integ/js/vs/_vs.old.js
changeset 53 88666afffe6b
parent 28 84719280c84d
--- a/integ/js/vs/_vs.old.js	Fri Apr 26 16:40:03 2013 +0200
+++ b/integ/js/vs/_vs.old.js	Mon Apr 29 15:02:35 2013 +0200
@@ -1,174 +1,174 @@
-// ....................................................................
-// Bar Chart Plug In
-// ....................................................................
-(function($){
-
-var VisualSedimentation = function(element,options){
-
-  var elem 	= $(element);
-  var self 	= this;
-  
-  var world;
-	var nBodies = [];
-	var B2D;
-	var canvas;
-	var   b2Vec2             = Box2D.Common.Math.b2Vec2
-      ,   b2AABB             = Box2D.Collision.b2AABB
-      ,   b2BodyDef          = Box2D.Dynamics.b2BodyDef
-      ,   b2Body             = Box2D.Dynamics.b2Body
-      ,   b2FixtureDef       = Box2D.Dynamics.b2FixtureDef
-      ,   b2Fixture          = Box2D.Dynamics.b2Fixture
-      ,   b2World            = Box2D.Dynamics.b2World
-      ,   b2MassData         = Box2D.Collision.Shapes.b2MassData
-      ,   b2PolygonShape     = Box2D.Collision.Shapes.b2PolygonShape
-      ,   b2CircleShape      = Box2D.Collision.Shapes.b2CircleShape
-      ,   b2DebugDraw        = Box2D.Dynamics.b2DebugDraw
-      ,   b2MouseJointDef    = Box2D.Dynamics.Joints.b2MouseJointDef
-      ,   b2Shape            = Box2D.Collision.Shapes.b2Shape
-      ,   b2DistanceJointDef = Box2D.Dynamics.Joints.b2DistanceJointDef
-      ,   b2RevoluteJointDef = Box2D.Dynamics.Joints.b2RevoluteJointDef
-      ,   b2Joint            = Box2D.Dynamics.Joints.b2Joint
-      ,   b2PrismaticJointDef= Box2D.Dynamics.Joints.b2PrismaticJointDef
-      ,   b2ContactListener  = Box2D.Dynamics.b2ContactListener
-      ,   b2Settings         = Box2D.Common.b2Settings;
-
-
-   // Default options 
-	var defaultSettings =   {
-          width:500,
-          height:440,
-          layout:'StackedAreaChart',// AxisLabelLayout, AxisLayout, CircleLayout, CollapsedStackLayout, GridLayout, StackedAreaChart
-          data:{initial:[{label:'Label A',value:20},
-                		{label:'Label B',value:10},
-                		{label:'Label C',value:10}],
-          		stream:{provider:"generator",
-          				frequency:1000/60
-      					},
-          		}
-          ,
-          sedimentation:{
-              token:{size:20},           			// fill color, shape,
-              flocullate:{
-            			 limit:5,               	// object size limit before floculate = 2pixels
-            			 animation:"collective",	// [step,group,bySet] 
-            			 action:"buffer",       	// [buffer,continue]
-            			 startegy:"Size",       	// [BufferSize, Time, AcummulationAreaHeight, Fps, Manual]
-            			 bufferSize:50,         	// number of token to make floculation
-            			 bufferTime:10000,      	// time buffer to make flocullation
-            			 bufferHeight:50,       	// height (pixel) to make floculation
-            			 bufferFrameRate:25    		// if the computer is to slow floculate
-    					},
-              suspension:{height:null,incomming:'top'}, // pixel,pourcent,adaptative
-              accumulation:{height:null},           // pixel,pourcent,adaptative
-              agregation:{height:300},             // pixel,pourcent,adaptative
-          },
-          options:{spacer:10,
-                  wallColor:"rgba(230,230,230,0)",
-                  label:true,
-                  panel:true,
-                  refresh:1000/1000,
-                  panel:false
-                  }
-          }
-  	 // Merge options with defaults
-     this.settings = $.extend(defaultSettings, options || {});
-
-     // Public method
-     this.publicMethod = function(){
-        console.log('publicMethod() called!');
-     };
-
-     // Initialisation - Private method 
-     this.init = function(){
-        console.log(this.settings)
-        console.log('Initialisation');
-        //console.log(defaultSettings);
-        // Create the physical simulation 
-   		   world = new b2World(
-   		      new b2Vec2(0, 10)    //gravity
-   		     ,  true                 //allow sleep
-   		   );
-
-   	    // Create container and canvas for physical simulation drawing 
-		    var container = element.appendChild(document.createElement("div"));
