|
525
|
1 |
/* |
|
|
2 |
YUI 3.10.3 (build 2fb5187) |
|
|
3 |
Copyright 2013 Yahoo! Inc. All rights reserved. |
|
|
4 |
Licensed under the BSD License. |
|
|
5 |
http://yuilibrary.com/license/ |
|
|
6 |
*/ |
|
|
7 |
|
|
|
8 |
YUI.add('axis-numeric-base', function (Y, NAME) { |
|
|
9 |
|
|
|
10 |
/** |
|
|
11 |
* Provides functionality for the handling of numeric axis data for a chart. |
|
|
12 |
* |
|
|
13 |
* @module charts |
|
|
14 |
* @submodule axis-numeric-base |
|
|
15 |
*/ |
|
|
16 |
|
|
|
17 |
/** |
|
|
18 |
* NumericImpl contains logic for numeric data. NumericImpl is used by the following classes: |
|
|
19 |
* <ul> |
|
|
20 |
* <li>{{#crossLink "NumericAxisBase"}}{{/crossLink}}</li> |
|
|
21 |
* <li>{{#crossLink "NumericAxis"}}{{/crossLink}}</li> |
|
|
22 |
* </ul> |
|
|
23 |
* |
|
|
24 |
* @class NumericImpl |
|
|
25 |
* @constructor |
|
|
26 |
* @submodule axis-numeric-base |
|
|
27 |
*/ |
|
|
28 |
function NumericImpl() |
|
|
29 |
{ |
|
|
30 |
} |
|
|
31 |
|
|
|
32 |
NumericImpl.NAME = "numericImpl"; |
|
|
33 |
|
|
|
34 |
NumericImpl.ATTRS = { |
|
|
35 |
/** |
|
|
36 |
* Indicates whether 0 should always be displayed. |
|
|
37 |
* |
|
|
38 |
* @attribute alwaysShowZero |
|
|
39 |
* @type Boolean |
|
|
40 |
*/ |
|
|
41 |
alwaysShowZero: { |
|
|
42 |
value: true |
|
|
43 |
}, |
|
|
44 |
|
|
|
45 |
/** |
|
|
46 |
* Method used for formatting a label. This attribute allows for the default label formatting method to overridden. |
|
|
47 |
* The method use would need to implement the arguments below and return a `String` or an `HTMLElement`. The default |
|
|
48 |
* implementation of the method returns a `String`. The output of this method will be rendered to the DOM using |
|
|
49 |
* `appendChild`. If you override the `labelFunction` method and return an html string, you will also need to override |
|
|
50 |
* the Data' `appendLabelFunction` to accept html as a `String`. |
|
|
51 |
* <dl> |
|
|
52 |
* <dt>val</dt><dd>Label to be formatted. (`String`)</dd> |
|
|
53 |
* <dt>format</dt><dd>Object containing properties used to format the label. (optional)</dd> |
|
|
54 |
* </dl> |
|
|
55 |
* |
|
|
56 |
* @attribute labelFunction |
|
|
57 |
* @type Function |
|
|
58 |
*/ |
|
|
59 |
|
|
|
60 |
/** |
|
|
61 |
* Object containing properties used by the `labelFunction` to format a |
|
|
62 |
* label. |
|
|
63 |
* |
|
|
64 |
* @attribute labelFormat |
|
|
65 |
* @type Object |
|
|
66 |
*/ |
|
|
67 |
labelFormat: { |
|
|
68 |
value: { |
|
|
69 |
prefix: "", |
|
|
70 |
thousandsSeparator: "", |
|
|
71 |
decimalSeparator: "", |
|
|
72 |
decimalPlaces: "0", |
|
|
73 |
suffix: "" |
|
|
74 |
} |
|
|
75 |
}, |
|
|
76 |
|
|
|
77 |
/** |
|
|
78 |
*Indicates how to round unit values. |
|
|
79 |
* <dl> |
|
|
80 |
* <dt>niceNumber</dt><dd>Units will be smoothed based on the number of ticks and data range.</dd> |
|
|
81 |
* <dt>auto</dt><dd>If the range is greater than 1, the units will be rounded.</dd> |
|
|
82 |
