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(function ($) { |
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$.fn._vs.chart.CircleLayout = function(_this,fn,options) { |
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var mouseJointTest; |
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var csX; |
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var csY; |
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var treeLayout; |
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var initValue = []; // Initiation des valeurs |
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var tdv = 0; // Incoming point |
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var _this; |
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this.init = function (_this,options){ |
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console.log('Circle Layout Init') |
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this._this = _this |
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gravity = new _this.phy.b2Vec2(0, 0); // Zero gravity |
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_this.world.m_gravity = gravity; |
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_this.chartPhySetup = {grounds:[],wall:[]} |
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this.treeLayout = _this.settings.chart.treeLayout; |
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for (var i=0; i<_this.settings.data.model.length; i++) { |
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_this.settings.data.strata[i][0].value = _this.settings.data.strata[i][0].initValue; |
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} |
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// process data distribution to form layout |
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for (var i = 0; i <_this.settings.data.model.length; i++) { |
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//console.log("-->",_this.settings.data.model[i]) |
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_this.settings.data.model[i].value=0 |
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for (var j = 0; j <_this.settings.data.strata[i].length; j++) { |
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//console.log("-->",_this.settings.data.strata[i][j].value) |
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_this.settings.data.model[i].value += _this.settings.data.strata[i][j].value |
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} |
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//console.log("-->",_this.settings.data.model[i].value) |
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initValue.push(_this.settings.data.model[i].value) |
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tdv += _this.settings.data.model[i].value |
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} |
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if(this.treeLayout){ |
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console.log("ici") |
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this.setupBubbleChartPhysics(_this); |
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}else{ |
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this.setupPieChartPhysics(_this); |
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} |
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}; |
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this.setupPieChartPhysics = function(_this){ |
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console.log("w",_this.settings.width) |
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// Pivot drawing |
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var radius = _this.settings.chart.radius |
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csX = _this.settings.chart.width/2+_this.settings.chart.x |
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csY = _this.settings.chart.height/2+_this.settings.chart.y |
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var axis = pivot(csX,csY,radius, _this.settings.chart.wallColor); |
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//targets |
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for (var i = 0; i< _this.settings.data.model.length; i++) { |
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_this.settings.sedimentation.incoming.target[i] = {x:csX,y:csY}; |
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} |
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// Separation |
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var wall = [] |
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var spacer = _this.settings.chart.spacer; |
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// Incoming point |
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var p = 0; |
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console.log("tdv",tdv) |
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if (tdv==0){ |
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for (var i = 0; i <_this.settings.data.length; i++) { |
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initValue[i] = 1; |
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} |
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tdv = initValue.length |
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} |
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for (var i = 0; i <initValue.length; i++) { |
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v = initValue[i] |
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a2 = ((v/2+p)/tdv)*360-90 |
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p += v |
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a = (p/tdv)*360-90 |
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c = circularCoordinate(a2,radius*5,csX,csY) |
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// incomming point setup |
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console.log(c) |
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_this.settings.sedimentation.incoming.point[i] = c |
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// Bounds Wall drawing |
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_this.chartPhySetup.grounds[i]= this.createBox( |
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_this, |
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csX, |
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csY, |
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spacer, |
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radius, |
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a, |
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radius, |
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'wall', |
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_this.settings.chart.wallColor); |
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} |
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console.log("w",_this.settings.chart.width) |
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}; |
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this.update = function(_this,options){ |
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console.log("update") |
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var defaultOptions = {cat:0,r:0} |
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options.r-=90 |
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var angle = (options.r+90)*(Math.PI/180) |
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var c = circularCoordinate(options.r, |
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_this.settings.chart.radius, |
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_this.settings.chart.width/2+_this.settings.chart.x, |
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_this.settings.chart.height/2+_this.settings.chart.y) |