-		    container.id  = "boxsediviz"
-		    canvas 		    = container.appendChild(document.createElement("canvas"));
-		    canvas.id 	  = "canvas";
-		    canvas.width  = this.settings.width; // TOFIX
-		    canvas.height = this.settings.height;  
-		    console.log(element)
-    
-   		 //Update the physical simulation 
-  		 window.setInterval(update, 1000 / 60);
-     };
-
-    var update = function () {
-     	world.Step(1 / 60, 10, 10);
-     	world.DrawDebugData();
-     	world.ClearForces();
-     }
-
-    var drawInit = function(){
-		  ctx = canvas.getContext("2d");  
- 		  ctx.fillStyle = "rgb(200,0,0)";  
- 		  ctx.font = "14pt Calibri,Geneva,Arial";
-      ctx.fillText("Canvas ready for Visual Sedimentation ", 10, 20);
-		  window.setInterval(
-			   $.fn.vs.draw.refresh(ctx,world,this.settings)
-			   , this.settings.options.refresh);
-		 console.log("draw Init ")
-     }
-
-     this.stream     = $.fn.vs.stream;
-     this.draw       = $.fn.vs.draw;
-     this.tokens     = $.fn.vs.tokens;
-     this.decay      = $.fn.vs.decay;
-     this.flocculate = $.fn.vs.flocculate;
-
-
-     this.init();
-     //drawInit();
-
-     this.stream.test();
- };
-
-visualSedimentation.fn = VisualSedimentation.prototype = {
-    // API Methods
-    hide: function() {
-        this.node.style.display = 'none';
-        return this;
-    },
-    
-   /* gr:function(){
-    	console.log("test ....")
-    }*/
-    // More methods here, each using 'return this', to enable chaining
-};
-
-
-visualSedimentation.fn.gr= function(){
-	console.log("ici VsBarChart.fn.draw")
-};
-
-$.fn.visualSedimentation = VisualSedimentation;
-
-$.fn.vs  = function(f,options){
-	 console.log(this);
-     return this.each(function(){
-         var element = $(this);
-         // Return early if this element already has a plugin instance
-         if (element.data('VisualSedimentation')) return;
-         var visualSedimentation = new VisualSedimentation(this,options);
-         // Store plugin object in this element's data
-         element.data('visualSedimentation', visualSedimentation);
-         //visualSedimentation.test();
-     });
- };
-$.fn.visualSedimentation.vs = VisualSedimentation;
-
-})(jQuery);
-
-
-
-
-
+// ....................................................................
+// Bar Chart Plug In
+// ....................................................................
+(function($){
+
+var VisualSedimentation = function(element,options){
+
+  var elem 	= $(element);
+  var self 	= this;
+  
+  var world;
+	var nBodies = [];
+	var B2D;
+	var canvas;
+	var   b2Vec2             = Box2D.Common.Math.b2Vec2
+      ,   b2AABB             = Box2D.Collision.b2AABB
+      ,   b2BodyDef          = Box2D.Dynamics.b2BodyDef
+      ,   b2Body             = Box2D.Dynamics.b2Body
+      ,   b2FixtureDef       = Box2D.Dynamics.b2FixtureDef
+      ,   b2Fixture          = Box2D.Dynamics.b2Fixture
+      ,   b2World            = Box2D.Dynamics.b2World
+      ,   b2MassData         = Box2D.Collision.Shapes.b2MassData
+      ,   b2PolygonShape     = Box2D.Collision.Shapes.b2PolygonShape
+      ,   b2CircleShape      = Box2D.Collision.Shapes.b2CircleShape
+      ,   b2DebugDraw        = Box2D.Dynamics.b2DebugDraw
+      ,   b2MouseJointDef    = Box2D.Dynamics.Joints.b2MouseJointDef
+      ,   b2Shape            = Box2D.Collision.Shapes.b2Shape
+      ,   b2DistanceJointDef = Box2D.Dynamics.Joints.b2DistanceJointDef
+      ,   b2RevoluteJointDef = Box2D.Dynamics.Joints.b2RevoluteJointDef
+      ,   b2Joint            = Box2D.Dynamics.Joints.b2Joint
+      ,   b2PrismaticJointDef= Box2D.Dynamics.Joints.b2PrismaticJointDef
+      ,   b2ContactListener  = Box2D.Dynamics.b2ContactListener
+      ,   b2Settings         = Box2D.Common.b2Settings;
+
+
+   // Default options 
+	var defaultSettings =   {
+          width:500,
+          height:440,
+          layout:'StackedAreaChart',// AxisLabelLayout, AxisLayout, CircleLayout, CollapsedStackLayout, GridLayout, StackedAreaChart
+          data:{initial:[{label:'Label A',value:20},
+                		{label:'Label B',value:10},
+                		{label:'Label C',value:10}],
+          		stream:{provider:"generator",
+          				frequency:1000/60
+      					},