* <dt>numeric value</dt><dd>Units will be equal to the numeric value.</dd> |
|
|
83 |
* <dt>null</dt><dd>No rounding will occur.</dd> |
|
|
84 |
* </dl> |
|
|
85 |
* |
|
|
86 |
* @attribute roundingMethod |
|
|
87 |
* @type String |
|
|
88 |
* @default niceNumber |
|
|
89 |
*/ |
|
|
90 |
roundingMethod: { |
|
|
91 |
value: "niceNumber" |
|
|
92 |
} |
|
|
93 |
}; |
|
|
94 |
|
|
|
95 |
NumericImpl.prototype = { |
|
|
96 |
/** |
|
|
97 |
* @method initializer |
|
|
98 |
* @private |
|
|
99 |
*/ |
|
|
100 |
initializer: function() { |
|
|
101 |
this.after("alwaysShowZeroChange", this._keyChangeHandler); |
|
|
102 |
this.after("roundingMethodChange", this._keyChangeHandler); |
|
|
103 |
}, |
|
|
104 |
|
|
|
105 |
/** |
|
|
106 |
* Formats a label based on the axis type and optionally specified format. |
|
|
107 |
* |
|
|
108 |
* @method |
|
|
109 |
* @param {Object} value |
|
|
110 |
* @param {Object} format Pattern used to format the value. |
|
|
111 |
* @return String |
|
|
112 |
*/ |
|
|
113 |
formatLabel: function(val, format) |
|
|
114 |
{ |
|
|
115 |
if(format) |
|
|
116 |
{ |
|
|
117 |
return Y.DataType.Number.format(val, format); |
|
|
118 |
} |
|
|
119 |
return val; |
|
|
120 |
}, |
|
|
121 |
|
|
|
122 |
/** |
|
|
123 |
* Returns the sum of all values per key. |
|
|
124 |
* |
|
|
125 |
* @method getTotalByKey |
|
|
126 |
* @param {String} key The identifier for the array whose values will be calculated. |
|
|
127 |
* @return Number |
|
|
128 |
*/ |
|
|
129 |
getTotalByKey: function(key) |
|
|
130 |
{ |
|
|
131 |
var total = 0, |
|
|
132 |
values = this.getDataByKey(key), |
|
|
133 |
i = 0, |
|
|
134 |
val, |
|
|
135 |
len = values ? values.length : 0; |
|
|
136 |
for(; i < len; ++i) |
|
|
137 |
{ |
|
|
138 |
val = parseFloat(values[i]); |
|
|
139 |
if(!isNaN(val)) |
|
|
140 |
{ |
|
|
141 |
total += val; |
|
|
142 |
} |
|
|
143 |
} |
|
|
144 |
return total; |
|
|
145 |
}, |
|
|
146 |
|
|
|
147 |
/** |
|
|
148 |
* Type of data used in `Data`. |
|
|
149 |
* |
|
|
150 |
* @property _type |
|
|
151 |
* @readOnly |
|
|
152 |
* @private |
|
|
153 |
*/ |
|
|
154 |
_type: "numeric", |
|
|
155 |
|
|
|
156 |
/** |
|
|
157 |
* Helper method for getting a `roundingUnit` when calculating the minimum and maximum values. |
|
|
158 |
* |
|
|
159 |
* @method _getMinimumUnit |
|
|
160 |
* @param {Number} max Maximum number |
|
|
161 |
* @param {Number} min Minimum number |
|
|
162 |
* @param {Number} units Number of units on the axis |
|
|
163 |
* @return Number |
|
|
164 |
* @private |
|
|
165 |
*/ |
|
|
166 |
_getMinimumUnit:function(max, min, units) |
|
|
167 |
{ |
|
|
168 |
return this._getNiceNumber(Math.ceil((max - min)/units)); |
|
|
169 |
}, |
|
|
170 |
|
|
|
171 |
/** |
|
|
172 |
* Calculates a nice rounding unit based on the range. |
|
|
173 |
* |
|
|
174 |
* @method _getNiceNumber |
|
|
175 |
* @param {Number} roundingUnit The calculated rounding unit. |
|
|
176 |
* @return Number |
|
|
177 |
* @private |
|
|
178 |
*/ |
|
|
179 |
_getNiceNumber: function(roundingUnit) |
|
|