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if(_this.chartPhySetup.grounds[options.cat]!=null) { |
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var myBody = _this.chartPhySetup.grounds[options.cat].GetBody(); |
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var myPos = myBody.GetWorldCenter(); |
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var myAngle= myBody.GetAngle() |
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//console.log(myAngle) |
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myPos.y = c.y/ _this.settings.options.scale |
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myPos.x = c.x/ _this.settings.options.scale |
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myAngle = angle |
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myBody.SetPosition(myPos); |
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myBody.SetAngle(myAngle); |
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//console.log(myBody) |
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} |
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} |
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// default token for stream |
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this.token = function (_this,options){ |
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var i = options; |
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//console.log(options) |
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var token = { |
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x:(_this.settings.sedimentation.incoming.point[i].x+(Math.random()*2)), |
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y:(_this.settings.sedimentation.incoming.point[i].y+(Math.random()*1)), |
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t:_this.now(), |
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size:_this.settings.sedimentation.token.size.original, |
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category:i, |
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phy:{ |
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density:10, |
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friction:0, |
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restitution:0 |
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}, |
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targets:[{ |
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// bizare x/2 or x ... |
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x: _this.settings.sedimentation.incoming.target[i].x, |
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y: _this.settings.sedimentation.incoming.target[i].y |
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}] |
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} |
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return token; |
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} |
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function circularCoordinate(degree,radius,posX,posY){ |
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j = degree*Math.PI/180 |
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var x = (Math.cos(j) * radius)+posX; |
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var y = (Math.sin(j) * radius)+posY; |
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var c = {x:x,y:y} |
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return c |
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} |
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function pivot (centerSceneX,centerSceneY,radius,color){ |
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var scale = _this.settings.options.scale |
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var fixDef = new _this.phy.b2FixtureDef; |
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fixDef.density = 1.0; |
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fixDef.friction = 0.5; |
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fixDef.restitution = 0.2; |
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var bodyDef = new _this.phy.b2BodyDef; |
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fixDef.shape = new _this.phy.b2CircleShape(radius/scale); |
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bodyDef.position.Set(centerSceneX/scale, centerSceneY/scale); |
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var axis = _this.world.CreateBody(bodyDef).CreateFixture(fixDef); |
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axis.m_userData = {type:"wall",familyID:null,fillStyle:color,strokeStyle:color,r:radius} |
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return axis; |
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} |
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this.createBox = function (_this,x,y,w,h,a,r,type,color){ |
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var scale = _this.settings.options.scale |
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var fixDef = new _this.phy.b2FixtureDef; |
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var c = circularCoordinate(a,r,x,y) |
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fixDef.density = 1.0; |
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fixDef.friction = 0.5; |
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fixDef.restitution = 0.2; |
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var bodyDef = new _this.phy.b2BodyDef; |
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var angle = (a+90)*(Math.PI/180) |
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bodyDef.angle = angle;//a+80 ; |
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//create ground |
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bodyDef.type = _this.phy.b2Body.b2_staticBody; |
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fixDef.shape = new _this.phy.b2PolygonShape; |
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fixDef.shape.SetAsBox(w/scale, h/scale); |
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bodyDef.position.Set(c.x/scale,c.y/scale ); |
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var box = _this.world.CreateBody(bodyDef).CreateFixture(fixDef); |
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box.m_userData = {type:type,fillStyle:color,w:w,h:h,r:r} |
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//console.log(box) |
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return box |
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} |
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this.getPosition = function(_this){ |
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var result =[] |
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for (var i = 0; i < _this.chartPhySetup.grounds.length; i++) { |
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myElement = _this.chartPhySetup.grounds[i] |
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myBody = myElement.GetBody(); |
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//console.log(myBody.GetAngle()) |
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result.push({ |
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x:(myBody.GetWorldCenter().x* _this.settings.options.scale), |
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y:(myBody.GetWorldCenter().y* _this.settings.options.scale), |
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a:myBody.GetAngle(), |
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w:myElement.m_userData.w, |
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h:myElement.m_userData.h, |
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r:myElement.m_userData.r, |
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}) |
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}; |
