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YUI.add('axis-numeric-base', function (Y, NAME) { |
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/** |
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* Provides functionality for the handling of numeric axis data for a chart. |
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* |
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* @module charts |
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* @submodule axis-numeric-base |
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*/ |
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var Y_Lang = Y.Lang; |
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/** |
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* NumericImpl contains logic for numeric data. NumericImpl is used by the following classes: |
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* <ul> |
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* <li>{{#crossLink "NumericAxisBase"}}{{/crossLink}}</li> |
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* <li>{{#crossLink "NumericAxis"}}{{/crossLink}}</li> |
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* </ul> |
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* |
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* @class NumericImpl |
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* @constructor |
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* @submodule axis-numeric-base |
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*/ |
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function NumericImpl() |
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{ |
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} |
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NumericImpl.NAME = "numericImpl"; |
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NumericImpl.ATTRS = { |
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/** |
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* Indicates whether 0 should always be displayed. |
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* |
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* @attribute alwaysShowZero |
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* @type Boolean |
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*/ |
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alwaysShowZero: { |
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value: true |
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}, |
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/** |
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* Method used for formatting a label. This attribute allows for the default label formatting method to overridden. |
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* The method use would need to implement the arguments below and return a `String` or an `HTMLElement`. The default |
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* implementation of the method returns a `String`. The output of this method will be rendered to the DOM using |
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* `appendChild`. If you override the `labelFunction` method and return an html string, you will also need to override |
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* the Data' `appendLabelFunction` to accept html as a `String`. |
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* <dl> |
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* <dt>val</dt><dd>Label to be formatted. (`String`)</dd> |
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* <dt>format</dt><dd>Object containing properties used to format the label. (optional)</dd> |
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* </dl> |
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* |
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* @attribute labelFunction |
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* @type Function |
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*/ |
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/** |
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* Object containing properties used by the `labelFunction` to format a |
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* label. |
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* |
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* @attribute labelFormat |
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* @type Object |
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*/ |
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labelFormat: { |
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value: { |
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prefix: "", |
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thousandsSeparator: "", |
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decimalSeparator: "", |
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decimalPlaces: "0", |
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suffix: "" |
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} |
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}, |
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/** |
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*Indicates how to round unit values. |
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* <dl> |
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* <dt>niceNumber</dt><dd>Units will be smoothed based on the number of ticks and data range.</dd> |
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* <dt>auto</dt><dd>If the range is greater than 1, the units will be rounded.</dd> |
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* <dt>numeric value</dt><dd>Units will be equal to the numeric value.</dd> |
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* <dt>null</dt><dd>No rounding will occur.</dd> |
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* </dl> |
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* |
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* @attribute roundingMethod |
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* @type String |
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* @default niceNumber |
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*/ |
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roundingMethod: { |
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value: "niceNumber" |
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}, |
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/** |
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* Indicates the scaling for the chart. The default value is `linear`. For a logarithmic axis, set the value |
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* to `logarithmic`. |
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* |
