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1 (function ($) { |
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2 |
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3 $.fn._vs.chart.CircleLayout = function(_this,fn,options) { |
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4 |
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5 var mouseJointTest; |
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6 var csX; |
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7 var csY; |
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8 var treeLayout; |
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9 var initValue = []; // Initiation des valeurs |
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10 var tdv = 0; // Incoming point |
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11 var _this; |
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12 |
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13 this.init = function (_this,options){ |
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14 console.log('Circle Layout Init') |
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15 this._this = _this |
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16 gravity = new _this.phy.b2Vec2(0, 0); // Zero gravity |
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17 _this.world.m_gravity = gravity; |
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18 _this.chartPhySetup = {grounds:[],wall:[]} |
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19 this.treeLayout = _this.settings.chart.treeLayout; |
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20 |
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21 for (var i=0; i<_this.settings.data.model.length; i++) { |
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22 _this.settings.data.strata[i][0].value = _this.settings.data.strata[i][0].initValue; |
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23 } |
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24 |
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25 // process data distribution to form layout |
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26 for (var i = 0; i <_this.settings.data.model.length; i++) { |
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27 //console.log("-->",_this.settings.data.model[i]) |
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28 _this.settings.data.model[i].value=0 |
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29 for (var j = 0; j <_this.settings.data.strata[i].length; j++) { |
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30 //console.log("-->",_this.settings.data.strata[i][j].value) |
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31 _this.settings.data.model[i].value += _this.settings.data.strata[i][j].value |
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32 } |
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33 //console.log("-->",_this.settings.data.model[i].value) |
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34 initValue.push(_this.settings.data.model[i].value) |
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35 tdv += _this.settings.data.model[i].value |
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36 } |
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37 |
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38 if(this.treeLayout){ |
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39 console.log("ici") |
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40 this.setupBubbleChartPhysics(_this); |
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41 }else{ |
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42 this.setupPieChartPhysics(_this); |
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43 } |
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44 |
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45 }; |
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46 |
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47 this.setupPieChartPhysics = function(_this){ |
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48 |
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49 console.log("w",_this.settings.width) |
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50 // Pivot drawing |
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51 var radius = _this.settings.chart.radius |
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52 csX = _this.settings.chart.width/2+_this.settings.chart.x |
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53 csY = _this.settings.chart.height/2+_this.settings.chart.y |
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54 var axis = pivot(csX,csY,radius, _this.settings.chart.wallColor); |
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55 |
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56 //targets |
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57 for (var i = 0; i< _this.settings.data.model.length; i++) { |
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58 _this.settings.sedimentation.incoming.target[i] = {x:csX,y:csY}; |
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59 } |
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60 |
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61 // Separation |
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62 var wall = [] |
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63 var spacer = _this.settings.chart.spacer; |
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64 |
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65 // Incoming point |
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66 var p = 0; |
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67 |
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68 console.log("tdv",tdv) |
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69 |
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70 if (tdv==0){ |
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71 for (var i = 0; i <_this.settings.data.length; i++) { |
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72 initValue[i] = 1; |
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73 } |
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74 tdv = initValue.length |
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75 } |
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76 |
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77 for (var i = 0; i <initValue.length; i++) { |
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78 v = initValue[i] |
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79 a2 = ((v/2+p)/tdv)*360-90 |
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80 p += v |
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81 a = (p/tdv)*360-90 |
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82 c = circularCoordinate(a2,radius*5,csX,csY) |
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83 |
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84 // incomming point setup |
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85 console.log(c) |
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86 _this.settings.sedimentation.incoming.point[i] = c |
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87 |
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88 // Bounds Wall drawing |
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89 _this.chartPhySetup.grounds[i]= this.createBox( |
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90 _this, |
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91 csX, |
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92 csY, |
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93 spacer, |
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94 radius, |
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95 a, |
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96 radius, |
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97 'wall', |
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98 _this.settings.chart.wallColor); |
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99 } |
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100 console.log("w",_this.settings.chart.width) |
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101 |
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102 }; |
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103 |
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104 this.update = function(_this,options){ |
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105 console.log("update") |
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106 var defaultOptions = {cat:0,r:0} |
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107 options.r-=90 |
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108 var angle = (options.r+90)*(Math.PI/180) |
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109 |
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110 var c = circularCoordinate(options.r, |
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111 _this.settings.chart.radius, |
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112 _this.settings.chart.width/2+_this.settings.chart.x, |
