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1 (function ($) { |
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2 |
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3 $.fn._vs.phy = { |
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4 b2Vec2 : Box2D.Common.Math.b2Vec2, |
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5 b2AABB : Box2D.Collision.b2AABB, |
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6 b2BodyDef : Box2D.Dynamics.b2BodyDef, |
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7 b2Body : Box2D.Dynamics.b2Body, |
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8 b2FixtureDef : Box2D.Dynamics.b2FixtureDef, |
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9 b2Fixture : Box2D.Dynamics.b2Fixture, |
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10 b2World : Box2D.Dynamics.b2World, |
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11 b2MassData : Box2D.Collision.Shapes.b2MassData, |
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12 b2PolygonShape : Box2D.Collision.Shapes.b2PolygonShape, |
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13 b2CircleShape : Box2D.Collision.Shapes.b2CircleShape, |
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14 b2DebugDraw : Box2D.Dynamics.b2DebugDraw, |
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15 b2MouseJointDef : Box2D.Dynamics.Joints.b2MouseJointDef, |
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16 b2Shape : Box2D.Collision.Shapes.b2Shape, |
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17 b2DistanceJointDef : Box2D.Dynamics.Joints.b2DistanceJointDef, |
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18 b2RevoluteJointDef : Box2D.Dynamics.Joints.b2RevoluteJointDef, |
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19 b2Joint : Box2D.Dynamics.Joints.b2Joint, |
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20 b2PrismaticJointDef: Box2D.Dynamics.Joints.b2PrismaticJointDef, |
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21 b2ContactListener : Box2D.Dynamics.b2ContactListener, |
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22 b2Settings : Box2D.Common.b2Settings |
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23 } |
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24 |
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25 })(jQuery); |