+          		}
+          ,
+          sedimentation:{
+              token:{size:20},           			// fill color, shape,
+              flocullate:{
+            			 limit:5,               	// object size limit before floculate = 2pixels
+            			 animation:"collective",	// [step,group,bySet] 
+            			 action:"buffer",       	// [buffer,continue]
+            			 startegy:"Size",       	// [BufferSize, Time, AcummulationAreaHeight, Fps, Manual]
+            			 bufferSize:50,         	// number of token to make floculation
+            			 bufferTime:10000,      	// time buffer to make flocullation
+            			 bufferHeight:50,       	// height (pixel) to make floculation
+            			 bufferFrameRate:25    		// if the computer is to slow floculate
+    					},
+              suspension:{height:null,incomming:'top'}, // pixel,pourcent,adaptative
+              accumulation:{height:null},           // pixel,pourcent,adaptative
+              agregation:{height:300},             // pixel,pourcent,adaptative
+          },
+          options:{spacer:10,
+                  wallColor:"rgba(230,230,230,0)",
+                  label:true,
+                  panel:true,
+                  refresh:1000/1000,
+                  panel:false
+                  }
+          }
+  	 // Merge options with defaults
+     this.settings = $.extend(defaultSettings, options || {});
+
+     // Public method
+     this.publicMethod = function(){
+        console.log('publicMethod() called!');
+     };
+
+     // Initialisation - Private method 
+     this.init = function(){
+        console.log(this.settings)
+        console.log('Initialisation');
+        //console.log(defaultSettings);
+        // Create the physical simulation 
+   		   world = new b2World(
+   		      new b2Vec2(0, 10)    //gravity
+   		     ,  true                 //allow sleep
+   		   );
+
+   	    // Create container and canvas for physical simulation drawing 
+		    var container = element.appendChild(document.createElement("div"));
+		    container.id  = "boxsediviz"
+		    canvas 		    = container.appendChild(document.createElement("canvas"));
+		    canvas.id 	  = "canvas";
+		    canvas.width  = this.settings.width; // TOFIX
+		    canvas.height = this.settings.height;  
+		    console.log(element)
+    
+   		 //Update the physical simulation 
+  		 window.setInterval(update, 1000 / 60);
+     };
+
+    var update = function () {
+     	world.Step(1 / 60, 10, 10);
+     	world.DrawDebugData();
+     	world.ClearForces();
+     }
+
+    var drawInit = function(){
+		  ctx = canvas.getContext("2d");  
+ 		  ctx.fillStyle = "rgb(200,0,0)";  
+ 		  ctx.font = "14pt Calibri,Geneva,Arial";
+      ctx.fillText("Canvas ready for Visual Sedimentation ", 10, 20);
+		  window.setInterval(
+			   $.fn.vs.draw.refresh(ctx,world,this.settings)
+			   , this.settings.options.refresh);
+		 console.log("draw Init ")
+     }
+
+     this.stream     = $.fn.vs.stream;
+     this.draw       = $.fn.vs.draw;
+     this.tokens     = $.fn.vs.tokens;
+     this.decay      = $.fn.vs.decay;
+     this.flocculate = $.fn.vs.flocculate;
+
+
+     this.init();
+     //drawInit();
+
+     this.stream.test();
+ };
+
+visualSedimentation.fn = VisualSedimentation.prototype = {
+    // API Methods
+    hide: function() {
+        this.node.style.display = 'none';
+        return this;
+    },
+    
+   /* gr:function(){
+    	console.log("test ....")
+    }*/
+    // More methods here, each using 'return this', to enable chaining
+};
+
+
+visualSedimentation.fn.gr= function(){
+	console.log("ici VsBarChart.fn.draw")
+};
+
+$.fn.visualSedimentation = VisualSedimentation;
+
+$.fn.vs  = function(f,options){
+	 console.log(this);
+     return this.each(function(){
+         var element = $(this);
+         // Return early if this element already has a plugin instance
+         if (element.data('VisualSedimentation')) return;
+         var visualSedimentation = new VisualSedimentation(this,options);
+         // Store plugin object in this element's data
+         element.data('visualSedimentation', visualSedimentation);
+         //visualSedimentation.test();
+     });
+ };
+$.fn.visualSedimentation.vs = VisualSedimentation;
+
+})(jQuery);
+
+
+
+
+