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(function ($) { |
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$.fn._vs.phy = { |
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b2Vec2 : Box2D.Common.Math.b2Vec2, |
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b2AABB : Box2D.Collision.b2AABB, |
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b2BodyDef : Box2D.Dynamics.b2BodyDef, |
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b2Body : Box2D.Dynamics.b2Body, |
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b2FixtureDef : Box2D.Dynamics.b2FixtureDef, |
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b2Fixture : Box2D.Dynamics.b2Fixture, |
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b2World : Box2D.Dynamics.b2World, |
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b2MassData : Box2D.Collision.Shapes.b2MassData, |
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b2PolygonShape : Box2D.Collision.Shapes.b2PolygonShape, |
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b2CircleShape : Box2D.Collision.Shapes.b2CircleShape, |
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b2DebugDraw : Box2D.Dynamics.b2DebugDraw, |
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b2MouseJointDef : Box2D.Dynamics.Joints.b2MouseJointDef, |
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b2Shape : Box2D.Collision.Shapes.b2Shape, |
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b2DistanceJointDef : Box2D.Dynamics.Joints.b2DistanceJointDef, |
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b2RevoluteJointDef : Box2D.Dynamics.Joints.b2RevoluteJointDef, |
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b2Joint : Box2D.Dynamics.Joints.b2Joint, |
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b2PrismaticJointDef: Box2D.Dynamics.Joints.b2PrismaticJointDef, |
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b2ContactListener : Box2D.Dynamics.b2ContactListener, |
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b2Settings : Box2D.Common.b2Settings |
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} |
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})(jQuery); |