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113 _this.settings.chart.height/2+_this.settings.chart.y) |
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114 |
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115 if(_this.chartPhySetup.grounds[options.cat]!=null) { |
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116 var myBody = _this.chartPhySetup.grounds[options.cat].GetBody(); |
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117 var myPos = myBody.GetWorldCenter(); |
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118 var myAngle= myBody.GetAngle() |
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119 //console.log(myAngle) |
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120 myPos.y = c.y/ _this.settings.options.scale |
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121 myPos.x = c.x/ _this.settings.options.scale |
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122 myAngle = angle |
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123 myBody.SetPosition(myPos); |
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124 myBody.SetAngle(myAngle); |
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125 //console.log(myBody) |
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126 } |
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127 } |
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128 |
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129 // default token for stream |
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130 this.token = function (_this,options){ |
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131 var i = options; |
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132 //console.log(options) |
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133 var token = { |
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134 x:(_this.settings.sedimentation.incoming.point[i].x+(Math.random()*2)), |
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135 y:(_this.settings.sedimentation.incoming.point[i].y+(Math.random()*1)), |
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136 t:_this.now(), |
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137 size:_this.settings.sedimentation.token.size.original, |
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138 category:i, |
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139 phy:{ |
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140 density:10, |
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141 friction:0, |
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142 restitution:0 |
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143 }, |
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144 targets:[{ |
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145 // bizare x/2 or x ... |
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146 x: _this.settings.sedimentation.incoming.target[i].x, |
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147 y: _this.settings.sedimentation.incoming.target[i].y |
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148 }] |
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149 } |
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150 return token; |
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151 } |
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152 |
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153 function circularCoordinate(degree,radius,posX,posY){ |
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154 j = degree*Math.PI/180 |
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155 var x = (Math.cos(j) * radius)+posX; |
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156 var y = (Math.sin(j) * radius)+posY; |
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157 var c = {x:x,y:y} |
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158 return c |
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159 } |
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160 |
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161 function pivot (centerSceneX,centerSceneY,radius,color){ |
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162 var scale = _this.settings.options.scale |
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163 var fixDef = new _this.phy.b2FixtureDef; |
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164 |
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165 fixDef.density = 1.0; |
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166 fixDef.friction = 0.5; |
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167 fixDef.restitution = 0.2; |
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168 var bodyDef = new _this.phy.b2BodyDef; |
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169 fixDef.shape = new _this.phy.b2CircleShape(radius/scale); |
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170 bodyDef.position.Set(centerSceneX/scale, centerSceneY/scale); |
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171 |
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172 var axis = _this.world.CreateBody(bodyDef).CreateFixture(fixDef); |
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173 axis.m_userData = {type:"wall",familyID:null,fillStyle:color,strokeStyle:color,r:radius} |
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174 return axis; |
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175 } |
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176 |
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177 this.createBox = function (_this,x,y,w,h,a,r,type,color){ |
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178 var scale = _this.settings.options.scale |
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179 var fixDef = new _this.phy.b2FixtureDef; |
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180 var c = circularCoordinate(a,r,x,y) |
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181 |
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182 fixDef.density = 1.0; |
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183 fixDef.friction = 0.5; |
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184 fixDef.restitution = 0.2; |
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185 |
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186 var bodyDef = new _this.phy.b2BodyDef; |
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187 var angle = (a+90)*(Math.PI/180) |
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188 bodyDef.angle = angle;//a+80 ; |
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189 //create ground |
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190 bodyDef.type = _this.phy.b2Body.b2_staticBody; |
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191 fixDef.shape = new _this.phy.b2PolygonShape; |
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192 fixDef.shape.SetAsBox(w/scale, h/scale); |
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193 bodyDef.position.Set(c.x/scale,c.y/scale ); |
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194 var box = _this.world.CreateBody(bodyDef).CreateFixture(fixDef); |
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195 box.m_userData = {type:type,fillStyle:color,w:w,h:h,r:r} |
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196 //console.log(box) |
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197 return box |
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198 } |
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199 |
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200 this.getPosition = function(_this){ |
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201 var result =[] |
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202 for (var i = 0; i < _this.chartPhySetup.grounds.length; i++) { |
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203 myElement = _this.chartPhySetup.grounds[i] |
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204 myBody = myElement.GetBody(); |
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205 //console.log(myBody.GetAngle()) |
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206 result.push({ |
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207 x:(myBody.GetWorldCenter().x* _this.settings.options.scale), |
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208 y:(myBody.GetWorldCenter().y* _this.settings.options.scale), |
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209 a:myBody.GetAngle(), |
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210 w:myElement.m_userData.w, |
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211 h:myElement.m_userData.h, |
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212 r:myElement.m_userData.r, |
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213 }) |
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214 }; |
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215 return result |
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216 } |
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217 |
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218 |
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219 // --------- --------- --------- --------- --------- --------- --------- |
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220 // Bubble --------- |
