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__coverage__['build/node-event-simulate/node-event-simulate.js'] = {"path":"build/node-event-simulate/node-event-simulate.js","s":{"1":0,"2":0,"3":0,"4":0,"5":0},"b":{},"f":{"1":0,"2":0,"3":0},"fnMap":{"1":{"name":"(anonymous_1)","line":1,"loc":{"start":{"line":1,"column":31},"end":{"line":1,"column":50}}},"2":{"name":"(anonymous_2)","line":17,"loc":{"start":{"line":17,"column":28},"end":{"line":17,"column":53}}},"3":{"name":"(anonymous_3)","line":183,"loc":{"start":{"line":183,"column":35},"end":{"line":183,"column":64}}}},"statementMap":{"1":{"start":{"line":1,"column":0},"end":{"line":189,"column":80}},"2":{"start":{"line":17,"column":0},"end":{"line":20,"column":2}},"3":{"start":{"line":19,"column":4},"end":{"line":19,"column":61}},"4":{"start":{"line":183,"column":0},"end":{"line":186,"column":2}},"5":{"start":{"line":185,"column":4},"end":{"line":185,"column":53}}},"branchMap":{},"code":["(function () { YUI.add('node-event-simulate', function (Y, NAME) {","","/**"," * Adds functionality to simulate events."," * @module node"," * @submodule node-event-simulate"," */","","/**"," * Simulates an event on the node."," * @param {String} type The type of event (i.e., \"click\")."," * @param {Object} options (Optional) Extra options to copy onto the event object."," * @return {void}"," * @for Node"," * @method simulate"," */","Y.Node.prototype.simulate = function (type, options) {"," "," Y.Event.simulate(Y.Node.getDOMNode(this), type, options);","};","","/**"," * Simulates the higher user level gesture of the given name on this node. "," * This method generates a set of low level touch events(Apple specific gesture "," * events as well for the iOS platforms) asynchronously. Note that gesture "," * simulation is relying on `Y.Event.simulate()` method to generate "," * the touch events under the hood. The `Y.Event.simulate()` method"," * itself is a synchronous method."," * "," * Supported gestures are `tap`, `doubletap`, `press`, `move`, `flick`, `pinch`"," * and `rotate`."," * "," * The `pinch` gesture is used to simulate the pinching and spreading of two"," * fingers. During a pinch simulation, rotation is also possible. Essentially"," * `pinch` and `rotate` simulations share the same base implementation to allow"," * both pinching and rotation at the same time. The only difference is `pinch`"," * requires `start` and `end` option properties while `rotate` requires `rotation` "," * option property."," * "," * The `pinch` and `rotate` gestures can be described as placing 2 fingers along a"," * circle. Pinching and spreading can be described by start and end circles while "," * rotation occurs on a single circle. If the radius of the start circle is greater "," * than the end circle, the gesture becomes a pinch, otherwise it is a spread spread."," * "," * @example"," *"," * var node = Y.one(\"#target\");"," * "," * // double tap example"," * node.simulateGesture(\"doubletap\", function() {"," * // my callback function"," * });"," * "," * // flick example from the center of the node, move 50 pixels down for 50ms)"," * node.simulateGesture(\"flick\", {"," * axis: y,"," * distance: -100"," * duration: 50"," * }, function() {"," * // my callback function"," * });"," * "," * // simulate rotating a node 75 degrees counter-clockwise "," * node.simulateGesture(\"rotate\", {"," * rotation: -75"," * });"," *"," * // simulate a pinch and a rotation at the same time. "," * // fingers start on a circle of radius 100 px, placed at top/bottom"," * // fingers end on a circle of radius 50px, placed at right/left "," * node.simulateGesture(\"pinch\", {"," * r1: 100,"," * r2: 50,"," * start: 0"," * rotation: 90"," * });"," * "," * @method simulateGesture"," * @param {String} name The name of the supported gesture to simulate. The "," * supported gesture name is one of \"tap\", \"doubletap\", \"press\", \"move\", "," * \"flick\", \"pinch\" and \"rotate\". "," * @param {Object} [options] Extra options used to define the gesture behavior:"," * "," * Valid options properties for the `tap` gesture:"," * "," * @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates "," * where the tap should be simulated. Default is the center of the node "," * element."," * @param {Number} [options.hold=10] (Optional) The hold time in milliseconds. "," * This is the time between `touchstart` and `touchend` event generation."," * @param {Number} [options.times=1] (Optional) Indicates the number of taps."," * @param {Number} [options.delay=10] (Optional) The number of milliseconds "," * before the next tap simulation happens. This is valid only when `times` "," * is more than 1. "," * "," * Valid options properties for the `doubletap` gesture:"," * "," * @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates "," * where the doubletap should be simulated. Default is the center of the "," * node element."," * "," * Valid options properties for the `press` gesture:"," * "," * @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates "," * where the press should be simulated. Default is the center of the node "," * element."," * @param {Number} [options.hold=3000] (Optional) The hold time in milliseconds. "," * This is the time between `touchstart` and `touchend` event generation. "," * Default is 3000ms (3 seconds)."," * "," * Valid options properties for the `move` gesture:"," * "," * @param {Object} [options.path] (Optional) Indicates the path of the finger "," * movement. It's an object with three optional properties: `point`, "," * `xdist` and `ydist`."," * @param {Array} [options.path.point] A starting point of the gesture."," * Default is the center of the node element."," * @param {Number} [options.path.xdist=200] A distance to move in pixels "," * along the X axis. A negative distance value indicates moving left."," * @param {Number} [options.path.ydist=0] A distance to move in pixels "," * along the Y axis. A negative distance value indicates moving up."," * @param {Number} [options.duration=1000] (Optional) The duration of the "," * gesture in milliseconds."," * "," * Valid options properties for the `flick` gesture:"," * "," * @param {Array} [options.point] (Optional) Indicates the [x, y] coordinates "," * where the flick should be simulated. Default is the center of the "," * node element."," * @param {String} [options.axis='x'] (Optional) Valid values are either "," * \"x\" or \"y\". Indicates axis to move along. The flick can move to one of "," * 4 directions(left, right, up and down)."," * @param {Number} [options.distance=200] (Optional) Distance to move in pixels"," * @param {Number} [options.duration=1000] (Optional) The duration of the "," * gesture in milliseconds. User given value could be automatically "," * adjusted by the framework if it is below the minimum velocity to be "," * a flick gesture."," * "," * Valid options properties for the `pinch` gesture:"," * "," * @param {Array} [options.center] (Optional) The center of the circle where "," * two fingers are placed. Default is the center of the node element."," * @param {Number} [options.r1] (Required) Pixel radius of the start circle "," * where 2 fingers will be on when the gesture starts. The circles are "," * centered at the center of the element."," * @param {Number} [options.r2] (Required) Pixel radius of the end circle "," * when this gesture ends."," * @param {Number} [options.duration=1000] (Optional) The duration of the "," * gesture in milliseconds."," * @param {Number} [options.start=0] (Optional) Starting degree of the first "," * finger. The value is relative to the path of the north. Default is 0 "," * (i.e., 12:00 on a clock)."," * @param {Number} [options.rotation=0] (Optional) Degrees to rotate from "," * the starting degree. A negative value means rotation to the "," * counter-clockwise direction."," * "," * Valid options properties for the `rotate` gesture:"," * "," * @param {Array} [options.center] (Optional) The center of the circle where "," * two fingers are placed. Default is the center of the node element."," * @param {Number} [options.r1] (Optional) Pixel radius of the start circle "," * where 2 fingers will be on when the gesture starts. The circles are "," * centered at the center of the element. Default is a fourth of the node "," * element width or height, whichever is smaller."," * @param {Number} [options.r2] (Optional) Pixel radius of the end circle "," * when this gesture ends. Default is a fourth of the node element width or "," * height, whichever is smaller."," * @param {Number} [options.duration=1000] (Optional) The duration of the "," * gesture in milliseconds."," * @param {Number} [options.start=0] (Optional) Starting degree of the first "," * finger. The value is relative to the path of the north. Default is 0 "," * (i.e., 12:00 on a clock)."," * @param {Number} [options.rotation] (Required) Degrees to rotate from "," * the starting degree. A negative value means rotation to the "," * counter-clockwise direction."," * "," * @param {Function} [cb] The callback to execute when the asynchronouse gesture "," * simulation is completed. "," * @param {Error} cb.err An error object if the simulation is failed. "," * @return {void}"," * @for Node"," */","Y.Node.prototype.simulateGesture = function (name, options, cb) {",""," Y.Event.simulateGesture(this, name, options, cb);","};","","","}, '3.10.3', {\"requires\": [\"node-base\", \"event-simulate\", \"gesture-simulate\"]});","","}());"]}; |