180 |
{ |
|
|
181 |
var tempMajorUnit = roundingUnit, |
|
|
182 |
order = Math.ceil(Math.log(tempMajorUnit) * 0.4342944819032518), |
|
|
183 |
roundedMajorUnit = Math.pow(10, order), |
|
|
184 |
roundedDiff; |
|
|
185 |
|
|
|
186 |
if (roundedMajorUnit / 2 >= tempMajorUnit) |
|
|
187 |
{ |
|
|
188 |
roundedDiff = Math.floor((roundedMajorUnit / 2 - tempMajorUnit) / (Math.pow(10,order-1)/2)); |
|
|
189 |
tempMajorUnit = roundedMajorUnit/2 - roundedDiff*Math.pow(10,order-1)/2; |
|
|
190 |
} |
|
|
191 |
else |
|
|
192 |
{ |
|
|
193 |
tempMajorUnit = roundedMajorUnit; |
|
|
194 |
} |
|
|
195 |
if(!isNaN(tempMajorUnit)) |
|
|
196 |
{ |
|
|
197 |
return tempMajorUnit; |
|
|
198 |
} |
|
|
199 |
return roundingUnit; |
|
|
200 |
|
|
|
201 |
}, |
|
|
202 |
|
|
|
203 |
/** |
|
|
204 |
* Calculates the maximum and minimum values for the `Data`. |
|
|
205 |
* |
|
|
206 |
* @method _updateMinAndMax |
|
|
207 |
* @private |
|
|
208 |
*/ |
|
|
209 |
_updateMinAndMax: function() |
|
|
210 |
{ |
|
|
211 |
var data = this.get("data"), |
|
|
212 |
max, |
|
|
213 |
min, |
|
|
214 |
len, |
|
|
215 |
num, |
|
|
216 |
i = 0, |
|
|
217 |
setMax = this.get("setMax"), |
|
|
218 |
setMin = this.get("setMin"); |
|
|
219 |
if(!setMax || !setMin) |
|
|
220 |
{ |
|
|
221 |
if(data && data.length && data.length > 0) |
|
|
222 |
{ |
|
|
223 |
len = data.length; |
|
|
224 |
for(; i < len; i++) |
|
|
225 |
{ |
|
|
226 |
num = data[i]; |
|
|
227 |
if(isNaN(num)) |
|
|
228 |
{ |
|
|
229 |
max = setMax ? this._setMaximum : max; |
|
|
230 |
min = setMin ? this._setMinimum : min; |
|
|
231 |
continue; |
|
|
232 |
} |
|
|
233 |
|
|
|
234 |
if(setMin) |
|
|
235 |
{ |
|
|
236 |
min = this._setMinimum; |
|
|
237 |
} |
|
|
238 |
else if(min === undefined) |
|
|
239 |
{ |
|
|
240 |
min = num; |
|
|
241 |
} |
|
|
242 |
else |
|
|
243 |
{ |
|
|
244 |
min = Math.min(num, min); |
|
|
245 |
} |
|
|
246 |
if(setMax) |
|
|
247 |
{ |
|
|
248 |
max = this._setMaximum; |
|
|
249 |
} |
|
|
250 |
else if(max === undefined) |
|
|
251 |
{ |
|
|
252 |
max = num; |
|
|
253 |
} |
|
|
254 |
else |
|
|
255 |
{ |
|
|
256 |
max = Math.max(num, max); |
|
|
257 |
} |
|
|
258 |
|
|
|
259 |
this._actualMaximum = max; |
|
|
260 |
this._actualMinimum = min; |
|
|
261 |
} |
|
|
262 |
} |
|
|
263 |
this._roundMinAndMax(min, max, setMin, setMax); |
|
|
264 |
} |
|
|
265 |
}, |
|
|
266 |
|
|
|
267 |
/** |
|
|
268 |
* Rounds the mimimum and maximum values based on the `roundingUnit` attribute. |
|
|
269 |
* |
|
|
270 |
* @method _roundMinAndMax |
|
|
271 |
* @param {Number} min Minimum value |
|
|
272 |
* @param {Number} max Maximum value |
|
|
273 |
* @private |
|
|
274 |
*/ |
|
|
275 |
_roundMinAndMax: function(min, max, setMin, setMax) |
|
|
276 |
{ |
|
|
277 |
var roundingUnit, |
|
|
278 |
minimumRange, |
|
|
279 |
minGreaterThanZero = min >= 0, |
|
|
280 |
maxGreaterThanZero = max > 0, |
|
|
281 |
dataRangeGreater, |
|
|
282 |
maxRound, |
|
|
283 |
minRound, |
|
|
284 |
topTicks, |
|
|
285 |
botTicks, |
|
|