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return result |
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} |
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// --------- --------- --------- --------- --------- --------- --------- |
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// Bubble --------- |
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this.setupBubbleChartPhysics= function(_this){ |
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console.log("setupBubbleChartPhysics") |
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var colSize = ( _this.settings.chart.width/ _this.settings.data.model.length) |
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var colBwid = _this.settings.chart.spacer |
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var colYpos = _this.settings.chart.height/2+_this.settings.y+colBwid |
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var Ypos = 0;//chart.position.y; |
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var Xpos = 0;//chart.position.x; |
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var NumCol = _this.settings.chart.column; |
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// console.log(Xpos) |
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// console.log( _this.settings.width) |
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// array layout |
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for( var i = 0 ; i<_this.settings.data.model.length; i++) { |
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Xpos = _this.settings.chart.x+(i%NumCol*colBwid)+(colBwid/2) |
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Ypos = _this.settings.chart.y+Math.floor(i/NumCol)*colBwid+(colBwid/2) |
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//console.log("- "+i+" x:"+Xpos+" y:"+Ypos); |
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_this.settings.sedimentation.incoming.target[i] = {x:Xpos,y:Ypos}; |
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pivot[i] = creatMyBubblePivot(Xpos, |
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Ypos, |
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_this.settings.chart.spacer, |
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i); |
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_this.settings.data.model[i].incomingPoint = { |
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x:Xpos, |
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y:Ypos |
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}; |
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} |
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} |
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function creatMyBubblePivot(Xpos,Ypos,radius,id){ |
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console.log("CreatMyBubblePivot",Xpos,Ypos,radius,id) |
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var scale = _this.settings.options.scale |
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var fixDef = new _this.phy.b2FixtureDef; |
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var colorRange = d3.scale.category10() |
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fixDef.density = 10000; |
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fixDef.friction = 0.0; |
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fixDef.restitution= 0.0; |
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var bodyDef = new _this.phy.b2BodyDef; |
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fixDef.shape = new _this.phy.b2CircleShape(radius*scale); |
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bodyDef.position.Set(Xpos/scale, Ypos/scale); |
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var axis = _this.world.CreateBody( bodyDef); |
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var axisf = axis.CreateFixture(fixDef); |
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console.log(id,colorRange(id)) |
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axisf.m_userData = { |
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type:"BubblePivot", |
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familyID:id, |
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fillStyle:_this.settings.chart.wallColor |
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} |
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console.log(id,axisf) |
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axisf.m_shape.m_radius = _this.settings.data.model[id].value/scale; |
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//console.log(Xpos,Ypos) |
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return axisf; |
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} |
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this.getPivotPosition =function (id){ |
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//console.log(_this.settings.data.model) |
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if(typeof(id)!="undefined"){ |
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return this.pivot |
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} else{ |
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var result=[]; |
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for( var i = 0 ; i<_this.settings.data.model.length; i++) { |
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result.push(_this.settings.data.model[i]) |
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} |
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return result |
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} |
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} |
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function updatePivotFixPosition(x,y,id){ |
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var myBody = pivot[id].GetBody(); |
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myBody.SetPosition(new b2Vec2(x/scale, y/scale)); |
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_this.settings.data.model[id].incomingPoint.x=x; |
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_this.settings.data.model[id].incomingPoint.y=y; |
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setFlowSpeed(speedFlow); |
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} |
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function setPivotPosition(x,y,id){ |
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for( var i = 0 ; i<categorys[id].joins.length; i++) { |
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categorys[id].joins[i].SetTarget(new b2Vec2(x/scale, y/scale)); |
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} |
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} |
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function setPivotRadius(r,id){ |
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//nBodies[b].m_shape.m_radius |
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pivot[id].m_shape.m_radius=r; |
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} |
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// Bubble --------- |
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// --------- --------- --------- --------- --------- --------- --------- |
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if (typeof(fn)!=undefined){ |
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var result = this[fn](_this,options); |
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if (typeof(result)!=undefined){ |
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return result |
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} |
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} |
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} |
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})(jQuery); |