might not handle errors. It's
    also quite easy to find yourself building up multi-step transactions by
    nesting anonymous callbacks multiple levels deep.
</p>

<p>
    Promises address this by providing an object that can be referred to
    immediately and any time in the future that represents the value produced
    by the asynchronous operation. Here's how you use them:
</p>

<h3>Two Simple Methods</h3>

<p>
    Promises operate using two methods: the `Y.Promise` constructor, and the
    promise instance's `then()` method.
</p>

```
// Create a promise for a value
var promise = new Y.Promise(function (resolve, reject) {
    var promisedValue;

    // ...do some work to assign promisedValue, most likely asynchronously

    // When the work is done, fulfill the promise with the resolve function,
    // which was passed in the arguments.
    resolve(promisedValue);

    // Or if something went wrong, reject the promise with the reject function,
    // also passed in the arguments.
    reject(reasonForFailure);
});

// Do something with the promised value using the then() method. then() takes
// two functions as arguments. promise.then(onFulfilled, onRejected);
promise.then(
    // aka onFulfilled
    function (promisedValue) {
        alert("Here's that value I promised I'd get for you: " + promisedValue);
    },

    // aka onRejected
    function (reason) {
        alert("Oh no! I broke my promise. Here's why: " + reason);
    });
```

<h3>Creating a Promise</h3>

<p>
    The `Y.Promise` constructor takes as its argument a function we'll call the
    "executor function". This function is responsible for saying when the
    promised value is ready, or notifying that something went wrong.
</p>

<p>
    The executor function receives two customized functions as its arguments,
    commonly called `resolve` and `reject`. If the work in the executor
    function to get the promised value completes successfully, pass the value
    to the `resolve()` method. If something went wrong, pass the
    reason&mdash;commonly an `Error`&mdash;to the `reject()` method.
</p>

```
// dataPromise represents the data parsed from the IO response,
// or the error that occurred fetching it
var dataPromise = new Y.Promise(function (resolve, reject) {
    Y.io('getdata.php', {
        on: {
            success: function (id, response) {
                // The IO completed, so the promise can be resolved
                try {
                    resolve(Y.JSON.parse(response.responseText));
                } catch (e) {
                    // any failure to produce the value is a rejection
                    reject(e);
                }
            },
            failure: function (id, response) {
                // The IO failed
                reject(new Error("getdata.php request failed: " + response));
            }
        }
    });
});
```

<h3>Resolving a Promise</h3>

<p>
    Promises can be in one of three states:
</p>

<ol>
    <li>`pending`   - the promised value is not ready yet (default)</li>
    <li>`fulfilled` - the value is ready</li>
    <li>`rejected`  - something went wrong, the value can't be produced</li>
</ol>

<p>
    "Resolving" a promise moves a `pending` promise to either `fulfilled` or
    `rejected`, though the term is often used interchangeably with "fulfill"
    (it's good to have a positive outlook). Once a promise is fulfilled or
    rejected, it can't be transitioned to another state.
</p>

<p>
    There are two ways promises get resolved. The first is using the
    `resolve()` function passed to the executor function in the `Y.Promise`
    constructor. We'll talk about the second way when we discuss <a
    href="#promise-chaining">promise chaining</a>.
</p>

<h3>Getting the Promised Value</h3>

<p>
    Since the promised value probably isn't ready when you create the promise,
    you can't synchronously consume the value. Schedule the code that will use
    the promised value to execute with the promise's `then()` method.
</p>

<p>
    `then()` takes two callbacks as arguments, that we call `onFulfilled` and
    `onRejected`. As you might have guessed, the `onFulfilled` callback is
    executed if the promise resolves to a value, and the `onRejected` callback
    is executed if it is rejected.
</p>

<p>
    Only one of the callbacks will be executed, and only once.
    <a href="#omitting-onfulfilled-or-onrejected">Both callbacks are
    optional</a>, though in practice you'll always pass at least one to
    `then()`.
</p>

```
var stuff;

var promise = new Y.Promise(getStuff);

// When getStuff says the promise is fulfilled, update the stuff variable.
// No onRejected callback is passed, so if there was an error, do nothing.
promise.then(function (stuffValue) {
    stuff = stuffValue;
});

// Stuff isn't populated yet because the promise hasn't been fulfilled
console.log("Stuff value is " + stuff); // => "Stuff value is undefined"
```