286 |
tempMax, |
|
|
287 |
tempMin, |
|
|
288 |
units = this.getTotalMajorUnits() - 1, |
|
|
289 |
alwaysShowZero = this.get("alwaysShowZero"), |
|
|
290 |
roundingMethod = this.get("roundingMethod"), |
|
|
291 |
useIntegers = (max - min)/units >= 1; |
|
|
292 |
if(roundingMethod) |
|
|
293 |
{ |
|
|
294 |
if(roundingMethod === "niceNumber") |
|
|
295 |
{ |
|
|
296 |
roundingUnit = this._getMinimumUnit(max, min, units); |
|
|
297 |
if(minGreaterThanZero && maxGreaterThanZero) |
|
|
298 |
{ |
|
|
299 |
if((alwaysShowZero || min < roundingUnit) && !setMin) |
|
|
300 |
{ |
|
|
301 |
min = 0; |
|
|
302 |
roundingUnit = this._getMinimumUnit(max, min, units); |
|
|
303 |
} |
|
|
304 |
else |
|
|
305 |
{ |
|
|
306 |
min = this._roundDownToNearest(min, roundingUnit); |
|
|
307 |
} |
|
|
308 |
if(setMax) |
|
|
309 |
{ |
|
|
310 |
if(!alwaysShowZero) |
|
|
311 |
{ |
|
|
312 |
min = max - (roundingUnit * units); |
|
|
313 |
} |
|
|
314 |
} |
|
|
315 |
else if(setMin) |
|
|
316 |
{ |
|
|
317 |
max = min + (roundingUnit * units); |
|
|
318 |
} |
|
|
319 |
else |
|
|
320 |
{ |
|
|
321 |
max = this._roundUpToNearest(max, roundingUnit); |
|
|
322 |
} |
|
|
323 |
} |
|
|
324 |
else if(maxGreaterThanZero && !minGreaterThanZero) |
|
|
325 |
{ |
|
|
326 |
if(alwaysShowZero) |
|
|
327 |
{ |
|
|
328 |
topTicks = Math.round(units/((-1 * min)/max + 1)); |
|
|
329 |
topTicks = Math.max(Math.min(topTicks, units - 1), 1); |
|
|
330 |
botTicks = units - topTicks; |
|
|
331 |
tempMax = Math.ceil( max/topTicks ); |
|
|
332 |
tempMin = Math.floor( min/botTicks ) * -1; |
|
|
333 |
|
|
|
334 |
if(setMin) |
|
|
335 |
{ |
|
|
336 |
while(tempMin < tempMax && botTicks >= 0) |
|
|
337 |
{ |
|
|
338 |
botTicks--; |
|
|
339 |
topTicks++; |
|
|
340 |
tempMax = Math.ceil( max/topTicks ); |
|
|
341 |
tempMin = Math.floor( min/botTicks ) * -1; |
|
|
342 |
} |
|
|
343 |
//if there are any bottom ticks left calcualate the maximum by multiplying by the tempMin value |
|
|
344 |
//if not, it's impossible to ensure that a zero is shown. skip it |
|
|
345 |
if(botTicks > 0) |
|
|
346 |
{ |
|
|
347 |
max = tempMin * topTicks; |
|
|
348 |
} |
|
|
349 |
else |
|
|
350 |
{ |
|
|
351 |
max = min + (roundingUnit * units); |
|
|
352 |
} |
|
|
353 |
} |
|
|
354 |
else if(setMax) |
|
|
355 |
{ |
|
|
356 |
while(tempMax < tempMin && topTicks >= 0) |
|
|
357 |
{ |
|
|
358 |
botTicks++; |
|
|
359 |
topTicks--; |
|
|
360 |
tempMin = Math.floor( min/botTicks ) * -1; |
|
|
361 |
tempMax = Math.ceil( max/topTicks ); |
|
|
362 |
} |
|
|
363 |
//if there are any top ticks left calcualate the minimum by multiplying by the tempMax value |
|
|
364 |
//if not, it's impossible to ensure that a zero is shown. skip it |
|
|
365 |
if(topTicks > 0) |
|
|
366 |
{ |
|
|
367 |
min = tempMax * botTicks * -1; |
|
|
368 |
} |
|
|
369 |
else |
|
|
370 |
{ |
|
|
371 |
min = max - (roundingUnit * units); |
|
|
372 |
} |
|
|
373 |
} |
|
|
374 |
else |
|
|
375 |
{ |
|
|
376 |
roundingUnit = Math.max(tempMax, tempMin); |
|
|
