(function ($) {
$.fn._vs.phy = {
b2Vec2 : Box2D.Common.Math.b2Vec2,
b2AABB : Box2D.Collision.b2AABB,
b2BodyDef : Box2D.Dynamics.b2BodyDef,
b2Body : Box2D.Dynamics.b2Body,
b2FixtureDef : Box2D.Dynamics.b2FixtureDef,
b2Fixture : Box2D.Dynamics.b2Fixture,
b2World : Box2D.Dynamics.b2World,
b2MassData : Box2D.Collision.Shapes.b2MassData,
b2PolygonShape : Box2D.Collision.Shapes.b2PolygonShape,
b2CircleShape : Box2D.Collision.Shapes.b2CircleShape,
b2DebugDraw : Box2D.Dynamics.b2DebugDraw,
b2MouseJointDef : Box2D.Dynamics.Joints.b2MouseJointDef,
b2Shape : Box2D.Collision.Shapes.b2Shape,
b2DistanceJointDef : Box2D.Dynamics.Joints.b2DistanceJointDef,
b2RevoluteJointDef : Box2D.Dynamics.Joints.b2RevoluteJointDef,
b2Joint : Box2D.Dynamics.Joints.b2Joint,
b2PrismaticJointDef: Box2D.Dynamics.Joints.b2PrismaticJointDef,
b2ContactListener : Box2D.Dynamics.b2ContactListener,
b2Settings : Box2D.Common.b2Settings
}
})(jQuery);