<p>
    You can call `then()` on the promise as many times as you like. The same
    value will be passed to each `then()` callback.
</p>

<h4>Always Asynchronous</h4>

<p>
    It's important to note that even if the `getStuff` function above resolved
    the promise immediately, callbacks scheduled with `then` will
    <strong>always be called asynchronously</strong>. So the example code above
    will always log "Stuff value is undefined", regardless of whether
    `getStuff` operates synchronously or asynchronously.
</p>

<p>
    To limit the runtime impact of `then` callbacks always being executed
    asynchronously, they are scheduled using
    <a href="{{apiDocs}}/classes/YUI.html#method_soon">`Y.soon()`</a>, which
    will attempt to avoid any minimum delay that some browsers impose on
    `setTimeout`.
</p>

<h2>The Not-so Basics</h2>

<h3>Promise Chaining</h3>

<p>
    Here's where things start getting fun. When you call `promise.then(...)`,
    a new promise is returned. The new promise will resolve when either of the
    original promise's `onFulfilled` or `onRejected` functions returns a value
    or throws an error. This allows you to schedule several operations using
    chained `then()` calls.
</p>

```
// Verbose form
startSpinner();

// Create the initial promise
var userDataLoaded = new Y.Promise(function (resolve, reject) {
    Y.io('getUserData.php', {
        data: 'id=1234',
        on: {
            success: function (id, response) {
                try {
                    resolve(Y.JSON.parse(response.responseText));
                } catch (e) {
                    reject(e);
                }
            },
            failure: function (id, response) {
                reject(new Error(response));
            }
        }
    });
});

// after the user data is loaded, render stuff or show the loading error
var uiUpdated = userDataLoaded.then(renderTemplates, showError);

// after the UI is updated, stop the spinner
uiUpdated.then(stopSpinner);

// Concise form (more common)
// Note Y.Promise can be called without 'new'
Y.Promise(function (resolve, reject) { Y.io(...); })
    .then(renderTemplates, showError) // returns another promise
    .then(stopSpinner);               // returns another promise
```

<p>
    A chained promise is resolved by the return value of the previous promise's
    callbacks. Or, if an error is thrown, the chained promise is rejected.
</p>

<p>
    Note that functions will return `undefined` if no explicit `return`
    statement is included. That will result in the promise being fulfilled with
    a value of `undefined`. Sometimes that's okay, but it's often helpful to pass
    along <em>some</em> data.
</p>

```
function renderTemplates(userData) {
    // Update the UI
    Y.one('#userForm').setHTML(Y.Lang.sub(MyApp.userFormTemplate, userData));

    // return a value to resolve the chained promise (aka uiUpdated) and pass
    // to the uiUpdated's then(onFulfilled) callback, stopSpinner
    return true;
}

function stopSpinner(updated) {
    // updated will receive the return value of the previous promise's callback
    // In this case, the boolean true.
    var face = updated ? happyFace : sadFace;

    spinnerNode.replace(face).hide(true);
}

// Using the original promise from the example above
userDataLoaded
    .then(renderTemplates, showError)
    .then(stopSpinner);
```

<h3>Handling Errors</h3>

<p>
    When a promise is rejected, the `onRejected` callback (the second argument
    to `then()`) is executed. Like `onFulfilled`, it is called with whatever is
    passed to the executor function's `reject()` function.
</p>

<p>
    The `onRejected` callback can then re-throw the error to propagate the
    failed state, or recover from the failure by returning a value. Again,
    without an explicit `throw` or `return`, the callback will return
    `undefined` <em>which will mark the failure as recovered</em>, but with a resolved
    value of `undefined`. This may not be what you want!
</p>

```
function showError(reason) {
    Y.one('#userForm').hide(true);

    Y.one('#message .details').setHTML(reason.message || reason);
    Y.one('#message').show();

    // Choosing not to re-throw the error, but consider it recovered from for
    // the sake of this transaction. Returning false as resolved value to send
    // to stopSpinner.
    return false;
}

userDataLoaded
    .then(renderTemplates, showError)
    .then(stopSpinner);
```