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* @attribute |
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* @type String |
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* @default linear |
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*/ |
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scaleType: { |
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value: "linear" |
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} |
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}; |
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NumericImpl.prototype = { |
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/** |
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* @method initializer |
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* @private |
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*/ |
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initializer: function() { |
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this.after("alwaysShowZeroChange", this._keyChangeHandler); |
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this.after("roundingMethodChange", this._keyChangeHandler); |
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this.after("scaleTypeChange", this._keyChangeHandler); |
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}, |
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/** |
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* Formats a label based on the axis type and optionally specified format. |
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* |
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* @method |
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* @param {Object} value |
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* @param {Object} format Pattern used to format the value. |
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* @return String |
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*/ |
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formatLabel: function(val, format) |
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{ |
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if(format) |
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{ |
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return Y.DataType.Number.format(val, format); |
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} |
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return val; |
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}, |
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/** |
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* Returns the sum of all values per key. |
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* |
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* @method getTotalByKey |
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* @param {String} key The identifier for the array whose values will be calculated. |
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* @return Number |
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*/ |
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getTotalByKey: function(key) |
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{ |
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var total = 0, |
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values = this.getDataByKey(key), |
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i = 0, |
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val, |
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len = values ? values.length : 0; |
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for(; i < len; ++i) |
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{ |
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val = parseFloat(values[i]); |
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if(!isNaN(val)) |
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{ |
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total += val; |
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} |
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} |
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return total; |
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}, |
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/** |
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* Returns the value corresponding to the origin on the axis. |
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* |
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* @method getOrigin |
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* @return Number |
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*/ |
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getOrigin: function() { |
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var origin = 0, |
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min = this.get("minimum"), |
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max = this.get("maximum"); |
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origin = Math.max(origin, min); |
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origin = Math.min(origin, max); |
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return origin; |
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}, |
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/** |
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* Type of data used in `Data`. |
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* |
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* @property _type |
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* @readOnly |
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* @private |
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*/ |
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_type: "numeric", |
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/** |
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* Helper method for getting a `roundingUnit` when calculating the minimum and maximum values. |
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* |
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* @method _getMinimumUnit |
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* @param {Number} max Maximum number |
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* @param {Number} min Minimum number |
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* @param {Number} units Number of units on the axis |
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* @return Number |
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* @private |
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*/ |
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_getMinimumUnit:function(max, min, units) |
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{ |
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return this._getNiceNumber(Math.ceil((max - min)/units)); |