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221 this.setupBubbleChartPhysics= function(_this){ |
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222 console.log("setupBubbleChartPhysics") |
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223 |
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224 var colSize = ( _this.settings.chart.width/ _this.settings.data.model.length) |
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225 var colBwid = _this.settings.chart.spacer |
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226 var colYpos = _this.settings.chart.height/2+_this.settings.y+colBwid |
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227 var Ypos = 0;//chart.position.y; |
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228 var Xpos = 0;//chart.position.x; |
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229 var NumCol = _this.settings.chart.column; |
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230 // console.log(Xpos) |
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231 // console.log( _this.settings.width) |
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232 |
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233 // array layout |
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234 for( var i = 0 ; i<_this.settings.data.model.length; i++) { |
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235 |
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236 Xpos = _this.settings.chart.x+(i%NumCol*colBwid)+(colBwid/2) |
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237 Ypos = _this.settings.chart.y+Math.floor(i/NumCol)*colBwid+(colBwid/2) |
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238 //console.log("- "+i+" x:"+Xpos+" y:"+Ypos); |
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239 _this.settings.sedimentation.incoming.target[i] = {x:Xpos,y:Ypos}; |
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240 |
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241 pivot[i] = creatMyBubblePivot(Xpos, |
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242 Ypos, |
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243 _this.settings.chart.spacer, |
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244 i); |
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245 |
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246 _this.settings.data.model[i].incomingPoint = { |
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247 x:Xpos, |
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248 y:Ypos |
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249 }; |
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250 |
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251 } |
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252 |
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253 } |
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254 function creatMyBubblePivot(Xpos,Ypos,radius,id){ |
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255 console.log("CreatMyBubblePivot",Xpos,Ypos,radius,id) |
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256 |
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257 var scale = _this.settings.options.scale |
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258 var fixDef = new _this.phy.b2FixtureDef; |
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259 var colorRange = d3.scale.category10() |
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260 |
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261 fixDef.density = 10000; |
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262 fixDef.friction = 0.0; |
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263 fixDef.restitution= 0.0; |
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264 |
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265 var bodyDef = new _this.phy.b2BodyDef; |
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266 fixDef.shape = new _this.phy.b2CircleShape(radius*scale); |
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267 bodyDef.position.Set(Xpos/scale, Ypos/scale); |
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268 |
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269 var axis = _this.world.CreateBody( bodyDef); |
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270 var axisf = axis.CreateFixture(fixDef); |
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271 |
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272 console.log(id,colorRange(id)) |
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273 axisf.m_userData = { |
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274 type:"BubblePivot", |
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275 familyID:id, |
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276 fillStyle:_this.settings.chart.wallColor |
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277 } |
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278 console.log(id,axisf) |
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279 |
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280 axisf.m_shape.m_radius = _this.settings.data.model[id].value/scale; |
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281 //console.log(Xpos,Ypos) |
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282 return axisf; |
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283 } |
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284 |
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285 this.getPivotPosition =function (id){ |
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286 |
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287 //console.log(_this.settings.data.model) |
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288 |
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289 if(typeof(id)!="undefined"){ |
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290 return this.pivot |
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291 } else{ |
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292 var result=[]; |
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293 for( var i = 0 ; i<_this.settings.data.model.length; i++) { |
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294 result.push(_this.settings.data.model[i]) |
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295 } |
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296 return result |
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297 } |
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298 } |
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299 |
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300 function updatePivotFixPosition(x,y,id){ |
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301 var myBody = pivot[id].GetBody(); |
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302 myBody.SetPosition(new b2Vec2(x/scale, y/scale)); |
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303 _this.settings.data.model[id].incomingPoint.x=x; |
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304 _this.settings.data.model[id].incomingPoint.y=y; |
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305 setFlowSpeed(speedFlow); |
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306 |
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307 } |
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308 function setPivotPosition(x,y,id){ |
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309 for( var i = 0 ; i<categorys[id].joins.length; i++) { |
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310 categorys[id].joins[i].SetTarget(new b2Vec2(x/scale, y/scale)); |
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311 } |
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312 } |
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313 function setPivotRadius(r,id){ |
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314 //nBodies[b].m_shape.m_radius |
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315 pivot[id].m_shape.m_radius=r; |
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316 } |
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317 |
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318 |
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319 // Bubble --------- |
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320 // --------- --------- --------- --------- --------- --------- --------- |
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321 if (typeof(fn)!=undefined){ |
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322 var result = this[fn](_this,options); |
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323 if (typeof(result)!=undefined){ |
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324 return result |
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325 } |
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326 } |
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327 |
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328 } |
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329 |
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330 |
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331 })(jQuery); |