377 |
roundingUnit = this._getNiceNumber(roundingUnit); |
|
|
378 |
max = roundingUnit * topTicks; |
|
|
379 |
min = roundingUnit * botTicks * -1; |
|
|
380 |
} |
|
|
381 |
} |
|
|
382 |
else |
|
|
383 |
{ |
|
|
384 |
if(setMax) |
|
|
385 |
{ |
|
|
386 |
min = max - (roundingUnit * units); |
|
|
387 |
} |
|
|
388 |
else if(setMin) |
|
|
389 |
{ |
|
|
390 |
max = min + (roundingUnit * units); |
|
|
391 |
} |
|
|
392 |
else |
|
|
393 |
{ |
|
|
394 |
min = this._roundDownToNearest(min, roundingUnit); |
|
|
395 |
max = this._roundUpToNearest(max, roundingUnit); |
|
|
396 |
} |
|
|
397 |
} |
|
|
398 |
} |
|
|
399 |
else |
|
|
400 |
{ |
|
|
401 |
if(setMin) |
|
|
402 |
{ |
|
|
403 |
if(alwaysShowZero) |
|
|
404 |
{ |
|
|
405 |
max = 0; |
|
|
406 |
} |
|
|
407 |
else |
|
|
408 |
{ |
|
|
409 |
max = min + (roundingUnit * units); |
|
|
410 |
} |
|
|
411 |
} |
|
|
412 |
else if(!setMax) |
|
|
413 |
{ |
|
|
414 |
if(alwaysShowZero || max === 0 || max + roundingUnit > 0) |
|
|
415 |
{ |
|
|
416 |
max = 0; |
|
|
417 |
roundingUnit = this._getMinimumUnit(max, min, units); |
|
|
418 |
min = max - (roundingUnit * units); |
|
|
419 |
} |
|
|
420 |
else |
|
|
421 |
{ |
|
|
422 |
min = this._roundDownToNearest(min, roundingUnit); |
|
|
423 |
max = this._roundUpToNearest(max, roundingUnit); |
|
|
424 |
} |
|
|
425 |
} |
|
|
426 |
else |
|
|
427 |
{ |
|
|
428 |
min = max - (roundingUnit * units); |
|
|
429 |
} |
|
|
430 |
} |
|
|
431 |
} |
|
|
432 |
else if(roundingMethod === "auto") |
|
|
433 |
{ |
|
|
434 |
if(minGreaterThanZero && maxGreaterThanZero) |
|
|
435 |
{ |
|
|
436 |
if((alwaysShowZero || min < (max-min)/units) && !setMin) |
|
|
437 |
{ |
|
|
438 |
min = 0; |
|
|
439 |
} |
|
|
440 |
|
|
|
441 |
roundingUnit = (max - min)/units; |
|
|
442 |
if(useIntegers) |
|
|
443 |
{ |
|
|
444 |
roundingUnit = Math.ceil(roundingUnit); |
|
|
445 |
max = min + (roundingUnit * units); |
|
|
446 |
} |
|
|
447 |
else |
|
|
448 |
{ |
|
|
449 |
max = min + Math.ceil(roundingUnit * units * 100000)/100000; |
|
|
450 |
|
|
|
451 |
} |
|
|
452 |
} |
|
|
453 |
else if(maxGreaterThanZero && !minGreaterThanZero) |
|
|
454 |
{ |
|
|
455 |
if(alwaysShowZero) |
|
|
456 |
{ |
|
|
457 |
topTicks = Math.round( units / ( (-1 * min) /max + 1) ); |
|
|
458 |
topTicks = Math.max(Math.min(topTicks, units - 1), 1); |
|
|
459 |
botTicks = units - topTicks; |
|
|
460 |
|
|
|
461 |
if(useIntegers) |
|
|
462 |
{ |
|
|
463 |
tempMax = Math.ceil( max/topTicks ); |
|
|
464 |
tempMin = Math.floor( min/botTicks ) * -1; |
|
|
465 |
roundingUnit = Math.max(tempMax, tempMin); |
|
|
466 |
max = roundingUnit * topTicks; |
|
|
467 |
min = roundingUnit * botTicks * -1; |
|
|
468 |
} |
|
|
469 |
else |
|
|
470 |
{ |
|
|
471 |
tempMax = max/topTicks; |
|
|
472 |
tempMin = min/botTicks * -1; |
|
|
473 |
roundingUnit = Math.max(tempMax, tempMin); |
|
|
474 |
max = Math.ceil(roundingUnit * topTicks * 100000)/100000; |
|
|
475 |
min = Math.ceil(roundingUnit * botTicks * 100000)/100000 * -1; |
|
|
476 |
} |