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}, |
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/** |
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* Calculates a nice rounding unit based on the range. |
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* |
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* @method _getNiceNumber |
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* @param {Number} roundingUnit The calculated rounding unit. |
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* @return Number |
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* @private |
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*/ |
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_getNiceNumber: function(roundingUnit) |
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{ |
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var tempMajorUnit = roundingUnit, |
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order = Math.ceil(Math.log(tempMajorUnit) * 0.4342944819032518), |
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roundedMajorUnit = Math.pow(10, order), |
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roundedDiff; |
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if (roundedMajorUnit / 2 >= tempMajorUnit) |
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{ |
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roundedDiff = Math.floor((roundedMajorUnit / 2 - tempMajorUnit) / (Math.pow(10,order-1)/2)); |
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tempMajorUnit = roundedMajorUnit/2 - roundedDiff*Math.pow(10,order-1)/2; |
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} |
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else |
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{ |
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tempMajorUnit = roundedMajorUnit; |
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} |
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if(!isNaN(tempMajorUnit)) |
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{ |
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return tempMajorUnit; |
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} |
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return roundingUnit; |
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}, |
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/** |
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* Calculates the maximum and minimum values for the `Data`. |
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* |
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* @method _updateMinAndMax |
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* @private |
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*/ |
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_updateMinAndMax: function() |
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{ |
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var data = this.get("data"), |
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max, |
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min, |
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len, |
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num, |
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i = 0, |
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setMax = this.get("setMax"), |
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setMin = this.get("setMin"); |
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if(!setMax || !setMin) |
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{ |
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if(data && data.length && data.length > 0) |
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{ |
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len = data.length; |
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for(; i < len; i++) |
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{ |
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num = data[i]; |
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if(isNaN(num)) |
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{ |
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max = setMax ? this._setMaximum : max; |
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min = setMin ? this._setMinimum : min; |
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continue; |
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} |
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if(setMin) |
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{ |
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min = this._setMinimum; |
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} |
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else if(min === undefined) |
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{ |
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min = num; |
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} |
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else |
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{ |
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min = Math.min(num, min); |
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} |
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if(setMax) |
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{ |
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max = this._setMaximum; |
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} |
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else if(max === undefined) |
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{ |
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max = num; |
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} |
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else |
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{ |
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max = Math.max(num, max); |
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} |
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this._actualMaximum = max; |
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this._actualMinimum = min; |
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} |
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} |
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if(this.get("scaleType") !== "logarithmic") |
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{ |
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this._roundMinAndMax(min, max, setMin, setMax); |
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} |
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else |
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{ |
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this._dataMaximum = max; |