<p>
    Because `showError` returned a value, and didn't re-throw the `reason`,
    the promise wrapping `renderTemplates` and `showError` was resolved to a
    "fulfilled" state with a value of `false`. Since the promise was fulfilled,
    not rejected, that promise's `onFulfilled` callback (`stopSpinner`) is
    called with the value `false`.
</p>

<h4>Caveat: The Unhandled Rejection</h4>

<p>
    Because thrown errors are caught by the `Y.Promise` internals and used as
    a signal to reject a promise, it's possible to write promise chains that
    fail silently. This can be hard to debug.
</p>

<p>
    To avoid this, it's highly recommended to <strong>always</strong> include
    an `onRejected` callback at the end of your promise chains. The reason you
    only need to put one at the end is discussed below.
</p>

<h3>Omitting `onFulfilled` or `onRejected`</h3>

<p>
    Both `onFulfilled` and `onRejected` callbacks are optional, though in
    practice, you will always pass at least one. When a callback isn't provided
    for a `then()` call in a promise chain, that promise is automatically
    fulfilled with the value returned from the prior `onFulfilled` callback or
    rejected with the reason thrown from the prior `onRejected` callback.
</p>

```
getHandleFromServerA()
    .then(null, getHandleFromServerB)
    .then(getUserData)
    .then(renderTemplates, showError);

// Same code, commented
// Try to get a DB handle from Server A...
getHandleFromServerA()
    // if that fails, try Server B, otherwise, pass through the Server A handle
    .then(null, getHandleFromServerB)
    // if either server provided a handle, get user data.
    // otherwise, there was an error, so pass it along the chain
    .then(getUserData)
    // render the user data if everything worked.
    // if there was an error getting a DB handle or getting user data show it
    .then(renderTemplates, showError);
```

<p>
    It's not uncommon to see promise chains with only `onFulfilled` callbacks,
    then an `onRejected` callback at the very end.
</p>

<h3>Chaining Asynchronous Operations</h3>

<p>
    As mentioned above, the return value from either `onFulfilled` or
    `onRejected` fulfills the promise with that value. <em>There is one
    exception</em>.
</p>

<p>
    If you return a promise instead of a regular value (call it
    `returnedPromise`), the original promise will wait for `returnedPromise` to
    resolve, and adopt its state when it does. So if `returnedPromise` is
    fulfilled, the original promise is fulfilled with the same value, and if
    `returnedPromise` is rejected, the original promise is rejected with the
    same reason.
</p>

```
Y.Promise(function (resolve, reject) {
        Y.io('getDataUrl.php', {
            on: {
                success: function (id, response) {
                    resolve(response.responseText);
                },
                failure: function () {
                    reject(new Error("Can't reach the server"));
                }
            }
        });
    })
    // Chain another async operation by returning a promise.
    // Don't worry, we'll wait for you.
    .then(function (data) {
        return new Y.Promise(function (resolve, reject) {
            // Do another async operation
            Y.jsonp(data.url, {
                on: {
                    success: resolve,
                    failure: reject
                }
            });
        });
    })
    // Called after both async operations have completed. The data response
    // from the JSONP call is passed to renderTemplates
    .then(renderTemplates)
    // Then wait for 2 seconds before continuing the chain
    .then(function () {
        return new Y.Promise(function (resolve) {
            setTimeout(resolve, 2000);
        });
    })
    .then(hideMessage, showError);
```

<p>
    Similarly, you can pass a promise to the `resolve()` function passed to the
    `Y.Promise` executor function.
</p>

<p>
    <strong>Caution</strong>: Do not pass a promise to `reject()` or `throw` a
    promise from a callback. You're definitely doing something wrong if you
    find yourself doing that.
</p>