|
|
477 |
} |
|
|
478 |
else |
|
|
479 |
{ |
|
|
480 |
roundingUnit = (max - min)/units; |
|
|
481 |
if(useIntegers) |
|
|
482 |
{ |
|
|
483 |
roundingUnit = Math.ceil(roundingUnit); |
|
|
484 |
} |
|
|
485 |
min = Math.round(this._roundDownToNearest(min, roundingUnit) * 100000)/100000; |
|
|
486 |
max = Math.round(this._roundUpToNearest(max, roundingUnit) * 100000)/100000; |
|
|
487 |
} |
|
|
488 |
} |
|
|
489 |
else |
|
|
490 |
{ |
|
|
491 |
roundingUnit = (max - min)/units; |
|
|
492 |
if(useIntegers) |
|
|
493 |
{ |
|
|
494 |
roundingUnit = Math.ceil(roundingUnit); |
|
|
495 |
} |
|
|
496 |
if(alwaysShowZero || max === 0 || max + roundingUnit > 0) |
|
|
497 |
{ |
|
|
498 |
max = 0; |
|
|
499 |
roundingUnit = (max - min)/units; |
|
|
500 |
if(useIntegers) |
|
|
501 |
{ |
|
|
502 |
Math.ceil(roundingUnit); |
|
|
503 |
min = max - (roundingUnit * units); |
|
|
504 |
} |
|
|
505 |
else |
|
|
506 |
{ |
|
|
507 |
min = max - Math.ceil(roundingUnit * units * 100000)/100000; |
|
|
508 |
} |
|
|
509 |
} |
|
|
510 |
else |
|
|
511 |
{ |
|
|
512 |
min = this._roundDownToNearest(min, roundingUnit); |
|
|
513 |
max = this._roundUpToNearest(max, roundingUnit); |
|
|
514 |
} |
|
|
515 |
|
|
|
516 |
} |
|
|
517 |
} |
|
|
518 |
else if(!isNaN(roundingMethod) && isFinite(roundingMethod)) |
|
|
519 |
{ |
|
|
520 |
roundingUnit = roundingMethod; |
|
|
521 |
minimumRange = roundingUnit * units; |
|
|
522 |
dataRangeGreater = (max - min) > minimumRange; |
|
|
523 |
minRound = this._roundDownToNearest(min, roundingUnit); |
|
|
524 |
maxRound = this._roundUpToNearest(max, roundingUnit); |
|
|
525 |
if(setMax) |
|
|
526 |
{ |
|
|
527 |
min = max - minimumRange; |
|
|
528 |
} |
|
|
529 |
else if(setMin) |
|
|
530 |
{ |
|
|
531 |
max = min + minimumRange; |
|
|
532 |
} |
|
|
533 |
else if(minGreaterThanZero && maxGreaterThanZero) |
|
|
534 |
{ |
|
|
535 |
if(alwaysShowZero || minRound <= 0) |
|
|
536 |
{ |
|
|
537 |
min = 0; |
|
|
538 |
} |
|
|
539 |
else |
|
|
540 |
{ |
|
|
541 |
min = minRound; |
|
|
542 |
} |
|
|
543 |
max = min + minimumRange; |
|
|
544 |
} |
|
|
545 |
else if(maxGreaterThanZero && !minGreaterThanZero) |
|
|
546 |
{ |
|
|
547 |
min = minRound; |
|
|
548 |
max = maxRound; |
|
|
549 |
} |
|
|
550 |
else |
|
|
551 |
{ |
|
|
552 |
if(alwaysShowZero || maxRound >= 0) |
|
|
553 |
{ |
|
|
554 |
max = 0; |
|
|
555 |
} |
|
|
556 |
else |
|
|
557 |
{ |
|
|
558 |
max = maxRound; |
|
|
559 |
} |
|
|
560 |
min = max - minimumRange; |
|
|
561 |
} |
|
|
562 |
} |
|
|
563 |
} |
|
|
564 |
this._dataMaximum = max; |
|
|
565 |
this._dataMinimum = min; |
|
|
566 |
}, |
|
|
567 |
|
|
|
568 |
/** |
|
|
569 |
* Rounds a Number to the nearest multiple of an input. For example, by rounding |
|
|
570 |
* 16 to the nearest 10, you will receive 20. Similar to the built-in function Math.round(). |
|
|
571 |
* |
|
|
572 |
* @method _roundToNearest |
|
|
573 |
* @param {Number} number Number to round |
|
|
574 |
* @param {Number} nearest Multiple to round towards. |
|
