diff -r 2937fe1ba865 -r b13a409f01dc integ/js/vs/_vs.old.js --- a/integ/js/vs/_vs.old.js Mon May 06 14:57:50 2013 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,174 +0,0 @@ -// .................................................................... -// Bar Chart Plug In -// .................................................................... -(function($){ - -var VisualSedimentation = function(element,options){ - - var elem = $(element); - var self = this; - - var world; - var nBodies = []; - var B2D; - var canvas; - var b2Vec2 = Box2D.Common.Math.b2Vec2 - , b2AABB = Box2D.Collision.b2AABB - , b2BodyDef = Box2D.Dynamics.b2BodyDef - , b2Body = Box2D.Dynamics.b2Body - , b2FixtureDef = Box2D.Dynamics.b2FixtureDef - , b2Fixture = Box2D.Dynamics.b2Fixture - , b2World = Box2D.Dynamics.b2World - , b2MassData = Box2D.Collision.Shapes.b2MassData - , b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape - , b2CircleShape = Box2D.Collision.Shapes.b2CircleShape - , b2DebugDraw = Box2D.Dynamics.b2DebugDraw - , b2MouseJointDef = Box2D.Dynamics.Joints.b2MouseJointDef - , b2Shape = Box2D.Collision.Shapes.b2Shape - , b2DistanceJointDef = Box2D.Dynamics.Joints.b2DistanceJointDef - , b2RevoluteJointDef = Box2D.Dynamics.Joints.b2RevoluteJointDef - , b2Joint = Box2D.Dynamics.Joints.b2Joint - , b2PrismaticJointDef= Box2D.Dynamics.Joints.b2PrismaticJointDef - , b2ContactListener = Box2D.Dynamics.b2ContactListener - , b2Settings = Box2D.Common.b2Settings; - - - // Default options - var defaultSettings = { - width:500, - height:440, - layout:'StackedAreaChart',// AxisLabelLayout, AxisLayout, CircleLayout, CollapsedStackLayout, GridLayout, StackedAreaChart - data:{initial:[{label:'Label A',value:20}, - {label:'Label B',value:10}, - {label:'Label C',value:10}], - stream:{provider:"generator", - frequency:1000/60 - }, - } - , - sedimentation:{ - token:{size:20}, // fill color, shape, - flocullate:{ - limit:5, // object size limit before floculate = 2pixels - animation:"collective", // [step,group,bySet] - action:"buffer", // [buffer,continue] - startegy:"Size", // [BufferSize, Time, AcummulationAreaHeight, Fps, Manual] - bufferSize:50, // number of token to make floculation - bufferTime:10000, // time buffer to make flocullation - bufferHeight:50, // height (pixel) to make floculation - bufferFrameRate:25 // if the computer is to slow floculate - }, - suspension:{height:null,incomming:'top'}, // pixel,pourcent,adaptative - accumulation:{height:null}, // pixel,pourcent,adaptative - agregation:{height:300}, // pixel,pourcent,adaptative - }, - options:{spacer:10, - wallColor:"rgba(230,230,230,0)", - label:true, - panel:true, - refresh:1000/1000, - panel:false - } - } - // Merge options with defaults - this.settings = $.extend(defaultSettings, options || {}); - - // Public method - this.publicMethod = function(){ - console.log('publicMethod() called!'); - }; - - // Initialisation - Private method - this.init = function(){ - console.log(this.settings) - console.log('Initialisation'); - //console.log(defaultSettings); - // Create the physical simulation - world = new b2World( - new b2Vec2(0, 10) //gravity - , true //allow sleep - ); - - // Create container and canvas for physical simulation drawing - var container = element.appendChild(document.createElement("div")); - container.id = "boxsediviz" - canvas = container.appendChild(document.createElement("canvas")); - canvas.id = "canvas"; - canvas.width = this.settings.width; // TOFIX - canvas.height = this.settings.height; - console.log(element) - - //Update the physical simulation - window.setInterval(update, 1000 / 60); - }; - - var update = function () { - world.Step(1 / 60, 10, 10); - world.DrawDebugData(); - world.ClearForces(); - } - - var drawInit = function(){ - ctx = canvas.getContext("2d"); - ctx.fillStyle = "rgb(200,0,0)"; - ctx.font = "14pt Calibri,Geneva,Arial"; - ctx.fillText("Canvas ready for Visual Sedimentation ", 10, 20); - window.setInterval( - $.fn.vs.draw.refresh(ctx,world,this.settings) - , this.settings.options.refresh); - console.log("draw Init ") - } - - this.stream = $.fn.vs.stream; - this.draw = $.fn.vs.draw; - this.tokens = $.fn.vs.tokens; - this.decay = $.fn.vs.decay; - this.flocculate = $.fn.vs.flocculate; - - - this.init(); - //drawInit(); - - this.stream.test(); - }; - -visualSedimentation.fn = VisualSedimentation.prototype = { - // API Methods - hide: function() { - this.node.style.display = 'none'; - return this; - }, - - /* gr:function(){ - console.log("test ....") - }*/ - // More methods here, each using 'return this', to enable chaining -}; - - -visualSedimentation.fn.gr= function(){ - console.log("ici VsBarChart.fn.draw") -}; - -$.fn.visualSedimentation = VisualSedimentation; - -$.fn.vs = function(f,options){ - console.log(this); - return this.each(function(){ - var element = $(this); - // Return early if this element already has a plugin instance - if (element.data('VisualSedimentation')) return; - var visualSedimentation = new VisualSedimentation(this,options); - // Store plugin object in this element's data - element.data('visualSedimentation', visualSedimentation); - //visualSedimentation.test(); - }); - }; -$.fn.visualSedimentation.vs = VisualSedimentation; - -})(jQuery); - - - - -