<h3>`Y.when()` For Promise Wrapping</h3>

<p>
    If you're unsure if a variable has a value or a promise, or you want an API
    to support both value or promise inputs, use `Y.when(value)` to wrap
    non-promise values in promises. Wrapped non-promise values will be
    immediately fulfilled with the wrapped value. Passing a promise to `Y.when`
    will return the promise.
</p>

```
// Accept either a regular object or a promise to save
MyDatabase.prototype.save = function (key, data) {
    // Ensure we are dealing with a promise and call then() to get its value
    // return the promise chained off this then() call
    return Y.when(data).then(function (data) {
        // Store the data somehow, for instance in localStorage
        localStorage.set(key, data);
    });
};
```

<h3>Non-serial Operation Batching</h3>

<p>
    Promise chaining works great to serialize synchronous and asynchronous
    operations, but often several asynchronous operations can be performed
    simultaneously. This is where `Y.Promise.all()` comes in.
</p>

<p>
    `Y.Promise.all()` takes an array of promises and returns a new promise that
    will resolve when all the promises in the array have resolved. The
    resolved value will be an array of values from the individual promises, in
    the order they were passed to `Y.Promise.all()`.
</p>

<p>
    If any one of the promises is rejected, the returned promise is
    immediately rejected with that reason, so failures can be dealt with
    sooner rather than later.
</p>

```
Y.Promise.all([
        getUserAccountInfo(userId),
        getUserPosts(userId, { page: 1, postsPerPage: 5 }),
        getUserRank(userId)
    ])
    .then(function (data) {
        var account = data[0],
            posts   = data[1],
            rank    = data[2];

        ...
    }, handleError);
```

<h3>Racing promises</h3>

<p>
    Sometimes it is necessary to provide early feedback when doing several
    transactions at the same time. It may be to send visual feedback to the user
    in the browser or to chose the fastest service to respond in Node.js. 
    Promises provide this capability in `Y.Promise.race()`.
</p>

<p>
    `Y.Promise.race()` takes an array of promises and resolves to the first
    promise that is fulfilled or rejected. Contrary to `Y.Promise.all()` which
    waits for all promises to be resolved and fulfills to an array of all the
    corresponding values, `Y.Promise.race()` fulfills to a single value, that of
    the first promise in the list to resolve.
<p>

```
Y.Promise.race([
        querySlowRemoteService(query),
        getDataFromFastLocalCache(dataId)
    ])
    .then(function (raceWinner) {
        ...
    });
```

<h2>FAQ</h2>

<ul>
    <li>
        <a href="#diff">What's the difference between `Y.Promise` and...?</a>
    </li>
    <li>
        <a href="#plans">What are the plans for promises in the library?</a>
    </li>
</ul>

<h3 id="diff">What's the difference between `Y.Promise` and...</h3>

<h4>Events?</h4>

<p>
    Events are used to create a relationship between two objects, and better
    represent an open communication channel. Promises represent single values,
    and chains encapsulate transactions.
</p>

<p>
    It's not uncommon to have event subscribers launch a promise chain, or to
    have events fired from within operations inside a promise chain. They are
    complementary tools.
</p>

<h4>`Y.AsyncQueue`</h4>

<p>
    `Y.AsyncQueue` is a tool for splitting up long synchronous operations into
    asynchronous chunks to avoid blocking UI updates unnecessarily. It doesn't
    (as yet) support asynchronous steps. It also supports conditional looping
    and various other things that promises don't, out of the box.
</p>

<h4>`Y.Parallel`</h4>

<p>
    `Y.Parallel` is similar to `Y.Promise.all` in that it provides a mechanism
    to execute a callback when several independent asynchronous operations have
    completed. However, it doesn't handle errors or guarantee asynchronous
    callback execution. It is also transactional, but the batch of operations
    is bound to a specific callback, where `Y.Promise.all()` returns a promise
    that represents the aggregated values of those operations. The promise can
    be used by multiple consumers if necessary.
</p>

<h3 id="plans">What are the plans for Promises in the library?</h3>

<p>
    There are a lot of opportunities inside YUI to move transactional APIs to
    consume and/or return promises rather than use callbacks or one-time
    events. While there are no set plans for which APIs will be changed or in
    what priority order, you can expect to see promises showing up across the
    library in the near future.
</p>