|
575 |
* @return Number |
|
|
576 |
* @private |
|
|
577 |
*/ |
|
|
578 |
_roundToNearest: function(number, nearest) |
|
|
579 |
{ |
|
|
580 |
nearest = nearest || 1; |
|
|
581 |
var roundedNumber = Math.round(this._roundToPrecision(number / nearest, 10)) * nearest; |
|
|
582 |
return this._roundToPrecision(roundedNumber, 10); |
|
|
583 |
}, |
|
|
584 |
|
|
|
585 |
/** |
|
|
586 |
* Rounds a Number up to the nearest multiple of an input. For example, by rounding |
|
|
587 |
* 16 up to the nearest 10, you will receive 20. Similar to the built-in function Math.ceil(). |
|
|
588 |
* |
|
|
589 |
* @method _roundUpToNearest |
|
|
590 |
* @param {Number} number Number to round |
|
|
591 |
* @param {Number} nearest Multiple to round towards. |
|
|
592 |
* @return Number |
|
|
593 |
* @private |
|
|
594 |
*/ |
|
|
595 |
_roundUpToNearest: function(number, nearest) |
|
|
596 |
{ |
|
|
597 |
nearest = nearest || 1; |
|
|
598 |
return Math.ceil(this._roundToPrecision(number / nearest, 10)) * nearest; |
|
|
599 |
}, |
|
|
600 |
|
|
|
601 |
/** |
|
|
602 |
* Rounds a Number down to the nearest multiple of an input. For example, by rounding |
|
|
603 |
* 16 down to the nearest 10, you will receive 10. Similar to the built-in function Math.floor(). |
|
|
604 |
* |
|
|
605 |
* @method _roundDownToNearest |
|
|
606 |
* @param {Number} number Number to round |
|
|
607 |
* @param {Number} nearest Multiple to round towards. |
|
|
608 |
* @return Number |
|
|
609 |
* @private |
|
|
610 |
*/ |
|
|
611 |
_roundDownToNearest: function(number, nearest) |
|
|
612 |
{ |
|
|
613 |
nearest = nearest || 1; |
|
|
614 |
return Math.floor(this._roundToPrecision(number / nearest, 10)) * nearest; |
|
|
615 |
}, |
|
|
616 |
|
|
|
617 |
/** |
|
|
618 |
* Rounds a number to a certain level of precision. Useful for limiting the number of |
|
|
619 |
* decimal places on a fractional number. |
|
|
620 |
* |
|
|
621 |
* @method _roundToPrecision |
|
|
622 |
* @param {Number} number Number to round |
|
|
623 |
* @param {Number} precision Multiple to round towards. |
|
|
624 |
* @return Number |
|
|
625 |
* @private |
|
|
626 |
*/ |
|
|
627 |
_roundToPrecision: function(number, precision) |
|
|
628 |
{ |
|
|
629 |
precision = precision || 0; |
|
|
630 |
var decimalPlaces = Math.pow(10, precision); |
|
|
631 |
return Math.round(decimalPlaces * number) / decimalPlaces; |
|
|
632 |
} |
|
|
633 |
}; |
|
|
634 |
|
|
|
635 |
Y.NumericImpl = NumericImpl; |
|
|
636 |
|
|
|
637 |
/** |
|
|
638 |
* NumericAxisBase manages numeric data for an axis. |
|
|
639 |
* |
|
|
640 |
* @class NumericAxisBase |
|
|
641 |
* @constructor |
|
|
642 |
* @extends AxisBase |
|
|
643 |
* @uses NumericImpl |
|
|
644 |
* @param {Object} config (optional) Configuration parameters. |
|
|
645 |
* @submodule axis-numeric-base |
|
|
646 |
*/ |
|
|
647 |
Y.NumericAxisBase = Y.Base.create("numericAxisBase", Y.AxisBase, [Y.NumericImpl]); |
|
|
648 |
|
|
|
649 |
|
|
|
650 |
}, '3.10.3', {"requires": ["axis-base"]}); |