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this._dataMinimum = min; |
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} |
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} |
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}, |
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/** |
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* Rounds the mimimum and maximum values based on the `roundingUnit` attribute. |
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* |
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* @method _roundMinAndMax |
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* @param {Number} min Minimum value |
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* @param {Number} max Maximum value |
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* @private |
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*/ |
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_roundMinAndMax: function(min, max, setMin, setMax) |
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{ |
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var roundingUnit, |
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minimumRange, |
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minGreaterThanZero = min >= 0, |
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maxGreaterThanZero = max > 0, |
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dataRangeGreater, |
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maxRound, |
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minRound, |
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topTicks, |
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botTicks, |
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tempMax, |
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tempMin, |
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units = this.getTotalMajorUnits() - 1, |
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alwaysShowZero = this.get("alwaysShowZero"), |
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roundingMethod = this.get("roundingMethod"), |
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useIntegers = (max - min)/units >= 1; |
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if(roundingMethod) |
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{ |
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if(roundingMethod === "niceNumber") |
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{ |
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roundingUnit = this._getMinimumUnit(max, min, units); |
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if(minGreaterThanZero && maxGreaterThanZero) |
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{ |
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if((alwaysShowZero || min < roundingUnit) && !setMin) |
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{ |
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min = 0; |
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roundingUnit = this._getMinimumUnit(max, min, units); |
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} |
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else |
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{ |
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min = this._roundDownToNearest(min, roundingUnit); |
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} |
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if(setMax) |
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{ |
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if(!alwaysShowZero) |
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{ |
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min = max - (roundingUnit * units); |
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} |
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} |
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else if(setMin) |
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{ |
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max = min + (roundingUnit * units); |
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} |
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else |
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{ |
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max = this._roundUpToNearest(max, roundingUnit); |
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} |
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} |
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else if(maxGreaterThanZero && !minGreaterThanZero) |
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{ |
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if(alwaysShowZero) |
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{ |
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topTicks = Math.round(units/((-1 * min)/max + 1)); |
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topTicks = Math.max(Math.min(topTicks, units - 1), 1); |
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botTicks = units - topTicks; |
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tempMax = Math.ceil( max/topTicks ); |
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tempMin = Math.floor( min/botTicks ) * -1; |
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363 |
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if(setMin) |
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{ |
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while(tempMin < tempMax && botTicks >= 0) |
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{ |
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botTicks--; |
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topTicks++; |
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tempMax = Math.ceil( max/topTicks ); |
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tempMin = Math.floor( min/botTicks ) * -1; |
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} |
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//if there are any bottom ticks left calcualate the maximum by multiplying by the tempMin value |
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//if not, it's impossible to ensure that a zero is shown. skip it |
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if(botTicks > 0) |
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{ |
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max = tempMin * topTicks; |
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} |
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else |
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{ |
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max = min + (roundingUnit * units); |
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} |
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} |
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else if(setMax) |
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{ |
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while(tempMax < tempMin && topTicks >= 0) |
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{ |
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botTicks++; |
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topTicks--; |
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tempMin = Math.floor( min/botTicks ) * -1; |
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tempMax = Math.ceil( max/topTicks ); |
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} |
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//if there are any top ticks left calcualate the minimum by multiplying by the tempMax value |
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//if not, it's impossible to ensure that a zero is shown. skip it |
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if(topTicks > 0) |
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{ |
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min = tempMax * botTicks * -1; |
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398 |
} |
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else |
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{ |
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min = max - (roundingUnit * units); |
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} |
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} |
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else |
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{ |
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roundingUnit = Math.max(tempMax, tempMin); |
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roundingUnit = this._getNiceNumber(roundingUnit); |
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max = roundingUnit * topTicks; |
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min = roundingUnit * botTicks * -1; |
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} |
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411 |
} |
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else |
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413 |
{ |
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414 |
if(setMax) |
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415 |
{ |
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min = max - (roundingUnit * units); |
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417 |
} |
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else if(setMin) |
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{ |
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420 |
max = min + (roundingUnit * units); |
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421 |
} |
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422 |
else |
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423 |
{ |
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min = this._roundDownToNearest(min, roundingUnit); |
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max = this._roundUpToNearest(max, roundingUnit); |
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} |
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427 |
} |
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428 |
} |
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else |
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430 |
{ |
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431 |
if(setMin) |
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432 |
{ |
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433 |
if(alwaysShowZero) |
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434 |
{ |
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max = 0; |
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436 |
} |
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else |
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438 |
{ |
|
|
439 |
max = min + (roundingUnit * units); |
|
|
440 |
} |
|
|
441 |
} |
|
|
442 |
else if(!setMax) |
|
|
443 |
{ |
|
|
444 |
if(alwaysShowZero || max === 0 || max + roundingUnit > 0) |
|
|
445 |
{ |
|
|
446 |
max = 0; |
|
|
447 |
roundingUnit = this._getMinimumUnit(max, min, units); |
|
|
448 |
min = max - (roundingUnit * units); |
|
|
449 |
} |
|
|
450 |
else |
|
|
451 |
{ |
|
|
452 |
min = this._roundDownToNearest(min, roundingUnit); |
|
|
453 |
max = this._roundUpToNearest(max, roundingUnit); |
|
|
454 |
} |
|
|
455 |
} |
|
|
456 |
else |
|
|
457 |
{ |
|
|
458 |
min = max - (roundingUnit * units); |
|
|
459 |
} |
|
|
460 |
} |
|
|
461 |
} |
|
|
462 |
else if(roundingMethod === "auto") |
|
|
463 |
{ |
|
|
464 |
if(minGreaterThanZero && maxGreaterThanZero) |
|
|
465 |
{ |
|
|
466 |
if((alwaysShowZero || min < (max-min)/units) && !setMin) |
|
|
467 |
{ |
|
|
468 |
min = 0; |
|
|
469 |
} |
|
|
470 |
|
|
|
471 |
roundingUnit = (max - min)/units; |
|
|
472 |
if(useIntegers) |
|
|
473 |
{ |
|
|
474 |
roundingUnit = Math.ceil(roundingUnit); |
|
|
475 |
max = min + (roundingUnit * units); |
|
|
476 |
} |
|
|
477 |
else |
|
|
478 |
{ |
|
|
479 |
max = min + Math.ceil(roundingUnit * units * 100000)/100000; |
|
|
480 |
|
|
|
481 |
} |
|
|
482 |
} |
|
|
483 |
else if(maxGreaterThanZero && !minGreaterThanZero) |
|
|
484 |
{ |
|
|
485 |
if(alwaysShowZero) |
|
|
486 |
{ |
|
|
487 |
topTicks = Math.round( units / ( (-1 * min) /max + 1) ); |
|
|
488 |
topTicks = Math.max(Math.min(topTicks, units - 1), 1); |
|
|
489 |
botTicks = units - topTicks; |
|
|
490 |
|
|
|
491 |
if(useIntegers) |
|
|
492 |
{ |
|
|
493 |
tempMax = Math.ceil( max/topTicks ); |
|
|
494 |
tempMin = Math.floor( min/botTicks ) * -1; |
|
|
495 |
roundingUnit = Math.max(tempMax, tempMin); |
|
|
496 |
max = roundingUnit * topTicks; |
|
|
497 |
min = roundingUnit * botTicks * -1; |
|
|
498 |
} |
|
|
499 |
else |
|
|
500 |
{ |
|
|
501 |
tempMax = max/topTicks; |
|
|
502 |
tempMin = min/botTicks * -1; |
|
|
503 |
roundingUnit = Math.max(tempMax, tempMin); |
|
|
504 |
max = Math.ceil(roundingUnit * topTicks * 100000)/100000; |
|
|
505 |
min = Math.ceil(roundingUnit * botTicks * 100000)/100000 * -1; |
|
|
506 |
} |
|
|
507 |
} |
|
|
508 |
else |
|
|
509 |
{ |
|
|
510 |
roundingUnit = (max - min)/units; |
|
|
511 |
if(useIntegers) |
|
|
512 |
{ |
|
|
513 |
roundingUnit = Math.ceil(roundingUnit); |
|
|
514 |
} |
|
|
515 |
min = Math.round(this._roundDownToNearest(min, roundingUnit) * 100000)/100000; |
|
|
516 |
max = Math.round(this._roundUpToNearest(max, roundingUnit) * 100000)/100000; |
|
|
517 |
} |
|
|
518 |
} |
|
|
519 |
else |
|
|
520 |
{ |
|
|
521 |
roundingUnit = (max - min)/units; |
|
|
522 |
if(useIntegers) |
|
|
523 |
{ |
|
|
524 |
roundingUnit = Math.ceil(roundingUnit); |
|
|
525 |
} |
|
|
526 |
if(alwaysShowZero || max === 0 || max + roundingUnit > 0) |
|
|
527 |
{ |
|
|
528 |
max = 0; |
|
|
529 |
roundingUnit = (max - min)/units; |
|
|
530 |
if(useIntegers) |
|
|
531 |
{ |
|
|
532 |
Math.ceil(roundingUnit); |
|
|
533 |
min = max - (roundingUnit * units); |
|
|
534 |
} |
|
|
535 |
else |
|
|
536 |
{ |
|
|
537 |
min = max - Math.ceil(roundingUnit * units * 100000)/100000; |
|
|
538 |
} |
|
|
539 |
} |
|
|
540 |
else |
|
|
541 |
{ |
|
|
542 |
min = this._roundDownToNearest(min, roundingUnit); |
|
|
543 |
max = this._roundUpToNearest(max, roundingUnit); |
|
|
544 |
} |
|
|
545 |
|
|
|
546 |
} |
|
|
547 |
} |
|
|
548 |
else if(!isNaN(roundingMethod) && isFinite(roundingMethod)) |
|
|
549 |
{ |
|
|
550 |
roundingUnit = roundingMethod; |
|
|
551 |
minimumRange = roundingUnit * units; |
|
|
552 |
dataRangeGreater = (max - min) > minimumRange; |
|
|
553 |
minRound = this._roundDownToNearest(min, roundingUnit); |
|
|
554 |
maxRound = this._roundUpToNearest(max, roundingUnit); |
|
|
555 |
if(setMax) |
|
|
556 |
{ |
|
|
557 |
min = max - minimumRange; |
|
|
558 |
} |
|
|
559 |
else if(setMin) |
|
|
560 |
{ |
|
|
561 |
max = min + minimumRange; |
|
|
562 |
} |
|
|
563 |
else if(minGreaterThanZero && maxGreaterThanZero) |
|
|
564 |
{ |
|
|
565 |
if(alwaysShowZero || minRound <= 0) |
|
|
566 |
{ |
|
|
567 |
min = 0; |
|
|
568 |
} |
|
|
569 |
else |
|
|
570 |
{ |
|
|
571 |
min = minRound; |
|
|
572 |
} |
|
|
573 |
max = min + minimumRange; |
|
|
574 |
} |
|
|
575 |
else if(maxGreaterThanZero && !minGreaterThanZero) |
|
|
576 |
{ |
|
|
577 |
min = minRound; |
|
|
578 |
max = maxRound; |
|
|
579 |
} |
|
|
580 |
else |
|
|
581 |
{ |
|
|
582 |
if(alwaysShowZero || maxRound >= 0) |
|
|
583 |
{ |
|
|
584 |
max = 0; |
|
|
585 |
} |
|
|
586 |
else |
|
|
587 |
{ |
|
|
588 |
max = maxRound; |
|
|
589 |
} |
|
|
590 |
min = max - minimumRange; |
|
|
591 |
} |
|
|
592 |
} |
|
|
593 |
} |
|
|
594 |
this._dataMaximum = max; |
|
|
595 |
this._dataMinimum = min; |
|
|
596 |
}, |
|
|
597 |
|
|
|
598 |
/** |
|
|
599 |
* Rounds a Number to the nearest multiple of an input. For example, by rounding |
|
|
600 |
* 16 to the nearest 10, you will receive 20. Similar to the built-in function Math.round(). |
|
|
601 |
* |
|
|
602 |
* @method _roundToNearest |
|
|
603 |
* @param {Number} number Number to round |
|
|
604 |
* @param {Number} nearest Multiple to round towards. |
|
|
605 |
* @return Number |
|
|
606 |
* @private |
|
|
607 |
*/ |
|
|
608 |
_roundToNearest: function(number, nearest) |
|
|
609 |
{ |
|
|
610 |
nearest = nearest || 1; |
|
|
611 |
var roundedNumber = Math.round(this._roundToPrecision(number / nearest, 10)) * nearest; |
|
|
612 |
return this._roundToPrecision(roundedNumber, 10); |
|
|
613 |
}, |
|
|
614 |
|
|
|
615 |
/** |
|
|
616 |
* Rounds a Number up to the nearest multiple of an input. For example, by rounding |
|
|
617 |
* 16 up to the nearest 10, you will receive 20. Similar to the built-in function Math.ceil(). |
|
|
618 |
* |
|
|
619 |
* @method _roundUpToNearest |
|
|
620 |
* @param {Number} number Number to round |
|
|
621 |
* @param {Number} nearest Multiple to round towards. |
|
|
622 |
* @return Number |
|
|
623 |
* @private |
|
|
624 |
*/ |
|
|
625 |
_roundUpToNearest: function(number, nearest) |
|
|
626 |
{ |
|
|
627 |
nearest = nearest || 1; |
|
|
628 |
return Math.ceil(this._roundToPrecision(number / nearest, 10)) * nearest; |
|
|
629 |
}, |
|
|
630 |
|
|
|
631 |
/** |
|
|
632 |
* Rounds a Number down to the nearest multiple of an input. For example, by rounding |
|
|
633 |
* 16 down to the nearest 10, you will receive 10. Similar to the built-in function Math.floor(). |
|
|
634 |
* |
|
|
635 |
* @method _roundDownToNearest |
|
|
636 |
* @param {Number} number Number to round |
|
|
637 |
* @param {Number} nearest Multiple to round towards. |
|
|
638 |
* @return Number |
|
|
639 |
* @private |
|
|
640 |
*/ |
|
|
641 |
_roundDownToNearest: function(number, nearest) |
|
|
642 |
{ |
|
|
643 |
nearest = nearest || 1; |
|
|
644 |
return Math.floor(this._roundToPrecision(number / nearest, 10)) * nearest; |
|
|
645 |
}, |
|
|
646 |
|
|
|
647 |
/** |
|
|
648 |
* Returns a coordinate corresponding to a data values. |
|
|
649 |
* |
|
|
650 |
* @method _getCoordFromValue |
|
|
651 |
* @param {Number} min The minimum for the axis. |
|
|
652 |
* @param {Number} max The maximum for the axis. |
|
|
653 |
* @param {Number} length The distance that the axis spans. |
|
|
654 |
* @param {Number} dataValue A value used to ascertain the coordinate. |
|
|
655 |
* @param {Number} offset Value in which to offset the coordinates. |
|
|
656 |
* @param {Boolean} reverse Indicates whether the coordinates should start from |
|
|
657 |
* the end of an axis. Only used in the numeric implementation. |
|
|
658 |
* @return Number |
|
|
659 |
* @private |
|
|
660 |
*/ |
|
|
661 |
_getCoordFromValue: function(min, max, length, dataValue, offset, reverse) |
|
|
662 |
{ |
|
|
663 |
var range, |
|
|
664 |
multiplier, |
|
|
665 |
valuecoord, |
|
|
666 |
isNumber = Y_Lang.isNumber; |
|
|
667 |
dataValue = parseFloat(dataValue); |
|
|
668 |
if(isNumber(dataValue)) |
|
|
669 |
{ |
|
|
670 |
if(this.get("scaleType") === "logarithmic" && min > 0) |
|
|
671 |
{ |
|
|
672 |
min = Math.log(min); |
|
|
673 |
max = Math.log(max); |
|
|
674 |
dataValue = Math.log(dataValue); |
|
|
675 |
} |
|
|
676 |
range = max - min; |
|
|
677 |
multiplier = length/range; |
|
|
678 |
valuecoord = (dataValue - min) * multiplier; |
|
|
679 |
valuecoord = reverse ? offset - valuecoord : offset + valuecoord; |
|
|
680 |
} |
|
|
681 |
else |
|
|
682 |
{ |
|
|
683 |
valuecoord = NaN; |
|
|
684 |
} |
|
|
685 |
return valuecoord; |
|
|
686 |
}, |
|
|
687 |
|
|
|
688 |
/** |
|
|
689 |
* Rounds a number to a certain level of precision. Useful for limiting the number of |
|
|
690 |
* decimal places on a fractional number. |
|
|
691 |
* |
|
|
692 |
* @method _roundToPrecision |
|
|
693 |
* @param {Number} number Number to round |
|
|
694 |
* @param {Number} precision Multiple to round towards. |
|
|
695 |
* @return Number |
|
|
696 |
* @private |
|
|
697 |
*/ |
|
|
698 |
_roundToPrecision: function(number, precision) |
|
|
699 |
{ |
|
|
700 |
precision = precision || 0; |
|
|
701 |
var decimalPlaces = Math.pow(10, precision); |
|
|
702 |
return Math.round(decimalPlaces * number) / decimalPlaces; |
|
|
703 |
} |
|
|
704 |
}; |
|
|
705 |
|
|
|
706 |
Y.NumericImpl = NumericImpl; |
|
|
707 |
|
|
|
708 |
/** |
|
|
709 |
* NumericAxisBase manages numeric data for an axis. |
|
|
710 |
* |
|
|
711 |
* @class NumericAxisBase |
|
|
712 |
* @constructor |
|
|
713 |
* @extends AxisBase |
|
|
714 |
* @uses NumericImpl |
|
|
715 |
* @param {Object} config (optional) Configuration parameters. |
|
|
716 |
* @submodule axis-numeric-base |
|
|
717 |
*/ |
|
|
718 |
Y.NumericAxisBase = Y.Base.create("numericAxisBase", Y.AxisBase, [Y.NumericImpl]); |
|
|
719 |
|
|
|
720 |
|
|
|
721 |
}, '@VERSION@', {"requires": ["axis-base"]}); |